CN112494932A - Game frame supplementing method and device, terminal and computer readable storage medium - Google Patents

Game frame supplementing method and device, terminal and computer readable storage medium Download PDF

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Publication number
CN112494932A
CN112494932A CN202011358058.5A CN202011358058A CN112494932A CN 112494932 A CN112494932 A CN 112494932A CN 202011358058 A CN202011358058 A CN 202011358058A CN 112494932 A CN112494932 A CN 112494932A
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game
frame
picture
frame picture
request data
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Chinese (zh)
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王力
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention provides a game frame supplementing method, a game frame supplementing device, a terminal and a computer readable storage medium, aiming at the problems that when the existing terminal runs a game, due to unstable network environment or poor terminal performance, a frame is not timely applied to the game, a game frame picture cannot be timely drawn on a screen, the game picture becomes unsmooth, and the game is stuck, and the first frame picture in a cache queue is obtained when the game is in a foreground running state and is stuck; updating the first frame picture according to a preset strategy to obtain a second frame picture; the frame supplementing processing is carried out when the game is dynamically judged to be stuck, the condition of the game stuck is improved, and the game experience of a user is improved.

Description

Game frame supplementing method and device, terminal and computer readable storage medium
Technical Field
The present invention relates to the field of communications technologies, and in particular, to a method, an apparatus, a terminal, and a computer-readable storage medium for frame supplementing in a game.
Background
With the popularization of terminals, games go deep into people's lives at an astonishing speed, and users are required to play games as few as possible during playing with the terminals, and especially, a MOBA (Multiplayer Online Battle Arena) game often determines victory or defeat in a moment. However, when the terminal runs a game, due to unstable network environment or poor terminal performance, the frame of the game application is not timely drawn, the game frame picture cannot be timely drawn on the screen, the game picture becomes unsmooth, and the problem of game pause is caused.
Disclosure of Invention
The technical problems to be solved by the invention are that when a terminal runs a game, a network environment is unstable or the performance of the terminal is poor, so that the frame is not timely displayed in the game application, a game frame picture cannot be timely displayed on a screen, and the game picture can become unsmooth, so that the problem of game blocking is solved.
In order to solve the technical problem, the invention provides a game frame supplementing method, which comprises the following steps: when a game is in a foreground running state and a pause occurs, acquiring a first frame of picture in a cache queue; updating the first frame picture according to a preset strategy to obtain a second frame picture; and drawing and rendering are carried out according to the second frame picture.
Optionally, the game in the foreground running state and occurring stuck comprises: when the game is in a foreground running state, receiving the second request data; and when the corresponding frame picture cannot be generated according to the second request data, judging that the game is stuck.
Optionally, when the game is in a foreground running state and a pause occurs, before acquiring the first frame of picture in the buffer queue, the method includes: receiving first request data, and generating the first frame picture according to the first request data; and drawing and rendering are carried out according to the first frame picture, and the first frame picture is added to the buffer queue.
Optionally, when the game is in a foreground running state and a pause occurs, before acquiring the first frame of picture in the buffer queue, the method includes: detecting whether the current interface is a game operation picture or not; and when the current interface is a game operation screen, detecting whether the game is stuck.
Optionally, the updating the first frame picture according to a preset policy to obtain a second frame picture includes: and acquiring third request data, and updating the first frame picture according to the third request data to obtain the second frame picture.
Optionally, the updating the first frame picture according to a preset policy to obtain a second frame picture includes: and updating the first frame picture according to the second request data to obtain the second frame picture.
Optionally, after performing rendering according to the second frame picture: and buffering the second frame picture into the buffer queue as a new first frame picture.
Further, the present invention also provides a game frame supplementing device, including: the acquisition module is used for acquiring a first frame of picture in the cache queue when detecting that the game is in a foreground running state and a pause occurs; the updating module is used for updating the first frame picture according to a preset strategy according to the request data to obtain a second frame picture; and the output module is used for drawing, rendering and outputting according to the second frame picture.
Furthermore, the invention also provides a terminal, which comprises a processor, a memory and a communication bus; the communication bus is used for realizing connection communication between the processor and the memory; the processor is configured to execute one or more programs stored in the memory to implement the steps of the game frame interpolation method as described above.
Further, the present invention also provides a computer readable storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the game frame complementing method as described above.
Advantageous effects
The invention provides a game frame supplementing method, a game frame supplementing device, a terminal and a computer readable storage medium, aiming at the problems that when the existing terminal runs a game, due to unstable network environment or poor terminal performance, a frame is not timely applied to the game, a game frame picture cannot be timely drawn on a screen, the game picture becomes unsmooth, and the game is stuck, and the first frame picture in a cache queue is obtained when the game is in a foreground running state and is stuck; updating the first frame picture according to a preset strategy to obtain a second frame picture; the frame supplementing processing is carried out when the game is dynamically judged to be stuck, the condition of the game stuck is improved, and the game experience of a user is improved.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of an optional mobile terminal for implementing various embodiments of the present invention.
FIG. 2 is a diagram of a wireless communication system for the mobile terminal shown in FIG. 1;
FIG. 3 is a basic flowchart of a method for supplementing frames in a game according to a first embodiment of the present invention;
FIG. 4 is a detailed flowchart of a method for supplementing frame in a game according to a second embodiment of the present invention;
FIG. 5 is a schematic structural diagram of a frame interpolation device for a game according to a third embodiment of the present invention;
fig. 6 is a schematic structural diagram of a terminal according to a third embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
First embodiment
Fig. 3 is a basic flowchart of a game frame supplementing method provided in this embodiment, where the game frame supplementing method includes:
s301, when the game is in a foreground running state and a pause occurs, acquiring a first frame of picture in a buffer queue.
In some embodiments, when an application is in a foreground running state, whether the application belongs to a game is judged, if the current foreground running application belongs to the game, the current foreground running application is monitored, and whether the current foreground running application is stuck is judged; for example, when the terminal installs an application, the installed application is classified, and it is determined whether the application running in the foreground is a game application.
In some embodiments, the game is in a foreground run state and the occurrence of a stuck comprises: when the game is in a foreground running state, receiving the second request data; and when the corresponding frame picture cannot be generated according to the second request data, judging that the game is stuck. It should be understood that, in the running process of the game, when the request data sent by the game fails to generate a corresponding frame picture due to an abnormal network environment or a tight performance of the mobile phone, the request data is used as the second request data, and when the second request data sent by the game is abnormal or the second request data sent by the game is empty, the game fails to generate a corresponding frame picture according to the second request data, so that the game is not immediately framed, and a new picture is not successfully generated, the game is determined to be stuck.
In some embodiments, when the game is in a foreground running state and a pause occurs, acquiring the first frame of picture in the buffer queue includes: receiving first request data, and generating the first frame picture according to the first request data; and drawing and rendering are carried out according to the first frame picture, and the first frame picture is added to the buffer queue. It should be understood that request data is continuously sent when the game is in normal operation, frame pictures are generated according to the request data, and the generated frame pictures are stored in the buffer queue, wherein the latest request data sent when the game is in normal operation is used as the first request data, and the frame pictures generated according to the first request data are used as the first frame pictures.
In some embodiments, when the game is in a foreground running state and a pause occurs, acquiring the first frame of picture in the buffer queue includes: detecting whether the current interface is a game operation picture or not; when the current interface is a game operation screen, detecting whether the game is stuck; it should be understood that the game is also divided into a plurality of interfaces, such as a start screen, a wait screen, a game operation screen, and the like, wherein the start screen, the wait screen, and the like do not require user operations and do not affect the user experience even if a jam occurs, and therefore, it is possible to detect whether a jam has occurred in the game only in the screen operated by the user, such as the game operation screen.
S302, updating the first frame image according to a preset strategy to obtain a second frame image.
When the game is jammed and a new frame picture of the game is not successfully generated, when a next Vsync-sf signal (a synchronous signal sent out after a terminal screen scans a frame from a buffer queue to the screen and starts scanning the next frame, namely before the new frame picture) comes, frame supplementing is carried out according to a preset strategy.
In some embodiments, the updating the first frame picture according to a preset policy to obtain a second frame picture includes: acquiring third request data, and updating the first frame picture according to the third request data to obtain a second frame picture; it should be understood that, when a game is paused, that is, when the picture production according to the second request data fails, the terminal dynamically updates the first frame picture in the buffer queue by acquiring new request data of the game as third request data, and then obtains the second frame picture for display.
In some embodiments, the updating the first frame picture according to a preset policy to obtain a second frame picture includes: and updating the first frame picture according to the second request data to obtain the second frame picture. It should be understood that, when a game is paused, that is, when the frame picture generation according to the second request data fails, the terminal may directly update the first frame picture in the buffer queue with the second request data, and further obtain a second frame picture for display; in some examples, the terminal may further determine whether the second request data is available for updating the first frame picture, and if so, update the first frame picture in the buffer queue with the second request data, thereby obtaining a second frame picture for display; if not, the terminal acquires new request data as third request data to dynamically update the first frame picture in the cache queue, and further obtains a second frame picture for display.
And S303, drawing and rendering according to the second frame picture.
In some embodiments, rendering is performed according to the second frame picture, and the second frame picture is output to a screen for displaying, so that a frame supplementing effect is achieved.
In some embodiments, the second frame picture is buffered to the buffer queue as a new first frame picture; it should be appreciated that in some examples, the previous first frame picture may be maintained without adding a second frame picture to the buffer queue until the first frame picture is updated after the request data is sent to generate the frame picture when the game is running normally.
In the game frame supplementing method provided by the embodiment, when a game is in a foreground running state and a pause occurs, a first frame picture in a cache queue is acquired; updating the first frame picture according to a preset strategy to obtain a second frame picture; the frame supplementing processing is carried out when the game is dynamically judged to be stuck, the condition of the game stuck is improved, and the game experience of a user is improved.
Second embodiment
Fig. 4 is a detailed flowchart of a game frame supplementing method according to a second embodiment of the present invention, where the game frame supplementing method includes:
s401, judging whether the current foreground running application is a game;
in some embodiments, the game frame supplementing method first determines whether the foreground running application is a game application, and monitors the current foreground running application if the foreground running application belongs to a game, if so, goes to S402, and if not, ends the process; for example, when the terminal installs an application, the installed application is classified, and it is determined whether the application running in the foreground is a game application; in some examples, it is further required to determine that the Layer of the game is the real operation screen of the game, which may classify the game applications when the game is installed, record and store the operation Layer of the game in the database, and perform step S402 when the operation screen of the game is used.
S402, when the game is paused, the first frame of picture in the buffer queue is obtained.
In some examples, during the game running process, that is, during the operation process of the user, when the frame on the game is not timely due to abnormal network environment or the tight performance of the mobile phone caused by the shortage of CPU resources, the hitching scene can be judged through the producer and consumer models. It should be understood that request data is continuously sent during normal operation of the game, frame pictures are generated according to the request data, and the generated frame pictures are stored in the buffer queue, wherein the latest request data sent during normal operation of the game is used as the first request data, and the frame pictures generated according to the first request data are used as the first frame pictures. In the running process of the game, when the request data sent by the game cannot generate a corresponding frame picture because of abnormal network environment or tense performance of the mobile phone, the request data is used as second request data; the second request data is abnormal, or the second request data sent by the game is null, so that the game cannot generate a corresponding frame picture according to the second request data, the game is not provided with a frame in time, a new picture is not generated successfully, and the game is determined to be stuck.
And S403, acquiring third request data to update the first frame image to obtain a second frame image.
In some examples, if the game is severely jammed, that is, a new frame image of the game is not successfully generated, when a next Vsync-sf signal comes, a frame complementing operation is started, specifically, third request data is obtained, and the first frame image is updated according to the third request data to obtain the second frame image; it should be understood that when a game is paused, that is, when the picture production according to the second request data fails, the terminal acquires new request data of the game as third request data to dynamically update the first frame picture in the buffer queue, and further obtains a second frame picture for display; for example, the Android system generates a frame picture according to the request data of the game, stores the frame picture in a 3Buffer mechanism, sends the frame picture to Surface' flicker, hands the frame picture to a screen for display, searches the latest frame picture of the game in a 3Buffer queue for storage when the game is stuck, and then acquires new request data of the game to dynamically update the frame picture.
And S404, drawing and rendering are carried out according to the second frame picture.
In some embodiments, rendering is performed according to the second frame picture, and the second frame picture is output to a screen for displaying, so that a frame supplementing effect is achieved; because continuous frame pictures are rendered and displayed all the time, the pause of the game is reduced as much as possible during running, and the influence of the game pause on the game experience of the user is reduced.
In the method for frame interpolation in a game provided by this embodiment, whether a current foreground running application is a game is judged, if yes, when a game is paused, a first frame of picture in a cache queue is obtained, third request data is obtained, the first frame of picture is updated to obtain a second frame of picture, and drawing and rendering are performed according to the second frame of picture. The problem that due to the fact that a network environment is unstable or the performance of a terminal is poor, a game application cannot be framed in time, a game frame picture cannot be drawn on a screen in time, the game picture can become unsmooth, and game blocking is caused is solved.
Third embodiment
The present embodiment further provides a frame interpolation device for a game, as shown in fig. 5, the frame interpolation device for a game includes:
the acquisition module is used for acquiring a first frame of picture in the cache queue when detecting that the game is in a foreground running state and a pause occurs;
the updating module is used for updating the first frame picture according to a preset strategy according to the request data to obtain a second frame picture;
and the output module is used for drawing, rendering and outputting according to the second frame picture.
The present embodiment further provides a terminal, as shown in fig. 6, which includes a processor 601, a memory 602, and a communication bus 603, where:
the communication bus 603 is used for realizing connection communication between the processor 601 and the memory 602;
the processor 601 is configured to execute one or more programs stored in the memory 602 to implement the steps of the game frame interpolation method in the first embodiment and the second embodiment.
The present embodiment also provides a computer-readable storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the game frame interpolation method as in the first and second embodiments.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A game frame supplementing method is characterized by comprising the following steps:
when a game is in a foreground running state and a pause occurs, acquiring a first frame of picture in a cache queue;
updating the first frame picture according to a preset strategy to obtain a second frame picture;
and drawing and rendering are carried out according to the second frame picture.
2. The method of claim 1, wherein the game is in a foreground running state and the occurrence of a stuck comprises:
when the game is in a foreground running state, receiving the second request data;
and when the corresponding frame picture cannot be generated according to the second request data, judging that the game is stuck.
3. The method for supplementing game frames according to claim 1, wherein said obtaining the first frame in the buffer queue before the game is in foreground running state and the game is in pause comprises:
receiving first request data, and generating the first frame picture according to the first request data;
and drawing and rendering are carried out according to the first frame picture, and the first frame picture is added to the buffer queue.
4. The method for supplementing game frames according to claim 1, wherein said obtaining the first frame in the buffer queue before the game is in foreground running state and the game is in pause comprises:
detecting whether the current interface is a game operation picture or not;
and when the current interface is a game operation screen, detecting whether the game is stuck.
5. The method for supplementing game frames according to any of claims 1-4, wherein said updating said first frame to obtain a second frame according to a predetermined policy comprises:
and acquiring third request data, and updating the first frame picture according to the third request data to obtain the second frame picture.
6. The method of claim 2, wherein the updating the first frame to obtain a second frame according to a predetermined policy comprises:
and updating the first frame picture according to the second request data to obtain the second frame picture.
7. The method for supplementing frame in game according to claim 5, wherein said rendering according to said second frame picture is followed by:
and buffering the second frame picture into the buffer queue as a new first frame picture.
8. A game frame complementing device, comprising:
the acquisition module is used for acquiring a first frame of picture in the cache queue when detecting that the game is in a foreground running state and a pause occurs;
the updating module is used for updating the first frame picture according to a preset strategy according to the request data to obtain a second frame picture;
and the output module is used for drawing, rendering and outputting according to the second frame picture.
9. A terminal, characterized in that the terminal comprises a processor, a memory and a communication bus;
the communication bus is used for realizing connection communication between the processor and the memory;
the processor is configured to execute one or more programs stored in the memory to implement the steps of the game frame supplementing method according to any one of claims 1 to 7.
10. A computer readable storage medium, storing one or more programs, the one or more programs being executable by one or more processors to perform the steps of a game frame interpolation method according to any one of claims 1 to 7.
CN202011358058.5A 2020-11-27 2020-11-27 Game frame supplementing method and device, terminal and computer readable storage medium Pending CN112494932A (en)

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