CN115068931B - Sensitivity setting method of joystick, gamepad and storage medium - Google Patents

Sensitivity setting method of joystick, gamepad and storage medium Download PDF

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Publication number
CN115068931B
CN115068931B CN202210690085.5A CN202210690085A CN115068931B CN 115068931 B CN115068931 B CN 115068931B CN 202210690085 A CN202210690085 A CN 202210690085A CN 115068931 B CN115068931 B CN 115068931B
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game
sensitivity
area
joystick
wheel
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CN115068931A (en
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郭斌涛
喻伟
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Shenzhen Dashine Intelligent Control Technology Co ltd
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Shenzhen Dashine Intelligent Control Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)

Abstract

The application discloses sensitivity setting method, game paddle and storage medium of joystick, including the step: acquiring the total stroke of a game rocking bar, and determining the track range of the game rocking bar; based on the track range, sequentially dividing the track range into a first area, a second area and a third area according to a preset proportion from the center position of the game rocking bar to the maximum track boundary of the game rocking bar along the diameter direction; sensing and acquiring the area of the game joystick; sensing operations on the three wheels in real time; acquiring a sensitivity adjustment value according to a preset one-to-one correspondence relationship between the three rollers and the three areas and rolling operation performed on the roller corresponding to the area where the game rocker is located; and respectively setting three sensitivity adjustment values which are respectively obtained according to the rolling operation of the game rocking bar on the corresponding roller in the three areas as the sensitivities of the first area, the second area and the third area. The application can improve the sensitivity of the game rocking bar.

Description

Sensitivity setting method of joystick, gamepad and storage medium
Technical Field
The present application relates to the field of game control devices, and in particular, to a sensitivity setting method for a joystick and a joystick, and a storage medium.
Background
The joystick is an important part of the gamepad, and two kinds of joysticks are generally arranged in the gamepad, wherein one kind of joysticks is used for adjusting the visual field range, and the other kind of joysticks is used for controlling the movement of virtual characters.
In order to adapt to different games, the joysticks are generally classified into round-shift joysticks and square-shift joysticks. The movement range of the game rocking bar is limited by arranging the circular or square retainer ring at the bottom of the game rocking bar, so that the game rocking bar can form a circular or square physical movement track range. Namely: the control of the physical stroke track range of the game rocking bar is realized by limiting the structure, and one structure corresponds to one physical stroke track range.
Sensitivity is one of the judgment standards of the quality of the joystick, and for the joystick for adjusting the visual field range, a common gamepad is only provided with one sensitivity and is difficult to adapt to games of different types.
Disclosure of Invention
The application provides a sensitivity setting method of a joystick, a gamepad and a readable storage medium, so that the sensitivity of the joystick can be set according to the needs of a user, and the sensitivity of the joystick can be adapted to games of different types according to the needs.
In a first aspect:
the sensitivity setting method for the game joystick adopts the following technical scheme:
a sensitivity setting method of a joystick is applied to a gamepad, the gamepad comprises the joystick and three rollers,
the sensitivity setting method of the game joystick comprises the following steps:
acquiring the total stroke of a game rocking bar, and determining the track range of the game rocking bar;
based on the track range, sequentially dividing the track range into a first area, a second area and a third area according to a preset proportion from the center position of the joystick to the maximum track boundary of the joystick along the diameter direction;
sensing and acquiring the area where the game rocking bar is located;
sensing in real time operation on three of the rollers;
acquiring a sensitivity adjusting value according to a one-to-one correspondence relationship between three preset idler wheels and three areas and rolling operation performed on the idler wheel corresponding to the area where the game rocking bar is located, wherein the sensitivity adjusting value corresponds to the number of turns of the idler wheel;
and when the game rocking bar is respectively arranged in the three areas, the three sensitivity adjustment values respectively obtained by the rolling operation performed on the corresponding rolling wheel are respectively set as the sensitivities of the first area, the second area and the third area.
By adopting the technical scheme, the track range of the game rocking bar is set to be the first area, the second area and the third area, and the sensitivity in each area can be adjusted in a rolling roller mode, so that the sensitivity in each area can be changed conveniently. Therefore, when the user toggles the game rocking bar to the corresponding region, the game rocking bar can acquire the sensitivity in the region, the rocking bar is toggled in the corresponding region, the speed of the movement of the visual angle in the terminal can meet the requirements of the user, and therefore the game device is convenient to use different games.
For example: the sensitivity of the joystick of the common gamepad is a single value 1, when the user experiences a game, the visual angle moving speed may be appropriate in a mode of rotating the joystick, but when the user experiences another game, the visual angle moving speed may be too fast or too slow in a mode of rotating the joystick, and at the moment, the user needs to replace another gamepad, which is inconvenient. However, according to the scheme of the application, the sensitivities in the three regions can be changed in real time, for example, the sensitivity in the first region is adjusted to be 0.5, the sensitivity in the second region is adjusted to be 1, and the sensitivity in the third region is adjusted to be 1.5.
Preferably, the three rollers are a first roller, a second roller and a third roller, and the method for setting the sensitivity of the joystick further comprises the following steps:
storing the sensitivity of each region;
the method comprises the following steps of acquiring sensitivity adjustment values according to the one-to-one correspondence relationship between three preset idler wheels and three areas and the rolling operation performed on the idler wheel corresponding to the area where the game rocking bar is located:
entering a mode selection in response to a mode selection operation on the three wheels, the mode comprising a sensitivity-multi-tone mode; and
in a mode selection state, entering the sensitivity multi-adjustment mode in response to a first operation on the first roller or the second roller to adjust the sensitivity of each region by three rollers;
the modes further include a sensitivity default mode, which is entered in response to a second operation on the corresponding wheel in a mode selection state;
the stored sensitivities of the respective regions are set as the current sensitivities of the respective regions.
Through adopting above-mentioned technical scheme, because game paddle has set up sensitivity and has transferred the mode more, through three gyro wheel alright adjust each regional sensitivity to can save the sensitivity after adjusting, when the user experiences same style recreation again next time, alright directly call the sensitivity of storage, need not to adjust once more convenient operation.
Preferably, the first wheel corresponds to a first game, and is adapted to adjust the sensitivity of each zone by three of the wheels when the terminal runs the first game, in response to a first operation on the first wheel entering a sensitivity multi-adjustment mode;
the second wheel corresponds to a second game, and is used for adjusting the sensitivity of each zone by the three wheels when the terminal runs the second game when entering a sensitivity multi-adjustment mode in response to a first operation on the second wheel.
By adopting the technical scheme, the first idler wheel corresponds to the first game, a user can perform first operation through the first idler wheel, enter a sensitivity multi-adjustment mode for the first game, and then adjust the sensitivity of each area through the three idler wheels, so that the sensitivity of each area can be conveniently changed according to the requirement of the user; and the second roller corresponds to the second game, the user can perform first operation through the second roller, enter a sensitivity multi-adjustment mode for the second game, and then adjust the sensitivity of each area through the three rollers, so that the sensitivity of each area can be changed according to the requirement of the user. The user can set the sensitivity of two games and store the games, so that the games can be directly called next time, and the trouble of multiple times of adjustment is avoided.
Preferably, the gamepad further comprises a touch display screen, the touch display screen is provided with a game selection area and a roller selection area, and the method further comprises the following steps before the step of obtaining the total stroke of the joystick and determining the track range of the joystick:
displaying a plurality of games in the game selection area and three marks corresponding to three rollers in the roller selection area;
the selected scroll wheel corresponds to the selected game according to the game selection operation in the game selection area and the scroll wheel selection operation in the scroll wheel selection area;
step "in the mode selection state, enter the sensitivity default mode in response to a second operation on the corresponding wheel; "the preceding step comprises:
acquiring a game currently running by the terminal and displaying the game in a game selection area;
and displaying a roller corresponding to the currently running game in the roller selection area to remind a user of entering a sensitivity default mode through a second operation performed by the roller displayed in the roller selection area.
Through adopting above-mentioned technical scheme, user's accessible touch display screen corresponds recreation and gyro wheel to when the recreation operation, show the gyro wheel that corresponds, be convenient for remind the user, the user can make the game paddle get into the sensitivity default mode that corresponds the recreation, and then directly calls the sensitivity that corresponds the recreation and match.
Preferably, the mode selection operation is to press three of the rollers simultaneously for a time exceeding a first preset time, the first operation is to press the rollers for a time exceeding a second preset time, the second operation is to press the rollers for a time less than a third preset time, and the third preset time is less than the second preset time.
Preferably, the modes further include a sensitivity monotone mode, and the sensitivity setting method of the joystick further includes the steps of:
entering the sensitivity monotonic mode in response to a first operation on a third wheel;
under the sensitivity monotone mode, responding to the rolling operation on a third roller to obtain a sensitivity adjusting value;
the sensitivities in the three regions are all set to sensitivity adjustment values acquired in response to the scrolling operation on the third wheel.
By adopting the technical scheme, the requirement that the visual angle needs to be adjusted is generally not required for fighting games, and the gamepad is provided with the sensitivity monotonous mode, so that a user can enter the sensitivity monotonous mode by performing third operation on the third roller, and then the sensitivity in each area is adjusted to the same value through the rolling operation on the third roller, thereby facilitating the user experience of the games without adjusting the visual angle.
Preferably, the sensitivity setting method of the joystick further includes the steps of: and executing different region prompts according to different regions where the game rocking bar is positioned.
By adopting the technical scheme, different region prompts are executed, so that a user can intuitively know the region where the game rocking bar is located.
In a second aspect:
the application provides a game paddle, including recreation rocker, memory and treater, its characterized in that: the gamepad further comprises:
three rollers;
the first sensing unit is used for sensing the area where the game rocking bar is located and transmitting the area signal where the game rocking bar is located to the processor;
a second sensing unit for sensing operations on the three rollers and transmitting the sensed operations to the processor;
the memory is electrically connected with the processor and used for storing the computer program;
the processor is used for executing the computer program, and when the processor executes the computer program, the processor executes the sensitivity setting method of the game joystick.
Preferably, the gamepad further comprises a touch display screen, the touch display screen is provided with a game selection area and a roller selection area, the game selection area is used for displaying a plurality of games, the roller selection area is used for displaying the identifiers of three rollers, and the processor is used for executing the sensitivity setting method of the joystick.
In a third aspect:
the application provides a readable storage medium, wherein a computer program is stored on the storage medium, and when the computer program is executed by a processor, the sensitivity setting method of the game rocking bar is executed.
In summary, the present application has the following beneficial effects:
because the track range of the joystick is set to be the first area, the second area and the third area, and the sensitivity in each area can be adjusted by rolling the roller, the sensitivity in each area is convenient to change. Therefore, when the user toggles the game rocking bar to the corresponding region, the game rocking bar can acquire the sensitivity in the region, the rocking bar is toggled in the corresponding region, the speed of the movement of the visual angle in the terminal can meet the requirements of the user, and therefore the game device is convenient to use different games.
For example: the sensitivity of the joystick of the common gamepad is a single value 1, when the user experiences a game, the visual angle moving speed may be appropriate in a mode of rotating the joystick, but when the user experiences another game, the visual angle moving speed may be too fast or too slow in a mode of rotating the joystick, and at the moment, the user needs to replace another gamepad, which is inconvenient. However, according to the scheme of the application, the sensitivities in the three regions can be changed in real time, for example, the sensitivity in the first region is adjusted to be 0.5, the sensitivity in the second region is adjusted to be 1, and the sensitivity in the third region is adjusted to be 1.5.
Drawings
FIG. 1 is a flow chart of a sensitivity setting method for a joystick according to an embodiment of the present disclosure.
Fig. 2 is a schematic structural view of a game pad of the present application.
FIG. 3 is a zone division diagram of the range of motion trajectory of the joystick.
FIG. 4 is a flow chart of another embodiment of a sensitivity setting method for a joystick according to the present application.
FIG. 5 is a flow chart of a method for setting sensitivity of a joystick according to another embodiment of the present disclosure.
Fig. 6 is a block diagram of the gamepad shown in fig. 2.
Description of reference numerals: 1. a game pad; 2. a joystick for game; 3. a first roller; 4. a second roller; 5. a third roller; 6. a first indicator light; 7. a second indicator light; 8. a third indicator light; 9. a touch display screen; 91. a game selection area; 92. a roller selection area; 10. a memory; 11. a processor; 12. a terminal; 13. a first sensing unit; 14. a second sensing unit.
Detailed Description
Referring to fig. 1, the present application discloses a sensitivity setting method for a joystick, which is applied to a joystick 1. The game handle 1 can refer to fig. 2, the game handle 1 comprises a game rocking bar 2 and three rollers 3, 4 and 5, and the sensitivity setting method of the game rocking bar provided by the application can enable a user to autonomously set the sensitivity of the game rocking bar 2 according to needs so as to enable the sensitivity of the game rocking bar 2 to be matched with games of different types according to the needs of the user.
Referring to fig. 1, the sensitivity setting method of the joystick provided by the present application includes the following steps S110 to S180.
Step S110: the total stroke of the joystick 2 is obtained, and the track range of the joystick 2 is determined.
Step S120: based on the track range, the track range is divided into a first area, a second area and a third area in sequence according to a preset proportion from the center position of the joystick 2 to the maximum track boundary of the joystick 2 along the diameter direction, wherein the second area surrounds the first area, and the third area surrounds the second area.
Referring to fig. 3, the first area is a circular area, the second area and the third area are both circular areas, the center position of the joystick 2 is an O point, and intersection points of the diameter of the maximum trajectory boundary and the maximum boundaries of the first area, the second area and the third area are an a point, a B point and a C point in sequence, where OA: AB: BC =1:1:1. in other embodiments, OA: AB: BC =1:2:1 or other ratio. The preset ratio can be stored in the memory 10 on the game pad 1 or other electronic devices communicatively connected to the game pad 1.
Step S130: the area where the joystick 2 is located is sensed and acquired. In one embodiment, the tilt angle of the joystick 2 is sensed by a gyroscope disposed on the joystick 1, so as to determine the position of the projection H of the top of the joystick 3 on the plane of the trajectory range, thereby determining the area of the joystick 3. Specifically, the greater the angle value at which the gyroscope senses the tilt angle of the joystick 2, the closer the top of the joystick 2 is to the maximum trajectory boundary, and thus, the area in which the joystick 2 is located is determined by sensing the angle at which the joystick is tilted.
Step S150: the operation on the three wheels 3, 4, 5 is sensed in real time.
Step S170: and acquiring a sensitivity adjusting value according to the preset one-to-one correspondence between the three rollers 3, 4 and 5 and the three areas and the rolling operation performed on the roller 3/4/5 corresponding to the area where the game rocking bar 2 is located, wherein the sensitivity adjusting value corresponds to the number of turns of the roller 3/4/5. Specifically, the number of turns of the roller 3/4/5 is 0.5 corresponding to the sensitivity adjustment value being 0.5, and in other embodiments, the relationship between the number of turns of the roller 3/4/5 and the corresponding sensitivity adjustment value may be other values. The one-to-one correspondence between the three wheels 3, 4, 5 and the three areas may be stored in the memory 10 of the game pad 1 in advance, or may be stored in another electronic device communicating with the game pad 1.
Step S180: when the joystick 2 is in the three regions, the three sensitivity adjustment values respectively obtained by the scrolling operation performed on the corresponding reels 3, 4, and 5 are set as the sensitivities of the first region, the second region, and the third region, respectively.
Referring to fig. 4, which is a flowchart of a sensitivity setting method of a joystick in the second embodiment, compared to the sensitivity setting method of the joystick shown in fig. 1, the sensitivity setting method of the joystick further includes steps S160 to S168 and steps S170 to S190.
Step S160: the mode selection is entered in response to a mode selection operation performed on the three wheels 3, 4, 5. The mode selection operation is to press the three rollers 3, 4 and 5 simultaneously for a time exceeding a first preset time, wherein the first preset time is 0.5 to 1.5 seconds.
The modes include a sensitivity multi-tone mode, a sensitivity monotone mode, and a sensitivity default mode. In the sensitivity multi-adjustment mode, a user can adjust the sensitivity of the three areas through the three rollers 3, 4 and 5; in the sensitivity monotonous mode, the user can adjust the sensitivity adjustment values in the three regions to be the same at the same time. In the sensitivity default mode, when the user needs to experience the same game that was previously experienced, the previously stored sensitivity can be directly invoked through the corresponding wheel 3/4/5. In the mode selection, the user can enter different modes by performing operations on the scroll wheel 3/4/5.
Step S161: in the mode selection state, the sensitivity multi-adjustment mode is entered in response to a first operation on the first wheel 3 or the second wheel 4 to adjust the sensitivity of each region by the three wheels 3, 4, 5. The first operation is that the pressing time on the preset roller 3/4/5 exceeds a second preset time, and the second preset time is 3-4 seconds.
In one embodiment, the first wheel 3 corresponds to a first game for adjusting the sensitivity of each zone through the three wheels 3, 4, 5 when the terminal 12 runs the first game when entering the sensitivity multi-modulation mode in response to a first operation on the first wheel 3. The second wheel 4 corresponds to a second game for adjusting the sensitivity of each region by the three wheels 3, 4, 5 when the terminal 12 runs the second game when entering the sensitivity multi-tone mode in response to the first operation on the second wheel 4.
When the user experiences the game that needs adjust the visual angle, the accessible makes game paddle 1 get into sensitivity mode of transferring more at first gyro wheel 3 or the first operation on second gyro wheel 4 to set up the sensitivity of recreation rocker in different regions through the mode of rotating first gyro wheel 3, second gyro wheel 4 and third gyro wheel 5 in proper order, thereby improve the recreation degree of experience. In one embodiment, the First game and the second game are both FPSs (First-person shooting games), that is: the first person named shooting game can be sniper for life and death, peace and elite, mission call, rainbow six-number, interpersonal prison, island frightening and the like.
Step S162: in the mode selection state, the sensitivity monotonous mode is entered in response to the first operation on the third wheel 5.
Step S163: in the sensitivity monotonous mode, a sensitivity adjustment value corresponding to the number of rotations of the third wheel 5 is acquired in response to the rolling operation on the third wheel 5.
Step S164: the sensitivities in the three regions are set to sensitivity adjustment values obtained in response to the scroll operation on the third wheel 5.
In one embodiment, the third wheel 5 corresponds to a third game for adjusting the sensitivity of the joystick through the third wheel 5 when the terminal 12 runs the third game when entering the sensitivity monotone mode in response to the first operation on the third wheel 5.
When a user experiences a game without adjusting the visual angle, the gamepad can enter a sensitivity monotonous mode through the first operation on the third roller 5, so that the gamepad is set to have the same sensitivity in each area by rotating the third roller 5, and the gamepad is matched with the game. In one embodiment, the third game is a fighting game, and when the fighting game is experienced, the user can enter the sensitivity monotonous mode by the first operation on the third wheel 5 and turn the third wheel 5 to perform sensitivity setting. The fighting games can be ninja lang, ultimate fighting championship games, fighting clubs, and the like.
Step S190: the sensitivity of each region is stored.
Step S167: in the mode selection state, the sensitivity default mode is entered in response to a second operation on the corresponding wheel 3/4/5. The second operation is that the pressing time on the preset roller 3/4/5 is less than a third preset time, the third preset time is less than the second preset time, and the third preset time is 1.5 seconds to 2.5 seconds.
Step S168: the stored sensitivities of the respective regions are set as the current sensitivities of the respective regions.
By directly calling the sensitivity that has been stored, it is convenient for the user to directly call the sensitivity that has been stored in step S190 through the first wheel 3 or the second wheel 4 or the third wheel 5.
Specifically, with the sensitivity setting method of the joystick as described in fig. 4, when the user experiences the first game or the second game using the joystick 1 for the first time, the sensitivities of the three areas corresponding to the first game and the second game may be set and stored through the first operation on the first wheel 3 and the second wheel 4 and the scrolling operation on the three wheels 3, 4, and 5. When the game experienced by the user next time is also the first game or the second game, the user can directly call up the sensitivity of the same first game or the second game experienced last time through the second operation on the first wheel 3 and the second wheel 4.
When the user experiences the third game for the first time using the game pad 1, the sensitivity corresponding to the third game is set by the first operation on the third wheel 5 and the scroll operation on the third wheel 5, and the sensitivity corresponding to the third game is stored. When the game experienced next time is also the third game, the user can directly invoke the sensitivity of the same third game through the second operation on the third wheel 5.
Therefore, when the current experienced game is the game experienced last time, the sensitivity can be directly called through the second operation on the corresponding roller 3/4/5, the operation of resetting the sensitivity is omitted, and the user can rapidly experience the game.
Referring to fig. 5, fig. 5 is a sensitivity setting method of a joystick in a third embodiment, and compared with the sensitivity setting method of the joystick in the second embodiment, the sensitivity setting method of the joystick shown in fig. 5 further includes step S101, step S102, step S165, and step S166.
Step S101: a plurality of games are displayed in the game selection area 91 and three symbols corresponding to the three wheels 3, 4, 5 are displayed in the wheel selection area 92. The three rollers 3, 4, 5 may be identified by "A, B, C" respectively, for example: the first wheel 3 is identified as "a", the second wheel 4 is identified as "B", and the third wheel 5 is identified as "C". For example, the game pad 1 displays the names "sniper, peace elite, and call for mission" of the game in the game selection area 91, and the wheel selection area 92 displays "A, B, C".
Step S102: the selected wheel 3/4/5 is associated with the selected game according to the game selection operation in the game selection area 91 and the wheel selection operation in the wheel selection area 92. For example, the user selects the game "live-dead snip" in the game selection area 91 and the number "a" in the wheel selection area 92 to correspond the game "live-dead snip" with the number "a".
Step S165: the game currently run by the terminal 12 is acquired and displayed in the game selection area 91.
Step S166: the wheel 3/4/5 corresponding to the currently running game is displayed in the wheel selection area 92 to remind the user to select the wheel 3/4/5, so that the second operation performed through the wheel 3/4/5 displayed in the wheel selection area 92 enters the sensitivity default mode.
Specifically, when the terminal 12 runs a game of "live and dead sniping", the gamepad 1 is in communication connection with the terminal 12, the gamepad 1 acquires a name of the game (for example, "live and dead sniping") run by the terminal 12, displays "live and dead sniping" in the game selection area 91, and displays a number "a" in the scroll wheel selection area 92. The user can select a specific operation mode according to the roller (for example, the first roller 3) corresponding to the number "a", and then adjust and store the sensitivity values of the three regions.
Referring to fig. 5, further, a step S140 is included between step S130 and step S150.
Step S140: and according to different areas where the game joystick 2 is positioned, different area prompts are executed.
Referring to fig. 2, in particular, in one embodiment, the game pad 1 further includes a first indicator light 6, a second indicator light 7, and a third indicator light 8. The region prompt is: when the game rocking bar 2 is in the first area, the first indicator light 6 is controlled to be on; when the game rocking bar 2 is in the second area, the second indicator light 7 is controlled to be on; when the game rocking bar 2 is in the third area, the third indicator light 8 is controlled to be on.
In another embodiment, when the joystick 2 is in the first area, the second area or the third area, the first indicator light 6, the second indicator light 7 and the third indicator light 8 respectively emit lights with different colors, so that the user can be reminded conveniently.
In another embodiment, the joystick 1 further comprises a speaker, the area prompt is a voice prompt, and when the joystick 2 is in the first area, the second area or the third area, the user is reminded in a voice broadcast mode. For example, when the joystick is in the first zone, "one zone" is voice broadcast, "two zones" is voice broadcast when the joystick is in the second zone, and "three zones" is voice broadcast when the joystick is in the third zone.
According to the sensitivity setting method of the game joystick, when a user adjusts the sensitivity of the game joystick 2 through the game pad 1, the first game is set to correspond to the first roller 3, the second game is set to correspond to the second roller 4, and the third game is set to correspond to the third roller 5 through operation on the touch display screen 9.
Before the user experiences the first game, the three rollers 3, 4 and 5 are pressed simultaneously for more than 1.5 seconds to enter a sensitivity multi-tone mode, then the first roller 3 is pressed for more than 4 seconds, and then the game rocking bar 2 is shifted into the first area. At this time, the first indicator light 6 is on, and the game rocker 2 is turned in the first area while the first roller 3 is rotated, so that the moving speed of the visual angle displayed on the terminal 12 is observed. When the speed at which the viewing angle displayed on the terminal 12 moves meets the user's expectation, the rotation of the first wheel 3 is stopped to correspond the sensitivity of the first region to the number of turns of the first wheel 3 at that time.
And according to the steps, the sensitivity in the second area and the sensitivity in the third area are sequentially adjusted, so that the sensitivity setting of the joystick 2 in each area is completed, and the sensitivity of each area is stored.
Then, the user can dial the game joystick 2 into different areas to acquire the sensitivity in the different areas when the first game runs, so that the speed of the view angle movement in the terminal 12 is more appropriate, and the user experience is improved.
If the user experiences the first game again, the three rollers are pressed for more than 1.5 seconds at the same time, the mode selection is entered, then the first roller 3 is directly pressed for less than 1.5 seconds to enter the sensitivity default mode, the previously set sensitivity of each area corresponding to the first game is directly called, and the adjustment is not needed again.
Referring to fig. 2 and 6, the present application further discloses a game pad 1, where the game pad 1 includes a joystick 2, a touch display 9, a memory 10, a processor 11, a first sensing unit 13, a second sensing unit 14, three wheels 3, 4, and 5, and three indicator lights 6, 7, and 8.
When a game is played in the terminal 12, the game joystick 2 is in communication connection with the terminal 12, the game joystick 2 is used for adjusting the moving speed of a visual angle when the game is experienced, and the three rollers 3, 4 and 5 are used for being rolled or pressed by a user to adjust the sensitivity value of each area. The touch display screen 9 includes a game selection area 91 and a scroll wheel selection area 92, the game selection area 91 being for displaying a plurality of games for the user to select a game, the scroll wheel selection area 92 being for displaying the identifications corresponding to the three scroll wheels 3, 4, 5 for the user to select the corresponding scroll wheel 3/4/5.
The first sensing unit 13 is used for sensing the area where the joystick 2 is located and outputting a position signal to the processor 11. In one embodiment, the first sensing unit 13 is disposed on the joystick 2, and may include a gyroscope or a potentiometer.
A second sensing unit 14 for sensing operations on the three rollers 3, 4, 5 and outputting adjustment signals to the memory 10. The adjustment signal includes: meanwhile, pressing the three rollers 3, 4 and 5 for more than 1.5 seconds is used as a first adjustment signal, pressing the first roller 3 for more than 4 seconds is used as a second adjustment signal, pressing the second roller 4 for more than 4 seconds is used as a third adjustment signal, pressing the third roller 5 for more than 4 seconds is used as a fourth adjustment signal, pressing the first roller 3 for less than 1.5 seconds is used as a fifth adjustment signal, pressing the second roller 4 for less than 1.5 seconds is used as a sixth adjustment signal, pressing the third roller 5 for less than 1.5 seconds is used as a seventh adjustment signal, rolling the first roller 3 is used as an eighth adjustment signal, rolling the second roller 4 is used as a ninth adjustment signal, and rolling the third roller 5 is used as a tenth adjustment signal. In particular, the second sensing unit 14 may include an optical rotary encoder and a piezoelectric sensor, and may also include a magnetic rotary position sensor and a piezoelectric sensor.
And a memory 10 electrically connected to the processor 11 for storing the computer program.
And the processor 11 is used for executing a computer program, and when the processor 11 executes the computer program, the sensitivity setting method of the joystick is realized. The Processor 11 may be a Central Processing Unit (CPU), other general purpose Processor 11, a Digital Signal Processor 11 (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic device, discrete hardware component, etc. The general purpose processor 11 may be a microprocessor 11 or the processor 1112 may be any conventional processor 11 or the like, the processor 11 being the control center for the gamepad, with various interfaces and lines connecting the various parts of the overall gamepad.
The memory 10 may be used to store computer programs and the processor 11 may implement the various functions of the gamepad by running or executing the computer programs stored in the memory 10 and by invoking data stored in the memory 10. The memory 10 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the game pad, and the like. Further, the memory 10 may include a high speed random access memory 10, and may also include a non-volatile memory 10, such as a hard disk, a memory, a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash memory Card (Flash Card), at least one piece of disk storage 10, a Flash memory device, or other piece of volatile solid state storage 10.
The present application also discloses a storage medium. The storage medium stores a computer program which, when executed by the processor 11, may implement the steps of the embodiments of the joystick sensitivity adjustment method described above. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc. The computer readable medium may include: any entity or device capable of carrying computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory 10, read-Only Memory 10 (ROM), random Access Memory 10 (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, and the like.
The above embodiments are preferred embodiments of the present application, and the protection scope of the present application is not limited by the above embodiments, so: all equivalent changes made according to the structure, shape and principle of the present application shall be covered by the protection scope of the present application.

Claims (9)

1. The utility model provides a sensitivity setting method of joystick, is applied to game paddle (1), game paddle (1) includes joystick (2) and three gyro wheel (3), (4), (5), its characterized in that:
the sensitivity setting method of the joystick comprises the following steps:
acquiring the total stroke of the game rocking bar (2), and determining the track range of the game rocking bar (2);
on the basis of the track range, the track range is sequentially divided into a first area, a second area and a third area according to a preset proportion from the center position of the game rocking bar (2) to the maximum track boundary of the game rocking bar (2) along the diameter direction;
sensing and acquiring the area of the game rocking bar (2);
sensing in real time the operation on the three rollers (3), (4), (5);
acquiring sensitivity adjustment values according to one-to-one correspondence between preset three rollers (3), (4) and (5) and three areas and rolling operations performed on the rollers (3), (4) and (5) corresponding to the area where the game rocker (2) is located, wherein the sensitivity adjustment values correspond to the rotating turns of the rollers (3), (4) and (5);
when the game rocking bar (2) is respectively arranged in three areas, three sensitivity adjusting values respectively obtained by rolling operations carried out on the corresponding rolling wheels (3), (4) and (5) are respectively set as the sensitivities of a first area, a second area and a third area;
the three rollers (3), (4) and (5) are respectively a first roller (3), a second roller (4) and a third roller (5), and the sensitivity setting method of the game rocking bar further comprises the following steps:
storing the sensitivity of each region;
the method comprises the following steps of acquiring sensitivity adjustment values according to the one-to-one correspondence relationship between the three preset idler wheels (3), (4) and (5) and the three areas and the rolling operation performed on the idler wheels (3), (4) and (5) corresponding to the area where the game rocking bar (2) is located:
entering a mode selection in response to a mode selection operation on the three wheels (3), (4), (5), the mode including a sensitivity multi-tone mode; and
in a mode selection state, entering the sensitivity multi-adjustment mode in response to a first operation on the first roller (3) or the second roller (4) to adjust the sensitivity of each region by the three rollers (3), (4), (5);
the modes further include a sensitivity default mode entered in response to a second operation on the corresponding wheel (3)/(4)/(5) in the mode selection state;
the stored sensitivity of each region is set to the current sensitivity of each region.
2. The sensitivity setting method of a joystick according to claim 1, wherein:
the first wheel (3) corresponds to a first game, and is used for adjusting the sensitivity of each area through the three wheels (3), (4) and (5) when the terminal (12) runs the first game when responding to a first operation on the first wheel (3) and entering a sensitivity multi-adjustment mode;
the second wheel (4) corresponds to a second game, and is used for adjusting the sensitivity of each area through the three wheels (3), (4), (5) when the terminal (12) runs the second game when entering a sensitivity multi-adjustment mode in response to a first operation on the second wheel (4).
3. The sensitivity setting method of a joystick according to claim 2, wherein: the gamepad (1) further comprises a touch display screen (9), the touch display screen (9) is provided with a game selection area (91) and a roller selection area (92), and the method further comprises the following steps before the step of obtaining the total stroke of the game rocking bar (2) and determining the track range of the game rocking bar (2):
displaying a plurality of games in the game selection area (91) and three marks corresponding to the three scroll wheels (3), (4) and (5) in the scroll wheel selection area (92);
associating the selected wheel (3)/(4)/(5) with the selected game according to the game selection operation at the game selection area (91) and the wheel selection operation at the wheel selection area (92);
the step "in the mode selection state, before entering the sensitivity default mode in response to the second operation on the corresponding wheel (3)/(4)/(5)" comprises the steps of:
acquiring a game currently running by the terminal (12) and displaying the game in a game selection area (91);
displaying a wheel (3)/(4)/(5) corresponding to a currently running game in the wheel selection area (92) to remind a user of entering a sensitivity default mode through a second operation of the wheel (3)/(4)/(5) displayed in the wheel selection area (92).
4. The sensitivity setting method of a joystick according to claim 3, wherein: the mode selection operation is that the time for simultaneously pressing the three rollers (3), (4), (5) exceeds a first preset time, the first operation is that the pressing time on the preset roller (3)/(4)/(5) exceeds a second preset time, the second operation is that the pressing time on the preset roller (3)/(4)/(5) is less than a third preset time, and the third preset time is less than the second preset time.
5. The sensitivity setting method of a joystick according to claim 1, wherein: the modes also comprise a sensitivity monotone mode, and the sensitivity setting method of the joystick further comprises the following steps:
entering the sensitivity monotonic mode in response to a first operation on a third wheel (5);
acquiring a sensitivity adjustment value in response to a scrolling operation on a third wheel (5) in the sensitivity monotone mode;
the sensitivities in the three regions are all set to sensitivity adjustment values acquired in response to the scrolling operation on the third roller (5).
6. The sensitivity setting method of a joystick according to claim 1, wherein: the sensitivity setting method of the game joystick further comprises the following steps: and according to different areas where the game rocking bar (2) is positioned, different area prompts are executed.
7. Gamepad comprising a joystick (2), a memory (10) and a processor (11), characterised in that: the gamepad (1) further comprises:
three rollers (3), (4), (5);
the first sensing unit (13) is used for sensing the area where the game rocking bar (2) is located and transmitting the area signal where the game rocking bar (2) is located to the processor (11);
a second sensing unit (14) for sensing operations on the three rollers (3), (4), (5) and transmitting the sensed operations to the processor (11);
the memory (10) is electrically connected with the processor (11) and is used for storing a computer program;
the processor (11) is configured to execute the computer program, and the processor (11) executes the sensitivity setting method of the joystick according to any one of claims 1 to 2 and 4 to 6 when executing the computer program.
8. The gamepad of claim 7, wherein: the gamepad (1) further comprises a touch display screen (9), wherein the touch display screen (9) is provided with a game selection area (91) and a roller selection area (92), the game selection area (91) is used for displaying a plurality of games, the roller selection area (92) is used for displaying the identifications of three rollers (3), (4) and (5), and the processor (11) is used for executing the sensitivity setting method of the joystick as claimed in claim 4.
9. A storage medium, characterized by: the storage medium has stored thereon a computer program which, when executed by a processor (11), performs the sensitivity setting method of a joystick according to any one of claims 1 to 6.
CN202210690085.5A 2022-06-17 2022-06-17 Sensitivity setting method of joystick, gamepad and storage medium Active CN115068931B (en)

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CN111295233A (en) * 2017-10-30 2020-06-16 微软技术许可有限责任公司 Control lever sensitivity adjustment

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CN104492080A (en) * 2014-11-17 2015-04-08 深圳雷柏科技股份有限公司 Method for adjusting sensitivity of rocker of game controller and game controller
CN205516434U (en) * 2016-01-26 2016-08-31 唐谱贵 Strenghthened type game console
CN208756945U (en) * 2017-03-20 2019-04-19 雷蛇(亚太)私人有限公司 Game console with reconfigurable simulation rocking bar sensitivity modifier button
CN107626104A (en) * 2017-09-23 2018-01-26 深圳市谷粒科技有限公司 A kind of multifunctional control method of game paddle
CN111295233A (en) * 2017-10-30 2020-06-16 微软技术许可有限责任公司 Control lever sensitivity adjustment

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