CN114822775A - Sand table game quantitative analysis system, method and storage medium - Google Patents

Sand table game quantitative analysis system, method and storage medium Download PDF

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Publication number
CN114822775A
CN114822775A CN202210386175.5A CN202210386175A CN114822775A CN 114822775 A CN114822775 A CN 114822775A CN 202210386175 A CN202210386175 A CN 202210386175A CN 114822775 A CN114822775 A CN 114822775A
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analysis
sand
dimensions
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psychological
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龚有三
潘子豪
任永亮
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Beijing Light For You Technology Co ltd
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Beijing Light For You Technology Co ltd
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    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/70ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06CDIGITAL COMPUTERS IN WHICH ALL THE COMPUTATION IS EFFECTED MECHANICALLY
    • G06C3/00Arrangements for table look-up, e.g. menstruation table

Abstract

The invention discloses a sand table game quantitative analysis system, a sand table game quantitative analysis method and a storage medium, relates to the technical field of artificial intelligence, and can accurately read the psychological characteristics of a user based on the artificial intelligence technology according to the sand table game operation of the user. The system comprises: the information table unit is used for storing an information interpretation table which comprises a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to each analysis sub-dimension; and the analysis unit is used for matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sandware placed by the user operating the sand table game, and outputting the psychological analysis content of the user based on the calculation result. The method is applied to the system provided by the scheme.

Description

Sand table game quantitative analysis system, method and storage medium
Technical Field
The invention relates to the technical field of artificial intelligence, in particular to a sand table game quantitative analysis system, a sand table game quantitative analysis method and a storage medium.
Background
The psychological sand table game coaching treatment is a psychological coaching and psychological treatment technology developed and created by dora-Kaerfu based on the analysis of psychological principles, is introduced into China by Zhang Hi Zhang of Beijing Master and university in 1998, and becomes one of necessary equipment for a psychological health center and a psychological counseling room of schools, armies, governments, enterprises and public institutions and the like. The traditional sand table game device consists of sand tools, a sand box, sand and a sand tool display rack, visitors can shape various scenes in a mental sand table to express the mental emotion, and the psychological treatment effect is obtained under the accompanying and guiding of a professional psychological analyst.
The mental sand table game can be used for people of all ages, can be independently carried out, can also be completed by teams, visitors can freely complete the sand table, can also make a theme sand table according to a certain theme, various modes have special procedures, but all follow the mode of accommodating, protecting and freely unconscious work, the fundamental purpose and the cure principle are to achieve the purpose of developing and transforming the soul spirit by touching unconsciousness through the process of the sand table game. However, the traditional sand table game device is an entity sand table, occupies a large area, is usually configured only by a special psychological mechanism, and is inconvenient to popularize and use.
Therefore, some virtual sand table products appear in the market, the products not only support users to play sand table games by using intelligent devices such as mobile phones, but also provide intelligent reading systems to replace manual reading of user psychology. However, the interpretation is too simple, only corresponding psychological characteristics are defined for the sandware, then the psychological characteristics corresponding to the sandware are matched according to the sandware placed in the user sand table, finally, interpretation results are displayed, and a large difference exists between the interpretation results and interpretation of professionals.
Disclosure of Invention
The invention aims to provide a sand table game quantitative analysis system, a sand table game quantitative analysis method and a storage medium, which can accurately interpret the psychological characteristics of a user based on an artificial intelligence technology according to the sand table game operation of the user.
In order to achieve the above object, a first aspect of the present invention provides a sand table game quantitative analysis system, comprising:
the system comprises an information table unit, a display unit and a display unit, wherein the information table unit is used for storing an information interpretation table which comprises a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to the analysis sub-dimensions;
and the analysis unit is used for matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sandware placed by the user operating the sand table game, and outputting the psychological analysis content of the user based on the calculation result.
Preferably, the information table unit includes:
the information table module is used for storing and/or editing an information table, and the information table comprises sand names and analysis sub-dimensions corresponding to the sand names;
the reading table module is used for storing and/or editing a reading table, and the reading table comprises a plurality of analysis main dimensions, analysis sub-dimensions related to the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and scores which are in one-to-one correspondence with the analysis sub-dimensions.
Preferably, the information table further comprises codes corresponding to the sand names one to one, and the codes are used for characteristic representation of the sand names.
Preferably, the analysis unit comprises:
the first matching module is used for obtaining sandtools placed by a user operating a local sand table game and matching corresponding analysis sub-dimensions from the information table based on each sandtool;
the second matching module is used for matching corresponding scores from the interpretation table according to each analysis sub-dimension;
the calculation module is used for accumulating the scores of the same analysis sub-dimensions, summarizing the scores of all analysis sub-dimensions corresponding to each analysis main dimension, and screening out the analysis sub-dimension with the highest score and the only score as a target dimension;
and the interpretation module is used for outputting the psychological characteristic title and the psychological analysis content corresponding to the target dimension.
Preferably, the sand table game is a virtual sand table game.
Compared with the prior art, the sand table game quantitative analysis system provided by the invention has the following beneficial effects:
the sand table game quantitative analysis system at least comprises an information table unit and an analysis unit, wherein the information table unit is used for storing an information interpretation table which comprises a plurality of sand tool names, analysis sub-dimensions corresponding to the sand tool names, and psychological analysis content and mark-giving values corresponding to each analysis sub-dimension, the analysis unit is used for matching the analysis sub-dimensions and calculating mark-giving values according to sand tools placed in a sand table game operated by a user by adopting a built-in algorithm, and the psychological analysis content of the user is output based on a calculation result.
In the actual operation process, the information table unit is used for updating and/or editing the information table and reading the table by operation and maintenance personnel, when a user operates the sand table game, the analysis unit adopts a built-in algorithm to match and analyze the sub-dimensions and calculate the scores according to the sand tools placed in the sand table game operated by the user, and the psychology of the user is accurately analyzed.
A second aspect of the present invention provides a quantitative analysis method for a sand table game, which is applied to the quantitative analysis system for a sand table game in the above technical solution, and the method includes:
storing an information interpretation table comprising a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to the analysis sub-dimensions;
and matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sand tools placed in the sand table game operated by the user, and outputting the psychological analysis content of the user based on the calculation result.
Preferably, the method for storing the information interpretation table including the plurality of sand names, the analysis sub-dimensions corresponding to the sand names, and the psychological analysis content and the score corresponding to each analysis sub-dimension includes:
storing and/or editing an information table, wherein the information table comprises sand names and analysis sub-dimensions corresponding to the sand names;
and storing and/or editing a reading table, wherein the reading table comprises a plurality of analysis main dimensions, analysis sub-dimensions associated with the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and scores which are in one-to-one correspondence with the analysis sub-dimensions.
Preferably, the method for matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sand tools placed in the sand table game operated by the user, and outputting the psychoanalysis content of the user based on the calculation result comprises the following steps:
acquiring sandtools placed by a user operating a local sand table game, and matching corresponding analysis sub-dimensions from the information table based on each sandtool;
matching corresponding scores from the interpretation table according to each analysis sub-dimension;
accumulating the scores of the same analysis sub-dimensions, summarizing the scores of the analysis sub-dimensions corresponding to each analysis main dimension, and screening out the analysis sub-dimension with the highest score and the only score as a target dimension;
and outputting the psychological characteristic title and the psychological analysis content corresponding to the target dimension.
Compared with the prior art, the sand table game quantitative analysis method provided by the invention has the same beneficial effects as the sand table game quantitative analysis system provided by the technical scheme, and the details are not repeated herein.
A third aspect of the present invention provides a computer-readable storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the above-mentioned quantitative analysis method for a sandbox game.
Compared with the prior art, the beneficial effects of the computer-readable storage medium provided by the invention are the same as the beneficial effects of the sand table game quantitative analysis method provided by the technical scheme, and the detailed description is omitted here.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the invention and not to limit the invention. In the drawings:
FIG. 1 is a schematic flow chart illustrating a quantitative analysis method for a sand table game according to an embodiment of the present invention;
fig. 2 is a schematic diagram of an electronic device.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in detail below. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example one
Referring to fig. 1, the present embodiment provides a quantitative analysis system for a sand table game, including:
the information table unit is used for storing an information interpretation table which comprises a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to each analysis sub-dimension;
and the analysis unit is used for matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sandware placed by the user operating the sand table game, and outputting the psychological analysis content of the user based on the calculation result.
The sand table game quantitative analysis system provided by the embodiment at least comprises an information table unit and an analysis unit, wherein the information table unit is used for storing an information interpretation table which comprises a plurality of sand tool names, analysis sub-dimensions corresponding to the sand tool names, and psychological analysis contents and awards corresponding to each analysis sub-dimension, the analysis unit is used for matching the analysis sub-dimensions and calculating the awards according to sand tools placed in a sand table game operated by a user by adopting a built-in algorithm, and the psychological analysis contents of the user are output based on the calculation result.
In the actual operation process, the information table unit is used for updating and/or editing the information table and reading the table by operation and maintenance personnel, when a user operates the sand table game, the analysis unit adopts a built-in algorithm to match and analyze the sub-dimensions and calculate the scores according to the sand tools placed in the sand table game operated by the user, and the psychology of the user is accurately analyzed.
In the above embodiment, the information table unit includes: the information table module is used for storing and/or editing an information table, and the information table comprises sand names and analysis sub-dimensions corresponding to the sand names; the reading table module is used for storing and/or editing the reading table, and the reading table comprises a plurality of analysis main dimensions, analysis sub-dimensions related to the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and scores which are in one-to-one correspondence with the analysis sub-dimensions.
Optionally, the information table further includes codes corresponding to the sand names one to one, and the codes are used for feature representation of the sand names.
In specific implementation, the name of the sand comprises a main sand type and a sub sand type, the main sand type at least corresponds to one sub sand type, the sub sand type at least corresponds to one analysis sub-dimension, and the information table and the interpretation table both adopt preset schemes. Referring specifically to the following table, the contents of the table are by way of example only:
Figure BDA0003595062030000051
Figure BDA0003595062030000061
Figure BDA0003595062030000071
Figure BDA0003595062030000081
TABLE 1 information Table
Figure BDA0003595062030000082
Figure BDA0003595062030000091
Figure BDA0003595062030000101
Figure BDA0003595062030000111
Figure BDA0003595062030000121
Figure BDA0003595062030000131
TABLE 2 interpretation table
In the above embodiment, the analysis unit includes: the first matching module is used for obtaining sandtools placed by a user operating a local sand table game and matching corresponding analysis sub-dimensions from the information table based on each sandtool; the second matching module is used for matching corresponding scores from the interpretation table according to each analysis sub-dimension; the calculation module is used for accumulating the scores of the same analysis sub-dimensions, summarizing the scores of all analysis sub-dimensions corresponding to each analysis main dimension, and screening out the analysis sub-dimension with the highest score and the only score as a target dimension; and the interpretation module is used for outputting the psychological characteristic title and the psychological analysis content corresponding to the target dimension.
When the user operates the virtual sand table game, each game needs the user to manually select a plurality of sandtools, preferably 6-15 sandtools, according to the current mood and preference of the user, after the user operation is completed, the sandtools placed in the sand table game operated by the user are obtained through the first matching module, and then the corresponding analysis sub-dimension is matched from the information table based on each sandtool.
For example, the sand set put by the user is 1 school, 1 teacher, 1 student, two willows and 1 chrysanthemum, and then the information table is matched through the first matching module, and the analytic sub-dimensions that can be matched are respectively: schools correspond to 16_6 and 33_1, teachers correspond to 32_1 and 16_6, students correspond to 16_1 and 16_6, willows correspond to 13_2 and 9_1, and chrysanthemums correspond to 10_1 and 2_ 1.
Then, the second matching module matches scores corresponding to the analysis sub-dimensions from the interpretation table, and it can be known from the table lookup that 16_6 corresponds to 3 scores, and the cumulative scores 3.33, 33_1, 32_1, 16_1, 1.1111, 13_2, 1, 9_1, 10_1, 1.111, 2_ 1. As can be seen from the combing, the most accumulated score in the main dimension 16 is the largest and only 3.33, that is, the corresponding analytical sub-dimensions 16_6, 33_1, 32_1, 13_2, 1, 9_1, 16_1, 33_1, 32_1, 2_1, and finally the psychographic titles and psychographic contents corresponding to the analytical sub-dimensions 16_6, 33_1, 32_1, 13_2, 9_1, 10_1, 2_1 are output, that is:
academic pressure it seems that the academic and learning things bring obvious pressure to you.
And (3) eager knowledge, namely, people eager for wisdom and knowledge and can actively acquire knowledge and ability from the outside.
Others help, and when the problem is hindered, people or external force is expected to help the people to solve the problem.
The patient has patience, i.e. the patient has patience and is not anxious when doing things.
The mental elasticity is high, the mind is firmer, the mental toughness is higher, and the people can have hard spirit when meeting pressure or predicament and are not easy to be hit.
You are straight and have qi node and quite have the wind of Jun Zi.
The field independence is high, the self view can be adhered to, and the pressure environment is not easy to compromise.
It should be explained that the highest score and the only score assigned means that if the highest dispersion has a repeat, the second highest score is taken, and so on.
Example two
Referring to fig. 1, the present embodiment provides a quantitative analysis method for a sand table game, including:
storing an information interpretation table comprising a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to the analysis sub-dimensions;
and matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sand tools placed in the sand table game operated by the user, and outputting the psychological analysis content of the user based on the calculation result.
Preferably, the method for storing the information interpretation table including the plurality of sand names, the analysis sub-dimensions corresponding to the sand names, and the psychological analysis content and the score corresponding to each analysis sub-dimension includes:
storing and/or editing an information table, wherein the information table comprises sand names and analysis sub-dimensions corresponding to the sand names;
and storing and/or editing a reading table, wherein the reading table comprises a plurality of analysis main dimensions, analysis sub-dimensions associated with the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and scores which are in one-to-one correspondence with the analysis sub-dimensions.
Preferably, the method for matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sand tools placed by the sand table game operated by the user, and outputting the psychoanalytic contents of the user based on the calculation result comprises the following steps:
acquiring sandtools placed by a user operating a local sand table game, and matching corresponding analysis sub-dimensions from the information table based on each sandtool;
matching corresponding scores from the interpretation table according to each analysis sub-dimension;
accumulating the scores of the same analysis sub-dimensions, summarizing the scores of each analysis sub-dimension corresponding to each analysis main dimension, and screening out the analysis sub-dimension with the highest score and the only score as a target dimension;
and outputting the psychological characteristic title and the psychological analysis content corresponding to the target dimension.
Compared with the prior art, the beneficial effects of the quantitative analysis method for the sand table game provided by the embodiment are the same as those of the quantitative analysis system for the sand table game provided by the first embodiment, and are not repeated herein.
EXAMPLE III
The present embodiment provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the sand table game quantitative analysis method are executed.
The computer-readable storage medium provided by the present embodiments may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, or device, or any combination thereof. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present embodiment, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, or device. Program code embodied on a computer readable storage medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
The computer-readable storage medium may be embodied in an electronic device; or may be present alone without being incorporated into the electronic device.
The computer readable storage medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: acquiring at least two internet protocol addresses; sending a node evaluation request comprising the at least two internet protocol addresses to node evaluation equipment, wherein the node evaluation equipment selects the internet protocol addresses from the at least two internet protocol addresses and returns the internet protocol addresses; receiving an internet protocol address returned by the node evaluation equipment; wherein the obtained internet protocol address indicates an edge node in the content distribution network.
Alternatively, the computer readable storage medium carries one or more programs which, when executed by an electronic device, cause the electronic device to: receiving a node evaluation request comprising at least two internet protocol addresses; selecting an internet protocol address from the at least two internet protocol addresses; returning the selected internet protocol address; wherein the received internet protocol address indicates an edge node in the content distribution network.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules described in the embodiments of the present disclosure may be implemented by software or hardware. Wherein the names of the modules do not in some cases constitute a limitation of the unit itself.
The present embodiment provides a computer-readable storage medium storing computer-readable program instructions for executing the quantitative analysis method for a sand table game, which can accurately interpret the psychological characteristics of a user based on artificial intelligence technology according to the sand table game operation of the user.
Compared with the prior art, the beneficial effects of the computer-readable storage medium provided by the embodiment of the invention are the same as those of the sand table game quantitative analysis method in the first embodiment, and are not repeated herein.
Example four
An embodiment of the present invention provides an electronic device, including: at least one processor; and a memory communicatively coupled to the at least one processor; the storage stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor, so that the at least one processor can execute the quantitative analysis method for the sand table game in the first embodiment.
Referring now to FIG. 1, shown is a schematic diagram of an electronic device suitable for use in implementing embodiments of the present disclosure. The electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., car navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like. The electronic device shown in fig. 2 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 1, the electronic device may include a processing apparatus (e.g., a central processing unit, a graphic processor, etc.) that may perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) or a program loaded from a storage apparatus into a Random Access Memory (RAM). In the RAM, various programs and data necessary for the operation of the electronic apparatus are also stored. The processing device, the ROM, and the RAM are connected to each other by a bus. An input/output (I/O) interface is also connected to the bus.
Generally, the following systems may be connected to the I/O interface: input devices including, for example, touch screens, touch pads, keyboards, mice, image sensors, microphones, accelerometers, gyroscopes, and the like; output devices including, for example, Liquid Crystal Displays (LCDs), speakers, vibrators, and the like; storage devices including, for example, magnetic tape, hard disk, etc.; and a communication device. The communication means may allow the electronic device to communicate wirelessly or by wire with other devices to exchange data. While the figures illustrate an electronic device with various systems, it is understood that implementing or having all of the illustrated systems is not a requirement. More or fewer systems may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication means, or installed from a storage means, or installed from a ROM. The computer program, when executed by a processing device, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
By adopting the consultation service method in the first embodiment, the electronic equipment provided by the invention can accurately interpret the psychological characteristics of the user based on the artificial intelligence technology according to the sand table game operation of the user.
Compared with the prior art, the beneficial effects of the electronic device provided by the embodiment of the invention are the same as the beneficial effects of the sand table game quantitative analysis method provided by the first embodiment, and other technical features of the electronic device are the same as those disclosed in the method of the previous embodiment, which are not repeated herein.
It should be understood that portions of the present disclosure may be implemented in hardware, software, firmware, or a combination thereof. In the foregoing description of embodiments, the particular features, structures, materials, or characteristics may be combined in any suitable manner in any one or more embodiments or examples.
The above description is only for the specific embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present invention, and all the changes or substitutions should be covered within the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the appended claims.

Claims (9)

1. A sand table game quantitative analysis system, comprising:
the system comprises an information table unit, a display unit and a display unit, wherein the information table unit is used for storing an information interpretation table which comprises a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to the analysis sub-dimensions;
and the analysis unit is used for matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sandware placed by the user operating the sand table game, and outputting the psychological analysis content of the user based on the calculation result.
2. The system of claim 1, wherein the information table unit comprises:
the information table module is used for storing and/or editing an information table, and the information table comprises sand names and analysis sub-dimensions corresponding to the sand names;
the reading table module is used for storing and/or editing a reading table, and the reading table comprises a plurality of analysis main dimensions, analysis sub-dimensions related to the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and scores which are in one-to-one correspondence with the analysis sub-dimensions.
3. The system according to claim 2, wherein the information table further comprises codes corresponding to the sand names one to one, and the codes are used for characteristic representation of the sand names.
4. The system of claim 2, wherein the analysis unit comprises:
the first matching module is used for obtaining sandtools placed by a user operating a local sand table game and matching corresponding analysis sub-dimensions from the information table based on each sandtool;
the second matching module is used for matching corresponding scores from the interpretation table according to each analysis sub-dimension;
the calculation module is used for accumulating the scores of the same analysis sub-dimensions, summarizing the scores of all analysis sub-dimensions corresponding to each analysis main dimension, and screening out the analysis sub-dimension with the highest score and the only score as a target dimension;
and the interpretation module is used for outputting the psychological characteristic title and the psychological analysis content corresponding to the target dimension.
5. The system of any of claims 1-4, wherein the sand table game is a virtual sand table game.
6. A quantitative analysis method for a sand table game is characterized by comprising the following steps:
storing an information interpretation table comprising a plurality of sand names, analysis sub-dimensions corresponding to the sand names, and psychological analysis contents and scores corresponding to the analysis sub-dimensions;
and matching and analyzing the sub-dimensions and calculating the scores by adopting a built-in algorithm according to the sand tools placed in the sand table game operated by the user, and outputting the psychological analysis content of the user based on the calculation result.
7. The method of claim 6, wherein storing an information interpretation table comprising a plurality of sand names, an interpretation sub-dimension corresponding to each sand name, and psychographic content and an assignment corresponding to each interpretation sub-dimension comprises:
storing and/or editing an information table, wherein the information table comprises sand names and analysis sub-dimensions corresponding to the sand names;
and storing and/or editing a solution table, wherein the solution table comprises a plurality of analysis main dimensions, analysis sub-dimensions associated with the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and awards which are in one-to-one correspondence with the analysis sub-dimensions.
8. The method of claim 7, wherein the method of matching and analyzing the sub-dimensions and calculating the scores by using a built-in algorithm according to the sand tools put in the sand table game operated by the user, and outputting the psychologically analyzed content of the user based on the calculation result comprises:
acquiring sandtools placed by a user operating a local sand table game, and matching corresponding analysis sub-dimensions from the information table based on each sandtool;
matching corresponding scores from the interpretation table according to each analysis sub-dimension;
accumulating the scores of the same analysis sub-dimensions, summarizing the scores of the analysis sub-dimensions corresponding to each analysis main dimension, and screening out the analysis sub-dimension with the highest score and the only score as a target dimension;
and outputting the psychological characteristic title and the psychological analysis content corresponding to the target dimension.
9. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, is adapted to carry out the steps of the method according to any one of the preceding claims 7 to 9.
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