CN113633982B - Virtual prop display method, device, terminal and storage medium - Google Patents

Virtual prop display method, device, terminal and storage medium Download PDF

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Publication number
CN113633982B
CN113633982B CN202110931133.0A CN202110931133A CN113633982B CN 113633982 B CN113633982 B CN 113633982B CN 202110931133 A CN202110931133 A CN 202110931133A CN 113633982 B CN113633982 B CN 113633982B
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China
Prior art keywords
virtual
prop
barrier
display
virtual object
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CN202110931133.0A
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Chinese (zh)
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CN113633982A (en
Inventor
黄晓权
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202110931133.0A priority Critical patent/CN113633982B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a virtual prop display method, a virtual prop display device, a virtual prop display terminal and a virtual prop storage medium, and belongs to the technical field of terminals. The method comprises the following steps: in response to a triggering operation on the virtual barrier props, displaying virtual display props associated with the virtual barrier props; displaying that the virtual barrier prop moves to the target position in the virtual scene based on a position selection operation of the target position on the virtual display prop; in response to the virtual barrier prop reaching the target position, the virtual barrier prop is converted from an original form into a virtual barrier form, the virtual barrier form is a three-dimensional form with a containing space, and the virtual barrier prop has the function of isolating the inside of the containing space from the outside. According to the technical scheme, the user can control the virtual object to realize a complex game tactic based on the virtual barrier prop, so that the interaction diversity among the virtual objects is improved, the game tactic enriching effect is achieved, and the man-machine interaction efficiency is improved.

Description

Virtual prop display method, device, terminal and storage medium
Technical Field
The present application relates to the field of terminal technologies, and in particular, to a method and apparatus for displaying virtual props, a terminal, and a storage medium.
Background
With the development of multimedia technology and the diversification of terminal functions, various types of games can be run at the terminal. Shooting-type games are a popular game in which a user can control a virtual object to interact with other virtual objects using a variety of virtual props.
Currently, shooting-type games offer virtual props that are typically some virtual firearms. Because the interactive props are different in size, the interactive mode of the virtual object is single, and therefore, a user cannot control the virtual object to realize a complex game tactic, and the man-machine interaction efficiency is poor.
Disclosure of Invention
The embodiment of the application provides a virtual method, a device, a terminal and a storage medium, which are used for enabling a user to control virtual objects based on virtual barrier props to realize complex game tactics, improving the diversity of interactions among the virtual objects, playing roles of enriching the game tactics and improving the man-machine interaction efficiency. The technical scheme is as follows:
in one aspect, a method for displaying a virtual prop is provided, the method comprising:
responding to triggering operation of a virtual barrier prop, and displaying a virtual display prop associated with the virtual barrier prop, wherein the virtual display prop is used for displaying a virtual map of the virtual scene;
Displaying that the virtual barrier prop moves in the virtual scene to a target location based on a location selection operation of the target location on the virtual display prop;
and in response to the virtual barrier prop reaching the target position, converting the virtual barrier prop from an original form into a virtual barrier form, wherein the virtual barrier form is a three-dimensional form with a containing space, and the virtual barrier prop has the function of isolating the inside and the outside of the containing space.
In another aspect, a display device for a virtual prop is provided, the device comprising:
the first display module is used for responding to the triggering operation of the virtual barrier props and displaying virtual display props associated with the virtual barrier props, and the virtual display props are used for displaying a virtual map of the virtual scene;
a second display module for displaying that the virtual barrier prop is moving to the target position in the virtual scene based on a position selection operation of the target position on the virtual display prop;
the form conversion module is used for converting the virtual barrier prop from an original form into a virtual barrier form in response to the virtual barrier prop reaching the target position, the virtual barrier form is a three-dimensional form with a containing space, and the virtual barrier prop has the function of isolating the inside of the containing space from the outside.
In some embodiments, the first display module includes:
the first acquisition unit is used for responding to the triggering operation of the virtual barrier props and acquiring the virtual map;
the second acquisition unit is used for acquiring the prop releasable range of the virtual barrier prop;
and the display unit is used for displaying the virtual display prop associated with the virtual barrier prop, displaying the virtual map on the virtual display prop and displaying the prop releasable range on the virtual map.
In some embodiments, the second obtaining unit is configured to generate a prop releasable range of the virtual barrier prop based on a position of a controlled virtual object in the virtual scene, where the controlled virtual object is a virtual object controlled by an account logged in by the current terminal.
In some embodiments, the second display module is configured to determine, in response to a position selection operation on the virtual display prop, a map position indicated by the position selection operation in the virtual map; acquiring the target position corresponding to the map position under the condition that the map position is positioned in the prop releasable range; and displaying that the virtual barrier prop moves to the target position in the virtual scene.
In some embodiments, the second display module is configured to determine, in response to a position selection operation on the virtual display prop, a target virtual object indicated by the position selection operation, and determine a position of the target virtual object as the target position; and displaying that the virtual barrier prop moves to the target position in the virtual scene.
In some embodiments, the apparatus further comprises:
the position updating module is used for responding to the displacement of the target virtual object and updating the target position;
the second display module is further configured to display that the virtual barrier prop moves to the updated target position in the virtual scene.
In some embodiments, the virtual map further displays a location of an enemy virtual object, where the enemy virtual object and the controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account in which the current terminal is logged.
In some embodiments, the virtual map further displays a location of a friend virtual object, where the friend virtual object and a controlled virtual object belong to the same team, and the controlled virtual object is a virtual object controlled by an account registered by the current terminal.
In some embodiments, the second display module is further configured to display that the virtual barrier prop passes through an obstacle in response to the virtual barrier prop encountering the obstacle when transitioning to the virtual barrier configuration.
In some embodiments, the isolating the interior of the receiving space from the exterior includes at least one of:
isolating a line of sight from the exterior of the accommodation space to the interior;
isolating a line of sight from the inside to the outside of the accommodation space;
isolating electromagnetic waves inside the housing space from being scanned from outside the housing space;
isolating electromagnetic waves that scan outside from inside the accommodation space;
isolating infrared rays from detecting the inside from the outside of the accommodation space;
and isolating infrared rays from the inside of the accommodating space.
In some embodiments, the method further comprises:
the third display module is used for displaying an enemy barrier prop in a virtual barrier form, the enemy barrier prop is emitted by an enemy virtual object, the enemy virtual object and a controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account logged in by a current terminal;
The third display module is further configured to, in response to the controlled virtual object entering the accommodation space of the enemy barrier prop, not display the virtual map in a map area of the controlled virtual object.
In some embodiments, the method further comprises:
the fourth display module is used for displaying an enemy barrier prop in a virtual barrier form, the enemy barrier prop is emitted by an enemy virtual object, the enemy virtual object and a controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account logged in by a current terminal;
the fourth display module is used for responding to the controlled virtual object penetrating through the enemy barrier prop, displaying that the visual angle picture of the controlled virtual object is reduced from the first definition to the second definition, and then is restored to the first definition from the second definition.
In some embodiments, the method further comprises:
and the fifth display module is used for responding to the situation that the enemy virtual object passes through the virtual barrier prop, displaying that the moving speed of the enemy virtual object is reduced from a first speed to a second speed, and gradually recovering from the second speed to the first speed, wherein the enemy virtual object and the controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account logged in by the current terminal.
In some embodiments, the form conversion module is further configured to cancel the display of the virtual barrier prop in response to a display duration of the virtual barrier prop reaching a first time duration threshold; or in response to the display duration of the virtual barrier prop reaching a first time threshold, gradually canceling the display of the virtual barrier prop from top to bottom.
In some embodiments, the virtual barrier props are further configured to resist an attack of an enemy virtual object, the enemy virtual object belonging to a different team than a controlled virtual object, the controlled virtual object being a virtual object controlled by an account in which the current terminal is logged, the attack being configured to consume a endurance value of the virtual barrier props;
the form conversion module is further configured to cancel displaying the virtual barrier property in response to the endurance value of the virtual barrier property being zero.
In some embodiments, the morphology transformation module is further configured to, in response to the endurance value of the virtual barrier prop being less than the endurance threshold, and the virtual barrier prop not being attacked within a second duration threshold, display a gradual restoration of the endurance value of the virtual barrier prop.
In some embodiments, the second display module is further configured to display a controlled virtual object to switch the virtual display prop to a virtual firearm prop after the virtual barrier prop is displayed to move to the target position in the virtual scene based on a position selection operation on the target position on the virtual display prop.
In another aspect, a terminal is provided, the terminal including a processor and a memory, where the memory is configured to store at least one section of computer program, where the at least one section of computer program is loaded and executed by the processor to implement operations performed in a method for displaying a virtual prop in an embodiment of the present application.
In another aspect, a computer readable storage medium having stored therein at least one segment of a computer program loaded and executed by a processor to perform operations as performed in a method for displaying a virtual prop in an embodiment of the present application is provided.
In another aspect, a computer program product is provided that includes computer program code stored in a computer readable storage medium. The processor of the terminal reads the computer program code from the computer readable storage medium, and the processor executes the computer program code so that the terminal performs the method of displaying the virtual prop provided in various optional implementations of the above aspects.
The technical scheme provided by the embodiment of the application has the beneficial effects that:
The embodiment of the application provides a display method of a virtual prop, which is characterized in that after the virtual barrier prop is triggered, a virtual display prop related to the virtual barrier prop is displayed, so that a user can select a target position on the virtual display prop through position selection operation, the virtual barrier prop can move towards the target position, namely, the virtual barrier prop can be simply and quickly used, the virtual barrier prop can be further converted from an original form into a virtual barrier form after reaching the target position, the isolation of the inside and the outside of an accommodating space is realized, namely, the division of a virtual scene is realized, the user can control the virtual object based on the virtual barrier prop to realize a complex game tactic, the interaction diversity among the virtual objects is improved, the effect of enriching the game tactic is achieved, and the man-machine interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of an implementation environment of a method for displaying virtual props according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for displaying virtual props provided in accordance with an embodiment of the present application;
FIG. 3 is a flow chart of another method for displaying virtual props provided in accordance with an embodiment of the present application;
FIG. 4 is a schematic diagram of a virtual scene provided according to an embodiment of the present application;
FIG. 5 is a schematic illustration of a virtual display prop provided in accordance with an embodiment of the present application;
FIG. 6 is a schematic diagram of another virtual display prop provided in accordance with an embodiment of the present application;
FIG. 7 is a flow chart of another method for displaying virtual props provided in accordance with an embodiment of the present application;
FIG. 8 is a schematic illustration of a virtual barrier prop provided in accordance with an embodiment of the present application;
FIG. 9 is a flow diagram of releasing virtual barriers to a device according to an embodiment of the present application;
FIG. 10 is a timing diagram of interaction between a terminal and a server according to an embodiment of the present application;
FIG. 11 is a block diagram of a display device for a virtual prop provided in accordance with an embodiment of the present application;
FIG. 12 is a block diagram of a display device of another virtual prop provided in accordance with an embodiment of the present application;
Fig. 13 is a block diagram of a terminal according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
The terms "first," "second," and the like in this disclosure are used for distinguishing between similar elements or items having substantially the same function and function, and it should be understood that there is no logical or chronological dependency between the terms "first," "second," and "n," and that there is no limitation on the amount and order of execution.
The term "at least one" in the present application means one or more, and the meaning of "a plurality of" means two or more.
Hereinafter, terms related to the present application will be explained.
Virtual scene: is a virtual scene that an application program displays (or provides) while running on a terminal. The virtual scene may be a simulation environment for the real world, a semi-simulation and semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, sea, etc., the land may include environmental elements of a desert, city, etc., and a user may control a virtual object to move in the virtual scene.
Shooting Game (STG): the shooting type game is one kind of action type game, and has obvious action type game characteristics. Optionally, the shooting game includes, but is not limited to, a first person shooting game, a third person shooting game, a top shooting game, a head-up shooting game, a platform shooting game, a reel shooting game, a light gun shooting game, a key mouse shooting game, a shooting range game, a tactical shooting game, and the like, and the embodiment of the present application does not specifically limit the type of the shooting game.
Virtual object: refers to movable objects in a virtual scene. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene for representing a user. A virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene, occupying a portion of space in the virtual scene. Optionally, when the virtual scene is a three-dimensional virtual scene, optionally, the virtual object is a three-dimensional model, which is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the same virtual object exhibits different external figures by wearing different skins. In some embodiments, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited in this embodiment of the application. Alternatively, the virtual object may be a Player Character controlled by an operation on the client, or may be a Non-Player Character (NPC) set in the virtual scene interaction.
The view angle screen is a screen for displaying a virtual scene and a virtual object through a first-person view angle. The view angle picture of the virtual object is used to represent a scene picture obtained by observing the virtual scene through the view angle of the virtual object.
The HUD (Head Up Display), also called Head Up Display system, is a multifunctional instrument panel with a driver as a center and with blind operation. In the embodiment of the application, the HUD refers to an interface for displaying state information. The small map HUD refers to an interface that displays small map information.
The following describes an implementation environment according to the present application.
Fig. 1 is an implementation environment schematic diagram of a virtual prop display method according to an embodiment of the present application. Referring to fig. 1, the implementation environment includes: a first terminal 120, a server 140, and a second terminal 160.
The first terminal 120 and the second terminal 160 are directly or indirectly communicatively connected to the server 140 via a wireless network or a wired network.
The first terminal 120 installs and runs an application supporting a virtual scene. Optionally, the application program includes any one of a First-Person shooter (FPS) game, a third-Person shooter game, a multiplayer online tactical competition (Multiplayer Online Battle Arena, MOBA) game, a virtual reality application program, and a three-dimensional map program. In some embodiments, the first terminal 120 is a terminal used by the first user, and when the first terminal 120 runs the application, the first terminal 120 loads a virtual scene in the application, where the virtual scene displays a controlled virtual object, and the controlled virtual object is a virtual direction controlled by an account logged in by the first terminal, and the first user uses the first terminal 120 to operate the controlled virtual object located in the virtual scene to perform activities, where the activities include, but are not limited to: at least one of body posture adjustment, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, and countering.
The server 140 is used to provide background services for applications supporting virtual scenarios. Optionally, the server 140 takes on primary computing work, and the first terminal 120 and the second terminal 160 take on secondary computing work; alternatively, the server 140 performs a secondary computing job, and the first terminal 120 and the second terminal 160 perform a primary computing job; alternatively, the server 140, the first terminal 120 and the second terminal 160 perform cooperative computing by using a distributed computing architecture.
Optionally, the server 140 is a stand-alone physical server, or a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (Content Delivery Network, CDN), and basic cloud computing services such as big data and artificial intelligence platforms.
The applications installed on the second terminal 160 and the first terminal 120 are the same, or the applications installed on the two terminals are the same type of application of different operating system platforms. The controlled virtual object controlled by the first terminal 120 and the virtual object controlled by the second terminal 160 are in the same virtual scene, and at this time, the two virtual objects can interact in the virtual scene.
Optionally, the virtual object controlled by the second terminal 160 and the controlled virtual object controlled by the first terminal 120 are teammate relationships, such as belong to the same camp, the same team, have a friend relationship, or have temporary communication rights. For example, the second terminal 160 is a terminal used by a second user, and the second user uses the second terminal 160 to operate a friend virtual object located in the virtual scene to perform an activity, where the friend virtual object is a virtual object belonging to the same team as the controlled virtual object.
Optionally, the virtual object controlled by the second terminal 160 and the controlled virtual object controlled by the first terminal 120 are in hostile relationship, for example, the virtual objects belonging to different camps and hostile relationship may interact in a manner of shooting each other on land, such as shooting virtual ammunition each other. For example, the second terminal 160 is a terminal used by a third user, and the third user uses the second terminal 160 to operate an enemy virtual object located in the virtual scene to perform an activity, where the enemy virtual object is a virtual object belonging to a different team from the controlled virtual object.
Alternatively, the first terminal 120 refers broadly to one of a plurality of terminals, and the second terminal 160 refers broadly to one of a plurality of terminals, the present embodiment being exemplified by the first terminal 120 and the second terminal 160. The device types of the first terminal 120 and the second terminal 160 are the same or different, and include: at least one of a smart phone, a tablet computer, a smart speaker, a smart watch, a laptop portable computer, and a desktop computer, but is not limited thereto. For example, the first terminal 120 and the second terminal 160 are smart phones, or other handheld portable gaming devices.
Those skilled in the art will recognize that the number of terminals may be greater or lesser. For example, the number of the terminals may be one, or the number of the terminals may be tens or hundreds, or more. The embodiment of the application does not limit the number of terminals and the equipment type.
Fig. 2 is a flowchart of a method for displaying a virtual prop according to an embodiment of the present application, as shown in fig. 2, and in the embodiment of the present application, an example of the method is described by a terminal. The display method of the virtual prop comprises the following steps:
201. in response to a triggering operation on the virtual barrier props, a virtual display prop associated with the virtual barrier props is displayed, the virtual display prop being for displaying a virtual map of the virtual scene.
In the embodiment of the application, the terminal displays a virtual scene, wherein the virtual scene displays a controlled virtual object and a virtual barrier prop, and the controlled virtual object is a virtual object controlled by an account which the terminal logs in currently. The user can set a barrier in the virtual scene by triggering the virtual barrier prop, and when the triggering operation of the virtual barrier prop is detected, the corresponding terminal acquires the virtual display prop associated with the virtual barrier prop and displays the virtual display prop.
202. The virtual barrier props are displayed to move to the target location in the virtual scene based on a location selection operation of the target location on the virtual display props.
In the embodiment of the application, a user can trigger a position selection operation on the virtual display prop, the position selection operation is used for selecting a target position on the virtual display prop, and the terminal can display that the virtual barrier prop moves to the target position in the virtual scene based on the position selection operation.
203. In response to the virtual barrier prop reaching the target position, the virtual barrier prop is converted from an original form into a virtual barrier form, the virtual barrier form is a three-dimensional form with a containing space, and the virtual barrier prop has the function of isolating the inside of the containing space from the outside.
In the embodiment of the application, the form of the virtual barrier prop can be converted, and before conversion, the virtual barrier prop is in the original form; after conversion, the virtual barrier props are in a virtual barrier configuration. After the virtual barrier prop reaches the target position, the terminal displays that the virtual barrier prop is converted from an original form to a virtual barrier form, and the virtual barrier prop in the virtual barrier form is provided with a containing space, wherein the inside of the containing space is isolated from the outside of the containing space, such as isolating sight, isolating electromagnetic wave scanning, isolating infrared detection and the like.
The application embodiment provides a display method of a virtual prop, which displays a virtual display prop related to the virtual barrier prop after triggering the virtual barrier prop, so that a user can select a target position at the virtual display prop through position selection operation, and the virtual barrier prop can move towards the target position, namely, the virtual barrier prop can be simply and quickly used, further, the virtual barrier prop can be converted into a virtual barrier form from an original form after reaching the target position, the isolation of the inside and the outside of an accommodating space is realized, namely, the division of a virtual scene is realized, the user can control the virtual object based on the virtual barrier prop to realize a complex game tactic, the interaction diversity between the virtual objects is improved, the effect of enriching the game tactic is achieved, and the man-machine interaction efficiency is improved.
Fig. 2 schematically illustrates a main flow of a method for displaying a virtual prop according to an embodiment of the present application, and the method for displaying a virtual prop is described below based on an application scenario, and fig. 3 is a flowchart of another method for displaying a virtual prop according to an embodiment of the present application, as shown in fig. 3, and in the embodiment of the present application, a terminal is used to perform an example. The display method of the virtual prop comprises the following steps:
301. The terminal displays a virtual scene, and the virtual scene displays a controlled virtual object and a virtual barrier prop.
In the embodiment of the application, the controlled virtual object is a virtual object controlled by the account which is logged in by the terminal at present, and the user can control the controlled virtual object to interact with other virtual objects by using the virtual prop. The virtual props comprise the virtual barrier props and further comprise props such as a virtual firearm, a virtual carrier, a virtual aircraft and the like. The virtual barrier props can be used to set up a barrier in a virtual scene that can be used to protect friend virtual objects, block enemy virtual objects, implement game tactics, and the like.
The terminal can display a three-dimensional model of the virtual barrier props or display prop icons of the virtual barrier props, which is not limited in the embodiment of the present application. The virtual barrier props are selected by the user during the preparation phase of the game, and may be tactical props, energy charging props, exchange props, or the like. If the virtual barrier props are tactical props, the controlled virtual object carries one or two virtual barrier props, and the virtual barrier props cannot be reused after the virtual barrier props are used. If the virtual barrier prop is a charging prop, the controlled virtual object charges the virtual barrier prop by acquiring energy, and after the charging is finished, the virtual barrier prop is in an activated state, so that the virtual barrier prop can be used. If the virtual barrier prop is a conversion prop, the controlled virtual object can convert the virtual barrier prop after the conversion condition is met, and the controlled virtual object can use the virtual barrier prop after the conversion is finished.
For example, fig. 4 is a schematic diagram of a virtual scene provided according to an embodiment of the present application, referring to fig. 4, fig. 4 shows a virtual scene observed from a perspective of a controlled virtual object, that is, a perspective screen of the controlled virtual object, and fig. 4 also shows an icon of a virtual barrier prop.
302. And responding to the triggering operation of the virtual barrier property, and acquiring a virtual map by the terminal.
In the embodiment of the application, the user can use the virtual barrier property by triggering the virtual barrier property displayed by the terminal, and the triggering operation comprises clicking, continuous clicking, sliding, long pressing and the like, so that the embodiment of the application is not limited. When the triggering operation of the virtual barrier property is detected, the terminal can acquire a virtual map of the virtual scene, wherein the virtual map is used for selecting the effective position of the virtual barrier property in the virtual scene.
For example, the virtual map is a small map displayed on the virtual scene, and the terminal acquires the small map HUD. The small map HUD is obtained from a server when the terminal loads the virtual scene, and is stored in a configuration file local to the terminal.
In some embodiments, the virtual barrier property can be validated at any location in the virtual map, and the terminal need not perform step 303, and after performing this step, step 304 is performed.
In some embodiments, the virtual barrier property is enabled to take effect at a portion of the location in the virtual map, and the terminal performs step 303 to obtain the property releasable range of the virtual barrier property, that is, the location in the virtual map where the virtual barrier property can be used.
303. And the terminal acquires the prop releasable range of the virtual barrier prop.
In the embodiment of the present application, the releasable range of the prop is a range centered on the position of the virtual object, and the range may be a circle, a polygon or an irregular pattern, which is not limited in the embodiment of the present application. The terminal can acquire the prop releasable range of the virtual barrier prop from the server, and can also generate the prop releasable range of the virtual barrier prop based on the position of the controlled virtual object in the virtual scene.
For example, taking the prop releasable scope of the virtual barrier prop generated by the terminal as an example, the terminal creates a Texture node on the minimap HUD that is used to limit the click scope on the minimap HUD, i.e., the prop releasable scope. The terminal can draw circles and borders in the Texture: the radius of the circle is configured based on actual requirements, the circle is centered on the position of the controlled virtual object, and the terminal transmits the parameters to a loader (shader) based on codes to draw, so that a prop releasable range is obtained.
304. The terminal displays a virtual display prop associated with the virtual barrier prop, a virtual map is displayed on the virtual display prop, and a prop releasable range is displayed on the virtual map.
In the embodiment of the present application, in response to a triggering operation on the virtual barrier props, the terminal is capable of displaying a virtual display prop, where the virtual display prop is associated with the virtual barrier props, and the virtual display prop is used to display a virtual map of a virtual scene, that is, the virtual map acquired in step 302, and display a prop releasable range of the virtual barrier props on the virtual map. The user can select a target location for releasing the virtual barrier prop based on the virtual display prop.
For example, the virtual display prop is a tablet computer model, the terminal displays the tablet computer model, and then the small map HUD is associated to the tablet computer model, that is, a prefab (preset body, representing a game object and a set of components thereof) resource of the small map HUD is mounted on the tablet computer model, so that the terminal can display the small map HUD on the tablet computer model. The mounting mode is that a corresponding node is found out on the tablet computer model and used as a father node of the small map HUD. Then, a prop releasable range is displayed on the terminal small map HUD, the prop releasable range is a circular range, the part outside the circular range is a gray semitransparent shielding effect, the prop can not be released in the area, the prop is invalid after being clicked by a user, and the terminal can display prompt information when detecting clicking operation on the position outside the circle: "out of release range". Referring to fig. 5, fig. 5 is a schematic diagram of a virtual display prop according to an embodiment of the present application. In fig. 5, a tablet model, i.e. a virtual display prop, is shown, and a quadrilateral small map HUD, i.e. a virtual map, is shown with a circular prop releasable range.
In some embodiments, the terminal is also capable of displaying the location of the controlled virtual object on the virtual map. By displaying the position of the controlled virtual object, the user can select the position for releasing the virtual barrier prop based on the current position of the controlled virtual object. As shown in fig. 5, the triangle position in fig. 5 is the position of the controlled virtual object, and the prop releasable range is centered on the position of the controlled virtual object. A circular range with a radius of 20 meters.
In some embodiments, the terminal is further capable of displaying the location of an enemy virtual object on the virtual map, the enemy virtual object belonging to a different team than the controlled virtual object. By displaying the location of the enemy virtual object, the user is enabled to select a location to release the virtual barrier prop based on the location of the enemy virtual object to achieve the goal of blocking the enemy virtual object or achieving a more complex game tactic.
In some embodiments, the terminal is further capable of displaying the location of a friend virtual object on the virtual map, the friend virtual object belonging to the same team as the controlled virtual object. By displaying the location of the friend virtual object, the user is enabled to choose to release the virtual barrier to the progress position based on the location of the Yu Youfang virtual object, to achieve the goal of protecting the friend virtual object or achieving a more complex game tactic.
305. The terminal displays that the virtual barrier prop moves to the target position in the virtual scene based on a position selection operation of the target position on the virtual display prop.
In the embodiment of the application, the user can select the position for releasing the virtual barrier prop based on the virtual display prop, and the terminal determines the target position indicated by the position selection operation based on the position selection operation on the virtual display prop, wherein the target position is the position for releasing the virtual barrier prop selected by the user.
For example, the terminal stores a release height of the virtual barrier props, a falling initial speed, and a gravitational acceleration, and the release height is set according to actual requirements. Referring to fig. 6, fig. 6 is a schematic diagram of another virtual display prop provided according to an embodiment of the present application, and in fig. 6, a user selects a target position on the virtual display prop based on a position selection operation. After the terminal determines the target position, generating a virtual barrier prop at a position right above the target position in the virtual scene, and displaying that the virtual barrier prop falls under the action of the initial falling speed and the gravity acceleration, namely moving to the target position in the virtual scene.
In some embodiments, after detecting a position selection operation on a virtually displayed prop, the terminal needs to determine whether a map position indicated by the position selection operation is within a releasable range of the prop. Correspondingly, in response to a position selection operation on the virtual display prop, the terminal determines a map position indicated by the position selection operation in the virtual map, then obtains a target position corresponding to the map position when the map position is positioned in the releasable range of the prop, and displays that the virtual barrier prop moves to the target position in the virtual scene. And displaying prompt information by the terminal when the map position is not located in the prop releasable range, wherein the prompt information is used for prompting that the map position is outside the prop releasable range, and the user needs to reselect. By judging whether the map position selected by the user on the virtual display prop is within the prop releasable range or not, the user can be restricted from selecting the position within the prop releasable range to release the virtual barrier prop, and the user is prompted to be unable to release the virtual barrier prop at the position outside the prop releasable range, so that the man-machine interaction efficiency is high.
In some embodiments, the user is also able to select the virtual object as a release target for the virtual barrier prop. Correspondingly, in response to a position selection operation on the virtual display prop, the terminal determines a target virtual object indicated by the position selection operation, then the terminal determines the position of the target virtual object as a target position, and the terminal displays that the virtual barrier prop moves to the target position in the virtual scene. The target virtual object may be a controlled virtual object, a friend virtual object, or an enemy virtual object, which is not limited in the embodiment of the present application. By taking the target virtual object as a release target of the virtual barrier property, a user can release the virtual barrier for the target virtual object, so that the purposes of protecting the controlled virtual object, the friend virtual object and interfering the enemy virtual object are realized.
In some embodiments, the target position is updated in response to displacement of the target virtual object, and the terminal displays movement of the virtual barrier prop in the virtual scene to the updated target position. By updating the target position, the virtual barrier property can achieve the effect of tracking the movement of the target virtual object.
For example, the user selects the controlled virtual object as the target virtual object, then the user controls the controlled virtual object to move towards the enemy virtual object, and after a period of time, the virtual barrier prop moves to the current position of the controlled virtual object, so as to protect the controlled virtual object or assist the controlled virtual object in realizing a game tactic.
In some embodiments, the terminal switches the virtual display prop to a virtual firearm prop after the display virtual barrier prop moves to the target position in the virtual scene based on a position selection operation of the target position on the virtual display prop. If the controlled virtual object holds two or more than two virtual barrier props, the terminal can switch to the virtual firearm props after the virtual barrier props are all transmitted; or, the terminal can switch the virtual display prop to the virtual firearm prop every time the terminal transmits a virtual barrier prop, i.e. the virtual barrier prop is not allowed to continuously transmit.
It should be noted that, in order to make the flow described in the above steps 301 to 305 easier to understand, fig. 7 is a flowchart of another method for displaying a virtual prop according to an embodiment of the present application, and referring to fig. 7, the method includes the following steps: 701. displaying a plurality of virtual props, the plurality of virtual props including a virtual barrier prop. The plurality of virtual props can be displayed on a selection interface of tactical props, and a user can select a virtual barrier props based on the selection interface. 702. And displaying a virtual scene, wherein the virtual scene is displayed with a virtual barrier prop. The virtual barrier props can be displayed in a grenade column to facilitate release of the virtual barrier props. 703. A click operation on the virtual barrier prop is detected. After detecting the clicking operation, the terminal can request the server to display virtual display props, wherein the virtual display props are tablet computer models. 704. And the display controlled virtual object takes out a virtual display prop, wherein the virtual display prop is displayed with a virtual map, and the virtual map is displayed with a prop releasable range. 705. And displaying the virtual barrier props in the virtual barrier form at the target positions of the virtual scene in response to a position selection operation on the target positions on the virtual display props. After the terminal detects that a user selects a target position on the virtual display prop, the controlled virtual object is displayed to pack up the imposition computer model, then the virtual barrier prop is displayed to move towards the target position, and when the virtual barrier prop reaches the target position, the virtual barrier prop is displayed to be converted from an original form to a virtual barrier form.
306. In response to the virtual barrier prop reaching the target position, the terminal converts the virtual barrier prop from an original form into a virtual barrier form, the virtual barrier form being a three-dimensional form having a receiving space, and the virtual barrier prop having an effect of insulating an inside from an outside of the receiving space.
In the embodiment of the application, the virtual barrier prop has two forms, one is an original form, and the virtual barrier prop is in the original form before being transmitted to the target position; the other form is a virtual barrier form, and after the virtual barrier prop reaches the target position, the original form is converted into the virtual barrier form. Of course, the virtual barrier props can also have other configurations, such as fly-away configurations, failure configurations, etc., as embodiments of the present application are not limited in this regard. The virtual barrier is in a three-dimensional shape, and has a containing space, wherein the inside of the containing space is isolated from the outside of the containing space.
For example, referring to fig. 8, fig. 8 is a schematic diagram of a virtual barrier prop according to an embodiment of the present application. In fig. 8, the virtual barrier props in the form of virtual barriers are spherical, and the inside of the spherical is the accommodation space of the virtual barrier props. Fig. 8 (a) shows the case where the controlled virtual object is outside the virtual barrier props, and fig. 8 (b) shows the case where the controlled virtual object is inside the virtual barrier props.
In some embodiments, the virtual barrier property is capable of isolating a line of sight, electromagnetic waves, and infrared rays, and the terminal, accordingly, isolates the interior of the accommodation space from the exterior, including at least one of: the terminal insulates the view from the outside of the accommodation space; the terminal insulates the view from the inside of the accommodation space; the terminal isolates electromagnetic waves inside the scanning from the outside of the accommodating space; the terminal isolates electromagnetic waves outside the interior of the accommodating space; the terminal isolates infrared rays from detecting the inside from the outside of the accommodating space; the terminal insulates infrared rays from the inside of the accommodation space to the outside. Through isolating the inside and outside sight, the user can shelter from the sight of the enemy virtual object through the virtual barrier props, so that the aims of protecting the enemy virtual object, dividing the array of the enemy virtual object, shielding the enemy virtual object from attack and the like are fulfilled. Electromagnetic wave scanning between the inside and the outside is isolated, so that the enemy virtual object cannot be scanned to the position of the friend virtual object or the controlled virtual object in the virtual barrier through auxiliary equipment, and the purpose of confusing the enemy virtual object is achieved. Through the infrared detection of isolated inside and outside, this virtual barrier property can isolate the locking of infrared detection weapon that enemy virtual object released to play the purpose of protection friend virtual object or controlled virtual object.
In some embodiments, the terminal converts the virtual barrier property from the original form to the virtual barrier form if the virtual barrier property collides during movement to the target location, i.e., the virtual barrier property may be blocked during movement. By arranging the virtual barrier props, the game mode aiming at the virtual barrier props in the game process is increased, and the game diversity is improved.
In some embodiments, the virtual barrier props in the virtual barrier configuration are capable of traversing an obstacle. Accordingly, in response to the virtual barrier prop encountering an obstacle upon transition to the virtual barrier configuration, the terminal displays that the virtual barrier prop passed through the obstacle.
For example, the target position is the edge of a certain building, the virtual barrier prop encounters a wall of the building, i.e. encounters an obstacle, when changing from the original form to the virtual barrier form, and the terminal displays that the virtual barrier prop passes through the wall, in other words that the wall is in the accommodation space of the virtual barrier prop.
In some embodiments, the virtual barrier property is not displayed after the first time threshold is displayed, and accordingly, in response to the display duration of the virtual barrier property reaching the first time threshold, the terminal cancels displaying the virtual barrier property, in other words, the terminal directly cancels displaying the entire virtual barrier property. Or in response to the display duration of the virtual barrier property reaching the first time threshold, gradually canceling the display of the virtual barrier property from top to bottom by the terminal, wherein gradually canceling the display means that the display of the virtual barrier property is canceled at a uniform speed from top to bottom by the terminal, or the display of the virtual barrier property is accelerated from top to bottom by the terminal. Of course, the terminal may gradually cancel the display of the virtual barrier prop from left to right, or gradually cancel the display of the virtual barrier prop from the middle to the upper and lower sides of the virtual barrier prop, which is not limited in the embodiment of the present application.
In some embodiments, the virtual barrier props can also be used to resist attack by hostile virtual objects, which attack is used to consume endurance values of the virtual barrier props. Accordingly, in response to the endurance value of the virtual barrier property being zero, the terminal cancels displaying the virtual barrier property. The virtual barrier is arranged to resist attack, so that the controlled virtual object can resist attack of local virtual objects by using the virtual barrier prop, the controlled virtual object or the friend virtual object is protected, the enemy virtual object can resist the virtual barrier prop by the attack by setting the endurance value, the virtual barrier prop is prevented from bringing excessive advantages to the controlled virtual object and the friend virtual object, the game balance is influenced, and further, interaction modes in the game are expanded and the interaction efficiency of families is improved by interaction between the virtual object and the virtual barrier prop.
In some embodiments, the endurance value of the virtual barrier property can also be restored. Correspondingly, in response to the endurance value of the virtual barrier property being less than the endurance threshold and the virtual barrier property not being attacked within the second duration threshold, the terminal displays that the endurance value of the virtual barrier property gradually recovers until the maximum endurance value of the virtual barrier property is recovered. During the recovery of the durability value, if the virtual barrier property is attacked again, the terminal displays that the virtual barrier property cancels the recovery of the durability value, and cuts down the durability value of the virtual barrier property according to the attack.
In some embodiments, the virtual barrier props are also capable of slowing the movement of enemy virtual objects passing through the virtual barrier props. Correspondingly, in response to the enemy virtual object passing through the virtual barrier prop, the terminal displays that the moving speed of the enemy virtual object is reduced from a first speed to a second speed, and then gradually returns to the first speed from the second speed. When the enemy virtual object runs through the virtual barrier prop, the moving speed is directly reduced to the second speed, and then the moving speed is restored to the first speed at a constant speed, or the moving speed is restored to the first speed at a variable speed, and the embodiment of the application is not limited to the moving speed. It should be noted that, the speed of the controlled virtual object may be slowed down by the controlled virtual object passing through the hostile virtual barrier props emitted by the hostile virtual object. The virtual barrier props are arranged to slow down the moving speed of the virtual objects, so that the virtual barrier props can assist in realizing various game tactics, the diversity of game playing methods is improved, and the human-computer interaction efficiency is high.
In some embodiments, the terminal is further capable of displaying an enemy barrier prop in a virtual barrier form, the enemy barrier prop being emitted by an enemy virtual object. Accordingly, in response to a controlled virtual object entering the accommodation space of the enemy barrier prop, the terminal does not display a virtual map in the map area of the controlled virtual object. Similarly, after the enemy virtual object enters the virtual barrier prop emitted by the controlled virtual object or the friend virtual object, the map area of the enemy virtual object does not display the virtual map.
In some embodiments, the virtual barrier props can also reduce the sharpness of the perspective view of the virtual object. Correspondingly, in response to the controlled virtual object passing through any enemy barrier prop, the terminal displays the visual angle picture of the controlled virtual object to be reduced from the first definition to the second definition, and then the visual angle picture is restored from the second definition to the first definition. Similarly, when the enemy virtual object passes through the virtual barrier prop emitted by the controlled virtual object or the friend virtual object, the visual angle picture of the enemy virtual object can reduce definition and restore. The visual angle picture definition of the virtual object can be reduced by arranging the virtual barrier prop, so that the virtual barrier prop can assist the virtual object to realize various game tactics, the diversity of game playing methods is improved, and the human-computer interaction efficiency is high.
In some embodiments, the virtual barrier props may have a target thickness that can be greater than the width of the virtual object, and can be less than the width of the virtual object, such that the virtual object takes time to traverse the barrier wall of the virtual barrier props. Accordingly, in response to the enemy virtual object beginning to cross the barrier wall of the virtual barrier props, that is, a portion of the enemy virtual object is in contact with the barrier wall of the virtual barrier props, the terminal displays that at least one of the moving speed, the definition of the view angle picture, and the voice definition of the enemy virtual object is affected, such as a decrease in moving speed, a decrease in definition of the view angle picture, and a decrease in voice definition. And in response to the enemy virtual object completing crossing the barrier wall of the virtual barrier prop, namely, the enemy virtual object is completely separated from contact with the barrier wall, the terminal displays the influence on the restoration of the enemy virtual object.
In some embodiments, the virtual object is affected by at least one of a moving speed, a sharpness of a viewing angle picture, and a speech sharpness when entering an influence range of a barrier wall of the virtual barrier prop. The range of influence is a range of target distances from the barrier wall, the range of influence including both an interior of the virtual barrier property and an exterior of the virtual barrier property such that the virtual object is affected when traversing the barrier wall of the virtual barrier property.
It should be noted that, the embodiment of the present application does not limit the virtual barrier form, and the virtual barrier form may be a wall form, such as a metal wall, a brick wall, and a adobe wall; the virtual barrier form can also be a non-physical form, such as a light curtain; the virtual barrier morphology may also be a fluid morphology such as cloud, dust, water curtain, etc.
It should be noted that, in order to make the flow of releasing the virtual barrier prop displayed by the terminal easier to understand, referring to fig. 9, fig. 9 is a schematic diagram of a flow of releasing the virtual barrier according to an embodiment of the present application. Fig. 9 includes the following steps: 901. the terminal loads a preset body file of the spherical barrier device. The spherical barrier device is a virtual display prop for releasing the virtual barrier prop, the preset body file is configured by a planner and is associated with a grenade column of a controlled virtual object, and when the terminal detects clicking operation on the virtual barrier prop, the preset body file of the spherical barrier device is loaded. 902. The terminal associates a minimap with a spherical barrier device. The terminal mounts the preset body file of the small map HUD on the spherical barrier device. 903. The terminal adds a texture region of the display range on the minimap. Wherein the terminal creates a Texture node on the small map HUD for displaying the click range. 904. And drawing circles and frames in texture areas in the terminal. The terminal sets the radius of the circle based on the configuration information of the planner, the center of the circle is a controlled virtual object, and the terminal transmits the parameters to the shader to draw. 905. The terminal detects the position within the click circle to select the target position in the virtual scene. 906. The terminal displays the virtual barrier property in the form of the virtual barrier in the virtual scene. The virtual barrier property in the virtual barrier form can be a spherical special effect. 907. The terminal displays the controlled virtual object to retract the spherical barrier device, and the virtual weapon is taken out.
It should be noted that, the steps 301 to 306 are the flow of the method for displaying the virtual prop provided by the embodiment of the present application, which is described by taking the terminal as the execution subject. When the terminal needs to interact with the server to realize the display method of the virtual prop, fig. 10 is an interaction timing diagram of the terminal and the server provided by the embodiment of the application, and referring to fig. 10, the terminal interacts with a game server on the server based on a game client, and the method comprises the following steps: 1001. the client requests to cut out the spherical barrier device. When the client detects the clicking operation on the virtual barrier prop, the client sends a protocol for requesting to cut out the spherical barrier device to the server, wherein the protocol comprises a protocol type, a weapon identifier and a controlled virtual object identifier. 1002. The server returns a cut-out success response. After receiving a protocol requesting to cut out the spherical barrier equipment, the server checks whether the spherical barrier equipment can be cut out, and if the spherical barrier equipment can be cut out, a mark of cutting success is returned to the client as a cutting success response. 1003. The server synchronizes the information of the controlled virtual object and the friend virtual object to the client. After the server determines that the spherical barrier device can be successfully cut out, the server transmits information of the controlled virtual object and the friend virtual object to the client, wherein the information is in a protocol form and comprises a protocol type, a controlled virtual object identifier, position information of the controlled virtual object, identifier of the friend virtual object and position information of the friend virtual object. 1004. The client displays the location of the controlled virtual object and the location of the friend virtual object on the spherical barrier device. 1005. And the client sends the target position selected by the user to the server. 1006. The service end launches the spherical mine above the target position. After receiving a protocol carrying a target position sent by a client, the server sends a spherical mine which is transmitted in the upper air of the corresponding target position to the client, wherein the spherical mine is an original form of a virtual barrier property. 1007. And the server side sends a protocol of spherical thunder explosion to the client side. 1008. And the client displays spherical thunder explosion according to the spherical thunder explosion protocol, and displays the spherical barrier special effect. Wherein the spherical barrier special effect represents a virtual barrier property in a virtual barrier morphology. 1009. The server sends a protocol to the client to cut out the primary weapon. 1010. The client displays the cut-out master weapon.
The embodiment of the application provides a display method of a virtual prop, which is characterized in that after the virtual barrier prop is triggered, a virtual display prop related to the virtual barrier prop is displayed, so that a user can select a target position on the virtual display prop through position selection operation, the virtual barrier prop can move towards the target position, namely, the virtual barrier prop can be simply and quickly used, the virtual barrier prop can be further converted from an original form into a virtual barrier form after reaching the target position, the isolation of the inside and the outside of an accommodating space is realized, namely, the division of a virtual scene is realized, the user can control the virtual object based on the virtual barrier prop to realize a complex game tactic, the interaction diversity among the virtual objects is improved, the effect of enriching the game tactic is achieved, and the man-machine interaction efficiency is improved.
Fig. 11 is a block diagram of a display device for a virtual prop according to an embodiment of the present application. The device is used for executing the steps in the method for displaying the virtual prop, and referring to fig. 11, the device comprises:
a first display module 1101, configured to display a virtual display prop associated with a virtual barrier prop in response to a triggering operation on the virtual barrier prop, the virtual display prop being configured to display a virtual map of the virtual scene;
A second display module 1102 for displaying that the virtual barrier prop is moving to the target position in the virtual scene based on a position selection operation of the target position on the virtual display prop;
the form conversion module 1103 is configured to convert the virtual barrier prop from an original form to a virtual barrier form in response to the virtual barrier prop reaching the target position, wherein the virtual barrier form is a three-dimensional form having a receiving space, and the virtual barrier prop has an effect of isolating an inside of the receiving space from an outside of the receiving space.
In some embodiments, fig. 12 is a block diagram of a display device of another virtual prop provided according to an embodiment of the present application, referring to fig. 12, the first display module 1101 includes:
a first acquiring unit 11011 configured to acquire the virtual map in response to a triggering operation on the virtual barrier property;
a second obtaining unit 11012, configured to obtain a prop releasable range of the virtual barrier prop;
a display unit 11013 configured to display the virtual display prop associated with the virtual barrier prop, display the virtual map on the virtual display prop, and display the prop releasable range on the virtual map.
In some embodiments, the second obtaining unit 11012 is configured to generate the prop releasable range of the virtual barrier prop based on a position of a controlled virtual object in the virtual scene, where the controlled virtual object is a virtual object controlled by an account logged in by the current terminal.
In some embodiments, the second display module 1102 is configured to determine, in response to a position selection operation on the virtual display prop, a map position indicated by the position selection operation in the virtual map; acquiring the target position corresponding to the map position under the condition that the map position is positioned in the prop releasable range; and displaying that the virtual barrier prop moves to the target position in the virtual scene.
In some embodiments, the second display module 1102 is configured to determine, in response to a position selection operation on the virtual display prop, a target virtual object indicated by the position selection operation, and determine a position of the target virtual object as the target position; and displaying that the virtual barrier prop moves to the target position in the virtual scene.
In some embodiments, the apparatus further comprises:
a location update module 1104 for updating the target location in response to the target virtual object being displaced;
The second display module 1102 is further configured to display that the virtual barrier prop moves to the updated target position in the virtual scene.
In some embodiments, the virtual map further displays a location of an enemy virtual object, where the enemy virtual object and the controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account in which the current terminal is logged.
In some embodiments, the virtual map further displays the location of a friend virtual object, where the friend virtual object and the controlled virtual object belong to the same team, and the controlled virtual object is a virtual object controlled by an account registered by the current terminal.
In some embodiments, the second display module 1102 is further configured to display that the virtual barrier prop passes through an obstacle in response to the virtual barrier prop encountering the obstacle when transitioning to the virtual barrier configuration.
In some embodiments, the isolating the interior of the containment space from the exterior comprises at least one of:
isolating a line of sight from the exterior of the accommodation space to the interior;
isolating a line of sight from the inside to the outside of the accommodation space;
isolating electromagnetic waves inside the housing space from being scanned from outside the housing space;
Isolating electromagnetic waves from the inside scanning outside of the accommodation space;
isolating infrared rays from the outside of the accommodation space;
and isolating infrared rays from the inside of the accommodating space.
In some embodiments, the method further comprises:
a third display module 1105, configured to display an enemy barrier prop in a virtual barrier form, where the enemy barrier prop is emitted by an enemy virtual object, the enemy virtual object and a controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account logged in by a current terminal;
the third display module 1105 is further configured to not display the virtual map in a map area of the controlled virtual object in response to the controlled virtual object entering the accommodation space of the enemy barrier property.
In some embodiments, the method further comprises:
a fourth display module 1106, configured to display an enemy barrier prop in a virtual barrier form, where the enemy barrier prop is emitted by an enemy virtual object, the enemy virtual object and a controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account logged in by a current terminal;
the fourth display module 1106 is configured to display, in response to the controlled virtual object passing through the enemy barrier prop, that the view angle of the controlled virtual object is reduced from the first definition to the second definition, and then restored from the second definition to the first definition.
In some embodiments, the method further comprises:
the fifth display module 1107 is configured to respond to the enemy virtual object penetrating through the virtual barrier prop, and display that the movement speed of the enemy virtual object is reduced from a first speed to a second speed, and then gradually restored to the first speed from the second speed, where the enemy virtual object and the controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account logged in by a current terminal.
In some embodiments, the form conversion module 1103 is further configured to cancel the display of the virtual barrier property in response to the display duration of the virtual barrier property reaching the first time threshold; or, in response to the display duration of the virtual barrier property reaching the first time threshold, gradually canceling the display of the virtual barrier property from top to bottom.
In some embodiments, the virtual barrier property is further configured to resist an attack of an enemy virtual object, where the enemy virtual object and a controlled virtual object belong to different teams, and the controlled virtual object is a virtual object controlled by an account in which the current terminal logs in, and the attack is configured to consume a endurance value of the virtual barrier property;
the form conversion module 1103 is further configured to cancel displaying the virtual barrier property in response to the endurance value of the virtual barrier property being zero.
In some embodiments, the morphology transformation module 1103 is further configured to, in response to the endurance value of the virtual barrier prop being less than the endurance threshold, indicate that the virtual barrier prop is not under attack within the second duration threshold, indicating that the endurance value of the virtual barrier prop is gradually restored.
In some embodiments, the second display module 1102 is further configured to display a controlled virtual object to switch the virtual display prop to a virtual firearm prop after the virtual barrier prop is displayed to move to the target position in the virtual scene based on the position selection operation on the target position on the virtual display prop.
The embodiment of the application provides a display device of a virtual prop, which displays a virtual display prop related to the virtual barrier prop after triggering the virtual barrier prop, so that a user can select a target position on the virtual display prop through position selection operation, the virtual barrier prop can move towards the target position, namely, the virtual barrier prop can be simply and quickly used, the virtual barrier prop can be further converted from an original form into a virtual barrier form after reaching the target position, the isolation of the inside and the outside of an accommodating space is realized, namely, the division of a virtual scene is realized, the user can control the virtual object based on the virtual barrier prop to realize a complex game tactic, the interaction diversity among the virtual objects is improved, the effect of enriching the game tactic is achieved, and the man-machine interaction efficiency is improved.
It should be noted that: in the display device for virtual props provided in the above embodiment, when the virtual props are displayed, only the division of the functional modules is used for illustration, in practical application, the functional allocation may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the display device of the virtual prop provided in the above embodiment and the display method embodiment of the virtual prop belong to the same concept, and detailed implementation processes of the display device and the display method embodiment of the virtual prop are detailed in the method embodiment, and are not repeated here.
Fig. 13 is a block diagram of a terminal 1300 according to an embodiment of the present application. The terminal 1300 may be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion picture expert compression standard audio plane 3), an MP4 (Moving Picture Experts Group Audio Layer IV, motion picture expert compression standard audio plane 4) player, a notebook computer, or a desktop computer. Terminal 1300 may also be referred to by other names of user devices, portable terminals, laptop terminals, desktop terminals, etc.
In general, the terminal 1300 includes: a processor 1301, and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. Processor 1301 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). Processor 1301 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, processor 1301 may integrate a GPU (Graphics Processing Unit, image processor) for taking care of rendering and rendering of content that the display screen needs to display. In some embodiments, the processor 1301 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. Memory 1302 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1302 is used to store at least one computer program for execution by processor 1301 to implement the method of displaying a virtual prop provided by an embodiment of the method of the present application.
In some embodiments, the terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. The processor 1301, the memory 1302, and the peripheral interface 1303 may be connected by a bus or signal lines. The respective peripheral devices may be connected to the peripheral device interface 1303 through a bus, a signal line, or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1304, a display screen 1305, a camera assembly 1306, audio circuitry 1307, and a power supply 1309.
A peripheral interface 1303 may be used to connect I/O (Input/Output) related at least one peripheral to the processor 1301 and the memory 1302. In some embodiments, processor 1301, memory 1302, and peripheral interface 1303 are integrated on the same chip or circuit board; in some other embodiments, either or both of the processor 1301, the memory 1302, and the peripheral interface 1303 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1304 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1304 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1304 converts an electrical signal to an electromagnetic signal for transmission, or converts a received electromagnetic signal to an electrical signal. Optionally, the radio frequency circuit 1304 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuit 1304 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the world wide web, metropolitan area networks, intranets, generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuit 1304 may also include NFC (Near Field Communication ) related circuits, which the present application is not limited to.
The display screen 1305 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display 1305 is a touch display, the display 1305 also has the ability to capture touch signals at or above the surface of the display 1305. The touch signal may be input to the processor 1301 as a control signal for processing. At this point, the display 1305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display screen 1305 may be one and disposed on the front panel of the terminal 1300; in other embodiments, the display 1305 may be at least two, disposed on different surfaces of the terminal 1300 or in a folded configuration; in other embodiments, the display 1305 may be a flexible display disposed on a curved surface or a folded surface of the terminal 1300. Even more, the display screen 1305 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The display screen 1305 may be made of LCD (Liquid Crystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The camera assembly 1306 is used to capture images or video. Optionally, camera assembly 1306 includes a front camera and a rear camera. Typically, the front camera is disposed on the front panel of the terminal and the rear camera is disposed on the rear surface of the terminal. In some embodiments, the at least two rear cameras are any one of a main camera, a depth camera, a wide-angle camera and a tele camera, so as to realize that the main camera and the depth camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting and Virtual Reality (VR) shooting function or other fusion shooting functions. In some embodiments, camera assembly 1306 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
The audio circuit 1307 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and environments, converting the sound waves into electric signals, and inputting the electric signals to the processor 1301 for processing, or inputting the electric signals to the radio frequency circuit 1304 for voice communication. For purposes of stereo acquisition or noise reduction, a plurality of microphones may be provided at different portions of the terminal 1300, respectively. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is then used to convert electrical signals from the processor 1301 or the radio frequency circuit 1304 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, the audio circuit 1307 may also comprise a headphone jack.
A power supply 1309 is used to power the various components in the terminal 1300. The power supply 1309 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1309 comprises a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1300 also includes one or more sensors 1310. The one or more sensors 1310 include, but are not limited to: acceleration sensor 1311, gyroscope sensor 1312, pressure sensor 1313, optical sensor 1315, and proximity sensor 1316.
The acceleration sensor 1311 can detect the magnitudes of accelerations on three coordinate axes of the coordinate system established with the terminal 1300. For example, the acceleration sensor 1311 may be used to detect components of gravitational acceleration in three coordinate axes. Processor 1301 may control display screen 1305 to display a user interface in either a landscape view or a portrait view based on gravitational acceleration signals acquired by acceleration sensor 1311. The acceleration sensor 1311 may also be used for the acquisition of motion data of a game or user.
The gyro sensor 1312 may detect a body direction and a rotation angle of the terminal 1300, and the gyro sensor 1312 may collect a 3D motion of the user on the terminal 1300 in cooperation with the acceleration sensor 1311. Processor 1301 can implement the following functions based on the data collected by gyro sensor 1312: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
Pressure sensor 1313 may be disposed on a side frame of terminal 1300 and/or below display screen 1305. When the pressure sensor 1313 is disposed at a side frame of the terminal 1300, a grip signal of the terminal 1300 by a user may be detected, and the processor 1301 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 1313. When the pressure sensor 1313 is disposed at the lower layer of the display screen 1305, the processor 1301 realizes control of the operability control on the UI interface according to the pressure operation of the user on the display screen 1305. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 1315 is used to collect ambient light intensity. In one embodiment, processor 1301 may control the display brightness of display screen 1305 based on the intensity of ambient light collected by optical sensor 1315. Specifically, when the intensity of the ambient light is high, the display brightness of the display screen 1305 is turned up; when the ambient light intensity is low, the display brightness of the display screen 1305 is turned down. In another embodiment, processor 1301 may also dynamically adjust the shooting parameters of camera assembly 1306 based on the intensity of ambient light collected by optical sensor 1315.
A proximity sensor 1316, also referred to as a distance sensor, is typically provided on the front panel of the terminal 1300. The proximity sensor 1316 is used to collect the distance between the user and the front of the terminal 1300. In one embodiment, when proximity sensor 1316 detects a gradual decrease in the distance between the user and the front of terminal 1300, processor 1301 controls display screen 1305 to switch from a bright screen state to a inactive screen state; when the proximity sensor 1316 detects that the distance between the user and the front surface of the terminal 1300 gradually increases, the processor 1301 controls the display screen 1305 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the structure shown in fig. 13 is not limiting of terminal 1300 and may include more or fewer components than shown, or may combine certain components, or may employ a different arrangement of components.
The embodiment of the application also provides a computer readable storage medium, wherein at least one section of computer program is stored in the computer readable storage medium, and the at least one section of computer program is loaded and executed by a processor of the terminal to realize the operation executed by the terminal in the virtual prop display method in the embodiment. For example, the computer readable storage medium may be Read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), compact disc Read-Only Memory (Compact Disc Read-Only Memory, CD-ROM), magnetic tape, floppy disk, optical data storage device, and the like.
Embodiments of the present application also provide a computer program product comprising computer program code stored in a computer readable storage medium. The processor of the terminal reads the computer program code from the computer readable storage medium, and the processor executes the computer program code, so that the terminal performs the display method of the virtual prop provided in the above various alternative implementations.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.

Claims (32)

1. A method for displaying a virtual prop, the method comprising:
responding to triggering operation of the virtual barrier props, and displaying virtual display props associated with the virtual barrier props, wherein the virtual display props are used for displaying a virtual map of a virtual scene;
Determining a target virtual object indicated by position selection operation based on the position selection operation on the virtual display prop, and determining the position of the target virtual object as a target position, wherein the target virtual object is a controlled virtual object controlled by an account logged in by a current terminal;
displaying that the virtual barrier prop moves to the target position in the virtual scene;
updating the target position in response to displacement of the target virtual object;
displaying that the virtual barrier prop moves to the updated target position in the virtual scene;
in response to the virtual barrier prop reaching the target position, converting the virtual barrier prop from an original form to a virtual barrier form, wherein the virtual barrier form is a three-dimensional form with a containing space, and the virtual barrier prop has the function of isolating the inside of the containing space from the outside;
and in response to any virtual object entering the influence range of the barrier wall of the virtual barrier prop, influencing at least one of the moving speed of the virtual object, the definition of the visual angle picture and the voice definition, wherein the influence range is a range of a target distance from the barrier wall.
2. The method of claim 1, wherein displaying a virtual display prop associated with a virtual barrier prop in response to a triggering operation on the virtual barrier prop comprises:
responding to the triggering operation of the virtual barrier property, and acquiring the virtual map;
acquiring a prop releasable range of the virtual barrier prop;
displaying the virtual display prop associated with the virtual barrier prop, displaying the virtual map on the virtual display prop, and displaying the prop releasable range on the virtual map.
3. The method of claim 2, wherein the obtaining the property releasable extent of the virtual barrier property comprises:
and generating a prop releasable range of the virtual barrier prop based on the position of the controlled virtual object in the virtual scene, wherein the controlled virtual object is a virtual object controlled by an account logged in by the current terminal.
4. A method according to claim 2 or 3, characterized in that the method further comprises:
determining a map position indicated by a position selection operation in the virtual map in response to the position selection operation on the virtual display prop;
Acquiring the target position corresponding to the map position under the condition that the map position is positioned in the prop releasable range;
and displaying that the virtual barrier prop moves to the target position in the virtual scene.
5. A method according to any one of claims 1-3, wherein the virtual map also displays the location of an enemy virtual object, the enemy virtual object belonging to a different team than the controlled virtual object.
6. A method according to any of claims 1-3, wherein the virtual map also shows the location of a friend virtual object belonging to the same team as the controlled virtual object.
7. A method according to any one of claims 1-3, wherein the method further comprises:
in response to the virtual barrier prop encountering an obstacle when transitioning to the virtual barrier configuration, the virtual barrier prop is displayed passing through the obstacle.
8. A method according to any one of claims 1-3, wherein said insulating the interior of said accommodation space from the exterior comprises at least one of:
isolating a line of sight from the exterior of the accommodation space to the interior;
Isolating a line of sight from the inside to the outside of the accommodation space;
isolating electromagnetic waves inside the housing space from being scanned from outside the housing space;
isolating electromagnetic waves that scan outside from inside the accommodation space;
isolating infrared rays from detecting the inside from the outside of the accommodation space;
and isolating infrared rays from the inside of the accommodating space.
9. A method according to any one of claims 1-3, wherein the method further comprises:
displaying an enemy barrier prop in a virtual barrier form, wherein the enemy barrier prop is emitted by an enemy virtual object, and the enemy virtual object and the controlled virtual object belong to different teams;
and in response to the controlled virtual object entering the accommodation space of the enemy barrier prop, not displaying the virtual map in a map area of the controlled virtual object.
10. A method according to any one of claims 1-3, wherein the method further comprises:
displaying an enemy barrier prop in a virtual barrier form, wherein the enemy barrier prop is emitted by an enemy virtual object, and the enemy virtual object and the controlled virtual object belong to different teams;
and responding to the controlled virtual object passing through the enemy barrier prop, displaying the visual angle picture of the controlled virtual object to be reduced from the first definition to the second definition, and then recovering from the second definition to the first definition.
11. A method according to any one of claims 1-3, wherein the method further comprises:
and responding to the situation that the enemy virtual object passes through the virtual barrier prop, displaying that the moving speed of the enemy virtual object is reduced from a first speed to a second speed, and gradually recovering to the first speed from the second speed, wherein the enemy virtual object and the controlled virtual object belong to different teams.
12. A method according to any one of claims 1-3, wherein the method further comprises:
in response to the display duration of the virtual barrier prop reaching a first time duration threshold, cancelling display of the virtual barrier prop; or,
and gradually canceling to display the virtual barrier property from top to bottom in response to the display time length of the virtual barrier property reaching a first time length threshold.
13. A method according to any one of claims 1-3, wherein the virtual barrier props are also used to combat attacks by enemy virtual objects belonging to different teams than the controlled virtual objects, the attacks being used to consume endurance values of the virtual barrier props;
the method further comprises the steps of:
and canceling to display the virtual barrier property in response to the endurance value of the virtual barrier property being zero.
14. The method of claim 13, wherein the method further comprises:
and in response to the endurance value of the virtual barrier prop being less than the endurance threshold, and the virtual barrier prop not being attacked within a second duration threshold, displaying that the endurance value of the virtual barrier prop is gradually restored.
15. A method according to any of claims 1-3, wherein the displaying the virtual barrier prop after moving to the target location in the virtual scene is based on a location selection operation of the target location on the virtual display prop, the method further comprising:
and the virtual display prop is switched into a virtual firearm prop by the display controlled virtual object.
16. A display device for a virtual prop, the device comprising:
the first display module is used for responding to the triggering operation of the virtual barrier props and displaying virtual display props associated with the virtual barrier props, and the virtual display props are used for displaying virtual maps of virtual scenes;
the second display module is used for determining a target virtual object indicated by the position selection operation based on the position selection operation on the virtual display prop, determining the position of the target virtual object as a target position, wherein the target virtual object is a controlled virtual object controlled by an account logged in by a current terminal; displaying that the virtual barrier prop moves to the target position in the virtual scene;
The position updating module is used for responding to the displacement of the target virtual object and updating the target position;
the second display module is further configured to display that the virtual barrier prop moves to the updated target position in the virtual scene;
the form conversion module is used for converting the virtual barrier prop from an original form into a virtual barrier form in response to the virtual barrier prop reaching the target position, wherein the virtual barrier form is a three-dimensional form with a containing space, and the virtual barrier prop has the function of isolating the inside of the containing space from the outside;
the second display module is further configured to, in response to any virtual object entering an influence range of a barrier wall of the virtual barrier prop, influence at least one of a moving speed of the virtual object, a definition of a view angle picture, and a voice definition, where the influence range is a range of a target distance from the barrier wall.
17. The apparatus of claim 16, wherein the first display module comprises:
the first acquisition unit is used for responding to the triggering operation of the virtual barrier props and acquiring the virtual map;
The second acquisition unit is used for acquiring the prop releasable range of the virtual barrier prop;
and the display unit is used for displaying the virtual display prop associated with the virtual barrier prop, displaying the virtual map on the virtual display prop and displaying the prop releasable range on the virtual map.
18. The apparatus of claim 17, wherein the second obtaining unit is configured to generate a prop releasable range of the virtual barrier prop based on a position of a controlled virtual object in the virtual scene, where the controlled virtual object is a virtual object controlled by an account in which the current terminal is logged.
19. The apparatus of claim 17 or 18, wherein the second display module is further configured to determine a map location indicated by the location selection operation in the virtual map in response to the location selection operation on the virtual display prop; acquiring the target position corresponding to the map position under the condition that the map position is positioned in the prop releasable range; and displaying that the virtual barrier prop moves to the target position in the virtual scene.
20. The apparatus of any of claims 16-18, wherein a location of an enemy virtual object is also displayed on the virtual map, the enemy virtual object belonging to a different team than the controlled virtual object.
21. The apparatus of any of claims 16-18, wherein a location of a friend virtual object is also displayed on the virtual map, the friend virtual object belonging to the same team as the controlled virtual object.
22. The apparatus of any of claims 16-18, wherein the second display module is further configured to display the virtual barrier prop passing through an obstacle in response to the virtual barrier prop encountering the obstacle when transitioning to the virtual barrier configuration.
23. The device of any one of claims 16-18, wherein the insulating the interior of the receiving space from the exterior comprises at least one of:
isolating a line of sight from the exterior of the accommodation space to the interior;
isolating a line of sight from the inside to the outside of the accommodation space;
isolating electromagnetic waves inside the housing space from being scanned from outside the housing space;
isolating electromagnetic waves that scan outside from inside the accommodation space;
Isolating infrared rays from detecting the inside from the outside of the accommodation space;
and isolating infrared rays from the inside of the accommodating space.
24. The apparatus according to any one of claims 16-18, wherein the apparatus further comprises:
the third display module is used for displaying an enemy barrier prop in a virtual barrier form, the enemy barrier prop is emitted by an enemy virtual object, and the enemy virtual object and the controlled virtual object belong to different teams;
the third display module is further configured to, in response to the controlled virtual object entering the accommodation space of the enemy barrier prop, not display the virtual map in a map area of the controlled virtual object.
25. The apparatus according to any one of claims 16-18, wherein the apparatus further comprises:
a fourth display module, configured to display an enemy barrier prop in a virtual barrier form, where the enemy barrier prop is emitted by an enemy virtual object, and the enemy virtual object and the controlled virtual object belong to different teams;
the fourth display module is used for responding to the controlled virtual object penetrating through the enemy barrier prop, displaying that the visual angle picture of the controlled virtual object is reduced from the first definition to the second definition, and then is restored to the first definition from the second definition.
26. The apparatus according to any one of claims 16-18, wherein the apparatus further comprises:
and the fifth display module is used for responding to the situation that the enemy virtual object passes through the virtual barrier prop, displaying that the moving speed of the enemy virtual object is reduced from a first speed to a second speed, and gradually recovering from the second speed to the first speed, wherein the enemy virtual object and the controlled virtual object belong to different teams.
27. The apparatus of any one of claims 16-18, wherein the modality conversion module is further configured to cancel display of the virtual barrier property in response to a display duration of the virtual barrier property reaching a first time threshold; or in response to the display duration of the virtual barrier prop reaching a first time threshold, gradually canceling the display of the virtual barrier prop from top to bottom.
28. The apparatus of any of claims 16-18, wherein the virtual barrier props are further configured to resist attack by an enemy virtual object, the enemy virtual object belonging to a different team than the controlled virtual object, the attack configured to consume endurance values of the virtual barrier props;
The form conversion module is further configured to cancel displaying the virtual barrier property in response to the endurance value of the virtual barrier property being zero.
29. The apparatus of claim 28, wherein the morphology transformation module is further configured to, in response to the endurance value of the virtual barrier prop being less than an endurance threshold, and the virtual barrier prop not being attacked within a second duration threshold, display a gradual restoration of the endurance value of the virtual barrier prop.
30. The apparatus of any of claims 16-18, wherein the second display module is further configured to display a controlled virtual object to switch the virtual display prop to a virtual firearm prop.
31. A terminal comprising a processor and a memory for storing at least one computer program loaded by the processor and executing the method of displaying a virtual prop according to any of claims 1 to 15.
32. A computer readable storage medium for storing at least one segment of a computer program for performing the method of displaying a virtual prop according to any of claims 1 to 15.
CN202110931133.0A 2021-08-13 2021-08-13 Virtual prop display method, device, terminal and storage medium Active CN113633982B (en)

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