CN113769370A - Game operation mode switching method and device, storage medium and electronic equipment - Google Patents

Game operation mode switching method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113769370A
CN113769370A CN202111068857.3A CN202111068857A CN113769370A CN 113769370 A CN113769370 A CN 113769370A CN 202111068857 A CN202111068857 A CN 202111068857A CN 113769370 A CN113769370 A CN 113769370A
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China
Prior art keywords
operation mode
game
mode switching
switching instruction
touch point
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Pending
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CN202111068857.3A
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Chinese (zh)
Inventor
刘海岩
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111068857.3A priority Critical patent/CN113769370A/en
Publication of CN113769370A publication Critical patent/CN113769370A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for switching a game operation mode, a computer-readable storage medium, and an electronic device, where the method includes: displaying the game virtual object through a graphical user interface of the terminal equipment, and controlling the game virtual object to execute game action according to the operation mode; wherein, the game virtual object corresponds to a plurality of operation modes; in response to an operation mode switching instruction during the game, a target operation mode is determined among a plurality of operation modes. Through the technical scheme of the embodiment of the disclosure, the problem that the operation mode switching of the player is inconvenient can be solved.

Description

Game operation mode switching method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a game operation mode switching method, a game operation mode switching apparatus, a computer-readable storage medium, and an electronic device.
Background
With the development of mobile intelligent terminals and the game industry, a great number of handgames with different subjects emerge to meet the requirements of players. In various gaming applications, it is often desirable to control game virtual objects to perform corresponding actions through game controls or other means (e.g., voice, etc.) provided by a graphical user interface.
In some mobile phone games, a game developer provides a plurality of operation modes for a player, different groups of game controls and control modes corresponding to different operation modes, and the player can select an operation mode suitable for the player according to own habits. Specifically, when a player needs to switch an operation mode, the player can switch in a setting interface, and an existing switching scheme includes game intra-office switching and game extra-office switching.
However, in the scheme of switching the operation modes in the prior art, for the interface set outside the game bureau, the player cannot complete the switching of the operation modes in the game bureau, and cannot switch the operation modes according to the real-time condition of the game; for the interface set in the game bureau, the player needs to pause the game and then switch the operation mode, or when the game in the bureau can not be paused, the player enters the interface set in the bureau and switches the interface, which may cause adverse effect to the player, so that the game experience of the player is poor, and the player runs off.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and an apparatus for switching a game operation mode, a computer-readable storage medium, and an electronic device, which can solve the problem that it is inconvenient for a player to switch an operation mode.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a game operation mode switching method, comprising: displaying a game virtual object through a graphical user interface of the terminal equipment, and controlling the game virtual object to execute a game action according to an operation mode; wherein the game virtual object corresponds to a plurality of operation modes; in response to an operation mode switching instruction during the game, a target operation mode is determined among the plurality of operation modes.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the determining a target operation mode among the plurality of operation modes in response to the operation mode switching instruction includes: receiving touch operation acting on the graphical user interface, and monitoring the real-time position of a touch point corresponding to the current touch operation; and determining the operation mode switching instruction according to the change of the real-time position of the touch point, and determining a target operation mode in the multiple operation modes according to the operation mode switching instruction.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the determining the operation mode switching instruction according to the change of the real-time position of the touch point includes: monitoring a first region of the graphical user interface and a second region of the graphical user interface; when the touch point appears in the first area and the second area, determining the operation mode switching instruction according to the existence condition of the touch point in the first area and the second area.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the determining the operation mode switching instruction according to the change of the real-time position of the touch point includes: monitoring a sliding track of the touch point; and when the sliding track of the touch point accords with a preset sliding track, determining the operation mode switching instruction according to the preset sliding track.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, two ends of the preset sliding track are located on a border of the graphical user interface.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the determining a target operation mode among the plurality of operation modes in response to the operation mode switching instruction includes: acquiring the position of the current operation mode in the sequence of the plurality of operation modes; and responding to the operation mode switching instruction, and switching the current operation mode to a target operation mode of the previous order or the next order.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the switching the current operation mode to the target operation mode in the previous order or the next order in response to the operation mode switching instruction includes: acquiring a sliding track of a touch point corresponding to the operation mode switching instruction, and acquiring a sliding direction of the sliding track; when the sliding direction is a first sliding direction, switching the current operation mode into a target operation mode of a previous sequence or a next sequence; when the sliding direction is a second sliding direction, switching the current operation mode into a cis target operation mode in the opposite direction of the cis corresponding to the first sliding direction; wherein the first sliding direction is opposite to the second sliding direction.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the game is a racing game, and the operation modes include a key operation mode, a joystick operation mode and a gyroscope operation mode.
According to a second aspect of the present disclosure, there is provided a virtual game operation mode switching apparatus, characterized in that the apparatus comprises: the virtual object control module is used for displaying a game virtual object through a graphical user interface of the terminal equipment and controlling the game virtual object to execute game actions according to an operation mode; wherein the game virtual object corresponds to a plurality of operation modes; and the operation mode switching module is used for responding to an operation mode switching instruction in the game playing process and determining a target operation mode in the multiple operation modes.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game operation mode switching method as described in the first aspect of the above embodiments.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising:
a processor; and
a memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of switching a game operation mode as described in the first aspect of the embodiments above.
The technical scheme provided by the embodiment of the disclosure can have the following beneficial effects:
in the game operation mode switching method provided in an embodiment of the present disclosure, a mode switching instruction may be operated to determine a target operation mode among a plurality of operation modes. On one hand, the operation mode can be switched in time according to the real-time condition in the game, so that the switched operation mode is more consistent with the real-time condition, the operation upper limit of the player is improved, and the game experience of the player is further improved; on the other hand, the game is not required to be paused by the player, the poor experience of the player caused by the pause of the game is avoided, the operation mode can be switched without opening the setting interface by the player, when the game cannot be paused, the operation mode can be switched rapidly, the problem that the adverse effect is caused to the player due to the switching of the operation mode is avoided, and the game experience of the player is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
fig. 1 schematically shows a flowchart of a game operation mode switching method in an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a schematic view of a graphical user interface of a racing game in an exemplary embodiment of the disclosure;
FIG. 3 schematically illustrates a schematic diagram of one mode of operation (rocker mode) in an exemplary embodiment of the present disclosure;
fig. 4 schematically illustrates a flowchart of determining an operation mode switching instruction according to a change in a real-time position of a touch point, and determining a target operation mode among a plurality of operation modes in an exemplary embodiment of the present disclosure;
fig. 5 schematically illustrates a flowchart of determining an operation mode switching instruction according to existence of a touch point in a first area and a second area in an exemplary embodiment of the present disclosure;
fig. 6 schematically illustrates a schematic diagram of determining an operation mode switching instruction when a sliding touch operation of directly sliding from a first area to a second area is received in an exemplary embodiment of the present disclosure;
fig. 7 schematically illustrates a flowchart of determining an operation mode switching instruction according to a preset slide trajectory in an exemplary embodiment of the present disclosure;
fig. 8 schematically illustrates a schematic diagram of a sliding track of a touch point according to a preset sliding track in an exemplary embodiment of the disclosure;
fig. 9 is a schematic diagram schematically illustrating that a preset sliding track starting point is located on a border of a graphical user interface and an end point of the preset sliding track is also located on the border of the graphical user interface in an exemplary embodiment of the present disclosure;
fig. 10 schematically illustrates a flowchart of switching the current operation mode to the target operation mode of the previous order or the next order in response to the operation mode switching instruction in the exemplary embodiment of the present disclosure;
fig. 11 schematically illustrates a diagram of determining a target operation mode according to a sliding direction of a sliding trajectory in an exemplary embodiment of the present disclosure;
fig. 12 schematically shows a composition diagram of a game operation mode switching device in an exemplary embodiment of the present disclosure;
fig. 13 schematically shows a schematic structural diagram of a computer system of an electronic device suitable for implementing an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in the form of software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
With the development of the internet industry, the game industry has also been rapidly developed. In order to meet the requirements of players, game merchants design various games that can be configured on terminal devices.
The present exemplary embodiment provides a game operation mode switching scheme that can obtain a graphical user interface by executing application software on a processor of a terminal device and rendering on a display of the terminal device. The terminal device can be an electronic device with a display screen, such as a computer, a tablet computer, a smart phone, or a game machine, a VR device, or other terminal devices, and includes a memory for storing data and a processor for processing data, and game application software is installed through the memory, and the processor executes a corresponding game program to implement the operation of a game on the terminal device.
The scheme for switching the game operation mode in the exemplary embodiment can be applied to various game scenes in which the operation mode needs to be switched. For example, TPS (third person perspective shooting), FPS (first person perspective shooting), RPG (role playing game), ACT (action game), SLG (strategy game), FTG (combat game), SPG (sports competition game), RCG (racing game), AVG (adventure game), etc., as long as a scene related to switching of the operation mode is concerned, the game operation mode switching scheme of the present disclosure may be applied.
In the present disclosure, the present scheme will be explained in terms of a racing game. In the related art, because different players have different operating habits, a game developer provides a plurality of operating modes for the players, and the different operating modes correspond to different groups of game controls and control modes. For example, in a racing game, a game developer provides a player with a triple operation mode, a key mode, a joystick mode, and a gyroscope mode, the player can switch among the three modes according to the operating habits of the player, and when the operation modes are switched, the player can switch outside the game, for example, a target operation mode can be selected in a setting interface, or the player can also switch the operation modes in the game, for example, the player can pause the current game and turn on the setting interface to switch the operation mode, or when the game does not support the pause operation, the player can only stop the current operation and turn on the setting interface to switch the operation mode, so that adverse effects may be caused to the player, for example, other players may control a vehicle beyond the one controlled by the player, the player's one-turn time may increase, and the like, so that the game experience of the player is poor, thereby causing player churn.
Referring to fig. 1, there is shown a flowchart illustrating a game operation mode switching method in the present exemplary embodiment, which may include the steps of:
step S110: displaying the game virtual object through a graphical user interface of the terminal equipment, and controlling the game virtual object to execute game action according to the operation mode; wherein, the game virtual object corresponds to a plurality of operation modes;
step S120: in response to an operation mode switching instruction during the game, a target operation mode is determined among a plurality of operation modes.
According to the game operation mode switching method provided in the present exemplary embodiment, the target operation mode can be determined among a plurality of operation modes by the operation mode switching instruction. On one hand, the operation mode can be switched in time according to the real-time condition in the game, so that the switched operation mode is more consistent with the real-time condition, the operation upper limit of the player is improved, and the game experience of the player is further improved; on the other hand, the game is not required to be paused by the player, the poor experience of the player caused by the pause of the game is avoided, the operation mode can be switched without opening the setting interface by the player, when the game cannot be paused, the operation mode can be switched rapidly, the problem that the adverse effect is caused to the player due to the switching of the operation mode is avoided, and the game experience of the player is improved.
Next, steps S110 to S120 of the game operation mode switching method in the present exemplary embodiment will be described in more detail with reference to fig. 1 and the embodiment.
Step S110, displaying a game virtual object through a graphical user interface of the terminal equipment, and controlling the game virtual object to execute a game action according to an operation mode; wherein, the game virtual object corresponds to a plurality of operation modes;
in an example embodiment of the present disclosure, aspects of the present disclosure may be applied to a mobile terminal displaying a graphical user interface. The graphical user interface may be used to display a game interface, which may be wholly or partially in the display area of the rendering terminal device. Specifically, the game scene and the game virtual object can be displayed through a graphical user interface.
In an example embodiment of the present disclosure, the operation mode corresponds to different groups of game controls, and the game virtual object can be controlled by the game controls to execute corresponding game actions. In particular, when the player has selected the operational mode, a plurality of game controls may be displayed in the graphical user interface. For example, as shown in fig. 2, the graphical user interface 200 includes a map 201 and a direction control 202, the direction control 202 may control the advancing direction of the game virtual object 203, a nitrogen accumulation progress bar 205 is further displayed in the graphical user interface, nitrogen may be accumulated by the brake control 204, when the nitrogen accumulation progress bar 205 reaches 100%, the acceleration control 206 is in a clickable state, and the player may click the acceleration control to control the game virtual object to advance at an accelerated speed.
In an example embodiment of the present disclosure, a game virtual object corresponds to a plurality of operation modes. In particular, the gaming virtual object may be controlled to perform a gaming action via a plurality of modes of operation. Different operating modes have different operating logic. For example, in a racing game, a key operation mode (as shown in fig. 2), a joystick operation mode, a gyroscope operation mode, and the like may be included. That is, the game virtual object can be controlled to execute the game action by the above-described plurality of operation modes. For example, as shown in FIG. 3, in the joystick operation mode, the virtual object of the game can be controlled to change the direction of the forward direction by the joystick control 300. It should be noted that the present disclosure is not limited to a specific form of the operation mode corresponding to the game virtual object.
Step S120, in the course of game playing, in response to the operation mode switching instruction, determining a target operation mode among the plurality of operation modes.
In one example embodiment of the present disclosure, aspects of the present disclosure may be implemented during game play. Specifically, the game progress process means that after the game application program is started, the player enters a game match, a game scenario and the like. For example, for a certain racing game, a player may match other players in a game hall and compete, after matching is successful, a plurality of players enter a competition scene, and the player controls their respective racing cars to compete, where the state at this time is the state during the game.
In an example embodiment of the present disclosure, a target operation mode may be determined among a plurality of operation modes in response to an operation mode switching instruction during game progress. Specifically, the operation mode switching instruction may be used to determine the target operation mode in multiple operation modes, and the operation mode switching instruction may include key operation, touch operation, voice, gravity sensing, system generation, and the like. For example, after receiving a sliding touch operation for the graphical user interface, the current operation mode may be switched to a target operation mode corresponding to the sliding touch operation; alternatively, when the player says "switch XX operation mode", it switches from the current operation mode to XX operation mode. It should be noted that the source and form of the operation mode switching command are not particularly limited in this disclosure.
In an example embodiment of the present disclosure, the operation mode corresponding to the operation mode switching instruction may be determined by the operation mode switching instruction, or the operation mode may be rotated by the operation mode switching instruction, that is, switched from the current operation mode to the operation mode of the next order.
In an example embodiment of the present disclosure, the operation mode switching instruction may be generated in a system-generated manner. Specifically, when a specific event occurs, an operation mode switching instruction corresponding to the event is automatically generated. For example, the tilt angle of the mobile phone can be detected by a gyroscope in the mobile phone, and when the tilt angle of the mobile phone reaches a preset angle, the operation mode can be switched to the gyroscope mode.
In an example embodiment of the present disclosure, a touch operation applied to a graphical user interface may be received, a real-time position of a touch point corresponding to a current touch operation may be monitored, an operation mode switching instruction may be determined according to a change in the real-time position of the touch point, and a target operation mode may be determined among a plurality of operation modes. Referring to fig. 4, determining an operation mode switching instruction according to a change in a real-time position of a touch point, and determining a target operation mode among a plurality of operation modes may include the following steps S410 to S420:
step S410, receiving touch operation acting on a graphical user interface, and monitoring the real-time position of a touch point corresponding to the current touch operation;
in an example embodiment of the present disclosure, a touch manipulation device acting on a graphical user interface may be received. Specifically, the touch operation may include a slide touch operation, a press touch operation, a gesture touch operation, a long press touch operation, a click touch operation, a drag touch operation, and the like. It should be noted that the present disclosure is not limited to the form of the touch operation.
In an example embodiment of the present disclosure, a real-time position of a touch point corresponding to a current touch operation may be detected. Specifically, the touch operation has a corresponding touch point on the graphical user interface, that is, the real-time position of the current touch operation.
Step S420, determining an operation mode switching instruction according to the change of the real-time position of the touch point, and determining a target operation mode among a plurality of operation modes according to the operation mode switching instruction.
In an example embodiment of the present disclosure, a change of a real-time position of a touch point corresponding to a touch operation may be obtained, an operation mode switching instruction may be determined according to the change of the real-time position of the touch point corresponding to the touch operation, and a target operation mode may be determined in a plurality of operation modes according to the operation mode switching instruction. Specifically, the change of the real-time position of the touch point corresponding to the touch operation indicates that the touch operation applied to the graphical user interface is received, and the operation mode switching instruction may be determined according to the real-time position of the touch point. For example, when the touch point corresponding to the touch operation moves from the leftmost side of the gui to the rightmost side of the gui, the operation mode switching instruction may be determined according to the movement of the touch point; or, when the touch point corresponding to the touch operation moves in a specific shape on the gui, the operation mode switching instruction may be determined according to the movement of the touch point. It should be noted that, the specific form of determining the operation mode switching instruction according to the change of the real-time position of the touch point is not particularly limited in the present disclosure.
Through the above steps S410 to S420, the touch operation applied to the graphical user interface may be received, the real-time position of the touch point corresponding to the current touch operation may be monitored, the operation mode switching instruction may be determined according to the change of the real-time position of the touch point, and the target operation mode may be determined among a plurality of operation modes.
In an example embodiment of the present disclosure, a first area of a graphical user interface and a second area of the graphical user interface may be monitored, and when a touch point appears in the first area and the second area, an operation mode switching instruction is determined according to existence of the touch point in the first area and the second area. Referring to fig. 5, determining the operation mode switching instruction according to the existence of the touch point in the first area and the second area may include the following steps S510 to S520:
step S510, monitoring a first area of a graphical user interface and a second area of the graphical user interface;
in an example embodiment of the present disclosure, a first region of a graphical user interface and a second region of the graphical user interface may be monitored. Specifically, the first area of the graphical user interface and the second area of the graphical user interface may be set at any position in the graphical user interface, or may be set to any size. The first region of the graphical user interface and the second region of the graphical user interface may be any shape, such as circular, square, oval, triangular, etc. In the game client, the game producer can provide the positions and sizes of the first area of the graphical user interface and the second area of the graphical user interface, and can also provide a custom scheme for the player, so that the user can adjust the positions and sizes of the first area of the graphical user interface and the second area of the graphical user interface according to own habits. It should be noted that, the specific shape, position, and size of the first area of the graphical user interface and the second area of the graphical user interface are not particularly limited in the present disclosure.
In step S520, when the touch point appears in the first area and the second area, the operation mode switching instruction is determined according to the existence condition of the touch point in the first area and the second area.
In an example embodiment of the present disclosure, when it is detected that a touch point corresponding to a touch operation appears in a first area and a second area, an operation mode switching instruction is determined according to existence conditions of the touch point in the first area and the second area. Specifically, if the touch points corresponding to the touch operations appear in the first area and the second area, it may indicate that the touch operations respectively reach the two areas, which indicates that the player needs to switch the operation mode. Specifically, the touch point appears in the first area or the second area, and may include a click touch operation, a slide touch operation, a press touch operation, and the like. It should be noted that, the present disclosure is not limited to the existence form of the touch point in the first area or the second area.
Further, the different existence forms may correspond to different operation mode switching instructions. For example, a long press touch operation is received in the first area, a click touch operation is received in the second area, and at this time, an a operation mode switching instruction may be determined according to existence conditions of touch points in the two areas; when the sliding touch operation is received in the first area and the long-press touch operation is received in the second area, the B operation mode switching instruction may be determined according to existence of touch points in the two areas.
Further, different operation mode switching instructions may be determined according to the appearance sequence of the touch points in the first area and the second area. For example, a click touch operation is received in the first area, and a click touch operation is received in the second area, and at this time, a C operation mode switching instruction may be determined according to existence conditions of touch points in the two areas; and receiving the click touch operation in the second area and receiving the click touch operation in the first area, at this time, determining the D operation mode switching instruction according to the existence of the touch points in the two areas.
Furthermore, the touch point appears in the first area or the second area, and can be reached by one touch operation or multiple touch operations. For example, as shown in fig. 6, when a sliding touch operation 603 of directly sliding from the first area 601 to the second area 602 is received, an operation mode switching instruction may be determined.
Further, when the time interval between the touch point appearing in the first area and the touch point appearing in the second area is smaller than the preset time interval, the operation mode switching instruction is determined. For example, if the click touch operation is received in the first area, the click touch operation is received in the second area after an interval of 0.5 seconds, and the preset time interval is 1.5 seconds, the operation mode switching instruction may be determined according to existence of the touch point in the first area and the second area.
Through the steps S510 to S520, the first area of the gui and the second area of the gui can be monitored, and when the touch point appears in the first area and the second area, the operation mode switching instruction is determined according to the existence condition of the touch point in the first area and the second area.
In an example embodiment of the present disclosure, a sliding track of the touch point may be monitored, and when the sliding track of the touch point conforms to a preset sliding track, the operation mode switching instruction is determined according to the preset sliding track. Referring to fig. 7, determining an operation mode switching instruction according to a preset sliding trajectory may include the following steps S710 to S720:
step S710, monitoring a sliding track of the touch point;
in an example embodiment of the present disclosure, a sliding track of a touch point corresponding to a touch operation may be monitored. Specifically, the sliding track of the touch point on the whole graphical user interface may be monitored, and the sliding track in a specific area may also be detected. In the present disclosure, the area corresponding to the sliding track is not particularly limited.
In step S720, when the sliding track of the touch point conforms to the preset sliding track, an operation mode switching instruction is determined according to the preset sliding track.
In an example embodiment of the present disclosure, the operation mode switching instruction may be determined according to a preset sliding track when the sliding track of the touch point conforms to the preset sliding track. Specifically, the sliding track of the touch point conforms to the preset sliding track, which may include that the shape of the sliding track is consistent with the shape of the preset sliding track. For example, when the preset sliding track is in a V shape and the sliding track of the touch point is monitored to be also in the V shape, the sliding track of the touch point is shown to conform to the preset sliding track at this time; alternatively, the position and the shape of the sliding track and the preset sliding track can be the same. For example, as shown in fig. 8, when the position and the shape of the sliding track are the same as those of the preset sliding track 800, the sliding track representing the touch point at this time conforms to the preset sliding track.
Further, when it is determined that the sliding track of the touch point conforms to the preset sliding track, the operation mode switching instruction is switched to an operation mode switching instruction corresponding to the preset sliding mode. Wherein, different preset sliding tracks can correspond to different operation mode switching instructions. For example, when the predetermined sliding track is "V" type, it corresponds to the a operation mode switching command, and when the predetermined sliding track is "L" type, it corresponds to the B operation mode switching command. It should be noted that, the corresponding relationship of the operation mode switching instruction corresponding to the preset sliding track is not particularly limited in the present disclosure.
Furthermore, two ends of the preset sliding track can be positioned on a frame of the graphical user interface. Namely, the starting point of the preset sliding track is located on the frame of the graphical user interface, and the end point of the preset sliding track is also located on the frame of the graphical user interface. As shown in fig. 9, one end of the preset sliding track 901 is located in a right frame 902 of the gui 900, and the other end of the preset sliding track is located in a lower frame 903 of the gui 900. For example, when the starting point of the preset sliding track is located in the right frame 902 and the ending point is located in the lower frame 903, the operation mode switching command a corresponds to; when the starting point of the preset sliding track is located in the lower frame 903 and the end point is located in the right frame 902, a B operation mode switching command is corresponded to. Of course, in order to save computing resources, the detection areas of the two end points of the preset sliding track may be limited to four corners of the graphical user interface (for example, the lower right corner of the graphical user interface in fig. 9, only the portion of the right frame close to the lower side and the portion of the lower frame close to the right side are detected whether there is an end point of the sliding track). It should be noted that, the corresponding relationship of the operation mode switching instruction corresponding to the preset sliding track is not particularly limited in the present disclosure.
Further, the preset sliding track may have different sliding directions, and the preset sliding track in different sliding directions may correspond to different operation mode switching instructions.
Through the steps S710 to S720, the sliding track of the touch point can be monitored, and when the sliding track of the touch point conforms to the preset sliding track, the operation mode switching instruction is determined according to the preset sliding track.
In an example embodiment of the present disclosure, a position of the current operation mode in a plurality of operation mode sequences may be acquired, and the current operation mode may be switched to a target operation mode in a previous order or a next order in response to an operation mode switching instruction. Referring to fig. 10, in response to the operation mode switching instruction, switching the current operation mode to the target operation mode of the previous order or the next order may include the following steps S1010 to S1020:
step S1010, obtaining the position of the current operation mode in a plurality of operation mode sequences;
in an example embodiment of the present disclosure, a position of a current operation mode among a plurality of operation modes may be acquired, and a position of the current operation mode among the plurality of operation modes may be acquired. Specifically, the game virtual object corresponds to a plurality of operation modes, and the plurality of operation modes have a certain sequence.
In step S1020, in response to the operation mode switching instruction, the current operation mode is switched to the target operation mode of the previous order or the next order.
In an example embodiment of the present disclosure, after receiving the operation mode switching instruction, the current operation mode may be switched to the target operation mode of the previous order or the next order. Specifically, when receiving the operation mode switching instruction, it indicates that the player needs to switch the current operation mode, and at this time, the current operation mode may be switched according to the operation mode order and the position of the current operation mode in the operation mode order, and may be switched to the operation mode of the previous order or the next order in the operation mode order. For example, the order of the plurality of operation modes is a operation mode, B operation mode, and C operation mode, and the operation mode being used during the game is the B operation mode, and at this time, the B operation mode may be switched to the a operation mode or the C operation mode.
Further, the operation mode order may include a closed order and a loop order. For example, the sequence of the plurality of operation modes is an operation mode a, an operation mode B, and an operation mode C, the current operation mode is an operation mode C, and when the sequence of the operation modes is a closed sequence, there is no operation mode in the next order, that is, the operation mode cannot be switched to the operation mode in the next order; when the operation mode order is a cyclic order, it is possible to cyclically switch, i.e., to the a operation mode, among a plurality of operation mode orders at this time.
Through the steps S1010 to S1020, the positions of the current operation mode in the sequence of the operation modes can be obtained, and the current operation mode is switched to the target operation mode in the previous order or the next order in response to the operation mode switching instruction.
In an example embodiment of the present disclosure, a sliding track of a touch point corresponding to an operation mode switching instruction may be obtained, and a sliding direction of the sliding track may be obtained, where when the sliding direction is a first sliding direction, the current operation mode is switched to a previous or next target operation mode, and when the sliding direction is a second sliding direction, the current operation mode is switched to a current target operation mode in a direction opposite to the first sliding direction. Referring to fig. 11, determining the target operation mode according to the sliding direction of the sliding trajectory may include the following steps S1110 to S1130:
step S1110, obtaining a sliding track of a touch point corresponding to the operation mode switching instruction, and obtaining a sliding direction of the sliding track;
in an example embodiment of the present disclosure, a sliding track of a touch point corresponding to the operation mode switching instruction may be obtained, and a sliding direction of the sliding track may be obtained. Specifically, the operation mode switching instruction may be determined according to a sliding track of the touch point corresponding to the sliding operation, and at this time, the sliding direction corresponding to the sliding track may be obtained. The sliding direction of the sliding track comprises a first sliding direction and a second sliding direction, and the first sliding direction and the second sliding direction are opposite.
Step S1120, when the sliding direction is the first sliding direction, switching the current operation mode to a target operation mode of a previous order or a next order;
in step S1130, when the sliding direction is the second sliding direction, the current operation mode is switched to the proper target operation mode in the opposite direction of the proper position corresponding to the first sliding direction.
In one example embodiment of the present disclosure, after the sliding direction of the sliding trajectory is acquired, it may be determined whether the sliding direction of the sliding trajectory is the first sliding direction or the second sliding direction. Specifically, when the sliding direction is the first sliding direction, the current operation mode is switched to the target operation mode of the previous order or the next order. And when the sliding direction is the second sliding direction, switching the current operation mode to a cis target operation mode in the opposite direction of the cis corresponding to the first sliding direction. That is, when the sliding direction is the first sliding direction, the current operation mode is switched to the target operation mode of the next-up/next-up order, and when the sliding direction is the second sliding mode, the current operation mode is switched to the target operation mode of the next-up/next-up order.
Through the above steps S1110 to S1130, the sliding track of the touch point corresponding to the operation mode switching instruction may be obtained, and the sliding direction of the sliding track may be obtained, where the sliding direction is the first sliding direction, the current operation mode is switched to the previous or next target operation mode, and where the sliding direction is the second sliding direction, the current operation mode is switched to the current target operation mode in the opposite direction to the current direction corresponding to the first sliding direction.
In an example embodiment of the present disclosure, as shown in fig. 9, when the starting point of the obtained sliding track is located in the right frame 902 and the end point is located in the lower frame 903, the sliding direction is a first sliding manner, and correspondingly, the current operation mode is switched to the target operation mode in the previous order or the next order; when the starting point of the sliding track is located on the lower frame 903 and the end point is located on the right frame 902, the sliding direction is the second sliding manner, and correspondingly, the current operation mode is switched to the target operation mode of the next order or the previous order. In order to save computing resources, the detection areas of the two end points of the sliding track may be limited to four corners of the graphical user interface (e.g. the lower right corner of the graphical user interface in fig. 9, only the portion of the right frame near the bottom and the portion of the lower frame near the right are detected whether there are end points of the sliding track). It should be noted that, in the present disclosure, the correspondence relationship of the operation mode switching instruction corresponding to the sliding track is not particularly limited.
In an example embodiment of the present disclosure, after an operation mode switching instruction (which may be any of the operation mode switching instructions mentioned in the above embodiments, for example, a sliding operation in which a starting point of a sliding track is located at a right frame end point of a graphical user interface and is located at a lower frame of the graphical user interface, or a sliding operation in which a starting point of a sliding track is located at a lower frame end point of a graphical user interface and is located at a right frame end point of the graphical user interface) is detected, an operation mode switching control may be displayed in the graphical user interface, and an operation mode may be switched in response to a touch operation on the operation mode switching control. For example, the up-sliding operation mode switching control switches the current operation mode to the target operation mode of the previous order or the next order; and the slide-down operation mode switching control switches the current operation mode into a target operation mode of the next order or the previous order. Of course, the switching may be performed by sliding the operation mode switching control left and right, or by clicking the sub-control corresponding to the previous operation mode and the next operation mode, which is not limited in this disclosure.
In an example embodiment of the present disclosure, a mode switching instruction may be operated, and a target operation mode is determined among a plurality of operation modes. On one hand, the operation mode can be switched in time according to the real-time condition in the game, so that the switched operation mode is more consistent with the real-time condition, the operation upper limit of the player is improved, and the game experience of the player is further improved; on the other hand, the game is not required to be paused by the player, the poor experience of the player caused by the pause of the game is avoided, the operation mode can be switched without opening the setting interface by the player, when the game cannot be paused, the operation mode can be switched rapidly, the problem that the adverse effect is caused to the player due to the switching of the operation mode is avoided, and the game experience of the player is improved.
It is noted that the above-mentioned figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Further, in an exemplary embodiment of the present disclosure, a game operation mode switching device is also provided. Referring to fig. 12, a game operation mode switching apparatus 1200 includes: a virtual object control module 1210 and an operation mode switching module 1220.
The virtual object control module is used for displaying a game virtual object through a graphical user interface of the terminal equipment and controlling the game virtual object to execute game actions according to an operation mode; wherein, the game virtual object corresponds to a plurality of operation modes; and the operation mode switching module is used for responding to the operation mode switching instruction in the game playing process and determining a target operation mode in a plurality of operation modes.
In an exemplary embodiment of the present disclosure, based on the foregoing, in response to an operation mode switching instruction, a target operation mode is determined among a plurality of operation modes, and the apparatus further includes: the real-time position monitoring unit is used for receiving touch operation acting on the graphical user interface and monitoring the real-time position of a touch point corresponding to the current touch operation; and the target operation mode determining unit is used for determining an operation mode switching instruction according to the change of the real-time position of the touch point and determining a target operation mode in multiple operation modes according to the operation mode switching instruction.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the operation mode switching instruction is determined according to a change of a real-time position of the touch point, and the apparatus further includes: the area monitoring unit is used for monitoring a first area of the graphical user interface and a second area of the graphical user interface; the first switching instruction determining unit determines an operation mode switching instruction according to existence conditions of the touch point in the first area and the second area when the touch point appears in the first area and the second area.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the operation mode switching instruction is determined according to a change of a real-time position of the touch point, and the apparatus further includes: the sliding track monitoring unit is used for monitoring the sliding track of the touch point; and the second switching instruction determining unit is used for determining an operation mode switching instruction according to the preset sliding track when the sliding track of the touch point accords with the preset sliding track.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, two ends of the preset sliding track are located on a border of the graphical user interface.
In an exemplary embodiment of the present disclosure, based on the foregoing, in response to an operation mode switching instruction, a target operation mode is determined among a plurality of operation modes, and the apparatus further includes: an order position acquisition unit for acquiring a position of a current operation mode in a plurality of operation mode orders; the first operation mode switching unit is used for responding to an operation mode switching instruction and switching the current operation mode into a target operation mode of a previous sequence or a next sequence.
In an exemplary embodiment of the present disclosure, based on the foregoing, in response to an operation mode switching instruction, the apparatus further includes: the sliding direction acquiring unit is used for acquiring a sliding track of a touch point corresponding to the operation mode switching instruction and acquiring the sliding direction of the sliding track; the first direction switching unit is used for switching the current operation mode into a target operation mode of a previous sequence or a next sequence when the sliding direction is the first sliding direction; a second direction switching unit, configured to switch the current operation mode to a cis target operation mode in a direction opposite to the cis corresponding to the first sliding direction when the sliding direction is the second sliding direction; wherein the first sliding direction is opposite to the second sliding direction.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the game is a racing game, and the operation modes include a key operation mode, a joystick operation mode and a gyroscope operation mode.
As each functional module of the game operation mode switching device of the exemplary embodiment of the present disclosure corresponds to the steps of the exemplary embodiment of the game operation mode switching method described above, for details that are not disclosed in the embodiment of the device of the present disclosure, please refer to the embodiment of the game operation mode switching method described above of the present disclosure.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the virtual light control method of the virtual studio is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1300 according to such an embodiment of the present disclosure is described below with reference to fig. 13. The electronic device 1300 shown in fig. 13 is only an example and should not bring any limitations to the function and scope of use of the embodiments of the present disclosure.
As shown in fig. 13, the electronic device 1300 is in the form of a general purpose computing device. The components of the electronic device 1300 may include, but are not limited to: the at least one processing unit 1310, the at least one memory unit 1320, the bus 1330 connecting the various system components (including the memory unit 1320 and the processing unit 1310), the display unit 1340.
Where the memory unit stores program code, the program code may be executed by the processing unit 1310 to cause the processing unit 1310 to perform steps according to various exemplary embodiments of the present disclosure as described in the "exemplary methods" section above in this specification. For example, the processing unit 1310 may execute step S110 as shown in fig. 1: displaying the game virtual object through a graphical user interface of the terminal equipment, and controlling the game virtual object to execute game action according to the operation mode; wherein, the game virtual object corresponds to a plurality of operation modes; step S120: in response to an operation mode switching instruction during the game, a target operation mode is determined among a plurality of operation modes.
As another example, an electronic device may implement the various steps shown in FIG. 1.
The storage 1320 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)1321 and/or a cache memory unit 1322, and may further include a read only memory unit (ROM) 1323.
Storage 1320 may also include a program/utility 1324 having a set (at least one) of program modules 1325, such program modules 1325 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1330 may be any bus representing one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1300 may also communicate with one or more external devices 1370 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1300, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1300 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 1350. Also, the electronic device 1300 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) through the network adapter 1360. As shown, the network adapter 1360 communicates with other modules of the electronic device 1300 via the bus 1330. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1300, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above-mentioned "exemplary methods" section of this specification, when the program product is run on the terminal device.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (11)

1. A method for switching a game operation mode, comprising:
displaying a game virtual object through a graphical user interface of the terminal equipment, and controlling the game virtual object to execute a game action according to an operation mode; wherein the game virtual object corresponds to a plurality of operation modes;
in response to an operation mode switching instruction during the game, a target operation mode is determined among the plurality of operation modes.
2. The method of claim 1, wherein the determining a target operating mode among the plurality of operating modes in response to an operating mode switching instruction comprises:
receiving touch operation acting on the graphical user interface, and monitoring the real-time position of a touch point corresponding to the current touch operation;
and determining the operation mode switching instruction according to the change of the real-time position of the touch point, and determining a target operation mode in the multiple operation modes according to the operation mode switching instruction.
3. The method of claim 2, wherein determining the operation mode switching instruction according to the change of the real-time position of the touch point comprises:
monitoring a first region of the graphical user interface and a second region of the graphical user interface;
when the touch point appears in the first area and the second area, determining the operation mode switching instruction according to the existence condition of the touch point in the first area and the second area.
4. The method of claim 2, wherein determining the operation mode switching instruction according to the change of the real-time position of the touch point comprises:
monitoring a sliding track of the touch point;
and when the sliding track of the touch point accords with a preset sliding track, determining the operation mode switching instruction according to the preset sliding track.
5. The method of claim 4, wherein two ends of the preset sliding track are located on a border of the graphical user interface.
6. The method of claim 1, wherein the determining a target operating mode among the plurality of operating modes in response to an operating mode switching instruction comprises:
acquiring the position of the current operation mode in the sequence of the plurality of operation modes;
and responding to the operation mode switching instruction, and switching the current operation mode to a target operation mode of the previous order or the next order.
7. The method according to claim 6, wherein the switching the current operation mode to the target operation mode of the previous or next order in response to the operation mode switching instruction comprises:
acquiring a sliding track of a touch point corresponding to the operation mode switching instruction, and acquiring a sliding direction of the sliding track;
when the sliding direction is a first sliding direction, switching the current operation mode into a target operation mode of a previous sequence or a next sequence;
when the sliding direction is a second sliding direction, switching the current operation mode into a cis target operation mode in the opposite direction of the cis corresponding to the first sliding direction;
wherein the first sliding direction is opposite to the second sliding direction.
8. The method of claim 1, wherein the game is a racing game and the modes of operation include a key mode of operation, a joystick mode of operation, and a gyroscope mode of operation.
9. A game operation mode switching apparatus, characterized in that the apparatus comprises:
the virtual object control module is used for displaying a game virtual object through a graphical user interface of the terminal equipment and controlling the game virtual object to execute game actions according to an operation mode; wherein the game virtual object corresponds to a plurality of operation modes;
and the operation mode switching module is used for responding to an operation mode switching instruction in the game playing process and determining a target operation mode in the multiple operation modes.
10. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the method according to any one of claims 1 to 8.
11. An electronic device, comprising:
a processor; and
memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-8.
CN202111068857.3A 2021-09-13 2021-09-13 Game operation mode switching method and device, storage medium and electronic equipment Pending CN113769370A (en)

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