CN109088997B - Game audio control method, terminal and computer readable storage medium - Google Patents

Game audio control method, terminal and computer readable storage medium Download PDF

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Publication number
CN109088997B
CN109088997B CN201811259992.4A CN201811259992A CN109088997B CN 109088997 B CN109088997 B CN 109088997B CN 201811259992 A CN201811259992 A CN 201811259992A CN 109088997 B CN109088997 B CN 109088997B
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audio
terminal
game
playing
game application
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CN109088997A (en
Inventor
里强
余航
王冲
张笑瑜
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72442User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for playing music files
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • H04M1/72451User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions according to schedules, e.g. using calendar applications

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Telephone Function (AREA)

Abstract

The invention discloses a game audio control method, a terminal and a computer readable storage medium. When a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency; if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio; and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule. The problem of in the correlation technique after the game application switches from the foreground to the backstage, the audio frequency of game application stops, causes user experience to hang down is solved. The invention also discloses a terminal and a computer readable storage medium, by implementing the scheme, after the game application is switched to the background, the audio frequency can be output all the time, so that the continuity of sound experience is brought to the user, and on the other hand, the user can indirectly know the game progress through the game audio frequency.

Description

Game audio control method, terminal and computer readable storage medium
Technical Field
The present invention relates to the field of terminal technologies, and in particular, to a game audio control method, a terminal, and a computer-readable storage medium.
Background
With the development of communication technology, game applications become more and more entertainment ways for users, and after learning, game applications become indispensable for daily recreation. When a user uses other applications in the game process, the game application is switched to the background, and at the moment, the background music of the game stops along with the switching of the game to the background. Particularly, in a situation that a user switches a game to a background and is not in an urgent situation, for example, when the user is in a situation of being glory of a queen player, the user needs to switch to a foreground memorandum to record the appearance of a certain game character in the glory of the queen player or needs to switch to a foreground to search the attribute of the certain game character, and the stop of the background music of the game brings intermittent bad experience to the user.
Disclosure of Invention
The invention aims to solve the technical problem that in the related art, after the game application is switched from a foreground to a background, the audio frequency of the game application is stopped, so that the user experience is low. In order to solve the technical problem, a game audio control method, a terminal and a computer readable storage medium are provided.
In order to solve the above technical problem, the present invention provides a game audio control method, including:
when a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency;
if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio;
and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule.
Optionally, the game audio control method further includes:
and if the terminal does not receive the playing request of the second audio, controlling the terminal to continue playing the first audio at the initial volume.
Optionally, if the terminal receives a play request of the second audio, the step of controlling the terminal to play the first audio of the game application according to a preset rule includes:
acquiring the type of the second audio;
and if the type of the second audio is long-pitch, pausing the playing of the first audio of the game application.
Optionally, after the step of obtaining the type of the second audio, the method further includes:
if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a second volume according to the source of the short-pitch, and playing the first audio at the second volume.
Optionally, after the step of obtaining the type of the second audio, the method further includes:
if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a third volume according to the importance degree of the short-pitch, and playing the first audio with the third volume.
Optionally, the game audio control method further includes:
and if the second audio is stopped, restoring the first audio volume of the game application to be the initial volume for playing.
Optionally, if the terminal does not receive the play request of the second audio, after the step of controlling the terminal to continue playing the first audio at the initial volume, the method further includes:
and if the terminal continues to play the first audio at the initial volume for a preset time, controlling the terminal to stop playing the first audio.
Optionally, when the game application is switched from the foreground to the background, after the step of determining the state of the terminal, the method further includes:
if the state of the terminal is a call state, stopping playing a first audio of the game application, and recording a stop time point of the first audio;
and when the call state is ended, continuously playing the first audio of the game application from the stop time point.
In addition, to achieve the above object, the present invention also provides a terminal, including: a memory, a processor and a game audio control program stored on the memory and executable on the processor, the game audio control program when executed by the processor implementing the steps of the game audio control method of any of the above.
In addition, to achieve the above object, the present invention further provides a readable storage medium, which stores thereon a game audio control processing program, and when the game audio control processing program is executed by a processor, the method includes the steps of any one of the above game audio control methods.
Advantageous effects
The invention provides a game audio control method, a terminal and a computer readable storage medium, wherein the game audio control method is used for judging the state of the terminal when a game application is switched from a foreground to a background, wherein the audio of the game application is a first audio; if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio; and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule. The problem of in the correlation technique after the game application switches from the foreground to the backstage, the audio frequency of game application stops, causes user experience to hang down is solved. The invention also discloses a terminal and a computer readable storage medium, by implementing the scheme, after the game application is switched to the background, the audio frequency can be output all the time, so that the continuity of sound experience is brought to the user, and on the other hand, the user can indirectly know the game progress through the game audio frequency. That is, in the invention, the game audio control method realizes the good experience of the continuation of the game background music in the scene that the user switches the game to the background and the processing is not a very urgent matter.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of an alternative mobile terminal for implementing various embodiments of the present invention;
FIG. 2 is a diagram of a wireless communication system for the mobile terminal shown in FIG. 1;
FIG. 3 is a schematic diagram illustrating a basic flow of a game audio control method according to a first embodiment of the present invention;
FIG. 4 is a schematic diagram illustrating a basic flow of an embodiment of a game audio control method according to a second embodiment of the present invention;
FIG. 5 is a schematic diagram illustrating a basic flow of another embodiment of a game audio control method according to a second embodiment of the present invention;
FIG. 6 is a schematic diagram illustrating a basic flow of a game audio control method according to a third embodiment of the present invention;
FIG. 7 is a schematic diagram illustrating a basic flow of a game audio control method according to a fourth embodiment of the present invention;
fig. 8 is a schematic diagram of a terminal structure according to a fifth embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the rf unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, the rf unit 101 may transmit uplink information to a base station, in addition, the downlink information sent by the base station may be received and then sent to the processor 110 of the mobile terminal for processing, the downlink information sent by the base station to the radio frequency unit 101 may be generated according to the uplink information sent by the radio frequency unit 101, or may be actively pushed to the radio frequency unit 101 after detecting that the information of the mobile terminal is updated, for example, after detecting that the geographical location of the mobile terminal is changed, the base station may send a message notification of the geographical location change to the radio unit 101 of the mobile terminal, and after receiving the message notification, the message notification may be sent to the processor 110 of the mobile terminal for processing, and the processor 110 of the mobile terminal may control the message notification to be displayed on the display panel 1061 of the mobile terminal; typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 may also communicate with a network and other devices through wireless communication, which may specifically include: the server may push a message notification of resource update to the mobile terminal through wireless communication to remind a user of updating the application program if the file resource corresponding to the application program in the server is updated after the mobile terminal finishes downloading the application program. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein. For example, when receiving a message notification of an application program through the rf unit 101, the processor 110 may control the message notification to be displayed in a predetermined area of the display panel 1061, where the predetermined area corresponds to a certain area of the touch panel 1071, and perform a touch operation on the certain area of the touch panel 1071 to control the message notification displayed in the corresponding area on the display panel 1061.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
It should be understood that the flexible terminal with the flexible screen shown in fig. 1 can be bent wholly or partially, and the specific bending structure and bending control manner can adopt any existing structure and control manner, which is not the focus of the discussion of the present invention, and thus will not be described herein again.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. The eNodeB2021 may connect with another eNodeB2022 through a backhaul (e.g., an X2 interface), and after the UE201 connects with the eNodeB2021, the UE 2021 may receive a push message notification sent by the eNodeB2021, and the eNodeB2021 may connect to the EPC203, and the eNodeB2021 may provide the UE201 with access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above-mentioned mobile terminal hardware structure and communication network system, various embodiments of the present invention are proposed.
First embodiment
The method and the device aim to solve the problem that in the related art, after the game application is switched from a foreground to a background, the audio of the game application stops, and therefore user experience is low. In the embodiment, when a game application is switched from a foreground to a background, the state of the terminal is judged, wherein the audio of the game application is a first audio; if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio; and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule. Specifically, as shown in fig. 3, fig. 3 is a schematic basic flow chart of a game audio control method according to a first embodiment of the present invention, where the game audio control method includes:
s301: and when the game application is switched from the foreground to the background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency.
When a user needs to use other applications in the game process, the game application needs to be switched from the foreground to the background, and at the moment, the background music of the game stops along with the switching of the game to the background. Particularly, in a scene that a user switches a game to a background and does not deal with an urgent situation, for example, when the user is in a situation of glory of a queen player, the user needs to switch to a foreground memorandum to record the appearance of a certain game character in the glory of the queen player or switch to the attribute of the certain game character in the foreground hundreds, and the continuity of the audio of the game application brings a good game experience to the user.
The state of the terminal is determined when the game application, including but not limited to a stand-alone game, a network game, etc., is switched from a foreground to a background. The state of the terminal comprises a call state and a non-call state; the non-call state refers to no call activity including, but not limited to, voice calls, video calls, such as placing a call or WeChat, QQ, etc., and/or video calls. The call state comprises ringing, third party incoming call waiting, dialing, connecting, hanging up and the like. It should be noted that the above listed call states are only some common call states, and the present invention is not limited to the above listed call states, and in fact, the call states are all within the scope of the present invention.
Wherein the audio of the game application is defined as a first audio.
S302: and if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio.
And if the state of the terminal is a non-call state, no call activity exists. Further judging whether the terminal receives a playing request of the second audio. The second audio playing request refers to a playing request of a non-game application, including but not limited to music-type application, video-type application, other applications for prompting a user, and the like. For example, when playing music, the terminal will receive a request for playing the second audio from the music player.
S303: and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule.
In this embodiment, if the terminal receives a play request of a second audio, the step of responding to the first audio focus of the game application with a preset rule specifically includes:
obtaining the type of the second audio. The type of the second audio includes a long tone and a short tone.
And if the type of the second audio is long-pitch, pausing the playing of the first audio of the game application.
If the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application and continuously playing the first audio according to the source or the important program of the short-pitch.
In one embodiment, this step may be accomplished by setting an audio focus. Those skilled in the art will appreciate that when the gaming application is turned on, i.e., the gaming application acquires audio focus, the audio of the gaming application may be played. And if the terminal is in a non-call state, receiving a playing request of a second audio, namely, preempting an audio focus by the non-game application. And if the second audio is long-pitch, the audio focus of the game application is in a lost state, the second audio application acquires that the audio focus starts to play the second audio, and when the second audio stops, the game application acquires the audio focus again and continues to play the audio of the game application. If the second audio is short-pitch, the audio focus of the game application is in a 'DUCK state', the volume of the first audio of the game application can be adjusted, and the terminal simultaneously plays the first audio of the game application and the second audio of the non-game application.
For a better understanding of this embodiment, reference is now made to the examples. Suppose that a user switches 'royal glory' of a game application from a foreground to a background, opens a microblog to watch a short video in the microblog, and receives an audio playing request of the microblog short video, wherein the state of the terminal is a non-conversation state. If the audio type of the microblog short video is long, the audio of 'the royal glory' is paused. And when the user watches the short video, namely the second audio stops, the audio of 'the royal glory' is continuously played.
Supposing that the user switches 'Royal of the King' game application from the foreground to the background, the terminal receives the short message and simultaneously receives the audio playing request prompted by the information, the audio type prompted by the information is short sound, the volume of the 'Royal' audio is adjusted according to the source or the importance degree of the audio type prompted by the information, and the information prompting audio is played while the 'Royal of the King' audio is played.
The game audio control method provided by the embodiment is that when a game application is switched from a foreground to a background, the state of the terminal is judged, wherein the audio of the game application is a first audio; if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio; and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule. The problem of in the correlation technique after the game application switches from the foreground to the backstage, the audio frequency of game application stops, causes user experience to hang down is solved. The invention also discloses a terminal and a computer readable storage medium, by implementing the scheme, after the game application is switched to the background, the audio frequency can be output all the time, so that the continuity of sound experience is brought to the user, and on the other hand, the user can indirectly know the game progress through the game audio frequency. That is, in the invention, the game audio control method realizes the good experience of the continuation of the game background music in the scene that the user switches the game to the background and the processing is not a very urgent matter.
Second embodiment
This embodiment is further exemplified by taking a specific game audio control method as an example on the basis of the first embodiment, and the game audio control method includes:
s401, when a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency;
s402, if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio;
s403, if the terminal receives the playing request of the second audio, controlling the terminal to play the first audio according to a preset rule.
The method specifically comprises the following steps:
acquiring the type of the second audio;
and if the type of the second audio is long-pitch, pausing the playing of the first audio of the game application.
It should be noted that steps S401 to S403 in this embodiment are the same as steps S301 to S303 in the first embodiment shown in fig. 3, and are not described again here.
Optionally, in an implementation manner, specifically referring to fig. 4, fig. 4 is a basic flowchart diagram of an implementation manner of a game audio control method according to a second embodiment of the present invention, and after the step of acquiring the type of the second audio, the method further includes:
s404: if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a second volume according to the source of the short-pitch, and playing the first audio at the second volume.
Illustratively, the sources of the short sound include a local and a communication network, for example, the source of the short sound is local and may include, for example, a touch tone, an input method sound effect, and the like; the short tone is originated from a communication network, such as a message alert tone, including but not limited to a system notification, a short message alert tone, a micro message alert tone, and a mailbox alert tone. And correspondingly adjusting the volume of the game application aiming at short sounds of different sources according to the sources of the short sounds. The second volume is not a fixed value, but is different preset values according to different sources of the short sound. For example, when the short tone originates from a local place, adjusting the volume of the first audio of the game application to a second volume, wherein the second volume is a first preset value; and when the short tone is from a communication network, adjusting the volume of the first audio of the game application to a second volume, wherein the second volume is a first preset value. The first preset value is greater than, equal to or less than the second preset value. Simultaneously playing the second audio of the short-tone type and the first audio of the game application.
Optionally, the game audio control method further includes:
s406: and if the second audio is stopped, restoring the first audio volume of the game application to be the initial volume for playing.
And when the second audio is stopped, the first audio volume of the game application is recovered to be the initial volume for playing. The initial volume is the volume of the audio of the game application when the game application is started.
Optionally, in another embodiment, specifically referring to fig. 5, fig. 5 is a basic flowchart of another embodiment of a game audio control method according to a second embodiment of the present invention, and after the step of acquiring the type of the second audio, the method further includes:
s405: if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a third volume according to the importance degree of the short-pitch, and playing the first audio with the third volume.
The importance degree of the short tone can be set by the user, for example, the user can define the type of the short tone as important and general, the important type of the short tone can include, for example, message alert tones, including but not limited to system notification, short message alert tone, WeChat alert tone and mailbox alert tone; the general types of short notes may include, for example, touch tones, input method sound effects, and the like. And adjusting the volume of the first audio of the game application to a third volume according to the importance degree of the short sound, wherein the third volume is not a fixed value, but is different preset values according to different sources of the short sound. If the short sound is of an important type, setting the audio volume of the game application to be a first preset value; and if the short sound is a general type of short sound, setting the audio volume of the game application to be a second preset value, wherein the first preset value is greater than, equal to or less than the second preset value. Simultaneously playing the second audio of the short-tone type and the first audio of the game application. For example, the audio volume of the game application is 50, the important type short-pitch volume is 100, and the general type short-pitch volume is 30. In this way, when the user hears the continuous game audio, the user can hear a general type of short sound such as a key sound, and also can clearly hear an important type of short sound, and the importance of the short sound can be identified by the volume of the short sound.
Optionally, the game audio control method further includes:
s406: and if the second audio is stopped, restoring the first audio volume of the game application to be the initial volume for playing.
And when the second audio is stopped, the first audio volume of the game application is recovered to be the initial volume for playing. The initial volume is the volume of the audio of the game application when the game application is started.
The game audio control method provided in this embodiment is two embodiments in which, when the second audio type is a short tone, the volume of the first audio of the game application is adjusted according to the source and importance of the short tone, and the first audio is played at the same time. Through the implementation of the scheme, the user can hear the short sound such as the key tone or the message prompt tone while hearing the continuous game audio, and further set the audio volume of the game application according to the type or the source of the short sound, so that the game audio and the short sound audio can be played simultaneously.
Third embodiment
This embodiment is to further illustrate the present invention by taking a specific game audio control method as an example based on the first embodiment, specifically referring to fig. 6, where fig. 6 is a basic flow diagram of a game audio control method according to a third embodiment of the present invention, and the game audio control method includes:
s601, when a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency;
s602, if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio;
s603, if the terminal receives the playing request of the second audio, the terminal is controlled to play the first audio according to a preset rule.
It should be noted that steps S601 to S603 in this embodiment are the same as steps S301 to S303 in the first embodiment shown in fig. 3, and are not described again here.
S604, if the terminal does not receive the playing request of the second audio, controlling the terminal to continue playing the first audio at the initial volume.
And if the terminal does not receive the playing request of the second audio, controlling the terminal to continue playing the first audio at the initial volume. The initial volume is the volume of the audio of the game application when the game application is started.
S605, if the terminal continues to play the first audio at the initial volume for a preset time, controlling the terminal to stop playing the first audio.
And if the terminal continues to play the first audio at the initial volume for a preset time, the preset time can be set by a system or a user, and the terminal is controlled to stop playing the first audio. Illustratively, the preset time is 10 minutes, and if the audio of the game application is played for 10 minutes, the audio of the game application is stopped. The user can experience the continuity of the game, and meanwhile, the consumption of network data and the waste of the utilization rate of a terminal CPU (Central processing Unit) caused by long-time playing are avoided.
The game audio control method provided by the embodiment is that aiming at the situation that the terminal does not receive the playing request of the second audio, the terminal is controlled to continue playing the first audio at the initial volume; and if the terminal continues to play the first audio at the initial volume for a preset time, controlling the terminal to stop playing the first audio. By implementing the scheme, when the audio playing of the game application reaches the preset time, the audio playing of the game application is stopped, and the consumption of network data and the waste of the utilization rate of a CPU of the terminal can be reduced.
Fourth embodiment
This embodiment is to further illustrate the present invention by taking a specific game audio control method as an example based on the first embodiment, specifically referring to fig. 7, where fig. 7 is a basic flow diagram of a game audio control method according to a fourth embodiment of the present invention, where the game audio control method includes:
s701, when a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency;
s702, if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio;
s703, if the terminal receives the playing request of the second audio, the terminal is controlled to play the first audio according to a preset rule.
It should be noted that steps S701 to S703 in this embodiment are the same as steps S301 to S303 in the first embodiment shown in fig. 3, and are not repeated herein.
S704, if the state of the terminal is a call state, stopping playing the first audio of the game application, and recording the stop time point of the first audio.
And if the state of the terminal is a call state, the current terminal has call activity. The first audio of the game application is stopped from playing. And acquiring and recording a stop time point of the first audio from a time axis of the first audio.
S705, when the call state is ended, the first audio of the game application is continuously played from the stop time point.
And when the call state is ended, namely the call activity is stopped, continuing playing the first audio of the game application from the stop time point.
For a better understanding of this embodiment, reference is now made to the examples. Suppose that the user is playing the game application "royal glory", and the terminal receives an incoming call, when "royal glory" switches from the foreground to the background, the terminal is in a conversation state, and the audio of "royal glory" stops, and the stop time point is recorded from the "royal glory" audio time axis. When the user stops talking, the audio of the royal is continuously played from the stop time point.
The game audio control method provided by the embodiment is that when a game application is switched from a foreground to a background, the state of the terminal is judged, wherein the audio of the game application is a first audio; if the state of the terminal is a call state, stopping playing a first audio of the game application, and recording a stop time point of the first audio; and when the call state is ended, continuously playing the first audio of the game application from the stop time point. The embodiment provides an implementation manner that when the current terminal switches the game application from the foreground to the background and the terminal is in a call state, the audio of the game application stops, and when the call activity stops, the audio of the game application continues to be played. By implementing the scheme, the game application is switched to the background to receive the call activity, the call activity is ended, the audio of the game application is continuously played, and the user can quickly return to the game from the hearing, so that the game experience satisfaction of the user is improved.
Fifth embodiment
Fig. 8 is a schematic diagram of a terminal structure according to a fifth embodiment of the present invention. As shown in fig. 8, the terminal includes: a processor 801, a memory 802, and a communication bus 803;
the communication bus 803 is used for realizing the communication connection between the processor 801 and the memory 802;
the processor 801 is configured to execute a program of a game audio control method stored in the memory to implement the steps of:
when a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency; if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio; and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule.
Optionally, the processor 801 is configured to execute a program of the game audio control method stored in the memory, and further includes:
and if the terminal does not receive the playing request of the second audio, controlling the terminal to continue playing the first audio at the initial volume.
Optionally, the processor 801 is configured to execute a program of the game audio control method stored in the memory, and if the terminal receives a play request of a second audio, the step of controlling the terminal to play the first audio of the game application according to a preset rule includes:
acquiring the type of the second audio;
and if the type of the second audio is long-pitch, pausing the playing of the first audio of the game application.
Optionally, the processor 801 is configured to execute the program of the game audio control method stored in the memory, and after the step of acquiring the type of the second audio, the method further includes:
if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a second volume according to the source of the short-pitch, and playing the first audio at the second volume.
Optionally, the processor 801 is configured to execute the program of the game audio control method stored in the memory, and after the step of acquiring the type of the second audio, the method further includes:
if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a third volume according to the importance degree of the short-pitch, and playing the first audio with the third volume.
Optionally, the processor 801 is configured to execute a program of a game audio control method stored in the memory, where the game audio control method further includes:
and if the second audio is stopped, restoring the first audio volume of the game application to be the initial volume for playing.
Optionally, the processor 801 is configured to execute the program of the game audio control method stored in the memory, and after the step of controlling the terminal to continue playing the first audio at the initial volume if the terminal does not receive the play request of the second audio, the method further includes:
and if the terminal continues to play the first audio at the initial volume for a preset time, controlling the terminal to stop playing the first audio.
Optionally, the processor 801 is configured to execute the program of the game audio control method stored in the memory, and after the step of determining the state of the terminal when the game application is switched from the foreground to the background, the method further includes:
if the state of the terminal is a call state, stopping playing a first audio of the game application, and recording a stop time point of the first audio;
and when the call state is ended, continuously playing the first audio of the game application from the stop time point.
It is to be noted that, in order to avoid redundant description, all of the examples of the first to fourth embodiments are not fully described in the present embodiment, and it should be clear that all of the examples of the first to fourth embodiments are applicable to the present embodiment.
Embodiments of the present invention provide a computer-readable storage medium storing one or more programs, which may be executed by one or more processors to implement the above-described method for game audio control. The computer-readable storage medium may be a volatile Memory (volatile Memory), such as a Random-Access Memory (RAM); or a non-volatile Memory (non-volatile Memory), such as a Read-Only Memory (ROM), a flash Memory (flash Memory), a Hard Disk (Hard Disk Drive, HDD) or a Solid-State Drive (SSD); or may be a respective device, such as a mobile phone, computer, tablet device, personal digital assistant, etc., that includes one or any combination of the above-mentioned memories.
In the terminal and the computer-readable storage medium provided by this embodiment, the game audio control method is that when a game application is switched from a foreground to a background, the state of the terminal is determined, wherein the audio of the game application is a first audio; if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio; and if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule. The problem of in the correlation technique after the game application switches from the foreground to the backstage, the audio frequency of game application stops, causes user experience to hang down is solved. By the implementation of the scheme, after the game application is switched to the background, the audio can be output all the time, so that the continuity of sound experience is brought to the user, and on the other hand, the user can indirectly know the game progress through the game audio. That is, in the invention, the game audio control method realizes the good experience of the continuation of the game background music in the scene that the user switches the game to the background and the processing is not a very urgent matter.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (7)

1. A game audio control method is applied to a terminal, and is characterized in that the game audio control method comprises the following steps:
when a game application is switched from a foreground to a background, judging the state of the terminal, wherein the audio frequency of the game application is a first audio frequency;
if the state of the terminal is a non-call state, judging whether the terminal receives a playing request of a second audio;
if the terminal receives a playing request of a second audio, controlling the terminal to play the first audio according to a preset rule; wherein,
acquiring the type of the second audio;
if the type of the second audio is long-pitch, pausing playing the first audio of the game application;
if the type of the second audio is short sound, adjusting the volume of the first audio of the game application to a second volume according to the source of the short sound, and playing the first audio at the second volume;
or,
if the type of the second audio is short-pitch, adjusting the volume of the first audio of the game application to a third volume according to the importance degree of the short-pitch, and playing the first audio with the third volume.
2. The game audio control method of claim 1, wherein the method further comprises:
and if the terminal does not receive the playing request of the second audio, controlling the terminal to continue playing the first audio at the initial volume.
3. The game audio control method of claim 1, further comprising:
and if the second audio is stopped, restoring the first audio volume of the game application to be the initial volume for playing.
4. The game audio control method of claim 2, wherein after the step of controlling the terminal to continue playing the first audio at the initial volume if the terminal does not receive the request for playing the second audio, further comprising:
and if the terminal continues to play the first audio at the initial volume for a preset time, controlling the terminal to stop playing the first audio.
5. The game audio control method of claim 1, wherein the step of determining the state of the terminal when the game application switches from foreground to background further comprises, after:
if the state of the terminal is a call state, stopping playing a first audio of the game application, and recording a stop time point of the first audio;
and when the call state is ended, continuously playing the first audio of the game application from the stop time point.
6. A terminal, characterized in that the terminal comprises: a memory, a processor, and a game audio control program stored on the memory and executable on the processor, wherein:
the game audio control program when executed by the processor implementing the steps of the game audio control method of any one of claims 1 to 5.
7. A computer storage medium, characterized in that the computer storage medium has stored thereon a game audio control program which, when executed by a processor, implements the steps of the game audio control method according to any one of claims 1 to 5.
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