CN113680072A - Turn-based game control method and device, electronic equipment and storage medium - Google Patents

Turn-based game control method and device, electronic equipment and storage medium Download PDF

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Publication number
CN113680072A
CN113680072A CN202110974588.0A CN202110974588A CN113680072A CN 113680072 A CN113680072 A CN 113680072A CN 202110974588 A CN202110974588 A CN 202110974588A CN 113680072 A CN113680072 A CN 113680072A
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China
Prior art keywords
account
control
skill
virtual
virtual character
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CN202110974588.0A
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Chinese (zh)
Inventor
许展豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110974588.0A priority Critical patent/CN113680072A/en
Publication of CN113680072A publication Critical patent/CN113680072A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

Abstract

The application provides a turn-based game control method and device, electronic equipment and a storage medium, wherein the method comprises the following steps: responding to the selection operation of a takeover control of a second virtual role of one or more second accounts, and allocating the fighting permission for controlling the second virtual role corresponding to the takeover control to the first account; the second virtual role and the first virtual role are in the same battle; when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identifier is used for indicating that the corresponding second virtual character does not execute the battle in the current round. Therefore, the user can control the second virtual character taken over by the user in the first account interface to fight, and the user can conveniently control the second virtual character taken over by the user by displaying the first mark for indicating that the second virtual character does not execute the fight in the current round at the corresponding position of the second virtual character, so that the second virtual character is prevented from missing the fight.

Description

Turn-based game control method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a turn-based game control method and apparatus, an electronic device, and a storage medium.
Background
Turn-based combat is a combat mode in a game, that is, after a combat begins, a plurality of combat units (that is, combat characters used by a plurality of players in the combat) belonging to the same party adopt a rotation action system, and the two combat parties adopt a rotation attack mode. When one party is currently in the battle unit for battle, the other party is in turn to carry out the second round of battle, and so on, and the turn of battle control is finished until all the battle units of one party are in battle.
Due to the particularity of turn-based combat, when a player only controls one combat character, long waiting time exists in the turn-based combat process, time waste is caused, and game experience is poor. And in a round battle game requiring team formation battle, players sometimes fail to play the game due to the number of people who have struggled to form a team.
When a player wants to control a plurality of combat characters, the existing method is to open a plurality of game windows, each game window controls one combat character, so that the game windows need to be switched back and forth in a combat process, the operation is complicated, and confusion is easy. For example, a player opens three game windows to respectively control three combat characters (combat characters 1, 2 and 3) to fight, after the combat character 1 attacks, it turns to the combat character 2 to attack, at this time, the game windows of the combat character 2 and the combat character 3 are all in a hidden state, and the player is difficult to quickly and accurately open the game window of the combat character 2, so that the game combat progress is influenced, and further the game experience of the player is influenced.
Disclosure of Invention
In view of the above problems, the present application is proposed to provide a turn-based game control method and apparatus, an electronic device, and a storage medium that overcome or at least partially solve the above problems, including:
a turn-based game control method comprises the steps of providing a graphical user interface through terminal equipment, wherein the content displayed by the graphical user interface comprises a first account interface corresponding to a first account; the first account interface comprises a first game picture corresponding to the first account and a first virtual character corresponding to the first account; the method comprises the following steps:
responding to the selection operation of a take-over control aiming at one or more second virtual characters, and allocating the fighting permission for controlling the second virtual character corresponding to the take-over control to the first account; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp;
when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
Optionally, the first account interface further includes a first skill display area of a first virtual character, and a plurality of first skill controls corresponding to the first virtual character are displayed in the first skill display area; when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battles in the current round, wherein the first identifier comprises:
when a battle scene is entered, the first virtual character is controlled to execute a battle action corresponding to the target first skill control in response to the triggering operation aiming at the target first skill control, and the first identification is displayed at the corresponding position of a second virtual character which does not execute the battle in the current round.
Optionally, the method further comprises:
and responding to the selection operation of the first identification, displaying a second skill display area of a second virtual character corresponding to the first identification in the first account interface, and displaying a plurality of second skill controls corresponding to the second virtual character in the second skill display area.
Optionally, the displaying, in response to the selection operation for the first identifier, a second skill display area of a second virtual character corresponding to the first identifier in the first account interface further includes:
and displaying a second game picture corresponding to a second account of the second virtual character in the first account interface.
Optionally, the displaying, in response to the selection operation for the first identifier, a second skill display area of a second virtual character corresponding to the first identifier in the first account interface includes:
switching the first skill display area to the second skill display area in response to a selection operation for the first identifier.
Optionally, the method further comprises:
in response to a triggering operation aiming at a target second skill control, controlling the second virtual character corresponding to the target second skill control to execute a fighting action corresponding to the target second skill control, and displaying the first identifier at the corresponding position of the second virtual character to be switched into a second identifier; the second identifier is used for indicating that the corresponding second virtual character executes the battle in the current round.
Optionally, the method further comprises:
acquiring the use times of each skill control in a preset time period;
determining the display position of each skill control in the corresponding skill display area according to the using times;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
Optionally, the method further comprises:
responding to an editing operation aiming at a skill display area, and determining a skill control displayed in the skill display area according to the editing operation;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
Optionally, before the allocating, in response to the selection operation of the takeover control for one or more second virtual characters, the fighting right for controlling the second virtual character corresponding to the takeover control to the first account, the method further includes:
when a takeover message for one or more second virtual roles is received, displaying the takeover control in the first account interface.
Optionally, after the allocating, in response to the selection operation of the takeover control for one or more second virtual characters, the fighting right for controlling the second virtual character corresponding to the takeover control to the first account, the method further includes:
and in response to the selection operation of the cancel takeover control, canceling the fighting permission of the first account for controlling the second virtual role corresponding to the cancel takeover control.
Optionally, the IP address of the second account login corresponding to the second virtual role is the same as the IP address of the first account login; and/or the presence of a gas in the gas,
and the user information bound by the second account corresponding to the second virtual role is the same as the user information bound by the first account.
A multi-role control method for turn-based games is characterized in that a graphical user interface is provided through terminal equipment, content displayed by the graphical user interface comprises a second account interface corresponding to a second account, and the second account interface comprises a second game picture corresponding to the second account and a second virtual role corresponding to the second account; the method comprises the following steps:
responding to selection operation of a hosting control aiming at a first virtual role, and sending a hosting message to a first account corresponding to the first virtual role; the first virtual role and the second virtual role are in the same camp;
transferring, in response to a takeover reply by the first account for the escrow message, a combat permission of the second account to control the second virtual character to the first account.
Optionally, the sending a hosting message to a first account corresponding to a first virtual character in response to a selection operation of a hosting control for the first virtual character includes:
responding to selection operation of a hosting control aiming at a first virtual role, and detecting whether a first account corresponding to the first virtual role meets a preset condition;
and if the first account corresponding to the first virtual character meets the preset condition, sending a hosting message to the first account corresponding to the first virtual character.
Optionally, the preset condition includes: the IP address of the login of the second account is the same as the IP address of the login of the first account; and/or the presence of a gas in the gas,
and the user information bound by the second account is the same as the user information bound by the first account.
Optionally, the method further comprises:
in response to a selection operation directed to a cancel escrow control, transferring the combat authority controlling the second virtual character back to the second account.
A multi-role control device for turn-based games provides a graphical user interface through terminal equipment, wherein the content displayed by the graphical user interface comprises a first account interface corresponding to a first account, and the first account interface comprises a first game picture corresponding to the first account and a first virtual role corresponding to the first account; the device comprises:
the takeover response module is used for responding to the selection operation of a takeover control aiming at one or more second virtual roles and allocating the fighting permission for controlling the second virtual roles corresponding to the takeover control to the first account; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp;
the take-over control module is used for displaying a first identifier at a corresponding position of a second virtual character which does not execute the battle in the current round when entering a battle scene; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
Optionally, the first account interface further includes a first skill display area of a first virtual character, and a plurality of first skill controls corresponding to the first virtual character are displayed in the first skill display area; the take-over control module is specifically configured to:
when a battle scene is entered, the first virtual character is controlled to execute a battle action corresponding to the target first skill control in response to the triggering operation aiming at the target first skill control, and the first identification is displayed at the corresponding position of a second virtual character which does not execute the battle in the current round.
Optionally, the apparatus further comprises:
and the display module is used for responding to the selection operation of the first identifier, displaying a second skill display area of a second virtual character corresponding to the first identifier in the first account interface, and displaying a plurality of second skill controls corresponding to the second virtual character in the second skill display area.
Optionally, the display module further comprises:
and the picture display module is used for displaying a second game picture corresponding to a second account of the second virtual character in the first account interface.
Optionally, the display module comprises:
and the switching display module is used for responding to the selection operation aiming at the first identifier and switching the first skill display area into the second skill display area.
Optionally, the apparatus further comprises:
the second identifier display module is used for responding to the triggering operation aiming at the target second skill control, controlling the second virtual character corresponding to the target second skill control to execute the fighting action corresponding to the target second skill control, and displaying the first identifier at the corresponding position of the second virtual character to be switched into a second identifier; the second identifier is used for indicating that the corresponding second virtual character executes the battle in the current round.
Optionally, the apparatus further comprises:
the using times acquiring module is used for acquiring the using times of each skill control in a preset time period;
the display position determining module is used for determining the display position of each skill control in the corresponding skill display area according to the using times;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
Optionally, the apparatus further comprises:
the editing display module is used for responding to the editing operation aiming at the skill display area and determining the skill control displayed in the skill display area according to the editing operation;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
Optionally, the apparatus further comprises:
and the takeover control display module is used for displaying the takeover control in the first account interface when a takeover message for one or more second virtual roles is received.
Optionally, the apparatus further comprises:
and the takeover canceling module is used for canceling the fighting permission of the second virtual role corresponding to the takeover canceling control controlled by the first account in response to the selection operation of the takeover canceling control.
Optionally, the IP address of the second account login corresponding to the second virtual role is the same as the IP address of the first account login; and/or the presence of a gas in the gas,
and the user information bound by the second account corresponding to the second virtual role is the same as the user information bound by the first account.
A multi-role control device for turn-based games provides a graphical user interface through terminal equipment, wherein the content displayed by the graphical user interface comprises a second account interface corresponding to a second account, and the second account interface comprises a second game picture corresponding to the second account and a second virtual role corresponding to the second account; the device comprises:
the management request module is used for responding to selection operation of a management control aiming at a first virtual role and sending a management message to a first account corresponding to the first virtual role; the first virtual role and the second virtual role are in the same camp;
and the hosting response module is used for responding to the taking-over reply of the first account for the hosting message, and transferring the fighting permission of the second account for controlling the second virtual character to the first account.
Optionally, the hosting request module includes:
the hosting selection module is used for responding to selection operation of a hosting control aiming at a first virtual role and detecting whether a first account corresponding to the first virtual role meets a preset condition or not;
and the hosting condition confirmation module is used for sending a hosting message to the first account corresponding to the first virtual role if the first account corresponding to the first virtual role meets a preset condition.
Optionally, the preset condition includes: the IP address of the login of the second account is the same as the IP address of the login of the first account; and/or the presence of a gas in the gas,
and the user information bound by the second account is the same as the user information bound by the first account.
Optionally, the apparatus further comprises:
and the hosting cancellation module is used for responding to the selection operation of the cancellation hosting control, and transferring the fighting authority for controlling the second virtual character back to the second account.
An electronic device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, the computer program when executed by the processor implementing the steps of a turn-based game control method as described above.
A computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of a turn-based game control method as described above.
The application has the following advantages:
in the embodiment of the application, responding to the selection operation of the takeover control aiming at one or more second virtual roles, and allocating the fighting permission of the second virtual role corresponding to the takeover control to the first account; the second virtual role is a virtual role corresponding to the second account, and the second virtual role and the first virtual role are in the same formation; when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identifier is used for indicating that the corresponding second virtual character does not execute the battle in the current round. Therefore, the user can control the second virtual character taken over by the user in the first game interface corresponding to the first account to fight, and the game window does not need to be switched back and forth when the user controls multiple characters; in addition, the first identifier used for indicating that the second virtual character does not execute the battle in the current turn is displayed at the corresponding position of the second virtual character, so that the user can conveniently control the second virtual character taken over by the user, and the second virtual character is prevented from missing the battle.
Drawings
In order to more clearly illustrate the technical solutions of the present application, the drawings needed to be used in the description of the present application will be briefly introduced below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without inventive labor.
FIG. 1 is a flowchart illustrating steps of a turn-based game control method according to an embodiment of the present application;
FIG. 2 is a partial scene diagram illustrating a battle scene presented by a first game screen in an embodiment of the present application;
FIG. 3 illustrates a diagram of a skills display area display skills control of an embodiment of the present application;
FIG. 4 is a flow chart illustrating steps of another turn-based game control method according to an embodiment of the present application;
FIG. 5 is a block diagram showing a multi-role control apparatus for turn-based game according to an embodiment of the present application;
FIG. 6 is a block diagram of a polygon control apparatus for a turn-based game according to an embodiment of the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, the present application is described in further detail with reference to the accompanying drawings and the detailed description. It is to be understood that the embodiments described are only a few embodiments of the present application and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The turn-based game control method in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local terminal device. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, cloud functions, cloud storage, network service, cloud communication, middleware service, big data and artificial intelligence platforms. When the information synchronization method is operated on the server, the information synchronization method can be a cloud game.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the method for canceling and releasing the game skill are completed on a cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In some embodiments, when the terminal device operates the graphical user interface, the graphical user interface may control the content local to the terminal device through operation, and may also be used to control the content of the peer server through operation.
Referring to fig. 1, a flowchart illustrating steps of a turn-based game control method according to an embodiment of the present application is shown, where a graphical user interface is provided through a terminal device, content displayed by the graphical user interface includes a first account interface corresponding to a first account, and the first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account. The method may specifically comprise the steps of:
step 101, responding to selection operation of a takeover control aiming at one or more second virtual roles, and allocating a fighting permission for controlling the second virtual roles corresponding to the takeover control to the first account; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp;
102, when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
In the embodiment of the application, an account number of a first virtual role, namely a first account number, is logged in a terminal device; the second account of the second virtual character may be logged in on the same terminal device as the first account, or may be logged in on a different terminal device. In an optional implementation manner, the second account and the first account are logged in the same terminal device, specifically, the first account is logged in through a first game window of the terminal device, the second account is logged in through a second game window, and the first game window is displayed at the forefront of a display screen of the terminal device, that is, a picture (i.e., a first account interface) corresponding to the first game window is always displayed in a graphical user interface of the terminal device.
In the embodiment of the present application, the second virtual character and the first virtual character belong to the same camp, that is, the target virtual character and the other virtual characters are teammates, and the target virtual character and the other virtual characters are in a mutual assistance relationship, not an enemy relationship.
Exemplarily, taking the terminal device as a computer as an example, a plurality of game webpages for making games in the same round can be opened on the computer, different game webpages enter the games by logging in different account numbers, and virtual characters of the account numbers are in the same battle in a team formation link; taking the first account as an example, the selection operation of the takeover control of the second virtual character of the second account in the same battle may be received in the game webpage corresponding to the first account, so that the first account has the fighting permission for controlling the second virtual character, so as to control the second virtual character to execute fighting in the game webpage corresponding to the first account.
The account numbers (such as the first account number and the second account number) are account numbers allowed to be used in the game application, may be account numbers directly applied in the game application, account numbers applied in other applications (such as an instant messaging application) and allowed to be used by the game application, or personal information that can be distinguished by the game application from the user, such as a mobile phone number of a player.
According to the method and the device, the user can control other second virtual characters taken over by the user in the first game interface corresponding to the first account to fight, and the game window does not need to be switched back and forth when the user controls multiple characters; in addition, the first identifier used for indicating that the second virtual character does not execute the battle in the current turn is displayed at the corresponding position of the second virtual character, so that the user can conveniently control the second virtual character taken over by the user, and the second virtual character is prevented from missing the battle.
Next, the turn-based game control method in the present exemplary embodiment will be further described.
In step 101, responding to a selection operation of a takeover control aiming at one or more second virtual characters, allocating a fighting authority for controlling the second virtual character corresponding to the takeover control to the first account; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp.
In this embodiment of the application, a takeover control may be displayed in a first account interface corresponding to the first account, where the takeover control is used to indicate that one or more second virtual roles are to be taken over. The selection operation is an operation in which the user determines to select to take over the second virtual character. The selection operation may be a take-over trigger operation in various forms, for example, a single-click operation, a multi-click operation, and the like for the take-over control may be used as the trigger operation.
In an optional embodiment of the present application, one takeover control may correspond to one second virtual role; when the user needs to take over a plurality of second virtual roles, the user can select the take-over control corresponding to each second virtual role.
Based on the particularity of the turn-based game battle scene (that is, in the turn-based game battle scene, a game picture corresponding to any one account includes other virtual characters in the same battle as the virtual character controlled by the account), while in the non-battle scene, different virtual characters are generally scattered at different positions of the game scene, that is, the game picture corresponding to one account does not necessarily include other virtual characters in the same battle as the virtual character controlled by the account. Therefore, in the embodiment of the present application, controlling the combat authority of the second virtual character refers to controlling the second virtual character to perform combat in a combat scene. The first account has a combat authority for controlling the second virtual character, that is, the second virtual character can be controlled to combat in the first account interface corresponding to the first account. The method can solve the problems that in the prior art, when a user needs to control a plurality of characters to carry out turn-based game battles, the characters corresponding to the game windows need to be controlled to carry out battles by switching the game windows, operation is complex, and confusion is easy.
It can be understood that, in the embodiment of the present application, when the first account takes over the second virtual character, the first account has the authority to control the second virtual character to fight in a fighting scene, but does not have the authority to control the second virtual character in a non-fighting scene. That is, the game operation of the second virtual character to be taken over in the non-combat scene needs to be controlled by the corresponding second account.
In an optional embodiment of the application, before allocating, in response to the selection operation of the takeover control for one or more second virtual characters, a fighting right for controlling a second virtual character corresponding to the takeover control to the first account, the method further includes:
when a takeover message for one or more second virtual roles is received, displaying the takeover control in the first account interface.
In this embodiment, when the first account receives a takeover message for one or more second virtual characters, a takeover control for the one or more second virtual characters is displayed in a corresponding first account interface. Optionally, each takeover control may be displayed in a first account interface corresponding to the first account in a form of a popup window.
For example, the user may select the first virtual character in a second account interface corresponding to the second account to host the second virtual character. Specifically, the user may select a first virtual role taking over its second virtual role in a team interface of the second account, and then perform a selection operation on a hosting control corresponding to the first virtual role to send a hosting message to the first account of the first virtual role, where the hosting message is a taking over message for the second virtual role received by the first account. Alternatively, after clicking the hosting control in the team interface of the second account, the user may select the first avatar taking over its second avatar, so as to send the hosting message to the first account of the first avatar.
In order to prevent a user from hosting the virtual role of the account to other users for operation, that is, to prevent the user from taking over the virtual role of the account without the use permission, in the embodiment of the present application, the IP address of the second account login corresponding to the second virtual role is the same as the IP address of the first account login; and/or the user information bound by the second account corresponding to the second virtual role is the same as the user information bound by the first account.
In an example, when a second account sends a hosting message, a first account in the hosting message may be detected, and whether IP addresses corresponding to the first account and the second account are the same or not is detected, or whether user information bound to the first account is the same as user information bound to the second account is detected; and when the IP addresses corresponding to the first account and the second account are the same, or the user information bound by the first account is the same as the user information bound by the second account, displaying a take-over control in a first account interface corresponding to the first account. Optionally, when the IP addresses corresponding to the first account and the second account are different, and the user information bound to the first account is different from the user information bound to the second account, a prompt message indicating that the hosting is failed may be displayed in a second account interface corresponding to the second account, so as to prompt that the hosting requirements are not met.
For example, when the second account of the second virtual role to be taken over and the first account of the second virtual role to be taken over log in at the same terminal device, the requirement of the same IP address is met, and the hosting is allowed; or when the second account number of the second virtual character to be taken over and the first account number of the second virtual character to be taken over are bound with the same identity card number, the same mobile phone number or the same general command, the requirement that the bound user information is the same is met, and trusteeship is allowed. The general command is account number protection software, and different general commands have different general command serial numbers, so that the general command can be used as a judgment basis for judging whether a plurality of account numbers are bound with the same user information.
In an optional embodiment of the application, after the allocating, to the first account, a fighting right for controlling a second virtual character corresponding to a takeover control of one or more second virtual characters in response to the selection operation of the takeover control, the method further includes:
and in response to the selection operation of the cancel takeover control, canceling the fighting permission of the first account for controlling the second virtual role corresponding to the cancel takeover control.
In this embodiment, after the first account successfully takes over the second virtual role, a takeover cancellation control corresponding to the second virtual role may be displayed; and the takeover of the second virtual role corresponding to the takeover cancelling control can be finished by clicking the takeover cancelling control.
Specifically, a second virtual role that the team interface of the first account has taken over can be selected in the team interface of the first account, and then a selection operation is performed on a takeover cancellation control corresponding to the second virtual role, so as to cancel takeover of the second virtual role. For example, clicking a second virtual character that has been taken over in a team interface of the first account, a takeover cancellation control corresponding to the second virtual character may be displayed, and then a selection operation is performed on the takeover cancellation control to cancel takeover of the second virtual character. Or clicking a takeover canceling control in a team interface of the first account, and then selecting a target second virtual role to be canceled from the second virtual roles which are already taken over by the takeover canceling control so as to cancel the takeover of the target second virtual role.
Optionally, the cancelling, in response to the selection operation for the takeover cancellation control, the cancelling of the combat permission of the first account for controlling the second virtual character corresponding to the takeover cancellation control further includes:
and sending a prompt message for canceling takeover to a second account corresponding to the second virtual role.
When the user performs a selection operation of canceling the takeover control in the first account interface of the first account, the user may send related prompt information to the first account of the corresponding second virtual role to prompt the first account to end the takeover of the second virtual role.
In step 102, when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
In this embodiment of the application, when entering a battle scene, other virtual characters (including a second virtual character taken over by a first account) in the same battle with the first virtual character may be simultaneously displayed in the first game screen. And when all the virtual characters in the same formation execute battles, recording as a round. Generally, each round has a prescribed execution time, and when the prescribed execution time is reached, if there is a virtual character that does not execute a battle, the virtual character gives up the battle by default, or the virtual character executes a system-default battle by default.
According to the embodiment of the application, in order to make the user clear whether the second virtual character taken over by the user in the first account interface of the first account has already executed a battle, the first representation is displayed at the corresponding position of the second virtual character which does not execute the battle in the current round, and a prompt effect can be played for the user to prevent the second virtual character which is hosted from being executed in the current round in a missing manner.
Exemplarily, as shown in fig. 2, fig. 2 is a partial scene schematic diagram illustrating a battle scene presented by a first account interface according to an embodiment of the present disclosure; in fig. 2, a first account takes over a second virtual character 201 and a second virtual character 202, in a current round, a first identifier is displayed above the second virtual character 201, the first identifier is specifically "to be operated", and a user can quickly determine that the second virtual character not performing combat in the current round is the second virtual character 201 through the first identifier.
It should be noted that, in the battle scene of some turn-based games, a plurality of virtual characters in the same battle have a fixed execution sequence, and the first identifier may further include a sequence in which the corresponding second virtual character executes battles, so that the user controls the corresponding second virtual character to execute battles according to the sequence in the first identifier. Or, the first identifier is only displayed at a corresponding position of a next virtual character to be operated, and the virtual character comprises a first virtual character and a second virtual character.
In an optional embodiment of the present application, the first account interface further includes a first skill display area of a first virtual character, and a plurality of first skill controls corresponding to the first virtual character are displayed in the first skill display area; when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battles in the current round, wherein the first identifier comprises:
when a battle scene is entered, the first virtual character is controlled to execute a battle action corresponding to the target first skill control in response to the triggering operation aiming at the target first skill control, and the first identification is displayed at the corresponding position of a second virtual character which does not execute the battle in the current round.
In this embodiment, in order to prevent the first virtual character from executing a battle in a missed manner, when entering a battle scene, the user needs to control the first virtual character to execute the battle first, and then control the second virtual character that the first virtual character takes over to execute the battle after executing the battle.
Specifically, when entering a battle scene, a user may control the first virtual character to execute a battle action corresponding to the target first skill control by a trigger operation for the target first skill control in the first skill display area, that is, control the first virtual character to release a skill corresponding to the target first skill control. After receiving a triggering operation of a user for a target first skill control, or after the first virtual role releases the skill, displaying a first identifier at a corresponding position of each second virtual role taken over by the user.
In an optional embodiment of the present application, the method further comprises:
and responding to the selection operation of the first identification, displaying a second skill display area of a second virtual character corresponding to the first identification in the first game interface, and displaying a plurality of second skill controls corresponding to the second virtual character in the second skill display area.
Generally, different virtual characters have different skills, and therefore, in this embodiment, when a user controls a second virtual character taken over by a first account to execute a battle in a first account interface corresponding to the first account, a second skill display area of the second virtual character corresponding to the first identifier is displayed in the first account interface through a selection operation for the first identifier, and then the second virtual character is controlled to release the skill corresponding to a target second skill control through a trigger operation for the target second skill control in the second skill display area, so that the battle in the current round is completed.
In this embodiment of the application, the displaying, in response to the selection operation for the first identifier, a second skill display area of a second virtual character corresponding to the first identifier in the first game interface further includes:
switching the first skill display area to the second skill display area in response to a selection operation for the first identifier.
In this embodiment, the second skill display area can be obtained by switching the first skill display area, and the skill display area corresponding to the currently controlled virtual character is displayed at a relatively fixed position, so that the user can operate the game conveniently, and the operation efficiency and the game experience are improved.
In order to further improve the efficiency of selecting the target skill control, in an optional embodiment of the present application, the method further comprises:
acquiring the use times of each skill control in a preset time period;
and determining the display position of each skill control in the corresponding skill display area according to the using times.
In this embodiment, for each virtual character, the number of times of use of each skill control corresponding to the virtual character within a preset time may be obtained; and then sorting according to the use times, and setting the skill control with the large use times at a display position which is relatively convenient for the user to operate in the skill display area. When the skill control is a first skill control, the skill display area is a first skill display area; and when the skill control is a second skill control, the skill display area is a second skill display area. The preset time may be determined according to actual conditions, and may be, for example, the last month.
It should be noted that, the obtaining of the number of times of use of each skill control corresponding to the virtual character in the preset time is not limited to the number of times of use of each skill control by a certain account corresponding to the virtual character, and may refer to the number of times of use of each skill control by all accounts corresponding to the virtual character.
Generally, the number of skills possessed by one virtual character is large, and if each skill control is displayed in a graphical user interface one by one, the visual field of a user for observing a game scene is influenced, and the user is not convenient to find a target skill control quickly. Therefore, in the embodiment, by counting the use times of each skill control in the preset time, the skill controls with the maximum use times in the preset number are displayed at the corresponding positions of the skill display area, and the remaining skill controls are hidden, so that the user operation is facilitated.
In some games, the skill controls can be further divided according to categories, for such games, the use times of each category in preset time can be counted, then the skill class marks with the preset number of the maximum use times are displayed at the corresponding positions of the skill display area, and the rest skill classes are hidden; moreover, for the skill control in each skill category, the display position of the skill control can be determined according to the use times of the skill control in the preset time; when the user clicks the control of the target skill category, the skill control under the target skill category may be displayed according to the determined display position. Wherein the preset number may be related to the shape and size of the skill display area.
For example, as shown in fig. 3, in the game shown in fig. 3, the skill display area has a disk shape and is divided into 4 sub-areas, and the attack skill, the law skill, the prop skill and the defense skill of the virtual character 301 are the first four most frequently used among the plurality of skill categories, and thus, the four skill categories are displayed in the skill display area; when the user clicks the legal skills, the first four skills with the highest use frequency in the legal skills are displayed, specifically the Hades pursuing skill, the feeling pulse skill, the magic sound heart-taking skill and the astragatus addictus law skill.
Other undisplayed skill category controls or skill controls may be presented in the graphical user interface by other triggering operations.
In another optional embodiment of the present application, the method further comprises:
and responding to the editing operation aiming at the skill display area, and determining the skill control displayed in the skill display area according to the editing operation.
In this embodiment, the user may determine the display position of the skill control in the skill display area by an editing operation for the skill display area. When the skill control is a first skill control, the skill display area is a first skill display area; and when the skill control is a second skill control, the skill display area is a second skill display area.
In an optional embodiment of the application, the displaying, in response to the selection operation for the first identifier, a second skill display area of a second virtual character corresponding to the first identifier in the first account interface further includes:
and displaying a second game picture corresponding to a second account of the second virtual character in the first account interface.
In some combat scenarios of turn-based games, the game images corresponding to the account numbers of different virtual characters are different, and generally, the game image corresponding to each account number is related to the position of the virtual character controlled by the account number. Therefore, in an optional embodiment of the present application, when a user controls a second virtual character taken over by a first account in a first account interface corresponding to the first account to execute a battle, a second game screen of a second account corresponding to the second virtual character may be displayed in the first account interface at the same time; it is considered that, when the second virtual character is controlled to execute the battle, the first game screen is switched to the second game screen corresponding to the second virtual character, so that the user can better control the second virtual character.
In an optional embodiment of the present application, the method further comprises:
in response to a triggering operation aiming at a target second skill control, controlling the second virtual character corresponding to the target second skill control to execute a fighting action corresponding to the target second skill control, and displaying the first identifier at the corresponding position of the second virtual character to be switched into a second identifier; the second identifier is used for indicating that the corresponding second virtual character executes the battle in the current round.
In this embodiment, the user may control the corresponding second virtual character to execute the fighting action corresponding to the target second skill control through a triggering operation for the target second skill control, that is, control the corresponding second virtual character to release the skill corresponding to the target second skill control, so as to complete the fighting of the current round.
After the second virtual character executes the fighting action of the current round, the first identifier of the corresponding position of the second virtual character can be switched to a second identifier, and the second identifier is used for indicating that the second virtual character has executed fighting in the current round; the misoperation of the user can be prevented, and the operation efficiency is further improved.
As shown in fig. 2, a first account takes over a second virtual character 201 and a second virtual character 202, in a current round, a first identifier is displayed above the second virtual character 201, the first identifier is specifically "to be operated", and a user can quickly determine that the second virtual character not performing combat in the current round is the second virtual character 201 through the first identifier. A second identifier, specifically "operated," is displayed above the second virtual character 202, and the user can quickly determine that the second virtual character that has performed the battle in the current round is the second virtual character 202 through the second identifier.
It should be noted that, in other embodiments, after the second virtual character has executed a battle in the current round, the display of the first identifier corresponding to the second virtual character may be directly cancelled.
In the embodiment of the application, responding to the selection operation of the takeover control aiming at one or more second virtual roles, and allocating the fighting permission of the second virtual role corresponding to the takeover control to the first account; the second virtual role and the first virtual role are in the same battle; when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identifier is used for indicating that the corresponding second virtual character does not execute the battle in the current round. Therefore, the user can control the second virtual character taken over by the user in the first account interface corresponding to the first account in battle, and the game window does not need to be switched back and forth when the user controls multiple characters; in addition, the first identifier used for indicating that the second virtual character does not execute the battle in the current turn is displayed at the corresponding position of the second virtual character, so that the user can conveniently control the second virtual character taken over by the user, and the second virtual character is prevented from missing the battle.
Referring to fig. 4, a flowchart illustrating another turn-based game control method according to an embodiment of the present application is shown, where a graphical user interface is provided through a terminal device, content displayed by the graphical user interface includes a second account interface corresponding to a second account, and the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account. The method may specifically comprise the steps of:
step 401, in response to a selection operation of a hosting control for a first virtual role, sending a hosting message to a first account corresponding to the first virtual role; the first virtual role and the second virtual role are in the same row.
In this embodiment, a user may select a selection operation of a hosting control for a first virtual character in a second account interface to send a hosting message to a first account corresponding to the first virtual character, where the hosting message is a takeover message received by the first account for the second virtual character.
For example, the user may select a first avatar taking over its second avatar in the team interface of the second account, and then perform a selection operation on the hosting control corresponding to the first avatar to send a hosting message to the first account of the first avatar. Alternatively, after clicking the hosting control in the team interface of the second account, the user may select the first avatar taking over its second avatar, so as to send the hosting message to the first account of the first avatar.
In order to prevent a user from hosting a virtual role of an account of the user to another user for operation, that is, to prevent the user from taking over the virtual role of the account without a usage right, in this embodiment of the present application, the sending a hosting message to a first account corresponding to a first virtual role in response to a selection operation of a hosting control for the first virtual role includes:
responding to selection operation of a hosting control aiming at a first virtual role, and detecting whether a first account corresponding to the first virtual role meets a preset condition;
and if the first account corresponding to the first virtual character meets the preset condition, sending a hosting message to the first account corresponding to the first virtual character.
In this embodiment, whether a first account corresponding to a first virtual character meets a preset condition is detected, and when the preset condition is met, a hosting message is sent to the first account corresponding to the first virtual character; and when the preset condition is not met, the hosting message is not sent to the first account corresponding to the first virtual role. Optionally, when the preset condition is not met, prompt information may be further displayed in an interface corresponding to the second account to prompt that the escrow requirement is not met. The custody of illegal game rules can be prevented.
In this embodiment, the preset conditions include: the IP address of the login of the second account corresponding to the second virtual role is the same as the IP address of the login of the first account; and/or the user information bound by the second account corresponding to the second virtual role is the same as the user information bound by the first account.
Step 402, in response to the takeover reply of the first account for the escrow message, transferring the combat authority of the second account for controlling the second virtual character to the first account.
In this embodiment, after the second account successfully sends the escrow message, a takeover control of a second virtual role for the second account may be displayed in the first account interface of the first account; when the first account takes over the second virtual character, the fighting authority of the second account for controlling the second virtual character is transferred to the first account, and the user controls the second virtual character to execute the fighting action in the fighting scene in the first account interface of the first account. After the combat authority is transferred, the combat authority of the second virtual character controlled by the second account can be continuously reserved or temporarily cancelled, and a person skilled in the art can specifically set the combat authority according to the type of the game.
It can be understood that, in this embodiment of the application, when the first account takes over the second virtual character, the first account has a right to control the second virtual character to fight in a battle scene. While in a non-combat scenario, the second account has the authority to control other game operations of the second avatar, which may include dialogue, movement, task execution, and the like.
In an optional embodiment of the present application, the method further comprises:
in response to a selection operation directed to a cancel escrow control, transferring the combat authority controlling the second virtual character back to the second account.
In this embodiment, after the first account takes over the second virtual role, a cancel hosting control may be displayed; and the takeover of the second virtual character by the first account can be ended by clicking the unmanaged control, and the fighting authority for controlling the second virtual character is transferred back to the second account.
Specifically, after the first account takes over the second virtual character, the hosting control in the team interface of the second account may be switched to a cancel hosting control, and when the cancel hosting control is clicked, the take-over of the second virtual character by the first account may be cancelled, and the combat permission of the second account for controlling the second virtual character is recovered.
Optionally, the above transferring the fighting right controlling the second virtual character back to the second account in response to the selection operation for canceling the escrow control further includes:
and sending a prompt message of taking over the end to the first account.
When the user performs a selection operation of canceling the escrow control in the second account interface of the second account, the user may send related prompt information to the first account to prompt the first account to end taking over the second virtual role.
In the embodiment of the application, in response to a selection operation of a hosting control for a first virtual role, a hosting message is sent to a first account corresponding to the first virtual role; the first virtual role and the second virtual role are in the same camp; transferring, in response to a takeover reply by the first account for the escrow message, a combat permission of the second account to control the second virtual character to the first account. Therefore, the combat authority of the second virtual character controlled by the second account is transferred to the first account, so that the first account can simultaneously have the combat authority of the first virtual character controlling the first account and the combat authority of the second virtual character controlling the second account, a user can control multi-role combat in a first account interface corresponding to the first account, a game window does not need to be switched back and forth, the operation of the user is facilitated, and the game experience of the user is improved.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the embodiments are not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the embodiments. Further, those skilled in the art will also appreciate that the embodiments described in the specification are presently preferred and that no particular act is required of the embodiments of the application.
Referring to fig. 5, which is a block diagram illustrating a structure of an embodiment of a turn-based game control apparatus according to the present application, a graphical user interface is provided through a terminal device, and content displayed by the graphical user interface includes a first account interface corresponding to a first account; the first account interface comprises a first game picture corresponding to the first account and a first virtual character corresponding to the first account; the device may specifically include the following modules:
a takeover response module 501, configured to, in response to a selection operation of a takeover control for one or more second virtual characters, assign, to the first account, a combat permission for controlling the second virtual character corresponding to the takeover control; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp;
the takeover control module 502 is configured to, when entering a battle scene, display a first identifier at a corresponding position of a second virtual character on which a battle is not executed in a current round; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
In an embodiment of the application, the first account interface further includes a first skill display area of a first virtual character, and a plurality of first skill controls corresponding to the first virtual character are displayed in the first skill display area; the takeover control module 502 is specifically configured to:
when a battle scene is entered, the first virtual character is controlled to execute a battle action corresponding to the target first skill control in response to the triggering operation aiming at the target first skill control, and the first identification is displayed at the corresponding position of a second virtual character which does not execute the battle in the current round.
In an embodiment of the present application, the apparatus further includes:
and the display module is used for responding to the selection operation of the first identifier, displaying a second skill display area of a second virtual character corresponding to the first identifier in the first account interface, and displaying a plurality of second skill controls corresponding to the second virtual character in the second skill display area.
In an embodiment of the present application, the display module further includes:
and the picture display module is used for displaying a second game picture corresponding to a second account of the second virtual character in the first account interface.
In an embodiment of the present application, the display module includes:
and the switching display module is used for responding to the selection operation aiming at the first identifier and switching the first skill display area into the second skill display area.
In an embodiment of the present application, the apparatus further includes:
the second identifier display module is used for responding to the triggering operation aiming at the target second skill control, controlling the second virtual character corresponding to the target second skill control to execute the fighting action corresponding to the target second skill control, and displaying the first identifier at the corresponding position of the second virtual character to be switched into a second identifier; the second identifier is used for indicating that the corresponding second virtual character executes the battle in the current round.
In an embodiment of the present application, the apparatus further includes:
the using times acquiring module is used for acquiring the using times of each skill control in a preset time period;
the display position determining module is used for determining the display position of each skill control in the corresponding skill display area according to the using times;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
In an embodiment of the present application, the apparatus further includes:
the editing display module is used for responding to the editing operation aiming at the skill display area and determining the skill control displayed in the skill display area according to the editing operation;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
In an embodiment of the present application, the apparatus further includes:
and the takeover control display module is used for displaying the takeover control in the first account interface when a takeover message for one or more second virtual roles is received.
In an embodiment of the present application, the apparatus further includes:
and the takeover canceling module is used for canceling the fighting permission of the second virtual role corresponding to the takeover canceling control controlled by the first account in response to the selection operation of the takeover canceling control.
In an embodiment of the present application, an IP address of a login of a second account corresponding to the second virtual role is the same as an IP address of a login of the first account; and/or the presence of a gas in the gas,
and the user information bound by the second account corresponding to the second virtual role is the same as the user information bound by the first account.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
Referring to fig. 6, a block diagram of another embodiment of a turn-based game control apparatus according to the present application is shown, where a terminal device provides a graphical user interface, where content displayed by the graphical user interface includes a second account interface corresponding to a second account, and the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account. The device may specifically include the following modules:
a hosting request module 601, configured to send a hosting message to a first account corresponding to a first virtual role in response to a selection operation of a hosting control for the first virtual role; the first virtual role and the second virtual role are in the same camp;
a hosting response module 602, configured to transfer, in response to a takeover reply of the first account for the hosting message, a fighting permission of the second account for controlling the second virtual character to the first account.
In an embodiment of the present application, the hosting request module 601 includes:
the hosting selection module is used for responding to selection operation of a hosting control aiming at a first virtual role and detecting whether a first account corresponding to the first virtual role meets a preset condition or not;
and the hosting condition confirmation module is used for sending a hosting message to the first account corresponding to the first virtual role if the first account corresponding to the first virtual role meets a preset condition.
In an embodiment of the present application, the preset conditions include: the IP address of the login of the second account is the same as the IP address of the login of the first account; and/or the presence of a gas in the gas,
and the user information bound by the second account is the same as the user information bound by the first account.
In an embodiment of the present application, the apparatus further includes:
and the hosting cancellation module is used for responding to the selection operation of the cancellation hosting control, and transferring the fighting authority for controlling the second virtual character back to the second account.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
The embodiment of the application also discloses an electronic device, which comprises a processor, a memory and a computer program which is stored on the memory and can run on the processor, wherein when the computer program is executed by the processor, the steps of the turn-based game control method are realized.
The embodiment of the application also discloses a computer readable storage medium, wherein a computer program is stored on the computer readable storage medium, and when the computer program is executed by a processor, the steps of the turn-based game control method are realized.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one of skill in the art, embodiments of the present application may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present application have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the true scope of the embodiments of the application.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The present application provides a turn-based game control method, a turn-based game control apparatus, an electronic device and a storage medium, which are introduced in detail above, and specific examples are applied herein to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (19)

1. A turn-based game control method is characterized in that a graphical user interface is provided through terminal equipment, and content displayed by the graphical user interface comprises a first account interface corresponding to a first account; the first account interface comprises a first game picture corresponding to the first account and a first virtual character corresponding to the first account; the method comprises the following steps:
responding to the selection operation of a take-over control aiming at one or more second virtual characters, and allocating the fighting permission for controlling the second virtual character corresponding to the take-over control to the first account; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp;
when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battle in the current round; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
2. The method according to claim 1, wherein the first account interface further comprises a first skill display area of a first virtual character, and a plurality of first skill controls corresponding to the first virtual character are displayed in the first skill display area; when a battle scene is entered, displaying a first identifier at a corresponding position of a second virtual character which does not execute battles in the current round, wherein the first identifier comprises:
when a battle scene is entered, the first virtual character is controlled to execute a battle action corresponding to the target first skill control in response to the triggering operation aiming at the target first skill control, and the first identification is displayed at the corresponding position of a second virtual character which does not execute the battle in the current round.
3. The method of claim 2, further comprising:
and responding to the selection operation of the first identification, displaying a second skill display area of a second virtual character corresponding to the first identification in the first account interface, and displaying a plurality of second skill controls corresponding to the second virtual character in the second skill display area.
4. The method of claim 3, wherein the displaying a second skill display area of a second avatar corresponding to the first identifier in the first account interface in response to the selection operation for the first identifier further comprises:
and displaying a second game picture corresponding to a second account of the second virtual character in the first account interface.
5. The method according to any one of claims 3, wherein the displaying a second skill display area of a second virtual character corresponding to the first identifier in the first account interface in response to the selection operation for the first identifier comprises:
switching the first skill display area to the second skill display area in response to a selection operation for the first identifier.
6. The method according to any one of claims 3-5, further comprising:
in response to a triggering operation aiming at a target second skill control, controlling the second virtual character corresponding to the target second skill control to execute a fighting action corresponding to the target second skill control, and displaying the first identifier at the corresponding position of the second virtual character to be switched into a second identifier; the second identifier is used for indicating that the corresponding second virtual character executes the battle in the current round.
7. The method according to any one of claims 3-5, further comprising:
acquiring the use times of each skill control in a preset time period;
determining the display position of each skill control in the corresponding skill display area according to the using times;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
8. The method according to any one of claims 3-5, further comprising:
responding to an editing operation aiming at a skill display area, and determining a skill control displayed in the skill display area according to the editing operation;
when the skill control is a first skill control, the skill display area is a first skill display area;
and when the skill control is a second skill control, the skill display area is a second skill display area.
9. The method of claim 1, wherein before the assigning, in response to a selection operation of a takeover control for one or more second virtual characters, the first account with combat authority to control the second virtual character corresponding to the takeover control, the method further comprises:
when a takeover message for one or more second virtual roles is received, displaying the takeover control in the first account interface.
10. The method of claim 9, wherein after the assigning, to the first account, the fighting right to control the second avatar corresponding to the takeover control in response to the selection operation of the takeover control for one or more second avatars, the method further comprises:
and in response to the selection operation of the cancel takeover control, canceling the fighting permission of the first account for controlling the second virtual role corresponding to the cancel takeover control.
11. The method according to claim 1, wherein the IP address of the login of the second account corresponding to the second virtual role is the same as the IP address of the login of the first account; and/or the presence of a gas in the gas,
and the user information bound by the second account corresponding to the second virtual role is the same as the user information bound by the first account.
12. A turn-based game control method is characterized in that a graphical user interface is provided through terminal equipment, content displayed by the graphical user interface comprises a second account interface corresponding to a second account, and the second account interface comprises a second game picture corresponding to the second account and a second virtual role corresponding to the second account; the method comprises the following steps:
responding to selection operation of a hosting control aiming at a first virtual role, and sending a hosting message to a first account corresponding to the first virtual role; the first virtual role and the second virtual role are in the same camp;
transferring, in response to a takeover reply by the first account for the escrow message, a combat permission of the second account to control the second virtual character to the first account.
13. The method of claim 12, wherein sending a hosted message to a first account corresponding to a first virtual character in response to a selection operation of a hosted control for the first virtual character comprises:
responding to selection operation of a hosting control aiming at a first virtual role, and detecting whether a first account corresponding to the first virtual role meets a preset condition;
and if the first account corresponding to the first virtual character meets the preset condition, sending a hosting message to the first account corresponding to the first virtual character.
14. The method according to claim 13, wherein the preset conditions include: the IP address of the login of the second account is the same as the IP address of the login of the first account; and/or the presence of a gas in the gas,
and the user information bound by the second account is the same as the user information bound by the first account.
15. The method of claim 12, further comprising:
in response to a selection operation directed to a cancel escrow control, transferring the combat authority controlling the second virtual character back to the second account.
16. A multi-role control device for a turn-based game is characterized in that a graphical user interface is provided through terminal equipment, the content displayed by the graphical user interface comprises a first account interface corresponding to a first account, and the first account interface comprises a first game picture corresponding to the first account and a first virtual role corresponding to the first account; the device comprises:
the takeover response module is used for responding to the selection operation of a takeover control aiming at one or more second virtual roles and allocating the fighting permission for controlling the second virtual roles corresponding to the takeover control to the first account; the second virtual role is a virtual role corresponding to a second account, and the second virtual role and the first virtual role are in the same camp;
the take-over control module is used for displaying a first identifier at a corresponding position of a second virtual character which does not execute the battle in the current round when entering a battle scene; the first identification is used for indicating that the corresponding second virtual character does not execute the battle in the current round.
17. A multi-role control device for a turn-based game is characterized in that a graphical user interface is provided through terminal equipment, the content displayed by the graphical user interface comprises a second account interface corresponding to a second account, and the second account interface comprises a second game picture corresponding to the second account and a second virtual role corresponding to the second account; the device comprises:
the management request module is used for responding to selection operation of a management control aiming at a first virtual role and sending a management message to a first account corresponding to the first virtual role; the first virtual role and the second virtual role are in the same camp;
and the hosting response module is used for responding to the taking-over reply of the first account for the hosting message, and transferring the fighting permission of the second account for controlling the second virtual character to the first account.
18. An electronic device comprising a processor, a memory, and a computer program stored on the memory and executable on the processor, the computer program when executed by the processor implementing the steps of the turn-based game control method according to any one of claims 1 to 15.
19. A computer-readable storage medium, on which a computer program is stored, the computer program, when executed by a processor, implementing the steps of the turn-based game control method according to any one of claims 1 to 15.
CN202110974588.0A 2021-08-24 2021-08-24 Turn-based game control method and device, electronic equipment and storage medium Pending CN113680072A (en)

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Publication number Priority date Publication date Assignee Title
CN110624248A (en) * 2019-09-18 2019-12-31 网易(杭州)网络有限公司 Game control method, device, electronic equipment and storage medium
CN111013140A (en) * 2019-12-09 2020-04-17 网易(杭州)网络有限公司 Game control method, device, terminal, server and readable storage medium
CN111228811A (en) * 2020-02-13 2020-06-05 腾讯科技(深圳)有限公司 Virtual object control method, device, equipment and medium
CN113117331A (en) * 2021-05-20 2021-07-16 腾讯科技(深圳)有限公司 Message sending method, device, terminal and medium in multi-person online battle program

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110624248A (en) * 2019-09-18 2019-12-31 网易(杭州)网络有限公司 Game control method, device, electronic equipment and storage medium
CN111013140A (en) * 2019-12-09 2020-04-17 网易(杭州)网络有限公司 Game control method, device, terminal, server and readable storage medium
CN111228811A (en) * 2020-02-13 2020-06-05 腾讯科技(深圳)有限公司 Virtual object control method, device, equipment and medium
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