CN111921198A - Control method, device and equipment of virtual prop and computer readable storage medium - Google Patents

Control method, device and equipment of virtual prop and computer readable storage medium Download PDF

Info

Publication number
CN111921198A
CN111921198A CN202010876466.3A CN202010876466A CN111921198A CN 111921198 A CN111921198 A CN 111921198A CN 202010876466 A CN202010876466 A CN 202010876466A CN 111921198 A CN111921198 A CN 111921198A
Authority
CN
China
Prior art keywords
virtual
target
control
prop
area range
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010876466.3A
Other languages
Chinese (zh)
Inventor
徐育通
姚丽
刘智洪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202010876466.3A priority Critical patent/CN111921198A/en
Publication of CN111921198A publication Critical patent/CN111921198A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Abstract

The application provides a control method, a device, equipment and a storage medium of a virtual item; the method comprises the following steps: presenting an object interaction interface of a virtual scene, and presenting an operation control of a target virtual item in the object interaction interface; when the operation control is in an activated state, presenting a map of the virtual scene in response to a trigger operation for the operation control; receiving a target role position selected based on a map of the virtual scene; and controlling at least two target virtual props to act in a target area range taking the target action position as a center based on the target action position, and displaying the process that the target virtual props act in the target area range. Through the application, at least two virtual props can be controlled to act in the set target area range, and the control efficiency of the virtual props is improved.

Description

Control method, device and equipment of virtual prop and computer readable storage medium
Technical Field
The present application relates to the field of computers, and in particular, to a method, an apparatus, a device, and a computer-readable storage medium for controlling a virtual item.
Background
In most current shooting game applications, in order to make players experience more exciting shooting games, some distinctive virtual props with strong attack or destruction are introduced. In the related technology, in the shooting game process, the virtual props are controlled to carry out point-to-point attack or damage, but if the area range to be attacked or damaged is large, a plurality of action points need to be positioned and respectively aimed at each action point to carry out point-to-point attack for a plurality of times, so that the required attack or damage effect can be achieved, the operation is complicated, and the game experience of players is reduced.
Disclosure of Invention
The embodiment of the application provides a method, a device and equipment for controlling virtual props and a computer-readable storage medium, which can control at least two virtual props to act in a set target area range, and improve virtual scene control efficiency.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides a control method of a virtual prop, which comprises the following steps:
presenting an object interaction interface of a virtual scene, and presenting an operation control of a target virtual item in the object interaction interface;
when the operation control is in an activated state, presenting a map of the virtual scene in response to a trigger operation for the operation control;
receiving a target role position selected based on a map of the virtual scene;
based on the target action position, controlling at least two target virtual props to act in a target area range taking the target action position as the center, and
and displaying the process of the target virtual prop acting on the target area range.
In the above scheme, the controlling at least two of the target virtual properties to act on a target area range centered on the target acting position includes:
acquiring a first position of a first virtual object in the map and at least two second positions in a target area range with the target acting position as a center;
determining at least two emission tracks with the first position as an emission starting point and each second position as a landing point;
and controlling the at least two target virtual props to move along the launching tracks respectively so as to act in a target area range taking the target acting position as the center.
In the foregoing solution, the determining at least two emission loci using the first position as an emission starting point and each of the second positions as a landing point includes:
acquiring the moving speed of the first virtual object and the moving direction of the first virtual object;
obtaining at least two emission directions of the target virtual prop based on the first position, the moving speed of the first virtual object, the moving direction of the first virtual object and each second position;
and determining at least two launching tracks by taking the first position as a launching starting point and the second positions as a landing point based on the launching directions, the moving speed of the first virtual object, the moving direction of the first virtual object, the initial speed of the target virtual prop and the gravity direction.
The embodiment of the application provides a controlling means of virtual stage property, includes:
the system comprises a first presentation module, a second presentation module and a third presentation module, wherein the first presentation module is used for presenting an object interaction interface of a virtual scene and presenting an operation control of a target virtual item in the object interaction interface;
the second presentation module is used for responding to the triggering operation aiming at the operation control when the operation control is in an activated state and presenting the map of the virtual scene;
the receiving module is used for receiving a target acting position selected based on the map of the virtual scene;
a control module for controlling at least two of the target virtual properties to act on a target area range with the target action position as a center based on the target action position, and
and displaying the process of the target virtual prop acting on the target area range.
In the above solution, the apparatus further includes a prop selection module, where the prop selection module is configured to, before an operation control of a target virtual prop is presented in the object interaction interface,
presenting a selection interface of an operation control comprising at least one virtual prop in the object interaction interface;
and in response to the selection operation of the operation control of the virtual prop triggered based on the selection interface, determining the operation control of the selected virtual prop as the operation control of the target virtual prop.
In the above scheme, the prop selection module is further configured to, in response to a selection operation for an operation control of a virtual prop in the selection interface, display the operation control of the selected virtual prop and a determination function item corresponding to the operation control of the selected virtual prop in a target display style in the selection interface;
and in response to the triggering operation for the determined function item, determining the operation control of the selected virtual item as the operation control of the target virtual item.
In the above scheme, the object interaction interface is obtained by observing a virtual scene at a first virtual object viewing angle, the device further includes a prop activation module, the prop activation module is configured to, after an operation control of a target virtual prop is presented in the object interaction interface,
acquiring an interaction score obtained by the interaction between the first virtual object and a second virtual object in the virtual scene;
and when the interactive achievement reaches an achievement threshold value, activating the operation control of the target virtual prop so as to enable the operation control of the target virtual prop to be in the activated state.
In the above scheme, the prop activation module is further configured to activate an operation control of the target virtual prop when the interaction score is used to indicate a number of second virtual objects killed by the first virtual object, and the number reaches a number threshold; alternatively, the first and second electrodes may be,
when the interaction score is used for indicating the task score obtained by the first virtual object and the task score reaches a score threshold value, activating an operation control of the target virtual prop; alternatively, the first and second electrodes may be,
and when the interaction score is used for indicating the resource value of the virtual resource obtained by the first virtual object and the resource value reaches a resource threshold value, activating an operation control of the target virtual prop.
In the above scheme, the prop activation module is further configured to display the operation control of the target virtual prop in a target style, so that the display style of the operation control of the target virtual prop in an activated state is different from the display style of the operation control of the target virtual prop in an inactivated state.
In the foregoing solution, before the control of the at least two target virtual properties acts on the target area range centered on the target acting position, the second presentation module is further configured to
Presenting a target area range required to be acted by the target virtual prop in the map;
the target area range is a circle which takes the target action position as a circle center and takes a preset distance as a radius.
In the above scheme, the control module is further configured to determine a target area range in the virtual scene with the target action position as a center, and an action range of the single target virtual item;
determining the target number of the target virtual properties required by acting on the target area range and the sub-target area range of each target virtual property based on the target area range and the acting range;
and controlling the target virtual properties of the target quantity to act in the corresponding sub-target area range.
In the above scheme, the control module is further configured to obtain a first position of the first virtual object in the map and at least two second positions within a target area range with the target acting position as a center;
determining at least two emission tracks with the first position as an emission starting point and each second position as a landing point;
and controlling the at least two target virtual props to move along the launching tracks respectively so as to act in a target area range taking the target acting position as the center.
In the foregoing solution, the control module is further configured to determine at least two transmitting directions of the target virtual item based on the first position and each of the second positions;
and determining at least two launching tracks taking the first position as a launching starting point and the second positions as a landing point based on the launching directions and the initial speed and the gravity direction of the target virtual prop.
In the above scheme, the control module is further configured to present the target virtual items of the target number generated with the target action position as a center above the target area range in the virtual scene;
and controlling the target virtual props of the target number to fall, and presenting the process that the target virtual props of the target number fall into the target area range.
In the above scheme, the control module is further configured to show a process in which the target virtual item explodes to attack the virtual object in the target area.
An embodiment of the present application provides an electronic device, including:
a memory for storing executable instructions;
and the processor is used for realizing the control method of the virtual prop provided by the embodiment of the application when the executable instruction stored in the memory is executed.
The embodiment of the present application provides a computer-readable storage medium, which stores executable instructions for causing a processor to execute the computer-readable storage medium, so as to implement the control method for the virtual prop provided in the embodiment of the present application.
The embodiment of the application has the following beneficial effects:
the target action position of the action of the target virtual prop is selected through the map of the virtual scene, and the plurality of virtual props are controlled to act on the target area range taking the target action position as the center, namely only one target action position needs to be determined, so that the plurality of virtual props can be controlled to act on all targets in the target area range taking the target action position as the center, the targets in the target area range can be injured, the operation is simple, the control efficiency of the virtual scene is improved, and the experience of the virtual scene is more cool and interesting.
Drawings
Fig. 1 is a schematic view of an optional implementation scenario of a control method for a virtual item provided in an embodiment of the present application;
fig. 2 is an alternative structural schematic diagram of an electronic device provided in an embodiment of the present application;
fig. 3 is an optional schematic flow chart of a method for controlling a virtual prop according to an embodiment of the present application;
fig. 4A-4C are schematic diagrams of a display interface of a virtual item provided in the embodiment of the present application;
FIG. 5 is a schematic diagram of a map display provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of a map display provided in an embodiment of the present application;
fig. 7 is a schematic view of an action of a virtual prop according to an embodiment of the present application;
fig. 8 is a schematic view of an action of a virtual prop according to an embodiment of the present application;
fig. 9 is an optional schematic flow chart of a method for controlling a virtual prop according to an embodiment of the present application;
fig. 10 is a schematic interface diagram of a spatial display map of a virtual scene according to an embodiment of the present application;
fig. 11 is a schematic interface diagram of a planar display map of a virtual scene according to an embodiment of the present disclosure;
fig. 12 is a schematic diagram of a generation rule of a virtual item provided in the embodiment of the present application;
fig. 13 is a schematic structural composition diagram of a control device of a virtual prop according to an embodiment of the present application.
Detailed Description
In order to make the objectives, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the attached drawings, the described embodiments should not be considered as limiting the present application, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
In the description that follows, reference is made to the term "first \ second …" merely to distinguish between similar objects and not to represent a particular ordering for the objects, it being understood that "first \ second …" may be interchanged in a particular order or sequence of orders as permitted to enable embodiments of the application described herein to be practiced in other than the order illustrated or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the application.
Before further detailed description of the embodiments of the present application, terms and expressions referred to in the embodiments of the present application will be described, and the terms and expressions referred to in the embodiments of the present application will be used for the following explanation.
1) The client, an application program running in the terminal for providing various services, such as a video playing client, a game client, etc.
2) In response to the condition or state on which the performed operation depends, one or more of the performed operations may be in real-time or may have a set delay when the dependent condition or state is satisfied; there is no restriction on the order of execution of the operations performed unless otherwise specified.
3) The virtual scene is a virtual scene displayed (or provided) when an application program runs on the terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and a user may control a virtual object to move in the virtual scene.
4) Virtual objects, the appearance of various people and objects in the virtual scene that can interact, or movable objects in the virtual scene. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an Artificial Intelligence (AI) set in the virtual scene fight by training, or a Non-user Character (NPC) set in the virtual scene interaction. Alternatively, the virtual object may be a virtual character that is confrontationally interacted with in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
Taking a shooting game as an example, the user may control a virtual object to freely fall, glide, open a parachute to fall, run, jump, climb, bend over, and move on the land, or control a virtual object to swim, float, or dive in the sea, or the like, but the user may also control a virtual object to move in the virtual scene by riding a virtual vehicle, for example, the virtual vehicle may be a virtual car, a virtual aircraft, a virtual yacht, and the like, and the above-mentioned scenes are merely exemplified, and the present invention is not limited to this. The user can also control the virtual object to carry out antagonistic interaction with other virtual objects through the virtual prop, for example, the virtual prop can be a throwing type virtual prop such as a grenade, a beaming grenade and a viscous grenade, and can also be a shooting type virtual prop such as a machine gun, a pistol and a rifle, and the type of the virtual prop is not specifically limited in the application.
5) Scene data, representing various features that objects in the virtual scene are exposed to during the interaction, may include, for example, the location of the objects in the virtual scene. Of course, different types of features may be included depending on the type of virtual scene; for example, in a virtual scene of a game, scene data may include a time required to wait for various functions provided in the virtual scene (depending on the number of times the same function can be used within a certain time), and attribute values indicating various states of a game character, for example, a life value (also referred to as a red amount) and a magic value (also referred to as a blue amount), and the like.
Referring to fig. 1, fig. 1 is a schematic diagram of an optional implementation scenario of the method for controlling a virtual item provided in this embodiment, in order to support an exemplary application, a terminal 400 (exemplary shows a terminal 400-1 and a terminal 400-2) is connected to a server 200 through a network 300, where the network 300 may be a wide area network or a local area network, or a combination of the two, and data transmission is implemented using a wireless link.
The terminal 400 may be various types of user terminals such as a smart phone, a tablet computer, a notebook computer, and the like, and may also be a desktop computer, a game machine, a television, or a combination of any two or more of these data processing devices; the server 200 may be a single server configured to support various services, may also be configured as a server cluster, may also be a cloud server, and the like.
In actual implementation, the terminal 400 is installed and operated with an application program supporting a virtual scene. The application program may be any one of a First-Person shooter game (FPS), a third-Person shooter game, a Multiplayer Online Battle Arena game (MOBA), a virtual reality application program, a three-dimensional map program, a military simulation program, or a Multiplayer gunfight survival game. The user uses the terminal 400 to operate virtual objects located in a virtual scene for activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated character or an animated character.
In an exemplary scenario, a virtual object (hereinafter, referred to as a first virtual object) controlled by the terminal 400-1 and a virtual object (hereinafter, referred to as a second virtual object) controlled by the other terminal 400-2 are in the same virtual scenario, and the first virtual object can interact with the second virtual object in the virtual scenario. In some embodiments, the first virtual object and the second virtual object may be in a hostile relationship, for example, the first virtual object and the second virtual object belong to different teams and organizations, and the hostile relationship between the virtual objects may enable antagonistic interaction on land in a manner of shooting each other.
In an exemplary scenario, when the terminal 400 controls a first virtual object to attack a second virtual object, an object interaction interface observed from the virtual scene at the first virtual object view angle is presented on the terminal, and an operation control of a target virtual item is presented in the object interaction interface; when the operation control of the target virtual prop is in an activated state, responding to the trigger operation aiming at the operation control, and presenting a map of a virtual scene; receiving a target action position selected based on a map of a virtual scene; and controlling at least two target virtual properties to act in a target area range taking the target action position as a center based on the target action position, and displaying the process that the target virtual properties act in the target area range.
Wherein, the object interactive interface can also be used for program object interactive environment, interactive objects and the like, and the content presented by the object interactive interface is obtained based on the virtual scene data; the target action position is an attack action point at which the terminal 400 controls the first virtual object to use the target virtual prop to attack the second virtual object; the terminal 400 responds to the attack action point selected based on the map, controls the first virtual object to use at least two target virtual items, controls the used at least two target virtual items to fall into a target area range taking the attack action point as a center, and shows a process that the target virtual items attack or destroy a second virtual object in the target area range.
In an exemplary scene, in a military virtual simulation application, virtual scene technology is adopted to enable a trainee to visually and aurally experience a battlefield environment, to be familiar with the environmental characteristics of an area to be battled, to interact with objects in the virtual environment through necessary equipment, and a virtual battlefield environment implementation method can create a three-dimensional battlefield environment with a dangerous image ring life and a near reality through background generation and image synthesis through a corresponding three-dimensional battlefield environment graphic image library comprising a battlefield background, a battlefield scene, various weaponry, fighters and the like. In actual implementation, when a terminal controls a first virtual object (such as a simulated fighter) to attack a city A, an object interaction interface obtained by observing a virtual scene from a first virtual object view angle is presented on the terminal, and an operation control of a target virtual prop is presented in the object interaction interface; when the operation control of the target virtual prop is in an activated state, responding to the trigger operation of the operation control aiming at the target virtual prop, and presenting a map of a virtual scene (namely city A); receiving a target action position selected based on a map of a virtual scene; based on the target action position (such as a building B in a city A), controlling at least two target virtual properties to act in a target area range (such as an area range within 10 kilometers of a square circle around the building B) with the target action position (namely the building B), and showing the process that the target virtual properties act in the target area range.
Referring to fig. 2, fig. 2 is an optional structural schematic diagram of an electronic device 500 provided in the embodiment of the present application, in an actual application, the electronic device 500 may be the terminal 400 or the server 200 in fig. 1, and a computer device for implementing the method for controlling a virtual item in the embodiment of the present application is described by taking the electronic device as the terminal 400 shown in fig. 1 as an example. The electronic device 500 shown in fig. 2 includes: at least one processor 510, memory 550, at least one network interface 520, and a user interface 530. The various components in the electronic device 500 are coupled together by a bus system 540. It is understood that the bus system 540 is used to enable communications among the components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to a data bus. For clarity of illustration, however, the various buses are labeled as bus system 540 in fig. 2.
The Processor 510 may be an integrated circuit chip having Signal processing capabilities, such as a general purpose Processor, a Digital Signal Processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like, wherein the general purpose Processor may be a microprocessor or any conventional Processor, or the like.
The user interface 530 includes one or more output devices 531 enabling presentation of media content, including one or more speakers and/or one or more visual display screens. The user interface 530 also includes one or more input devices 532, including user interface components to facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, and the like. Memory 550 optionally includes one or more storage devices physically located remote from processor 510.
The memory 550 may comprise volatile memory or nonvolatile memory, and may also comprise both volatile and nonvolatile memory. The nonvolatile memory may be a Read Only Memory (ROM), and the volatile memory may be a Random Access Memory (RAM). The memory 550 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 550 can store data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for processing various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and processing hardware-based tasks;
a network communication module 552 for communicating to other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 including: bluetooth, wireless compatibility authentication (WiFi), and Universal Serial Bus (USB), etc.;
a presentation module 553 for enabling presentation of information (e.g., a user interface for operating peripherals and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
an input processing module 554 to detect one or more user inputs or interactions from one of the one or more input devices 532 and to translate the detected inputs or interactions.
In some embodiments, the control device of the virtual prop provided in this embodiment may be implemented in a software manner, and fig. 2 illustrates a control device 555 of the virtual prop stored in a memory 550, which may be software in the form of programs and plug-ins, and includes the following software modules: the first presenting module 5551, the second presenting module 5552, the receiving module 5553 and the control module 5554 are logical and thus can be arbitrarily combined or further split according to the implemented functions.
The functions of the respective modules will be explained below.
In other embodiments, the control Device of the virtual prop provided in this embodiment may be implemented in hardware, and as an example, the control Device of the virtual prop provided in this embodiment may be a processor in the form of a hardware decoding processor, which is programmed to execute the control method of the virtual prop provided in this embodiment, for example, the processor in the form of the hardware decoding processor may employ one or more Application Specific Integrated Circuits (ASICs), DSPs, Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field Programmable Gate Arrays (FPGAs), or other electronic elements.
Next, a description is given of a control method of the virtual item provided in this embodiment, where in actual implementation, the control method of the virtual item provided in this embodiment may be implemented by a server or a terminal alone, or may be implemented by a server and a terminal in a cooperation manner.
Referring to fig. 3, fig. 3 is an optional flowchart of a method for controlling a virtual item provided in the embodiment of the present application, and the steps shown in fig. 3 will be described.
Step 101: the terminal presents an object interaction interface of the virtual scene, and presents an operation control of the target virtual prop in the object interaction interface.
In practical application, an application program supporting a virtual scene is installed on a terminal, when a player opens the application program on the terminal and the terminal runs the application program, the terminal presents an object interaction interface of the virtual scene, wherein the object interaction interface is obtained by observing the virtual scene at a first person object view angle or a third person object view angle, and an interaction object and an object interaction environment are presented in the object interaction interface, for example, a first virtual object and a second virtual object which are in an opponent relationship interact in the virtual scene.
In some embodiments, before presenting the operation control of the target virtual item in the object interaction interface, the operation control of the target virtual item may also be determined by:
presenting a selection interface of an operation control comprising at least one virtual prop in an object interaction interface; and in response to the selection operation of the operation control of the virtual item triggered based on the selection interface, determining the operation control of the selected virtual item as the operation control of the target virtual item.
Here, before the terminal presents the virtual scene or in the process of presenting the virtual scene, the terminal may present a selection interface for selecting the prop, where the selection interface includes at least one operation control of the virtual prop, where the operation control is an icon corresponding to the virtual prop that can be used in the virtual scene, and the selection interface may be a display interface occupying the whole terminal, or may be a partial display interface occupying the whole display interface of the terminal, and for example, the selection interface may also be suspended on the object interaction interface. When the player triggers the operation control of the target virtual item in the selection interface, the operation control of the selected target virtual item is presented in the virtual item list of the user.
Referring to fig. 4A-4B, fig. 4A-4B are schematic diagrams of a display interface of a virtual item provided in this embodiment of the application, and when a user triggers operation control a1 of the virtual item on selection interface a0 of the virtual item shown in fig. 4A, operation control a1 of the selected virtual item is taken as an operation control of a target virtual item, and operation control a1 of the target virtual item is presented in a list of virtual items shown in fig. 4B.
In some embodiments, the operation control of the selected virtual item can be determined as the operation control of the target virtual item in response to the selection operation of the operation control of the virtual item triggered based on the selection interface in the following manner:
responding to the selection operation of the operation control aiming at the virtual prop in the selection interface, and displaying the operation control of the selected virtual prop and a determined function item corresponding to the operation control of the selected virtual prop in the selection interface by adopting a target display style; and in response to the triggering operation for the determined function item, determining the operation control of the selected virtual item as the operation control of the target virtual item.
Here, when the player selects a virtual item based on a trigger operation in the selection interface, the operation control of the selected virtual item is displayed in a target display style in the selection interface, so that the display style of the operation control of the selected virtual item is different from the display styles of the operation controls of the virtual items that are not selected, for example, the operation control of the selected virtual item is highlighted in the selection interface, the operation controls of the other virtual items that are not selected are not highlighted in the selection interface, and when the player triggers a determination function item for the selected virtual item, the operation control of the virtual item highlighted in the selection interface is determined as the operation control of the target virtual item.
Step 102: and when the operation control is in an activated state, presenting a map of the virtual scene in response to a trigger operation for the operation control.
Here, normally, the operation control of the target virtual item that has just been selected to enter the virtual scene is not available by default, that is, the operation control of the target virtual item that has just been selected to enter the virtual scene is in an inactive state, and then the operation control of the target virtual item is displayed in gray in the virtual item list of the player, for example, in fig. 4B, the operation control a1 of the target virtual item that is displayed in gray in the virtual item list is in an inactive state.
In some embodiments, the object interaction interface is obtained by observing the virtual scene from the first virtual object viewing angle, and after the target virtual item is presented in the object interaction interface, the operation control of the target virtual object may be further activated by:
acquiring an interaction score obtained by interaction between the first virtual object and a second virtual object in the virtual scene; and when the interactive score reaches a score threshold value, activating the operation control of the target virtual prop so as to enable the operation control of the target virtual prop to be in an activated state.
Here, the first virtual object is a virtual object in a virtual scene corresponding to the current user account. The manner of activating the operation control of the target virtual item may be determined by the interaction result obtained by the interaction between the first virtual object and the second virtual object. And when the interactive score reaches a score threshold value, activating the operation control of the target virtual prop.
In some embodiments, the operation control of the target virtual item may also be activated when the interactive achievement reaches the achievement threshold by:
when the interaction score is used for indicating the number of the second virtual objects killed by the first virtual object and the number of the second virtual objects killed by the first virtual object reaches a number threshold, activating an operation control of the target virtual item; or when the interaction score is used for indicating the task score obtained by the first virtual object and the task score reaches a score threshold value, activating an operation control of the target virtual prop; or, when the interaction achievement is used for indicating the resource value of the virtual resource obtained by the first virtual object and the resource value reaches the resource threshold value, activating the operation control of the target virtual item.
For example, taking the number of the second virtual objects whose interaction achievements are used to indicate that the first virtual object kills as an example, when the number of the second virtual objects that the first virtual object kills is 20 and the number threshold is 15, the operation control of the target virtual item may be activated, that is, the target virtual item is in the available state, and the terminal may control the first virtual object to use the target virtual item to kill the second virtual object.
In some embodiments, the operation control of the target virtual prop may also be activated by:
and displaying the operation control of the target virtual prop by adopting the target style, so that the display style of the operation control of the target virtual prop in the activated state is different from the display style of the operation control of the target virtual prop in the inactivated state.
Here, after the operation control of the target virtual item is activated, a display style of the target virtual item in the virtual item list of the player may change, for example, a display mode of the operation control a1 of the target virtual item in an inactivated state in the virtual item list shown in fig. 4B is gray scale display, and when the operation control of the target virtual item is activated, a display mode of the operation control a1 of the target virtual item in an activated state in the virtual item list shown in fig. 4C is highlighted, where fig. 4C is a schematic view of a virtual item display interface provided in this embodiment of the application.
When the player triggers the operation control of the target virtual prop in the activated state, the terminal presents a map of a virtual scene corresponding to the target virtual prop, wherein the presented map can be a map corresponding to the whole virtual scene or a sub-map in the map corresponding to the whole virtual scene, and the map is used for selecting the action position of the target virtual prop based on the map, namely the target action position of the target virtual prop can be determined based on the map.
Step 103: a target action location selected based on a map of a virtual scene is received.
Here, when the player triggers a target area in the map of the virtual scene, the terminal takes the target area triggered by the player as a target action position in response to the triggering operation.
Referring to fig. 5, fig. 5 is a display schematic diagram of a map provided in the embodiment of the present application, in fig. 5, a is a presented map, in practical application, the map may be a planar display map of a virtual space corresponding to a virtual scene, the planar display map has a mapping relationship with a spatial display map of the virtual space corresponding to the virtual scene, and if a player wants to attack a target attack point on the spatial display map of the virtual space, a target action position of the target attack point on the planar display map may be determined through the mapping relationship between the planar display map of the virtual scene and the spatial display map.
Step 104: and controlling at least two target virtual properties to act in a target area range taking the target action position as a center based on the target action position, and displaying the process that the target virtual properties act in the target area range.
In some embodiments, before controlling at least two target virtual props to act within a target area range centered on a target acting position, the target area range may also be presented by:
presenting a target area range required to be acted by the target virtual prop in a map; the target area range is a circle which takes the target action position as the center of a circle and takes the preset distance as the radius.
For example, when the player selects the target action position based on the map a shown in fig. 5, the target action region B shown in fig. 6 is presented, fig. 6 is a display schematic diagram of the map provided in the embodiment of the present application, and in fig. 6, the target action region is a circle with the target action position as a center and a preset distance as a radius.
In some embodiments, at least two target virtual props may be controlled to act within a target area centered on a target action location by:
determining a target area range taking a target action position as a center in a virtual scene and an action range of a single target virtual prop; determining the target number of the target virtual properties required by acting on the target area range and the sub-target area range of each target virtual property based on the target area range and the acting range of the single target virtual property; and controlling the target virtual properties of the target quantity to act in the corresponding sub-target area range.
Here, the target area range may be a circle with the target action position as a center and the preset distance as a radius, assuming that the size of the target area range is 36 square meters, and the action range of a single virtual prop is 6 square meters, if it is desired to cover all target area ranges, at least 6 such target virtual props are needed, and each target virtual prop is controlled to act on the content of the corresponding sub-target area range, so as to achieve the effect of completely covering the target area range.
In some embodiments, the target area range may also be an area range in other forms than a circle, such as a square, an ellipse, etc., but no matter what form the target area range is, it is required to ensure that the target number of virtual props can completely act on the target area range.
In some embodiments, at least two target virtual props may be controlled to act within a target area centered on a target action location by:
acquiring a first position of a first virtual object in a map and at least two second positions in a target area range with a target acting position as a center; determining at least two emission tracks with a first position as an emission starting point and each second position as a landing point; and controlling the at least two target virtual props to move along the launching tracks respectively so as to act in a target area range taking the target acting position as the center.
Here, the first position of the first virtual object in the map may be a three-dimensional coordinate of the first virtual object in a virtual space corresponding to the virtual scene, and the second position is a landing point where the virtual prop is located within the target area.
In some embodiments, at least two emission trajectories with the first position as the emission starting point and the second positions as the landing point may be determined as follows:
determining at least two transmitting directions of the target virtual prop based on the first position and each second position; and determining at least two launching tracks taking the first position as a launching initial point and each second position as a landing point based on each launching direction, the initial speed of the target virtual prop and the gravity direction.
Here, the launching direction is a direction in which the second position points to the first position, the launching trajectory is related to the initial velocity, the launching direction, and the gravity direction of the target virtual prop, and the launching trajectory may be a parabola.
In some embodiments, at least two emission trajectories with the first position as the emission starting point and the second positions as the landing point may also be determined by:
acquiring the moving speed and the moving direction of the first virtual object; obtaining at least two transmitting directions of the target virtual prop based on the first position, the moving speed of the first virtual object, the moving direction of the first virtual object and each second position; and determining at least two launching tracks taking the first position as a launching initial point and each second position as a landing point based on the launching direction, the moving speed of the first virtual object, the moving direction of the first virtual object, the initial speed of the target virtual prop and the gravity direction.
Here, when the first virtual object moves in the virtual scene, the transmission trajectory of the target virtual item may be predicted based on the moving speed and moving direction of the first virtual object; correspondingly, the terminal predicts the launching direction of the target virtual prop based on the first position, the moving speed of the first virtual object, the moving direction of the first virtual object and each second position, and determines a launching track with the first position as a launching initial point and each second position as a landing point according to the launching direction of the target virtual prop, the moving speed of the first virtual object, the moving direction of the first virtual object, the initial speed of the target virtual prop and the gravity direction obtained through prediction. When the launching track is predicted, the moving speed and the moving direction of the first virtual object are referred, so that the launching speed of the target virtual prop is the speed obtained after the preset initial speed and the moving speed are superposed, the obtained launching track is predicted, the launching track in the real world is more consistent, and the reality sense of the game is improved.
In some embodiments, at least two target virtual props may be controlled to act within a target area centered on a target action location by:
presenting target virtual props of a target number generated by taking a target action position as a center above the target area range in the virtual scene; and controlling the target virtual props of the target quantity to fall, and presenting the process that the target virtual props of the target quantity fall into the target area range.
In some embodiments, the process of the target virtual item acting on the target area range may be demonstrated as follows:
and displaying the process of exploding the target virtual prop to attack the virtual object in the target area range.
After the template action position is determined, a plurality of target virtual props are generated in a target area range by taking the target action position as a center in the space above the template action position, and then the plurality of target virtual props are launched to the ground at the same time, wherein the target virtual props can be randomly generated by taking the target action position as the center or uniformly distributed in the target area range, and when the target virtual props touch an obstacle or the ground, the virtual props explode and attack virtual objects in the target area range.
Referring to fig. 7 to 8, fig. 7 to 8 are schematic views of the action of the virtual props provided in the embodiment of the present application, in fig. 7, above a target attack point in a virtual space corresponding to a virtual scene, with the target attack point as a center, a plurality of virtual props are generated within a target area range, the generated virtual props simultaneously fall down to the ground, when the virtual props fall down to the ground, the action effect shown as 8 is presented, and a great explosive injury is generated, which is a concatenated bombing, and a virtual object within the target area range at the body can be bombed to death.
Next, an exemplary application of the embodiment of the present application in a practical application scenario will be described.
Aiming at the problem that the attacking force caused by point-to-point attack by controlling virtual props in the related technology is not strong enough, the embodiment of the application provides a control method of the virtual props.
Referring to fig. 9, fig. 9 is an optional flowchart of a method for controlling a virtual item provided in the embodiment of the present application, and the steps shown in fig. 9 will be described in detail.
Step 201: the terminal presents an object interaction interface of the virtual scene and presents an operation control of the target virtual prop in the object interaction interface.
The terminal is a terminal corresponding to a first virtual object, an object interaction interface presented by the terminal is obtained by observing a virtual scene from a first virtual object viewing angle, the first virtual object is a virtual object in the virtual scene corresponding to a current user account, the virtual scene corresponds to a shooting game scene, the first virtual object and a second virtual object are killed and knocked in the virtual scene, a selection interface comprising at least one virtual prop is presented in the object interaction interface, and an operation control of the selected virtual prop is determined as an operation control of a target virtual prop in response to selection operation of the virtual prop triggered based on the selection interface.
Step 202: and judging whether the operation control of the target virtual prop is in an activated state.
Usually, the operation control of the target virtual item that has just been selected to enter the virtual scene is not available by default, that is, the operation control of the target virtual item that has just been selected to enter the virtual scene is in an inactive state. When the game starts, the first virtual object can activate the operation control of the target virtual prop by killing the second virtual object to obtain a killing score, and when the killing score obtained by a killer reaches a score threshold value, the operation control of the target virtual prop can be activated. In practical application, the killing scores required for activating the operation control of each virtual prop are different, and generally speaking, the more powerful the operation control of the virtual prop is activated, the more killing scores are required.
And when the operation control of the target virtual item is in an activated state, executing step 203, and when the operation control of the target virtual item is in an inactivated state, executing step 201.
Step 203: and presenting a map of the virtual scene in response to the triggering operation of the operation control aiming at the target virtual prop.
Here, when the player triggers the operation control of the target virtual item in the activated state, the terminal presents a map of a virtual scene corresponding to the target virtual item, where the map is used for selecting an action position of the target virtual item based on the map, that is, the target action position of the target virtual item can be determined based on the map.
Step 204: and determining the target action position in response to the triggering operation aiming at the target point in the map.
In practical application, the map may be a planar display map of a virtual space corresponding to a virtual scene, the planar display map and the spatial display map of the virtual space corresponding to the virtual scene have a mapping relationship, and if a player wants to attack a target attack point on the spatial display map of the virtual space, a target action position of the target attack point on the planar display map may be determined through the mapping relationship between the planar display map of the virtual scene and the spatial display map.
Referring to fig. 10 and 11, fig. 10 is an interface schematic diagram of a spatial display map of a virtual scene provided in the embodiment of the present application, and fig. 11 is an interface schematic diagram of a planar display map of a virtual scene provided in the embodiment of the present application, and when a mapping relationship between the spatial display map and the planar display map is constructed, a mapping relationship between the spatial display map and the planar display map may be established by mapping the 3 points (a1, a2, A3) selected in the spatial display map shown in fig. 10 and the 3 points (B1, B2, B3) selected in the planar display map shown in fig. 11.
After the mapping relationship is established, when the player selects the target action position in the plane display map shown in fig. 11, the target action position is respectively connected with the 3 points in the plane display map to obtain the distances and directions of the three connecting lines, then the three corresponding points are obtained in the space display map shown in fig. 10 according to the mapping relationship between the two maps and the directions and distances of the three connecting lines, finally, the central position point is determined based on the obtained three points in fig. 10, and the central position point is used as an attack point in the space display map. That is, based on the mapping relationship between the two maps, the attack point corresponding to the selected target attack position in the spatial display map shown in fig. 10 is acquired.
Step 205: and presenting the target virtual props of the target quantity generated by taking the target action position as the center above the target area position in the virtual scene.
Here, the target virtual props may be randomly generated with a target action position as a center, or uniformly distributed in a target area range, referring to fig. 12, fig. 12 is a schematic diagram of a generation rule of the virtual props provided in this embodiment of the present application, in fig. 12, point O is a space above a target area position of a player, radius R is a preset length configured, and a plurality of virtual props are generated in an area in a circular ring shown in fig. 12.
Step 206: and controlling the target virtual props of the target quantity to fall, and presenting the process that the target virtual props of the target quantity fall into the target area range.
When the target virtual prop touches an obstacle or the ground, the virtual prop explodes, a target area damage range exists after explosion, and virtual objects in the target area range are damaged.
Referring to fig. 13, fig. 13 is a schematic structural composition diagram of a control device of a virtual prop according to an embodiment of the present disclosure, and as shown in fig. 13, a control device 555 of a virtual prop according to an embodiment of the present disclosure includes:
the first presentation module 5551 is configured to present an object interaction interface of a virtual scene, and present an operation control of a target virtual item in the object interaction interface;
a second presentation module 5552, configured to present a map of the virtual scene in response to a trigger operation for the operation control when the operation control is in an activated state;
a receiving module 5553, configured to receive a target action location selected based on a map of the virtual scene;
a control module 5554 configured to control at least two of the target virtual properties to act on a target area range centered on the target action position based on the target action position, and
and displaying the process of the target virtual prop acting on the target area range.
In some embodiments, the device further comprises a prop selection module, which is used for displaying the operation control of the target virtual prop in the object interactive interface,
presenting a selection interface of an operation control comprising at least one virtual prop in the object interaction interface;
and in response to the selection operation of the operation control of the virtual prop triggered based on the selection interface, determining the operation control of the selected virtual prop as the operation control of the target virtual prop.
In some embodiments, the prop selection module is further configured to, in response to a selection operation for an operation control of a virtual prop in the selection interface, display, in the selection interface, the operation control of the selected virtual prop and a determination function item corresponding to the operation control of the selected virtual prop in a target display style;
and in response to the triggering operation for the determined function item, determining the operation control of the selected virtual item as the operation control of the target virtual item.
In some embodiments, the object interaction interface is observed from a virtual scene at a first virtual object viewing angle, the apparatus further comprises a prop activation module, configured to, after presenting an operation control of a target virtual prop in the object interaction interface,
acquiring an interaction score obtained by the interaction between the first virtual object and a second virtual object in the virtual scene;
and when the interactive achievement reaches an achievement threshold value, activating the operation control of the target virtual prop so as to enable the operation control of the target virtual prop to be in the activated state.
In some embodiments, the item activation module is further configured to activate an operation control of the target virtual item when the interaction achievement indicates a number of second virtual objects killed by the first virtual object, and the number reaches a number threshold; alternatively, the first and second electrodes may be,
when the interaction score is used for indicating the task score obtained by the first virtual object and the task score reaches a score threshold value, activating an operation control of the target virtual prop; alternatively, the first and second electrodes may be,
and when the interaction score is used for indicating the resource value of the virtual resource obtained by the first virtual object and the resource value reaches a resource threshold value, activating an operation control of the target virtual prop.
In some embodiments, the prop activation module is further configured to display the operation control of the target virtual prop in a target style, so that the display style of the operation control of the target virtual prop in an activated state is different from the display style of the operation control of the target virtual prop in an inactivated state.
In some embodiments, before the controlling at least two of the target virtual properties to act within a target area range centered on the target acting position, the second presenting module is further configured to
Presenting a target area range required to be acted by the target virtual prop in the map;
the target area range is a circle which takes the target action position as a circle center and takes a preset distance as a radius.
In some embodiments, the control module is further configured to determine a target area range in the virtual scene, which is centered on the target action position, and an action range of the single target virtual prop;
determining the target number of the target virtual properties required by acting on the target area range and the sub-target area range of each target virtual property based on the target area range and the acting range;
and controlling the target virtual properties of the target quantity to act in the corresponding sub-target area range.
In some embodiments, the control module is further configured to obtain a first position of the first virtual object in the map and at least two second positions within a target area centered on the target acting position;
determining at least two emission tracks with the first position as an emission starting point and each second position as a landing point;
and controlling the at least two target virtual props to move along the launching tracks respectively so as to act in a target area range taking the target acting position as the center.
In some embodiments, the control module is further configured to determine at least two transmission directions of the target virtual prop based on the first location and each of the second locations;
and determining at least two launching tracks taking the first position as a launching starting point and the second positions as a landing point based on the launching directions and the initial speed and the gravity direction of the target virtual prop.
In some embodiments, the control module is further configured to present, in the virtual scene, a target number of the target virtual props generated with the target action position as a center, over the target area range;
and controlling the target virtual props of the target number to fall, and presenting the process that the target virtual props of the target number fall into the target area range.
In some embodiments, the control module is further configured to show a process of exploding the target virtual item to attack a virtual object within the target area.
Embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and executes the computer instructions, so that the computer device executes the control method of the virtual prop in the embodiment of the present application.
The embodiment of the application provides a storage medium storing executable instructions, wherein the executable instructions are stored in the storage medium and when being executed by a processor, the executable instructions cause the processor to execute the control method of the virtual prop provided by the embodiment of the application.
In some embodiments, the storage medium may be memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.
In some embodiments, executable instructions may be written in any form of programming language (including compiled or interpreted languages), in the form of programs, software modules, scripts or code, and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
By way of example, executable instructions may correspond, but do not necessarily have to correspond, to files in a file system, and may be stored in a portion of a file that holds other programs or data, such as in one or more scripts in a hypertext Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
By way of example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
The above description is only an example of the present application, and is not intended to limit the scope of the present application. Any modification, equivalent replacement, and improvement made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (15)

1. A control method of a virtual prop is characterized by comprising the following steps:
presenting an object interaction interface of a virtual scene, and presenting an operation control of a target virtual item in the object interaction interface;
when the operation control is in an activated state, presenting a map of the virtual scene in response to a trigger operation for the operation control;
receiving a target role position selected based on a map of the virtual scene;
based on the target action position, controlling at least two target virtual props to act in a target area range taking the target action position as the center, and
and displaying the process of the target virtual prop acting on the target area range.
2. The method of claim 1, wherein prior to presenting an operational control of a target virtual item in the object interaction interface, the method further comprises:
presenting a selection interface of an operation control comprising at least one virtual prop in the object interaction interface;
and in response to the selection operation of the operation control of the virtual prop triggered based on the selection interface, determining the operation control of the selected virtual prop as the operation control of the target virtual prop.
3. The method of claim 2, wherein the determining the operation control of the selected virtual item as the operation control of the target virtual item in response to the selection operation of the operation control of the virtual item triggered based on the selection interface comprises:
responding to the selection operation of the operation control of the virtual prop in the selection interface, and displaying the operation control of the selected virtual prop and a determined function item corresponding to the operation control of the selected virtual prop in the selection interface in a target display mode;
and in response to the triggering operation for the determined function item, determining the operation control of the selected virtual item as the operation control of the target virtual item.
4. The method of claim 1, wherein the object interaction interface is viewed from a virtual scene from a first virtual object perspective, the method further comprising, after rendering operational controls of a target virtual item in the object interaction interface:
acquiring an interaction score obtained by the interaction between the first virtual object and a second virtual object in the virtual scene;
and when the interactive achievement reaches an achievement threshold value, activating the operation control of the target virtual prop so as to enable the operation control of the target virtual prop to be in the activated state.
5. The method of claim 4, wherein activating an operational control of the target virtual prop when the interactive achievement reaches an achievement threshold comprises:
when the interaction score is used for indicating the number of second virtual objects killed by the first virtual object and the number reaches a number threshold value, activating an operation control of the target virtual item; alternatively, the first and second electrodes may be,
when the interaction score is used for indicating the task score obtained by the first virtual object and the task score reaches a score threshold value, activating an operation control of the target virtual prop; alternatively, the first and second electrodes may be,
and when the interaction score is used for indicating the resource value of the virtual resource obtained by the first virtual object and the resource value reaches a resource threshold value, activating an operation control of the target virtual prop.
6. The method of claim 4, wherein said activating an operational control of said target virtual prop comprises:
and displaying the operation control of the target virtual prop by adopting a target style, so that the display style of the operation control of the target virtual prop in an activated state is different from the display style of the operation control of the target virtual prop in an inactivated state.
7. The method of claim 1, wherein prior to said controlling at least two of said target virtual props to act within a range of target areas centered about said target action location, said method further comprises:
presenting a target area range required to be acted by the target virtual prop in the map;
the target area range is a circle which takes the target action position as a circle center and takes a preset distance as a radius.
8. The method of claim 1, wherein said controlling at least two of said target virtual props to act within a target area centered about said target action location comprises:
determining a target area range taking the target action position as a center in the virtual scene and an action range of the single target virtual prop;
determining the target number of the target virtual properties required by acting on the target area range and the sub-target area range of each target virtual property based on the target area range and the acting range;
and controlling the target virtual properties of the target quantity to act in the corresponding sub-target area range.
9. The method of claim 1, wherein said controlling at least two of said target virtual props to act within a target area centered about said target action location comprises:
acquiring a first position of a first virtual object in the map and at least two second positions in a target area range with the target acting position as a center;
determining at least two emission tracks with the first position as an emission starting point and each second position as a landing point;
and controlling the at least two target virtual props to move along the launching tracks respectively so as to act in a target area range taking the target acting position as the center.
10. The method of claim 9, wherein said determining at least two emission trajectories with said first position as an emission start point and each said second position as a landing point comprises:
determining at least two transmitting directions of the target virtual prop based on the first position and each second position;
and determining at least two launching tracks taking the first position as a launching starting point and the second positions as a landing point based on the launching directions and the initial speed and the gravity direction of the target virtual prop.
11. The method of claim 1, wherein said controlling at least two of said target virtual props to act within a target area centered about said target action location comprises:
presenting the target virtual props of the target quantity generated by taking the target action position as the center above the target area range in the virtual scene;
and controlling the target virtual props of the target number to fall, and presenting the process that the target virtual props of the target number fall into the target area range.
12. The method of claim 1, wherein the process of presenting the target virtual item for action on the target area range comprises:
and displaying the process that the target virtual prop explodes to attack the virtual object in the target area range.
13. An apparatus for controlling a virtual prop, the apparatus comprising:
the system comprises a first presentation module, a second presentation module and a third presentation module, wherein the first presentation module is used for presenting an object interaction interface of a virtual scene and presenting an operation control of a target virtual item in the object interaction interface;
the second presentation module is used for responding to the triggering operation aiming at the operation control when the operation control is in an activated state and presenting the map of the virtual scene;
the receiving module is used for receiving a target acting position selected based on the map of the virtual scene;
a control module for controlling at least two of the target virtual properties to act on a target area range with the target action position as a center based on the target action position, and
and displaying the process of the target virtual prop acting on the target area range.
14. An electronic device, comprising:
a memory for storing executable instructions;
a processor, configured to execute the executable instructions stored in the memory, and implement the control method for the virtual prop according to any one of claims 1 to 12.
15. A computer-readable storage medium storing executable instructions for causing a processor to implement a method of controlling a virtual item as claimed in any one of claims 1 to 12 when executed.
CN202010876466.3A 2020-08-27 2020-08-27 Control method, device and equipment of virtual prop and computer readable storage medium Pending CN111921198A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010876466.3A CN111921198A (en) 2020-08-27 2020-08-27 Control method, device and equipment of virtual prop and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010876466.3A CN111921198A (en) 2020-08-27 2020-08-27 Control method, device and equipment of virtual prop and computer readable storage medium

Publications (1)

Publication Number Publication Date
CN111921198A true CN111921198A (en) 2020-11-13

Family

ID=73308555

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010876466.3A Pending CN111921198A (en) 2020-08-27 2020-08-27 Control method, device and equipment of virtual prop and computer readable storage medium

Country Status (1)

Country Link
CN (1) CN111921198A (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5118115A (en) * 1989-05-04 1992-06-02 Codinha J Albert Economic and military conflict board game
CN110465083A (en) * 2019-08-16 2019-11-19 腾讯科技(深圳)有限公司 Map area control method, device, equipment and medium in virtual environment
CN110755844A (en) * 2019-10-21 2020-02-07 腾讯科技(深圳)有限公司 Skill activation method and device, electronic equipment and storage medium
CN111414080A (en) * 2020-03-19 2020-07-14 腾讯科技(深圳)有限公司 Method, device and equipment for displaying position of virtual object and storage medium

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5118115A (en) * 1989-05-04 1992-06-02 Codinha J Albert Economic and military conflict board game
CN110465083A (en) * 2019-08-16 2019-11-19 腾讯科技(深圳)有限公司 Map area control method, device, equipment and medium in virtual environment
CN110755844A (en) * 2019-10-21 2020-02-07 腾讯科技(深圳)有限公司 Skill activation method and device, electronic equipment and storage medium
CN111414080A (en) * 2020-03-19 2020-07-14 腾讯科技(深圳)有限公司 Method, device and equipment for displaying position of virtual object and storage medium

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
李楚浙71: "使命召唤ol迫击炮怎么用用", 《HTTPS://ZHIDAO.BAIDU.COM/QUESTION/2052483101714464947.HTML》 *
棉花糖: "呼啸而过的死亡使者:使命召唤OL精确空袭评测", 《HTTP://CODOL.GAMERSKY.COM/201412/501460.SHTML》 *
火山坑: "【使命召唤15】 全连杀技能演示", 《HTTPS://WWW.BILIBILI.COM/VIDEO/BV1DT411D7JC》 *
落叶: "使命召唤OL新连杀奖励:精确空袭介绍", 《HTTP://CODOL.GAMERSKY.COM/201412/500837.SHTML》 *

Similar Documents

Publication Publication Date Title
WO2021139371A1 (en) Virtual object control method, device, terminal, and storage medium
CN110882545A (en) Virtual object control method and device, electronic equipment and storage medium
CN111921198A (en) Control method, device and equipment of virtual prop and computer readable storage medium
CN112057864A (en) Control method, device and equipment of virtual prop and computer readable storage medium
CN112121432A (en) Control method, device and equipment of virtual prop and computer readable storage medium
CN113457151A (en) Control method, device and equipment of virtual prop and computer readable storage medium
CN112402946A (en) Position acquisition method, device, equipment and storage medium in virtual scene
CN112057863A (en) Control method, device and equipment of virtual prop and computer readable storage medium
CN112295228A (en) Virtual object control method and device, electronic equipment and storage medium
CN113101667A (en) Virtual object control method, device, equipment and computer readable storage medium
CN111202983A (en) Method, device, equipment and storage medium for using props in virtual environment
CN112295230A (en) Method, device, equipment and storage medium for activating virtual props in virtual scene
CN112090069A (en) Information prompting method and device in virtual scene, electronic equipment and storage medium
CN112121414A (en) Tracking method and device in virtual scene, electronic equipment and storage medium
CN112057860A (en) Method, device, equipment and storage medium for activating operation control in virtual scene
CN112156472A (en) Control method, device and equipment of virtual prop and computer readable storage medium
CN112870708A (en) Information display method, device, equipment and storage medium in virtual scene
CN113144617A (en) Virtual object control method, device, equipment and computer readable storage medium
CN112402960A (en) State switching method, device, equipment and storage medium in virtual scene
CN113181650A (en) Control method, device, equipment and storage medium for calling object in virtual scene
CN112121434A (en) Interaction method and device of special effect prop, electronic equipment and storage medium
CN112121430A (en) Information display method, device, equipment and storage medium in virtual scene
CN112090067A (en) Virtual vehicle control method, device, equipment and computer readable storage medium
CN113144603A (en) Method, device, equipment and storage medium for switching call objects in virtual scene
CN112138385A (en) Aiming method and device of virtual shooting prop, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination