CN110955397A - Method for setting frame rate of game terminal, game terminal and storage medium - Google Patents

Method for setting frame rate of game terminal, game terminal and storage medium Download PDF

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Publication number
CN110955397A
CN110955397A CN201911048052.5A CN201911048052A CN110955397A CN 110955397 A CN110955397 A CN 110955397A CN 201911048052 A CN201911048052 A CN 201911048052A CN 110955397 A CN110955397 A CN 110955397A
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China
Prior art keywords
frame rate
game
game terminal
setting
terminal
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CN201911048052.5A
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Chinese (zh)
Inventor
石雅强
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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Priority to CN201911048052.5A priority Critical patent/CN110955397A/en
Publication of CN110955397A publication Critical patent/CN110955397A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress

Abstract

The invention discloses a method for setting a frame rate of a game terminal, the game terminal and a storage medium, wherein the method comprises the steps of acquiring a first frame rate of a foreground running game in a game mode when detecting that the current game terminal is in the game mode; the second frame rate is set to be the first frame rate, the second frame rate is the game terminal display frame rate, the invention further discloses the game terminal and the storage medium, and by implementing the scheme, the problems that the display frame rate of the game terminal cannot be well matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and the game experience of a user is not high are solved.

Description

Method for setting frame rate of game terminal, game terminal and storage medium
Technical Field
The present invention relates to the field of terminal technologies, and in particular, to a method for setting a frame rate of a game terminal, and a storage medium.
Background
With the rapid development of games, more and more game types appear, the frame rate supported by the games is more and more, and when the game terminal runs the games, the game terminal is stuck often because the display frame rate of the game terminal cannot be well matched with the game frame rate, the power consumption of the game terminal is high, and a user has lower game experience.
Disclosure of Invention
The technical problems to be solved by the invention are that the display frame rate of the game terminal cannot be matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and a user has lower game experience.
In order to solve the above technical problem, the present invention provides a method for setting a frame rate of a game terminal, where the method for setting a frame rate of a game terminal includes: when the current game terminal is detected to be in a game mode, acquiring a first frame rate of a foreground running game in the game mode;
and setting a second frame rate as the first frame rate, wherein the second frame rate is the display frame rate of the game terminal.
Optionally, the setting the second frame rate to the first frame rate includes: and directly setting the second frame rate as the first frame rate.
Optionally, the setting the second frame rate to the first frame rate includes:
acquiring the second frame rate;
and when the first frame rate is inconsistent with the second frame rate, switching the second frame rate to the first frame rate.
Optionally, the obtaining the first frame rate of the foreground running game in the game mode includes: detecting the running frame rate of the current game terminal running in the foreground, and acquiring the first frame rate according to the running frame rate.
Optionally, the obtaining the first frame rate of the foreground running game in the game mode includes: detecting attribute information of a game pack currently running in a foreground of the game terminal in a game mode, and acquiring the first frame rate; the attribute information includes the first frame rate.
Optionally, the obtaining the first frame rate of the foreground running game in the game mode includes: and detecting identification information of a game pack currently running in a foreground of the game terminal in a game mode, and acquiring the first frame rate according to a preset corresponding relation between the identification information and the first frame rate.
Optionally, the setting the second frame rate to the first frame rate includes: and when the display screen mode of the game terminal is the cmd mode, modifying the frame rate of the display screen integrated chip according to the first frame rate.
Optionally, the setting the second frame rate to the first frame rate includes: and when the display screen mode of the game terminal is a video mode, setting the second frame rate to the first frame rate according to a preset refreshing frequency.
Further, the invention also provides a game terminal, which comprises a processor, a memory and a communication bus; the communication bus is used for realizing connection communication between the processor and the memory; the processor is used for executing one or more programs stored in the memory so as to realize the steps of the method for setting the frame rate of the game terminal.
Further, the present invention also provides a computer-readable storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the method for setting a frame rate of a game terminal described above.
Advantageous effects
The invention provides a method for setting a frame rate of a game terminal, the game terminal and a storage medium, aiming at the defects that the display frame rate of the existing game terminal cannot be matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and a user has lower game experience, when the current game terminal is detected to be in a game mode, a first frame rate of a foreground running game in the game mode is obtained, and a second frame rate is set as the first frame rate, wherein the second frame rate is the display frame rate of the game terminal. The problems that the display frame rate of the game terminal is not matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and the user experience to the game is not high are solved, the display frame rate of the game terminal is consistent with the game frame rate, the game experience of the user is improved, and the power consumption of the game terminal is reduced.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of an optional mobile terminal for implementing various embodiments of the present invention.
FIG. 2 is a diagram of a wireless communication system for the mobile terminal shown in FIG. 1;
FIG. 3 is a basic flowchart of a method for setting a frame rate of a game terminal according to a first embodiment of the present invention;
FIG. 4 is a detailed flowchart of a method for setting a frame rate of a game terminal according to a second embodiment of the present invention;
FIG. 5 is a detailed flowchart of a method for setting a frame rate of a game terminal according to a third embodiment of the present invention;
FIG. 6 is a detailed flowchart of a method for setting a frame rate of a game terminal according to a fourth embodiment of the present invention;
fig. 7 is a schematic structural diagram of a game terminal according to a fifth embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the game terminal described in the present invention includes various terminals that can implement a game, and may include mobile terminals such as a mobile phone, a tablet computer, a notebook computer, a palm top computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and fixed terminals such as a digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex-Long Term Evolution), and TDD-LTE (Time Division duplex-Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and charging functions Entity) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
First embodiment
In order to solve the problems that a game terminal is jammed, the power consumption of the terminal is high, and a user has low game experience, the invention provides a method for setting a frame rate of the game terminal.
Fig. 3 is a basic flowchart of a method for setting a frame rate of a game terminal according to this embodiment, where the method for setting a frame rate of a game terminal includes:
s301, when the current game terminal is detected to be in the game mode, a first frame rate of a foreground running game in the game mode is obtained.
In this embodiment, detecting that the current game terminal is in the game mode may be detecting that at least one game application is started on the current terminal, and/or detecting that a user opens the game mode in the game terminal setting field.
The obtaining of the first frame rate of the foreground running game in the game mode may be detecting a frame rate of the current game terminal foreground running game, and then obtaining the first frame rate according to the running frame rate. The first frame rate of foreground running games in the game mode can be obtained by detecting the attribute information of game packages of the current game terminal in the foreground running games in the game mode; wherein the attribute information includes a first frame rate. The first frame rate of the foreground running game in the game mode can be obtained by detecting the identification information of the game pack of the current game terminal in the foreground running in the game mode, and obtaining the first frame rate according to the preset corresponding relation between the identification information and the first frame rate. The identification information includes the detected name of the game application or the category of the game application, wherein the identification information is not limited to the name of the game application or the category of the game application, the preset corresponding relationship is a frame rate of a plurality of collected game applications, and a mapping relationship between the frame rate of the plurality of game applications and the packet names of the plurality of game applications is stored. And acquiring the first frame rate according to the frame rate with the corresponding relation between the identification information and the identification information stored in the calling and storing unit.
And S302, setting the second frame rate as the first frame rate.
In this embodiment, the second frame rate is a game terminal display frame rate, wherein the game terminal display frame rate may be set by a user selection or a system default. The setting of the second frame rate to the first frame rate may be directly setting the second frame rate to the first frame rate. The first frame rate can be displayed on a display screen of the game terminal, and the user sets the second frame rate to the first frame rate as required. Setting the second frame rate to the first frame rate may further include: and acquiring a second frame rate, and switching the second frame rate to the first frame rate when the first frame rate is inconsistent with the second frame rate. When the mode of the display screen of the game terminal is a cmd mode (command mode), modifying the frame rate of the display screen integrated chip according to the first frame rate. And modifying the second frame rate inside the integrated chip of the display screen according to the first frame rate by writing a register in the integrated chip of the display screen. When the display screen of the game terminal is in a video mode, the second frame rate is set to the first frame rate according to a preset refresh frequency.
In the method for setting the frame rate of the game terminal provided in this embodiment, when it is detected that the current game terminal is in the game mode, a first frame rate of a foreground running game in the game mode is obtained, and a second frame rate is set as the first frame rate, where the second frame rate is a display frame rate of the game terminal. The problems that the display frame rate of the game terminal is not matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and the user experience to the game is not high are solved, the display frame rate of the game terminal is consistent with the game frame rate, the game experience of the user is improved, and the overall power consumption of the game terminal is reduced.
Second embodiment
The method for setting the frame rate of the game terminal can realize the consistency of the display frame rate of the game terminal and the game frame rate, improve the game experience of a user and reduce the power consumption of the game terminal. For ease of understanding, the method for setting the frame rate of the game terminal according to the present invention will be described below with reference to an application scenario.
Fig. 4 is a detailed flowchart of a method for setting a frame rate of a game terminal according to a second embodiment of the present invention, where the method for setting a frame rate of a game terminal includes:
s401, whether the current game terminal is in a game mode is detected.
In this embodiment, the game mode may be that two game applications are started for the current game terminal, and when it is detected that the current game terminal is in the game mode, S402 is executed, otherwise S404 is executed.
S402, detecting the running frame rate of the game running in the current game terminal foreground, and acquiring a first frame rate according to the running frame rate.
And S403, directly setting the second frame rate as the first frame rate.
In this embodiment, the second frame rate is a game terminal display frame rate, wherein the game terminal display frame rate may be set by a user selection or a system default. In this embodiment, the display screen of the game terminal is in a video mode, and the second frame rate is directly set to the first frame rate according to a preset refresh rate. Wherein the preset refresh frequency can be realized by writing a register.
And S404, ending.
In the method for setting the frame rate of the game terminal provided by this embodiment, whether the current terminal is in the game mode is detected, when the current terminal is in the game mode, the frame rate of the game running in the foreground of the current game terminal is detected, then the first frame rate is obtained according to the running frame rate, the display screen of the terminal is in the video mode, and the second frame rate is directly set to the first frame rate according to the preset refresh frequency. The preset refreshing frequency can be realized by writing a register, the problem that the display frame rate of the game terminal is not matched with the game frame rate is avoided, the game terminal is blocked, the power consumption of the terminal is high, and the user has low game experience is solved.
Third embodiment
The method for setting the frame rate of the game terminal can realize the consistency of the display frame rate of the game terminal and the game frame rate, improve the game experience of a user and reduce the power consumption of the game terminal. For ease of understanding, the method for setting the frame rate of the game terminal according to the present invention will be described below with reference to an application scenario.
Fig. 5 is a detailed flowchart of a method for setting a frame rate of a game terminal according to a third embodiment of the present invention, where the method for setting a frame rate of a game terminal includes:
s501, whether the current game terminal is in a game mode is detected.
In this embodiment, the game mode may be that a game application is started for the current terminal, and when it is detected that the current game terminal is in the game mode, S502 is executed, otherwise S506 is executed.
S502, detecting identification information of a game pack which is operated by a current game terminal in a foreground in a game mode, and acquiring a first frame rate according to a preset corresponding relation between the identification information and the first frame rate.
The identification information in this implementation is the category of the game package, the identification information of the game package in which the current game terminal is in foreground operation in the game mode is detected, and the first frame rate is obtained according to the preset corresponding relationship between the identification information and the first frame rate. The first frame rate is obtained according to the frame rate in which the corresponding relation between the identification information and the identification information is stored.
And S503, acquiring a second frame rate.
In this embodiment, the second frame rate is a game terminal display frame rate, wherein the game terminal display frame rate is a frame rate set by a default of the system.
S504, whether the second frame rate is consistent with the first frame rate is judged.
In this embodiment, when the second frame rate is not consistent with the first frame rate, S505 is executed, otherwise, S506 is executed.
And S505, setting the second frame rate as the first frame rate.
In this embodiment, the display screen of the game terminal is in a cmd mode, and the second frame rate is modified to the first frame rate by writing a register in the integrated chip of the display screen, so that the second frame rate is set to the first frame rate.
And S506, ending.
In the method for setting the frame rate of the game terminal provided in this embodiment, whether the current game terminal is in the game mode is detected, when the current game terminal is in the game mode, the identification information of the game package in which the current terminal is in the foreground operating in the game mode is detected, the first frame rate is obtained according to the preset corresponding relationship between the identification information and the first frame rate, the second frame rate is then obtained, whether the second frame rate is consistent with the first frame rate is determined, when the second frame rate is not consistent with the first frame rate, the display screen of the game terminal is in the cmd mode, and the second frame rate is modified into the first frame rate by writing a register in an integrated chip of the display screen, so that the second frame rate is set to the first frame rate. The problems that the display frame rate of the game terminal is not matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and the user experience to the game is not high are solved, the display frame rate of the game terminal is consistent with the game frame rate, the condition of a black screen cannot occur, the game experience of the user is improved, and the power consumption of the game terminal is reduced.
Fourth embodiment
The method for setting the frame rate of the game terminal can realize the consistency of the display frame rate of the game terminal and the game frame rate, improve the game experience of a user and reduce the power consumption of the game terminal. For ease of understanding, the method for setting the frame rate of the game terminal according to the present invention will be described below with reference to an application scenario.
Fig. 6 is a detailed flowchart of a method for setting a frame rate of a game terminal according to a fourth embodiment of the present invention, where the method for setting a frame rate of a game terminal includes:
s601, detecting whether the current game terminal is in a game mode.
In this embodiment, the display mode of the game terminal is cmd mode, and when it is detected that the current game terminal is in the game mode, S602 is executed, otherwise S606 is executed.
S602, detecting the attribute information of a game pack of which the current game terminal is in foreground operation in the game mode, and acquiring a first frame rate according to the attribute information.
In the present embodiment, the attribute information of the game package includes the first frame rate.
And S603, acquiring a second frame rate.
In this embodiment, the second frame rate is a game terminal display frame rate, wherein the game terminal display frame rate is a frame rate set by a default of the system.
S604, judging whether the second frame rate is consistent with the first frame rate.
In this embodiment, when the second frame rate is not consistent with the first frame rate, S605 is executed, otherwise, S606 is executed.
And S605, setting the second frame rate as the first frame rate.
In this embodiment, the display screen of the game terminal is in a cmd mode, and the second frame rate is modified to the first frame rate by writing a register in the integrated chip of the display screen, so that the second frame rate is set to the first frame rate.
And S606, ending.
In the method for setting the frame rate of the game terminal provided by this embodiment, whether the current terminal is in the game mode is detected, and when the current terminal is in the game mode, the attribute information of the game package in which the current game terminal is in the foreground operating in the game mode is detected, and the first frame rate is obtained according to the attribute information. And then acquiring a second frame rate, judging whether the second frame rate is consistent with the first frame rate, when the second frame rate is inconsistent with the first frame rate, the display screen of the game terminal is in a cmd mode, and modifying the second frame rate into the first frame rate in a mode of writing a register in an integrated chip of the display screen so as to set the second frame rate as the first frame rate. The problems that the display frame rate of the game terminal is not matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and the user experience to the game is not high are solved, the display frame rate of the game terminal is consistent with the game frame rate, the condition of a black screen cannot occur, the game experience of the user is improved, and the power consumption of the game terminal is reduced.
EXAMPLE five
The present embodiment further provides a game terminal, as shown in fig. 7, which includes a processor 701, a memory 702, and a communication bus 703, wherein:
the communication bus 703 is used for realizing connection communication between the processor 701 and the memory 702;
the processor 701 is configured to execute one or more programs stored in the memory 702 to implement the steps of the method for setting the frame rate of the game terminal according to any one of the first to fourth embodiments.
The present embodiment also provides a computer-readable storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the method for setting the frame rate of a game terminal according to any one of the first to fourth embodiments.
In this embodiment, when it is detected that the current game terminal is in the game mode, a first frame rate of a foreground running game in the game mode is obtained, and a second frame rate is set as the first frame rate, where the second frame rate is a game terminal display frame rate. The problems that the display frame rate of the game terminal is not matched with the game frame rate, the game terminal is jammed, the power consumption of the terminal is high, and the user experience to the game is not high are solved, the display frame rate of the game terminal is consistent with the game frame rate, the game experience of the user is improved, and the overall power consumption of the game terminal is reduced.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A method for setting a frame rate of a game terminal is characterized by comprising the following steps:
when the current game terminal is detected to be in a game mode, acquiring a first frame rate of a foreground running game in the game mode;
and setting a second frame rate as the first frame rate, wherein the second frame rate is the display frame rate of the game terminal.
2. The method for setting a frame rate of a game terminal according to claim 1, wherein said setting the second frame rate to the first frame rate comprises:
and directly setting the second frame rate as the first frame rate.
3. The method for setting a frame rate of a game terminal according to claim 1, wherein said setting the second frame rate to the first frame rate comprises:
acquiring the second frame rate;
and when the first frame rate is inconsistent with the second frame rate, switching the second frame rate to the first frame rate.
4. A method for setting frame rate of game terminal according to any one of claims 1 to 3, wherein said obtaining a first frame rate of foreground running game in said game mode comprises:
detecting the running frame rate of the current game terminal running in the foreground, and acquiring the first frame rate according to the running frame rate.
5. A method for setting frame rate of game terminal according to any one of claims 1 to 3, wherein said obtaining a first frame rate of foreground running game in said game mode comprises:
detecting attribute information of a game pack currently running in a foreground of the game terminal in a game mode, and acquiring the first frame rate; the attribute information includes the first frame rate.
6. A method for setting frame rate of game terminal according to any one of claims 1 to 3, wherein said obtaining a first frame rate of foreground running game in said game mode comprises:
and detecting identification information of a game pack currently running in a foreground of the game terminal in a game mode, and acquiring the first frame rate according to a preset corresponding relation between the identification information and the first frame rate.
7. The method for setting a frame rate of a game terminal according to claim 1, wherein said setting the second frame rate to the first frame rate comprises:
and when the display screen mode of the game terminal is the cmd mode, modifying the frame rate of the display screen integrated chip according to the first frame rate.
8. The method for setting a frame rate of a game terminal according to claim 1, wherein said setting the second frame rate to the first frame rate comprises:
and when the display screen mode of the game terminal is a video mode, setting the second frame rate to the first frame rate according to a preset refreshing frequency.
9. A gaming terminal, comprising a processor, a memory, and a communication bus;
the communication bus is used for realizing connection communication between the processor and the memory;
the processor is used for executing one or more programs stored in the memory to realize the steps of the method for setting the frame rate of the game terminal according to any one of claims 1 to 8.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium stores one or more programs which are executable by one or more processors to implement the steps of the method for setting a frame rate of a game terminal according to any one of claims 1 to 8.
CN201911048052.5A 2019-10-30 2019-10-30 Method for setting frame rate of game terminal, game terminal and storage medium Pending CN110955397A (en)

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