CN1137450C - Computer game apparatus - Google Patents

Computer game apparatus Download PDF

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Publication number
CN1137450C
CN1137450C CNB971153965A CN97115396A CN1137450C CN 1137450 C CN1137450 C CN 1137450C CN B971153965 A CNB971153965 A CN B971153965A CN 97115396 A CN97115396 A CN 97115396A CN 1137450 C CN1137450 C CN 1137450C
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China
Prior art keywords
hit
mentioned
defence
strike
attack
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Expired - Fee Related
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CNB971153965A
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Chinese (zh)
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CN1175041A (en
Inventor
西村孝
平泽胜则
武笠重仁
横井宋司
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Konami Group Corp
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Konami Corp
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Publication of CN1175041A publication Critical patent/CN1175041A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • A63F9/0208Targets therefor the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

To provide a game property full of changes by simple constitution and to make a player concentrate on a game. This game machine is provided with a body 1 to be hit, plural hitting bodies 5-7 for attacking the body 1 to be hit corresponding to the instruction of the player, protection bodies 8 and 9 for protecting the body 1 to be hit from the attack of the hitting bodies 5-7 and a protection body driving means for changing the protecting position of the protection bodies 8 and 9 by driving the protection bodies 8 and 9 and turning them around the body 1 to be hit. The body 1 to be hit is attacked by the hitting bodies 5-7 by evading the protection bodies 8 and 9.

Description

Game machine
Technical field
The present invention relates to utilize and hit the body attack by the game machine that hits body and constitute.
Background technology
The percussion mole game machine that places such as existing sports ground are provided with is the game machine that a kind of player uses strike bodies such as the wiper hammer strike of being held to haunt from a plurality of holes and appear, constituted by the strike body arbitrarily.In this percussion mole game machine, utilized the pick-up unit of formations such as limit switch detect to hit the body percussion and hit body, and the number of times that this pick-up unit detected shown as counting and competed this obatained score.
And, occur in the known percussion display frame hit the picture of body the time, be after utilizing feeler etc. to detect the position of percussion, could be as the quilt strike body that has hit.
The above-mentioned mole game machine of beating be the mole that exposes head in the percussion hole, and to exposing head before by the state of strike body in hole, the player is not understood, thereby is difficult to make the player to concentrate on recreation, thereby is had the plodding problem of recreation.For this reason, dull for preventing recreation, make and can have more existing mole and the time that mole is haunted in the hole, speed has been carried out all settings.But by such formation, then need to be provided with respectively the lift drive mechanism of the mole lifting of drive arrangements in most holes, and need carry out independent control, thereby the equipment mechanism complicated problems is arranged it.
And in the above-mentioned game machine, the player hits according to the action of being hit body, is the game machine of passive attack from competing that motorial acuteness can be described as.
Summary of the invention
The present invention is intended to overcome the problems referred to above, its purpose is to provide a kind of can obtain changeful recreation with simple structure, and the game machine that player's energy is concentrated on play and can also add on to the mobile motorial passive attack of hitting of being hit body a little strategic active attacks.
According to the 1st aspect of the present invention, a kind of game machine, comprising: hit body; Be separately positioned on and the above-mentioned body a plurality of positions separated by a distance of being hit, this is hit a plurality of strike bodies of body can to indicate attack according to the player; By player's operation, can drive above-mentioned a plurality of strike body respectively, realize the strike member control apparatus that is hit the attack of body with respect to above-mentioned; At least 1 be arranged on above-mentioned hit near the body, defend these to hit bodies to attack the described defence body that is hit body; Driving this defence body makes it change the defence body drive of the defence position of described defence body along described being moved by the strike body; Storage drives the designation data of above-mentioned defence body successively, and controls the defence member control apparatus of described defence body according to described designation data.
According to above-mentioned formation, the player utilizes the driving of defence body drive, and the defence position of the defence body that edge quilt strike body moves makes the strike body avoid this defence body again and attacks the recreation of being hit body.
According to the 2nd aspect of the present invention, above-mentioned a plurality of strike bodies be set at above-mentioned game machine hit body around, and set the defence body that is less than this strike body number.
According to above-mentioned formation, owing to hit the number of the number of body more than the defence body, each hits body and all is in and may attacks the state that is hit body, therefore hits body action and just can realize by the attack of strike body by making.
According to the 3rd aspect of the present invention, in above-mentioned game machine, be provided with and judge hit body and whether avoid defending body and attacked the attack decision maker that hit body, carry out the score integrating device of cumulative score and show this score and the display part of the score that integrating device adds up according to the output signal of this attacks judgment means.
According to above-mentioned formation, when hitting body to quilt strike body attack success, can export the accumulative total that this detection signal carries out score to integrating device, and the score of accumulative total is shown in display part as detecting with pick-up unit.
According to the 4th aspect of the present invention, the a pair of defence body of the relative direction in the above-mentioned game machine is by constituting around being hit the body rotation, described strike body is three, be provided in respectively on leg-of-mutton each summit that drift angle has nothing in common with each other, and while differently hit the score that body attacks when being hit body and set by different value.
According to above-mentioned formation, in integrating device, the score when each is hit the body attack by the success of strike body is to carry out accumulative total by score inequality, and the score that will add up shows at display part.
Get the 5th aspect according to the present invention, be provided in respectively on each summit of isosceles triangle attacking the strike body that is hit body in the game machine of above-mentioned the 4th aspect, the drift angle on this triangle subtend base is set to less than 60 °, and hit body with the 1st and be provided on the summit on isosceles triangle subtend base, attack score when being hit body by setting than hitting the high value of score that body (being provided in the apex of base end positions) attacks when being hit body by the 2nd, the 3rd.
According to above-mentioned formation, in integrating device, when body is hit in the 1st attack of hitting the body success, can attack successfully that high score adds up when being hit body with hitting body, and the score that will add up shows at display part than the 2nd, the 3rd.
According to the 6th aspect of the present invention, described defence member control apparatus is provided with the memory storage of storage designation data, and controls above-mentioned defence body according to above-mentioned designation data.
According to above-mentioned formation, the designation data that the defence member control apparatus reads by order from memory storage is controlled moving of defence body.
According to the 7th aspect of the present invention, its defence member control apparatus begins to the fixed time from recreation in whole game process, uses above-mentioned designation data to move above-mentioned defence body, to game over, move the defence body after during appointment according to the above-mentioned strike state that each hits body.
According to above-mentioned formation, only in the time, defend body to move, and in the half the time of back, be to control mobile according to the strike state of a plurality of strike bodies according to the designation data that presets at the first half of playing.
According to the 8th aspect of the present invention, the designation data that its memory device stores is played for several times, and the defence member control apparatus is to read designation data from the next address order of the end of a period address of recreation last time.
According to above-mentioned formation, because of each designation data of playing all is inequality, therefore, the player is difficult to guess the shift action of defence body.
Description of drawings
Fig. 1 is the whole skeleton view that constitutes of the game machine of the relevant embodiment of the invention;
Fig. 2 is the sectional drawing of above-mentioned machine interior structure;
Fig. 3 is hit the in-built sectional drawing of body;
Fig. 4 is the skeleton view that defence body and drive unit thereof constitute;
Fig. 5 is the sectional drawing that defence body and drive unit thereof constitute;
Fig. 6 is the skeleton view that hits body and drive unit formation thereof;
Fig. 7 is the front sectional drawing that hits body and drive unit formation thereof;
Fig. 8 is the side sectional drawing that hits body and drive unit thereof;
Fig. 9 is the block scheme that control part constitutes;
Figure 10 is the planimetric map that hits the state that sets of body and defence body;
Figure 11 is the program flow diagram of this Console Game of explanation action, (a) is main program flow chart, the interruption routine when (b) being strike.
Embodiment
Fig. 1 and Fig. 2 are the embodiment of relevant game machine of the present invention, and this game machine has: the stage 2 that is hit body 1 of doll formation, the operator's console 3 that the player uses, the display part 4 that shows various information are set.On above-mentioned stage 2, be provided with to be provided in and hit the 1st the hitting body 5, be provided in the 2nd, the 3rd the hitting body 6,7 and defend the above-mentioned body 1 that hit to be subjected to the 1st~the 3rd to hit a pair of defence body 8,9 that body is attacked, that constitute by the doll hand of the place ahead of being hit body about 1 of body rear by what wiper hammer constituted by what wiper hammer constituted.
On aforesaid operations platform 3, set effect sound equipment generating unit 13, input and make the above-mentioned the 1st~3 3 pushbutton switches 10~12 that hit the signal of body action.At the front face of aforesaid operations platform 3, can be provided with have coin slot 14 and return mouthfuls 15 coin throw-in part, coin taking-up portion 16 that inside national treasury (coin storing section) (not shown) of the coin that drops into from storage takes out coin.Side in this coin taking-up portion 16 is provided with reward product taking-up portion 17, and it has the conveying end 17a of the reward product that taking-up stores.When player's score surpassed certain value, this reward product taking-up portion 17 was with the reward product container of 18 li storages of funnel, take out singly and direct into the product of reward conveying end 17a through chute 20 by taking-up estrade 19.
Above-mentioned display part 4 is provided with the 1st display part 22 with luminophor 21 of being made up of incandescent lamp or fluorescent lamp, the 2nd display part 24 with display board 23 of being made up of light emitting diode and luminophor.Before the recreation beginning, for attracting player's attention, the display board 23 of above-mentioned the 2nd display part 24 is flickering, and after the recreation beginning, for allowing the player know that above-mentioned the 1st~the 3rd strike body 5~7 is driven, above-mentioned luminophor 21 was lit a lamp according to the running time of pressing button switch 10~12.And above-mentioned the 2nd display part 24 has the rank rank display part successively of score display part that shows player's score and the score that shows the player, it is presented at the score that is obtained in the migration play in the above-mentioned score display part, and order that will be corresponding with this score is presented in the above-mentioned rank display part.
Above-mentioned strike body 1 is to be fixed on the upright back shaft 28 that is located on the erecting bed 27 by installing plate 29 as shown in Figure 3.On the top of above-mentioned back shaft 28,, the luminophor 30 that light emitting diode etc. constitutes can be installed through carriage 31.Hit body 5~7 and attack when being hit the bodies success, make host emitter 30 luminous when the 1st~the 3rd, and make the part that is equivalent to eyes of being hit body luminous, so that allow the player know that above-mentioned strike is successful.
As Fig. 4~shown in Figure 5, utilize the pair of bearings up and down 33,34 that is installed on the support frame 32, the support solid of revolution 35 that rotates freely is embedded in outward on the above-mentioned back shaft 28.On these solid of revolution 35 tops, discoid bottom finger plate 36 can be installed, and, follower gear 39 can be installed on 33,34 on the bearing of this solid of revolution 35, it is by driven wheel 38 driven in rotation on the output shaft that is installed in the drive motor 37 that constitutes as direct current generator etc.Utilize above-mentioned drive motor 37, driven wheel 38 and follower gear 39 etc. drives above-mentioned defence body 8,9, thereby constitutes the defence body drive 40 that makes this defence change in location.
Above above-mentioned lower panel 36, through connecting elements 41 top finger plate 42 (referring to Fig. 3) can be installed, the installing plate 43 that will be arranged on the bottom of above-mentioned defence body 8,9 with devices such as bolts is fixed on this top finger plate 42, thereby can to ground above-mentioned two defence bodies 8,9 be set relatively.Then, the driving force of above-mentioned drive motor 37 is delivered to solid of revolution 35 through driven wheel 38 and follower gear 39, and drive this solid of revolution 35 and above-mentioned two finger plates 36,42, make above-mentioned a pair of defence body 8,9 around being hit body 1 rotation, hit the attack that 5~7 pairs of bodies are hit body 1 to defend the above-mentioned the 1st~the 3rd.
On above-mentioned support frame 32, defence body sniffer 44 can be set, it is made of reed switch or optical sensor etc., is used to survey the member 44a of the expression reference position that is installed on the follower gear 39.Below above-mentioned drive motor 37, be provided with the rotary encoder 45 that detects the motor corner, according to the output signal of this rotary encoder 45 and above-mentioned defence body sniffer 44, control part described later can detect the position of two defence bodies 8,9.Between above-mentioned in addition two finger plates 36,42, set hemispheric Shockproof rubber 46, the vibration of the above-mentioned finger plate 42 that this Shockproof rubber 46 is caused in the time of can suppressing above-mentioned defence body 8,9 rotary vibrations.
As Fig. 6~above-mentioned body 5~7th that respectively hits shown in Figure 8, shake freely and supporting by being arranged on axis of rocking 48 on the Support bracket 47, and the sector gear of installing by the bottom of hitting bodies 5~7 at these 49, with the driven wheel 50 of its engagement and drive the strike body drive 52 that the stepper motor 51 of this driven wheel 50 forms and drive, and its formation can make and respectively hits body 5~7 and shake from the reference position that is erectility and be indexed to this wiper hammer portion and closely connect the attack position of being hit body 1.
On above-mentioned Support bracket 47, be provided with and hit body sniffer 54, it is made of reed switch or optical sensor, is used to survey the reference position that is convexly equipped with on the axial region of each strike body 5~7 and represents member 53.Whether the position that control part described later is differentiated the wiper hammer portion of respectively hitting body 5~7 according to the output signal of this strike body sniffer 54 is in the reference position that is erectility.And on above-mentioned Support bracket 47, also be provided with the block 55,56 that body 5~7 swing ranges are respectively hit in restriction.
As shown in Figure 9, the control part 57 of controlling each one of above-mentioned game machine has: the strike member control apparatus 58 of controlling the stepper motor 51 of above-mentioned strike body drive 52; Control the defence member control apparatus 59 of the drive motor 37 of above-mentioned defence body drive 40; Judge that whether successful the 1st~the 3rd hit body 5~7 and attack and hit body 1 attack decision maker 60; The score integrating device 61 of score and the game result decision maker 62 of judging game result according to above-mentioned score add up to play.
Above-mentioned strike member control apparatus 58 makes the stepper motor 51 that hits body drive 52 move corresponding to the output signal of pressing button switch 10~12, make strike body 5~7 shake displacement, and carry out the attack that body 1 is hit in percussion with its wiper hammer portion corresponding to the operation of pushbutton switch.When importing the output signal of above-mentioned pressing button switch 10~12, hit member control apparatus 58 and judge according to the detectable signal of above-mentioned strike body sniffer 54 outputs whether the reference position is arrived in involution to strike body 5~7, and when confirming involution, to stepper motor 51 output drive signals to the reference position.
Above-mentioned defence member control apparatus 59 after coin is put into coin slot 14, from recreation begin through preset fix time in according to the memory storage outside the figure program stored change the defence position of above-mentioned defence body 8,9.
The person's that has the forecasting game in addition attack and the action form set, during above-mentioned institute fixes time, drive the drive motor 37 of defending body drive 40 by read action designation data (rotational speed, sense of rotation and stop position etc.) from this action form, and make defence body 8,9 be hit body 1 and rotation around above-mentioned by the mode that can defend above-mentioned strike body 5~7 to attack.And passed through end to recreation from the time point of being fixed time during, be the position of differentiating defence body 8,9 according to the output signal of the defence body sniffer 44 of above-mentioned defence body drive 40 and rotary encoder 45; Differentiate the attack position according to the output signal of above-mentioned strike member control apparatus 58; And then according to these discrimination result, drive the drive motor 37 of defence body drive 40, so that defence body 8,9 can be defendd above-mentioned strike body 5~7 attacks and center on above-mentioned body 1 rotation of being hit.
Above-mentioned attack decision maker 60 judges that according to the output signal of hitting member control apparatus 58 and defence member control apparatus 59 one of respectively hitting in the body 5~7 hits body and whether avoids defending the defence position of body 8,9 and successfully carry out the attack that body 1 is hit in percussion, when confirming to have carried out successful attack, 13 outputs make it produce the control signal of hitting sound to above-mentioned effect sound equipment generating unit, and output makes the above-mentioned luminous control signal of luminophor 30 of being hit in the body 1.
Above-mentioned score integrating device 61 according to the output signal of the expression success attack of above-mentioned attack decision maker 60 outputs come accumulative total fixed score, and will show that the control signal of this score outputs to the score display part of above-mentioned the 2nd display part 24.
The recreation of above-mentioned game result decision maker 62 after confirming the time through presetting or presetting the attack of number of times at the end, must be assigned to judge which rank is player's score be after according to what add up in the above-mentioned score integrating device 61, and the output signal of this result of determination be outputed to the rank display part of above-mentioned the 2nd display part 24.And whether 62 pairs of above-mentioned game result decision makers are judged greater than the score reference value that sets in recreation score at the end, when confirming as is during greater than this reference value, make estrade 19 actions of above-mentioned reward product taking-up portion 17, thereby the container in the funnel 18 is directed into reward product conveying end 17a through chute 20, so that the reward product are provided.
In the above-described configuration, when the player inserts coin when beginning to play to coin slot, the player aims at the gap of defence body, and pushbutton switch 10~12 makes the 1st~the 3rd action of hitting in the body 5~7, hits and is hit body 1.And hit body 5~7 success attack and percussion when being hit body when the above-mentioned the 1st~the 3rd, tell on sound, the accumulative total score corresponding and on above-mentioned the 2nd display part 24, show this score of effect sound equipment generating unit 13 with the percussion number of times.
Figure 11 is the program flow diagram of this Console Game of explanation action, (a) is main program flow chart, the interruption routine when (b) being strike.In aforesaid action form, write continuously according to priority and defendd body 8,9 necessary mobile indication informations (rotational speed, sense of rotation and stop position) in the playtime each time, and each recreation all is that the next address of end of a period address of reading of the recreation before it begins to continue to read mobile message, therefore for defence body 8,9, each recreation is all carried out (promptly being difficult to guess) inequality and is moved.
In Figure 11 (a), when beginning to play, start the built-in timing of carrying out time set (step S2).Then, judge playtime whether in fixed time, in between for example preceding half, if between preceding half (step S4 is for being), then read action designation data (step S6) from following the preceding address of going back to from the action schedule lattice, 59 pairs of drive motor of defence member control apparatus 37 are exported the drive signal (step S8) of relevant rotational speed, direction and stop positions.Defence body 8,9 according to the action form indicated fixed speed, direction rotation, and stop on the fixed position, judge then whether cycle arrives the value (step S10) that sets,, judge whether that then time is up (recreation ends) (step S12) as not reaching set definite value.Arrived setting value or recreation then as cycle, display part 24 can be shown to score (step S14) so far, and then, judge whether this score belongs to the highest rank (step S16).The highest rank (showing on the 2nd display part 24 simultaneously) then provides container (step S18) the back process ends as dress reward product in this way; As not being the highest rank, then direct process ends.On the other hand, do not reach institute's definite value as cycle, and not to time (step S10, step S12 are not), then turn back to step S4, whether judge recreation at preceding half section, if, then repeating step S6~S12 second half section (step S4 is for denying), then moves on to step S20 in this way.At step S20, judge whether the 1st~the 3rd strike body 5~7 hit, as hit, then carry out the affirmation (step S22) of this effective hit position, as confirming this hit position, then defend body 8,9 to move (step S24) to this hit position that should be on the defensive.In addition, also can be according to suitable these speed that move of change such as distance of defence body 8,9 present positions and target location.In addition, when not hitting (step S20 for not), then can utilize the be on the defensive mobile control of body 8,9 of the data of action form.
In (b) of Figure 11, as surveyed strike, then can carry out the judgement (step S30) of the validity of this strike, effectively hit in this way, then increase fixed score (step S32); Invalid in this way strike is not then carried out bonus point, and is moved on to step S34.At step S34, all increase the number of times that hits no matter whether effectively hit, return afterwards.Above-mentioned score can be used among step S14, the S16 in main program flow, and cycle can use in step S10.
Owing to the quilt that is provided with as above-mentioned compositions such as doll hits body 1, attacks these a plurality of strike bodies 5~7 that hit body, defends these defence bodies 8,9 that hit bodies 5~7 attack quilt strike bodies 1, drives this defence body 8,9 and it is centered on to be hit the defence body drive 40 that body 1 rotation makes the defence change in location of above-mentioned defence body according to player's indication, so the player confirms just can be aimed at its gap attack and be hit body 1 by behind the defence position of the above-mentioned defence body 8,9 of these defence drive unit 40 drivings.And kowtow console gaming unlike existing mole, the a plurality of drive units that drive its lifting need be set the mole that sets respectively in a plurality of holes cave, and only need to be provided with single hit body 1 and the purpose of fixing a number hit body 5~7 and defence body 8,9 just can obtain changeful recreation.
And the number of above-mentioned strike body 5~7 is not limited in 3, more than 2 can, and the defence body 8,9 number also be not limited in 2, more than 1 can.Shown in above-mentioned embodiment, around by strike body 1, set for example 3 strike bodies 5~7, and under the situation that sets 2 defence bodies 8,9 that lack than these strike bodies 5~7, it is impossible defending the attack of all strike bodies 5~7 by 2 defence bodies 8,9, and any hits body 5~7 and all is in the state that may attack by strike body 1.Therefore, the player is recognized, attack that above-mentioned to be hit body 1 be possible, thereby cause player's interest easily and concentrate one's energy to play by making 1 action in the above-mentioned strike body 5~7.
And, in the above-described embodiments, avoid defending body 8,9 and attacked the attack decision maker 60 that is hit body 1 by the 1st~the 3rd 1 of hitting in the body 5~7 owing to be provided with judgement; Attack the score integrating device 61 of the output signal cumulative score of decision maker 60 according to this; Show the 2nd display part 24 of the mark of these score integrating device 61 accumulative totals, thereby make the 2nd display part 24 can show score, thereby more improved interest recreation.
In the above-described embodiments, because game result decision maker 62 is set, so after playtime that process presets or the attack of carrying out pre-determined number, confirming playtime at the end, judge according to must assigning to of being added up in the above-mentioned score integrating device 61 which rank is player's score be in, and will output to the rank display part of above-mentioned the 2nd display part 24 according to the output signal of this result of determination, utilize this rank display part can show the rank corresponding with player's score, thereby the more effective interest that has improved recreation.
Game result decision maker 62 judges that above-mentioned recreation score at the end is whether more than the score reference value of setting, when confirm above-mentioned recreation at the end must be divided into reference value when above, make taking-up estrade 19 actions of above-mentioned reward product taking-up portion 17, reward product container in the funnel 18 is directed into reward product conveying end 17a through chute 20, since reward product are provided, thereby can more effectively improve interest to playing.
The program of the foregoing description, in the time that presets that begins from recreation, be the defence position that changes above-mentioned defence body 8,9 according to the action form of being stored in the memory storage (not shown); And through associating above-mentioned fixing time when playing the time that recreation ends, be to judge the defence position of defending body 8,9 according to the defence body sniffer 44 of above-mentioned defence body drive 40 and the output signal of rotary encoder 45, and differentiate according to the output signal of above-mentioned strike member control apparatus 58 and to attack the position, differentiate the defence position of the above-mentioned defence body 8,9 of results change then according to these, the first half of recreation and latter half of difficulty can change, thereby have more effectively improved travelling property.
In addition, can also or be hit on the body 1 at the local of the wiper hammer of above-mentioned strike body 5~7 sensor is set, utilize this sensor to hit the attack that 5~7 pairs of bodies are hit body 1, the formation situation of attacking of success is compared and with judging according to the output signal of above-mentioned strike member control apparatus 58 and defence member control apparatus 59 whether 1 of respectively hitting in the body 5~7 avoids defending body, in fact not percussion is hit body and just can be played, thereby has and can prevent to be hit body to be subjected to load impact and advantage that ruined situation takes place.
And, as shown in figure 10, being connected in also above-mentioned the 1st~the 3rd strike body 5~7 can being provided in and hitting body 1 portion of setting with quilt is each apex a, b, the c of the isosceles triangle β of center circle α, the angle of above-mentioned relatively isosceles triangle β base C summit a is set to less than 60 °, and on a of this summit, set the 1st and hit body 5, and on b, the c at the both ends that are positioned at above-mentioned base C point, set the 2nd, the 3rd respectively and hit body 6,7.And can with the 1st hit body 5 attack score when being hit bodies 1 set for than by the 2nd, the 3rd hit body 6,7 attack hit bodies 1 the score value height, thereby can make to travel and be full of variety.
According to above-mentioned formation, for example shown in the solid line of Figure 10, attack to the 2nd strike body 6, the angle θ 2 that the state that is on the defensive by a side defence body 8 is moved when moving to and hitting move angle θ 1 under the situation of attack of body than the attack of being hit body by above-mentioned defence body 9 defence the above-mentioned the 3rd by the opposing party's defence body 9 defence the above-mentioned the 1st is little, and the defence of above-mentioned the 1st strike body 5 just is easier to.Thereby, for example hit under the situation that body 5 successfully attacks the above-mentioned the 1st, the branch of gained is taken as 3 fens, does 2 fens and hit to get under the situation of attack of body 6,7 successes by the 2nd, the 3rd, the mark of gained is changed, improve the effect of travelling property with this.
In addition, under the above-mentioned situation that sets 3 strike bodies 5~7, do not limit by each formed triangle that sets that hits body 5~7, and can be set for various triangles by above-mentioned isosceles triangle.To be configured to the triangle of different value on the summit, promptly on leg-of-mutton each summit beyond the equilateral triangle, set above-mentioned strike body 5~7, under the situation of the defence position that changes defence body 8,9, because this move angle produces difference, so can improve travelling property by the score difference corresponding with this difference is set.
And, in the above-described embodiments, defence body drive 40 drives defence body 8,9, it is centered on hit body 1 rotation, but make the defence body is moved along being carried out straight line by strike body 1, and the structure that changes its defence position or the defence body is moved up and down also is fine.
As previously mentioned, for the 1st aspect of the present invention, owing to be provided with and hit body, attack a plurality of strike bodies that this is hit body according to player's indication, defend these to hit body and attack above-mentioned at least 1 the defence body that is hit body, driving this defence body makes it make the defence body drive of the defence change in location of above-mentioned defence body along above-mentioned being moved by the strike body, so the defence position by the above-mentioned defence body of this defence body drive driving is confirmed on the player limit, the limit is aimed at its space and just can be attacked by the strike body, therefore, can concentrate player's interest effectively.And, needn't adopt as existing percussion mole game machine, individual drive is provided in the labyrinth of the lifting of mole in a plurality of holes respectively, and only by single hit body and the purpose of fixing a number hit body and defence body, just can obtain changeful recreation.
And relevant the 2nd aspect of the present invention around by the strike body, sets a plurality of strike bodies and sets number than hitting the defence body that the body number is lacked, and it is impossible defending the strike of all strike bodies by this defence body.Thereby the player is recognized, any hits body and all is in and may attacks the state that is hit body, therefore can be effectively player's interest be concentrated on recreation.
Relevant the 3rd aspect of the present invention, owing to be provided with judge to hit body avoid defending body to attack and hit the attack decision maker of body, according to the output signal of this attacks decision maker carry out score accumulative total the score integrating device, show the display part of the score that this score integrating device add up, so utilize this display part demonstration score can further improve the interest of player to playing.
Relevant the 4th aspect of the present invention, relative a pair of defence body can be around being hit the body rotation, to attack the strike body that is hit body simultaneously and be provided in leg-of-mutton each apex that the angle, summit is set to different value respectively, and each is hit the score that body attacks when being hit body set different value for, and utilize set, corresponding with the move angle difference of the defence change in location that makes above-mentioned defence body score poor, can give score according to the difficulty or ease of attacking, therefore can effectively improve travelling property.
And relevant the 5th aspect of the present invention, attacking the strike body that is hit body is provided in respectively on each summit of isosceles triangle, the drift angle that this triangle is corresponding with the base is set to less than 60 °, and be provided with the score of the 1st strike body (it is provided on the summit corresponding with the isosceles triangle base) attack quilt strike body than score height by the 2nd, the 3rd strike body (they are provided in the apex of base end positions) attack quilt strike body, thereby give score according to the difficulty or ease of attacking, therefore can effectively improve travelling property.
Relevant the 6th aspect of the present invention owing to being utilizes from the next designation data of the memory storage of storage designation data, control to defend body, thereby can be easy to realize defending the mobile control of body.
Relevant the 7th aspect of the present invention, it is preceding half section in playtime only, use the designation data in the above-mentioned memory storage, and only the recreation the first half make in the time defence body as indicated data move, and in the half the time of back, be strike state, the defence body moved, thereby can improve travelling property according to a plurality of strike bodies.
Relevant the 8th aspect of the present invention, owing to can store the designation data of recreation for several times, and read this designation data in order from the next address of end of a period address of last time recreation, so the designation data to each time recreation is inequality, therefore, the player is difficult to guess the shift action that the defence body.

Claims (8)

1, a kind of game machine, comprising:
Hit body;
Be separately positioned on and the above-mentioned body a plurality of positions separated by a distance of being hit, this is hit a plurality of strike bodies of body can to indicate attack according to the player;
By player's operation, can drive above-mentioned a plurality of strike body respectively, realize the strike member control apparatus that is hit the attack of body with respect to above-mentioned;
At least 1 be arranged on above-mentioned hit near the body, defend these to hit bodies to attack the described defence body that is hit body;
Driving this defence body makes it change the defence body drive of the defence position of described defence body along described being moved by the strike body;
Storage drives the designation data of above-mentioned defence body successively, and controls the defence member control apparatus of described defence body according to described designation data.
2, game machine according to claim 1, wherein: above-mentioned a plurality of strike bodies are set at above-mentioned by around the strike body, and the number of above-mentioned defence body is less than the number of above-mentioned strike body.
3, game machine according to claim 1 and 2, wherein: be provided with and judge the attack decision maker of quilt strike body is avoided defending body and attacked to described strike body whether; Carry out the score integrating device of cumulative score and show display part according to the output signal of this attack decision maker by the score that this integrating device added up.
4, game machine according to claim 3, wherein: described defence body is relative a pair of defence body, can be around being hit the body rotation, described strike body is three, be provided in respectively on leg-of-mutton each summit that drift angle has nothing in common with each other, and differently hit the score that body attacked when being hit body and be set to different value.
5, game machine according to claim 3, wherein: described strike body is three, be provided in the drift angle corresponding respectively and be set on each summit less than 60 ° isosceles triangle with the base, and will by be provided in the 1st on the summit corresponding with the isosceles triangle base hit body attack score when being hit body be set at be higher than by the 2nd, the 3rd of the apex that is provided in the base end positions hit body attack when being hit body score value.
6, according to claim 1,2 the described game machine of arbitrary claim, wherein: described defence member control apparatus is provided with the memory storage of the above-mentioned designation data of storage.
7, game machine according to claim 6, wherein: described defence member control apparatus is in whole game process, begin to the fixed time from recreation, use above-mentioned designation data to move above-mentioned defence body, to game over, move the defence body after fixed time according to the above-mentioned strike state that each hits body.
8, game machine according to claim 7, wherein: the designation data that described memory device stores is played for several times, described defence member control apparatus are that the next address of end of a period address from last time recreation reads designation data in order.
CNB971153965A 1996-08-09 1997-08-06 Computer game apparatus Expired - Fee Related CN1137450C (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP211713/1996 1996-08-09
JP8211713A JP2781785B2 (en) 1996-08-09 1996-08-09 Gaming machine
JP211713/96 1996-08-09

Publications (2)

Publication Number Publication Date
CN1175041A CN1175041A (en) 1998-03-04
CN1137450C true CN1137450C (en) 2004-02-04

Family

ID=16610375

Family Applications (1)

Application Number Title Priority Date Filing Date
CNB971153965A Expired - Fee Related CN1137450C (en) 1996-08-09 1997-08-06 Computer game apparatus

Country Status (4)

Country Link
JP (1) JP2781785B2 (en)
KR (1) KR100237716B1 (en)
CN (1) CN1137450C (en)
TW (1) TW377302B (en)

Also Published As

Publication number Publication date
JPH1052570A (en) 1998-02-24
CN1175041A (en) 1998-03-04
KR19980018236A (en) 1998-06-05
JP2781785B2 (en) 1998-07-30
KR100237716B1 (en) 2000-01-15
TW377302B (en) 1999-12-21

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