CN113941146A - Game information display method and device and electronic equipment - Google Patents

Game information display method and device and electronic equipment Download PDF

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Publication number
CN113941146A
CN113941146A CN202111109398.9A CN202111109398A CN113941146A CN 113941146 A CN113941146 A CN 113941146A CN 202111109398 A CN202111109398 A CN 202111109398A CN 113941146 A CN113941146 A CN 113941146A
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China
Prior art keywords
appearance
interface
scene
module
displaying
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CN202111109398.9A
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Chinese (zh)
Inventor
王信
何慧深
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111109398.9A priority Critical patent/CN113941146A/en
Publication of CN113941146A publication Critical patent/CN113941146A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a game information display method and device and electronic equipment. The method provides a graphical user interface through terminal equipment, and comprises the following steps: responding to the selection operation of at least one functional module in the graphical user interface, and displaying a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; responding to touch operation of an appearance setting control in a scene interface, and displaying an appearance setting interface, wherein the appearance setting interface at least comprises an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; and displaying the display effect of the selected appearance element in the scene interface in the effect display area in response to the selection operation of the at least one appearance element. The invention solves the technical problem of complex operation in the process of setting the interface appearance in the prior art.

Description

Game information display method and device and electronic equipment
Technical Field
The invention relates to the field of computers, in particular to a game information display method and device and electronic equipment.
Background
The game appearance content is a game appearance interface displayed by the terminal equipment in the game process, and as one of the means most attracting players, the game appearance content contains different types of function modules in the game, such as characters, fashionable dresses, chat bubbles, head frames, actions and the like. When a game appearance is viewed or set, a player generally needs to preview an effect display with a high degree of restitution in a game interface in real time, even in a real game scene, so as to meet the pursuit and experience of the player on the actual effect of the game appearance.
However, in the conventional game, there are many functional modules related to the appearance of the game to the content, and the functional modules are scattered in various system modules, so that a convenient and comprehensive appearance-to-setting system interface cannot be formed uniformly.
In the existing game, because the game has a plurality of game appearance settings, when the game appearance settings need to be changed or looked up, a player can only inquire appearances such as skin on a personal homepage or a mall interface, and appearance settings such as a head photo frame and a homepage background display are separately placed at corners, so that the player cannot know how to set the head photo frame and how to set the homepage background. For example, in a game interface, skin functions are provided on the left side of the game interface, and functions such as "changing the head frame", "homepage make up" and the like are provided on the right side of the game interface.
Due to the scattered positions of the appearance setting modules and the low perception degree, when a player selects the game appearance content, the terminal device cannot display the use scene of the real appearance content, for example, only each avatar frame element is displayed in a game interface, but the display effect of each avatar frame element applied to the actual game scene cannot be displayed. Moreover, the appearance setting systems are mutually isolated, so that the player cannot conveniently and quickly switch or look up all appearance related modules in the game.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a game information display method and device and electronic equipment, and aims to at least solve the technical problem of complex operation in the process of setting the interface appearance in the prior art.
According to an aspect of an embodiment of the present invention, there is provided a method for displaying game information, which provides a graphical user interface through a terminal device, including: responding to the selection operation of at least one functional module in the graphical user interface, and displaying a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; responding to touch operation of an appearance setting control in a scene interface, and displaying an appearance setting interface, wherein the appearance setting interface at least comprises an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; and displaying the display effect of the selected appearance element in the scene interface in the effect display area in response to the selection operation of the at least one appearance element.
Further, the scene interface further comprises a module display area, and the module display area is used for displaying at least one function control corresponding to at least one function module and appearance type elements contained in each function module.
Further, the display method of the game information further comprises the following steps: responding to the selection operation of at least one functional control, and determining a target functional module corresponding to the selected functional control; and displaying an appearance setting interface corresponding to the target scene interface in the graphical user interface, wherein the target scene interface is a scene interface corresponding to the target function module.
Further, the display method of the game information further comprises the following steps: in response to a selection operation of a plurality of appearance type elements included in the selected function module, the appearance elements included in the selected appearance type element are displayed in the element selection area.
Further, the display method of the game information further comprises the following steps: determining an interface proportion corresponding to the appearance setting interface according to the display position of the scene interface of the selected function module in the graphical user interface, wherein the interface proportion represents the area proportion between the element selection area and the effect display area; and displaying the element selection area and the effect display area on the appearance setting interface according to the interface proportion.
Further, the display method of the game information further comprises the following steps: when the selected functional module is a team system module, displaying at least one virtual object in the effect display area; and displaying a team forming effect of the at least one virtual object and the target virtual object under the selected appearance element in the effect display area.
Further, the appearance setting interface further comprises an operation confirmation control, and the game information display method further comprises the following steps: and responding to the touch operation of the operation confirmation control, switching the appearance setting interface to a scene interface, and displaying the display effect corresponding to the selected appearance element in the scene interface.
According to another aspect of the embodiments of the present invention, there is also provided a game information display apparatus, which provides a graphical user interface through a terminal device, including: the first response module is used for responding to the selection operation of at least one functional module in the graphical user interface and displaying a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; the second response module is used for responding to touch operation of an appearance setting control in the scene interface and displaying the appearance setting interface, wherein the appearance setting interface at least comprises an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; and the third response module is used for responding to the selection operation of the at least one appearance element and displaying the display effect of the selected appearance element in the scene interface in the effect display area.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-mentioned game information display method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including one or more processors; a storage device for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement a display method for executing the programs, wherein the programs are arranged to execute the above-described game information display method when executed.
In the embodiment of the present invention, a manner of setting an appearance setting control in a scene interface corresponding to each function module is adopted, at least one function module in a graphical user interface is selected, the scene interface corresponding to the selected function module is displayed, then, after a touch operation is performed on the appearance setting control in the scene interface, the appearance setting interface is displayed, and finally, after an appearance element in an element selection area in the appearance setting interface is selected, a display effect of the selected appearance element in the scene interface is displayed in an effect display area in the appearance setting interface.
In the process, because the appearance setting control is arranged in the scene interface corresponding to the selected functional module, the player can enter the appearance setting interface for appearance setting of the scene interface by performing touch operation on the appearance setting control, the operation is simple and rapid, and the operation complexity of setting the appearance of the scene interface by the player is reduced. In addition, after the player selects the appearance elements from the element selection area in the appearance setting interface, the effect of the scene interface after the appearance elements are applied can be displayed in real time in the effect display area of the appearance setting interface, so that the real effect of the appearance in the game can be previewed by the player in real time, and the game experience of the player is improved.
Therefore, the scheme provided by the application achieves the purpose of carrying out appearance setting on the scene interface, the technical effect of improving the operation convenience of appearance setting of the scene interface is achieved, and the technical problem that operation is complex in the process of setting the interface appearance in the prior art is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow chart of a method for displaying game information according to an embodiment of the present invention;
fig. 2 is a view of a scene interface corresponding to an alternative chat system module according to an embodiment of the present invention;
FIG. 3 is a diagram of a scene interface corresponding to an optional team system module according to an embodiment of the present invention;
FIG. 4 is a diagram of an appearance setting interface corresponding to an alternative chat system module according to an embodiment of the present invention;
FIG. 5 is a diagram of an appearance setting interface corresponding to an alternative team system module according to an embodiment of the present invention;
fig. 6 is a schematic diagram of a display device for game information according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1
In accordance with an embodiment of the present invention, there is provided an embodiment of a method for displaying game information, it is noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer-executable instructions, and that while a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than presented herein.
In addition, it should be noted that the scheme provided by the embodiment can be applied to games running on the terminal device, and a graphical user interface is provided through the terminal device. Optionally, the terminal device may be, but is not limited to, a handheld device (e.g., a mobile phone, a tablet, etc.) and may also be a non-handheld device (e.g., a computer). Further, the game run in the terminal device may be any game capable of interface setting.
In an alternative embodiment, fig. 1 is a flowchart of a method for displaying game information according to an embodiment of the present invention, as shown in fig. 1, the method includes the following steps:
step S302, responding to the selection operation of at least one functional module in the graphical user interface, and displaying a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene.
In step S302, the function module is a system function module in the game, for example, the function module may be a chat system module or a team system module.
In this embodiment, the function module is a system module capable of performing appearance setting, for example, for the chat system module, a player may set a background color of a chat interface, a chat bubble, and the like. In addition, each functional module corresponds to a scene interface.
In an alternative embodiment, a control for entering a scene interface of a different function module is provided in a graphical user interface of a game played by a player, for example, in a role playing game, the player may enter the scene interface corresponding to the chat system module shown in fig. 2 by clicking a session control in the game interface. For another example, in a role playing game, a player clicks a team formation control in a game interface, and then can enter a scene interface corresponding to the team formation system module shown in fig. 3.
Optionally, in the scene interface shown in fig. 2, the left area is a chat area, the right area is a game interface display area, and a plurality of functional controls, such as a "private chat" control, a "world" control, a "team" control, a "group" control, a "current" control, a "system" control, and a "personal" control, are displayed on the left side of the chat area. After the player clicks the private chat control, the player can chat with other players; after the player clicks the "team" control, the player can chat with players in the team to which the player belongs for a plurality of people; after the player clicks the "help" control, the player can chat with players in the help to which the player belongs. After the player clicks the "system" control, the player makes system settings. In addition, the player may also enter information such as voice, text, pictures, etc. in a dialog box above the chat area. The player may also be able to set the associated rights (e.g., visible online) to the current chat object or delete the chat history via a set control below the chat area. In addition, the player clicks the "friends" control in the lower left corner of the game interface display area to obtain the related information of friends who have been online.
Optionally, in the scene interface shown in fig. 3, an activity control above the scene interface can show the game activity currently performed by the player. In addition, a control for calling out, a control for quickly speaking and an appearance setting control are arranged above the scene interface. The player can do the recruitment shouting and the speaking respectively by operating the recruitment shouting control and the quick speaking control. In addition, as can be seen from fig. 3, by clicking the "application list" control at the lower left of the scene interface, the player can observe the application information of the team to which the player requests to join; the player clicks the automatic matching control at the lower left of the scene interface, and the terminal equipment can automatically match the team for the player; the player can observe the related information of each team by clicking the 'team platform' control at the right lower part of the scene interface; the player can quit from the currently participated team by clicking the 'quit team' control at the lower right of the scene interface; the player may enter the relevant activity by clicking the "go to activity" control at the lower right of the scene interface.
Step S304, responding to touch operation of an appearance setting control in the scene interface, and displaying the appearance setting interface, wherein the appearance setting interface at least comprises an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area.
In step S304, since the function modules in this embodiment are system modules capable of performing appearance setting, that is, in this embodiment, each function module is capable of performing appearance setting, in this embodiment, an appearance setting control is provided in the scene interface corresponding to each function module, and a player can enter the appearance setting interface for performing appearance setting on the appearance of the scene interface by operating (for example, clicking) the appearance setting control, so as to perform appearance setting on the scene interface, thereby improving convenience for the player to set the scene interface.
It should be noted that, for scene interfaces corresponding to different function modules, the appearance setting controls corresponding to the different function modules are also different in presentation form. For example, in the scene interface corresponding to the chat system module shown in fig. 2, the appearance setting control is represented in the form of "clothes", and in the scene interface corresponding to the team system module shown in fig. 3, the appearance setting control is represented in the form of "flowers".
In addition, for the scene interfaces corresponding to different function modules, the positions of the appearance setting controls corresponding to the different function modules in the scene interfaces may also be different, for example, in the scene interface corresponding to the chat system module shown in fig. 2, the appearance setting control is set in the lower left corner of the scene interface, and in the scene interface corresponding to the team system module shown in fig. 3, the appearance setting control is set in the upper right corner of the scene interface.
In an optional embodiment, after the player performs a touch operation on the appearance setting control, the terminal device switches the scene interface to the appearance setting interface. In addition, after the player performs touch operation on the appearance setting control, the terminal device can also pop up an appearance setting interface in the graphical user interface, that is, the appearance setting interface is superimposed on the scene interface.
It should be noted that, the appearance setting interfaces corresponding to different function modules may also be different, for example, in the appearance setting interface corresponding to the chat system module shown in fig. 4, the left side is an effect display area, and the right side is an element selection area, where the effect display area displays the chat interface corresponding to the chat system module. In the appearance setting interface corresponding to the team system module shown in fig. 5, the left side is an effect display area, and the right side is an element selection area, but the effect display area displays the team interface corresponding to the team system module, and the appearance elements displayed in the element selection area are different from the appearance elements in the appearance setting interface corresponding to the chat system module. For example, in the appearance setting interface shown in fig. 4, the element selection area shows appearance elements corresponding to chat bubbles, such as "sentiment" bubbles, "know no" bubbles, "flower appearance" bubbles, and the like, and in the appearance setting interface shown in fig. 5, the element selection area shows appearance elements corresponding to "sentiment actions," such as "feeling" actions, "enjoyment" actions, "praying" actions, and the like.
Alternatively, as can be seen from the appearance setting interfaces shown in fig. 4 and 5, the appearance elements in the element selection area are represented in the form of thumbnails and names, so that the player can clearly know the relevant information of the selected appearance elements for subsequent searching.
In addition, when the appearance elements displayed in the element selection area cannot meet the requirements of the player, the player can click the element adding control in the element selection area to add new appearance elements. In addition, when the appearance element is in a locked state, the player cannot directly apply the appearance element to a scene interface, namely, the display effect of the appearance element cannot be displayed in an effect display area, and the player cannot use the appearance element. Wherein the appearance element is available to the player after the appearance element is unlocked.
And step S306, responding to the selection operation of at least one appearance element, and displaying the display effect of the selected appearance element in the scene interface in the effect display area.
Optionally, after the element selection area displays the at least one appearance element, the player may select an appearance element to be applied in the scene interface from the at least one appearance element displayed in the element selection area. After the player selects the appearance elements, the display effect of the appearance elements selected by the player in the scene interface is displayed in the effect display area in real time, so that the player can preview the display effect of the appearance elements in real time.
It is easy to notice that what is shown in the effect display area is the application effect of the selected appearance element in the scene interface, thereby avoiding the problem that the display effect of the appearance element cannot be displayed in real time or the display effect of the appearance element in the real scene (i.e. the scene interface) cannot be displayed in real time in the prior art.
Based on the schemes defined in steps S302 to S306, it can be known that, in the embodiment of the present invention, a manner of setting an appearance setting control in a scene interface corresponding to each function module is adopted, at least one function module in the graphical user interface is selected, the scene interface corresponding to the selected function module is displayed, then, after a touch operation is performed on the appearance setting control in the scene interface, the appearance setting interface is displayed, and finally, after an appearance element in an element selection area in the appearance setting interface is selected, a display effect of the selected appearance element in the scene interface is displayed in an effect display area in the appearance setting interface.
It is easy to notice that, in the above process, because the appearance setting control is arranged in the scene interface corresponding to the selected function module, the player can enter the appearance setting interface for performing appearance setting on the scene interface by performing touch operation on the appearance setting control, the operation is simple and fast, and the operation complexity of setting the appearance of the scene interface by the player is reduced. In addition, after the player selects the appearance elements from the element selection area in the appearance setting interface, the effect of the scene interface after the appearance elements are applied can be displayed in real time in the effect display area of the appearance setting interface, so that the real effect of the appearance in the game can be previewed by the player in real time, and the game experience of the player is improved.
Therefore, the scheme provided by the application achieves the purpose of carrying out appearance setting on the scene interface, the technical effect of improving the operation convenience of appearance setting of the scene interface is achieved, and the technical problem that operation is complex in the process of setting the interface appearance in the prior art is solved.
In an optional embodiment, the scene interface further includes a module display area, where the module display area is used to display at least one function control corresponding to at least one function module and an appearance type element included in each function module. For example, in the appearance setting interface shown in fig. 4, the "emotional chat" control, "the" team appearance "control, and the" scene trigger "control in the module display area are the above-mentioned function controls, where the" emotional chat "control is a function control corresponding to the chat system module, and the" team appearance "control is a function control corresponding to the team system module.
In addition, each function control corresponds to at least one appearance type element, for example, in the appearance setting interface shown in fig. 4, five appearance type elements, namely, a "whisper background" element, a "double-name card" element, a "personality figurine" element, a "whisper bubble" element and a "cardiac expression" element, correspond to the "emotion chat" control. For example, in fig. 4, if the player selects a "whisper bubble" element from the plurality of appearance type elements corresponding to the "emotion chat" control, a plurality of chat bubbles (i.e., appearance elements) included in the "whisper bubble" element are displayed in the element display area.
Optionally, the display contents of the module display areas corresponding to different functional modules are the same. For example, the display content of the module display area corresponding to the chat system module shown in fig. 4 is the same as the display content of the module display area corresponding to the team system module shown in fig. 5.
It should be noted that the same display content is set for the module display areas corresponding to different functional modules, which facilitates switching between different functional modules.
In an optional embodiment, the terminal device determines, in response to a selection operation on at least one function control, a target function module corresponding to the selected function control, and then displays, in the graphical user interface, an appearance setting interface corresponding to the target scene interface. And the target scene interface is a scene interface corresponding to the target function module. For example, in the appearance setting interface corresponding to the chat system module shown in fig. 4, the player clicks the "team appearance" control in the module display area, and the terminal device determines that the function module corresponding to the "team appearance" control is the team system module (i.e., the target function module) according to the click operation of the player, at this time, the display interface of the terminal device jumps from the appearance setting interface corresponding to the chat system module to the appearance setting interface corresponding to the team system module, i.e., the terminal device displays the appearance setting interface shown in fig. 5.
It should be noted that, by setting the module display area, and for different function modules, the display content of the same module display area is the same, and by operating the function control in the module display area, the effect of quickly switching the appearance setting interfaces corresponding to different types of function modules inside the appearance setting system is achieved, wherein, when each function module is switched, the terminal device automatically jumps to the appearance setting interface corresponding to the function module, and the operation is simple and convenient.
In an alternative embodiment, the terminal device may further display, in response to a selection operation for a plurality of appearance type elements included in the selected function module, an appearance element included in the selected appearance type element in the element selection area. For example, in the appearance setting interface shown in fig. 4, when the player selects the "whisper bubble" element from the plurality of appearance type elements corresponding to the "sentiment chat" control, the "sentiment" bubble, the "know no" bubble, and the like included in the "whisper bubble" are displayed in the element selection area.
It should be noted that, by setting the appearance type elements for the function control, the classification of the appearance elements is realized, so that the player can quickly find the required appearance elements according to the actual requirements.
In an optional embodiment, when the terminal device displays the appearance setting interface, each area included in the appearance setting interface may also be displayed according to different interface proportions. Specifically, the terminal device determines an interface proportion corresponding to the appearance setting interface according to a display position of the scene interface of the selected function module in the graphical user interface, and displays the element selection area and the effect display area on the appearance setting interface according to the interface proportion. Wherein the interface fraction characterizes an area ratio between the element selection region and the effect display region.
For example, in the scene interface corresponding to the chat system module shown in fig. 2, the chat area is usually set on the left side of the scene interface, and in the appearance setting interface, the effect display area is set on the left side of the appearance setting interface, such as the appearance setting interface shown in fig. 4. In addition, generally, the area ratio of the scene interface occupied by the chat area is smaller, the area ratio of the effect display area is set to be smaller, and the area ratio of the element selection area is set to be larger.
In the scene interface corresponding to the team organizing system module shown in fig. 3, the team organizing interface generally occupies the entire graphical user interface centering on the position of the character, and then in the appearance setting interface, the effect display area is also set on the left side of the appearance setting interface, as shown in fig. 5. Meanwhile, the area ratio of the effect display area is set to be a larger area ratio, and the area ratio of the element selection area is set to be a smaller area ratio.
It should be noted that, for different function modules, the interface proportion of the effect display area in the appearance setting interface is also different, so that the player can select the appearance element and preview the application effect of the appearance element in real time.
In an optional embodiment, when the selected function module is a team forming system module, the terminal device displays at least one virtual object in the effect display area, and displays a team forming effect of the at least one virtual object and the target virtual object under the selected appearance element in the effect display area.
It should be noted that, in the prior art, in the team organizing system module, the terminal device cannot show the appearance effect of the scene interface when the team is organized in a single state. In this embodiment, in the single-person state, the terminal device determines the number of virtual objects required in the team formation state according to the appearance element selected by the player, virtualizes other virtual characters (i.e., the at least one virtual object) except the target virtual character controlled by the player according to the number of virtual objects, and displays the action effects of the plurality of virtual objects in the team formation state in the effect display area, thereby further ensuring the preview effect of the scene interface. For example, in the appearance setting interface shown in fig. 5, the display effect of the "bonus" appearance element in the team state is displayed in the effect display area.
In an optional embodiment, the appearance setting interface further includes an operation confirmation control, where the terminal device may further switch the appearance setting interface to the scene interface in response to a touch operation on the operation confirmation control, and display a display effect corresponding to the selected appearance element in the scene interface. For example, in the appearance setting interface shown in fig. 4, if the player clicks the operation confirmation control (not shown in fig. 4) after selecting the "yazaki" bubble, the display interface of the terminal device jumps from the appearance setting interface to the scene interface corresponding to the chat system module, and the "yazaki" bubble is displayed in the chat box of the scene interface corresponding to the chat system module.
As can be seen from the above, in the embodiment, in the appearance direction setting system of the game, the player can preview the actual display effect of the appearance element in the scene interface in the plurality of appearance setting modules, and can conveniently select the required appearance element. On top of this, the player may also perceive the appearance elements of other system function modules in the game.
In addition, in this embodiment, the appearance setting interface displays a multi-level menu, wherein the one-level menu corresponds to the function module, and the two-level menu corresponds to the appearance type element included in the function module, so that the player can quickly find out the required appearance element. In addition, the appearance setting interface can also display the scene interface corresponding to the selected functional module in real time, and can display the actual display effect of the appearance element in the scene interface in real time, so that the problem that the actual display effect of the appearance element cannot be displayed in real time in the prior art is solved. In addition, when the appearance elements are displayed in the appearance setting interface, the appearance elements are displayed in a mode of names, thumbnails, addition attributes and attribute effects, and a player can clearly know the relevant information of the selected appearance elements so as to be convenient for follow-up searching.
It should be noted that, in this embodiment, each function module having an appearance has a corresponding appearance setting entry, and both the function modules can enter into a unified appearance setting interface, thereby improving convenience of appearance setting. In addition, switching of appearance setting interfaces of scene interfaces of different functional modules can be achieved in the appearance setting interface, and the appearance setting interface can be automatically switched to the scene interface of the corresponding functional module during switching, so that a player can preview in real time. And, other functional modules can also be added to fine arts designer, and the expansibility is strong. Furthermore, the method provided by the embodiment also realizes that the player synchronously previews the scene interface of the function module, and ensures the real effect of the real-time previewing appearance in the game. And for some scenes or interfaces which cannot be jumped, a scene interface is constructed in a virtual mode so as to achieve a real preview effect.
Example 2
According to the embodiment of the invention, the embodiment of the game information display device is also provided, and a graphical user interface is provided through the terminal equipment. Fig. 6 is a schematic view of a display device of game information according to an embodiment of the present invention, and as shown in fig. 6, the device includes: a first response module 801, a second response module 803, and a third response module 805.
The first response module 801 is configured to respond to a selection operation on at least one function module in the graphical user interface and display a scene interface corresponding to the selected function module, where at least one function module corresponds to at least one game scene; a second response module 803, configured to respond to a touch operation on an appearance setting control in a scene interface, and display an appearance setting interface, where the appearance setting interface at least includes an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; and a third response module 805, configured to, in response to the selection operation on the at least one appearance element, display the display effect of the selected appearance element in the scene interface in the effect display area.
It should be noted that the first response module 801, the second response module 803, and the third response module 805 correspond to steps S302 to S306 in the above embodiment, and the three modules are the same as the corresponding steps in the implementation example and application scenarios, but are not limited to the disclosure in embodiment 1.
Optionally, the scene interface further includes a module display area, where the module display area is used to display at least one function control corresponding to at least one function module and an appearance type element included in each function module.
Optionally, the display device of game information further includes: a fourth response module and a first display module. The fourth response module is used for responding to the selection operation of at least one functional control and determining a target functional module corresponding to the selected functional control; the first display module is used for displaying an appearance setting interface corresponding to a target scene interface in the graphical user interface, wherein the target scene interface is a scene interface corresponding to the target function module.
Optionally, the display device of game information further includes: and a fifth responding module, configured to respond to a selection operation on the plurality of appearance type elements included in the selected function module, and display, in the element selection area, the appearance element included in the selected appearance type element.
Optionally, the second response module includes: a determination module and a sixth response module. The determining module is used for determining an interface proportion corresponding to the appearance setting interface according to the display position of the scene interface of the selected function module in the graphical user interface, wherein the interface proportion represents the area proportion between the element selection area and the effect display area; and the sixth response module is used for displaying the element selection area and the effect display area on the appearance setting interface according to the interface proportion.
Optionally, the display device of game information further includes: a second display module and a third display module. The second display module is used for displaying at least one virtual object in the effect display area when the selected functional module is the team forming system module; and the third display module is used for displaying the corresponding team forming effect of the at least one virtual object and the target virtual object under the selected appearance element in the effect display area.
Optionally, the appearance setting interface further includes an operation confirmation control, and the display device of the game information further includes: and the seventh response module is used for responding to the touch operation on the operation confirmation control, switching the appearance setting interface to the scene interface, and displaying the display effect corresponding to the selected appearance element in the scene interface.
Example 3
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the display method of game information in the above-described embodiment 1 when running.
Example 4
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including one or more processors; a storage device for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement a display method for game information in the above embodiment 1, wherein the program is configured to execute when running.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (10)

1. A method for displaying game information, wherein a graphical user interface is provided by a terminal device, the method comprising:
responding to the selection operation of at least one functional module in the graphical user interface, and displaying a scene interface corresponding to the selected functional module, wherein the at least one functional module corresponds to at least one game scene;
responding to touch operation of an appearance setting control in the scene interface, and displaying an appearance setting interface, wherein the appearance setting interface at least comprises an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area;
and displaying the display effect of the selected appearance element in the scene interface in the effect display area in response to the selection operation of the at least one appearance element.
2. The method according to claim 1, wherein the scene interface further comprises a module display area, and the module display area is used for displaying at least one function control corresponding to the at least one function module and appearance type elements included in each function module.
3. The method of claim 2, further comprising:
responding to the selection operation of the at least one function control, and determining a target function module corresponding to the selected function control;
and displaying an appearance setting interface corresponding to a target scene interface in the graphical user interface, wherein the target scene interface is a scene interface corresponding to the target function module.
4. The method of claim 2, further comprising:
and responding to the selection operation of the plurality of appearance type elements contained in the selected function module, and displaying the appearance elements contained in the selected appearance type elements in the element selection area.
5. The method of claim 1, wherein presenting the appearance setting interface in response to a touch operation on an appearance setting control in the scene interface comprises:
determining an interface proportion corresponding to the appearance setting interface according to the display position of the scene interface of the selected function module in the graphical user interface, wherein the interface proportion represents the area proportion between the element selection area and the effect display area;
and displaying the element selection area and the effect display area on the appearance setting interface according to the interface proportion.
6. The method of claim 1, further comprising:
when the selected function module is a team system module, displaying at least one virtual object in the effect display area;
and displaying a team forming effect of the at least one virtual object and the target virtual object corresponding to the selected appearance element in the effect display area.
7. The method of claim 1, wherein the appearance setting interface further comprises an operation confirmation control, the method further comprising:
and responding to the touch operation of the operation confirmation control, switching the appearance setting interface to the scene interface, and displaying the display effect corresponding to the selected appearance element in the scene interface.
8. An apparatus for displaying game information, wherein a graphical user interface is provided by a terminal device, the apparatus comprising:
the first response module is used for responding to the selection operation of at least one functional module in the graphical user interface and displaying a scene interface corresponding to the selected functional module, wherein the at least one functional module corresponds to at least one game scene;
the second response module is used for responding to touch operation of an appearance setting control in the scene interface and displaying an appearance setting interface, wherein the appearance setting interface at least comprises an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area;
and the third response module is used for responding to the selection operation of the at least one appearance element and displaying the display effect of the selected appearance element in the scene interface in the effect display area.
9. A computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute, when executed, the display method of game information according to any one of claims 1 to 7.
10. An electronic device, wherein the electronic device comprises one or more processors; storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement a method for running a program, wherein the program is arranged to perform the method of displaying game information as claimed in any one of claims 1 to 7 when run.
CN202111109398.9A 2021-09-22 2021-09-22 Game information display method and device and electronic equipment Pending CN113941146A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111109398.9A CN113941146A (en) 2021-09-22 2021-09-22 Game information display method and device and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111109398.9A CN113941146A (en) 2021-09-22 2021-09-22 Game information display method and device and electronic equipment

Publications (1)

Publication Number Publication Date
CN113941146A true CN113941146A (en) 2022-01-18

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111109398.9A Pending CN113941146A (en) 2021-09-22 2021-09-22 Game information display method and device and electronic equipment

Country Status (1)

Country Link
CN (1) CN113941146A (en)

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