CN113952710A - Control method and device for screen-casting game, electronic equipment and storage medium - Google Patents

Control method and device for screen-casting game, electronic equipment and storage medium Download PDF

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Publication number
CN113952710A
CN113952710A CN202111209432.XA CN202111209432A CN113952710A CN 113952710 A CN113952710 A CN 113952710A CN 202111209432 A CN202111209432 A CN 202111209432A CN 113952710 A CN113952710 A CN 113952710A
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China
Prior art keywords
game
response
control
screen
preset
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Pending
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CN202111209432.XA
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Chinese (zh)
Inventor
万思恒
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111209432.XA priority Critical patent/CN113952710A/en
Publication of CN113952710A publication Critical patent/CN113952710A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application provides a control method and device of a screen-casting game, electronic equipment and a storage medium, and relates to the technical field of games. The method can respond to a preset screen projecting instruction when the terminal equipment is connected with the screen projecting equipment, display a game picture in the screen projecting equipment, and divide and display response partitions with the same number as game controls on a graphical user interface, wherein each response partition is configured to respond to and trigger one game control; and responding to the triggering operation acting on the response partition, and displaying a game picture for controlling the virtual object to execute the preset game behavior corresponding to the game control triggered by the response partition in the screen throwing equipment, so that the response partition corresponding to each game control can be effectively expanded, a player does not need to stare at the terminal equipment at any time in the game process, the accuracy of controlling the game control in the blind operation process of the player can be ensured, and the interaction efficiency of the player can be improved.

Description

Control method and device for screen-casting game, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a screen-casting game, an electronic device, and a storage medium.
Background
The screen projection technology means that the intelligent mobile device client displays screen images and sound of the mobile device on another display device in a wired or wireless mode, so that the same-screen display is realized.
Currently, a screen projection technology is applied in the field of games, and a game interface in a mobile phone screen is generally directly projected to other display devices for displaying.
However, because the existing screen-casting method is relatively simple, the player still needs to stare at the mobile phone for most of the time in the game process, and the problem of low interaction efficiency exists.
Disclosure of Invention
An object of the present application is to provide a method and an apparatus for controlling a screen-casting game, an electronic device, and a storage medium, which can improve game interaction efficiency.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, the present invention provides a method for controlling a screen-casting game, in which a terminal device provides a graphical user interface, a content displayed by the graphical user interface at least includes a game control and a game screen, the game screen includes a virtual object controlled by the terminal device, the game control is configured to control the virtual object to execute a preset game behavior according to a trigger, and the method includes:
when the terminal equipment is connected with screen projection equipment, responding to a preset screen projection instruction, displaying the game picture in the screen projection equipment, and dividing and displaying response partitions with the same number as that of the game controls on the graphical user interface, wherein each response partition is configured to respond and trigger one game control;
and responding to the triggering operation acted on the response partition, and displaying a game picture for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in the screen projection equipment.
In an alternative embodiment, the step of dividing and displaying the same number of response sections as the game controls on the graphical user interface comprises:
dividing the same number of response partitions as the game controls on the graphical user interface;
the mapping between the response partitions and the game controls is configured such that each response partition is configured to respond to triggering a game control.
In an alternative embodiment, after the step of dividing and displaying the same number of response sections as the game controls on the graphical user interface, the method further comprises:
and at least displaying the control identification of the game control corresponding to each response subarea in each response subarea.
In an alternative embodiment, after the step of dividing and displaying the same number of response sections as the game controls on the graphical user interface, the method further comprises:
canceling the display of the game screen on the graphical user interface.
In an alternative embodiment, the game control comprises at least one of: a movement control, a skill control.
In an alternative embodiment, the game control comprises: a movement control and at least one skill control, said partitioning on said graphical user interface the same number of response partitions as said game controls comprising:
and taking one half of the graphical user interface as a response partition of the mobile control, and determining a response partition corresponding to each skill control in the other half of the graphical user interface according to the type number of the skill controls.
In an optional embodiment, the game control includes a skill control, and the displaying the game screen in the screen projection device in response to a preset screen projection instruction includes:
and responding to a preset screen projection instruction, and displaying the game picture and the skill control in the screen projection equipment.
In an optional embodiment, the displaying, in the screen projection device, a game screen for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in response to the triggering operation performed on the response partition includes:
and responding to the triggering operation of the corresponding response partition of the skill control, and displaying a game picture for controlling the virtual object to execute a preset game behavior corresponding to the skill control triggered by the response partition and cooling time corresponding to the skill control in the screen projection equipment.
In an alternative embodiment, the method further comprises:
and when the response subarea is triggered, providing preset vibration feedback and/or sound feedback matched with the game control corresponding to the response subarea.
In an alternative embodiment, the method further comprises:
responding to a sliding operation of sliding from an edge position to a preset direction on the graphical user interface, and switching and displaying a preset interface corresponding to the sliding operation on the screen projection equipment, wherein the preset interface corresponding to the sliding operation comprises at least one of the following items: a game setting interface, a small map corresponding to a game scene, and a virtual backpack interface.
In a second aspect, the present invention provides a control apparatus for a screen-casting game, where a terminal device provides a graphical user interface, where the content displayed by the graphical user interface at least includes a game control and a game screen, where the game screen includes a virtual object controlled by the terminal device, and the game control is configured to control the virtual object to execute a preset game behavior according to a trigger, and the control apparatus includes:
the screen projection module is used for responding to a preset screen projection instruction when the terminal equipment is connected with the screen projection equipment, displaying the game picture in the screen projection equipment, and dividing and displaying response partitions with the same number as the game controls on the graphical user interface, wherein each response partition is configured to respond and trigger one game control;
and the display module is used for responding to the triggering operation acted on the response partition and displaying a game picture for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in the screen projection equipment.
In an optional embodiment, the screen projection module is specifically configured to divide response partitions, the number of which is the same as that of the game controls, on the graphical user interface;
the mapping between the response partitions and the game controls is configured such that each response partition is configured to respond to triggering a game control.
In an optional embodiment, the screen projection module is further configured to display at least a control identifier of the game control corresponding to each response partition in each response partition.
In an optional embodiment, the screen projecting module is further configured to cancel displaying the game screen on the graphical user interface.
In an alternative embodiment, the game control comprises at least one of: a movement control, a skill control.
In an alternative embodiment, the game control comprises: the screen projection module is specifically used for taking one half of the graphical user interface as a response partition of the mobile control, and determining a response partition corresponding to each skill control in the other half of the graphical user interface according to the type and quantity of the skill controls.
In an optional implementation manner, the game control includes a skill control, and the screen projection module is specifically configured to respond to a preset screen projection instruction, and display the game screen and the skill control in the screen projection device.
In an optional embodiment, the display module is specifically configured to, in response to a trigger operation that is performed on a response partition corresponding to the skill control, display, in the screen projection device, a game screen that controls the virtual object to execute a preset game behavior corresponding to the skill control triggered by the response partition and a cooling time corresponding to the skill control.
In an alternative embodiment, the apparatus further comprises: and the providing module is used for providing preset vibration feedback and/or sound feedback matched with the game control corresponding to the response partition when the response partition is triggered.
In an optional embodiment, the display module is specifically configured to, in response to a sliding operation of sliding the graphical user interface from an edge position to a preset direction, switch and display a preset interface corresponding to the sliding operation on the screen projection device, where the preset interface corresponding to the sliding operation includes at least one of: a game setting interface, a small map corresponding to a game scene, and a virtual backpack interface.
In a third aspect, the present invention provides an electronic device comprising: the device comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium are communicated through the bus, and the processor executes the machine-readable instructions to execute the steps of the control method of the screen-casting game according to any one of the preceding embodiments.
In a fourth aspect, the present invention provides a computer-readable storage medium, having a computer program stored thereon, where the computer program is executed by a processor to execute the steps of the method for controlling a screen-casting game according to any one of the previous embodiments.
The beneficial effect of this application is:
in the control method, the control device, the electronic device and the storage medium for the screen-casting game provided by the embodiment of the application, when the terminal device is connected with the screen-casting device, a game picture can be displayed in the screen-casting device in response to a preset screen-casting instruction, and the response partitions with the same number as that of the game controls are divided and displayed on the graphical user interface, wherein each response partition is configured to respond to trigger of one game control; the method has the advantages that the triggering operation acting on the response partition is responded, the game picture for controlling the virtual object to execute the preset game behavior corresponding to the game control triggered by the response partition is displayed in the screen throwing equipment, the game picture is not displayed on the terminal equipment when the terminal equipment is used for throwing the game, the response partitions with the same number as the game controls are displayed, the response partitions corresponding to the game controls can be effectively expanded, a player does not need to stare the terminal equipment at any time in the game process, the accuracy of controlling the game controls in the blind operation process of the player can be guaranteed, and the interaction efficiency of the player can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is an architecture diagram of a cloud interaction system according to an embodiment of the present application;
fig. 2 is a schematic flowchart of a control method of a screen-casting game according to an embodiment of the present disclosure;
FIG. 3 is a flowchart illustrating another method for controlling a screen-casting game according to an embodiment of the present disclosure;
FIG. 4 is a flowchart illustrating a control method for another screen-casting game according to an embodiment of the present disclosure;
fig. 5A is a schematic interface diagram of a screen projection device according to an embodiment of the present disclosure;
fig. 5B is a schematic diagram of a graphical user interface of a terminal device according to an embodiment of the present application;
fig. 6 is a schematic diagram of a graphical user interface of another terminal device according to an embodiment of the present application;
fig. 7 is a schematic interface diagram of another screen projection device provided in the embodiment of the present application;
fig. 8 is a schematic diagram of a graphical user interface of another terminal device according to an embodiment of the present application;
FIG. 9 is a flowchart illustrating another method for controlling a screen-casting game according to an embodiment of the present disclosure;
FIG. 10 is a flowchart illustrating a control method for another screen-casting game according to an embodiment of the present disclosure;
fig. 11 is a functional block diagram of a control device of a screen projection game according to an embodiment of the present disclosure;
fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the existing control method of the screen-casting game, a game interface in a mobile phone screen is generally projected to other display devices for displaying, but because a plurality of operation keys are provided in the game, a player still needs to stare at the mobile phone for most of time to ensure the accuracy of the operation, and the problem of low interaction efficiency exists.
In view of this, embodiments of the present application provide a method for controlling a screen-casting game, which can implement split-screen display of a game screen and game controls on a terminal device, and effectively expand response partitions corresponding to the game controls, so that a player does not need to focus on the terminal device too much in the game process, and can focus on the screen-casting device, thereby not only ensuring accuracy of controlling the game controls in blind operations, but also improving interaction efficiency of the player.
The control method of the screen-casting game in one embodiment of the application can be operated on a terminal device or a server. The terminal device may be a local terminal device. When the control method of the screen-casting game runs on the server, the control method of the screen-casting game can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system can comprise the server and the client device.
Fig. 1 is an architecture diagram of a cloud interaction system provided in an embodiment of the present application, and as shown in fig. 1, the system may include: a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 via a network 30.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the transmission method of the game role are completed on the cloud game server, and the client device 10 is used for receiving and sending data and presenting the game picture, for example, the client device 10 may be a display device with a data transmission function near the user side, such as a mobile terminal, a television, a computer, a palmtop computer, and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device 10 to transmit an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as a game screen and the like are encoded and compressed, the data are returned to the client device 10 through a network, and finally, the data are decoded by the client device 10 and the game screen is output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
Fig. 2 is a schematic flowchart of a control method of a screen-casting game provided in an embodiment of the present application, where an execution subject of the method may be the terminal device or the server, and the method may provide a graphical user interface through the terminal device, where content displayed by the graphical user interface at least includes a game control and a game screen, the game screen includes a virtual object controlled by the terminal device, and the game control is configured to control the virtual object to execute a preset game behavior according to a trigger, where the virtual object may include, but is not limited to, a virtual character, a virtual pet, a virtual monster, and other live and interactive virtual objects, and of course, according to an actual application scenario, the method may also include: virtual football, virtual equipment, etc. as non-living interactive virtual objects. Of course, it is understood that the game screen may also include other virtual scenes such as a virtual house, a virtual hill, a virtual river, a virtual tree, etc., and is not limited herein. For better understanding of the present application, the following embodiments focus on the virtual object as a virtual character.
As shown in fig. 2, the control method may include:
s101, when the terminal equipment is connected with screen projection equipment, responding to a preset screen projection instruction, displaying a game picture in the screen projection equipment, and dividing and displaying response partitions with the same number as game controls on a graphical user interface.
Wherein each responsive partition is configured to respond to triggering a game control.
Optionally, the screen projection device may be a smart television, a tablet computer, a notebook computer, a vehicle-mounted computer, a wearable device, and the like, which is not limited herein. Optionally, the terminal device and a screen projection device may be communicatively connected by wire or wirelessly (e.g., bluetooth, or in the same wireless network), which is not limited herein.
In some embodiments, when the two are successfully connected, a preset screen-projecting control may be displayed on the terminal device for the user to perform a screen-projecting mode, and optionally, the player may act on the preset screen-projecting control to generate a preset screen-projecting instruction based on the touch display screen in a manner of clicking, sliding, dragging, long-pressing, and the like; of course, the preset screen-throwing instruction may also be generated according to a shortcut screen-throwing key configured on the terminal device, which is not limited herein. Responding to the preset screen throwing instruction, throwing a screen on the screen throwing equipment to display a game picture displayed by the terminal equipment, and dividing and displaying response partitions with the same number as that of the game controls on a graphical user interface of the terminal equipment, namely for the terminal equipment, before the screen throwing, the content displayed by the graphical user interface at least comprises the game controls and the game picture, after the screen throwing, the game picture is cancelled to be displayed, and the graphical user interface is divided into the response partitions with the same number as that of the game controls according to the number of the game controls; for the screen projection equipment, after the screen is projected, the terminal equipment does not display the game picture any more, so that the game interaction can be carried out through a larger display screen in the game process of the player, and the game interaction experience of the player is improved. Of course, it should be noted that, in addition to displaying the game screen, the screen-throwing interface may also be configured to display a small map interface, a grade of the virtual object, a blood volume, and the like at a preset position (for example, an upper left corner or an upper right corner).
Each response partition is configured to respond to triggering of a game control, that is, each response partition may correspond to a game control, and is used to respond to a triggering operation for the game control, where optionally, the triggering operation may include, but is not limited to: clicking, multi-clicking, long-pressing, sliding, dragging and the like.
And S102, responding to the triggering operation acted on the response partition, and displaying a game picture for controlling the virtual object to execute the preset game behavior corresponding to the game control triggered by the response partition in the screen projection equipment.
As can be understood from the above description, since each game control is configured to control the virtual object to execute the preset game behavior according to the trigger, for each response partition, in response to the trigger operation acting on each response partition, a game screen for controlling the virtual object to execute the preset game behavior corresponding to the game control triggered by the response partition may be displayed in the screen projection device, that is, the state of the virtual object in the game screen displayed by the screen projection device may be updated synchronously.
For example, if a trigger operation applied to a certain response partition is used to control the movement of a virtual object, the virtual object in a game screen displayed in the screen projection device will be in a moving state; or, if the trigger operation applied to a certain response partition is used to control the virtual object to switch the virtual equipment (for example, virtual gun, virtual knife, bomb, smoke bomb, etc.), the virtual object in the game screen displayed in the screen projection device should be in a state of switching the virtual equipment, and of course, the specific application scenario is not limited thereto.
Based on the above description, it can be seen that, after the screen is dropped, the screen dropping device displays the game screen, the terminal device cancels the display of the game screen and switches and displays the game screen to the response partitions with the same number as the game controls, and each response partition is configured to respond and trigger a game control, so that, compared with the prior art, the response partitions corresponding to the game controls can be effectively expanded, the problem that a long-time distraction is needed to stare the terminal device in the operation process of a player due to the small response partition corresponding to each game control in the prior art is solved, the accuracy of controlling the game controls in the blind operation process of the player can be ensured, and the interaction efficiency of the player can be improved.
To sum up, an embodiment of the present application provides a method for controlling a screen-casting game, which may provide a graphical user interface through a terminal device, where content displayed on the graphical user interface at least includes a game control and a game screen, the game screen includes a virtual object controlled by the terminal device, and the game control is configured to control the virtual object to execute a preset game behavior according to a trigger, and the method includes: when the terminal equipment is connected with screen projection equipment, responding to a preset screen projection instruction, displaying a game picture in the screen projection equipment, and dividing and displaying response partitions with the same number as game controls on a graphical user interface, wherein each response partition is configured to respond and trigger one game control; the method has the advantages that the triggering operation acting on the response partition is responded, the game picture for controlling the virtual object to execute the preset game behavior corresponding to the game control triggered by the response partition is displayed in the screen throwing equipment, the game picture is not displayed on the terminal equipment when the terminal equipment is used for throwing the game, the response partitions with the same number as the game controls are displayed, the response partitions corresponding to the game controls can be effectively expanded, a player does not need to stare the terminal equipment at any time in the game process, the accuracy of controlling the game controls in the blind operation process of the player can be guaranteed, and the interaction efficiency of the player can be improved.
Fig. 3 is a flowchart illustrating another control method for a screen-casting game according to an embodiment of the present disclosure. Optionally, as shown in fig. 3, the step of dividing and displaying the same number of response partitions as the number of game controls on the graphical user interface includes:
s201, response partitions with the same number as the game controls are divided on the graphical user interface.
In some embodiments, the game control corresponding to each response partition may be a default, and of course, the game process of the player may be adjusted accordingly according to the actual application scenario. Optionally, in specific configuration, the terminal device may obtain the number of game controls corresponding to a game to be played, and divide, according to the number of game controls, response partitions having the same number as the game controls on the graphical user interface, where in the specific division, initial division may be performed according to a preset division rule (for example, an average division rule), and it should be noted that, after the initial division, a player may also adjust each of the divided initial response partitions, where the adjustment manner may include, but is not limited to: adjusting the size, location, etc. of each initial response zone.
S202, configuring the mapping relation between each response partition and each game control, so that each response partition is configured to respond to and trigger one game control.
After the division of the response partitions is completed, the mapping relationship between the response partitions and the game controls can be configured, so that each response partition can be configured to respond to trigger a game control, that is, through the configuration, a player can trigger the corresponding game control in a manner of acting on the response partition, and it can be seen that, compared with the prior art, the response partitions corresponding to the game controls can be effectively expanded through the configuration. Of course, it should be noted that if the mapping relationship between each response partition and each game control is configured, for any area of each response partition, the corresponding game control is triggered in response.
Optionally, during the specific configuration, the mapping relationship between each response partition and each game control may be initially configured according to a preset configuration rule, and after the initial configuration, a player may also further adjust based on the initial configuration, for example, the player may adjust the game control corresponding to each response partition according to the use habit of the player, so as to improve the flexibility and the applicability of the method.
For example, prior to the adjusting, the first responsive partitions are each configured to responsively trigger a first skill control configured to control the virtual object to use a first skill in accordance with the trigger, the second responsive partitions are each configured to responsively trigger a second skill control configured to control the virtual object to use a second skill in accordance with the trigger; optionally, after the adjustment, the first response partitions may be configured to respond to triggering of the second skill control, and the second response partitions may be configured to respond to triggering of the first skill control, and of course, according to an actual application scenario, a specific adjustment manner is not limited thereto.
Fig. 4 is a flowchart illustrating a control method of another screen-casting game according to an embodiment of the present application. Optionally, as shown in fig. 4, after the step of dividing and displaying the same number of response partitions as the game controls on the graphical user interface, the method further includes:
s301, at least displaying the control identification of the game control corresponding to each response subarea in each response subarea.
In order to facilitate the player to visually know the game control corresponding to each response partition, at least the control identifier of the game control corresponding to each response partition may be displayed in each response partition, and optionally, the control identifier of each game control may include a text description, an icon, and the like, which is not limited herein.
Optionally, after the step of dividing and displaying the same number of response partitions as the number of game controls on the graphical user interface, the method further includes: canceling the display of the game screen on the graphical user interface.
It should be noted that after the terminal device divides and displays the response partitions with the same number as the game controls on the graphical user interface, the game screen is cancelled to be displayed on the graphical user interface, that is, after the game screen is projected, the game screen is only displayed on the screen projection device, the game screen is not displayed on the terminal device, and the terminal device displays the response partitions with the same number as the game controls, so that the response partitions corresponding to the game controls can be effectively expanded.
Optionally, the game control comprises at least one of: a movement control, a skill control.
The virtual object can be controlled to move in the game scene through the moving control, and the virtual object can be controlled to release skills in the game scene through the skill control. Optionally, the number of the movement controls may include one or more, if the number of the movement controls includes one, optionally, different movement modes may be triggered by switching the touch mode, and if the number of the movement controls includes more than one, optionally, the virtual object may be controlled by the different movement controls to move in the game scene in different movement modes; the manner in which the movement of the virtual object is controlled by the movement control may vary depending on the game category and may include, but is not limited to: walking, running, jumping, climbing, flying, etc., the skills released by the skill controls to control the virtual objects may vary and may include, but are not limited to: attack, defense, dizziness, slowness, freezing, burning, poisoning, bleeding, etc.
Fig. 5A is a schematic interface diagram of a screen projection device provided in an embodiment of the present application, and fig. 5B is a schematic diagram of a graphical user interface of a terminal device provided in an embodiment of the present application. As shown in fig. 5A, a game screen of the first-person shooter game displayed by the screen projection device is shown, a small map corresponding to a game scene is arranged at the upper left corner of the game screen, and it can be seen from the small map that the game scene includes a virtual character 2 in addition to a virtual character 1; the upper right corner is the blood volume information of the virtual character 1 manipulated by the player, and it can be seen that the remaining blood volume of the virtual character 1 is 83%.
Optionally, as shown in fig. 5B, the game control includes: a movement control and at least one skill control, wherein the dividing of the same number of response partitions as the game controls on the graphical user interface comprises:
and taking one half of the graphical user interface as a response partition of the mobile control, and determining the response partition corresponding to each skill control in the other half of the graphical user interface according to the type number of the skill controls.
In some embodiments, the game control may include a movement control and at least one skill control, and optionally, the movement control may be a joystick control, and the variety of the skill control may include 2, 3, 5, and so on, which are not limited herein and may be different according to the actual application scenario.
As shown in fig. 5B, it can be understood that the movement control a plays a relatively important role in the game and is used more frequently, so that half of the graphical user interface can be used as the response partition of the movement control a, thereby improving the interaction efficiency of the player; for the skill controls, in order to ensure the diversity of game playing methods, therefore, one virtual character may have multiple skills at the same time, the response partitions corresponding to the skill controls may be determined in the other half of the graphical user interface according to the number of the skill controls, so as to ensure the diversity of game playing methods.
Optionally, the sizes of the response partitions corresponding to the skill controls may be the same or different, and are not limited herein, and may be flexibly adjusted according to an actual application scenario. Continuing with fig. 5B, the skill controls may include three skill controls B, C and D, and optionally, the other half of the gui may be divided equally, so that the response partitions corresponding to the skill controls are the same in size, that is, 1/6 of the gui.
Fig. 6 is a schematic diagram of another graphical user interface of a terminal device according to an embodiment of the present disclosure, and as shown in fig. 6, half of the graphical user interface may be used as a response partition of a mobile control a, and the size of the response partition corresponding to a skill control B, C, a use frequency setting B, C of a skill control D, and a size of the response partition corresponding to the skill control D are sequentially reduced, where the use frequency of the skill control B is greater than that of the skill control C, and the use frequency of the skill control C is greater than that of the skill control D. Of course, it should be noted that the dividing manner of the response partition corresponding to each skill control is not limited thereto, and for the convenience of user distinction, different response partitions may be identified by different colors.
Fig. 7 is a schematic interface diagram of another screen projection device according to an embodiment of the present application. Optionally, the game control includes a skill control, and as shown in fig. 7, the displaying a game screen in the screen projection device in response to the preset screen projection instruction includes:
and responding to a preset screen projection instruction, and displaying a game picture and a skill control in the screen projection equipment.
Optionally, if the skill controls include multiple types, when the skill controls are displayed in the screen projection device, the skill controls may be correspondingly displayed according to the sequence of the response partitions corresponding to the skill controls on the terminal device, so that a player can quickly and correspondingly determine the response partitions on the terminal device according to the positions of the skill controls on the screen projection device, and the interaction effect of the player is improved.
Referring to fig. 7, skill controls B, C and D may be sequentially displayed on the lower right corner of the screen projection device, and in conjunction with the schematic diagram of fig. 5B, it can be seen that the display order of the skill controls B, C and D on the screen projection device is the same as that on the terminal device, and of course, the specific display manner is not limited thereto.
Fig. 8 is a schematic diagram of a graphical user interface of another terminal device according to an embodiment of the present application. Optionally, as shown in fig. 8 and fig. 7, the displaying, in the screen projection device, a game screen for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in response to the triggering operation applied to the response partition includes:
and responding to the triggering operation of the corresponding response partition of the skill control, and displaying a game picture for controlling the virtual object to execute the preset game behavior corresponding to the skill control triggered by the response partition and the cooling time corresponding to the skill control in the screen projection equipment.
Optionally, the player may act on the corresponding response partition corresponding to each skill control through a touch manner such as clicking, multi-clicking, long-pressing, sliding, dragging and the like based on the touch display screen to generate a corresponding trigger operation, and in response to the trigger operation, for the screen projection device, a game screen for controlling the virtual object to execute a preset game behavior corresponding to the skill control triggered by the response partition and a cooling time corresponding to the skill control may be displayed in the screen projection device, where the skill control is not available within the cooling time. Continuing with fig. 7, if the skill control B is in the cooling state, a cooling time of 30 seconds may be displayed on the screen projection device for the skill control B. It can be understood that the cooling time corresponding to the skill controls is synchronously displayed in the screen projection equipment, so that the player can directly know the cooling state of each skill control through the screen projection equipment, and the interaction efficiency of the player is improved.
In addition, in response to the trigger operation, for the terminal device, the cooling time corresponding to the skill control may also be displayed in the response partition corresponding to the skill control, as shown in fig. 8, if the skill control B is in the cooling state, the cooling time corresponding to the skill control B may also be displayed in the response partition corresponding to the skill control B, and as can be seen, by applying the embodiment of the present application, when the line of sight of the player stays on the terminal device, the cooling state of each skill control may also be known through the terminal screen, and the game interaction experience of the player may be improved.
Alternatively, the cooling time may be any time duration, such as 10 seconds, 20 seconds, 30 seconds, etc., according to the actual application scenario, and is not limited herein. For example, the cooling time corresponding to each skill control may be displayed in a countdown manner.
Optionally, different preset feedback modes can be provided for different game controls, for example, at least one of the following modes is included: and vibrating and making sound so as to give a prompt to the player through preset vibration feedback and/or sound feedback when the response partition corresponding to the game control is triggered, so that when the line of sight of the player is in the screen projection equipment, the response partition triggered by the finger and the corresponding game control can be known and confirmed through the feedback. In some implementations, the feedback mode of the game control can also be a combination of vibration and sound. Optionally, for different types of game controls, the game controls may be distinguished through different feedback manners, for example, the feedback manner of the mobile control may be sound feedback, and the feedback manner of the skill control may be vibration feedback; for the skill control, if the skill control includes a plurality of types, optionally, for different types of skill controls, different vibration modes may be used for distinguishing, and in some embodiments, the distinguishing may be performed through the length of the vibration time and the intensity of the vibration sense.
It should be noted that, of course, the skill controls of different categories may be distinguished by the length of the vibration time, the intensity of the vibration sensation, and the sound combination, and the present application is not limited thereto.
Fig. 9 is a flowchart illustrating another control method for a screen-casting game according to an embodiment of the present disclosure. Optionally, as shown with continued reference to fig. 8 and 9, the method further includes:
s401, responding to the sliding operation of the graphical user interface sliding from the edge position to the preset direction, and displaying a preset interface corresponding to the sliding operation on the screen projection equipment.
The preset interface corresponding to the sliding operation comprises at least one of the following items: a game setting interface, a small map corresponding to a game scene, and a virtual backpack interface.
The edge position may be any edge position of the terminal device, such as an upper edge, a lower edge, a left edge, a right edge, and the like, as shown in fig. 8, may be edge positions M1, M2, M3, and M4, and of course, may be other positions, which is not limited herein. The preset direction may be a direction away from the edge position, for example, when the edge position is an upper edge, the preset direction may be a downward direction, and of course, the specific arrangement manner is not limited thereto. The preset interface corresponding to the sliding operation may include, in addition to the interface shown above, other interfaces, such as: a battle force ranking interface for the virtual character, a game mall interface, a personal center interface, etc., without limitation.
Optionally, in response to a sliding operation of sliding the graphical user interface from the edge position to a preset direction, a preset interface corresponding to the sliding operation may be displayed on the screen projection device, and optionally, the displayed preset interface may block part or all of the game screen. In some embodiments, the preset interface may also be synchronously displayed on the terminal device according to an actual application scenario, and the preset interface may block part or all of the response partitions, which is not limited herein. By applying the embodiment of the application, the player can conveniently and quickly realize the switching of the preset interface, the switching efficiency of the player is improved, and the applicability of the control method is improved.
Optionally, according to an actual application scenario, the preset interface corresponding to each sliding operation may also be adjusted, so that the game habit of the player may be met through the adjustment. For example, before the adjustment, the preset interface corresponding to the sliding operation of sliding downward from the upper edge position of the terminal device is a small map corresponding to the game scene, optionally, after the adjustment, the preset interface corresponding to the sliding operation of sliding downward from the upper edge position of the terminal device is a virtual backpack interface, and of course, the specific adjustment manner is not limited thereto.
Fig. 10 is a flowchart illustrating a control method of another screen-casting game according to an embodiment of the present application. Optionally, as shown in fig. 10, the method may further include:
s501, responding to a preset screen projection exit instruction, canceling the display of a game picture on the screen projection equipment, and displaying the game picture and a game control on a graphical user interface.
In some embodiments, considering that the screen projection may be cancelled midway in the game screen projection process, optionally, in response to a preset screen projection exit instruction, the game screen may be cancelled from being displayed on the screen projection device, and the game screen and the game control are displayed on the graphical user interface, that is, at this time, the screen projection device will not display the game screen any more, and the terminal device simultaneously displays the game screen and the game control, so as to ensure that the player can still play the game after exiting the screen projection mode.
Optionally, the preset screen-casting exit instruction may be triggered by voice, or may be triggered by an entity key on the terminal device, or may be triggered by a preset screen-casting exit control on the graphical user interface, which is not limited herein.
Fig. 11 is a functional module schematic diagram of a control apparatus of a screen-casting game according to an embodiment of the present application, where the control apparatus may provide a graphical user interface through a terminal device, where contents displayed by the graphical user interface at least include a game control and a game screen, where the game screen includes a virtual object controlled by the terminal device, and the game control is configured to control the virtual object to execute a preset game behavior according to a trigger. As shown in fig. 11, the control device 100 includes:
a screen projection module 110, configured to, when the terminal device is connected to a screen projection device, respond to a preset screen projection instruction, display the game screen in the screen projection device, and divide and display response partitions, the number of which is the same as that of the game controls, on the graphical user interface, where each response partition is configured to trigger one game control in response;
and a display module 20, configured to respond to the trigger operation acting on the response partition, and display, in the screen projection device, a game screen for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition.
In an optional embodiment, the screen projection module 110 is specifically configured to divide response partitions, the number of which is the same as that of the game controls, on the graphical user interface;
the mapping between the response partitions and the game controls is configured such that each response partition is configured to respond to triggering a game control.
In an optional embodiment, the screen projecting module 110 is further configured to display at least a control identifier of the game control corresponding to each response partition in each response partition.
In an optional embodiment, the screen projecting module 110 is further configured to cancel displaying the game screen on the graphical user interface.
In an alternative embodiment, the game control comprises at least one of: a movement control, a skill control.
In an alternative embodiment, the game control comprises: the screen projection module 110 is specifically configured to use half of the graphical user interface as a response partition of the mobile control, and determine a response partition corresponding to each skill control in the other half of the graphical user interface according to the number of the types of the skill controls.
In an optional embodiment, the game control includes a skill control, and the screen projecting module 110 is specifically configured to respond to a preset screen projecting instruction, and display the game screen and the skill control in the screen projecting device.
In an optional embodiment, the display module 120 is specifically configured to, in response to a trigger operation applied to a response partition corresponding to the skill control, display, in the screen projection device, a game screen for controlling the virtual object to execute a preset game behavior corresponding to the skill control triggered by the response partition and a cooling time corresponding to the skill control.
In an alternative embodiment, the apparatus further comprises: and the providing module is used for providing preset vibration feedback and/or sound feedback matched with the game control corresponding to the response partition when the response partition is triggered.
In an optional embodiment, the display module 120 is specifically configured to, in response to a sliding operation of sliding the graphical user interface from an edge position to a preset direction, switch and display a preset interface corresponding to the sliding operation on the screen projection apparatus, where the preset interface corresponding to the sliding operation includes at least one of: a game setting interface, a small map corresponding to a game scene, and a virtual backpack interface.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the present application. As shown in fig. 12, the electronic device may include: a processor 210, a storage medium 220, and a bus 230, wherein the storage medium 220 stores machine-readable instructions executable by the processor 210, and when the electronic device is operated, the processor 210 communicates with the storage medium 220 via the bus 230, and the processor 210 executes the machine-readable instructions to perform the steps of the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the above method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (13)

1. A control method of a screen-casting game is characterized in that a terminal device provides a graphical user interface, the content displayed by the graphical user interface at least comprises a game control and a game picture, the game picture comprises a virtual object controlled by the terminal device, the game control is configured to control the virtual object to execute preset game behaviors according to triggering, and the method comprises the following steps:
when the terminal equipment is connected with screen projection equipment, responding to a preset screen projection instruction, displaying the game picture in the screen projection equipment, and dividing and displaying response partitions with the same number as that of the game controls on the graphical user interface, wherein each response partition is configured to respond and trigger one game control;
and responding to the triggering operation acted on the response partition, and displaying a game picture for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in the screen projection equipment.
2. The method of claim 1, wherein the step of dividing and displaying the same number of response sections as the game controls on the graphical user interface comprises:
dividing the same number of response partitions as the game controls on the graphical user interface;
the mapping between the response partitions and the game controls is configured such that each response partition is configured to respond to triggering a game control.
3. The method of claim 2, wherein after the step of dividing and displaying the same number of response zones as the number of game controls on the graphical user interface, the method further comprises:
and at least displaying the control identification of the game control corresponding to each response subarea in each response subarea.
4. The method of claim 2, wherein after the step of dividing and displaying the same number of response zones as the number of game controls on the graphical user interface, the method further comprises:
canceling the display of the game screen on the graphical user interface.
5. The method of claim 2, wherein the game control comprises at least one of: a movement control, a skill control.
6. The method of claim 5, wherein the game control comprises: a movement control and at least one skill control, said partitioning on said graphical user interface the same number of response partitions as said game controls comprising:
and taking one half of the graphical user interface as a response partition of the mobile control, and determining a response partition corresponding to each skill control in the other half of the graphical user interface according to the type number of the skill controls.
7. The method of claim 5, wherein the game control comprises a skill control, and the displaying the game screen in the screen projection device in response to a preset screen projection instruction comprises:
and responding to a preset screen projection instruction, and displaying the game picture and the skill control in the screen projection equipment.
8. The method of claim 7, wherein the displaying, in the screen-casting device, a game screen for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in response to the triggering operation acting on the response partition comprises:
and responding to the triggering operation of the corresponding response partition of the skill control, and displaying a game picture for controlling the virtual object to execute a preset game behavior corresponding to the skill control triggered by the response partition and cooling time corresponding to the skill control in the screen projection equipment.
9. The method of claim 1, further comprising:
and when the response subarea is triggered, providing preset vibration feedback and/or sound feedback matched with the game control corresponding to the response subarea.
10. The method of claim 1, further comprising:
responding to a sliding operation of sliding from an edge position to a preset direction on the graphical user interface, and switching and displaying a preset interface corresponding to the sliding operation on the screen projection equipment, wherein the preset interface corresponding to the sliding operation comprises at least one of the following items: a game setting interface, a small map corresponding to a game scene, and a virtual backpack interface.
11. A control device of a screen-casting game is characterized in that a terminal device provides a graphical user interface, the content displayed by the graphical user interface at least comprises a game control and a game picture, the game picture comprises a virtual object controlled by the terminal device, the game control is configured to control the virtual object to execute a preset game behavior according to triggering, and the control device comprises:
the screen projection module is used for responding to a preset screen projection instruction when the terminal equipment is connected with the screen projection equipment, displaying the game picture in the screen projection equipment, and dividing and displaying response partitions with the same number as the game controls on the graphical user interface, wherein each response partition is configured to respond and trigger one game control;
and the display module is used for responding to the triggering operation acted on the response partition and displaying a game picture for controlling the virtual object to execute a preset game behavior corresponding to the game control triggered by the response partition in the screen projection equipment.
12. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method for controlling a screen-casting game according to any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when being executed by a processor, performs the steps of the method of controlling a screen-casting game according to any one of claims 1 to 10.
CN202111209432.XA 2021-10-18 2021-10-18 Control method and device for screen-casting game, electronic equipment and storage medium Pending CN113952710A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114461124A (en) * 2022-01-30 2022-05-10 深圳创维-Rgb电子有限公司 Screen projection control method and device, screen projector and computer readable storage medium
CN115119032A (en) * 2022-06-22 2022-09-27 北斗星通智联科技有限责任公司 Automobile intelligent cabin capable of playing games and throwing screen and method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114461124A (en) * 2022-01-30 2022-05-10 深圳创维-Rgb电子有限公司 Screen projection control method and device, screen projector and computer readable storage medium
CN115119032A (en) * 2022-06-22 2022-09-27 北斗星通智联科技有限责任公司 Automobile intelligent cabin capable of playing games and throwing screen and method

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