CN114006971A - Screen projection window audio control method and device and computer readable storage medium - Google Patents

Screen projection window audio control method and device and computer readable storage medium Download PDF

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Publication number
CN114006971A
CN114006971A CN202111263096.7A CN202111263096A CN114006971A CN 114006971 A CN114006971 A CN 114006971A CN 202111263096 A CN202111263096 A CN 202111263096A CN 114006971 A CN114006971 A CN 114006971A
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audio
track
screen projection
game
audio data
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CN114006971B (en
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廖松茂
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72409User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by interfacing with external accessories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1454Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/162Interface to dedicated audio devices, e.g. audio drivers, interface to CODECs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Signal Processing (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • Telephone Function (AREA)

Abstract

The invention discloses a screen projection window audio control method, equipment and a computer readable storage medium, wherein the method comprises the following steps: intercepting audio data belonging to a screen projection window process in an audio writing process of a projected end; detecting a track type of the audio data; if the audio data is of a single audio track type of a game audio track or a microphone audio track, transmitting the audio data to a screen projection end corresponding to the projected end for playing; and if the audio data are of multiple audio track types of the game audio track and the microphone audio track, synthesizing and resampling the game audio track and the microphone audio track, and transmitting the processed audio data to the screen projection end for playing. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.

Description

Screen projection window audio control method and device and computer readable storage medium
Technical Field
The present invention relates to the field of mobile communications, and in particular, to a method and apparatus for controlling audio frequency of a screen projection window, and a computer-readable storage medium.
Background
In the prior art, with the continuous development of intelligent terminal equipment, screen projection application based on the intelligent terminal equipment is more and more favored by users. Taking a mobile phone as an example, in the existing small-window screen projection application process, the picture of the mobile phone per se cannot be influenced by the small-window screen projection in the screen projection process, that is, the perfect isolation between the screen projection picture and the picture used by the mobile phone per se is completely realized.
However, even if perfect isolation between the projected picture and the picture used by the mobile phone is realized, the sounds from the two sources are mixed, namely, the sound heard by the projection is found to be the mixture of all the sounds of the whole system when the mobile phone is projected. Specifically, when a user throws a screen to play a game, the user plays music on the mobile phone, and at the moment, the user hears the same sound no matter throwing the screen or the mobile phone, namely the mixed sound of the music and the game is not isolated, so that the music and the game cannot be isolated acoustically or cannot be isolated.
Therefore, there is a need for further sound isolation based on-screen isolation in the screen projection mode.
Disclosure of Invention
In order to solve the technical defects in the prior art, the invention provides a screen projection window audio control method, which comprises the following steps:
and intercepting audio data belonging to the screen projecting window process in the audio writing process of the projected end.
A track type of the audio data is detected.
And if the audio data is of a single audio track type of a game audio track or a microphone audio track, transmitting the audio data to a screen projection end corresponding to the projected end for playing.
And if the audio data are of multiple audio track types of the game audio track and the microphone audio track, synthesizing and resampling the game audio track and the microphone audio track, and transmitting the processed audio data to the screen projection end for playing.
Optionally, the intercepting, in the audio writing process of the dropped terminal, audio data belonging to a screen-dropping window process includes:
and monitoring a screen projection window started by the projected end when the projected end establishes screen projection communication connection with the screen projection end.
And acquiring the application program in the screen projection window, and recording a process corresponding to the application program as the screen projection window process.
Optionally, the intercepting, in the audio writing process of the dropped terminal, audio data belonging to a screen-dropping window process further includes:
and monitoring audio write-in data of the thrown end when the thrown end and the throwing end establish throwing communication connection.
And intercepting the audio data when the audio data of the screen projection window process exists in the audio write-in data.
Optionally, the detecting a track type of the audio data includes:
and acquiring the program information of the application program and the current state information of the cast terminal.
And presetting the type of the audio track to be detected according to the program information and/or the state information.
Optionally, if the audio data is a single track type of a game track or a microphone track, the transmitting the audio data to a screen projection end corresponding to the projected end for playing includes:
if the audio data is a single track type of a game track or a microphone track, detecting whether the game track belongs to the same frequency and the same channel number, or detecting whether the microphone track belongs to the same frequency and the same channel number.
And if the game audio track belongs to the same frequency and the same channel number, or the microphone audio track belongs to the same frequency and the same channel number, transmitting the audio data to a screen projection end corresponding to the projected end for playing.
Optionally, if the audio data is a single track type of a game track or a microphone track, the transmitting the audio data to a screen projection end corresponding to the projected end for playing includes:
and if the game audio track does not belong to the same frequency or the same channel number, or the microphone audio track does not belong to the same frequency or the same channel number, synthesizing the game audio track or the microphone audio track according to a preset fixed frequency and a preset sound channel.
And transmitting the processed audio data to a screen projection end corresponding to the projected end for playing.
Optionally, if the audio data is of multiple track types of the game track and the microphone track, synthesizing and resampling the game track and the microphone track, and transferring the processed audio data to the screen projection end for playing, where the method includes:
detecting track types of the game track and the microphone track if the audio data are multiple track types of the game track and the microphone track.
Determining that the game track includes game background sounds and game subject sounds that do not belong to the same frequency or the same number of channels, or that the microphone track includes teammate voices and self voices that do not belong to the same frequency or the same number of channels.
Optionally, if the audio data is of multiple track types of the game track and the microphone track, synthesizing and resampling the game track and the microphone track, and transferring the processed audio data to the screen projection end for playing, further comprising:
and presetting audio processing parameters according to the program information and/or the state information.
Synthesizing and resampling the game background sound, the game main body sound, the teammate voice and the self voice according to the audio processing parameters, and transmitting the processed audio data to the screen projection end for playing.
The invention also provides a screen projection window audio control device, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes the steps of the screen projection window audio control method according to any one of the above items when being executed by the processor.
The invention further provides a computer readable storage medium, wherein a screen projection window audio control program is stored on the computer readable storage medium, and when the screen projection window audio control program is executed by a processor, the steps of the screen projection window audio control method can be realized.
By implementing the screen projection window audio control method, the screen projection window audio control equipment and the computer readable storage medium, the audio data belonging to the screen projection window process is intercepted in the audio writing process of the projected end; detecting a track type of the audio data; if the audio data is of a single audio track type of a game audio track or a microphone audio track, transmitting the audio data to a screen projection end corresponding to the projected end for playing; and if the audio data are of multiple audio track types of the game audio track and the microphone audio track, synthesizing and resampling the game audio track and the microphone audio track, and transmitting the processed audio data to the screen projection end for playing. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
FIG. 3 is a flowchart of a first embodiment of a screen projection window audio control method of the present invention;
FIG. 4 is a flowchart of a second embodiment of a screen projection window audio control method of the present invention;
FIG. 5 is a flowchart of a third embodiment of a screen projection window audio control method of the present invention;
FIG. 6 is a flowchart of a fourth embodiment of a screen projection window audio control method of the present invention;
FIG. 7 is a flowchart of a fifth embodiment of the screen projection window audio control method according to the present invention;
FIG. 8 is a flowchart of a sixth embodiment of a screen projection window audio control method of the present invention;
FIG. 9 is a flowchart of a seventh embodiment of a screen projection window audio control method of the present invention;
fig. 10 is a flowchart of an eighth embodiment of a screen projection window audio control method according to the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
Fig. 3 is a flowchart of a first embodiment of a screen projection window audio control method according to the present invention. A method for audio control of a screen projection window, the method comprising:
and S1, intercepting the audio data belonging to the screen projection window process in the audio writing process of the projected end.
And S2, detecting the type of the audio track of the audio data.
And S3, if the audio data is of a single track type of a game track or a microphone track, transmitting the audio data to a screen projection end corresponding to the projected end for playing.
And S4, if the audio data is of multiple track types of the game track and the microphone track, synthesizing and resampling the game track and the microphone track, and transmitting the processed audio data to the screen projection end for playing.
Optionally, a mobile phone running an android operating system is taken as an example for explanation. Specifically, firstly, the implementation idea of this embodiment is to strip the sound of the screen projecting small window, that is, to output the sound of the screen projecting small window to the currently established screen projecting channel separately, without outputting the sound to the external channel of the current mobile phone.
In this embodiment, after the implementation concept is determined, the specific application of the small screen projection window is detected in real time, that is, a process corresponding to the specific application is identified; the process identification of the specific application is performed in a method (write) of writing audio in audio tracking (AudioTrack) of the system.
In this embodiment, considering that all the sounds to be played by the specific application of screen projection itself are the method (write) of writing audio through the above audio track (AudioTrack), the present embodiment uses the specific application of screen projection as the basis for intercepting the method (write) of writing audio.
In this embodiment, if it is detected that the process of the specific application of the screen projection is a widget process, the audio data transmitted by the process is intercepted. Thereby, the audio data incoming by the above process is not transferred to the subsequent audio composition service (AudioFlinger). It can be understood that if the audio data incoming from the above process is transferred to the subsequent audio synthesis service (AudioFlinger), the audio data incoming from the process will be output to the external of the handset itself, which may cause audio interference.
In this embodiment, the audio data transmitted by the process is transmitted to the established screen projection channel as an audio buffer (buffer), specifically, data transmission may be performed in a socket (socket) manner, so that the audio data transmitted by the process can reach the screen projection end establishing the screen projection connection with the screen projection end.
In the above embodiment, the sound of the small window is intercepted and sent to the screen projection end, and it can be understood that if the small window application only has one audio track (AudioTrack), that is, one audio track (AudioTrack) is a fixed frequency and a fixed channel, at this time, the audio playing can be realized by directly transmitting data to the screen projection computer end. However, considering more specific applications of screen projection, there is not only one audio track, such as game programs related to peaceful elite, but also a game background audio track and a microphone speaking audio track, and the two audio tracks have completely different frequencies and channel numbers. Therefore, the embodiment distinguishes the receiving end of the audio track, that is, distinguishes the audio track to transmit and receive, then performs audio track synthesis and resampling on the received data, and finally transmits the processed data to the screen projection end to play.
It can be seen that, in this embodiment, a process related to audio track tracking (AudioTrack) is skillfully used, so as to distinguish application sources of sound, and then, in a synthesis stage of a mobile phone audio, screen-projected application sound and non-screen-projected application sound are separately synthesized and separately output, so that an audio isolation effect unified with picture isolation in a screen-projected mode is achieved.
The method has the advantages that the audio data belonging to the screen projecting window process is intercepted in the audio writing process of the projected end; detecting a track type of the audio data; if the audio data is of a single audio track type of a game audio track or a microphone audio track, transmitting the audio data to a screen projection end corresponding to the projected end for playing; and if the audio data are of multiple audio track types of the game audio track and the microphone audio track, synthesizing and resampling the game audio track and the microphone audio track, and transmitting the processed audio data to the screen projection end for playing. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
Example two
Fig. 4 is a flowchart of a second embodiment of the screen projection window audio control method according to the present invention, and based on the above embodiments, the intercepting of audio data belonging to a screen projection window process in an audio writing process of a projected end includes:
and S11, monitoring a screen projection window started by the projected end when the projected end establishes screen projection communication connection with the screen projection end.
And S12, acquiring the application program in the screen projection window, and recording a process corresponding to the application program as the screen projection window process.
Optionally, in this embodiment, an application program in the screen projection window is obtained, and when it is determined that the screen projection window has the usage right of the microphone and the speaker at the same time, a process corresponding to the application program is recorded as the screen projection window process.
The method has the advantages that when the screen projection communication connection is established between the projected end and the screen projection end, the screen projection window started by the projected end is monitored; and acquiring the application program in the screen projection window, and recording a process corresponding to the application program as the screen projection window process. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
EXAMPLE III
Fig. 5 is a flowchart of a third embodiment of the screen projection window audio control method according to the present invention, and based on the above embodiments, the intercepting the audio data belonging to the screen projection window process in the audio writing process of the projected end further includes:
and S13, monitoring audio write-in data of the thrown terminal when the thrown terminal and the screen throwing terminal establish screen throwing communication connection.
And S14, intercepting the audio data when the audio data of the screen projection window process exists in the audio writing data.
Optionally, in this embodiment, the audio write data of the dropped terminal includes program audio write of a main window of the dropped terminal itself and/or program audio write of a small window above the main window.
Optionally, in this embodiment, when the widget is not located on the main window, the audio data existing in the audio write data and associated with the screen projection window process is directly disabled.
The method has the advantages that when the screen projection communication connection is established between the projected end and the screen projection end, the audio write-in data of the projected end is monitored; and intercepting the audio data when the audio data of the screen projection window process exists in the audio write-in data. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
Example four
Fig. 6 is a flowchart of a fourth embodiment of the screen projection window audio control method according to the present invention, and based on the above embodiment, the detecting a track type of the audio data includes:
and S21, acquiring the program information of the application program and the current state information of the thrown terminal.
And S22, presetting the type of the audio track to be detected according to the program information and/or the state information.
Optionally, in this embodiment, program information of the application program and current state information of the cast terminal are obtained, where the program information includes program permission information, for example, including both speaker permission and microphone permission, and program configuration information, for example, including both a game voice setting module and a game background sound setting module, that is, it may be determined that the application may output audio data of multiple audio track types according to the program information.
Optionally, in this embodiment, the state information includes an operation state of the main window, that is, whether the main window has a call requirement of a microphone or a speaker at the same time is determined, so as to avoid audio confusion that may occur subsequently.
The embodiment has the beneficial effects that the type of the audio track to be detected is preset according to the program information and/or the state information by acquiring the program information of the application program and the current state information of the thrown terminal. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
EXAMPLE five
Fig. 7 is a flowchart of a fifth embodiment of the screen projection window audio control method according to the present invention, and based on the above embodiment, if the audio data is a single track type of a game track or a microphone track, the passing the audio data to a screen projection end corresponding to the projected end for playing includes:
and S31, if the audio data is a single track type of a game track or a microphone track, detecting whether the game track belongs to the same frequency and the same channel number, or detecting whether the microphone track belongs to the same frequency and the same channel number.
And S32, if the game sound track belongs to the same frequency and the same channel number, or the microphone sound track belongs to the same frequency and the same channel number, transmitting the audio data to a screen projection end corresponding to the projected end for playing.
Optionally, in this embodiment, if it is detected that the main window has a call requirement of a microphone or a speaker at the same time, and the audio data is a game track or a single track type of a microphone track, it is further detected whether the game track belongs to the same frequency and the same number of channels, or whether the microphone track belongs to the same frequency and the same number of channels.
Optionally, in this embodiment, if only a game track exists and the game track belongs to the same frequency and the same number of channels, or only a microphone track exists and the microphone track belongs to the same frequency and the same number of channels, the audio data is transferred to the screen projection end corresponding to the projected end for playing.
The method has the advantages that when the audio data is a single track type of a game track or a microphone track, whether the game track belongs to the same frequency and the same channel number or not is detected, or whether the microphone track belongs to the same frequency and the same channel number or not is detected; and if the game audio track belongs to the same frequency and the same channel number, or the microphone audio track belongs to the same frequency and the same channel number, transmitting the audio data to a screen projection end corresponding to the projected end for playing. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
EXAMPLE six
Fig. 8 is a flowchart of a screen projection window audio control method according to a sixth embodiment of the present invention, where based on the above embodiments, if the audio data is a single track type of a game track or a microphone track, the audio data is delivered to a screen projection end corresponding to the projected end for playing, and the method further includes:
and S33, if the game sound track does not belong to the same frequency or the same channel number, or the microphone sound track does not belong to the same frequency or the same channel number, synthesizing the game sound track or the microphone sound track according to a preset fixed frequency and a preset sound channel.
And S34, transmitting the processed audio data to a screen projection end corresponding to the projected end for playing.
Optionally, in this embodiment, if the game track and the microphone track exist at the same time, and the game track does not belong to the same frequency or the same channel number, and the microphone track does not belong to the same frequency or the same channel number, the game track or the microphone track is synthesized with a preset fixed frequency and a preset channel.
The method has the advantages that when the game audio track does not belong to the same frequency or the same channel number, or the microphone audio track does not belong to the same frequency or the same channel number, the game audio track or the microphone audio track is synthesized according to the preset fixed frequency and the preset channel; and transmitting the processed audio data to a screen projection end corresponding to the projected end for playing. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
EXAMPLE seven
Fig. 9 is a flowchart of a seventh embodiment of the method for controlling audio frequency of a screen projection window according to the present invention, wherein based on the above embodiments, if the audio data is of multiple track types of the game track and the microphone track, the method synthesizes and resamples the game track and the microphone track, and transfers the processed audio data to the screen projection end for playing, including:
s41, if the audio data is a multiple track type of the game track and the microphone track, detecting track types of the game track and the microphone track.
And S42, determining that the game track comprises game background sound and game main body sound which do not belong to the same frequency or the same channel number, or determining that the microphone track comprises team friend voice and self voice which do not belong to the same frequency or the same channel number.
Optionally, in this embodiment, it is determined that the game track includes game background sounds and game subject sounds that do not belong to the same frequency or the same number of channels, or the microphone track includes teammate voices and self voices that do not belong to the same frequency or the same number of channels, within the same time, so that when the audio triggers the time at different times, the receiving and the sending can be performed respectively, and corresponding audio data transmission can be performed.
The present embodiment is advantageous in that, by detecting the track types of the game track and the microphone track when the audio data is a multiple track type of the game track and the microphone track; determining that the game track includes game background sounds and game subject sounds that do not belong to the same frequency or the same number of channels, or that the microphone track includes teammate voices and self voices that do not belong to the same frequency or the same number of channels. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
Example eight
Fig. 10 is a flowchart of an eighth embodiment of the screen projection window audio control method according to the present invention, and based on the above embodiments, if the audio data is of multiple track types of the game track and the microphone track, the method synthesizes and resamples the game track and the microphone track, and transfers the processed audio data to the screen projection end for playing, further includes:
and S43, presetting audio processing parameters according to the program information and/or the state information.
S44, synthesizing and resampling the game background sound, the game main body sound, the teammate sound and the own sound according to the audio processing parameters, and transmitting the processed audio data to the screen projection end for playing.
Optionally, in this embodiment, an audio processing parameter is preset according to the program information and/or the state information, where the audio processing parameter includes a parameter for synthesizing and resampling the game background sound, the game subject sound, the teammate voice, and the self voice, so as to meet multiple screen projection requirements of different screen projection applications on data bandwidth, transmission delay, and the like of the screen projection applications.
The embodiment has the advantages that audio processing parameters are preset through the program information and/or the state information; synthesizing and resampling the game background sound, the game main body sound, the teammate voice and the self voice according to the audio processing parameters, and transmitting the processed audio data to the screen projection end for playing. The audio control scheme of the screen projection window is humanized, so that an audio isolation effect unified with picture isolation can be obtained in a screen projection mode, and the screen projection use experience of a user is enhanced.
Example nine
Based on the foregoing embodiments, the present invention further provides a screen projection window audio control device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the computer program, when executed by the processor, implements the steps of the screen projection window audio control method according to any one of the above.
It should be noted that the device embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the device embodiment, which is not described herein again.
Example ten
Based on the foregoing embodiment, the present invention further provides a computer-readable storage medium, where a screen projection window audio control program is stored on the computer-readable storage medium, and when the screen projection window audio control program is executed by a processor, the steps of the screen projection window audio control method according to any one of the above embodiments are implemented.
It should be noted that the media embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the media embodiment, which is not described herein again.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A method for controlling audio of a projection window, the method comprising:
intercepting audio data belonging to a screen projection window process in an audio writing process of a projected end;
detecting a track type of the audio data;
if the audio data is of a single audio track type of a game audio track or a microphone audio track, transmitting the audio data to a screen projection end corresponding to the projected end for playing;
and if the audio data are of multiple audio track types of the game audio track and the microphone audio track, synthesizing and resampling the game audio track and the microphone audio track, and transmitting the processed audio data to the screen projection end for playing.
2. The method for controlling the audio frequency of the screen projection window according to claim 1, wherein the intercepting the audio data belonging to the process of the screen projection window in the process of writing the audio frequency of the projected end comprises:
monitoring a screen projection window started by the projected end when the projected end establishes screen projection communication connection with the screen projection end;
and acquiring the application program in the screen projection window, and recording a process corresponding to the application program as the screen projection window process.
3. The method for controlling audio frequency of a screen projection window according to claim 2, wherein the audio data belonging to the process of the screen projection window is intercepted in the process of writing audio frequency into the projected end, further comprising:
monitoring audio write-in data of the thrown end when the thrown end and the screen throwing end establish screen throwing communication connection;
and intercepting the audio data when the audio data of the screen projection window process exists in the audio write-in data.
4. The screen-projection window audio control method of claim 3, wherein the detecting a track type of the audio data comprises:
acquiring program information of the application program and current state information of the cast terminal;
and presetting the type of the audio track to be detected according to the program information and/or the state information.
5. The method for controlling audio frequency of a screen projection window according to claim 4, wherein if the audio data is a single track type of a game track or a microphone track, the audio data is transferred to a screen projection terminal corresponding to the projected terminal for playing, comprising:
if the audio data is a single audio track type of a game audio track or a microphone audio track, detecting whether the game audio track belongs to the same frequency and the same channel number, or detecting whether the microphone audio track belongs to the same frequency and the same channel number;
and if the game audio track belongs to the same frequency and the same channel number, or the microphone audio track belongs to the same frequency and the same channel number, transmitting the audio data to a screen projection end corresponding to the projected end for playing.
6. The method for controlling audio frequency of a screen projection window according to claim 5, wherein if the audio data is a single track type of a game track or a microphone track, the audio data is transmitted to a screen projection terminal corresponding to the projected terminal for playing, further comprising:
if the game audio track does not belong to the same frequency or the same channel number, or the microphone audio track does not belong to the same frequency or the same channel number, synthesizing the game audio track or the microphone audio track according to a preset fixed frequency and a preset sound channel;
and transmitting the processed audio data to a screen projection end corresponding to the projected end for playing.
7. The method as claimed in claim 6, wherein if the audio data is of multiple track types of the game track and the microphone track, synthesizing and resampling the game track and the microphone track, and transferring the processed audio data to the screen-projection end for playing, comprises:
detecting track types of the game track and the microphone track if the audio data are multiple track types of the game track and the microphone track;
determining that the game track includes game background sounds and game subject sounds that do not belong to the same frequency or the same number of channels, or that the microphone track includes teammate voices and self voices that do not belong to the same frequency or the same number of channels.
8. The method for controlling audio frequency of a screen projection window according to claim 7, wherein if the audio data is of multiple track types of the game track and the microphone track, the game track and the microphone track are synthesized and resampled, and the processed audio data is transmitted to the screen projection end for playing, further comprising:
presetting audio processing parameters according to the program information and/or the state information;
synthesizing and resampling the game background sound, the game main body sound, the teammate voice and the self voice according to the audio processing parameters, and transmitting the processed audio data to the screen projection end for playing.
9. A screen-projecting window audio control apparatus, characterized in that the apparatus comprises a memory, a processor and a computer program stored on the memory and executable on the processor, which computer program, when executed by the processor, realizes the steps of the screen-projecting window audio control method according to any one of claims 1 to 8.
10. A computer-readable storage medium, having stored thereon a screen projection window audio control program which, when executed by a processor, implements the steps of the screen projection window audio control method of any one of claims 1 to 8.
CN202111263096.7A 2021-10-28 2021-10-28 Screen-throwing window audio control method, equipment and computer readable storage medium Active CN114006971B (en)

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