CN114722285A - Virtual equipment recommendation method and device, electronic equipment and storage medium - Google Patents

Virtual equipment recommendation method and device, electronic equipment and storage medium Download PDF

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Publication number
CN114722285A
CN114722285A CN202210382187.0A CN202210382187A CN114722285A CN 114722285 A CN114722285 A CN 114722285A CN 202210382187 A CN202210382187 A CN 202210382187A CN 114722285 A CN114722285 A CN 114722285A
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virtual
target
equipment
attribute information
virtual equipment
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王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210382187.0A priority Critical patent/CN114722285A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9535Search customisation based on user profiles and personalisation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
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  • General Physics & Mathematics (AREA)
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  • Databases & Information Systems (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Data Mining & Analysis (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a recommendation method, a recommendation device, electronic equipment and a storage medium of virtual equipment, wherein the method comprises the steps of obtaining attribute information of a first virtual role when receiving a recommendation operation of the virtual equipment aiming at the first virtual role; and then recommending the target virtual equipment for the second virtual character according to the attribute information of the first virtual character, and displaying the target virtual equipment in a virtual equipment recommendation interface, so that the virtual equipment aiming at the first virtual character can be quickly recommended to the user according to the virtual equipment recommendation operation of the user, and the efficiency and the flexibility of recommending the virtual equipment in the game are improved.

Description

Virtual equipment recommendation method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of virtual equipment recommendation technologies, and in particular, to a method and an apparatus for recommending virtual equipment, an electronic device, and a storage medium.
Background
This section is intended to provide a background or context to the embodiments of the application that are recited in the claims. The description herein is not admitted to be prior art by inclusion in this section.
At present, in various games, for example, MOBA (multi-player online tactical competition game), recommendation of virtual equipment of a game virtual character is often involved, but recommendation of virtual equipment in a current game is often single, and recommended virtual equipment after the game starts cannot be adjusted according to the actual situation of the game, so that when the attribute of a certain virtual character in the game is obviously higher than that of other virtual characters, the virtual character cannot be quickly taken out and loaded.
Disclosure of Invention
In view of the above, an object of the present application is to provide a method and an apparatus for recommending virtual equipment, an electronic device, and a storage medium.
Based on the above purpose, the present application provides a method for recommending virtual equipment, including:
in response to receiving a virtual equipment recommendation operation for a first virtual role, acquiring attribute information of the first virtual role;
recommending target virtual equipment for a second virtual character based on the attribute information of the first virtual character, and displaying the target virtual equipment in a virtual equipment recommending interface.
In some embodiments, the virtual equipment recommends operations comprising:
the moving track passes through a first control corresponding to a virtual shop in the graphical user interface and is terminated by the sliding operation in the target area where the first virtual character is located.
The virtual equipment recommending operation comprises:
and responding to the selection of the first virtual role, displaying a second control corresponding to the recommended operation of the virtual equipment, and triggering the second control.
In some embodiments, recommending a target virtual equipment for a second virtual character based on attribute information of the first virtual character comprises:
and acquiring the virtual assets of the second virtual role, and recommending the target virtual equipment for the second virtual role based on the virtual assets and the attribute information.
In some embodiments, the attribute information includes attack attribute information and defense attribute information; recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character, comprising:
in response to determining that the attack value of the attack attribute information is greater than the preset attack value, recommending the target virtual equipment for the second virtual role as defense virtual equipment;
and in response to the fact that the value of the defense attribute information is larger than a preset defense value, recommending the target virtual equipment for the second virtual role as attack virtual equipment.
In some embodiments, the process of determining the preset attack value comprises:
acquiring the current running time of a game scene where the second virtual character is located, and determining the preset attack value based on the current running time;
or acquiring attribute information of all virtual characters in a game scene where the second virtual character is located, and determining the preset attack value based on the attribute information of all virtual characters.
In some embodiments, the process of determining the preset defense value includes:
acquiring the current running time of a game scene where the second virtual character is located, and determining the preset defense attack value based on the current running time;
or acquiring attribute information of all virtual characters in a game scene where the second virtual character is located, and determining the preset defense value based on the attribute information of all virtual characters.
In some embodiments, recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
and acquiring attribute information of the second virtual role, and recommending the target virtual equipment for the second virtual role based on the attribute information of the second virtual role and the attribute information of the first virtual role.
In some embodiments, recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
determining a target type of the target virtual equipment based on the virtual equipment recommendation operation;
determining the target virtual equipment based on the target type and the attribute information.
In some embodiments, after determining the target type of the target virtual equipment based on the virtual equipment recommendation operation in response to receiving the virtual equipment recommendation operation for the first virtual character, comprises:
displaying a virtual equipment type recommendation list;
determining an equipment type of target virtual equipment of the second virtual character in response to receiving an operation to determine a virtual equipment type from the virtual equipment type recommendation list.
In some embodiments, the virtual equipment recommendation operation comprises: the moving track passes through a first control corresponding to a virtual shop in a graphical user interface and is terminated by sliding operation in a target area where the first virtual character is located; after responding to receipt of a virtual equipment recommendation operation for a first virtual character, determining a target type of the target virtual equipment based on the virtual equipment recommendation operation, comprising:
displaying the target area as a plurality of sub-areas, wherein each sub-area corresponds to one type of the target virtual equipment;
and determining the type of the target virtual equipment corresponding to the target sub-area as the target type in response to receiving the sliding operation that the movement track passes through the first control and is terminated in the target sub-area.
In some embodiments, prior to displaying the target area as a plurality of sub-areas, determining a target type of the target virtual equipment based on the virtual equipment recommendation operation includes:
enlarging the area of the target region so that the sub-regions are distinguished.
In some embodiments, after recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character, the method further comprises:
displaying the fourth control, wherein the fourth control is used for sending recommendation information for purchasing the target virtual equipment.
In some embodiments, the first avatar is in a different stand than the second avatar.
Based on the same inventive concept, an exemplary embodiment of the present application further provides a recommendation apparatus for virtual equipment, including:
the acquisition module is used for responding to the received virtual equipment recommendation operation aiming at a first virtual role and acquiring the attribute information of the first virtual role;
and the recommending module recommends the target virtual equipment for the second virtual character based on the attribute information of the first virtual character and displays the target virtual equipment in a virtual equipment recommending interface.
Based on the same inventive concept, the exemplary embodiments of this application also provide an electronic device, which includes a memory, a processor, and a computer program stored on the memory and executable by the processor, and when the processor executes the program, the processor implements the recommendation method of virtual equipment as described above.
Based on the same inventive concept, exemplary embodiments of the present application also provide a non-transitory computer-readable storage medium storing computer instructions for causing a computer to perform the recommendation method of virtual equipment as described above.
As can be seen from the above, according to the recommendation method and apparatus for virtual equipment, the electronic device, and the storage medium provided by the present application, when a virtual equipment recommendation operation for a first virtual character is received, attribute information of the first virtual character is acquired; and then recommending the target virtual equipment for the second virtual character according to the attribute information of the first virtual character, and displaying the target virtual equipment in a virtual equipment recommendation interface, so that the virtual equipment aiming at the first virtual character can be quickly recommended to the user according to the virtual equipment recommendation operation of the user, and the efficiency and the flexibility of recommending the virtual equipment in the game are improved.
Drawings
In order to more clearly illustrate the technical solutions in the present application or related technologies, the drawings required for the embodiments or related technologies in the following description are briefly introduced, and it is obvious that the drawings in the following description are only the embodiments of the present application, and it is obvious for those skilled in the art that other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a schematic flowchart of a method for recommending virtual equipment according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a virtual equipment recommendation operation according to an embodiment of the present application;
FIG. 3 is a schematic diagram of another virtual equipment recommendation operation according to an embodiment of the present application;
FIG. 4 is a schematic diagram of another operation of a virtual equipment recommendation in accordance with an embodiment of the present application;
FIG. 5 is a diagram illustrating a target virtual equipment according to an embodiment of the present application;
FIG. 6 is a schematic diagram of another operation of recommending virtual equipment according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of a recommendation apparatus for virtual equipment according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a specific electronic device according to an embodiment of the present application.
Detailed Description
The principles and spirit of the present application will be described with reference to a number of exemplary embodiments. It should be understood that these embodiments are given solely for the purpose of enabling those skilled in the art to better understand and to practice the present application, and are not intended to limit the scope of the present application in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
According to the embodiment of the application, a recommendation method and device of virtual equipment, electronic equipment and a storage medium are provided.
In this document, it is to be understood that any number of elements in the figures are provided by way of illustration and not limitation, and any nomenclature is used for differentiation only and not in any limiting sense.
The principles and spirit of the present application are explained in detail below with reference to several representative embodiments of the present application.
Summary of The Invention
In the prior art, the recommendation of virtual equipment in a game is often relatively single, for example, the virtual equipment is recommended to a user through the package-out mode of a game virtual character in historical game data, or the package-out sequence of the virtual equipment of some game players with higher winning rate is copied, because the recommendation modes of the virtual equipment are rigid, and the recommended virtual equipment after the game starts cannot be adjusted according to the actual situation of the game, when a game player needs to package out corresponding to a certain game virtual character, a game virtual equipment recommendation list needs to be abandoned, and the required game equipment needs to be selected from a game virtual store separately again, so that the efficiency is low, the experience of the user is seriously influenced, in addition, when the game player is a new player, and when the target equipment for the current virtual character needs to be selected from a plurality of virtual devices, the method is very difficult, not only improves the operation difficulty of the new player, but also is easy to enlarge the alignment level of the new player and the old player.
In order to solve the above problem, the present application provides a method for recommending virtual equipment, which specifically includes:
when receiving a virtual equipment recommendation operation aiming at a first virtual role, acquiring attribute information of the first virtual role; and then recommending the target virtual equipment for the second virtual character according to the attribute information of the first virtual character, and displaying the target virtual equipment in a virtual equipment recommendation interface, so that the virtual equipment aiming at the first virtual character can be quickly recommended to the user according to the virtual equipment recommendation operation of the user, and the efficiency and the flexibility of recommending the virtual equipment in the game are improved.
Having described the basic principles of the present application, various non-limiting embodiments of the present application are described in detail below.
Application scene overview
In some specific application scenarios, the recommendation method for virtual equipment of the present application may be applied to various game systems related to virtual equipment, and the game systems may be controlled by a touch screen, or may be controlled by other control components such as a handle, a mouse, and the like, which is not limited herein.
In some specific application scenarios, the recommendation method for the virtual equipment can be directly applied to local operation and can also be operated in a cloud server. When the cloud server runs, the acquired data to be processed are sent to the cloud server through the network, the server processes the data to be processed through the recommendation method of the virtual equipment, and the processing result is sent to the local through the network.
The following describes a recommendation method for virtual equipment according to an exemplary embodiment of the present application, with reference to a specific application scenario. It should be noted that the above application scenarios are only presented to facilitate understanding of the spirit and principles of the present application, and the embodiments of the present application are not limited in this respect. Rather, embodiments of the present application may be applied to any scenario where applicable.
Exemplary method
Referring to fig. 1, an embodiment of the present application provides a recommendation method for virtual equipment, including the following steps:
s101, in response to receiving a virtual equipment recommendation operation aiming at a first virtual role, acquiring attribute information of the first virtual role.
In specific implementation, when receiving a recommended operation of virtual equipment for a first virtual character, attribute information of the first virtual character is obtained first, and optionally, the first virtual character generally refers to a virtual character for which a game user wants to go out of virtual equipment, for example, an enemy virtual character aligned with the virtual character operated by the current game user, or a virtual character with a better development and higher attribute values in each aspect of the enemy virtual character. Optionally, the attribute information of the virtual character mainly refers to attribute information that may affect the attacking ability, the defensive ability, the speed, and the like of the virtual character.
In some embodiments, the virtual equipment recommends operations comprising:
the moving track passes through a first control corresponding to a virtual shop in the graphical user interface and is terminated by the sliding operation in the target area where the first virtual character is located.
In specific implementation, the virtual equipment recommendation operation may be completed by a sliding operation in which a moving track passes through a first control corresponding to a virtual store in the graphical user interface and terminates in a target area where the first virtual character is located, and optionally, the sliding operation may be completed by a finger of a user on a touch screen, that is, touch sliding, or may be completed by a mouse on a display, that is, mouse sliding, without limitation. Optionally, the specific shape and style of the first control corresponding to the virtual store may be set as needed, and are not limited herein. Referring to fig. 2, 01 denotes a first virtual character, 02 denotes a second virtual character, 03 denotes a first control corresponding to a virtual store, and 04 denotes a target area where the first virtual character is located, and when the player slides from the first control 03 corresponding to the virtual store in fig. 2 to the target area 04 where the first virtual character is located in the direction of a dotted line, a virtual equipment recommendation operation is completed. Optionally, the size and shape of the target area 04 where the first virtual character is located may be set as needed, and are not limited herein, and optionally, the target area 04 where the first virtual character is located may be set to coincide with the first virtual character 01, or the target area is set in the first virtual character, and is not limited herein. It should be noted that, in the prior art, if a user wants to take out a package from a virtual character, the user generally needs to manually open the virtual store by the game player, and pick out a desired target virtual device from all the virtual devices in the virtual store, so that the whole operation process is very complicated, and the user is not friendly to some novice players. By the method of the embodiment, the package can be quickly taken out of a certain virtual character (a first virtual character) in the game, meanwhile, in order to facilitate the package taking out of the player, the first control corresponding to the virtual store is generally arranged at a position, convenient for the player to open, in the game interface, the package taking out of the first virtual character is realized through the sliding operation from the first control corresponding to the virtual store to the target area where the virtual character is located, the package taking out efficiency of the player is improved, the player can understand the package taking out of the first virtual character more easily, and therefore the sliding operation can be popularized conveniently.
In some embodiments, the virtual equipment recommends operations comprising:
and responding to the selection of the first virtual role, displaying a second control corresponding to the recommended operation of the virtual equipment, and triggering the second control.
In specific implementation, when the first virtual role is selected, a second control corresponding to the recommended operation of the virtual equipment is displayed first, and the second control is triggered. Optionally, the first virtual character may be selected by touching a touch screen of the flat screen, or by clicking a mouse or right clicking, or by other conventional operations, which is not limited herein. The specific shape of the second control corresponding to the recommended operation of the virtual equipment may be set as needed, which is not limited herein. For example, in fig. 3, the second control 06 may be a part of a ring, and optionally, the second control may be formed into a ring together with other function controls, and each function corresponds to a part of the ring, so that after the first avatar is selected, a plurality of alternative functions may be executed at the same time. For example, in fig. 4, the second control 06 may be a rectangle, optionally, in fig. 4, a control corresponding to another function may be set under the second control 06, and the controls corresponding to multiple functions may form a function control list. After the second control corresponding to the virtual equipment recommendation operation is displayed, the virtual equipment recommendation operation can be completed by triggering the second control, optionally, the triggering operation can be realized by touch control, or can be realized by other control peripherals such as a mouse or a handle, and the limitation is made here.
S102, recommending target virtual equipment for a second virtual character based on the attribute information of the first virtual character, and displaying the target virtual equipment in a virtual equipment recommending interface.
In specific implementation, after the attribute information of the first virtual character is acquired, the target virtual equipment can be recommended for the second virtual character according to the attribute information of the first virtual character, and the target virtual equipment is displayed in a virtual equipment recommendation interface. Referring to fig. 5, wherein 01 represents a first avatar, 02 represents a second avatar, 03 represents a first control corresponding to a virtual store, and 05 represents a virtual equipment recommendation interface. It can be seen that the user can select the virtual equipment to be purchased directly from the virtual equipment recommendation interface 05, thereby improving the efficiency of purchasing the virtual equipment for the first virtual character 01.
In some embodiments, the first avatar is in a different camp than the second avatar, i.e., the first avatar is in a hostile camp with the second avatar. Optionally, the first virtual character and the second virtual character may also be in the same battle, which is not limited herein.
In some embodiments, recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
and acquiring the virtual asset of the second virtual role, and recommending the target virtual equipment for the second virtual role based on the virtual asset and the attribute information.
In specific implementation, in order to ensure that the second virtual character can update the equipment at the first time after the target virtual equipment is recommended to the second virtual character, when the target virtual equipment is recommended to the second virtual character, the virtual asset of the second virtual character needs to be acquired, and then the target virtual equipment is recommended to the second virtual character according to the virtual asset and the attribute information.
In some embodiments, the attribute information includes attack attribute information and defense attribute information; recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character, comprising:
in response to determining that the attack value of the attack attribute information is greater than the preset attack value, recommending the target virtual equipment for the second virtual role as defense virtual equipment;
and in response to the fact that the value of the defense attribute information is larger than a preset defense value, recommending the target virtual equipment for the second virtual role as attack virtual equipment.
In specific implementation, when the attack value of the attack attribute information is determined to be greater than the preset attack value, the target virtual equipment recommended for the second virtual role is defense virtual equipment; optionally, the attack attribute information may further include physical attack attribute information and magic attack attribute information, and when the attack attribute information of the first virtual role is the physical attack attribute information, the target virtual equipment is recommended to the second virtual role as physical defense virtual equipment, and when the attack attribute information of the first virtual role is the magic attack attribute information, the target virtual equipment is recommended to the second virtual role as magic defense virtual equipment. And when the numerical value of the defense attribute information is determined to be larger than a preset defense numerical value, recommending the target virtual equipment for the second virtual role as attack virtual equipment. Optionally, the attack-type virtual equipment may include physical attack-type virtual equipment and magic attack-type virtual equipment, and after the target virtual equipment recommended for the second virtual role is determined to be the attack-type virtual equipment, the specific type of the attack-type virtual equipment may be further determined according to the attribute information of the second virtual role.
In some embodiments, the process of determining the preset attack value comprises:
acquiring the current running time of a game scene where the second virtual character is located, and determining the preset attack value based on the current running time;
or acquiring attribute information of all virtual characters in a game scene where the second virtual character is located, and determining the preset attack value based on the attribute information of all virtual characters.
In specific implementation, in order to recommend the target virtual equipment to the second virtual character more accurately according to the attribute information of the first virtual character, the current running time of the game scene where the second virtual character is located may be obtained, and the preset attack value is determined based on the current running time, optionally, the longer the current running time is, the larger the preset attack value is. Optionally, a comparison table of the current running time and a preset attack value may be determined according to historical game data, and then the preset attack value may be determined according to the comparison table and the current running time. Or, the attribute information of all the virtual characters in the game scene where the second virtual character is located may be obtained, and then the preset attack value may be determined according to the attribute information of all the virtual characters, and optionally, an average value of the attribute information of all the virtual characters may be obtained first, and then a preset fixed value is added on the basis of the average value to obtain the preset attack value, so that the target virtual equipment may be accurately recommended to the second virtual character according to the actual situation of each game.
In some embodiments, the process of determining the preset defense value comprises:
acquiring the current running time of a game scene where the second virtual character is located, and determining the preset defense attack value based on the current running time;
or acquiring attribute information of all virtual characters in a game scene where the second virtual character is located, and determining the preset defense value based on the attribute information of all virtual characters.
In specific implementation, the process of determining the preset defense value is similar to the process of determining the preset attack value, and is not described herein again.
In some embodiments, recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
and acquiring attribute information of the second virtual role, and recommending the target virtual equipment for the second virtual role based on the attribute information of the second virtual role and the attribute information of the first virtual role.
In specific implementation, in order to accurately recommend a target virtual equipment to a second virtual character, after the attribute information of the first virtual character is acquired, the attribute information of the second virtual character is acquired at the same time, and then the target virtual equipment is recommended to the second virtual character according to the attribute information of the second virtual character and the attribute information of the first virtual character.
In some embodiments, recommending a target virtual equipment for a second virtual character based on attribute information of the first virtual character comprises:
determining a target type of the target virtual equipment based on the virtual equipment recommendation operation;
determining the target virtual equipment based on the target type and the attribute information.
In specific implementation, the target type of the target virtual equipment may be determined according to the recommended operation of the virtual equipment, and then the target virtual equipment may be determined according to the target type and the attribute information. The target type may be an attack type, a defense type, or other attribute type, which is not limited herein.
In some embodiments, after determining the target type of the target virtual equipment based on the virtual equipment recommendation operation in response to receiving the virtual equipment recommendation operation for the first virtual character, comprises:
displaying a virtual equipment type recommendation list;
determining an equipment type of target virtual equipment of the second virtual character in response to receiving an operation to determine a virtual equipment type from the virtual equipment type recommendation list.
In some embodiments, the virtual equipment recommendation operation comprises: the moving track passes through a first control corresponding to a virtual shop in a graphical user interface and is terminated by sliding operation in a target area where the first virtual character is located; after responding to receipt of a virtual equipment recommendation operation for a first virtual character, determining a target type of the target virtual equipment based on the virtual equipment recommendation operation, comprising:
displaying the target area as a plurality of sub-areas, wherein each sub-area corresponds to one type of the target virtual equipment;
in response to receiving a sliding operation that a movement track passes through the first control and is terminated in a target sub-area, determining the type of the target virtual equipment corresponding to the target sub-area as the target type.
During specific implementation, the type of the target virtual equipment can be directly determined according to the operation of the user, so that the operation of the user is further facilitated. Referring to fig. 6, a target area 04 is divided into two areas, namely a first sub area 041 and a second sub area 042, and when a sliding operation is received that a movement track passes through the first control and is terminated in the target sub area, the type of the target virtual equipment corresponding to the target sub area is determined as the target type. Alternatively, the target sub-region may be any one of the first sub-region 041 and the second sub-region 042. Optionally, each sub-region corresponds to a type of the target virtual equipment, for example, the first sub-region 041 may correspond to an attack type, and the second sub-region 042 may correspond to a defense type. Optionally, the specific number of the target area divided into the sub-areas may be set according to needs, and is not limited herein.
In some embodiments, prior to displaying the target area as a plurality of sub-areas, determining a target type of the target virtual equipment based on the virtual equipment recommendation operation includes:
enlarging the area of the target region so that the sub-regions are distinguished.
In specific implementation, in order to avoid false touch due to too close distance between the sub-regions, before the target region is displayed as a plurality of sub-regions, the area of the target region is enlarged so that the sub-regions are distinguished, and then in response to determining that the time length of the first control staying in the target sub-region is longer than a preset time length, the type of the target virtual equipment corresponding to the target sub-region is determined as the target type.
In some embodiments, after recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character, the method further comprises:
displaying the fourth control, wherein the fourth control is used for sending recommendation information for purchasing the target virtual equipment.
In a specific implementation, in a game scenario, when a first virtual character is more severe, that is, the attribute information of the first virtual character is far higher than that of other virtual characters, not only the second virtual character needs to make corresponding equipment for the first virtual character, but also other virtual characters in the same team as the second virtual character need to make some virtual equipment for the first virtual character, so that after the target virtual equipment is recommended for the second virtual character based on the attribute information of the first virtual character, the method further includes: and displaying the fourth control, wherein the fourth control is used for sending recommendation information for purchasing the target virtual equipment, so that other virtual characters in the same team as the second virtual character can purchase the target virtual equipment.
According to the method for recommending the virtual equipment, when the virtual equipment recommending operation aiming at a first virtual role is received, the attribute information of the first virtual role is obtained; and then recommending the target virtual equipment for the second virtual character according to the attribute information of the first virtual character, and displaying the target virtual equipment in a virtual equipment recommendation interface, so that the virtual equipment aiming at the first virtual character can be quickly recommended to the user according to the virtual equipment recommendation operation of the user, equipment aiming at a certain characteristic of an enemy can be quickly purchased, and the efficiency and the flexibility for recommending the virtual equipment in the game are improved.
Exemplary device
Based on the same inventive concept, corresponding to the method of any embodiment, the application also provides a recommendation device of the virtual equipment.
Referring to fig. 7, the recommendation apparatus of virtual equipment includes:
the obtaining module 201, in response to receiving a virtual equipment recommendation operation for a first virtual role, obtains attribute information of the first virtual role;
and the recommending module 202 recommends a target virtual device for the second virtual character based on the attribute information of the first virtual character, and displays the target virtual device in a virtual device recommending interface.
For convenience of description, the above devices are described as being divided into various modules by functions, and are described separately. Of course, the functionality of the various modules may be implemented in the same one or more software and/or hardware implementations as the present application.
The apparatus in the foregoing embodiment is used to implement the recommendation method for virtual equipment in any of the foregoing embodiments, and has the beneficial effects of the corresponding method embodiment, which are not described herein again.
Based on the same inventive concept, corresponding to the method of any embodiment described above, the present application further provides an electronic device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and when the processor executes the program, the method for recommending virtual equipment according to any embodiment described above is implemented.
Fig. 8 is a schematic diagram illustrating a more specific hardware structure of an electronic device according to this embodiment, where the electronic device may include: a processor 1010, a memory 1020, an input/output interface 1030, a communication interface 1040, and a bus 1050. Wherein the processor 1010, memory 1020, input/output interface 1030, and communication interface 1040 are communicatively coupled to each other within the device via bus 1050.
The processor 1010 may be implemented by a general-purpose CPU (Central Processing Unit), a microprocessor, an Application Specific Integrated Circuit (ASIC), or one or more Integrated circuits, and is configured to execute related programs to implement the technical solutions provided in the embodiments of the present disclosure.
The Memory 1020 may be implemented in the form of a ROM (Read Only Memory), a RAM (Random Access Memory), a static storage device, a dynamic storage device, or the like. The memory 1020 may store an operating system and other application programs, and when the technical solution provided by the embodiments of the present specification is implemented by software or firmware, the relevant program codes are stored in the memory 1020 and called to be executed by the processor 1010.
The input/output interface 1030 is used for connecting an input/output module to input and output information. The i/o module may be configured as a component within the device (not shown) or may be external to the device to provide corresponding functionality. The input devices may include a keyboard, a mouse, a touch screen, a microphone, various sensors, etc., and the output devices may include a display, a speaker, a vibrator, an indicator light, etc.
The communication interface 1040 is used for connecting a communication module (not shown in the drawings) to implement communication interaction between the present apparatus and other apparatuses. The communication module can realize communication in a wired mode (such as USB, network cable and the like) and also can realize communication in a wireless mode (such as mobile network, WIFI, Bluetooth and the like).
Bus 1050 includes a path that transfers information between various components of the device, such as processor 1010, memory 1020, input/output interface 1030, and communication interface 1040.
It should be noted that although the above-mentioned device only shows the processor 1010, the memory 1020, the input/output interface 1030, the communication interface 1040 and the bus 1050, in a specific implementation, the device may also include other components necessary for normal operation. In addition, those skilled in the art will appreciate that the above-described apparatus may also include only the components necessary to implement the embodiments of the present disclosure, and need not include all of the components shown in the figures.
The electronic device of the foregoing embodiment is used to implement the recommendation method for virtual equipment in any of the foregoing embodiments, and has the beneficial effects of the corresponding method embodiment, which are not described herein again.
Exemplary program product
Based on the same inventive concept, corresponding to any of the above-described embodiment methods, the present application also provides a non-transitory computer-readable storage medium storing computer instructions for causing the computer to execute the method for recommending virtual equipment according to any of the above-described embodiments.
Computer-readable media, including both permanent and non-permanent, removable and non-removable media, for storing information may be implemented in any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device.
The computer instructions stored in the storage medium of the foregoing embodiment are used to enable the computer to execute the method for recommending virtual equipment according to any embodiment, and have the beneficial effects of the corresponding method embodiments, which are not described herein again.
Those of ordinary skill in the art will understand that: the discussion of any embodiment above is meant to be exemplary only, and is not intended to intimate that the scope of the disclosure, including the claims, is limited to these examples; within the context of the present application, technical features in the above embodiments or in different embodiments may also be combined, steps may be implemented in any order, and there are many other variations of the different aspects of the embodiments of the present application described above, which are not provided in detail for the sake of brevity.
In addition, well-known power/ground connections to Integrated Circuit (IC) chips and other components may or may not be shown in the provided figures for simplicity of illustration and discussion, and so as not to obscure the embodiments of the application. Furthermore, devices may be shown in block diagram form in order to avoid obscuring embodiments of the application, and this also takes into account the fact that specifics with respect to implementation of such block diagram devices are highly dependent upon the platform within which the embodiments of the application are to be implemented (i.e., specifics should be well within purview of one skilled in the art). Where specific details (e.g., circuits) are set forth in order to describe example embodiments of the application, it should be apparent to one skilled in the art that the embodiments of the application can be practiced without, or with variation of, these specific details. Accordingly, the description is to be regarded as illustrative instead of restrictive.
While the present application has been described in conjunction with specific embodiments thereof, many alternatives, modifications, and variations of these embodiments will be apparent to those of ordinary skill in the art in light of the foregoing description. For example, other memory architectures (e.g., dynamic ram (dram)) may use the discussed embodiments.
The present embodiments are intended to embrace all such alternatives, modifications and variances which fall within the broad scope of the appended claims. Therefore, any omissions, modifications, substitutions, improvements, and the like that may be made without departing from the spirit and principles of the embodiments of the present application are intended to be included within the scope of the present application.

Claims (17)

1. A recommendation method for virtual equipment is characterized by comprising the following steps:
in response to receiving a virtual equipment recommendation operation for a first virtual role, acquiring attribute information of the first virtual role;
and recommending target virtual equipment for the second virtual character based on the attribute information of the first virtual character.
2. The method of claim 1, wherein the virtual equipment recommends operations comprising:
the moving track passes through a first control corresponding to a virtual shop in the graphical user interface and is terminated by the sliding operation in the target area where the first virtual character is located.
3. The method of claim 1, wherein the virtual equipment recommends operations comprising:
and responding to the selection of the first virtual role, displaying a second control corresponding to the recommended operation of the virtual equipment, and triggering the second control.
4. The method of claim 1, wherein recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
and acquiring the virtual assets of the second virtual role, and recommending the target virtual equipment for the second virtual role based on the virtual assets and the attribute information.
5. The method of claim 1, wherein the attribute information includes attack attribute information and defense attribute information; recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character, comprising:
in response to determining that the attack value of the attack attribute information is greater than the preset attack value, recommending the target virtual equipment for the second virtual role as defense virtual equipment;
and in response to determining that the value of the defense attribute information is greater than a preset defense value, recommending the target virtual equipment for the second virtual role as attack virtual equipment.
6. The method of claim 5, wherein determining the predetermined attack value comprises:
acquiring the current running time of a game scene where the second virtual character is located, and determining the preset attack value based on the current running time;
or acquiring attribute information of all virtual characters in a game scene where the second virtual character is located, and determining the preset attack value based on the attribute information of all virtual characters.
7. The method of claim 5, wherein determining the preset defense value comprises:
acquiring the current running time of a game scene where the second virtual character is located, and determining the preset defense attack value based on the current running time;
or acquiring attribute information of all virtual characters in a game scene where the second virtual character is located, and determining the preset defense value based on the attribute information of all virtual characters.
8. The method of claim 1, wherein recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
and acquiring attribute information of the second virtual role, and recommending the target virtual equipment for the second virtual role based on the attribute information of the second virtual role and the attribute information of the first virtual role.
9. The method of claim 1, wherein recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character comprises:
determining a target type for the target virtual equipment based on the virtual equipment recommendation operation;
recommending the target virtual equipment for the second virtual character based on the target type and the attribute information.
10. The method of claim 9, wherein determining the target type of the target virtual equipment based on the virtual equipment recommendation operation after responding to receiving the virtual equipment recommendation operation for the first virtual character comprises:
displaying a virtual equipment type recommendation list;
determining an equipment type of target virtual equipment of the second virtual character in response to receiving an operation to determine a virtual equipment type from the virtual equipment type recommendation list.
11. The method of claim 9, wherein the virtual equipment recommendation operation comprises: the moving track passes through a first control corresponding to a virtual shop in a graphical user interface and is terminated by sliding operation in a target area where the first virtual character is located; after responding to receipt of a virtual equipment recommendation operation for a first virtual character, determining a target type of the target virtual equipment based on the virtual equipment recommendation operation, comprising:
displaying the target area as a plurality of sub-areas, wherein each sub-area corresponds to one type of the target virtual equipment;
in response to receiving a sliding operation that a movement track passes through the first control and is terminated in a target sub-area, determining the type of the target virtual equipment corresponding to the target sub-area as the target type.
12. The method of claim 11, wherein determining the target type of the target virtual equipment based on the virtual equipment recommendation operation prior to displaying the target area as a plurality of sub-areas comprises:
enlarging the area of the target region so that the sub-regions are distinguished.
13. The method of claim 1, wherein after recommending a target virtual equipment for a second virtual character based on the attribute information of the first virtual character, the method further comprises:
displaying the fourth control, wherein the fourth control is used for sending recommendation information for purchasing the target virtual equipment.
14. The method of claim 1, wherein the first avatar is in a different arena than the second avatar.
15. An apparatus for recommending virtual equipment, comprising:
the acquisition module is used for responding to the received virtual equipment recommendation operation aiming at a first virtual role and acquiring the attribute information of the first virtual role;
and the recommending module recommends the target virtual equipment for the second virtual character based on the attribute information of the first virtual character and displays the target virtual equipment in a virtual equipment recommending interface.
16. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable by the processor, the processor implementing the method of any one of claims 1 to 14 when executing the program.
17. A non-transitory computer-readable storage medium storing computer instructions for causing a computer to perform the method of any one of claims 1 to 14.
CN202210382187.0A 2022-04-12 2022-04-12 Virtual equipment recommendation method and device, electronic equipment and storage medium Pending CN114722285A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117138355A (en) * 2023-09-08 2023-12-01 深圳魔力数娱网络科技有限公司 Object element switching method and system for virtual object
WO2024131361A1 (en) * 2022-12-21 2024-06-27 腾讯科技(深圳)有限公司 Interaction processing method and apparatus for virtual scenario, and electronic device, computer-readable storage medium and computer program product

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024131361A1 (en) * 2022-12-21 2024-06-27 腾讯科技(深圳)有限公司 Interaction processing method and apparatus for virtual scenario, and electronic device, computer-readable storage medium and computer program product
CN117138355A (en) * 2023-09-08 2023-12-01 深圳魔力数娱网络科技有限公司 Object element switching method and system for virtual object
CN117138355B (en) * 2023-09-08 2024-05-31 深圳魔力数娱网络科技有限公司 Object element switching method and system for virtual object

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