CN113509727B - Method and device for displaying props in game, electronic equipment and medium - Google Patents

Method and device for displaying props in game, electronic equipment and medium Download PDF

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Publication number
CN113509727B
CN113509727B CN202110779058.0A CN202110779058A CN113509727B CN 113509727 B CN113509727 B CN 113509727B CN 202110779058 A CN202110779058 A CN 202110779058A CN 113509727 B CN113509727 B CN 113509727B
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state
prop
recommended
attribute
props
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CN113509727A (en
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李云鹏
李景成
陶新月
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, electronic equipment and a medium for displaying props in a game, wherein the method comprises the following steps: responding to a preset triggering condition, and sequencing a plurality of state attributes according to the attribute value of each current state attribute of the target virtual character; displaying recommended props corresponding to the state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character. According to the embodiment provided by the application, the target player can quickly find the corresponding recommended prop, so that the accurate recommended prop can be found more conveniently, and the recovery efficiency of the attribute value of the state attribute is improved.

Description

Method and device for displaying props in game, electronic equipment and medium
Technical Field
The application relates to the field of data processing, in particular to a method, a device, electronic equipment and a medium for displaying props in a game.
Background
With the development of technology, games applied to terminal equipment are more and more, functions in the games are developed more and more, and for users, game experience in the game process becomes an important standard of whether the users continuously use the games, and game physical examination mainly comprises operation flow field performance and operation convenience in the game process.
In the game development process, the staff is more focused on starting from the game experience direction, so that the game development is smoother and more convenient.
Disclosure of Invention
Accordingly, the present application is directed to a method, apparatus, electronic device, and medium for displaying props in a game, which are used for solving the problem in the prior art that when a target virtual character has attribute values of a plurality of state attributes to be recovered, a target player cannot accurately select the props most needed by the current target virtual character.
In a first aspect, an embodiment of the present application provides a method for displaying props in a game, where a graphical user interface is provided by a terminal device, where the graphical user interface includes a shortcut bar, and content displayed by the graphical user interface at least partially includes a target virtual character controlled by the terminal device in the game, where the method includes:
responding to a preset triggering condition, and sequencing a plurality of state attributes according to the attribute value of each current state attribute of the target virtual character;
Displaying recommended props corresponding to the state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
Optionally, displaying recommended props corresponding to the state attribute with the ordered order meeting the requirement in a prop recommendation area of the shortcut bar, including:
selecting a target recommended prop corresponding to the state attribute with the forefront ranking from recommended props corresponding to the state attributes with the ranking meeting the requirements;
And displaying the target recommended props in a prop recommending area of the shortcut bar.
Optionally, displaying the target recommended prop in a prop recommendation area of the shortcut bar includes:
and responding to the shortcut bar in a contracted state, and displaying the target recommended prop in a first prop recommending area.
Optionally, displaying the target recommended prop in a prop recommendation area of the shortcut bar includes:
And responding to the shortcut bar in an unfolding state, displaying the target recommended props in a first prop recommending area, and displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting requirements in a second prop recommending area according to the ordered sequence of the state attributes.
Optionally, the shortcut bar further includes a trigger control; the method further comprises the steps of:
Responding to touch operation of a trigger control in the shortcut bar, and switching the shortcut bar from a current first state to a second state; when the first state is an unfolding state, the corresponding second state is a shrinkage state; when the first state is a contracted state, the corresponding second state is an expanded state.
Optionally, the preset triggering condition includes any one of the following modes:
the change of the attribute value of at least one state attribute of the target virtual character, the change of the game environment where the target virtual character is located, and the attribute value of at least one state attribute of the target virtual character are in a preset interval.
Optionally, sorting the plurality of state attributes according to the attribute value of each current state attribute of the target virtual character includes:
determining the emergency degree of each state attribute according to the attribute value of each state attribute of the target virtual character;
The plurality of state attributes are ordered according to the urgency of each state attribute.
Optionally, determining the urgency degree of each state attribute according to the attribute value of each state attribute of the target virtual character currently includes:
Determining the recovery priority of each state attribute according to the game environment information of the game environment where the target virtual character is currently located;
And determining the emergency degree of each state attribute according to the attribute value of each state attribute of the target virtual character and the recovery priority of each state attribute.
Optionally, the restoration priority is set at a game preparation stage or at a game progress stage, or the restoration priority is determined from a history game record.
Optionally, the prop recommending area of the shortcut bar is arc-shaped and is positioned at the boundary position of the prop recommending area; displaying recommended props corresponding to the state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar, wherein the recommended props comprise:
and displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar from inside to outside.
Optionally, the target virtual character is configured with an equipment package, and the equipment package comprises at least one prop currently owned by the target virtual character; the recommended props corresponding to the state attributes meeting the ordering order requirements are displayed in the prop recommending area of the shortcut bar, and the method further comprises the following steps:
Determining at least one recommended prop corresponding to the state attribute in the equipment package according to the state attribute meeting the requirement of each sequencing order;
Determining the use priority of each recommended prop according to the attribute value of the current state attribute and the attribute value of each recommended prop related to the state attribute aiming at the state attribute with the ordering order meeting the requirement;
And aiming at the state attribute with the priority meeting the requirements of each sequencing order, displaying recommended props with the priority meeting the requirements in a prop recommendation area of the shortcut bar.
Optionally, displaying recommended props corresponding to the state attribute with the ordered order meeting the requirement in a prop recommendation area of the shortcut bar, including:
Displaying a prop icon of a recommended prop corresponding to the state attribute with the ordered order meeting the requirement and prompt information of the recommended prop in a prop recommendation area of a shortcut bar; the prompt information of the recommended prop comprises any one or more of the following information: prop resume value, prop name, state attribute icon, state attribute name, state attribute missing value.
Optionally, the method further comprises:
Responding to the first touch operation of a recommended prop of a prop recommending area in the shortcut bar in the unfolding state, adjusting an attribute value of a state attribute corresponding to the recommended prop of the target virtual character according to the recommended prop of the first touch operation, and adjusting the shortcut bar to the shrinkage state.
Optionally, the method further comprises:
responding to a first touch operation of the recommended props of the prop recommending area, and displaying the recommended props in the first prop recommending area within a preset time period.
Optionally, the method further comprises:
Determining a target recommended prop used by the target virtual character for the last time if the attribute value of the target virtual character under each state attribute meets a preset threshold value;
And displaying the target recommended props used by the target virtual roles for the last time in the first prop recommending area.
Optionally, the status attribute includes physical ability class and combat class;
The state attributes of the physical energy class include at least one of the following attributes: satiety properties, hydration properties, life properties, energy properties, endurance properties;
The status attributes of the combat class include at least one of the following attributes: defensive properties, attack properties.
In a second aspect, an embodiment of the present application provides an apparatus for displaying props in a game, where a graphical user interface is provided by a terminal device, where the graphical user interface includes a shortcut bar, and content displayed by the graphical user interface at least partially includes a target virtual character controlled by the terminal device in the game, where the apparatus includes:
The response module is used for responding to a preset triggering condition and sequencing a plurality of state attributes according to the attribute value of each current state attribute of the target virtual character;
The display module is used for displaying recommended props corresponding to the state attributes with the ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
In a third aspect, an embodiment of the present application provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the steps of the method described above when executing the computer program.
In a fourth aspect, embodiments of the present application provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the above method.
Firstly, responding to a preset triggering condition, and sequencing a plurality of state attributes according to the attribute value of each current state attribute of the target virtual character; then, displaying recommended props corresponding to the state attributes with the ordered order meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
Under a certain implementation mode, the method provided by the application determines the emergency degree of each state attribute needing to be recovered according to the attribute value of each state attribute, sorts a plurality of state attributes based on the emergency degree, determines the state attribute needing to be recovered with the attribute value most based on the sorting, determines the recommended prop for recovering the attribute value of the state attribute based on the state attribute, and displays the recommended prop in the prop recommendation area of the shortcut bar, so that a target player can quickly and accurately find the corresponding recommended prop when needing to recover the attribute value of the state attribute, more conveniently find the accurate recommended prop, and improves the recovery efficiency of the attribute value of the state attribute.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a method for displaying props in a game according to an embodiment of the present application;
FIG. 2 is a schematic view of a contracted status shortcut bar according to an embodiment of the present application;
FIG. 3a is a schematic view of a shortcut bar in a first expanded state according to an embodiment of the present application;
FIG. 3b is a schematic view of a shortcut bar in a second expanded state according to an embodiment of the present application;
FIG. 3c is a schematic view of a shortcut bar in a third expanded state according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a prop recommendation area of a shortcut bar according to an embodiment of the present application;
FIG. 5 is a schematic diagram of an emergency degree of a status attribute according to an embodiment of the present application;
FIG. 6 is a schematic structural diagram of a device for displaying props in a game according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
In order to improve game playability, game props are more and more, various props are stored in equipment packages configured by virtual characters, so that players need to check from a large number of props one by one when selecting props required by the players, time for finding accurate props is increased, and game playability is further reduced. Further, in some games, a shortcut bar is set on the gui, and the most commonly used prop with a specific status attribute is displayed in the shortcut bar, or some props are selected from the backpack by the player to be configured in the shortcut bar, and then, during the game, the player can quickly select props from the shortcut bar. However, the virtual character itself has various state attributes, and in the game process, the attribute values of the various state attributes change at any time, and when the attribute value of a certain state attribute needs to be recovered, a prop for recovering the attribute value of the state attribute may not exist in the shortcut bar.
In view of the above drawbacks, an embodiment of the present application provides a method for displaying props in a game, as shown in fig. 1, by providing a graphical user interface through a terminal device, where the graphical user interface includes a shortcut bar, and content displayed by the graphical user interface is at least partially controlled by a target virtual character controlled by the terminal device, including:
s101, responding to a preset triggering condition, and sequencing a plurality of state attributes according to the attribute value of each current state attribute of the target virtual character;
S102, displaying recommended props corresponding to the state attributes with the ordered order meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
The method for displaying the prop in the game in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local terminal device. The method for displaying props in the game can be cloud games when the method is operated on a server.
In an alternative embodiment, cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of the message sending method in the game are completed on a cloud game server, and the cloud game client is used for receiving and sending data and presenting game pictures, for example, the cloud game client can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side; the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the target player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting game pictures. The local terminal device is used for interacting with the target player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the target player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal device, or provided to the target player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a portion of a game scene, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
The application is described in terms of a method for determining an attack target in a game running on a terminal device, wherein the terminal device is an electronic device with a touch function, such as a smart phone. Providing a graphical user interface through the terminal equipment, wherein the graphical user interface is an interface which is rendered on a display screen of the terminal equipment and used for man-machine interaction, the interface comprises a touch control used for game control, the content displayed in the graphical user interface also comprises a game picture, and the game picture can be a part of game scenes. The terminal device may control the virtual character to perform a virtual action in the game scene, for example, to move in the game scene, or to release skills, in response to a touch operation acting on a touch control in the graphical user interface. The game scene may include any one or more of the following game elements: landforms, hillstones, flowers and plants, rivers, buildings, virtual roles, game props and the like. In general, a virtual camera is provided in a game scene, and a game screen displayed on a graphical user interface, that is, a part of the game scene content captured by the virtual camera is displayed. For example, in a first person game, a virtual camera may be provided at the head (e.g., eye position) of a target virtual character controlled by a player, the virtual camera moving following the movement of the target virtual character, the orientation of the virtual camera rotating following the rotation of the virtual body, and thus the game screen presented on the graphical user interface is a part of the game scene in front of the target virtual character by a preset range. As another example, in a third person game, a virtual camera may be positioned directly above or behind a target virtual character controlled by a player, and thus, a game screen presented on a graphical user interface is a partial game scene including the target virtual character. And logging in an account number of the target virtual role on the terminal equipment, wherein the target virtual role is controlled by the terminal equipment. Virtual objects refer to dynamic objects that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, a cartoon character, or the like. The target virtual object is a character controlled by a player through a terminal device, or is an artificial intelligence (ARTIFICIAL INTELLIGENCE, AI) set in the virtual environment fight by training, or is a Non-player character (Non-PLAYER CHARACTER, NPC) set in the virtual environment fight. Optionally, the target virtual object is a virtual character playing an athletic in the virtual scene. The target virtual character is a virtual object controlled by the current player through the terminal equipment. A shortcut bar is displayed in the gui for storing a small number of items required for the target avatar, the small number of items being selected from a kit of the target avatar.
The method for showing the prop in the game can be applied to an instant combat mode, and in the instant combat mode, a target player controls the target virtual character to act in a game scene through real-time instructions, and in the combat process, the target player can control the target virtual character to combat according to own ideas.
The steps of the method for showing props in the game of the present exemplary embodiment will be further described with reference to the accompanying drawings.
S101, responding to a preset triggering condition, and sorting a plurality of state attributes according to the attribute value of each current state attribute of the target virtual character.
In the above step S101, the preset trigger condition is a trigger condition for determining the order of the plurality of state attributes. The preset trigger condition may be that the target virtual character enters a preset state, or that the target player touches a preset control. The preset control may be a physical key (e.g., a volume key) in the terminal device or a virtual key in the graphical user interface. That is, after the target player touches the preset control, the step S101 of the present application is performed. The target avatar entering the predetermined state includes any of the following: the change of the attribute value of the at least one state attribute of the target virtual character, the change of the game environment in which the target virtual character is located, and the attribute value of the at least one state attribute of the target virtual character are in a preset interval. When a game is developed, a plurality of state attributes are configured for the target virtual character, and when the game is started, the attribute value of the state attribute of the target virtual character is an initial value (the initial value is the maximum attribute value of the state attribute), and during the game, the attribute value of the state attribute of the target virtual character gradually decreases along with the action of the target virtual character, so that the target virtual character has enough combat force, and the state attribute of the target virtual character, which is not the initial value, needs to be recovered. Therefore, in one case, as long as the attribute value of at least one state attribute of the target virtual character is changed, the state attribute, which requires adjustment of the attribute value, may be determined, and further, step S101 may be performed. If the attribute value of the state attribute of the target virtual character is changed, the step S101 is executed, which results in too frequent sorting of the plurality of state attributes and increases the calculation amount of the computer or the server, so that in another case, the step S101 is executed only when the attribute value of at least one state attribute of the target virtual character is lower than the preset threshold. Wherein the preset threshold is preset manually. The preset threshold is set manually, and is used for determining whether the attribute value of the state attribute needs to be restored. In a game scenario, some game environments are very safe (e.g., shops) and do not combat, i.e., do not cause changes in attribute values of state attributes of the target virtual character, and therefore, there is no need to provide recommended props for the target virtual character to restore the attribute values, step S101 is not required to be performed, while in some game environments are dangerous (e.g., battlefields), combat occurs at any time, and in order to ensure that the target virtual character has sufficient combat, there is a need to provide recommended props for the target virtual character to restore the attribute values in real time, and therefore, when the target virtual character enters a designated game scenario, step S101 is performed. Wherein the specified game environment is a game environment requiring consumption of an attribute value of a state attribute of the target virtual character. The attribute value of the state attribute is used for representing the state of the target game character, and the lower the attribute value of the state attribute is, the worse the state of the target virtual character is, and the easier the state is to be eliminated. When the initial values of the plurality of state attributes are the same, the emergency degree of the state attribute can be represented by the difference between the preset threshold value (wherein the preset threshold value may be the initial value, if the preset threshold value is not the initial value, the preset threshold value is a value which is smaller than the initial value) of the state attribute and the attribute value of the current state attribute, and the greater the difference between the initial value of the state attribute and the attribute value of the current state attribute, the more emergency the state attribute is recovered, and the smaller the difference between the preset threshold value of the state attribute and the attribute value of the current state attribute is, the more emergency the state attribute is recovered. The preset thresholds for different state attributes may be different. If the initial values of the plurality of state attributes are different, the emergency degree of the state attribute can be represented by the descending degree of the attribute value of the current state attribute, and the descending degree of the attribute value of the state attribute can be represented by the ratio of the difference between the attribute value of the current state attribute and the preset threshold value of the state attribute to the preset threshold value of the state attribute. In the present application, the status attributes include physical ability class and combat class; the state attributes of the physical energy class include any one or more of the following: satiety properties, hydration properties, life properties, energy properties, endurance properties, etc.; the status attributes of the combat class include at least one of the following attributes: defensive properties, attack properties, etc. The state attribute of the physical capability class is a basic attribute of the target virtual character, and attribute value changes of the state attribute of the physical capability class affect various aspects of the target virtual character. The state attribute of the fight class is an expansion attribute of the target virtual character, and the change of the attribute value of the state attribute of the fight class affects the fight force of the target virtual character. Wherein the attribute value corresponding to the satiety attribute is used to characterize the hunger level of the target avatar, and the attribute value of the satiety attribute is recovered in a game, typically with a food item (e.g., bread). The attribute value corresponding to the drinking water attribute is used for representing the thirst degree of the target virtual character, and the drinking water attribute (such as beverage) is recovered by the beverage prop in the game. The attribute value corresponding to the life attribute is used for representing the health degree of the target virtual character, and medical props (such as bandages) are generally used for recovering the attribute value of the life attribute in games. The attribute value corresponding to the energy attribute is used for representing the fatigue degree of the target virtual character, and the game generally needs to rest in a designated safe area so as to restore the attribute value of the energy attribute. The attribute value corresponding to the endurance attribute is used for representing the resistance capability of the target virtual character to the physical attack, and the grade of the target virtual character is generally required to be lifted in the game so as to recover the attribute value of the endurance attribute. The attribute value corresponding to the defending attribute is used for representing the defending degree of the target virtual character, and the defending attribute value is generally recovered by defending props (such as shields, body armor and the like) in games. The attribute value corresponding to the attack attribute is used for representing the attack degree of the target virtual character, and the attribute value of the attack attribute is generally recovered by using an attack prop (such as a bullet, a gun and the like) in a game.
In a specific implementation, when a preset trigger condition is reached, an attribute value of each current state attribute of the target virtual character is obtained, the emergency degree of the target virtual character for recovering each state attribute is determined according to a difference value between the current attribute value of each state attribute and a preset threshold value of the corresponding state attribute, and then each state attribute is sequenced according to the emergency degree of each state attribute.
In step S102, recommended props are recommended to the target player, are props used for the target virtual character, and are used for restoring attribute values to the state attributes of the target virtual character. The shortcut bar is used for storing a small amount of props required by the target virtual character, and when a target player needs some props, the target player does not need to search for a large amount of props in the equipment package, so that the time consumption of finding the required props by the target player is reduced. The prop recommending area is used for showing the recommended props currently required by the target virtual roles to the target player. The first touch operation is used for performing touch control on recommended props of the prop recommending area, so that the recommended props triggered by the first touch operation are used for adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character. The status attribute of the order meeting the requirement can be one status attribute with the most urgent degree, or can be a plurality of status attributes with the front urgent degree. However, the attribute value of the general state attribute only needs to be recovered when the attribute value of the state attribute is smaller than a preset threshold value. Therefore, when the corresponding recommended prop is determined for the state attribute, the recommended prop is determined only when the attribute value does not meet the preset threshold value and the state attribute with the ordered order meeting the requirement.
In the specific implementation, the sorting of the plurality of state attributes is based on the emergency degree row for recovering each state attribute, and the more emergency degree of the state attribute is, the more the state attribute needs to be recovered to the attribute value of the state attribute, so that the state attribute with the sorting order meeting the requirement is determined based on the sorting of the plurality of state attributes, then the corresponding recommended prop is selected from the equipment package of the target virtual character based on the state attribute, and the recommended prop is displayed in the prop recommending area of the shortcut bar, and further, after the target player performs the first touch operation on the recommended prop of the prop recommending area, the attribute value of the state attribute corresponding to the recommended prop of the target virtual character is adjusted. The adjustment of the attribute value of the state attribute corresponding to the recommended prop of the target virtual character may be performed only in the terminal device, or may be performed by sending an adjustment instruction for adjusting the attribute value of the specified state attribute of the target virtual character to the server, and then the server adjusts the attribute value of the state attribute corresponding to the recommended prop of the target virtual character based on the adjustment instruction.
According to the method for displaying the props in the game, which is provided by the embodiment of the application, through the two steps, the emergency degree of each state attribute needing to be restored is determined according to the attribute value of each state attribute, then the plurality of state attributes are ordered based on the emergency degree, then the state attribute needing to be restored to the attribute value is determined based on the ordering, and then the recommended props using the attribute value of the state attribute to be restored are determined based on the state attribute, and the recommended props are displayed in the props recommendation area of the shortcut bar, so that when a target player needs to restore the attribute value of the state attribute, the corresponding recommended props can be quickly and accurately found, the accurate recommended props are more conveniently found, and the efficiency of restoring the attribute value of the state attribute is improved.
When the target player controls the target virtual character in the game, the attribute values of a plurality of state attributes of the target virtual character may be reduced, that is, the attribute values of a plurality of state attributes need to be recovered, but the attribute values of different state attributes are reduced to different degrees, the influence on war situation where the target virtual character is located is different, the more the attribute values of the state attributes are reduced, the more the attack capability of the target virtual character is easily reduced, and the failure speed of the target virtual character in the game is further accelerated. Therefore, when the attribute values of the plurality of state attributes of the target virtual character are restored, the most state attribute with the reduced attribute value is the most attribute value to be restored, so that in order to improve the restoring speed of the state attribute with the most attribute value to be restored, the recommended prop corresponding to the state attribute with the most attribute value to be restored is displayed in the target prop recommending area, and the target player can quickly determine the target recommended prop with the most attribute value to be restored as the state attribute with the most attribute value to be restored. That is, step S102 includes:
Step 1021, selecting a target recommended prop corresponding to the state attribute with the forefront ranking from recommended props corresponding to the state attribute with the qualified ranking;
Step 1022, displaying the target recommended prop in the prop recommendation area of the shortcut bar.
In step 1021, the target recommended prop is the prop that the target virtual character is currently most required to use.
In particular, the ranking order of each state attribute is ranked based on the urgency of the recovery attribute value for each state attribute, so the earlier the ranking order, the more urgent the recovery attribute value is, i.e., the one state attribute that is ranked furthest forward in the ranking order is the most desirable recovery attribute value. And determining the recommended prop corresponding to the state attribute with the forefront ranking in the ranking order as the target recommended prop.
In step 1022, the target recommended prop is displayed in the prop recommendation area of the shortcut bar, so that the target player can quickly notice the target recommended prop in the shortcut bar, and further recover the attribute value of the state attribute corresponding to the target recommended prop of the target virtual character by using the target recommended prop. The state attribute corresponding to the target recommended prop is the state attribute which most needs to recover the attribute value, and the speed of using the target recommended prop is improved by displaying the target recommended prop in the prop recommending area of the shortcut bar, so that the efficiency of recovering the attribute value of the state attribute corresponding to the target recommended prop is improved.
The shortcut bar is mainly used for facilitating convenience setting of a target player in the game process, and generally comprises a contracted state and an expanded state. In order to enhance the retrieval of attribute values of the state attribute that most requires retrieval of attribute values, it is necessary to display the target recommended prop in a relatively fixed and distinct area, regardless of whether the shortcut bar is in the contracted state or the expanded state. When the shortcut bar is in the contracted state, step S102 includes:
step 1023, responding that the shortcut bar is in a contracted state, and displaying the target recommended prop in a first prop recommending area.
In step 1023, the contracted state of the shortcut bar is a shortcut bar with a smaller display area, and only one recommended prop of the state attribute that most needs to restore the attribute value is displayed in the shortcut bar. The contracted shortcut bar includes a first recommended section and a trigger control. The first prop recommending area is used for displaying target recommended props, and the trigger control is used for switching the state of the shortcut bar. As shown in fig. 2, the shortcut bar is in a contracted state, the left side of the shortcut bar is a trigger control, and the right side of the shortcut bar is a first recommended area. In order to enable the target player to more accurately distinguish the states of the shortcut bars, icons of the trigger controls corresponding to different states of the shortcut bars are different, for example, in a contracted state of the shortcut bars, the icons of the trigger controls are upward arrows, and in an expanded state of the shortcut bars, the icons of the trigger controls are downward arrows.
In the implementation, only the first prop recommending area can be used for displaying the recommended props in the contracted state, so that the target recommended props are directly displayed in the first prop recommending area, the target recommended props are more obviously displayed in the graphical user interface, a target player can quickly see the target recommended props which can be used for recovering attribute values for the target virtual roles, and the attribute values for the target virtual roles can be quickly recovered as long as the target player touches the target recommended props in the first prop recommending area, so that the efficiency of recovering the attribute values of the state attributes corresponding to the target recommended props is improved.
In the expanded state of the shortcut bar, recommended props corresponding to a plurality of state attributes can be displayed, but the target player may still need to know the target recommended props required by the target virtual character currently, and also need to accurately use the target recommended props. Thus, in the expanded state of the shortcut bar, step S102 includes:
Step 1024, in response to the shortcut bar being in the expanded state, displaying the target recommended prop in the first prop recommended area, and displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting the requirement in the second prop recommended area according to the ordered sequence of the state attributes.
In step 1024, the expanded status of the shortcut bar is a shortcut bar with a larger display area, and recommended props corresponding to a plurality of status attributes may be displayed in the shortcut bar. The shortcut bar in the unfolded state comprises a first prop recommending area, a trigger control and a second prop recommending area. The first prop recommending area is used for displaying target recommending props, the trigger control is used for switching the state of the shortcut bar, and the second prop recommending area is used for displaying recommending props corresponding to the state attributes with ordered sequence meeting the requirements. As shown in fig. 3a, the shortcut bar in the contracted state is shown, wherein in the bottom row of the shortcut bar, the left side in the bottom row is a trigger control, and the right side in the bottom row is a first recommended area. The area beyond the bottom row is the second prop recommended section of the shortcut bar. The icons of the trigger controls corresponding to different states of the shortcut bar are different, for example, in a contracted state of the shortcut bar, the icons of the trigger controls are upward arrows, and in an expanded state of the shortcut bar, the icons of the trigger controls are downward arrows.
In specific implementation, the shortcut bar is mainly used for providing convenience for a target player in the game process, so when the shortcut bar can display recommended props with a plurality of state attributes, if all the recommended props with the state attributes are displayed, the current attribute values of some state attributes are not required to be adjusted, which results in that part of the recommended props displayed in the shortcut bar are invalid props, and in order to improve the effectiveness of the recommended props displayed in the shortcut bar, the number of the recommended props displayed is limited, that is, the recommended props corresponding to the preset number of state attributes are displayed in the shortcut bar in the unfolded state. And determining a preset number of state attributes which are ranked forward in a plurality of state attributes of the target virtual character, selecting recommended props corresponding to each state attribute in the equipment package according to the determined preset number of state attributes, and finally displaying the recommended props corresponding to each selected state attribute in a prop recommendation area in a shortcut bar in an unfolding state. In this way, the recommended props displayed in the prop recommending area in the shortcut bar are all effective props in the unfolded state.
The sorting of the plurality of state attributes is determined based on the emergency degree of recovering the attribute values of the state attributes, so that the emergency degree is promoted more, the corresponding recommended prop is required to be found in the shortest time to recover the attribute values of the state attributes, and the more convenient and fast operation is for a target player, the time can be saved. In this way, in the shortcut bar in the unfolded state, the recommended props in the second prop recommendation area also need to be displayed according to the sequence of the state attributes, the recommended props corresponding to the state attributes with more urgent degrees need to be set at the most convenient operation positions of the operating fingers of the target players, for example, when the shortcut bar is displayed at the middle position of the graphical user interface close to the bottom edge, the display positions of the recommended props corresponding to the state attributes with more urgent degrees in the unfolded state are closer to the bottom edge direction of the graphical user interface, as shown in fig. 3a, the preset number is 3, the preset number of state attributes meeting the sequence order meeting the requirement are respectively the state attributes a, the state attributes b and the state attributes c, wherein the attribute value of the state attribute c is smaller than the attribute value of the state attribute a, the attribute value of the state attribute a is smaller than the attribute value of the state attribute b, the sequence of the urgent degrees is determined according to the attribute value of each state attribute, the emergency degrees is the state attribute c, the state attribute b and the emergency degrees are sequentially determined according to the attribute value of each state attribute, the emergency degree, the recommended props corresponding to the state attribute is displayed at the bottom edge direction of the graphical user interface, the second props corresponding to the emergency degrees, the state attributes are required to be recommended in the first prop, and the recommended props need to be recommended to the target props, and the recommended props are more recommended to the target has better performance, and the recommended props are required to be displayed in the first prop, and the recommended state meets the first state needs to the recommended props, and has better performance and the recommended performance, and the recommended performance is better to the recommended and the recommended props.
The shortcut bar comprises two states, and a target player can switch the states of the shortcut bar according to own requirements, so that the method provided by the application further comprises the following steps:
Step 105, responding to a touch operation of a trigger control in the shortcut bar, and switching the shortcut bar from a current first state to a second state; when the first state is an unfolding state, the corresponding second state is a shrinkage state; when the first state is a contracted state, the corresponding second state is an expanded state.
In step 105, the trigger control may be used to control the shortcut bar to perform state switching, and the touch operation may be clicking, re-pressing, or the like.
In a specific implementation, if the current state of the shortcut bar is a contracted state, the contracted shortcut bar only displays a recommended prop of the state attribute that needs to recover the attribute value, but the target player may want to recover the attribute value for a plurality of state attributes of the target virtual character, so that the target player may control the shortcut bar to expand to display the recommended prop of the plurality of state attributes in the shortcut bar, that is, the target player performs touch control on the trigger control to adjust the shortcut bar from the contracted state to the expanded state. If the current status of the shortcut bar is in the expanded status, the display area of the shortcut bar in the expanded status is larger, which can cover more game images, and is inconvenient for the target player to control the target virtual character to play, therefore, the target player needs to adjust the shortcut bar in the expanded status to the contracted status as soon as possible, that is, the target player touches the trigger control to adjust the shortcut bar from the expanded status to the contracted status. The shortcut bar is set to be in two states of being able to be contracted and expanded, mainly to avoid that the content displayed in the shortcut bar blocks the game picture, but it is also possible to set the shortcut bar capable of always displaying a plurality of recommended props at a position where the blocking area is small (a position where the action of the target virtual character in the game scene is not affected), for example, the shape of the prop recommended area of the shortcut bar is circular arc, and the prop recommended area of the shortcut bar is located at the boundary position of the prop recommended area. Thus, step S102 includes:
Step 1025, displaying recommended props corresponding to a preset number of state attributes meeting the requirement in the sequencing order from inside to outside in the prop recommendation area of the shortcut bar.
In step 1025, the function key area is an area for setting function keys, and the function keys are virtual controls for controlling the target virtual character, such as shooting, shadowbox, lying down, advancing, backing, etc. The function key regions in the graphical user interface are typically disposed in a lower left and/or lower right corner of the graphical user interface. Further, in order to reduce the coverage of the shortcut bar on the game screen, the background of the shortcut bar may be set to be transparent, so that the target player may observe the game screen through the transparent shortcut bar.
In a specific implementation, in order to prevent misoperation of other function keys when a target player touches a recommended prop, a prop recommendation area of the shortcut bar is positioned at the boundary position of the function key area, the shape of the prop recommendation area is arc-shaped, and based on the use habit of most players, the control close to the bottom edge of a graphical user interface is more convenient to operate, so that after the recommended props corresponding to the preset number of state attributes meeting the requirement of the ranking order are determined, the recommended props are displayed in sequence from inside to outside according to the emergency degree in the prop recommendation area (as shown in fig. 4, the preset number is 3, the preset number of state attributes meeting the requirement of the ranking order are state attribute A, state attribute B and state attribute C, and the ranking of the three state attributes based on the emergency degree is state attribute C, state attribute A and state attribute B in sequence). Wherein, the direction from inside to outside includes any one of the following directions: a direction from a bottom edge of a graphical user interface to a side edge of the graphical user interface, a left-to-right direction, a right-to-left direction.
The method for sorting a plurality of state attributes, as described in detail below, includes the following step S101:
step 1011, determining the urgency degree of each state attribute according to the attribute value of each state attribute of the target virtual character;
step 1012, sorting the plurality of state attributes according to the urgency of each state attribute.
In the step 1011, the degree of urgency of the state attribute may be directly represented by the attribute value of the state attribute, or may be determined by the range of the interval in which the attribute value of the state attribute is located. When the urgency level of the state attribute is determined by the interval range in which the attribute value of the state attribute is located, the urgency level of the state attribute may be represented by a preset number of levels (e.g., high, medium, low), each level corresponding to the interval range of one attribute value. Different emergency degrees of different state attributes can correspond to different range intervals, and the range interval corresponding to the different emergency degrees of each state attribute can be preset. For example, in the game preparation stage, the target player sets itself. For another example, during the game preparation phase, it is determined based on the historical game record of the target player. When the degree of urgency of the state attribute is determined by the interval range in which the attribute value of the state attribute is located, even if the attribute value of the state attribute changes, the interval range corresponding to the attribute value of the state attribute is unchanged, the ordering of the state attribute will not change, so that the number of times of executing step S101 is reduced, and the calculation amount is reduced.
In a specific implementation, when the urgency level of the state attribute is determined by the interval range in which the attribute value of the state attribute is located, for each state attribute, the interval range in which the attribute value of the state attribute is located is determined, and the urgency level of the state attribute is determined according to the interval range in which the attribute value of the state attribute is located.
For example, as shown in fig. 5, four attributes are total, namely a state attribute a, a state attribute B, a state attribute C, and a state attribute D, and the ranges of the sections corresponding to the different urgency levels of the different state attributes are different.
In step 1012, after determining the urgency level of each state attribute, the plurality of state attributes may be ranked according to the urgency level.
The corresponding attribute values of the different state attributes under the current situation are the same, or the corresponding emergency degrees of the range intervals to which the different attribute values respectively belong are the same, so that the emergency degrees of at least two state attributes are the same, but the influence conditions of the different state attributes on war situation are different, if the state attribute with higher influence on the fight office is the same as the recovery emergency degree of the state attribute with weaker influence on the fight office, the attribute values of the state attribute with weaker influence on the fight office are recovered first, the influence on the current war situation is only more unfavorable, so in order to reduce the occurrence of the situations, the step 1011 includes:
Step 10111, determining a recovery priority of each state attribute according to game environment information of a game environment where the target virtual character is currently located;
step 10112, determining the urgency of each state attribute according to the attribute value of each state attribute of the target virtual character and the recovery priority of each state attribute.
In step 10111, the restoration priority is also the degree of urgency of the attribute value for characterizing the restoration state attribute, and the higher the restoration priority is, the higher the degree of urgency the corresponding state attribute needs to be restored. The recovery priority of the different state attributes may be different in different game environments, e.g., when the game environment is land, the recovery priority of the satiety attribute is higher than the recovery priority of the hydration attribute; when the game environment is the ocean, the restoration priority of the drinking water attribute is higher than the restoration priority of the satiety attribute. That is, for different game environments, the restoration priorities of the plurality of state attributes are preset, and the environment information of the game environments and the restoration priorities of the plurality of state attributes are stored in a correlated manner. The restoration priority may be set at the stage of game preparation, or may be set at the stage of game progress, and when the restoration priority of each state attribute is set, the restoration priority may be set by the target player himself or may be determined according to the history game record of the target player. In determining the restoration priority of each state attribute from the history game record of the target player, the history game record may include the following information: when the target game role is eliminated, attribute values corresponding to each state attribute of the target virtual role; during the game, the attribute value of each state attribute of the target virtual character is restored.
In specific implementation, after determining the game environment where the current target virtual character is located, determining the recovery priority of each state attribute in the game environment according to the environment information of the game environment and the association relation of the recovery priority of each state attribute.
For example, the target avatar has 4 state attributes, namely, a state attribute a, a state attribute B, a state attribute C, and a state attribute D. When the game environment is land, the 4 state attributes are sequentially in restoration priority as a state attribute a > a state attribute B > a state attribute C > a state attribute D. When the game environment is ocean, the 4 state attributes are sequentially in recovery priority as state attribute D > state attribute C > state attribute B > state attribute a.
In the application, the recovery priority can also represent the emergency degree of the attribute value of the recovery state attribute, so in the quick column of the unfolding state, the recommended prop of each state attribute can be displayed in the prop recommendation area according to the priority order of the recovery priority of each state attribute, that is, in a specific game environment, the recommended prop corresponding to each state attribute is ordered according to the priority order of the recovery priority of the state attribute corresponding to the specific game environment, and the recommended prop corresponding to each state attribute is displayed in the prop recommendation area according to the order, and in the quick column of the unfolding state, the priority order of the recovery priority of each state attribute is unchanged.
For example, the target game character has three state attributes, namely a state attribute a, a state attribute b, and a state attribute c. In a specific game environment, the priority order of the three state attributes is a state attribute a > a state attribute b > a state attribute c, as shown in fig. 3b, in the second prop recommendation area, the recommended props corresponding to the state attribute a, the state attribute b and the state attribute c are sequentially arranged from bottom to top according to the order of priority from top to bottom, and the recommended props corresponding to the state attribute a with the highest emergency degree are displayed in the first prop recommendation area.
In the step 10112, the attribute value of each current state attribute of the target virtual character is combined with the recovery priority of each state attribute to determine the urgency of each state attribute, thereby reducing the situation that the urgency of different state attributes is the same. The recommended prop determined according to the emergency degree of each state attribute is the prop which is needed most by the target virtual character currently, so that the probability of eliminating the target virtual character is reduced.
For example, there are three existing state attributes, namely a state attribute a, a state attribute b and a state attribute c, wherein the degree of urgency is classified into three levels of high, medium and low, and the degree of urgency of the state attribute a is determined to be high, the degree of urgency of the state attribute b is intermediate and the degree of urgency of the state attribute c is high according to the interval range corresponding to each level and the attribute value of each state attribute. The degree of urgency of the state attribute a and the degree of urgency of the state attribute c are both high, and it is impossible to determine which state attribute is more urgent. To reduce this occurrence, the restoration priority of each state attribute is determined in advance according to the game environment. In the current game environment, the priority order of the three state attributes is a state attribute a > state attribute b > state attribute c, so that the emergency degree of the state attribute a is determined to be greater than that of the state attribute c in combination with the recovery priority of each state attribute, that is, the emergency degree of the three state attributes is a state attribute a > state attribute c > state attribute b in combination with the recovery priority of each state attribute, finally, as shown in fig. 3c, in a second prop recommendation area, the recommended props corresponding to the state attribute a, the state attribute c and the state attribute b respectively are sequentially displayed from bottom to top according to the redetermined emergency degree, and the recommended props corresponding to the state attribute a with the highest emergency degree are displayed in a first prop recommendation area.
In a game, a target avatar is configured with an equipment package, in which at least one prop currently owned by the target avatar is stored, that is, there are a plurality of props in the equipment package, and more likely, there are a plurality of props for restoring an attribute value to a state attribute in the equipment package, in order to improve the efficiency of restoring the attribute value of the state attribute, it is necessary to determine a recommended prop capable of quickly restoring the attribute value of the state attribute from among the plurality of props, and therefore, step S102 includes:
step 1026, determining at least one recommended prop corresponding to the state attribute in the equipment package according to the state attribute meeting the requirement of each sequencing order;
Step 1027, determining the use priority of each recommended prop according to the attribute value of the current state attribute and the attribute value of each recommended prop related to the state attribute aiming at each state attribute with the ordered order meeting the requirement;
Step 1028, for each status attribute with the ordered order meeting the requirements, displaying the recommended props with the priority meeting the requirements in the prop recommendation area of the shortcut bar.
In the above step 1026, the state attribute that can be recovered by each prop is different, so for each state attribute that meets the requirements of the order, a recommended prop that can recover the attribute value for the state attribute needs to be searched in the equipment package.
In step 1027, the recommended prop is used for increasing the current attribute value of the state attribute so that the adjusted attribute value approaches to the initial value, so that for each state attribute with a proper order, the initial value of the state attribute and the current attribute value need to be calculated to calculate a first difference value, and then the difference value is compared with the prop recovery value corresponding to each recommended prop to determine the use priority of each recommended prop.
Specifically, the priority of use of recommended props may be determined according to the following manner:
if the prop recovery value of the recommended prop is smaller than or equal to the first difference value, the absolute value of the difference between the prop recovery value and the first difference value is smaller than the preset difference, and the recommended prop can adjust the attribute values of a plurality of state attributes at the same time, the recommended prop is determined to be the first use priority;
If the prop recovery value of the recommended prop is smaller than or equal to the first difference value, the absolute value of the difference between the prop recovery value and the first difference value is smaller than the preset difference, and the recommended prop can only adjust the attribute value of one state attribute, determining the recommended prop as a second use priority;
If the prop recovery value of the recommended prop is larger than or equal to the first difference value, the absolute value of the difference between the prop recovery value and the first difference value is smaller than the preset difference, and the recommended prop can adjust the attribute values of a plurality of state attributes at the same time, the recommended prop is determined to be of a third use priority;
If the prop recovery value of the recommended prop is larger than or equal to the first difference value, the absolute value of the difference between the prop recovery value and the first difference value is smaller than the preset difference, and the recommended prop can only adjust the attribute value of one state attribute, determining the recommended prop as a fourth use priority;
otherwise, the recommended prop is determined to be the fifth use priority.
The first use priority, the second use priority, the third use priority, the fourth use priority, and the fifth use priority are sequentially lowered.
And if a plurality of recommended props corresponding to the use priority exist in the equipment package aiming at each use priority, sequencing each recommended prop according to the absolute value of the difference between the prop recovery value and the first difference value of the recommended props.
In step 1028, for each state attribute with ordered order meeting the requirements, determining a recommended prop with the meeting the requirements of the use priority according to the use priority of the recommended prop corresponding to the state attribute, and then displaying the recommended prop with the meeting the requirements of the use priority in the prop recommendation area of the shortcut bar. If the prop recommending area of the state attribute only displays one recommended prop, selecting the recommended prop with the highest priority from the recommended props, and displaying the recommended prop in the prop recommending area; if the prop recommending area of the state attribute can display a plurality of recommended props, the recommended props with the front priority are required to be selected from the recommended props, and the recommended props are displayed in the prop recommending area.
In general, a prop icon of the recommended prop is displayed in the graphical user interface, but in order to enable the target player to more accurately understand the effect of using the recommended prop on the game progress, a prompt message of the recommended prop may also be displayed, that is, step S102 includes:
Step 1029, displaying a prop icon of the recommended prop and prompt information of the recommended prop corresponding to the state attribute with the ordered order meeting the requirement in a prop recommendation area of the shortcut bar; the prompt information of the recommended prop comprises any one or more of the following information: prop resume value, prop name, state attribute icon, state attribute name, state attribute missing value.
In step 1029 above, the prop icon is a graphic used to characterize the recommended prop, e.g., bread may be characterized by a graphic of bread and beverage may be characterized by an image of cola. The prompt information of the recommended prop is used for improving the knowledge of the target player on the recommended prop, and even a part of the prompt information of the recommended prop can be used for prompting the influence degree of using the recommended prop on the game progress, such as prop recovery values, missing values of state attributes and the like. The prompt information of the recommended props comprises any one or more of the following information: prop resume value, prop name, state attribute icon, state attribute name, state attribute missing value. The prop recovery value is a value which can be adjusted for the attribute value of the corresponding state attribute by the recommended prop. The prop name is the name of the recommended prop. The state attribute icons are icons of state attributes corresponding to recommended props, different state attributes may be characterized by different graphics, e.g., satiety attributes may be characterized by stomach graphics, and life attributes may be characterized by heart graphics. The missing value of a state attribute is the difference between the initial value of the state attribute and the attribute value of the current state attribute.
In the specific implementation, for the recommended props corresponding to the state attributes with the ordered sequence meeting the requirements, the prop icons of the recommended props and the prompt information of the recommended props can be displayed in the prop recommending area of the shortcut bar together, so that a target player can quickly know the recommended props, and the efficiency of triggering the recommended props is improved.
The shortcut bar can be adjusted to the expanded state by touching the expanded control in the contracted state so as to display a plurality of recommended props on the graphical user interface, but if the shortcut bar in the expanded state is always displayed in the graphical user interface, most game pictures can be covered, and the control of the target player on the target virtual character is affected. Therefore, the shortcut bar in the unfolded state needs to be timely adjusted to the contracted state, and the scheme of the application further comprises the following steps:
Step 103, responding to the first touch operation of the recommended prop of the prop recommending area in the shortcut bar in the unfolding state, adjusting the attribute value of the state attribute corresponding to the recommended prop of the target virtual character according to the recommended prop of the first touch operation, and adjusting the shortcut bar to the shrinkage state.
In step 103, the prop recommended area in the shortcut bar may be the first prop recommended area or the second prop recommended area. In the shortcut bar in the unfolded state, after the target player performs the first touch operation on the recommended prop of the prop recommended area, the prop recommended area can be the first prop recommended area or the second prop recommended area, the shortcut bar can be automatically adjusted from the unfolded state to the contracted state, and the recommended prop associated with the first touch operation can also adjust the attribute value of the state attribute corresponding to the recommended prop of the target virtual character. The rapid contraction function of the shortcut bars is realized, the time of covering game pictures by the shortcut bars in an unfolding state is reduced, and the influence on the control of the target virtual roles of the target player is reduced.
If the target player feels that the recommended prop does not need to be used currently, the target player can also adjust the shortcut bar from the expanded state to the contracted state by touching other graphical user interfaces besides the shortcut bar in the expanded state.
After the target player uses the recommended prop displayed in the shortcut, the target player may need to use the prop again in a short time (for example, when the target virtual character is hit by the enemy virtual character during combat, after the target virtual character is hit again by the enemy virtual character in a preset time period after the bandage prop displayed in the current shortcut of the target virtual character supplements the attribute value of the life attribute, the target virtual character still needs to use the bandage prop to supplement the attribute value of the life attribute), so that in order to facilitate the target player to use the prop, the prop icon of the recommended prop can be always displayed in the prop recommendation area of the shortcut in a contracted state in the preset time period, that is, the method provided by the application further comprises:
Step 104, responding to a first touch operation of the recommended prop of the prop recommending area, and displaying the recommended prop in the first prop recommending area of the shortcut bar in the contracted state in a preset time period.
In step 104, the prop recommended area in the shortcut bar may be the first prop recommended area or the second prop recommended area. After the target player performs the first touch operation on the recommended props of the prop recommending area, the prop icons of the recommended props associated with the first touch operation are continuously displayed in the first prop recommending area of the shortcut bar in the contracted state until the expiration time of the preset time period is reached. In this way, in the preset time period, the target player can quickly recover the state attribute of the target virtual character by using the recommended prop again, so that the efficiency of recovering the state attribute of the target virtual character is improved.
In the shortcut bar mentioned in the above, recommended props of the prop recommended section are recommended according to attribute values of the state attribute of the target virtual character, that is, recommended props displayed in the prop recommended section are changeable according to changes of the attribute values of the state attribute of the target virtual character, whereas in the graphical user interface, a conventional shortcut bar is provided, which is always displayed in the graphical user interface during the game, and props displayed in the conventional shortcut bar are configured by the target player themselves and are not changed according to changes of the attribute values of the state attribute of the target virtual character.
After the target player recovers the attribute values for the plurality of state attributes of the target virtual character through the recommended prop displayed in the shortcut bar, the attribute value of each state attribute of the target virtual character may be larger than a preset threshold value, and at this time, the target virtual character may not need to use the recommended prop to recover the attribute values. However, since the attribute value of the state attribute of the target virtual character is lower than the preset threshold value, it affects the game war situation, and therefore, the attribute value of the state attribute of the target virtual character is maintained as much as possible to be higher than the preset threshold value, and therefore, when the attribute value of the state attribute is not lower than the preset threshold value, the attribute value of the state attribute of the prop is used for recovery. Accordingly, the method provided by the application further comprises:
Step 106, determining a target recommended prop used by the target virtual character for the last time if the attribute value of the target virtual character under each state attribute meets a preset threshold value;
and step 107, displaying the last used target recommended prop of the target virtual character in the first prop recommending area.
In step 106, the terminal device or the server ranks the plurality of state attributes of the target virtual character only when the attribute value of the state attribute of the target virtual character is lower than the preset threshold, and if the attribute value of each state attribute of the target virtual character meets the preset threshold, the terminal device or the server may not rank the plurality of state attributes, and further, cannot determine the recommended prop of the state attribute that needs to recover the attribute value most. For the target virtual character, before the attribute value of each state attribute of the target virtual character meets the preset threshold, the recommended prop used by the target virtual character for the last time is the most needed before the target virtual character, and in order to enable the attribute value of the state attribute of the recommended prop used by the target virtual character for the last time not to be lower than the preset threshold, the target player can also use the recommended prop again to recover the attribute value of the state attribute of the target virtual character. Therefore, the recommended prop used by the target virtual character for the last time can be determined as the target recommended prop.
In step 107, the target recommended prop determined in step 106 is displayed in the first prop recommendation area, so that the target player can conveniently and quickly touch the target recommended prop, and the situation that the attribute value of the state attribute corresponding to the target recommended prop of the target virtual character is lower than the preset threshold value can be reduced.
In the scheme provided by the application, when the preset trigger condition is reached, the step S101 can be re-executed, namely, sequencing is performed again for each state attribute of the target virtual character, and the recommended props displayed in the prop recommendation area of the shortcut are re-determined, and the target recommended props displayed in the first prop recommendation area are re-determined. If the preset trigger condition is not met, that is, the sequence order of each state attribute of the target virtual character is unchanged, after the target virtual character uses the target recommended prop corresponding to the state attribute with the forefront sequence order, the terminal equipment or the server determines the recommended prop corresponding to the state attribute of the next sequence order as the target recommended prop, and so on until the attribute value of each state attribute of the target virtual character is larger than the preset threshold value.
The application also provides a device for displaying props in the game, as shown in fig. 6, a graphical user interface is provided by a terminal device, the graphical user interface comprises a shortcut bar, the content displayed by the graphical user interface at least partially comprises a target virtual character controlled by the terminal device in the game, and the device comprises:
a response module 601, configured to respond to a preset trigger condition, and sort a plurality of state attributes according to an attribute value of each current state attribute of the target virtual character;
The display module 602 is configured to display recommended props corresponding to the status attributes with ordered cis meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
Optionally, the display module includes:
The selecting unit is used for selecting a target recommended prop corresponding to the state attribute with the forefront ranking from recommended props corresponding to the state attribute with the qualified ranking;
The first display unit is used for displaying the target recommended props in the prop recommending area of the shortcut bar.
Optionally, the first display unit includes:
And the first display subunit is used for responding to the fact that the shortcut bar is in a contracted state and displaying the target recommended prop in a first prop recommending area.
Optionally, the first display unit includes:
The second display subunit is used for responding to the fact that the shortcut bar is in an unfolding state, displaying the target recommended props in a first prop recommending area, displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting requirements in a second prop recommending area according to the ordered sequence of the state attributes.
Optionally, the apparatus further comprises:
The switching unit is used for responding to the touch operation of the trigger control in the shortcut bar and switching the shortcut bar from the current first state to the second state; when the first state is an unfolding state, the corresponding second state is a shrinkage state; when the first state is a contracted state, the corresponding second state is an expanded state.
Optionally, the preset triggering condition includes any one of the following modes:
the change of the attribute value of at least one state attribute of the target virtual character, the change of the game environment where the target virtual character is located, and the attribute value of at least one state attribute of the target virtual character are in a preset interval.
Optionally, the response module includes:
the first determining unit is used for determining the emergency degree of each state attribute according to the attribute value of each current state attribute of the target virtual character;
and the sorting unit is used for sorting the plurality of state attributes according to the emergency degree of each state attribute.
Optionally, the first determining unit includes:
A first determining subunit, configured to determine a recovery priority of each state attribute according to game environment information of a game environment where the target virtual character is currently located;
and the second determining subunit is used for determining the emergency degree of each state attribute according to the attribute value of each state attribute of the target virtual character and the recovery priority of each state attribute.
Optionally, the restoration priority is set at a game preparation stage or at a game progress stage, or the restoration priority is determined from a history game record.
Optionally, the display module includes:
the second display unit is used for displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar from inside to outside.
Optionally, the display module includes:
the second determining unit is used for determining at least one recommended prop corresponding to the state attribute in the equipment package according to the state attribute meeting the requirement of each sequencing order;
The third determining unit is used for determining the use priority of each recommended prop according to the attribute value of the current state attribute and the attribute value of each recommended prop related to the state attribute aiming at each state attribute with the ordered order meeting the requirement;
The third display unit is used for displaying recommended props with priority meeting the requirements in the prop recommendation area of the shortcut bar aiming at the state attribute with the ordering order meeting the requirements.
Optionally, the display module includes:
The fourth display unit is used for displaying the prop icons of the recommended props corresponding to the state attributes with the ordered sequence meeting the requirements and the prompt information of the recommended props in the prop recommendation area of the shortcut bar; the prompt information of the recommended prop comprises any one or more of the following information: prop resume value, prop name, state attribute icon, state attribute name, state attribute missing value.
Optionally, the apparatus further comprises:
And the contraction module is used for responding to the first touch operation of the recommended props of the prop recommended area in the shortcut bar in the unfolding state, adjusting the attribute value of the appointed state attribute of the target virtual character according to the recommended props of the first touch operation, and adjusting the shortcut bar into the contraction state.
Optionally, the apparatus further comprises:
And the fifth display unit is used for responding to the first touch operation of the recommended prop of the prop recommendation area and displaying the recommended prop in the first prop recommendation area of the shortcut bar in the contracted state in a preset time period.
Optionally, the apparatus further comprises:
a fourth determining unit, configured to determine a target recommended prop used by the target virtual role last time, in response to the attribute value of the target virtual role under each state attribute meeting a preset threshold;
And the sixth display unit is used for displaying the target recommended prop used by the target virtual character for the last time in the first prop recommended area.
Optionally, the status attribute includes physical ability class and combat class;
The state attributes of the physical energy class include at least one of the following attributes: satiety properties, hydration properties, life properties, energy properties, endurance properties;
The status attributes of the combat class include at least one of the following attributes: defensive properties, attack properties.
Corresponding to the method for displaying props in the game in fig. 1, an embodiment of the present application further provides an electronic device 700, as shown in fig. 7, where the device includes a memory 701, a processor 702, and a computer program stored in the memory 701 and executable on the processor 702, where the method for displaying props in the game is implemented when the processor 702 executes the computer program.
Specifically, the above memory 701 and the processor 702 can be general-purpose memories and processors, which are not limited herein, and when the processor 702 runs a computer program stored in the memory 701, the method for displaying props in the game can be executed, so as to solve the problem in the prior art that when the target virtual character has attribute values of a plurality of state attributes to be recovered, the target player cannot accurately select the props most needed by the current target virtual character.
Corresponding to the method for in-game prop presentation in fig. 1, the embodiment of the application further provides a computer readable storage medium, on which a computer program is stored, which when being executed by a processor performs the steps of the method for prop presentation in a game.
The method comprises the steps of determining the emergency degree of each state attribute to be recovered according to the attribute value of each state attribute, sorting the plurality of state attributes based on the emergency degree, determining the state attribute required to be recovered to the attribute value based on the sorting, determining the recommended prop using the attribute value required to be recovered to the state attribute based on the state attribute, and displaying the recommended prop in a prop recommendation area of a shortcut bar, so that when the attribute value of the state attribute needs to be recovered by a target player, the corresponding recommended prop can be quickly and accurately found, and the recovery efficiency of the attribute value of the state attribute is improved.
In the embodiments provided in the present application, it should be understood that the disclosed method and apparatus may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (18)

1. A method for displaying props in a game, wherein a graphical user interface is provided through a terminal device, the graphical user interface comprises a shortcut bar, and at least part of contents displayed by the graphical user interface comprises target virtual characters controlled by the terminal device, the method comprises the following steps:
responding to a preset triggering condition, and determining the emergency degree of each state attribute according to the attribute value of each current state attribute of the target virtual character;
sorting the plurality of state attributes according to the urgency of each state attribute;
Displaying recommended props corresponding to the state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
2. The method of claim 1, wherein displaying recommended items corresponding to the status attributes with ordered order meeting the requirements in an item recommendation area of the shortcut bar comprises:
selecting a target recommended prop corresponding to the state attribute with the forefront ranking from recommended props corresponding to the state attributes with the ranking meeting the requirements;
And displaying the target recommended props in a prop recommending area of the shortcut bar.
3. The method of claim 2, wherein displaying the target recommended prop in a prop recommendation field of the shortcut bar comprises:
and responding to the shortcut bar in a contracted state, and displaying the target recommended prop in a first prop recommending area.
4. The method of claim 2, wherein displaying the target recommended prop in a prop recommendation field of the shortcut bar comprises:
And responding to the shortcut bar in an unfolding state, displaying the target recommended props in a first prop recommending area, and displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting requirements in a second prop recommending area according to the ordered sequence of the state attributes.
5. The method of claim 3 or 4, wherein the shortcut bar further comprises a trigger control; the method further comprises the steps of:
Responding to touch operation of a trigger control in the shortcut bar, and switching the shortcut bar from a current first state to a second state; when the first state is an unfolding state, the corresponding second state is a shrinkage state; when the first state is a contracted state, the corresponding second state is an expanded state.
6. The method according to claim 1, wherein the preset trigger condition comprises any one of the following modes:
the change of the attribute value of at least one state attribute of the target virtual character, the change of the game environment where the target virtual character is located, and the attribute value of at least one state attribute of the target virtual character are in a preset interval.
7. The method of claim 1, wherein determining the urgency of each state attribute based on the attribute value of each state attribute currently of the target avatar comprises:
Determining the recovery priority of each state attribute according to the game environment information of the game environment where the target virtual character is currently located;
And determining the emergency degree of each state attribute according to the attribute value of each state attribute of the target virtual character and the recovery priority of each state attribute.
8. The method of claim 7, wherein the restoration priority is set during a game preparation phase or during a game progress phase, or the restoration priority is determined from a historical game record.
9. The method of claim 1, wherein the prop recommending area of the shortcut bar is circular arc-shaped and is located at a boundary position of the prop recommending area; displaying recommended props corresponding to the state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar, wherein the recommended props comprise:
and displaying recommended props corresponding to a preset number of state attributes with ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar from inside to outside.
10. The method of claim 1, wherein the target avatar is configured with an equipment package that includes at least one prop currently owned by the target avatar; the recommended props corresponding to the state attributes meeting the ordering order requirements are displayed in the prop recommending area of the shortcut bar, and the method further comprises the following steps:
Determining at least one recommended prop corresponding to the state attribute in the equipment package according to the state attribute meeting the requirement of each sequencing order;
Determining the use priority of each recommended prop according to the attribute value of the current state attribute and the attribute value of each recommended prop related to the state attribute aiming at the state attribute with the ordering order meeting the requirement;
And aiming at the state attribute with the priority meeting the requirements of each sequencing order, displaying recommended props with the priority meeting the requirements in a prop recommendation area of the shortcut bar.
11. The method of claim 1, wherein displaying recommended items corresponding to the status attributes with ordered order meeting the requirements in an item recommendation area of the shortcut bar comprises:
Displaying a prop icon of a recommended prop corresponding to the state attribute with the ordered order meeting the requirement and prompt information of the recommended prop in a prop recommendation area of a shortcut bar; the prompt information of the recommended prop comprises any one or more of the following information: prop resume value, prop name, state attribute icon, state attribute name, state attribute missing value.
12. The method according to claim 3 or 4, characterized in that the method further comprises:
Responding to the first touch operation of a recommended prop of a prop recommending area in a shortcut bar in an unfolding state, adjusting an attribute value of a state attribute corresponding to the recommended prop of the target virtual character according to the recommended prop of the first touch operation, and adjusting the shortcut bar to a shrinkage state.
13. The method according to claim 3 or 4, characterized in that the method further comprises:
responding to a first touch operation of a recommended prop of the prop recommending area, and displaying the recommended prop in the first prop recommending area within a preset time period.
14. The method according to claim 3 or 4, characterized in that the method further comprises:
Determining a target recommended prop used by the target virtual character for the last time if the attribute value of the target virtual character under each state attribute meets a preset threshold value;
And displaying the target recommended props used by the target virtual roles for the last time in the first prop recommending area.
15. The method of claim 1, wherein the status attributes include physical ability class and combat class;
The state attributes of the physical energy class include at least one of the following attributes: satiety properties, hydration properties, life properties, energy properties, endurance properties;
The status attributes of the combat class include at least one of the following attributes: defensive properties, attack properties.
16. An apparatus for displaying props in a game, wherein a graphical user interface is provided by a terminal device, the graphical user interface including a shortcut bar, the content displayed by the graphical user interface at least partially comprising a target virtual character controlled by the terminal device in the game, comprising:
the response module is used for responding to a preset triggering condition and determining the emergency degree of each state attribute according to the attribute value of each current state attribute of the target virtual character; sorting the plurality of state attributes according to the urgency of each state attribute;
The display module is used for displaying recommended props corresponding to the state attributes with the ordered sequence meeting the requirements in a prop recommendation area of the shortcut bar; and after the recommended props in the prop recommended area are triggered by the first touch operation, adjusting attribute values of state attributes corresponding to the recommended props of the target virtual character.
17. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method of any of the preceding claims 1-15 when the computer program is executed.
18. A computer readable storage medium having stored thereon a computer program, characterized in that the computer program when executed by a processor performs the steps of the method of any of the preceding claims 1-15.
CN202110779058.0A 2021-07-09 2021-07-09 Method and device for displaying props in game, electronic equipment and medium Active CN113509727B (en)

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