CN114745559A - Interaction control method and system for live broadcast room cloud game and related equipment - Google Patents

Interaction control method and system for live broadcast room cloud game and related equipment Download PDF

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Publication number
CN114745559A
CN114745559A CN202110026303.0A CN202110026303A CN114745559A CN 114745559 A CN114745559 A CN 114745559A CN 202110026303 A CN202110026303 A CN 202110026303A CN 114745559 A CN114745559 A CN 114745559A
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game
cloud game
client
room
interactive
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CN114745559B (en
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黄金涌
黄海峰
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Wuhan Douyu Network Technology Co Ltd
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Wuhan Douyu Network Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4431OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB characterized by the use of Application Program Interface [API] libraries
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4882Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Library & Information Science (AREA)
  • Software Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The embodiment of the application provides an interaction control method and related equipment for a cloud game in a live broadcast room, and the problems that a user in the game live broadcast room needs to be selected and controlled by a main broadcast when entering the game and interaction between the users is lacked can be solved. The method comprises the following steps: receiving a creation request of an interactive cloud game room sent by a main broadcasting client; creating a virtual host of the interactive cloud gaming room in the live server based on the application programming interface information and software development kit information; receiving a current interaction request of the interactive cloud game room sent by a spectator client, generating a feedback instruction of the current interaction request according to the control position condition of the current interactive cloud game room, and feeding back the feedback instruction to the spectator client, wherein the current interaction request comprises identification information of a main player of the main player client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction.

Description

Interaction control method and system for live broadcast room cloud game and related equipment
Technical Field
The application relates to the technical field of cloud computing, in particular to an interaction control method and system for a live broadcast room cloud game and related equipment.
Background
The cloud game is a game mode based on cloud computing, all games run at a server side in a running mode of the cloud game, audio and video pictures rendered by the games are transmitted to a terminal in a streaming mode, and the games do not need to be installed on the terminal. At the client, the user's gaming device does not require any high-end processor and graphics card, but only basic video decompression capability.
At present, most of live games are played by a main player while playing games, or audience seat players entering a live broadcast room are selected by the main player to fight, the communication interaction between audiences and audiences which want to become players in the live broadcast room is less, more audiences and audiences communicate through a bullet screen, and certain interactivity is lacked.
Disclosure of Invention
The embodiment of the application provides an interaction control method, system and related equipment for a cloud game in a live broadcast room, and can solve the problems that a user in the game live broadcast room needs to be selected and controlled by a main broadcast when entering the game and interaction between the users is lack.
A first aspect of an embodiment of the present application provides an interaction control method for a live broadcast cloud game, which is used for a live broadcast server, and includes:
receiving a creation request of an interactive cloud game room sent by an anchor client, wherein the creation request comprises application program interface information and software development kit information of a target game of a cloud game server;
creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processing data of the interaction request is stored in a redis cache server;
receiving a current interaction request of the interactive cloud game room sent by a spectator client, generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room, and feeding back the feedback instruction to the spectator client, wherein the current interaction request comprises identification information of a main broadcast of the main broadcast client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction.
Preferably, the processing data of the interaction request includes: the system comprises audience client information, interactive cloud game room information and queuing queue information, and an incidence relation among the audience client information, the interactive cloud game room information and the queuing queue information.
Preferably, the step of receiving an interaction request of the interactive cloud game room sent by a viewer client, and generating a feedback instruction of the interaction request according to a control position condition of the interactive cloud game room includes:
receiving a current interaction request of the interactive cloud game room sent by a spectator client, and judging whether the target game of the interactive cloud game room has an empty operation position or not;
if the target game of the interactive cloud game room has a vacant operation position, generating the game control instruction;
and if the target game of the interactive cloud game room does not have a vacant operation position, generating the game queuing instruction.
Preferably, the step of receiving a current interaction request of the interactive cloud game room sent by a spectator client, and generating a feedback instruction of the current interaction request according to a control position condition of the interactive cloud game room includes:
receiving a game control position selection request of the interactive cloud game room sent by a spectator client;
and sequencing the users belonging to the spectator client according to the game control position selection request to generate a feedback instruction of the current interaction request, wherein the feedback instruction of the current interaction request further comprises locking the incidence relation among the users, the game control positions requested by the game control position selection request and the sequencing information of the users belonging to the spectator client, and releasing the game control positions of the game control positions until the game control instruction is generated for the spectator client.
Preferably, when the feedback instruction of the current interaction request is a game control instruction, the method further includes:
acquiring game control position information of a user of the audience client from a cloud game server through the software development kit information;
and acquiring the type of the peripheral operating equipment corresponding to the game control position information of the spectator client, and mapping the operating area corresponding to the game control position information to the operating area corresponding to the peripheral operating equipment through the software development kit information.
Preferably, the game control position information includes a first game control position and a second game control position;
correspondingly, after the step of obtaining the type of the peripheral equipment operating device of the viewer client, the method further comprises the following steps:
sending the type of the first peripheral operation equipment corresponding to the first spectator client terminal which selects the first game control position to the anchor client terminal of the interactive cloud game room, and sending the type of the second peripheral operation equipment corresponding to the second spectator client terminal which selects the second game control position to the anchor client terminal of the interactive cloud game room, so that the anchor client terminal compares the type of the first peripheral operation equipment with the type of the second peripheral operation equipment, and feeds back the comparison result of the peripheral operation equipment;
when the peripheral operation equipment comparison result shows that the first peripheral operation equipment type is different from the second peripheral operation equipment type, respectively obtaining equipment preset scores of the first peripheral operation equipment type and the second peripheral operation equipment type in the target game;
when the device preset score of the first peripheral operation device type is larger than the device preset score of the second peripheral operation device type, sending an alarm prompt to the first viewer client;
and when the equipment preset score of the first peripheral equipment type is smaller than the equipment preset score of the second peripheral equipment type, sending an alarm prompt to the second audience client.
Preferably, when the feedback instruction of the current interaction request is a game control instruction, the method further includes:
receiving bullet screen information sent by the spectator client to the user belonging to the spectator client receiving the game control instruction;
and counting the bullet screen information, and storing a counting result into a relational database and/or generating a game control authority for canceling the user belonging to the audience client receiving the game control instruction in the interactive cloud game room.
A second aspect of the embodiment of the present application provides a live broadcast server, including a memory and a processor, where the processor is configured to implement the steps of the interaction control method for a live broadcast cloud game when executing a computer program stored in the memory.
A third aspect of the embodiments of the present application provides an interactive control system for a live broadcast cloud game, where the system includes a live broadcast server, a cloud game server, an anchor client, and an audience client:
the anchor client is used for sending a creation request of an interactive cloud game room to the live broadcast server, wherein the creation request comprises application program interface information and software development kit information of a target game of the cloud game server;
the live broadcast server is used for creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client side based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processed data of the interaction request is stored in a redis cache server;
the live broadcast server is further configured to receive a current interaction request of the interactive cloud game room sent by a viewer client, generate a feedback instruction of the current interaction request according to a control position situation of the interactive cloud game room, and feed back the feedback instruction to the viewer client, where the current interaction request includes identification information of a main broadcast to which the main broadcast client belongs and/or identification information of the interactive cloud game room, and the feedback instruction includes a game control instruction or a game queuing instruction.
A fourth aspect of the present embodiment provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the steps of the above-mentioned interactive control method for a live broadcast cloud game.
To sum up, the interaction control method for the live broadcast cloud game provided by the embodiment of the application is used for a live broadcast server, and comprises the following steps: receiving a creation request of an interactive cloud game room sent by a host client, wherein the creation request comprises application program interface information and software development kit information of a target game of a cloud game server; creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processing data of the interaction request is stored in a redis cache server; receiving a current interaction request of the interactive cloud game room sent by a spectator client, and generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room, wherein the current interaction request comprises identification information of a main player of the main player client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction. The method can automatically control the spectator client entering the interactive cloud game room to enter the game or queue the game according to the control position condition of the interactive cloud game room, does not need to actively select the user to enter the game by a main player, can also carry out game interaction between the user entering the live broadcast room, improves the interactivity between spectators in the live broadcast room, in addition, because the processing data of the interaction request of the client is stored in the redis cache server, can better support high-concurrency requests, reduce the resource consumption of the server, and improve the real-time performance of user interaction.
Accordingly, the live broadcast server, the interactive control system of the cloud game in the live broadcast room and the computer-readable storage medium provided by the embodiment of the invention also have the technical effects.
Drawings
Fig. 1 is a schematic flowchart of a possible interactive control method for a cloud game in a live broadcast room according to an embodiment of the present disclosure;
fig. 2 is a schematic structural block diagram of a possible interactive control system for a live-room cloud game provided in an embodiment of the present application;
fig. 3 is a schematic structural block diagram of a possible live broadcast server provided in an embodiment of the present application;
fig. 4 is a schematic structural block diagram of a possible computer-readable storage medium provided in an embodiment of the present application.
Detailed Description
The embodiment of the application provides an interaction control method and related equipment for a cloud game in a live broadcast room, and aims to solve the problems that a user in the game live broadcast room needs to be selected and controlled by a main broadcast when entering the game, and interaction between the users is lack.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims of the present application and in the drawings described above, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It will be appreciated that the data so used may be interchanged under appropriate circumstances such that the embodiments described herein may be practiced otherwise than as specifically illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus. The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments.
Referring to fig. 1, a schematic flow chart of a possible interactive control method for a live webgame provided in an embodiment of the present application is shown, where the interactive control method for a live webgame may be used in a live server, and specifically includes: S110-S130.
S110, receiving a creation request of an interactive cloud game room sent by a host client, wherein the creation request comprises application program interface information and software development kit information of a target game of a cloud game server.
Illustratively, the creation request includes API application interface information and SDK software development kit information of a target game of the cloud game server, for example, the target game created in the cloud game server, which may be a boxing game of two-player battle, or a multiplayer breakthrough game such as DNF or three-player battle.
In some examples, the live broadcast server needs to organize a game of boxing games in a certain time period, about 20 anchor broadcasts need to be provided with game live broadcast rooms of boxing games, the anchor broadcasts do not participate in the games by themselves and only serve as game officials, the anchor broadcast client side can send a creation request of an interactive cloud game room of the boxing games to the live broadcast server, and the creation request of the interactive cloud game room can comprise cloud game server application program interface information and software development kit information so as to create game instances of target games in a specified cloud game server subsequently. At the moment, all users accessing the live broadcast server can enter the live broadcast room to participate in the game as long as certain conditions are met, and each anchor client can create a cloud game live broadcast room.
And S120, creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data push flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and the processing data of the interaction request is stored in a redis cache server.
Illustratively, the processing data of the interaction request includes: the processing data of the interaction request comprises: the system comprises audience client information, interactive cloud game room information and queuing queue information, and an incidence relation among the audience client information, the interactive cloud game room information and the queuing queue information.
Specifically, all users in the live broadcast room can choose to join or quit the interactive game at any time, and the state of the cloud game battle room needs to be updated frequently, so that a Remote Dictionary Server (Remote directory service) can be adopted to cache and construct the relationship between the users, the battle room and the queue, all data of relevant state attributes are stored in the Remote Dictionary Server, instead of storing the data relevant to the cloud game in the live broadcast room in a relational database, the efficiency of inquiring and updating the battle information in the live broadcast room is ensured, and the battle information seen by the user side has better real-time performance.
For example, the anchor client may create an interactive game room in the form of a house owner, and the live server calls an API of a target game on the cloud game server side according to the API information of the specified cloud game server sent by the anchor client to obtain a cloud game instance, for example, a boxing ring 97; during this period, the anchor at the anchor client can also link with the microphone to publish some views and explanations of the game, and the anchor client can push the game interface (such as some language explanations of the anchor, introduction of game rules and demonstration operations) of the cloud game to the live broadcast server in an OBS push-streaming manner so that the game process can be live broadcast on the platform. Specifically, the anchor client may call a creation function createsessision first, so that the live broadcast server creates a cloud game battle virtual host, the software development kit information of the user is connected to the virtual host using the cloud game server SDK, and the user can enter the game after the cloud game server SDK Start succeeds.
Illustratively, a game match of boxing emperors needs to be organized by a live broadcast server in a certain time period, about 20 anchor broadcasts need to be provided with game live broadcast rooms of boxing emperors, each anchor broadcast creates a cloud game live broadcast room, an object is created in a redis cache server and used for managing the state of the live broadcast room, 20 anchor broadcasts create the game of boxing emperors in the same time period, meanwhile, the operation of inquiring and updating the state of the live broadcast room is multiplied by 20, the number of audiences in each live broadcast room is considered, the concurrency request amount is large, high concurrency requests can be better supported by using the redis cache, the resource consumption of the server is reduced, and the real-time performance of user interaction is improved. The method has the advantages that even if a plurality of anchor broadcasters simultaneously establish the cloud game live broadcasting rooms, the live broadcasting server does not need to inquire the relational database to load the data of the cloud game, the cloud game loading speed and the cloud game running efficiency are improved, so that when the cloud game business is high in concurrence, fewer resources can be used for supporting the requests of users, and the resource consumption is reduced.
S130, receiving a current interaction request of the interactive cloud game room sent by a spectator client, generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room, and feeding back the feedback instruction to the spectator client, wherein the current interaction request comprises identification information of a main broadcast of the main broadcast client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction.
For example, the step of receiving a current interaction request of the interactive cloud game room sent by the viewer client and generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room may include:
receiving an interaction request of the interactive cloud game room sent by a spectator client, and judging whether a target game of the interactive cloud game room has an unoccupied operation position;
if the target game of the interactive cloud game room has a vacant operation position, generating the game control instruction;
and if the target game of the interactive cloud game room has an unoccupied operation position, generating the game queuing instruction.
Specifically, a user at a spectator client enters a live broadcast room of the anchor and judges whether a target game has an empty control position; if the control position exists, the identity of the user is the player, and the user can directly enter a game interface without queuing; if the position is not controlled, the identity of the user is a viewer, and queuing is needed;
specifically, taking a two-player game as an example, when two players exist in a user of a spectator client, the logic of starting to enter a cloud game is described, that is, an interactive cloud game is formally started, and under the condition that the cloud game example is determined, the spectator client does not need to create a separate cloud game example, but directly specifies a hostsuerid parameter to be filled in a UserId of a main broadcast when the spectator client starts the game, that is, a house owner represents that a live broadcast room of the main broadcast is selected, that is, an interactive cloud game room needing to be started by the main broadcast is indicated, the spectator client can also directly select a corresponding live broadcast room through identification information of the interactive cloud game live broadcast room, and the fellow spectator client can judge whether to queue or not according to whether the control position of the current cloud game is free, that is judged, and the player state of the cloud game room is updated.
For example, after the creation function createsessision is successfully called, the cloud game SDK may be connected to the corresponding virtual host in the live broadcast server, and the cloud game server may return the number of the role of the spectator client user in the game, which may be divided into players of P1 and P2, for example, in a two-player game, and the service backend may record the UserId of the above-mentioned P1 or P2 player for subsequent service logic use (P1 represents a first game control location, and P2 represents a second game control location).
According to some embodiments, the step of receiving a current interaction request of the interactive cloud game room from a viewer client, and generating a feedback instruction of the current interaction request according to a control location condition of the interactive cloud game room may include:
receiving a game control position selection request of the interactive cloud game room sent by a spectator client;
and sequencing the users belonging to the spectator client according to the game control position selection request to generate a feedback instruction of the interaction request, wherein the feedback instruction of the interaction request further comprises locking the incidence relation among the users, the game control position requested by the game control position selection request and the sequencing information of the users belonging to the spectator client, and releasing the incidence relation until the game control instruction is generated for the spectator client.
Specifically, the data in each UserId may represent data of a player currently controlling a cloud game in a live broadcast room, and the client of the spectator user who is queuing may query the data in the hostuerid in real time so as to know that the client still needs to queue, for example, the userids of users who sequentially enter the live broadcast room are respectively No.1, No.2, No.3, No.4, and No. 5. Wherein, NO.1, NO.3 and NO.5 are selected to be in a queue (corresponding to a first game control position) of a first control end P1 of the cloud game; no.2 and No.4, selecting a queue (corresponding to a second game control position) at a second control end P2 of the cloud game, and locking each user entering the live broadcast room, wherein the locking has the advantages that: the performance of redis does not need to rely on locks, but when queued into a game, there may be times when the game is idle, e.g., when neither of P1 and P2 initially has a user player, without queuing where two people click together to enter the game, and locking avoids modifying a copy of data at the same time, e.g., occupying one location at the same time. In addition, there are cases where a player enters p2, but at this time, the user of p1 exits the game at the same time, and at this time, the update of the room status modifies the data in the HostUserId at the same time, which may cause data inconsistency, and thus this hidden trouble can be effectively circumvented by locking.
Specifically, if the users No.1 and No.2 have already been engaged, a third user (UserId ═ No.3) entering the live broadcast room will query the field attribute of the current UserId in the data information in the hostuerid, and if the field attribute of the current UserId in the hostuerid is No.1, it indicates that the first user entering the live broadcast room is still playing a game, and indicates that the user No.3 still needs to queue; if the field attribute of the current UserId in the HostUserId is null, the first user entering the live broadcast room exits the game, and the turn of the user to enter the game is shown as user No.3, the scheme has the advantages that on the basis of redis maintained room state, the session control session of the cloud game server is called, the operating pressure of the cloud game live broadcast room is reduced, and simultaneously, the following setting logic is respectively carried out on each user entering the live broadcast room: the user is locked when being audience, and is set, when the user is changed into a player by the audience, the user is set to release the lock, so that the situation that the same data is modified by concurrent request competition can be avoided, and the data is asynchronous or wrong.
For example, an upper limit of the number of people may be set for the interactive cloud game room, and an error may be returned by performing the step S130 after the upper limit is reached. After the number of people reaches the upper limit, if there is a spectator client quitting, the above-mentioned step S130 of adding spectator clients to continue the game may be performed again.
Further, according to some embodiments, when the feedback instruction of the interaction request is a game control instruction, the method further includes:
acquiring game control position information of a user of the audience client from a cloud game server through the software development kit information;
and acquiring the type of the peripheral operating equipment corresponding to the game control position information of the spectator client, and mapping the operating area corresponding to the game control position information to the operating area corresponding to the peripheral operating equipment through the software development kit information.
Specifically, after a user enters a game, the SDK of the cloud game server may call back an upper layer service indicating a role of a current user, for example, several players or viewers, the service layer may prompt the current role of the user in an appropriate interaction manner, and at the same time, the SDK layer may automatically map hardware operations of the current player into operation areas of the peripheral operation devices, such as the keyboard/handle/remote sensing of the P1 player, that is, the current player may operate the operation area of the P1 on its own keyboard/handle/remote sensing, and the SDK may automatically map the operation area of the peripheral operation device of the actual P1, where a mapping scheme of the peripheral operation device may be maintained by an interactive cloud game PaaS service, and the interactive cloud game PaaS service may configure mapping of the peripheral operation devices of each player for each game.
In this embodiment, the game control position information includes a first game control position and a second game control position, and after the step of obtaining the peripheral device operation device type of the spectator client, the method further includes:
determining the type of first peripheral operating equipment corresponding to the first spectator client terminal selecting the first game control position; acquiring a device preset score of the type of the first peripheral operating device in the target game;
determining a second external operating device type corresponding to a second spectator client selecting the second game control position; acquiring a device preset score of the type of the second external operation device in the target game;
comparing the type of the first peripheral operation equipment with the type of the second peripheral operation equipment, and sending alarm prompts to the anchor client, the first audience client and the second audience client when the equipment preset score of the type of the first peripheral operation equipment is different from the equipment preset score of the type of the second peripheral operation equipment;
the peripheral operation devices of the same type have different preset device scores in different target games.
It will be appreciated that the types of peripheral operating devices include at least a keyboard, a handle and a joystick. For different target games in the cloud game server, the preset scores of the peripheral operating devices of the same type in the different target games are different:
for example, in the game of boxing king, a player uses a remote lever to operate boxing king, and the player has more operation feeling, so that the preset score of equipment corresponding to the remote lever is the highest; the player uses the keyboard to play the game of 'boxing emperor' with the lowest experience degree, and the preset score of the equipment corresponding to the keyboard is the lowest;
for example, in the game of live football, the player can operate live football more conveniently by using the handle, and the preset score of the equipment corresponding to the handle is the highest; and the game of the live football played by the player by using the rocker is usually inconvenient to operate, and the score preset by the equipment corresponding to the rocker is the lowest.
For example, in order to make the game fair and reasonable and make players more conscious of each other, the anchor may be a judge to ensure that two competing players compete using the same peripheral operating device, for example, a player using remote sensing must compete with a player using remote sensing, but cannot compete with a player using a keyboard or a handle.
Specifically, at this stage, the anchor may detect an external device of the spectator client of the player who entered the game operation interface to obtain game control. Taking a boxing game as an example, when the external device interface of the P1 player is detected to comprise a rocker and a keyboard, and the external device interface of the P2 player which is detected to play against the P1 comprises only a keyboard, the anchor suggests that the P2 player inserts a remote sensing and the P1 player to play against the game, if the P2 player declares that the remote sensing is not carried out by voice or in a bullet screen mode, the anchor can send a notice to the P1 player to suggest that the player pulls out the remote sensing, so that the fighting is more fair, and if the negotiation is unsuccessful, the fighting can be cancelled.
Further, when the device preset score of the first peripheral operation device type is smaller than the device preset score of the second peripheral operation device type, sending an alarm prompt to the second viewer client; and traversing the spectator client in the queuing information of the second game control position, and selecting a target spectator client from the traversal result as a user client of the second game control position (equivalent to replacing the second spectator client), wherein the current peripheral equipment type of the target spectator client is the same as the first peripheral equipment type.
Specifically, the anchor terminal may also request the live broadcast server to detect external devices of other audience clients entering the live broadcast room, for example, traverse the audience clients in the P2 queue through the live broadcast server, and select the audience with remote sensing inserted from the traversal result as a new P2 to control the player. For example, the external device interface may be a USB interface, or may be another interface type, which is not limited herein.
According to some embodiments, when the feedback instruction of the current interaction request is a game control instruction, the method further comprises:
receiving bullet screen information sent by the spectator client to the user belonging to the spectator client receiving the game control instruction;
and counting the bullet screen information, and storing a counting result into a relational database and/or generating a game control authority for canceling the user belonging to the audience client receiving the game control instruction in the interactive cloud game room.
Specifically, when two players PK, the audience in the live broadcast room can also send the barrage to comment on the control of the two players, the live broadcast end can carry out semantic analysis on the barrage content, positive/negative scores are produced according to semantic analysis results, the live broadcast platform can score the players according to the barrage semantic analysis results of the audience, the scoring results can be recorded in real time into the relational database of the live broadcast platform to update the control level of the players, for example, the relational database can be a mysql relational database. If the playing control level of a certain player is poor, when the obtained negative barrage of the audience reaches a certain threshold value, the game operation authority of the player is automatically cancelled, and the audience with the highest control level grade is selected from the queue of the control end occupied by the player to replace the player.
Illustratively, in the interactive cloud game process, according to the service requirement, the anchor client may also call an API of the cloud game server through the live broadcast server to enable a certain specified user to quit the game. If the visitor exits the game, filling the ID of the visitor with the parameter UserId and filling the ID of the homeowner with the parameter HostUserId; if the player is the anchor, the player ID is filled in due to the parameters UserId and HostUserId. If the anchor exits the game, the multi-player cloud game room is destroyed immediately, and other audience client users are forced to exit the game.
In summary, the interaction control method of the cloud game in the live broadcast room provided in the above embodiment is applied to a live broadcast server, and includes: receiving a creation request of an interactive cloud game room sent by a host client, wherein the creation request comprises application program interface information and software development kit information of a cloud game server; creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processing data of the interaction request is stored in a redis cache server; receiving an interaction request of the interactive cloud game room sent by a spectator client, and generating a feedback instruction of the interaction request according to the control position condition of the interactive cloud game room, wherein the interaction request comprises identification information of a main player of the main player client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction. The method can automatically control the spectator client entering the interactive cloud game room to enter the game or queue the game according to the control position condition of the interactive cloud game room, does not need to actively select the user to enter the game by a main player, can also carry out game interaction between the user entering the live broadcast room, improves the interactivity between spectators in the live broadcast room, in addition, because the processing data of the interaction request of the client is stored in the redis cache server, can better support high-concurrency requests, reduce the resource consumption of the server, and improve the real-time performance of user interaction.
The interaction control method of the live broadcast cloud game in the embodiment of the present application is described above, and the interaction control system of the live broadcast cloud game applied by the interaction control method of the live broadcast cloud game will be described in detail through the following embodiments.
Referring to fig. 2, fig. 2 is a schematic structural block diagram of a possible interactive control system of a live broadcast cloud game according to an embodiment of the present disclosure, where the interactive control system 200 of the live broadcast cloud game may include: a live server 201, a cloud game server 202, a anchor client 203, and a viewer client 204.
The anchor client 203 is used for sending a creation request of an interactive cloud game room to the live broadcast server 201, wherein the creation request comprises application program interface information and software development kit information of a target game of the cloud game server 202;
the live broadcast server 201 is configured to create a virtual host of the interactive cloud game room in the live broadcast server 201 based on the application program interface information and the software development kit information, where the virtual host is configured to receive a game data stream of the anchor client 203 based on the interactive cloud game room and process an interaction request of the interactive cloud game room, and processed data of the interaction request is stored in a redis cache server;
the live broadcast server 201 is further configured to receive a current interaction request of the interactive cloud game room sent by the viewer client 204, generate a feedback instruction of the current interaction request according to a control position condition of the interactive cloud game room, and feed back the feedback instruction to the viewer client 204, where the current interaction request includes identification information of a main broadcast to which the main broadcast client 203 belongs and/or identification information of the interactive cloud game room, and the feedback instruction includes a game control instruction or a game queuing instruction.
In some examples, the live broadcast server 201 is specifically configured to receive a current interaction request of the interactive cloud game room sent by the viewer client 204, and determine whether there is an empty operation position in the target game of the interactive cloud game room; if the target game of the interactive cloud game room has a vacant operation position, generating the game control instruction; and if the target game of the interactive cloud game room does not have a vacant operation position, generating the game queuing instruction.
In some examples, the live broadcast server 201 is specifically configured to receive a game control location selection request of the interactive cloud game room sent by the viewer client 204; and sequencing the users belonging to the spectator client 204 according to the game control position selection request to generate a feedback instruction of the current interaction request, wherein the feedback instruction of the current interaction request further comprises locking the incidence relation among the users, the game control position requested by the game control position selection request and the sequencing information of the users belonging to the spectator client 204, and releasing the incidence relation until the game control instruction is generated for the spectator client 204.
In some examples, the above-mentioned live broadcast server 201 is further configured to, when the feedback instruction of the current interaction request is a game control instruction, obtain, from a cloud game server, game control location information of a user of the viewer client 204 through the software development kit information; obtaining the type of the peripheral operating equipment corresponding to the game control position information of the spectator client 204, and mapping the operating area corresponding to the game control position information to the operating area corresponding to the peripheral operating equipment through the software development kit information.
In some examples, the game control position information includes a first game control position and a second game control position. The live server 201 is further configured to: after the step of obtaining the peripheral operating device type of the spectator client 204, determining a first peripheral operating device type corresponding to the first spectator client selecting the first game control position; acquiring a device preset score of the type of the first peripheral operating device in the target game; determining a second external operating device type corresponding to a second spectator client selecting the second game control position; acquiring a device preset score of the second external operation device type in the target game; comparing the type of the first peripheral operation equipment with the type of the second peripheral operation equipment, and sending an alarm prompt to the first audience client or the second audience client when the equipment preset score of the type of the first peripheral operation equipment is different from the equipment preset score of the type of the second peripheral operation equipment; the peripheral operation devices of the same type have different preset device scores in different target games.
In some examples, the live server 201 is further configured to: when the feedback instruction of the current interaction request is a game control instruction, receiving bullet screen information sent by the spectator client 204 to the user of the spectator client 204 receiving the game control instruction; and counting the bullet screen information, and storing a counting result into a relational database and/or generating a game control authority for canceling the user belonging to the audience client 204 receiving the game control instruction in the interactive cloud game room.
Fig. 2 describes an interactive control system of a live broadcast cloud game in the embodiment of the present application from the perspective of an application entity scene of an interactive control method of a live broadcast cloud game, and details a live broadcast server in the interactive control system of a live broadcast cloud game in the embodiment of the present application from the perspective of hardware processing are described below.
Referring to fig. 3, a live server 400 comprises a memory 410, a processor 420 and a computer program 411 stored on the memory 420 and executable on the processor 420, the processor 420 implementing the following steps when executing the computer program 411:
receiving a creation request of an interactive cloud game room sent by an anchor client, wherein the creation request comprises application program interface information and software development kit information of a target game of a cloud game server;
creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processing data of the interaction request is stored in a redis cache server;
receiving a current interaction request of the interactive cloud game room sent by a spectator client, generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room, and feeding back the feedback instruction to the spectator client, wherein the current interaction request comprises identification information of a main broadcast of the main broadcast client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction.
In a specific implementation process, when the processor 420 executes the computer program 411, any of the embodiments corresponding to fig. 1 may be implemented.
Since the electronic device described in this embodiment is a device used for implementing an interactive control apparatus of a live broadcast cloud game in this embodiment, based on the method described in this embodiment, a person skilled in the art can understand a specific implementation manner of the electronic device of this embodiment and various variations thereof, so that how to implement the method in this embodiment by the electronic device is not described in detail herein, and as long as the person skilled in the art implements the device used for implementing the method in this embodiment, the device is within the scope of protection intended by this application.
Referring to fig. 4, fig. 4 is a schematic structural block diagram of a possible computer-readable storage medium according to an embodiment of the present application.
As shown in fig. 4, the present embodiment provides a computer-readable storage medium 500, on which a computer program 511 is stored, the computer program 511 implementing the following steps when executed by a processor:
receiving a creation request of an interactive cloud game room sent by an anchor client, wherein the creation request comprises application program interface information and software development kit information of a target game of a cloud game server;
creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processing data of the interaction request is stored in a redis cache server;
receiving a current interaction request of the interactive cloud game room sent by a spectator client, generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room, and feeding back the feedback instruction to the spectator client, wherein the current interaction request comprises identification information of a main broadcast of the main broadcast client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction.
In a specific implementation, the computer program 511 may implement any of the embodiments corresponding to fig. 1 when being executed by a processor.
It should be noted that, in the foregoing embodiments, the description of each embodiment has an emphasis, and reference may be made to the related description of other embodiments for a part that is not described in detail in a certain embodiment.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
An embodiment of the present application further provides a computer program product, where the computer program product includes computer software instructions, and when the computer software instructions are run on a processing device, the processing device is enabled to execute a flow in an interaction control method of a live broadcast cloud game in the embodiment corresponding to fig. 1.
The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored on a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website, computer, server, or data center to another website, computer, server, or data center via wire (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that a computer can store or a data storage device, such as a server, a data center, etc., that includes one or more available media. The usable medium may be a magnetic medium (e.g., floppy disk, hard disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications and substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (10)

1. An interaction control method of a live broadcast room cloud game is used for a live broadcast server and is characterized by comprising the following steps:
receiving a creation request of an interactive cloud game room sent by an anchor client, wherein the creation request comprises application program interface information and software development kit information of a target game of a cloud game server;
creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data push streams of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and processing data of the interaction request is stored in a redis cache server;
receiving a current interaction request of the interactive cloud game room sent by a spectator client, generating a feedback instruction of the current interaction request according to the control position condition of the interactive cloud game room, and feeding back the feedback instruction to the spectator client, wherein the current interaction request comprises identification information of a main broadcast of the main broadcast client and/or identification information of the interactive cloud game room, and the feedback instruction comprises a game control instruction or a game queuing instruction.
2. The method of claim 1, wherein processing data of the interaction request comprises: the system comprises audience client information, interactive cloud game room information and queuing queue information, and an incidence relation among the audience client information, the interactive cloud game room information and the queuing queue information.
3. The method as claimed in claim 1, wherein the step of receiving a current interaction request of the interactive cloud game room from a spectator client, and generating a feedback instruction of the current interaction request according to a control position condition of the interactive cloud game room comprises:
receiving a current interaction request of the interactive cloud game room sent by a spectator client, and judging whether the target game of the interactive cloud game room has an empty operation position or not;
if the target game of the interactive cloud game room has a vacant operation position, generating the game control instruction;
and if the target game of the interactive cloud game room does not have a vacant operation position, generating the game queuing instruction.
4. The method as claimed in claim 2, wherein the step of receiving a current interaction request of the interactive cloud game room from a spectator client, and generating a feedback instruction of the current interaction request according to a control position condition of the interactive cloud game room comprises:
receiving a game control position selection request of the interactive cloud game room sent by a spectator client;
and sequencing the users belonging to the spectator client according to the game control position selection request to generate a feedback instruction of the current interaction request, wherein the feedback instruction of the current interaction request further comprises locking the incidence relation among the users, the game control position requested by the game control position selection request and the sequencing information of the users belonging to the spectator client, and releasing the incidence relation until the game control instruction is generated for the spectator client.
5. The method of claim 4, wherein when the feedback command of the current interaction request is a game control command, the method further comprises:
acquiring game control position information of a user of the audience client from a cloud game server through the software development kit information;
and acquiring the type of the peripheral operating equipment corresponding to the game control position information of the audience client, and mapping the operating area corresponding to the game control position information to the operating area corresponding to the peripheral operating equipment through the software development kit information.
6. The method of claim 5, wherein the game control location information includes a first game control location and a second game control location;
after the step of obtaining the type of the peripheral equipment operating device of the audience client, the method further comprises the following steps:
determining the type of first peripheral operating equipment corresponding to the first spectator client terminal selecting the first game control position; acquiring a device preset score of the type of the first peripheral equipment in the target game;
determining a second external operating device type corresponding to a second spectator client selecting the second game control position; acquiring a device preset score of the second external operation device type in the target game;
comparing the type of the first peripheral operation equipment with the type of the second peripheral operation equipment, and sending an alarm prompt to the first audience client or the second audience client when the equipment preset score of the type of the first peripheral operation equipment is different from the equipment preset score of the type of the second peripheral operation equipment;
the peripheral operation devices of the same type have different preset device scores in different target games.
7. The method of claim 1, wherein when the feedback command of the current interaction request is a game control command, the method further comprises:
receiving bullet screen information sent by the spectator client to the user belonging to the spectator client receiving the game control instruction;
and counting the bullet screen information, and storing a counting result into a relational database and/or generating a game control authority for canceling the user belonging to the audience client receiving the game control instruction in the interactive cloud game room.
8. A live broadcast server comprising a memory and a processor, wherein the processor is configured to implement the steps of the interactive control method of the live broadcast cloud game according to any one of claims 1 to 7 when executing a computer program stored in the memory.
9. An interactive control system for a live-room cloud game, the system comprising the live server, the cloud game server, the anchor client, and the spectator client of claim 8:
the anchor client is used for sending a creation request of an interactive cloud game room to the live broadcast server, wherein the creation request comprises application program interface information and software development kit information of a target game of the cloud game server;
the live broadcast server is used for creating a virtual host of the interactive cloud game room in the live broadcast server based on the application program interface information and the software development kit information, wherein the virtual host is used for receiving game data plug flow of the anchor client based on the interactive cloud game room and processing an interaction request of the interactive cloud game room, and the processing data of the interaction request is stored in a redis cache server;
the live broadcast server is further configured to receive a current interaction request of the interactive cloud game room sent by a viewer client, generate a feedback instruction of the current interaction request according to a control position situation of the interactive cloud game room, and feed back the feedback instruction to the viewer client, where the current interaction request includes identification information of a main broadcast to which the main broadcast client belongs and/or identification information of the interactive cloud game room, and the feedback instruction includes a game control instruction or a game queuing instruction.
10. A computer-readable storage medium having stored thereon a computer program, characterized in that: the computer program when executed by a processor implements the steps of the interactive control method of a live-air cloud game as claimed in any one of claims 1 to 7.
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CN116328290A (en) * 2023-05-22 2023-06-27 安徽海马云科技股份有限公司 Method and device for realizing online fight of cloud game, storage medium and electronic equipment

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