CN116983667A - Method, device, equipment, medium and program product for interaction of sightseeing - Google Patents
Method, device, equipment, medium and program product for interaction of sightseeing Download PDFInfo
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- CN116983667A CN116983667A CN202210925815.5A CN202210925815A CN116983667A CN 116983667 A CN116983667 A CN 116983667A CN 202210925815 A CN202210925815 A CN 202210925815A CN 116983667 A CN116983667 A CN 116983667A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The application discloses a method, a device, equipment, a medium and a program product for interaction of sightseeing, and relates to the field of man-machine interaction. The method comprises the following steps: displaying a sightseeing interface of the sightseeing account for sightseeing the virtual fight; receiving an association establishment operation in a sightseeing interface; receiving a warfare interaction operation in a warfare interface in response to the association relationship between the warfare account and the appointed warfare account; and responding to the sightseeing interaction operation, and displaying a sightseeing interaction result. Through receiving the sightseeing interaction operation in the sightseeing interface, the sightseeing account can provide fight assistance for appointed fight roles in virtual fight during sightseeing, so that the diversity of interaction forms between sightseeing parties and fight parties is increased; meanwhile, as the warfare property of the warfare party is directly delivered in the fight scene of the virtual fight, the communication barrier between the warfare party and the warfare party is reduced, and the interaction efficiency of the warfare party and the warfare party is improved.
Description
Technical Field
The embodiment of the application relates to the field of man-machine interaction, in particular to a method, a device, equipment, a medium and a program product for interaction of sightseeing.
Background
With the development of computer technology and networks, the development of online games is faster and faster, and at present, most online games support a sightseeing function, so that a sightseeing party can watch a battle in progress in real time through a sightseeing platform.
In the related art, a warrior can interact with other warriors or warriors in combat through voice or characters at a warrior interface. Such as: in the course of sightseeing, sending text message in chat area and discussing with other sightseeing account numbers.
However, in the related art, the interaction mode provided by the warfare interface is limited to the communication mode between the warfare party and other warfare parties or the warfare party in battle, and the interaction mode is single.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment, a medium and a program product for interaction of a sightseeing party with other players in a sightseeing interface, which are used for improving the interaction diversity of the sightseeing party with other players in the sightseeing interface, and the technical scheme is as follows:
in one aspect, a method for interaction of sightseeing is provided, the method comprising:
displaying a sightseeing interface of sightseeing accounts for sightseeing virtual fight, wherein the virtual fight comprises virtual fight roles;
Receiving an association establishing operation in the sightseeing interface, wherein the association establishing operation is used for establishing an association relationship between the sightseeing account and an appointed combat account, and the appointed combat account is an account corresponding to an appointed combat role in the virtual combat;
receiving a warfare interaction operation in the warfare interface in response to the association relationship between the warfare account number and the appointed warfare account number, wherein the warfare interaction operation is used for indicating to deliver warfare props to the appointed warfare roles in the virtual fight, and the warfare props are used for providing virtual fight assistance for the appointed warfare roles in the virtual fight;
and responding to the sightseeing interaction operation, displaying a sightseeing interaction result, wherein the sightseeing interaction result is a result of delivering the fight prop to the appointed fight character.
In another aspect, another method of spectator interaction is provided, the method comprising:
displaying a designated combat role in a combat scene, wherein the designated combat role is a virtual role controlled by a current terminal;
displaying the sightseeing interaction prompt information, wherein the sightseeing interaction prompt information is used for indicating that a sightseeing account number exists and delivering a fight prop to the appointed fight role, and the fight prop is used for providing virtual fight assistance for the appointed fight role in the virtual fight;
And displaying a delivery identifier, wherein the delivery identifier is used for indicating the delivery position of the combat prop delivered by the combat account in the combat scene.
In another aspect, there is provided a sightseeing interactive device, the device including:
the first display module is used for displaying a sightseeing interface for sightseeing virtual fight by the sightseeing account, wherein the virtual fight comprises virtual fight roles;
the receiving module is used for receiving an association establishing operation in the sightseeing interface, wherein the association establishing operation is used for establishing an association relationship between the sightseeing account and an appointed combat account, and the appointed combat account is an account corresponding to an appointed combat role in the virtual combat;
the receiving module is further used for receiving a warfare interaction operation in the warfare interface in response to the association relation between the warfare account number and the appointed warfare account number, wherein the warfare interaction operation is used for indicating to deliver warfare props to the appointed warfare roles in the virtual fight, and the warfare props are used for providing virtual fight assistance for the appointed warfare roles in the virtual fight;
the first display module is further used for responding to the sightseeing interaction operation and displaying sightseeing interaction results, and the sightseeing interaction results are results of delivering the competitor to the appointed competitor.
In another aspect, another sightseeing interactive device is provided, the device including:
the second display module is used for displaying a designated combat role in the combat scene, wherein the designated combat role is a virtual role controlled by the current terminal;
the second display module is further used for displaying a sightseeing interaction prompt message, the sightseeing interaction prompt message is used for indicating that a sightseeing account number exists and delivering a fight prop to the appointed fight role, and the fight prop is used for providing virtual fight assistance for the appointed fight role in the virtual fight;
the second display module is further used for displaying a delivery identifier, and the delivery identifier is used for indicating the delivery position of the combat prop delivered by the combat account in the combat scene.
In another aspect, a computer device is provided, where the computer device includes a processor and a memory, where the memory stores at least one instruction, at least one program, a code set, or an instruction set, where the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the method for interaction between sightseeing and using any one of the embodiments of the present application.
In another aspect, a computer readable storage medium having at least one program code stored therein is provided, the at least one program code loaded and executed by a processor to implement a method of spectator interaction according to any one of the embodiments of the present application.
In another aspect, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the computer device executes the sightseeing interaction method according to any one of the embodiments of the present application.
The technical scheme provided by the embodiment of the application has the beneficial effects that at least:
through receiving the warfare interaction operation in the warfare interface, the warfare account can deliver warfare prop to the appointed warfare character in the virtual warfare, so that the warfare account can provide warfare assistance for the appointed warfare character in the virtual warfare when in warfare, and the diversity of interaction forms between the warfare party and the warfare party is increased; meanwhile, as the warfare property of the warfare party is directly delivered in the fight scene of the virtual fight, the communication barrier between the warfare party and the warfare party is reduced, and the interaction efficiency of the warfare party and the warfare party is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is an interface schematic diagram of a display box in a sightseeing interface in a sightseeing interactive method according to an exemplary embodiment of the present application;
FIG. 2 is a block diagram of an electronic device provided in an exemplary embodiment of the application;
FIG. 3 is a schematic illustration of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 4 is a flow chart of a method of spectator interaction provided by an exemplary embodiment of the present application;
FIG. 5 is a schematic diagram of an interface for adding friends in a method for interaction of sightseeing provided by an exemplary embodiment of the present application;
FIG. 6 is a flow chart of a method of spectator interaction provided in another exemplary embodiment of the application;
FIG. 7 is a schematic diagram of an interface for displaying animated icons in a method for spectator interaction according to an exemplary embodiment of the present application;
FIG. 8 is an interface diagram showing a hit effect on a warfare interface in a warfare interaction method according to an exemplary embodiment of the present application;
FIG. 9 is an interface diagram showing a scene map in a method for interaction in sightseeing provided by an exemplary embodiment of the present application;
fig. 10 is an interface schematic diagram for displaying a scene map in a method for interaction in sightseeing provided in another exemplary embodiment of the present application;
FIG. 11 is a schematic diagram of a selection interface for a warfare prop in a warfare interaction method according to an exemplary embodiment of the present application;
FIG. 12 is a schematic diagram of an interface for displaying a delivery icon in a method for interaction in sightseeing provided by an exemplary embodiment of the present application;
FIG. 13 is a flow chart of a method of spectator interaction provided in another exemplary embodiment of the application;
FIG. 14 is a schematic view of a selection interface for a character involved in a method of interaction in a warfare manner according to an exemplary embodiment of the present application;
FIG. 15 is a flow chart of a method of spectator interaction provided in another exemplary embodiment of the application;
FIG. 16 is a schematic diagram of an interface for displaying delivery prompts in a method for interaction in a sightseeing provided by an exemplary embodiment of the present application;
FIG. 17 is a logic flow diagram of a display of a control for a method of spectator interaction provided by an exemplary embodiment of the present application;
FIG. 18 is an interaction diagram of a method for interaction in a warfare environment after a warfare account is presented with a box operation in accordance with an exemplary embodiment of the present application;
FIG. 19 is a block diagram of a sightseeing interactive device according to an exemplary embodiment of the present application;
FIG. 20 is a block diagram of a sightseeing interactive device according to another exemplary embodiment of the present application;
FIG. 21 is a block diagram of a sightseeing interactive device according to another exemplary embodiment of the present application;
fig. 22 is a block diagram of a computer device according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of promoting an understanding of the principles and advantages of the application, reference will now be made in detail to the embodiments of the application, some but not all of which are illustrated in the accompanying drawings. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The terms "first," "second," and the like in this disclosure are used for distinguishing between similar elements or items having substantially the same function and function, and it should be understood that there is no logical or chronological dependency between the terms "first," "second," and no limitation on the amount or order of execution.
The sightseeing platform is an exchange platform provided by some network games for players, and in general, in a game, if players are eliminated in advance before the game is finished, after elimination, the players can choose to enter a sightseeing interface to see the game which is not finished. In the related art, interaction with other sightseeing parties or fighter participants can be performed through voice, text, pictures and the like in the sightseeing interface, however, the interaction mode is limited to the communication mode between the sightseeing party and other sightseeing parties or fighter participants, and the interaction mode is single.
The embodiment of the application provides a sightseeing interaction method, wherein the sightseeing account can deliver the sightseeing prop to the appointed sightseeing character in the virtual fight, so that the sightseeing account can provide fight assistance for the appointed sightseeing character in the virtual fight during sightseeing, and the diversity of interaction forms between the sightseeing party and the sightseeing party is increased.
Schematically, please refer to fig. 1, the sightseeing interface 100 is an interface for the sightseeing of virtual fight by the view angle of the designated fight character 101, the "give box" button 102 is displayed in the sightseeing interface 100, and when the "give box" button 102 is clicked, the air drop box 111 is displayed in the sightseeing interface 110, the air drop box 111 includes the fight prop, and the designated fight character 101 can acquire the fight prop in the air drop box 111.
Fig. 2 shows a block diagram of an electronic device according to an exemplary embodiment of the present application. The electronic device 200 includes: an operating system 210 and application programs 220.
Operating system 210 is the underlying software that provides applications 220 with secure access to computer hardware.
The application 220 is an application supporting a virtual environment. Alternatively, application 220 is an application that supports a three-dimensional virtual environment. The application 220 may be any one of a virtual reality application, a three-dimensional map application, a self-propelled chess game, an educational game, a fighting game, a Third person shooter game (Third-Person Shooting game, TPS), a First-Person Shooting game, a FPS, a multiplayer online tactical competition game (Multiplayer Online Battle Arena Games, MOBA), and a multiplayer gunfight survival game, which is not limited in the embodiments of the present application.
Fig. 3 is a schematic view of an implementation environment provided by an exemplary embodiment of the present application, and as shown in fig. 3, the implementation environment includes a sightseeing terminal 301, a fight terminal 302, and a server 310, where the sightseeing terminal 301 and the server 310 are connected through a communication network 320; the terminals 302 and the server 310 are connected via a communication network 320.
The application 220 is installed and running in the sightseeing terminal 301, and optionally, a sightseeing account registered in the sightseeing terminal 301, when the application 220 is running in the sightseeing terminal 301, a sightseeing interface for sightseeing virtual fight is displayed on the screen of the sightseeing terminal 301. The application 220 is installed and operated in the fight terminal 302, optionally, a fight account corresponding to the virtual fight role is logged in the fight terminal 302, when the application 220 is operated by the fight terminal 302, a fight scene of the virtual fight is displayed on a screen of the fight terminal 302, and the fight terminal 302 can control the virtual fight role.
Optionally, the application 220 provides virtual combat assist functionality. Illustratively, the application 220 running in the sightseeing terminal 301 displays a sightseeing interface for performing sightseeing on the virtual sightseeing, and when the sightseeing interface receives the sightseeing interaction operation, the sightseeing terminal 301 sends a delivery request to the server 310, where the delivery request is used for requesting to deliver the sights of the virtual sights; after receiving the delivery request, the server 310 feeds back the first delivery result data to the sightseeing terminal 301 and feeds back the second delivery result data to the fight terminal 302. Optionally, the first delivery outcome data and the second delivery outcome data both include display data for the entry; the first delivery result data also comprises prompt information of successful delivery of the combat prop; the second delivery outcome data also includes the delivery party (i.e., the viewing terminal 301) data for the entry.
Alternatively, the sightseeing terminal 301 and the fight terminal 302 are smart phones, tablet computers, desktop computers, portable notebook computers, smart home appliances, vehicle-mounted terminals, aircrafts, and the like, but are not limited thereto.
In some alternative embodiments, server 310 is used to provide background services for applications 220 installed in sightseeing terminal 301 and in competitor terminal 302. It should be noted that the server 310 can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Network, content delivery networks), and basic cloud computing services such as big data and artificial intelligence platforms.
Cloud Technology (Cloud Technology) refers to a hosting Technology that unifies serial resources such as hardware, software, network and the like in a wide area network or a local area network to realize calculation, storage, processing and sharing of data. The cloud technology is based on the general names of network technology, information technology, integration technology, management platform technology, application technology and the like applied by the cloud computing business model, can form a resource pool, and is flexible and convenient as required. Cloud computing technology will become an important support. Background services of technical networking systems require a large amount of computing, storage resources, such as video websites, picture-like websites, and more portals. Along with the high development and application of the internet industry, each article possibly has an own identification mark in the future, the identification mark needs to be transmitted to a background system for logic processing, data with different levels can be processed separately, and various industry data needs strong system rear shield support and can be realized only through cloud computing. Optionally, the server 310 may also be implemented as a node in a blockchain system.
In some alternative embodiments, communication network 320 may be a wired network or a wireless network, as embodiments of the present application are not limited in this respect.
It should be noted that, the information (including but not limited to user equipment information, user personal information, etc.), data (including but not limited to data for analysis, stored data, presented data, etc.), and signals related to the present application are all authorized by the user or are fully authorized by the parties, and the collection, use, and processing of the related data is required to comply with the relevant laws and regulations and standards of the relevant countries and regions. For example, delivery party data referred to in the present application are all acquired with sufficient authorization.
With reference to the above description and implementation environment, fig. 4 is a flowchart of a method for interaction in sightseeing, where the method is applied to the sightseeing terminal shown in fig. 3, and the method includes:
step 401, displaying a sightseeing interface for sightseeing virtual fight by the sightseeing account.
The sightseeing account is an account logged in a target application program of the current terminal, wherein the target application program is provided with a sightseeing function, and illustratively, when the target application program is realized as a network game, the sightseeing account is a player account logged in the network game for sightseeing.
Optionally, the virtual combat is an ongoing combat in the target application. The virtual fight is the fight participated by the sightseeing account; or, the virtual fight is the fight participated by the friend account of the sightseeing account.
Wherein the virtual combat includes virtual combat characters. Optionally, the virtual fight includes a virtual fight character; alternatively, the virtual combat includes a plurality of virtual combat characters.
Optionally, the virtual combat role is a virtual role controlled by an combat account, wherein the combat account is an account logged in a target application program of the combat terminal.
Optionally, the sightseeing interface is an interface for sightseeing the virtual fight by the sights of the designated fight roles; or, the sightseeing interface is an interface for the sightseeing account to observe the virtual fight with the third person calling the viewing angle.
Step 402, receiving an association establishment operation in a sightseeing interface.
The association establishing operation is used for establishing an association relation between the sightseeing account and the appointed combat account, wherein the appointed combat account is an account corresponding to the appointed combat role in the virtual combat.
Wherein the association relationship includes at least one of the following:
1. the association relationship refers to a friend relationship between the warfare account and the appointed warfare account.
Schematically, when the relationship between the warfare account and the appointed warfare account is friend relationship, a warfare interaction control is displayed in the warfare interface.
2. The association relationship is that a teammate relationship is formed between the sightseeing account and the appointed combat account, and the teammate relationship is that the virtual roles corresponding to the sightseeing account and the virtual roles corresponding to the appointed combat account are cooperative relationships in virtual combat, and belong to the same battle.
3. The association relationship refers to that the warfare account and the appointed warfare account are in a teammate relationship and a friend relationship.
The above description of the association relationship is merely illustrative, and the embodiments of the present application are not limited thereto.
Optionally, the implementation of the association establishing operation includes at least one of:
1. the sightseeing interface comprises an association establishing control which is used for indicating to establish association relation with the appointed combat account; and receiving a triggering operation on the association control as an association establishing operation.
Referring to fig. 5, in the virtual fight, after the player account is eliminated, the player account enters a view interface 500 with a view angle of the designated fight character as a main view angle, and the designated fight character 501 and the player account are in the same battle in the virtual fight; if the account corresponding to the designated combat character 501 and the player account are not in a friend relationship in the game, an "add friend" button 502 is displayed in the sightseeing interface 500, the player can click on the "add friend" button 502, the terminal corresponding to the player account will send a friend adding request to the terminal corresponding to the designated combat character 501, and if the terminal corresponding to the designated combat character 501 agrees to the request, the friend relationship between the account corresponding to the designated combat character 501 and the player account will be established.
2. And receiving an association establishing operation in the sightseeing interface as the association establishing operation in response to the fact that the distance between the geographical position of the terminal logged in by the sightseeing account and the geographical position of the terminal logged in the appointed combat account is within a preset threshold range.
Illustratively, when the sightseeing account is in sightseeing, a fight character A and a fight character B exist in the game, and the fight character A and the fight character B belong to the appointed fight character; the distance between the geographic position of the terminal where the warfare account is logged in and the geographic position of the terminal where the warfare account is logged in corresponding to the warfare role A is within a preset threshold range, optionally, an association establishing control is displayed on a warfare interface, the association establishing control is used for sending an association establishing request to the warfare account corresponding to the warfare role A, and the association establishing operation is obtained by clicking the association establishing control.
In some alternative embodiments, the association between the warfare account and the designated warfare account is determined in response to the number of interactions in the virtual engagement between the warfare account and the designated warfare account being greater than a preset interaction threshold. The intra-office interaction includes voice interaction, text interaction, expression interaction, and combat interaction in virtual combat (e.g., in game, operation of salvation teammates), which is not limited in the embodiments of the present application. That is, in a game, if the interaction times of the character 1 and the character 2 in the game are greater than a preset interaction threshold, the default character 1 and the character 2 have an association relationship (e.g., a friend relationship).
Step 403, receiving a warfare interaction operation in the warfare interface in response to the association relationship between the warfare account and the appointed warfare account.
The sightseeing interaction operation is used for indicating to deliver the combat prop to the appointed combat character in the virtual combat.
Optionally, in response to receiving the association establishment operation in the warfare interface, the warfare terminal sends an association establishment request to the designated warfare terminal logged in the designated warfare account, and if the designated warfare terminal receives the operation of agreeing to the association establishment request, the association is established between the warfare account and the designated warfare account.
Alternatively, the number of designated combat roles may be one or a plurality of; the case of designating the competing character includes at least one of the following cases:
1. when the sightseeing account number carries out sights and wars in a view angle of a certain virtual warfare role, the virtual warfare role is a designated warfare role.
2. The virtual fight roles which belong to the same battle (teammate relationship) with the view account in the virtual fight roles are designated fight roles.
3. And the virtual fight roles corresponding to the fight accounts with the sights as friends in the fight accounts corresponding to the virtual fight roles are designated fight roles.
4. The virtual combat roles which belong to the same combat with the combat account in the virtual combat roles and are in friend relation with the combat account and the combat account are designated combat roles.
5. The virtual warfare roles with the warfare accounts belong to the same battle in the virtual warfare roles, and the corresponding warfare accounts and warfare accounts are the virtual warfare roles of the friend relationship, when the warfare accounts visit the warfare with the visual angle of one virtual warfare role in the virtual warfare roles, the one virtual warfare role is the appointed warfare role.
The combat props are used for providing virtual combat assistance for the appointed combat roles in the virtual combat.
Optionally, the combat prop is a virtual attack prop, and the virtual attack prop is used for increasing an attack value of the appointed combat character in virtual combat; or the combat prop is a virtual treatment prop, and the virtual treatment prop is used for increasing the life value of the appointed combat character in the virtual combat; or, the combat prop is a virtual defense prop, and the virtual defense prop is used for increasing the defense value of the appointed combat character in the virtual combat.
In some alternative embodiments, the spectator interaction is further configured to instruct delivery of virtual redemption resources to the designated engagement character in the virtual engagement, the virtual redemption resources being configured to provide resources for the designated engagement character to redeem an external prop, wherein the external prop is a prop that completes the redemption process outside the virtual engagement. Optionally, the virtual exchange resource is delivered in a virtual fight scene in the form of an air drop box, and a player corresponding to a designated fight role can acquire the virtual exchange resource only by opening the air drop box; or delivering the virtual exchange resources to the body of the appointed combat role by the combat account, and increasing the virtual exchange resources in the combat account corresponding to the appointed combat role.
Optionally, the case of receiving the spectator interaction operation in the spectator interface includes at least one of:
1. the sightseeing interface comprises a sightseeing interaction control, and the sightseeing interaction control is used for receiving triggering operation of the sightseeing interaction control in the sightseeing interface and is used as sightseeing interaction operation in the sightseeing interface.
Schematically, referring to fig. 1, a "gift box" button 102 is displayed in the sightseeing interface 100 of the sightseeing account, and a virtual prop can be given to a designated competitor character 101 in the sightseeing interface 100 by clicking the "gift box" button 102.
2. And receiving a voice instruction in the sightseeing interface as sightseeing interaction operation in the sightseeing interface.
The voice command is a command acquired by voice acquisition equipment of the sightseeing terminal.
Schematically, a voice command for delivering the combat prop to the appointed combat character can be set in the game at the combat interface, and the player can deliver the combat prop to the appointed combat character by sending the voice command at the combat interface.
3. And receiving throwing gesture operation in the sightseeing interface as sightseeing interaction operation.
The throwing gesture operation is the operation acquired by the camera of the current terminal.
The gesture operation is an operation that can control the terminal under the condition that the finger does not contact the terminal, and a player can set operations corresponding to different gestures in the game; the player can make a throwing gesture in the sightseeing interface, and when the camera of the current terminal collects the throwing gesture of the player, the operation of throwing the fight prop to the appointed fight character is triggered.
4. And receiving motion control operation of the current terminal as sightseeing interaction operation.
The motion control operation is an operation acquired by the motion acquisition equipment of the current terminal.
Illustratively, the motion control operation is implemented as an example of "shake-shake" of the current terminal, and in the game, the number of shakes of the "shake-shake" operation and operations corresponding to different numbers of shakes may be set; in the sightseeing interface, the player can shake the current terminal equipment, and when the action collecting equipment in the terminal equipment collects the shaking action, the operation of throwing the combat prop to the appointed combat character is triggered.
In some alternative embodiments, the interactive operations of the sightseeing may be triggered at the sightseeing interface only if the number of times the sightseeing account is delivered is less than the threshold number of times.
Wherein the number of delivery times includes at least one of:
1. the number of deliveries is associated with the spectator account.
(1) The delivery times refer to the times that the warfare account delivers warfare items to the designated warfare roles.
Optionally, affinity scores exist between the warfare account and the designated warfare roles, and different affinity scores correspond to different times thresholds. Illustratively, in a single virtual fight or a designated time interval (for example, 1 day), the number of times that a player delivers a fight prop to a friend when viewing the fight is limited, if the account affinity score of the player and the friend in a target application program is 100 points, the limited number of times is 2, that is, the number of times that the player delivers the fight prop to the friend when viewing the fight in a word virtual fight or the designated time interval is not more than 2 times; if the account affinity score of the player and the friend in the target application program is 80 points, limiting the times to 1 time; if the account affinity score of the player and the friend in the target application program is lower than 50 points, the player cannot deliver the war props to the friend during the war.
(2) The delivery times refer to the times of delivering the warfare property in a single virtual fight by the warfare account.
Schematically, the sightseeing account can only deliver one combat prop in a single virtual combat.
Optionally, the threshold number of times the warfare prop is delivered by the warfare account in a single virtual fight is associated with the fight performance of the warfare account in the virtual fight, which is schematically shown that if the number of hits by the player in the virtual fight is greater than 10, the threshold number of times the warfare prop can be delivered by the player in the fight is 2 times; if the number of hits and kills of the player in the virtual fight is less than or equal to 10, the threshold number of times that the player can deliver the fight prop in the fight observation is 1 time; if the number of hits by the player in the virtual fight is 0, the player cannot deliver the fight item at the time of the sightseeing.
2. The number of deliveries is associated with the account corresponding to the designated engagement role.
Alternatively, the number of deliveries refers to the number of combat props that a given combat character can receive in a single pair or a given time interval. Schematically, if a designated combat character receives a combat prop in a game, and other sightseeing accounts deliver the combat prop to the designated combat character again, delivery will fail.
Step 404, displaying the interactive result of the sightseeing in response to the interactive operation of the sightseeing.
The sightseeing interaction result is the result of delivering the warfare object to the appointed warfare character.
Optionally, the case of the spectator interaction result includes at least one of:
1. the interactive result of the sightseeing is interactive prompt information, and the interactive prompt information is used for prompting the delivery result of the warfare prop to the sightseeing account.
Schematically, after the warfare prop is delivered to the virtual fight scene, a bullet screen which is 'given successfully' is displayed on a warfare interface of the warfare account to prompt that the warfare prop is delivered successfully.
Optionally, the number of times threshold corresponds to the sightseeing account, and if the number of times of delivering the warfare prop by the sightseeing account is greater than the number of times threshold, the delivering of the warfare prop fails. Schematically, a bullet screen of 'presentation failure' is displayed on a sightseeing interface of a sightseeing account to prompt that the delivery of the warfare prop fails.
2. After the warfare account successfully delivers the warfare prop into the virtual fight scene, the warfare prop is displayed in the warfare interface, and the display of the warfare prop is used as a warfare interaction result.
In summary, according to the warfare interaction method provided by the embodiment of the application, through receiving the warfare interaction operation in the warfare interface, the warfare account can deliver the warfare prop to the appointed warfare character in the virtual fight, so that the warfare account can provide fight assistance for the appointed warfare character in the virtual fight during the warfare, and the diversity of interaction forms between the warfare party and the warfare party is increased; meanwhile, as the warfare property of the warfare party is directly delivered in the fight scene of the virtual fight, the communication barrier between the warfare party and the warfare party is reduced, and the interaction efficiency of the warfare party and the warfare party is improved.
According to the method provided by the embodiment of the application, the sightseeing interaction control is displayed under the condition that the association relation exists between the sightseeing account and the appointed engagement account, so that on one hand, the association degree between accounts in an application program is improved, on the other hand, invalid interaction operation is reduced, and the burden of sending an interaction request by a server is reduced.
According to the method provided by the embodiment of the application, under the condition that the association relation does not exist between the sightseeing account and the appointed combat account, the association establishment control is directly displayed on the sightseeing interface, so that the sightseeing account can directly establish the association relation with the appointed combat account through the association establishment control, and the man-machine interaction efficiency of establishing the association relation of the sightseeing account on the sightseeing interface is improved.
According to the method provided by the embodiment of the application, through receiving the clicking operation or instruction operation on the sightseeing interaction control, the sightseeing interaction operation on the sightseeing interface is realized more simply, and the man-machine interaction efficiency of interaction on the sightseeing interface is improved.
Fig. 6 is a flowchart of a method for interaction in sightseeing, which is provided in an embodiment of the present application, and is described by taking the application of the method to the sightseeing terminal shown in fig. 3 as an example, the method includes:
Step 601, displaying a sightseeing interface for sightseeing virtual fight by the sightseeing account.
Optionally, in response to the current account being eliminated from the virtual fight, the current account is taken as a sightseeing account, and a sightseeing interface for sightseeing the virtual fight by the sightseeing account is displayed.
The current account is an account which is logged in a target application program of the current terminal and participates in virtual combat.
Illustratively, the target application is implemented as a network game, where the current account is a participant in the game play, and the current account is selectable to enter a viewing interface of the game play after being eliminated from the game play.
Optionally, the manner of displaying the sightseeing interface includes at least one of the following:
1. in response to the current account being eliminated from the virtual fight, displaying a view selection list including a non-eliminated teammate view and a third person view; and in response to receiving the selection operation of the target view angle in the view angle selection list, displaying a view interface for viewing the virtual fight at the target view angle by the view account.
Illustratively, the current account can select a viewing angle of a teammate from the non-obsolete teammates as a main viewing angle to observe game fight; or, the current account selects a third person name visual angle to observe the game fight.
2. In response to the elimination of the current account from the virtual fight, the system randomly selects an unremoved teammate view angle as a main view angle, and displays a sightseeing interface for sightseeing the virtual fight by the teammate view angle on the sightseeing account; or, the system selects a third person name visual angle as a main visual angle, and displays a sightseeing interface for seeing virtual fight by the third person name visual angle.
Optionally, there is a affinity score between the sightseeing account and the account corresponding to the teammate, and the system selects a teammate view angle according to the affinity score, which is schematically indicated, and the teammate view angle corresponding to the account with the highest affinity score in the accounts corresponding to the non-obsolete teammates, namely the main view angle selected by the system.
In some alternative embodiments, the target application program includes a sightseeing channel, and the sightseeing channel includes a plurality of real-time virtual fight lists; and in response to receiving the selection operation of the virtual fight specified in the fight channel, displaying a fight interface of the fight account for fight to the virtual fight specified. Optionally, the plurality of real-time virtual combat included in the combat channel is an ongoing combat by an account having an associated relationship with the combat account. For example: the plurality of virtual combat performed in real time is an ongoing combat by friends of the sightseeing account.
Step 602, an association establishment operation in a sightseeing interface is received.
The association establishing operation is used for establishing an association relation between the sightseeing account and the appointed combat account, wherein the appointed combat account is an account corresponding to the appointed combat role in the virtual combat.
And 603, displaying the animation icons of the warfare prop in response to the association relation between the warfare account and the appointed warfare account.
Optionally, a plurality of animation icons can be displayed in the sightseeing interface, and the different animation icons correspond to different combat props.
Wherein, the animation icon corresponds to the display time. Optionally, the animation icon is an icon fixedly displayed at a designated position in the sightseeing interface; alternatively, the animated icon is an icon that is dynamically displayed on the viewing interface during the display time (i.e., the animated icon moves in position on the viewing interface during the display time). For illustration, referring to fig. 7, in the sightseeing interface 700, there is an association relationship between the reference account corresponding to the designated reference character 701 and the sightseeing account, when the sightseeing account is sightseeing, the sightseeing interface 700 drops the box icon 702 randomly (it should be noted that, the box icon is an icon displayed on the sightseeing interface, and is not displayed on the fight interface of the reference account).
Step 604, receiving triggering operation of the animation icon in the sightseeing interface as sightseeing interaction operation in the display time of the animation icon.
Illustratively, if the display time is 3 minutes, within 3 minutes after the display of the animation icon begins, when the player clicks on the box icon 702, the operation of delivering the warfare prop to the designated warfare character, that is, the warfare interaction operation, is triggered. After 3 minutes, the animated icon will end up being displayed, and the player may not trigger a spectator interaction operation through the animated icon.
In some alternative embodiments, if there is an association between the warfare account and the designated warfare account, when the designated warfare character hits the enemy, the designated warfare character hits the enemy in the warfare interface of the warfare account will be displayed specifically, for example: different from the common hit special effect, the additional hit special effect can be displayed on the sightseeing interface. Schematically, referring to fig. 8, in a warfare interface 800, a designated warfare character 801 hits an enemy, and in the warfare interface, a hit special effect 802 is additionally displayed; if there is no association between the warfare account and the designated warfare account, then the hit special effect 802 will not be displayed.
In some optional embodiments, the above-mentioned sightseeing interaction operation is further used for determining a delivery position of the competitor, where the method for determining the delivery position further includes the following steps:
in response to receiving a warfare interaction operation in a warfare interface, displaying a position selection area, wherein the position selection area is used for determining a delivery position of a warfare prop; receiving a first selection operation of a specified position point in the position selection area; and responding to the first selection operation, and taking the designated position point as a delivery position of the combat prop in the combat scene.
Alternatively, the above-described location selection area may be implemented as a scene map. For illustration, referring to fig. 9, a scene map 910 is displayed in the sightseeing interface 900, the scene map 910 may be displayed in an enlarged manner or may be displayed in a reduced manner, a location point identifier 911 is displayed in the scene map, a location indicated by dragging the location point identifier 911 is a specified location point, and dragging the location point identifier 911 may change the specified location point; after the specified location point is determined, the "determine" button 901 is clicked, that is, the delivery location of the specified location point as the combat prop in the combat scene is determined.
Optionally, the scene map includes a first area displayed in a first expression form and a second area displayed in a second expression form, wherein the first area is a candidate delivery area of the combat prop, and the second area is a forbidden delivery area of the combat prop; the method of determining the delivery location may further comprise the steps of: in response to receiving a warfare interaction operation in the warfare interface, displaying a scene map; receiving a first selection operation of a designated location point in a candidate delivery area of an entry prop; and responding to the first selection operation, and taking the designated position point as a delivery position of the combat prop in the combat scene.
For illustration, referring to fig. 10, a scene map 1010 is displayed in the sightseeing interface 1000, wherein in the scene map 1010, a first area 1011 is a candidate delivery area of an entry, and a second area 1012 is a forbidden delivery area of the entry; the location point indicator 1013 can only be dragged within the first area 1011, that is, the specified location point can only be determined from the first area 1011.
In some alternative embodiments, the location selection area may also be implemented as a coordinate input box for inputting coordinates of the delivery location of the entry prop. Schematically, after clicking the "give box" button, a coordinate input box appears in the sightseeing interface, and when the coordinates of the delivery position are input in the input box, the warfare prop will be delivered to the position corresponding to the coordinates.
In some alternative embodiments, the delivery location of the aforementioned items may also be systematically determined.
In some optional embodiments, the above-mentioned operations of interaction of sightseeing are further used for determining the combat props to be delivered, where the method for determining the combat props further includes the following steps:
in response to receiving a warfare interaction operation in a warfare interface, displaying a prop selection list, wherein the prop selection list comprises a plurality of candidate warfare props; receiving a second selection operation of the combat props in the prop selection list; and responding to the second selection operation, and taking the combat prop as the prop delivered to the appointed combat character.
Optionally, the candidate combat props included in the prop selection list are default combat props of the system, which schematically configures some props for players in a unified manner in the sightseeing interface, where the props are available for delivering in a combat scene of virtual combat, for example: virtual medical bags, virtual helmet props, etc.; or, the candidate combat props are in-office props when the sightseeing account numbers are eliminated in the virtual counter, which is schematically, when players are eliminated in the game counter, the rest virtual props in the knapsack are the candidate combat props.
Illustratively, referring to FIG. 11, a list 1110 of item selections is displayed in the spectator interface 1100, including a plurality of candidate spectator items, optionally with a limited number of spectator account selection spectator items, such as: if the number of the combat props does not exceed 3, the player can select the combat props 1101, 1102 and 1103 as props to be delivered to the designated combat character.
In some alternative embodiments, the combat props are props that the system randomly determines, that is, the system randomly selects some combat props as props to deliver to a given combat character. Optionally, the warfare account is associated with the affinity score of the account corresponding to the designated warfare character and the level and number of warfare props, illustratively, the higher the affinity score, the higher the level of warfare props (e.g., the higher the defensive level of virtual armor props) and the greater the number.
In some alternative embodiments, the process of determining the warfare prop by the warfare account may also be set in the target application program in advance by the warfare account. Illustratively, at the warfare setup interface of the target application, players may have previously configured props for delivery to designated warfare characters while viewing the warfare.
Step 605, displaying the sightseeing interaction result in response to the sightseeing interaction operation.
The sightseeing interaction result is the result of delivering the warfare object to the appointed warfare character.
Optionally, in response to the sightseeing interaction operation, displaying a first delivery identifier at a position corresponding to the designated position point in the fight scene, wherein the first delivery identifier is used for indicating the position of the warfare prop delivered by the sightseeing account; or, in response to the sightseeing interaction operation, displaying a second delivery identifier at a position corresponding to the designated position point in the scene micro map, wherein the second delivery identifier is used for indicating the position of the competitor delivered by the sightseeing account.
The scene micro map is a small map which is displayed in a superimposed manner in a fight scene of a virtual fight and is used for indicating a zoom picture of the fight scene.
Optionally, the first delivery identifier and the second delivery identifier include account identifiers of the sightseeing account, for example: an account head portrait and a nickname of the sightseeing account.
Schematically, referring to fig. 12, after the virtual prop is delivered in the fight scene, a first delivery icon 1201 is displayed in the fight scene of the sightseeing interface 1200, and a second delivery icon 1202 is displayed in the minimap, and optionally, the first delivery icon 1201 and the second delivery icon 1202 include an avatar and a nickname of the sightseeing account. The designated combat account number may control the designated combat character 1203 to follow the icon to the location of the combat prop 1204.
If the delivering position of the combat prop is systematically determined, optionally, the combat prop corresponds to a delivering distance, the delivering distance is a distance between the delivering position of the combat prop in the combat scene and the position of the appointed combat character in the combat scene, and the determining manner of the delivering distance comprises the following steps: and determining the delivery distance of the warfare property in response to the affinity level between the warfare account and the appointed warfare account.
Optionally, the displaying the interactive result of the sightseeing further includes:
and responding to the sightseeing interaction operation, delivering the competitor in a fight scene with the delivery distance of the competitor as a sightseeing interaction result.
Illustratively, when the warfare prop is the delivery position thereof in the fight scene, the system can determine the distance between the delivery position and the position of the virtual warfare character according to the intimacy level between the warfare account and the appointed warfare account, and the higher the intimacy level between the warfare account and the appointed warfare account is, the closer the distance between the delivery position and the position of the virtual warfare character is.
In summary, according to the warfare interaction method provided by the embodiment of the application, through receiving the warfare interaction operation in the warfare interface, the warfare account can deliver the warfare prop to the appointed warfare character in the virtual fight, so that the warfare account can provide fight assistance for the appointed warfare character in the virtual fight during the warfare, and the diversity of interaction forms between the warfare party and the warfare party is increased; meanwhile, as the warfare property of the warfare party is directly delivered in the fight scene of the virtual fight, the communication barrier between the warfare party and the warfare party is reduced, and the interaction efficiency of the warfare party and the warfare party is improved.
According to the method provided by the embodiment of the application, after the current account is eliminated from the virtual fight, the sightseeing interface of the current account for sightseeing the virtual fight can be displayed, on one hand, a shortcut entrance is provided for the account to enter the sightseeing interface, and the man-machine interaction efficiency of the account to enter the sightseeing interface is improved; on the other hand, after the account is eliminated, a channel for indirectly participating in virtual exchange is provided for the account, so that the effectiveness of interaction between the accounts is improved.
According to the method provided by the embodiment of the application, the position selection area is displayed on the sightseeing interface, so that the sightseeing account can determine the delivery position of the competitor before the competitor is delivered to the fight scene, and the autonomous selectivity of the player to the delivery position of the competitor in the sightseeing interface is improved.
According to the method provided by the embodiment of the application, the position selection area is displayed in the form of the scene map, so that a player can realize the selection operation of the delivery position in the scene map; and the player can distinguish the selectable area and the non-selectable area in the fight scene through the fight map, so that the man-machine interaction efficiency of determining the delivery position of the player is improved.
According to the method provided by the embodiment of the application, the prop selection area is displayed on the sightseeing interface, so that the sightseeing account can determine the prop types and the number of the entries before the entries are delivered to the fight scene, and the autonomous selectivity of players to the entries in the sightseeing interface is improved.
The method provided by the embodiment of the application can determine the distance between the combat prop and the appointed combat role according to the intimacy level between the combat account and the appointed combat account, thereby increasing the interaction between the combat account and the appointed combat account.
According to the method provided by the embodiment of the application, the first delivery mark and the second delivery mark of the combat prop are displayed on the sightseeing interface, and the delivery mark can assist a player in acquiring the combat prop, so that the efficiency of the player in acquiring the combat prop is improved, and the invalid operation of the player in acquiring the combat prop is reduced.
Fig. 13 is a flowchart of a method for interaction in sightseeing, which is provided in an embodiment of the present application, and is described by taking the application of the method to the sightseeing terminal shown in fig. 3 as an example, the method includes:
step 1301, displaying a sightseeing interface for sightseeing virtual fight by the sightseeing account.
Optionally, the virtual combat includes a plurality of virtual combat characters.
Step 1302, an association setup operation in a sightseeing interface is received.
The association establishing operation is used for establishing an association relation between the sightseeing account and the appointed combat account, wherein the appointed combat account is an account corresponding to the appointed combat role in the virtual combat.
In step 1303, in response to the association relationship between the warfare account and the appointed warfare account, an interactive trigger operation in the warfare interface is received.
The interaction triggering operation is used for indicating interaction with the virtual fight roles in the virtual fight.
Illustratively, a delivery character selection control is displayed in the sightseeing interface, and the delivery character selection control is used for triggering setting of a character range of the to-be-delivered combat prop, that is, selecting a virtual character which can use the combat prop from a plurality of virtual combat characters.
In step 1304, a list of candidate roles is displayed in response to the interactive triggering operation.
The candidate character list includes a plurality of virtual combat characters in the virtual combat, and the plurality of virtual combat characters include designated combat characters.
Optionally, the plurality of virtual combat characters are all characters in the combat scene; or the plurality of virtual combat roles are roles of the same camp corresponding to the combat account in the virtual combat; or the plurality of virtual combat roles are roles corresponding to accounts with friend relation with the sightseeing accounts in the virtual combat; or, the plurality of virtual combat roles belong to the same camp in the virtual combat, and correspond to the accounts of which the combat accounts are friend relations.
Alternatively, the number of designated combat characters may be one or a plurality.
Step 1305, receiving a selection operation of the designated battle character in the candidate character list as a sightseeing interaction operation with the designated battle character.
Referring to fig. 14, schematically, a "select delivery role" button 1401 is displayed in the view interface 1400, and when the "select delivery role" button 1401 is clicked, a candidate role list 1411 is displayed in the view interface 1410, a plurality of virtual combat roles are displayed in the candidate role list 1411, and the player can determine a designated combat role from the plurality of virtual combat roles, optionally, the designated combat roles correspond to a number threshold, that is, the number of designated combat roles selected by the player is limited, and the player can select the virtual combat role 1412, the virtual combat role 1413, and the virtual combat role 1414 as designated combat roles, and click the "determine" button as a view interaction operation with the designated combat roles, that is, deliver the combat items into a combat scene of the virtual combat.
In step 1306, in response to the sightseeing interaction operation, a sightseeing interaction result is displayed.
The sightseeing interaction result is the result of delivering the warfare object to the appointed warfare character.
Optionally, after the warfare account successfully delivers the warfare prop to the virtual fight scene, the warfare prop is displayed in the warfare interface, and the display of the warfare prop is used as a warfare interaction result.
Optionally, the plurality of designated combat characters determined by the spectator account may acquire the combat prop. Illustratively, the server distributes the authority for acquiring the combat prop for a plurality of appointed combat roles, so that the appointed combat roles can acquire the combat prop.
In summary, according to the warfare interaction method provided by the embodiment of the application, through receiving the warfare interaction operation in the warfare interface, the warfare account can deliver the warfare prop to the appointed warfare character in the virtual fight, so that the warfare account can provide fight assistance for the appointed warfare character in the virtual fight during the warfare, and the diversity of interaction forms between the warfare party and the warfare party is increased; meanwhile, as the warfare property of the warfare party is directly delivered in the fight scene of the virtual fight, the communication barrier between the warfare party and the warfare party is reduced, and the interaction efficiency of the warfare party and the warfare party is improved.
According to the method provided by the embodiment of the application, the candidate role list is displayed through receiving the interaction triggering operation, so that the sightseeing account can select the appointed fight roles, on one hand, the sightseeing account can directly determine a certain virtual fight role in the interface as the object for delivering the fight prop, and the sightseeing interaction experience of the sightseeing account is improved; on the other hand, the sightseeing account can determine a plurality of virtual warfare roles as objects for delivering warfare props, so that interaction diversity in a sightseeing interface is enriched.
Fig. 15 is a flowchart of a method for interaction in a warfare, which is provided in an embodiment of the present application, and is described by taking the application of the method to a warfare terminal as shown in fig. 3 as an example, the method includes:
step 1501 displays the designated combat character in the combat scene.
The fight terminal can control the appointed fight character to move, fight, pick up props and the like in the fight scene.
The fight scene is a virtual fight scene in progress in the target application program.
Step 1502, displaying the interactive prompt information of the sightseeing.
The sightseeing interaction prompt information is used for indicating that sightseeing accounts exist and delivering the sights to the appointed sights, and the sights are used for providing virtual fight assistance for the appointed sights in the virtual fight.
Optionally, the implementation manner of the above-mentioned sightseeing interaction prompt information includes at least one of the following cases:
1. the interactive prompt information of the sightseeing is realized as barrage character prompt information.
Schematically, referring to FIG. 16, a barrage "xxx" is shown in the combat scene 1600, which gives you a hidden box, albeit sacrificed.
2. The interactive prompt information of the sightseeing is realized as a voice prompt message.
Referring to fig. 16, schematically, an avatar 1601 appears on the right side of the fight scene 1600, and plays a voice "hello," i have sacrificed when hearing the message, i have hidden a box, and may help you, expect you to use "where the account corresponding to the avatar 1601 is the sightseeing account that delivers the prop (box) in the fight scene 1600.
In some optional embodiments, before displaying the interaction prompt information of the warfare, an association relation establishment request is displayed in the fight scene, which is schematically indicated that when no association relation exists between the warfare account and the appointed warfare account, the warfare account can click on the fight interface to establish an association relation control, the association relation establishment request is displayed in the fight scene of the appointed warfare account, and if the appointed warfare account agrees to the association relation establishment request, the association relation (such as friend relation) exists between the appointed warfare account and the warfare account; if the appointed combat account number does not agree with the association relation establishment request, the sightseeing account number cannot deliver the combat prop to the appointed combat role.
Step 1503, the delivery identifier is displayed.
The delivery mark is used for indicating the delivery position of the warfare prop delivered by the warfare account in the fight scene.
Optionally, the first delivery identifier is displayed at a location corresponding to the specified location point in the fight scene, or the second delivery identifier is displayed at a location corresponding to the specified location point in the scene micro map in response to the spectator interaction operation. The display manner of the first delivery identifier and the second delivery identifier may refer to step 605, which is not described herein.
Optionally, the designated combat account may control the designated combat character to move along with the delivery identifier, thereby finding the combat prop.
Optionally, if the delivering of the combat prop is successful, the sightseeing account can communicate with the account corresponding to the appointed combat character through voice in the sightseeing interface, so that a reference is provided for searching the combat prop for the appointed combat character.
In some optional embodiments, if the entry is implemented as an air-drop prop, before the delivery identifier is displayed, that is, before the air-drop prop drops to the delivery position in the fight scene, the air-drop prop has a period of time to drop, optionally, the drop time is determined based on the account level of the sightseeing account delivering the air-drop prop, which is schematically indicated that the higher the account level of the sightseeing account, the shorter the drop time; or determining the falling time based on the prop grade of the air-drop prop, wherein the higher the prop grade of the air-drop prop is, the longer the falling time is; alternatively, the fall time is determined based on the weight of the corresponding actual prop of the air-drop prop, illustratively, the heavier the weight of the corresponding actual prop of the air-drop prop, the shorter the fall time.
In some optional embodiments, when the delivery identifier is displayed in the fight scene, the designated combat account may control the designated combat character to acquire the combat prop corresponding to the delivery identifier, and the method for acquiring the combat prop by the designated combat character includes at least one of the following methods:
1. the warfare prop corresponds to the starting time; receiving a triggering operation on the delivery identifier; and determining that the designated combat character acquires the combat prop in response to the starting time.
Taking an example that the combat props are delivered in a combat scene of virtual combat in the form of an air drop box, the air drop box can be opened by appointed combat roles, so that the combat props are obtained. Optionally, the air drop box corresponds to an opening time, and after the opening time corresponding to the air drop box is finished, the designated combat character can acquire combat props in the air drop box. Schematically, after the air drop box is delivered to a fight scene of the virtual fight, after the appointed fight character reaches the position of the air drop box, the player corresponding to the appointed fight character can click the air drop box, at the moment, the air drop box starts to open, the appointed fight character cannot move and attack in the opening time, after the opening time is finished, the air drop box is opened, and the appointed fight character can acquire the fight prop in the air drop box; or after the player corresponding to the designated combat character clicks the air drop box, the air drop box is opened immediately.
Optionally, the air drop box corresponds to a survival time, and in the survival time, the designated combat character can acquire combat props in the air drop box; outside the survival time, the appointed fight character can not acquire the fight prop in the air drop box, and optionally, the air drop box can disappear in the fight scene of the virtual fight. Schematically, after the air-drop box is delivered to a combat scene of virtual combat, starting to count down for 3 minutes, and within 3 minutes, designating the combat role to open the air-drop box; after 3 minutes, the air drop box disappears, and the designated combat character cannot open the air drop box.
2. The combat props are gain props directly acting on appointed combat roles; and determining that the designated combat character acquires the combat prop in response to the delivery identifier being within the preset range of the designated combat character.
Schematically, if the combat prop is a virtual therapeutic prop, after the combat account delivers the virtual therapeutic prop to the preset range of the designated combat character, a therapeutic light ring is displayed around the designated combat character, and the life value of the designated combat character is increased. If the combat prop is a virtual armor prop, the virtual armor prop will appear in a knapsack of the appointed combat character after the combat account delivers the virtual armor prop to the preset range of the appointed combat character; or when the armor level on the designated combat character is smaller than the armor level of the virtual armor prop, the virtual armor prop will directly appear on the designated combat character, so that the defending value of the designated combat character is increased.
In summary, according to the warfare interaction method provided by the embodiment of the application, the warfare interaction prompt information is displayed in the fight scene of the appointed warfare account, so that the appointed warfare account is prompted to have the warfare prop capable of performing virtual fight assistance in the fight scene, and the appointed warfare role is helped to acquire the warfare prop through the delivery mark, so that on one hand, the diversity of interaction forms between the warfare party and the warfare party is increased; on the other hand, the game experience of the competitor is improved.
Fig. 17 is a logic flow diagram of a control display of a method for interaction of sightseeing, according to an embodiment of the present application, as shown in fig. 17, the method further includes the following steps:
s1701: entering into a sightseeing interface.
That is, the view account enters the view interface for virtual combat.
In the game match, after the players are eliminated, the view angle of a non-eliminated game match participant can be selected as the main view angle to watch the game match, and after the client side logged in with the sightseeing account acquires the operation of selecting the non-eliminated game match participant, a sightseeing instruction is sent to the server, and the sightseeing instruction is used for judging whether the sightseeing account can deliver the sightseeing prop to the non-eliminated game match participant or not, and sending a corresponding instruction to the client side logged in with the sightseeing account to enable the client side logged in with the sightseeing account to display a corresponding sightseeing interface.
S1702: and judging whether the role corresponding to the sightseeing account and the appointed fight role are teammates or not.
The appointed combat role is the game party selected by the sightseeing account and not eliminated.
Illustratively, the server will first determine whether the character corresponding to the spectator account and the designated participant character are teammate in the game play.
S1703: if the role corresponding to the sightseeing account is not teammate with the appointed fight role, no reaction is caused.
Schematically, if the role corresponding to the sightseeing account number and the appointed fight role are not teammate relations in the game, no reaction exists, namely the sightseeing interaction control is not displayed in the sightseeing interface, and the sightseeing account number cannot deliver the fight prop to the appointed fight role.
S1704: if the role corresponding to the sightseeing account and the appointed fight role are teammates, judging whether the sightseeing account and the appointed fight account are friends or not.
Illustratively, if the role corresponding to the sightseeing account and the designated battle role are in a teammate relationship in the game, whether the designated battle account corresponding to the sightseeing account and the designated battle role is in a friend relationship is continuously judged.
S1705: and if the sightseeing account and the appointed fight account are not friends, displaying a friend adding button.
Illustratively, if the warfare account is not in a friend relationship with the designated warfare account, the warfare interface will display a "Add friends" button; clicking the 'Add friends' button, the client logged in the sightseeing account will send a friend adding request to the client logged in the appointed warfare account, if the appointed warfare account agrees with the request, the client corresponding to the sightseeing account will send a friend adding success instruction to the server, and then the sightseeing account and the appointed warfare account will establish a friend relation.
S1706: if the sightseeing account and the appointed warfare account are friends, judging whether the sightseeing account has the residual times of giving the treasures.
Schematically, if the warfare account and the designated warfare account are in a friend relationship before step S1705, the "add friends" button will not be displayed in the warfare interface.
Schematically, if the sightseeing account and the appointed warfare account are in a friend relationship, the server continuously judges whether the player has the number of times of giving the gift package of friends, and issues a corresponding instruction to a client for logging in the sightseeing account so as to display a corresponding sightseeing interface; and issuing a corresponding instruction to the client for appointed combat account login so as to display a corresponding combat scene.
S1707: if the sightseeing account number does not give the rest times of the treasure box, no reaction exists.
Schematically, if the sightseeing account number does not give the rest of the times of the cashbox, the sightseeing interface will not display the 'give cashbox' button. That is, the spectator account may not deliver the combat prop to the designated combat persona.
S1708: and if the sightseeing account has the remaining times of the gift box, displaying a gift box button.
Schematically, if the sightseeing account has the remaining number of times of giving the cashbox, the sightseeing interface will display a 'give cashbox' button. Clicking the "give box" button, the spectator account number can deliver the box (i.e., the play object) to the designated play character.
Fig. 18 is an interaction diagram of the method for interaction in sightseeing provided by the embodiment of the application after the operations of giving the cashbox to the sightseeing account, as shown in fig. 18, the method further includes the following steps:
s1801: the player clicks the "gift box" button.
Wherein, the player is the game player corresponding to the sightseeing account.
Illustratively, the player may click the "give box" button on the client that the spectator account is logged in.
S1802: and the client reports the information and sends a request state instruction.
Illustratively, the client uploads the account identifier of the player to the server and sends a request for brushing out the friend box to the server; the server can judge whether the player has the residual times of giving the cashboxes according to the account identification of the player.
Optionally, the case that the server returns includes at least one of:
case one:
s1803: the server judges that the number of times is not remained and refuses the request.
Illustratively, the server will determine the remaining number of times the player has not presented the treasures according to the player's account identification, and will refuse the request to swipe the treasures of friends.
S1804: the client is unresponsive.
Illustratively, when the server refuses to swipe out the request for the friend box, the client does not react, i.e., the sightseeing interface on the client does not display the delivery interface of the box.
And a second case:
s1805: the server judges that the residual times exist, brushes out the box and transmits the position.
Illustratively, the server determines, according to the account identifier of the player, the number of times the player has the gift box, brushes out the box, and sends the position of the swiped box to the sightseeing account and the client for registering the appointed warfare account.
S1806: the client brushes out the treasures box in the map, the player corresponding to the appointed combat account obtains the box opening authority, and the prompt message is received.
Illustratively, the client brushes out the friend treasures on the combat map of the virtual combat according to the received positions of the treasures, and configures the permission of opening the treasures for the player corresponding to the appointed combat account.
Optionally, both the sightseeing account and the client for registering the appointed combat account receive the corresponding prompt, and meanwhile, the identification of the corresponding treasured box is brushed on the combat map and the small map.
Illustratively, after the player has clicked the "give box" button successfully, the player and the view of the designated fighting character may have a prompt for the box position, for example: the red arrow indicates that the designated battle character can search for the treasures according to the direction of the arrow, and the player can communicate with the player corresponding to the designated battle character through voice to prompt the position of the treasures. Meanwhile, the small map is also provided with a prompt of the position information of the suitcase.
Optionally, the props in the treasures may be game props such as bullets, grenades, etc. that will give a gain in game play to the designated character, and if of this type, the designated character will need to read for a period of time before acquiring the props in the treasures, during which it will not be able to move and attack. In addition, the props in the suitcase can also be virtual exchange resources (virtual resources which can be exchanged for equipment in the non-game process), and if the props are of the type, the props in the suitcase can be obtained only by the appointed combat roles contacting the suitcase.
Referring to fig. 19, a block diagram of a sightseeing interactive device according to an exemplary embodiment of the present application is shown, where the device includes:
the first display module 1900 is configured to display a sightseeing interface for sightseeing virtual combat by using a sightseeing account, where the virtual combat includes a virtual combat role;
a receiving module 1910, configured to receive an association establishment operation in the sightseeing interface, where the association establishment operation is used to establish an association relationship between the sightseeing account and an appointed combat account, and the appointed combat account is an account corresponding to an appointed combat role in the virtual combat;
the receiving module 1910 is further configured to receive, in response to an association between the warfare account and the specified warfare account, a warfare interaction operation in the warfare interface, where the warfare interaction operation is used to instruct delivery of a warfare prop to a specified warfare character in the virtual fight, and the warfare prop is used to provide virtual fight assistance to the specified warfare character in the virtual fight;
the first display module 1900 is further configured to display a warfare interaction result in response to the warfare interaction operation, where the warfare interaction result is a result of delivering the warfare prop to the designated warfare character.
Referring to fig. 20, in some alternative embodiments, the sightseeing interface is an interface that the sightseeing account views the virtual fight with the view angle of the designated fight character, where the sightseeing interface includes a sightseeing interaction control; the receiving module 1910 is configured to receive a trigger operation of the sightseeing interaction control in the sightseeing interface.
In some optional embodiments, the receiving module 1910 is further configured to display an animated icon of the warfare prop in response to an association between the warfare account and the designated warfare account, where the animated icon corresponds to a display time; the receiving module 1910 is further configured to receive, during the display time of the animation icon, a trigger operation on the animation icon in the sightseeing interface as the sightseeing interaction operation.
In some optional embodiments, the receiving module 1910 is further configured to receive a throwing gesture operation in the sightseeing interface, where the throwing gesture operation is acquired by a camera of the current terminal and is used as the sightseeing interaction operation; or, the motion control operation is used for receiving the motion control operation of the current terminal as the sightseeing interaction operation, and the motion control operation is acquired by the motion acquisition equipment of the current terminal.
In some alternative embodiments, the receiving module 1910 is configured to receive a triggering operation on the association control.
In some optional embodiments, the receiving module 1910 is configured to receive an association establishment operation in the sightseeing interface in response to a distance between a geographic location of the terminal with the sightseeing account login and a geographic location of the terminal with the designated reference account login being within a preset threshold range.
In some alternative embodiments, the apparatus further comprises:
a determining module 1920, configured to determine that an association relationship exists between the sightseeing account and the designated combat account in response to the number of interactions between the sightseeing account and the designated combat account in the virtual combat being greater than a preset interaction threshold.
In some optional embodiments, the receiving module 1910 is configured to receive an interaction triggering operation in the sightseeing interface, where the interaction triggering operation is used to instruct to interact with the virtual combat character in the virtual combat; the first display module 1900 is further configured to display a candidate role list in response to the interaction triggering operation, where the candidate role list includes a plurality of virtual combat roles in the virtual combat, and the plurality of virtual combat roles includes the designated combat role; the receiving module 1910 is configured to receive a selection operation of the designated battle character in the candidate character list as a sightseeing interaction operation with the designated battle character.
In some optional embodiments, the first display module 1900 is further configured to, in response to the current account being eliminated from the virtual combat, take the current account as the sightseeing account, and display the sightseeing interface of the sightseeing account for the virtual combat.
In some optional embodiments, the first display module 1900 is further configured to display a location selection area for determining a delivery location of the combat prop in response to receiving the combat interaction operation in the combat interface; the receiving module 1910 is configured to receive a first selection operation of a specified location point in the location selection area; the receiving module 1910 is configured to respond to the first selection operation, and use the designated location point as a delivery location of the combat prop in a combat scene.
In some optional embodiments, the first display module 1900 is further configured to display a scene map in response to receiving the sightseeing interaction operation in the sightseeing interface; the scene map comprises a first area displayed in a first expression form and a second area displayed in a second expression form, wherein the first area is a candidate delivery area of the combat prop, and the second area is a forbidden delivery area of the combat prop.
In some optional embodiments, the first display module 1900 is further configured to display, in response to the spectator interaction operation, a first delivery identifier at a location corresponding to the specified location point in the fight scene, where the first delivery identifier is used to indicate a location of the play object delivered by the spectator account; or, the second delivery identifier is used for responding to the sightseeing interaction operation, and displaying a second delivery identifier at a position corresponding to the appointed position point in the scene micro map, wherein the second delivery identifier is used for indicating the position of the competitor delivered by the sightseeing account.
In some alternative embodiments, the entry is associated with a delivery distance, the delivery distance being a distance between a delivery location of the entry in a combat scene and a location of the designated entry in the combat scene; the determining module 1920 is configured to determine a delivery distance of the combat prop based on a level of affinity between the warfare account and the specified combat account; the first display module 1900 is further configured to, in response to the sightseeing interaction operation, deliver the combat prop in the combat scene with the delivery distance of the combat prop, as the sightseeing interaction result.
In some optional embodiments, the first display module 1900 is further configured to display a prop selection list in response to receiving the sightseeing interaction operation in the sightseeing interface, where the prop selection list includes a plurality of candidate competitor props; the receiving module 1910 is configured to receive a second selection operation of the combat prop in the prop selection list; the receiving module 1910 is configured to respond to the second selection operation by using the combat prop as a prop delivered to the designated combat character.
In summary, according to the sightseeing interaction device provided by the embodiment of the application, through receiving the sightseeing interaction operation in the sightseeing interface, the sightseeing account can deliver the sightseeing prop to the appointed sightseeing character in the virtual fight, so that the sightseeing account can provide the fight assistance for the appointed sightseeing character in the virtual fight during sightseeing, and the diversity of interaction forms between the sightseeing party and the sightseeing party is increased; meanwhile, as the warfare property of the warfare party is directly delivered in the fight scene of the virtual fight, the communication barrier between the warfare party and the warfare party is reduced, and the interaction efficiency of the warfare party and the warfare party is improved.
Referring to fig. 21, a block diagram of a sightseeing interactive device according to an exemplary embodiment of the present application is shown, where the device includes:
a second display module 2100, configured to display a designated combat role in a combat scene, where the designated combat role is a virtual role that is currently controlled by a terminal;
the second display module 2100 is further configured to display a warfare interaction prompt message, where the warfare interaction prompt message is configured to indicate that a warfare account exists and deliver a warfare prop to the designated warfare character, and the warfare prop is configured to provide virtual fight assistance to the designated warfare character in the virtual fight;
the second display module 2100 is further configured to display a delivery identifier, where the delivery identifier is configured to indicate a delivery position of the combat prop delivered by the spectator account in the combat scene.
In some alternative embodiments, the entry corresponds to a start time; the second display module 2100 is further configured to receive a trigger operation on the delivery identifier; the second display module 2100 is further configured to determine, in response to the start time ending, that the designated combat character obtains the combat prop.
In some alternative embodiments, the combat prop is a gain prop that directly acts on the designated combat character; the second display module 2100 is further configured to determine that the designated combat character obtains the combat prop in response to the delivery identifier being within a preset range of the designated combat character.
In summary, according to the warfare interaction device provided by the embodiment of the application, the warfare interaction prompt information is displayed in the fight scene of the appointed warfare account, so that the appointed warfare account is prompted to have the warfare prop capable of performing virtual warfare assistance in the fight scene, and the appointed warfare role is helped to acquire the warfare prop through the delivery mark, so that on one hand, the diversity of interaction forms between the warfare party and the warfare party is increased; on the other hand, the game experience of the competitor is improved.
It should be noted that: the sightseeing interaction device provided in the above embodiment is only exemplified by the division of the above functional modules, and in practical application, the above functional allocation may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the embodiments of the sightseeing interaction device and the sightseeing interaction method provided in the above embodiments belong to the same concept, and detailed implementation processes of the embodiments of the methods are detailed in the method embodiments, and are not repeated here.
Fig. 22 shows a block diagram of a computer device 2200 provided by an exemplary embodiment of the application. The computer device 2200 may be: a smart phone, a tablet computer, a dynamic video expert compression standard audio layer 3 player (Moving Picture Experts Group Audio Layer III, MP 3), a dynamic video expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP 4) player, a notebook computer, or a desktop computer. Computer device 2200 may also be referred to as a user device, portable computer device, laptop computer device, desktop computer device, and the like.
In general, the computer device 2200 includes: a processor 2201 and a memory 2202.
The processor 2201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 2201 may be implemented in hardware in at least one of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 2201 may also include a main processor and a coprocessor, wherein the main processor is a processor for processing data in an awake state, and is also called a central processor (Central Processing Unit, CPU); a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 2201 may be integrated with an image processor (Graphics Processing Unit, GPU) for use in connection with rendering and rendering of content required for display by a display screen. In some embodiments, the processor 2201 may also include an artificial intelligence (Artificial Intelligence, AI) processor for processing computing operations related to machine learning.
Memory 2202 may include one or more computer-readable storage media, which may be non-transitory. Memory 2202 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 2202 is used to store at least one instruction for execution by processor 2201 to implement a method of displaying virtual objects provided by a method embodiment of the present application.
Illustratively, the computer device 2200 also includes other components, and those skilled in the art will appreciate that the structure illustrated in FIG. 22 is not limiting of the computer device 2200, and may include more or fewer components than illustrated, or may combine certain components, or employ a different arrangement of components.
Alternatively, the computer-readable storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), solid state disk (SSD, solid State Drives), or optical disk, etc. The random access memory may include resistive random access memory (ReRAM, resistance Random Access Memory) and dynamic random access memory (DRAM, dynamic Random Access Memory), among others. The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The embodiment of the application also provides computer equipment, which comprises a processor and a memory, wherein at least one instruction, at least one section of program, a code set or an instruction set is stored in the memory, and the at least one instruction, the at least one section of program, the code set or the instruction set is loaded and executed by the processor to realize the sightseeing interaction method according to any one of the embodiments of the application.
The embodiment of the application also provides a computer readable storage medium, wherein at least one program code is stored in the computer readable storage medium, and the at least one program code is loaded and executed by a processor to realize the sightseeing interaction method according to any one of the embodiment of the application.
Embodiments of the present application also provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the computer device executes the sightseeing interaction method according to any one of the embodiments of the present application.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.
Claims (22)
1. A method of spectator interaction, the method comprising:
displaying a sightseeing interface of sightseeing accounts for sightseeing virtual fight, wherein the virtual fight comprises virtual fight roles;
receiving an association establishing operation in the sightseeing interface, wherein the association establishing operation is used for establishing an association relationship between the sightseeing account and an appointed combat account, and the appointed combat account is an account corresponding to an appointed combat role in the virtual combat;
receiving a warfare interaction operation in the warfare interface in response to the association relationship between the warfare account number and the appointed warfare account number, wherein the warfare interaction operation is used for indicating to deliver warfare props to the appointed warfare roles in the virtual fight, and the warfare props are used for providing virtual fight assistance for the appointed warfare roles in the virtual fight;
And responding to the sightseeing interaction operation, displaying a sightseeing interaction result, wherein the sightseeing interaction result is a result of delivering the fight prop to the appointed fight character.
2. The method of claim 1, wherein the sightseeing interface is an interface in which the sightseeing account views the virtual fight at the perspective of the designated character, the sightseeing interface including a sightseeing interactive control;
the receiving the interactive operations of the sightseeing in the sightseeing interface comprises the following steps:
and receiving triggering operation of the sightseeing interaction control in the sightseeing interface.
3. The method of claim 1, wherein the receiving, in response to the relationship between the warfare account and the designated warfare account, a warfare interaction operation in the warfare interface comprises:
responding to the association relation between the sightseeing account and the appointed combat account, displaying an animation icon of the combat prop, wherein the animation icon corresponds to the display time;
and in the display time of the animation icons, receiving triggering operation of the animation icons in the sightseeing interface as the sightseeing interaction operation.
4. The method of claim 1, wherein the receiving of the spectator interaction operation in the spectator interface comprises:
receiving throwing gesture operation in the sightseeing interface as the sightseeing interaction operation, wherein the throwing gesture operation is acquired by a camera of the current terminal; or,
and receiving motion control operation of the current terminal as the sightseeing interaction operation, wherein the motion control operation is acquired by the motion acquisition equipment of the current terminal.
5. The method according to any one of claims 1 to 4, wherein the sightseeing interface comprises an association control, wherein the association control is used for indicating that the association relation is established with the appointed combat account;
the association establishing operation received in the sightseeing interface comprises the following steps:
and receiving a triggering operation on the association establishing control.
6. The method according to any one of claims 1 to 4, wherein said receiving an association establishment operation in said spectator interface comprises:
and receiving an association establishing operation in the sightseeing interface in response to the distance between the geographical position of the terminal logged in by the sightseeing account and the geographical position of the terminal logged in by the appointed combat account being within a preset threshold range.
7. The method according to any one of claims 1 to 4, further comprising:
and determining that an association relationship exists between the sightseeing account and the appointed combat account in response to the number of interactions between the sightseeing account and the appointed combat account in the virtual combat being greater than a preset interaction threshold.
8. The method of claim 1, wherein the receiving of the spectator interaction operation in the spectator interface comprises:
receiving an interaction triggering operation in the sightseeing interface, wherein the interaction triggering operation is used for indicating to interact with a virtual fight character in the virtual fight;
displaying a candidate role list in response to the interaction triggering operation, wherein the candidate role list comprises a plurality of virtual fight roles in the virtual fight, and the designated fight roles are included in the plurality of virtual fight roles;
and receiving a selection operation of the designated fight character in the candidate character list as a fight interaction operation with the designated fight character.
9. The method of any one of claims 1 to 4, wherein displaying a warfare interface for a warfare of a virtual fight by a warfare account comprises:
Responding to the elimination of the current account from the virtual fight, taking the current account as the sightseeing account, and displaying the sightseeing interface of the sightseeing account for sightseeing the virtual fight.
10. The method according to any one of claims 1 to 4, further comprising:
responsive to receiving the warfare interaction operation in the warfare interface, displaying a location selection area for determining a delivery location of the warfare prop;
receiving a first selection operation of a specified position point in the position selection area;
and responding to the first selection operation, and taking the appointed position point as a delivery position of the combat prop in a combat scene.
11. The method of claim 10, wherein the displaying a location selection area in response to receiving the spectator interaction operation in the spectator interface comprises:
responsive to receiving the spectator interaction operation in the spectator interface, displaying a scene map;
the scene map comprises a first area displayed in a first expression form and a second area displayed in a second expression form, wherein the first area is a candidate delivery area of the combat prop, and the second area is a forbidden delivery area of the combat prop.
12. The method of claim 10, wherein displaying the spectator interaction results in response to the spectator interaction operation comprises:
responding to the sightseeing interaction operation, and displaying a first delivery identifier at a position corresponding to the appointed position point in the fight scene, wherein the first delivery identifier is used for indicating the position of the combat prop delivered by the sightseeing account; or,
and responding to the sightseeing interaction operation, displaying a second delivery identifier at a position corresponding to the appointed position point in the scene micro map, wherein the second delivery identifier is used for indicating the position of the competitor delivered by the sightseeing account.
13. The method of any one of claims 1 to 4, wherein the entry is associated with a delivery distance, the delivery distance being a distance between a delivery location of the entry in a combat scene and a location of the designated entry character in the combat scene;
the method further comprises the steps of:
determining a delivery distance of the combat prop based on the affinity level between the combat account and the designated combat account;
the responding to the sightseeing interaction operation, displaying the sightseeing interaction result, comprises the following steps:
And responding to the sightseeing interaction operation, and delivering the competitor in the fight scene by using the delivery distance of the competitor as the sightseeing interaction result.
14. The method according to any one of claims 1 to 4, further comprising:
responsive to receiving the spectator interaction operation in the spectator interface, displaying a prop selection list, the prop selection list including a plurality of candidate spectator props;
receiving a second selection operation of the entry in the prop selection list;
and responding to the second selection operation, and taking the combat prop as the prop delivered to the appointed combat character.
15. A method of spectator interaction, the method comprising:
displaying a designated combat role in a combat scene, wherein the designated combat role is a virtual role controlled by a current terminal;
displaying the sightseeing interaction prompt information, wherein the sightseeing interaction prompt information is used for indicating that a sightseeing account number exists and delivering a fight prop to the appointed fight role, and the fight prop is used for providing virtual fight assistance for the appointed fight role in the virtual fight;
And displaying a delivery identifier, wherein the delivery identifier is used for indicating the delivery position of the combat prop delivered by the combat account in the combat scene.
16. The method of claim 15, wherein the entry is corresponding to a start time;
the method further comprises the steps of:
receiving a triggering operation on the delivery identifier;
and responding to the starting time, and determining that the designated combat character acquires the combat prop.
17. The method of claim 15, wherein the combat prop is a gain prop that acts directly on the designated combat character;
the method further comprises the steps of:
and responding to the delivery identification in the preset range of the designated combat character, and determining the designated combat character to acquire the combat prop.
18. A sightseeing interactive device, the device comprising:
the first display module is used for displaying a sightseeing interface for sightseeing virtual fight by the sightseeing account, wherein the virtual fight comprises virtual fight roles;
the receiving module is used for receiving an association establishing operation in the sightseeing interface, wherein the association establishing operation is used for establishing an association relationship between the sightseeing account and an appointed combat account, and the appointed combat account is an account corresponding to an appointed combat role in the virtual combat;
The receiving module is further used for receiving a warfare interaction operation in the warfare interface in response to the association relation between the warfare account number and the appointed warfare account number, wherein the warfare interaction operation is used for indicating to deliver warfare props to the appointed warfare roles in the virtual fight, and the warfare props are used for providing virtual fight assistance for the appointed warfare roles in the virtual fight;
the first display module is further used for responding to the sightseeing interaction operation and displaying sightseeing interaction results, and the sightseeing interaction results are results of delivering the competitor to the appointed competitor.
19. A sightseeing interactive device, the device comprising:
the second display module is used for displaying a designated combat role in the combat scene, wherein the designated combat role is a virtual role controlled by the current terminal;
the second display module is further used for displaying a sightseeing interaction prompt message, the sightseeing interaction prompt message is used for indicating that a sightseeing account number exists and delivering a fight prop to the appointed fight role, and the fight prop is used for providing virtual fight assistance for the appointed fight role in the virtual fight;
The second display module is further used for displaying a delivery identifier, and the delivery identifier is used for indicating the delivery position of the combat prop delivered by the combat account in the combat scene.
20. A computer device comprising a processor and a memory, wherein the memory stores at least one program, the at least one program being loaded and executed by the processor to implement the method of spectator interaction of any one of claims 1 to 17.
21. A computer readable storage medium having stored therein at least one program code loaded and executed by a processor to implement the method of spectator interaction of any one of claims 1 to 17.
22. A computer program product comprising a computer program which when executed by a processor implements the method of spectator interaction of any one of claims 1 to 17.
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