CN113952740A - Method and device for sharing virtual props in game, storage medium and electronic equipment - Google Patents

Method and device for sharing virtual props in game, storage medium and electronic equipment Download PDF

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Publication number
CN113952740A
CN113952740A CN202111195004.6A CN202111195004A CN113952740A CN 113952740 A CN113952740 A CN 113952740A CN 202111195004 A CN202111195004 A CN 202111195004A CN 113952740 A CN113952740 A CN 113952740A
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CN
China
Prior art keywords
sharing
control
user interface
virtual
graphical user
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Pending
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CN202111195004.6A
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Chinese (zh)
Inventor
周璇
吴楚洲
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111195004.6A priority Critical patent/CN113952740A/en
Publication of CN113952740A publication Critical patent/CN113952740A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Abstract

The disclosure discloses a method and a device for sharing virtual props in a game, a storage medium and electronic equipment. Wherein, the method comprises the following steps: the touch control terminal applied to the displayable graphic user interface, wherein at least part of the graphic user interface comprises the game scene of the game and at least one virtual item, comprises: responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface; responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; sharing the virtual prop to the target receiving object. The method and the device solve the technical problem that the property sharing efficiency is extremely low because the players need to enter the chat channel and select and share the property when the properties are shared each time.

Description

Method and device for sharing virtual props in game, storage medium and electronic equipment
Technical Field
The disclosure relates to the technical field of games, and in particular to a method and device for sharing virtual props in a game, a storage medium and electronic equipment.
Background
Currently, in the technical field of games, a prop sharing mode is mainly performed by a way that a player clicks a prop sharing button on a chat channel, selects a prop to be shared, and finally clicks a sending button, and a specific operation interface is shown in fig. 1.
However, the above prop sharing method has many operation steps, and it takes time to quickly select a prop that a player wants to share among all props, so that the prop sharing efficiency is low, and the sharing desire of the player is reduced, thereby causing a certain obstacle to game social contact.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the disclosure provides a method, a device, a storage medium and electronic equipment for sharing virtual props in games, and aims to at least solve the technical problem that a player needs to enter a chat channel and select and share props each time when the player shares the props, so that the prop sharing efficiency is extremely low.
According to an aspect of the disclosed embodiment, a method for sharing a virtual item in a game is provided, which includes: the touch control terminal applied to the displayable graphic user interface, wherein at least part of the graphic user interface comprises the game scene of the game and at least one virtual item, comprises: responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects; responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; and sharing the virtual prop to the target receiving object.
Optionally, the displaying the sharing control of the virtual item in the graphical user interface includes: acquiring a display position of the virtual prop on the graphical user interface; determining a displayable area of the sharing control on the graphical user interface based on the display position; and displaying the sharing control in the displayable area.
Optionally, the displaying the sharing control of the virtual item in the graphical user interface includes: and providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.
Optionally, determining the target receiving object corresponding to the target sharing child control includes: determining a sharing path and a destination address corresponding to the target sharing sub-control; and determining the target receiving object based on the sharing path and the destination address.
Optionally, before responding to a drag operation on the virtual item displayed on the graphical user interface, the method further includes: and responding to the selection operation of the virtual item displayed on the graphical user interface, and highlighting the first icon of the virtual item.
Optionally, after determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: and highlighting the second icon of the target sharing sub-control.
According to another aspect of the disclosed embodiment, there is also provided a virtual item sharing device in a game, including: the touch control terminal applied to the displayable graphic user interface, wherein at least part of the graphic user interface comprises the game scene of the game and at least one virtual item, comprises: the display module is used for responding to the dragging operation of the virtual prop displayed on the graphical user interface and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects; the determining module is used for responding to the triggering operation of dragging the virtual prop to the target sharing sub-control and determining a target receiving object corresponding to the target sharing sub-control; and the sharing module is used for sharing the virtual prop to the target receiving object.
According to another aspect of the embodiments of the present disclosure, a processor is further provided, where the processor is configured to execute a program, where the program executes any one of the above methods for sharing virtual items in a game when running.
According to another aspect of the embodiment of the present disclosure, a computer-readable storage medium is further provided, where the computer-readable storage medium includes a stored program, and when the program runs, the device where the computer-readable storage medium is located is controlled to execute any one of the above virtual item sharing methods in a game.
According to another aspect of the embodiments of the present disclosure, there is also provided an electronic device, including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the computer program to perform any one of the above methods for sharing virtual items in a game.
In an embodiment of the present disclosure, a touch terminal applied to a displayable graphical user interface, where at least a portion of the graphical user interface includes a game scene of the game and at least one virtual item, includes: responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects; responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; the virtual prop is shared to the target receiving object, the purpose that a player can quickly share the virtual prop at any interface with the prop is achieved, the technical effects of improving prop sharing efficiency and the prop sharing desire of the player are achieved, and the technical problem that the prop sharing efficiency is extremely low as the player needs to enter a chat channel and select and share the prop when the player shares the prop is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the disclosure and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the disclosure and together with the description serve to explain the disclosure and not to limit the disclosure. In the drawings:
FIG. 1 is a schematic diagram of a game item sharing interface according to the prior art;
fig. 2 is a schematic flowchart illustrating steps of a method for sharing virtual items in a game according to an embodiment of the present disclosure;
FIG. 3 is a schematic flowchart illustrating steps of a method for sharing virtual items in a game according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of an alternative in-game virtual item sharing interface according to an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of another alternative in-game virtual item sharing interface according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of a further alternative in-game virtual item sharing interface according to an embodiment of the present disclosure;
fig. 7 is a schematic structural diagram of a virtual item sharing device in a game according to an embodiment of the present disclosure.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those skilled in the art, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only some embodiments of the present disclosure, not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, in order to facilitate understanding of the embodiments of the present disclosure, some terms or nouns referred to in the present disclosure will be explained below:
and (4) control: refers to the encapsulation of data and methods. The control may have its own properties and methods, where properties are simply visitors of the control and methods are some simple and visible functions of the control.
Chat channels: the method comprises the steps that different players are divided according to categories, each category belongs to one chat channel, and accordingly the players are shunted to reduce the burden of a server, common chat channels comprise world channels, team channels, group channels and the like, only the players in the same chat channel can interact with each other, for example, all the players in the world channels can interact with each other, team members in the team channels can interact with each other, and group members in the group channels can interact with each other.
In accordance with an embodiment of the present disclosure, there is provided an embodiment of a method for virtual item sharing in a game, it is noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer executable instructions, and that while a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than here.
The technical scheme of the method embodiment can be executed in a mobile terminal, a computer terminal or a similar arithmetic device. Taking the example of the Mobile terminal running on the Mobile terminal, the Mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet device (MID for short), a PAD, and the like. The mobile terminal may include one or more processors (which may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the mobile terminal may further include a transmission device for a communication function, an input/output device, and a display device. It will be understood by those skilled in the art that the foregoing structural description is only illustrative and not restrictive of the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than described above, or have a different configuration than described above.
The memory may be configured to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the virtual item sharing method in a game in the embodiment of the present disclosure, and the processor executes various functional applications and data processing by running the computer program stored in the memory, that is, implements the virtual item sharing method in the game. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner. The technical scheme of the embodiment of the method can be applied to various communication systems, such as: a Global System for Mobile communications (GSM) System, a Code Division Multiple Access (CDMA) System, a Wideband Code Division Multiple Access (WCDMA) System, a General Packet Radio Service (GPRS), a Long Term Evolution (Long Term Evolution, LTE) System, a Frequency Division Duplex (FDD) System, a Time Division Duplex (TDD), a Universal Mobile Telecommunications System (UMTS), a Worldwide Interoperability for Microwave Access (WiMAX) communication System, or a 5G System. Optionally, Device-to-Device (D2D for short) communication may be performed between a plurality of mobile terminals. Alternatively, the 5G system or the 5G network is also referred to as a New Radio (NR) system or an NR network.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable computer-readable storage media.
The virtual item sharing method in the game in one embodiment of the present disclosure may be executed in a terminal device or a server. The terminal device may be a local terminal device. When the virtual item sharing method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of a game program and a game picture presenting main body are separated, the storage and the running of a virtual item sharing method in the game are finished on a cloud game server, and a client device is used for receiving and sending data and presenting a game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present disclosure provides a method for sharing a virtual item in a game, where a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
Fig. 2 is a schematic flow chart illustrating steps of a method for sharing virtual items in a game according to an embodiment of the present disclosure, as shown in fig. 2, the method includes the following steps:
step S102, responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects;
step S104, responding to the trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control;
step S106, sharing the virtual prop to the target receiving object.
It should be noted that, in the embodiment of the present disclosure, a player may display a user interaction interface with a virtual item at will, and when seeing a virtual item that needs to be shared or is desired to be shared, a drag operation is performed on the virtual item displayed on the graphical user interface in real time, that is, a virtual item sharing operation is triggered, and the player drags the virtual item to any chat channel and/or friend, so that the virtual item sharing operation can be completed, the virtual item sharing operation is not interrupted, and the virtual item sharing efficiency in a game is greatly improved.
Optionally, the sharing control includes at least one sharing sub-control, each sharing sub-control corresponds to at least one or one group of prop receiving objects, where the sharing sub-controls may include, but are not limited to, a chat channel control and a friend control, the chat channel control may include, but is not limited to, a world channel control, a team channel control, a group channel control, and the like, where after a player sends the virtual prop to the chat channel control, each player in a chat channel (e.g., a chat group) may receive and view the virtual prop, and the friend control may show, but is not limited to, a friend head portrait and a friend nickname.
In an embodiment of the present disclosure, a touch terminal applied to a displayable graphical user interface, where at least a portion of the graphical user interface includes a game scene of the game and at least one virtual item, includes: responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects; responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; the virtual prop is shared to the target receiving object, the purpose that a player can quickly share the virtual prop at any interface with the prop is achieved, the technical effects of improving prop sharing efficiency and the prop sharing desire of the player are achieved, and the technical problem that the prop sharing efficiency is extremely low due to the fact that the player needs to enter a chat channel when the player shares the prop each time, and the prop is selected and shared is solved.
As an alternative embodiment, fig. 3 is a schematic flow chart illustrating steps of a method for sharing a virtual item in a game according to an embodiment of the present disclosure, and as shown in fig. 3, a sharing control for displaying the virtual item in the graphical user interface includes:
step S202, obtaining the display position of the virtual prop on the graphical user interface;
step S204, determining a displayable area of the sharing control on the graphical user interface based on the display position;
in step S206, the sharing control is displayed in the displayable region.
Optionally, the sharing control includes at least one sharing sub-control, each sharing sub-control corresponds to at least one or one group of prop receiving objects, where the sharing sub-controls may include, but are not limited to, a chat channel control and a friend control, the chat channel control may include, but is not limited to, a world channel control, a team channel control, a group channel control, and the like, where after a player sends the virtual prop to the chat channel control, each player in a channel may receive and view the virtual prop, and the friend control may include, but is not limited to, a friend head portrait and a friend nickname.
As an optional embodiment, fig. 4 is a schematic view of a virtual item sharing interface in an optional game according to an embodiment of the present disclosure, and as shown in fig. 4, when a player drags a virtual item to trigger a virtual item sharing operation, chat channel controls, that is, world channel, team channel, and group channel sharing controls, appear in the game interface, and the player drags the virtual item to a chat channel control that the player wants to share, so that the virtual item sharing operation can be quickly completed. It should be noted that all the props appearing in the form of "prop icon + prop frame" can be dragged and shared, for example, a backpack system, a daily check-in system, a mall stall-in system, a reward system, and the like, and these interfaces have prop displays, so that all the props can be dragged and shared.
As an optional embodiment, fig. 5 is a schematic view of another optional virtual item sharing interface in a game according to an embodiment of the present disclosure, and as shown in fig. 5, when a player drags a virtual item to trigger a virtual item sharing operation, a plurality of chat channel controls, such as a world channel control, a team channel control, a group channel control, and at least one friend control, appear in the game interface, wherein when the player drags the item to the friend control, a friend avatar and/or a friend nickname control in the game further appear in the game display interface, and the player drags the virtual item to the chat channel control or the friend control that the player wants to share, so that the item sharing operation can be completed quickly.
In an optional embodiment, displaying, in the graphical user interface, a sharing control of the virtual item includes: and providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.
Optionally, when the player drags the virtual item and triggers the virtual item sharing operation, a preview window is provided in the game interface, and the sharing control of the virtual item is displayed in the preview window.
In an optional embodiment, determining the target receiving object corresponding to the target sharing child control includes:
step S302, determining a sharing path and a destination address corresponding to the target sharing sub-control;
step S304, determining the target receiving object based on the sharing path and the destination address.
Optionally, in the process of sharing the virtual item, the player drags the virtual item to the target sharing sub-control, and determines the target receiving object based on the sharing path and the destination address corresponding to the target sharing sub-control.
In an optional embodiment, before responding to a drag operation on a virtual item displayed on the graphical user interface, the method further includes: and responding to the selection operation of the virtual item displayed on the graphical user interface, and highlighting the first icon of the virtual item.
Optionally, the selection operation may be a click operation, a double click operation, a left click operation, a right click operation, or the like; in the above optional embodiment, as shown in fig. 4, in response to a selection operation of a virtual item displayed on the graphical user interface, an icon corresponding to the virtual item is highlighted to prompt a player that a virtual item sharing operation is to be performed on the virtual item.
In an optional embodiment, after determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: and highlighting the second icon of the target sharing sub-control.
As an alternative embodiment, fig. 6 is a schematic view of a virtual item sharing interface in another alternative game according to the embodiment of the present disclosure, and as shown in fig. 6, when a player drags the virtual item to a target sharing sub-control, for example, a world channel control, a team channel control, a party channel control, and the like, taking the world channel control as an example, an icon of the world channel control is controlled to light up or a highlighted color is displayed to prompt the player to share the virtual item to the world channel control.
According to an embodiment of the present disclosure, an apparatus embodiment for implementing the method for sharing virtual items in a game is further provided, and fig. 7 is a schematic structural diagram of the apparatus for sharing virtual items in a game according to the embodiment of the present disclosure, and as shown in fig. 7, the apparatus for sharing virtual items in a game is applied to a touch terminal capable of presenting a graphical user interface, where at least part of the graphical user interface includes a game scene of the game and at least one virtual item, and includes: display module 40, determination module 42, sharing module 44, wherein:
the display module 40 is configured to display, in response to a drag operation on a virtual item displayed on the graphical user interface, a sharing control of the virtual item in the graphical user interface, where the sharing control includes at least one sharing sub-control, and each sharing sub-control corresponds to at least one or one group of item receiving objects; the determining module 42 is configured to determine a target receiving object corresponding to the target sharing sub-control in response to a trigger operation of dragging the virtual item to the target sharing sub-control; the sharing module 44 is configured to share the virtual item with the target receiving object.
It should be noted that the above modules may be implemented by software or hardware, for example, for the latter, the following may be implemented: the modules can be located in the same processor; alternatively, the modules may be located in different processors in any combination.
It should be noted that the display module 40, the determination module 42, and the sharing module 44 correspond to steps S102 to S106 in the method embodiment, and the modules are the same as the examples and application scenarios realized by the corresponding steps, but are not limited to the disclosure of the method embodiment. It should be noted that the modules described above may be implemented in a computer terminal as part of an apparatus.
It should be noted that, for alternative or preferred embodiments of the present embodiment, reference may be made to the related description in the method embodiment, and details are not described herein again.
The virtual item sharing device in the game may further include a processor and a memory, where the display module 40, the determination module 42, the sharing module 44, and the like are all stored in the memory as program units, and the processor executes the program units stored in the memory to implement corresponding functions.
The processor comprises a kernel, and the kernel calls a corresponding program unit from the memory, wherein one or more than one kernel can be arranged. The memory may include volatile memory in a computer readable medium, Random Access Memory (RAM) and/or nonvolatile memory such as Read Only Memory (ROM) or flash memory (flash RAM), and the memory includes at least one memory chip.
According to an embodiment of the present application, there is also provided a computer-readable storage medium embodiment. Optionally, in this embodiment, the computer-readable storage medium includes a stored program, where when the program runs, the apparatus where the computer-readable storage medium is located is controlled to execute the virtual item sharing method in any one of the games.
Optionally, in this embodiment, the computer-readable storage medium may be located in any one of a group of computer terminals in a computer network, or in any one of a group of mobile terminals, and the computer-readable storage medium includes a stored program.
Optionally, the program controls, when executed, an apparatus on which the computer-readable storage medium is located to perform the following functions: responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects; responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; and sharing the virtual prop to the target receiving object.
Optionally, the apparatus that controls the computer-readable storage medium when the program is executed may further perform the following functions: displaying a sharing control of the virtual item in the graphical user interface, comprising: acquiring a display position of the virtual prop on the graphical user interface; determining a displayable area of the sharing control on the graphical user interface based on the display position; and displaying the sharing control in the displayable area.
Optionally, the apparatus that controls the computer-readable storage medium when the program is executed may further perform the following functions: displaying a sharing control of the virtual item in the graphical user interface, comprising: and providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.
Optionally, the apparatus that controls the computer-readable storage medium when the program is executed may further perform the following functions: determining a target receiving object corresponding to the target sharing child control, including: determining a sharing path and a destination address corresponding to the target sharing sub-control; and determining the target receiving object based on the sharing path and the destination address.
Optionally, the apparatus that controls the computer-readable storage medium when the program is executed may further perform the following functions: before responding to the dragging operation of the virtual item displayed on the graphical user interface, the method further comprises: and responding to the selection operation of the virtual item displayed on the graphical user interface, and highlighting the first icon of the virtual item.
Optionally, the apparatus that controls the computer-readable storage medium when the program is executed may further perform the following functions: after determining the prop receiving object corresponding to the target sharing child control, the method further includes: and highlighting the second icon of the target sharing sub-control.
According to the embodiment of the application, the embodiment of the processor is also provided. Optionally, in this embodiment, the processor is configured to execute a program, where the program executes the virtual item sharing method in any one of the games when running.
An embodiment of the present application provides an electronic device, which includes a memory and a processor, where the memory stores a computer program, and the processor is configured to run the computer program to execute any one of the above methods for sharing a virtual item in a game.
According to an embodiment of the present application, there is also provided an embodiment of a processor. Optionally, in this embodiment, the processor is configured to execute a program, where the program executes the virtual item sharing method in the game.
The present application further provides a computer program product adapted to perform a program for initializing the following method steps when executed on a data processing device: responding to the dragging operation of the virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects; responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; and sharing the virtual prop to the target receiving object.
Optionally, the computer program product is further adapted to execute a program of the method steps of: displaying a sharing control of the virtual item in the graphical user interface, comprising: acquiring a display position of the virtual prop on the graphical user interface; determining a displayable area of the sharing control on the graphical user interface based on the display position; and displaying the sharing control in the displayable area.
Optionally, the computer program product is further adapted to execute a program of the method steps of: displaying a sharing control of the virtual item in the graphical user interface, comprising: and providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.
Optionally, the computer program product is further adapted to execute a program of the method steps of: determining a target receiving object corresponding to the target sharing child control, including: determining a sharing path and a destination address corresponding to the target sharing sub-control; and determining the target receiving object based on the sharing path and the destination address.
Optionally, the computer program product is further adapted to execute a program of the method steps of: before responding to the dragging operation of the virtual item displayed on the graphical user interface, the method further comprises: and responding to the selection operation of the virtual item displayed on the graphical user interface, and highlighting the first icon of the virtual item.
Optionally, the computer program product is further adapted to execute a program of the method steps of: after determining the prop receiving object corresponding to the target sharing child control, the method further includes: and highlighting the second icon of the target sharing sub-control.
The above-mentioned serial numbers of the embodiments of the present disclosure are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present disclosure, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a computer-readable storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to perform all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned computer-readable storage media comprise: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is merely a preferred embodiment of the present disclosure, and it should be noted that modifications and embellishments could be made by those skilled in the art without departing from the principle of the present disclosure, and these should also be considered as the protection scope of the present disclosure.

Claims (10)

1. A method for sharing virtual items in a game is applied to a touch terminal capable of presenting a graphical user interface, wherein at least part of the graphical user interface comprises a game scene of the game and at least one virtual item, and the method comprises the following steps:
responding to a dragging operation of a virtual prop displayed on the graphical user interface, and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one prop receiving object or a group of prop receiving objects;
responding to a trigger operation of dragging the virtual prop to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control;
sharing the virtual prop to the target receiving object.
2. The method of claim 1, wherein displaying a sharing control of the virtual prop in the graphical user interface comprises:
acquiring a display position of the virtual prop on the graphical user interface;
determining a displayable region of the sharing control on the graphical user interface based on the display position;
and displaying the sharing control in the displayable area.
3. The method of claim 1, wherein displaying a sharing control of the virtual prop in the graphical user interface comprises:
and providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.
4. The method of claim 1, wherein determining the target receiving object corresponding to the target sharing child control comprises:
determining a sharing path and a destination address corresponding to the target sharing sub-control;
and determining the target receiving object based on the sharing path and the destination address.
5. The method of claim 1, wherein prior to responding to a drag operation on a virtual prop displayed on the graphical user interface, the method further comprises:
and responding to the selected operation of the virtual prop displayed on the graphical user interface, and highlighting the first icon of the virtual prop.
6. The method according to claim 1, wherein after determining the prop receiving object corresponding to the target sharing sub-control, the method further comprises:
and highlighting a second icon of the target sharing sub-control.
7. A virtual item sharing device in a game is applied to a touch terminal capable of presenting a graphical user interface, wherein at least part of a game scene containing the game and at least one virtual item in the graphical user interface comprises:
the display module is used for responding to the dragging operation of the virtual prop displayed on the graphical user interface and displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control comprises at least one sharing sub-control, and each sharing sub-control corresponds to at least one or one group of prop receiving objects;
the determining module is used for responding to the triggering operation of dragging the virtual prop to a target sharing sub-control and determining a target receiving object corresponding to the target sharing sub-control;
and the sharing module is used for sharing the virtual prop to the target receiving object.
8. A processor, for running a program, wherein the program runs to execute the method for sharing virtual items in a game according to any one of claims 1 to 6.
9. A computer-readable storage medium, comprising a stored program, wherein when the program runs, the computer-readable storage medium controls a device to execute the virtual item sharing method in the game according to any one of claims 1 to 6.
10. An electronic device comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the computer program to execute the method for sharing virtual items in a game according to any one of claims 1 to 6.
CN202111195004.6A 2021-10-12 2021-10-12 Method and device for sharing virtual props in game, storage medium and electronic equipment Pending CN113952740A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024007606A1 (en) * 2022-07-08 2024-01-11 网易(杭州)网络有限公司 Virtual article display method and apparatus, computer device, and storage medium
WO2024007575A1 (en) * 2022-07-08 2024-01-11 网易(杭州)网络有限公司 Virtual prop processing method and apparatus, and storage medium and electronic device

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024007606A1 (en) * 2022-07-08 2024-01-11 网易(杭州)网络有限公司 Virtual article display method and apparatus, computer device, and storage medium
WO2024007575A1 (en) * 2022-07-08 2024-01-11 网易(杭州)网络有限公司 Virtual prop processing method and apparatus, and storage medium and electronic device

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