CN113440862A - Data processing method and device, electronic equipment and computer storage medium - Google Patents

Data processing method and device, electronic equipment and computer storage medium Download PDF

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Publication number
CN113440862A
CN113440862A CN202010230635.6A CN202010230635A CN113440862A CN 113440862 A CN113440862 A CN 113440862A CN 202010230635 A CN202010230635 A CN 202010230635A CN 113440862 A CN113440862 A CN 113440862A
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interactive
information
user
media content
interactive media
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Chinese (zh)
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梁凌
刘晋
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Alibaba Group Holding Ltd
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Alibaba Group Holding Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computing arrangements using knowledge-based models
    • G06N5/04Inference or reasoning models

Abstract

The embodiment of the invention provides a data processing method, a data processing device, electronic equipment and a computer storage medium, wherein the data processing method is applied to the playing process of interactive media contents, and comprises the following steps: obtaining clue information collected by a user through first interactive media content; displaying a plurality of interactive objects generated according to the clue information in the process of playing second interactive media content associated with the first interactive media content, wherein part or all of the interactive objects display inference verification information set for the clue information according to inference rules; determining inference verification information selected by the user according to the interactive operation of the user on the interactive object; and playing the interactive media content corresponding to the selected reasoning verification information. Through the embodiment of the invention, the substitution feeling and the participation feeling of the user are enhanced, and the possibility of guessing and blind selection by the user is reduced.

Description

Data processing method and device, electronic equipment and computer storage medium
Technical Field
The embodiment of the invention relates to the technical field of computers, in particular to a data processing method and device, electronic equipment and a computer storage medium.
Background
Interactive media such as interactive video is a brand new video type aiming at bringing richer impression experience to watching users by enhancing somatosensory feedback, scenario reference, content exploration and other modes.
A type of video with a suspensory puzzle solving type exists in the interactive video, and the interactive video provides various clues for solving the puzzle or puzzle solving in the plot, so that the user can obtain the clues through interaction to guide the final branch scenario. However, during the interaction, only a "search" step is usually provided, that is, evidence helpful to solve a question or puzzle is provided to the user through the interaction in the plot, such as a certain article or a certain scene picture, etc. The user guesses the final possible answer through the collection of these evidences.
However, the above-described procedure setting is too simple, thereby causing the user not to sink into the scenario to obtain the sense of participation and the sense of substitution.
Disclosure of Invention
Embodiments of the present invention provide a data processing scheme to at least partially solve the above problems.
According to a first aspect of the embodiments of the present invention, there is provided a data processing method applied in a playing process of interactive media content, the method including: obtaining clue information collected by a user through first interactive media content; displaying a plurality of interactive objects generated according to the clue information in the process of playing second interactive media content associated with the first interactive media content, wherein part or all of the interactive objects display inference verification information set for the clue information according to inference rules; determining inference verification information selected by the user according to the interactive operation of the user on the interactive object; and playing the interactive media content corresponding to the selected reasoning verification information.
According to a second aspect of the embodiments of the present invention, there is provided a data processing apparatus, which is applied in a playing process of interactive media content, the apparatus including: the acquisition module is used for acquiring clue information collected by a user through first interactive media content; the display module is used for displaying a plurality of interactive objects generated according to the clue information in the process of playing second interactive media content associated with the first interactive media content, wherein part or all of the interactive objects display inference verification information set for the clue information according to inference rules; the determining module is used for determining the inference verification information selected by the user according to the interactive operation of the user on the interactive object; and the playing module is used for playing the interactive media content corresponding to the selected reasoning verification information.
According to a third aspect of embodiments of the present invention, there is provided an electronic apparatus, including: the display equipment is used for displaying the played interactive media content, displaying clue information in the playing process of the first interactive media content and displaying a plurality of interactive objects generated according to the clue information in the playing process of the second interactive media content, wherein part or all of the interactive objects display reasoning verification information set for the clue information according to reasoning rules; the input equipment is used for receiving the interactive operation of the user on the interactive object; the processor is used for determining the inference verification information selected by the user according to the interactive operation of the user on the interactive object and determining the interactive media content corresponding to the selected inference verification information; the display device is further configured to play interactive media content corresponding to the selected inference verification information.
According to a fourth aspect of embodiments of the present invention, there is provided a computer storage medium having stored thereon a computer program which, when executed by a processor, implements the data processing method according to the first aspect.
According to the data processing scheme provided by the embodiment of the invention, besides the step of searching for the certificate, a step of verifying the reasoning of the clues collected in the step of searching for the certificate is also provided, and in the step of verifying, the reasoning verification information deduced according to the reasoning rule is displayed in the second interactive media content through the interactive object based on the collected clue information so as to be interacted by the user. If the user reasoning logic is correct, correct reasoning verification information is selected, otherwise, wrong reasoning verification information is selected. Further, the inference verification information selected by the user will result in interactive media content directed to the correct branch route of the correct inference result, or interactive media content directed to the wrong branch route of the wrong inference result.
By setting a verification link, whether the user completes spontaneous reasoning and thinking processes outside a screen can be detected, and staged reasoning result judgment is made to point to different result scenarios, so that the substitution feeling and participation feeling of the user are enhanced, and the possibility of guessing and blind selection of the user is reduced. And the side surface reminds the user to concentrate on observation and analysis, thereby improving the educational significance of the content essence and more accurately transmitting the positive value view to the user.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments described in the embodiments of the present invention, and it is also possible for a person skilled in the art to obtain other drawings based on the drawings.
FIG. 1A is a flowchart illustrating steps of a data processing method according to an embodiment of the present invention;
FIG. 1B is a diagram illustrating a usage scenario in the embodiment of FIG. 1A;
FIG. 2A is a flowchart illustrating steps of a data processing method according to a second embodiment of the present invention;
FIG. 2B is a diagram illustrating the collection of cue information in the touch interaction prompt mode of the embodiment shown in FIG. 2A;
FIG. 2C is a diagram illustrating the collection of cue information in the voice interaction prompt mode according to the embodiment shown in FIG. 2A;
FIG. 2D is a diagram illustrating the collection of cue information in the gesture interaction prompting mode according to the embodiment shown in FIG. 2A;
FIG. 2E is a schematic diagram illustrating the collection of clue information in the embodiment of FIG. 2A in an emotion interaction prompt mode;
FIG. 2F is a schematic view of a scenario of a "search for evidence" link in the embodiment shown in FIG. 2A;
FIG. 2G is a schematic diagram of an interface for displaying inference verification information in a "verification" link in the embodiment shown in FIG. 2A;
FIG. 2H is a schematic diagram of an interface for displaying inference verification information in another "verification" link in the embodiment shown in FIG. 2A;
FIG. 2I is a diagram illustrating a scenario of the "verify" link plus the "answer" link in the embodiment shown in FIG. 2A;
FIG. 3 is a flow chart of steps of a data processing method according to a third embodiment of the present invention;
fig. 4 is a block diagram of a data processing apparatus according to a fourth embodiment of the present invention;
fig. 5 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present invention.
Detailed Description
In order to make those skilled in the art better understand the technical solutions in the embodiments of the present invention, the technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all embodiments. All other embodiments obtained by a person skilled in the art based on the embodiments of the present invention shall fall within the scope of the protection of the embodiments of the present invention.
The following further describes specific implementation of the embodiments of the present invention with reference to the drawings.
Example one
Referring to fig. 1A, a flowchart illustrating steps of a data processing method according to a first embodiment of the present invention is shown.
The data processing method of the embodiment is applied to the playing process of the interactive media content, and comprises the following steps:
step S102: clue information collected by a user through the first interactive media content is obtained.
For interactive media, it may comprise multiple parts of interactive media content, each part of interactive media content being composed of one or more interactive media content segments, the interactive media content segments being connected with each other through an interactive node. For the first interactive media content in the embodiment of the present invention, it may also include one or more interactive media content segments. A "search for evidence" step can be implemented in the first interactive media content, that is, the user can collect clues helpful for asking or puzzles by watching the first interactive media content or interacting with interactive objects such as interactive options displayed in the first interactive media content. The "collection" is used to indicate a behavior of obtaining the cue information through a corresponding operation by the user, for example, the user obtains the cue information through a normal playing operation (corresponding content playing, non-jumping playing) of a scenario containing the cue information, or the user obtains the cue information through an interactive operation (such as clicking, circling, voice or expression or gesture input) on an interactive object related to the cue information.
In this embodiment, the interactive object may be any suitable object capable of interactive operation, including but not limited to a text option object, a picture option object, an object for prompting voice input, an object for prompting gesture or expression input, and the like. For example, a user may interact with interactive media content through a selection operation on a text option object, or a user may interact with interactive media content through a selection operation on a picture option object, or a user may interact with interactive media content through a voice input corresponding keyword according to a trigger operation on an object for prompting a voice input, or a user may interact with interactive media content through an image acquisition device such as a camera input corresponding gesture or posture or expression according to a trigger operation on an object for prompting a gesture or expression input, and so on.
The cue information can be information which is delivered to the user at a certain set moment through a scenario or an interactive object and can promote the development of the scenario. In one possible way, the information is marked and recorded in the background and displayed on the front-end corresponding interface for the user to collect.
In the embodiments of the present invention, the numbers "plural" and "plural" relating to "plural" mean two or more unless otherwise specified.
Step S104: and displaying a plurality of interactive objects generated according to the clue information in the process of playing the second interactive media content associated with the first interactive media content.
The embodiment of the invention provides a verification link which is realized through the second interactive media content. The second interactive media content may also be comprised of one or more interactive media content segments having a content association with the first interactive media content.
In order to realize the verification of clues collected in the 'search and certification' link, a plurality of interactive objects generated according to clue information are displayed at corresponding interactive nodes in the playing process of the second interactive media content, and part or all of the interactive objects display reasoning verification information set for the clue information according to reasoning rules. The information displayed in the interactive object may be inference verification information corresponding to the clue information, interference verification information, or a combination of both. It should be noted that, in the embodiment of the present invention, the interactive object may display the inference verification information in any appropriate form, including but not limited to text display, voice display, picture display, and the like. The various embodiments are shown in text for ease of understanding and description, but it will be apparent to those skilled in the art that other approaches are equally applicable.
In addition, one inference verification information may be set based on one cue information, or may be set based on a plurality of cue information.
Inference is the process of deriving conclusions from one or several known antecedents, and accordingly, an inference rule may be a series of logics that obtain conclusions (inference verification information) from known antecedents (e.g., gathered clues). In specific implementation, in order to simplify operations and reduce implementation cost, relevant technicians may preset inference verification information for the clue information according to inference rules in the background, or may think that the corresponding relationship between the clue information and the inference verification information is stored in the background. For example, if the clue is the intimacy of a and B, reasoning verification information with a better relationship between a and B can be deduced; for another example, if the thread is fishing gear, inference verification information that a certain character in the drama wants to go fishing can be inferred. It should be noted that, in practical applications, a person skilled in the art may use any appropriate inference rule to generate the inference verification information corresponding to the clue information according to actual needs, and the embodiment of the present invention does not limit the specific implementation of generating the inference verification information according to the inference rule.
The reasoning verification information can be stored corresponding to the clue information, and when needed, the reasoning verification information is displayed through the interactive object according to the clue information collected by the user.
The existing suspensory puzzle-solving interactive media only provide a single 'search for evidence' link or a 'search for evidence' link plus a 'choice of truthfulness' evidential evidence link, and lack a 'verification' process corresponding to information obtained by 'search for evidence' in the middle, so that 'reasoning' is difficult to establish and more points to guessing. Therefore, the user is difficult to think along with the plot in the watching process, the condition that the user needs to select the answer or is forced to inform the answer when the 'reasoning' of the user is not formed easily occurs, and the participation and substitution feelings of the user are poor. In the embodiment of the invention, the 'evidence search' and the 'verification' are combined, so that the process of spontaneous 'reasoning' of the user is established, whether the user understands the scenario is tested through the 'verification' link, and corresponding and positive feedback of the scenario is given to the actively participating user, so that the user is encouraged to participate in interaction, and more investment is made.
Step S106: and determining inference verification information selected by the user according to the interactive operation of the user on the interactive object.
As mentioned above, the interactive object displays the reasoning verification information set for the clue information according to the reasoning rule. The interactive operation of a user on an interactive object means the selection of the reasoning and verifying information displayed in the interactive object.
Wherein the interactive operation includes but is not limited to: a click operation, a voice input operation, a gesture or expression input operation, etc. For example, if the interactive object is an interactive text option object or an interactive picture option object, the interactive operation may be a click operation; if the interactive object is an icon object for prompting the user to perform voice input, such as a microphone icon, and the icon is triggered or the user can input voice after a set time period is displayed, the interactive operation can be regarded as voice input operation; if the interactive object is an icon object, such as a camera icon, for prompting the user to input the gesture or expression, and the icon is triggered or displayed for a set time period, and then the user can input the gesture or expression, the interactive operation can be regarded as gesture or expression input operation.
Step S108: and playing the interactive media content corresponding to the selected reasoning verification information.
Different inference results will result in different inference results, which correspond to the interactive media content of different interactive media branch routes, accordingly.
The above process is explained below with a scenario example, as shown in fig. 1B.
Suppose that three pieces of clue information, fishing line, duvet, and iron nail, are provided in the three pieces of interactive media content A, B and C included in the first interactive media content, respectively. The method is characterized in that: reasoning and verifying information of a binding role A corresponding to the fishing line, reasoning and verifying information of a wrapping role A corresponding to the cotton quilt, and reasoning and verifying information of a door opening tool corresponding to the iron nail.
Based on this, if the user is in the interactive media content segments a and C, two pieces of clue information, fishing line and iron nail, are collected through interactive operation. Then, at an appropriate time in the second interactive media content, an interactive object 1 corresponding to the inference verification information of the bundled character a that can be selected by the user and an interactive object 3 corresponding to the inference verification information of the door opening tool are displayed. Meanwhile, the interactive object 2 corresponding to the reasoning verification information of the wrapped role A is also displayed. However, since the user does not collect the information of the cotton quilt, the interactive objects 1 and 3 are available to the user, i.e., the user can select, and when the user selects the corresponding interactive object, a corresponding response is generated. Whereas interactive object 2 is not available to the user, as shown on it in fig. 1B "? A number icon and the like, so as to indicate that the cotton quilt clues corresponding to the user are not collected, corresponding reasoning verification information cannot be obtained, the interactive object 2 cannot be selected by the user, and no response is generated to the selection operation of the user. Alternatively, the inference verification information may be displayed on the interactive object 2, but simultaneously displayed in a gray unavailable state, and the like.
If the user selects the correct option (which may be one of the interactive objects 1, 2, 3), for example, if the user selects the interactive object 1, a branching scenario of the correct ending corresponding to the correct option selected by correct reasoning can be guided, such as a suspect X conspiring the interactive media content of the character a. If the user selects the interactive object 3, a branching scenario of a wrong ending corresponding to a wrong option selected due to an inference error may be guided, such as interactive media content outside the suspected person's careers. Furthermore, if the correct option happens to be the interactive object 2, i.e. if the clue corresponding to the correct option is not collected by the user, then the branching scenario of the wrong outcome will be guided regardless of which of the available choices the user selects.
It should be understood by those skilled in the art that the foregoing scenario examples are merely for facilitating understanding of the solution of the embodiment of the present invention, and in practical applications, any scenario implemented according to the solution of the embodiment is within the protection scope of the present invention.
It should be noted that, in this embodiment, a single user is taken as an example to collect and verify clue information, but it should be understood by those skilled in the art that the solution of the embodiment of the present invention is also applicable to a multi-user scenario. For example, in a case where a plurality of users simultaneously participate in the interaction of the interactive media content, the obtaining of the cue information collected by the users through the first interactive media content may include: obtaining clue information collected by a plurality of users in the same user group through first interactive media content respectively, and merging the clue information collected by the plurality of users; the presenting the plurality of interactive objects generated according to the cue information may include: displaying a plurality of interactive objects generated according to the combined clue information; the determining inference verification information selected by the user according to the interactive operation of the user on the interactive object may include: and determining inference verification information selected by a plurality of users in the user group according to the interactive operation of the specified users in the user group on the interactive object.
For example, a user group W composed of three users X, Y and Z participates in the interaction of the interactive media content collectively, in this case, if the user X receives the cue information a through the first interactive media content, the user Y receives the cue information B through the first interactive media content, and the user Z receives the cue information C through the first interactive media content, all the cue information collected by the three users X, Y and Z is merged, and the merged result is regarded as the cue information collected by the user group W, i.e., the cue information A, B and C. Alternatively, if the user X receives the cue information a through the first interactive media content and the users Y and Z receive the cue information B through the first interactive media content, the collection of all the cue information by the three users X, Y and Z will be considered as the cue information collected by the user group W, i.e. the cue information a and B.
Then, during the process of playing the second interactive media content associated with the first interactive media content, a plurality of interactive objects generated according to the cue information collected by the user group W are displayed, such as an interactive object 1 corresponding to the cue information a, an interactive object 2 corresponding to the cue information B, and an interactive object 3 corresponding to the cue information C.
The interactive operation of the interactive object determines corresponding reasoning and verifying information, and then guides the corresponding plot branch and plays the interactive media content corresponding to the plot branch, so that for the case of a user group comprising a plurality of users, the appointed user for performing the interactive operation on the interactive object can be determined according to the preassignment of the plurality of users in the user group or by adopting a default setting (such as group leader of the user group or users for establishing the user group). And further determining inference verification information selected by the user group according to the interactive operation of the specified user on the interactive object. For example, if the user a is specified to perform an interactive operation on the interactive object 1 in the user group W, it can be determined that the inference verification information selected by the user group W is the inference verification information corresponding to the interactive object 1, such as the inference verification information of the binding role a corresponding to the interactive object 1. Further, the interactive media content corresponding to the selected inference verification information, for example, the interactive media content in which the suspect X conspires about the character a, may be played.
By means of the user group mode, multiple users participate in interaction of the interactive media content in a cooperative mode, the participation degree of the users is further improved, the cooperation degree of members in the same user group can be improved, and the interactive experience of the users and the interactive media content is better.
According to the embodiment, besides the step of searching for the certificate, a step of verifying is further provided, wherein the step of verifying is used for reasoning and verifying clues collected in the step of searching for the certificate, and in the step of verifying, reasoning and verifying information deduced according to reasoning rules is displayed in the second interactive media content through the interactive object based on the collected clue information so as to be interacted by the user. If the user reasoning logic is correct, correct reasoning verification information is selected, otherwise, wrong reasoning verification information is selected. Further, the inference verification information selected by the user will result in interactive media content directed to the correct branch route of the correct inference result, or interactive media content directed to the wrong branch route of the wrong inference result.
By setting a verification link, whether the user completes spontaneous reasoning and thinking processes outside a screen can be detected, and staged reasoning result judgment is made to point to different result scenarios, so that the substitution feeling and participation feeling of the user are enhanced, and the possibility of guessing and blind selection of the user is reduced. And the side surface reminds the user to concentrate on observation and analysis, thereby improving the educational significance of the content essence and more accurately transmitting the positive value view to the user.
The data processing method of the present embodiment may be performed by any suitable electronic device having data processing capabilities, including but not limited to: mobile terminals (such as mobile phones, PADs, etc.), PCs, etc.
Example two
Referring to fig. 2A, a flowchart illustrating steps of a data processing method according to a second embodiment of the present invention is shown.
The data processing method provided by the embodiment of the invention is applied to the playing process of the interactive media content, and is explained from different links according to a link of searching for a certificate, a link of verifying and a link of answering. The data processing method comprises the following steps:
(I) "searching for evidence" link
Step S202: clue information collected by a user through the first interactive media content is obtained.
The cue information may be prompted to the user in any suitable manner during the viewing of the first interactive media content by the user.
For example, the clue information may be hidden in a scenario, and if the user normally views the content segment of the scenario, the clue is considered to be obtained. In one possible manner, whether the cue is collected by the user may be determined according to the viewing progress of the user or according to the judgment of whether the content segment is played normally (the content corresponding to the scenario is played in its entirety, and is played non-jump) (in this manner, cue information is obtained by confirming the playing of the content of the scenario to achieve cue collection).
The clue information may also be collected by the user through an interactive operation with the user (in this way, the clue information is obtained through a click operation on the displayed clue information, or a voice confirmation operation such as voice input "yes" or "collection", or a gesture confirmation operation such as making an OK gesture, or an expression confirmation operation such as making a smiling expression, etc., to realize the clue collection), and in a feasible way, an information prompt for instructing to collect the clue information may be displayed in the process of playing the first interactive media content; and receiving interactive operation performed by a user according to an information prompt, and acquiring clue information collected by the user according to the displayed clue information or an operation result of the user performing the interactive operation on the displayed clue information. Clue information is collected in an interactive mode, so that the participation and substitution of a user are stronger, and the user is also prompted to watch the plot more attentively.
Wherein the information prompt includes at least one of: the prompt is used for indicating the user to perform touch interaction, the prompt is used for indicating the user to perform voice interaction, the prompt is used for indicating the user to perform gesture interaction, and the prompt is used for indicating the user to perform expression interaction.
When a prompting mode indicating touch interaction is adopted, the clue information can be displayed specifically, such as in a way of waiting for an aperture or a bubble, around the clue object to prompt the clue object or person; the user may also be prompted with words or options as to the item or person or event to which they are referring, etc. One possible special effect prompting method is shown in fig. 2B, in which an aperture is displayed around the pot flower shown in the current video frame image in fig. 2B to represent it as a clue object to prompt the user to collect. If the user clicks on the pot, the string item of pot flower is collected. By adopting the method, the clue information is obvious, and the collection burden of the user is reduced. But not limited thereto, in practical applications, those skilled in the art may also implement the prompting of the touch interaction in other suitable manners.
When a prompt mode indicating voice interaction is used, the clue information may be displayed, for example, in the periphery of the related clue object or person or in a proper position in the interface, or in a proper position in the interface when an event occurs, to prompt a voice input icon, so that the user can interact with the interactive media content by inputting voice to collect the clue information. One possible way of voice prompting is as shown in fig. 2C, when a potted flower is displayed in the video frame image, a microphone icon appears for the user to interact with. If the user inputs 'pot flower' by voice after clicking the microphone icon or the microphone icon display 3S disappears, the string item of pot flower is collected. By using the mode, the voice input can be realized without manual operation of a user, and the operation burden of the user is reduced. But not limited thereto, in practical applications, the skilled person may also implement the prompting of voice interaction in other suitable ways.
When a prompt mode indicating gesture interaction is employed, the cue information may be presented with an icon prompting gesture input, such as at a suitable location in the interface or the periphery of the associated cue item or person, or at a suitable location in the interface when an event occurs, while the camera is turned on to collect the cue information by interacting with the interactive media using the user's gesture data. One possible gesture prompting method is shown in fig. 2D, where when the potted flower is displayed in the video frame image, a text prompt of "please do heart gesture" appears to prompt the user to put a heart gesture. And if the character prompt of 'please do heart-shaped gestures' is clicked or the display 3S disappears, the user swings the heart-shaped gestures, and then the rope object of the potted flower is collected. In another approach, presentation and collection of clue information may also be decided upon based on the detected gesture of the user. For example, when a table is displayed in a video frame image, the user is prompted to turn his head to the left; if the user makes a gesture of turning the head to the left, the potted flower is presented on the desktop and automatically collected. Or, if the user makes a gesture of turning the head to the left, the voice clue content is played to the user, and so on. With the gesture interaction mode, the participation sense of the user is stronger. But not limited thereto, in practical applications, those skilled in the art may also implement the prompting of gesture interaction in other suitable manners.
When a prompt mode indicating emotive interaction is used, the clue information may show an icon or text indicating input of the prompt, such as in the periphery of the relevant clue item or person or in an appropriate position in the interface when an event occurs, and simultaneously turn on the camera to collect the clue information by interacting with the interactive media using the emotive data of the user. One possible voice prompt approach is shown in fig. 2E, where a text prompt of "please smile" appears when a potted flower is displayed in the video frame image to prompt the user to make a smiling expression. If the character prompt of 'please smile' is clicked or the display 3S disappears, the user makes a smiling expression, and then the rope object of the potted flower is collected. In this way, the user's sense of participation is stronger. But not limited thereto, in practical applications, those skilled in the art may also implement the prompting of the expression interaction in other suitable manners.
In practical applications, the above-mentioned various modes can be used alone, or can be used partially or completely in combination, and those skilled in the art can set the modes appropriately according to actual needs.
In addition, in order to increase the interest of the interactive media content, the cue information can be set as effective cue information and ineffective cue information. The effective clue information may be clue information leading to the final correct answer, such as "true murder", and the ineffective clue information may be useless or interference information leading to the final correct answer. Based on this, in one possible approach, the obtaining of the cue information collected by the user through the first interactive media content may include: and acquiring effective clue information and/or ineffective clue information collected by the user through the first interactive media content.
Different from the traditional collection of the clue information, the embodiment of the invention also provides an interactive object, the interactive object is used for indicating the ending of the clue information collection, and in a feasible mode, the interactive object can be displayed in the whole playing process of the first interactive media content corresponding to the 'searching for evidence' link. Regardless of whether the user collects the clues or not, or whether the user collects the complete clues or not, the user can finish the collection of the clue information at any time, so that the flexibility of the collection of the clue information is improved, and the diversified requirements of different users are met. Based on this, the effective clue information and/or the ineffective clue information collected by the user through the first interactive media content can be obtained according to the interactive operation of the interactive object which is displayed in the playing process of the first interactive media content and used for indicating the ending of the clue information collection by the user. The interactive object may be implemented in any suitable manner including, but not limited to, icons, buttons, options, and the like. In another possible way, the interactive object used for indicating ending of the thread information collection can be presented together with other interactive objects used for collecting the thread so as to facilitate the user to select operation.
In another possible way, if an interactive object for indicating ending of the collection of the thread information is interactively operated, such as clicking the interactive object, different options may be displayed, such as "determining to end the collection of all threads", "ending the current collection of threads to turn to other threads", and the like, so as to provide a more flexible operation margin for the user and improve the interactive experience.
Therefore, if the user does not collect any clue information, that is, the collection of the clue information is ended by the interactive object for indicating to end the collection of the clue information, in this case, it is convenient to feed back the collection behavior of the user and provide a basis for the subsequent "verification" step, and if the user does not collect the clue information, the interactive object corresponding to the interference verification information will be displayed in the subsequent process of playing the second interactive media content.
One scenario example of a "search for evidence" link is shown in fig. 2F, when the interactive media content segment a is played to the "pot flower" scenario, an aperture is presented around the "pot flower" to prompt the user to collect. And after the user clicks the pot flower for collection, playing the interactive media content segment B. Suppose that during the playing of the interactive media content segment B, the user clicks the "end collection" icon always presented in the upper right corner of the interface, and presents two different options, one is "end all cue collection" and the other is "turn to other cue collection". If the user selects to finish all the clue collection, playing the interactive media content segments after finishing the clue collection subsequently, and then entering a verification link subsequently. And if the user selects 'turning to other clue collection', presenting the information of the interactive media content segments corresponding to other clues for the user to select, and if the user selects one interactive media content segment, turning to the content segment to play so as to allow the user to collect the clue information in the content segment. However, no matter how much the user collects the cue information, whether the collection is complete or not, as long as the user selects to finish all the cue collection through the 'finish collection' icon, the user jumps to the subsequent content segment or content segments to play, and the 'verification' link may appear in the playing process of the content segment or content segments and may also appear in other content segments after the content segment or content segments are played.
Through the process, the collection of clues in the link of searching for the evidence by the user is realized.
(II) "verification" link
Step S204: and displaying a plurality of interactive objects generated according to the clue information in the process of playing the second interactive media content associated with the first interactive media content.
Wherein, some or all of the interactive objects display reasoning and verifying information set for the clue information according to reasoning rules.
In this embodiment, inference verification information is displayed in the interactive object presented in the verification link, so that the user can perform inference analysis on the collected clue information to deeply understand the scenario. In this embodiment, the interactive object is set corresponding to the inference verification information, and the inference verification information includes effective inference verification information set for the thread information according to the inference rule. The effective reasoning and verifying information is used for indicating reasoning and verifying information which corresponds to the collected clue information and is deduced according to a certain reasoning rule. In this embodiment, valid inference verification information is used to distinguish from interference verification information, which may be either inference verification information leading to a correct outcome or inference verification information leading to a wrong outcome. In practical applications, it is sufficient to have valid inference verification information corresponding to the clue information.
Interference verification information can be set corresponding to the effective inference verification information, namely, the inference verification information can also comprise interference verification information set for the clue information, and an interactive object corresponding to the interference verification information is a default display interactive object. That is, no matter whether the interactive object corresponding to the other inference verification information is enabled or not, the interactive object corresponding to the interference verification information is enabled (i.e., the user can select and generate a corresponding response to the user selection), and is in a state of being operable by the user. Through setting up interference verification information and the interactive object that corresponds, help the user to go deep into analysis and reasoning drama and clue on the one hand, on the other hand has also promoted interactive effect and interactive interest.
In practical application, the effective reasoning verification information and the interference verification information can be used in combination, and the effective reasoning verification information can also be used independently.
The effective reasoning verification information may include a plurality of effective reasoning verification information, based on which the presentation of the interactive object generated according to the cue information may be implemented as: determining effective reasoning verification information corresponding to the clue information from the plurality of effective reasoning verification information; and enabling and displaying the interactive object corresponding to the determined effective reasoning verification information in the plurality of interactive objects, and enabling and displaying the rest interactive objects. Taking the one-to-one correspondence between the effective inference verification information and the cue information as an example, assuming that three cue information, a1, B1 and C1, are provided in the first interactive media content, there are three corresponding effective inference verification information, a2, B2 and C2. If the user only collects information of two clues a1 and B1, a display interface of a possible interactive object is shown in fig. 2G, three interactive objects are displayed, such as option objects, and three valid inference verification information a2, B2 and C2 respectively correspond to the three option objects, but wherein the option object corresponding to C2 is not available to the user, that is, the option object is disabled to be displayed, and does not react to the clicking operation of the user, so as to explicitly indicate that the corresponding clue of the user is not collected. This object is illustrated in fig. 2G as a slashed box.
If there are interactive objects corresponding to the interference verification information in addition to the three option objects, the user can enable the presentation regardless of whether or not the user collects the clues and what clues are collected, as shown in fig. 2H.
Step S206: and determining inference verification information selected by the user according to the interactive operation of the user on the interactive object.
For example, if a user clicks on an interactive object, it means that the user selects inference verification information corresponding to the interactive object.
Therefore, the verification of the clue information collected in the 'searching and verifying' link is realized, and the 'verification' link is realized.
(III) "answer" link
Step S208: judging whether the reasoning verification information selected by the user is effective reasoning verification information corresponding to the clue information; if yes, go to step S210; if not, go to step S212.
For example, if the clue information collected by the user is a1 and B1, it is determined whether it selects the correct information in the corresponding inference verification information a2 and B2. By this determination, it can be determined whether the user's inference is erroneous, whether the scenario is correctly understood, especially in the presence of the disturbance verification information. If the user selects only the interference verification information or only B2 (in this example, set as incorrect inference verification information), it is considered that the inference verification information selected by the user does not correspond to the clue information, and the incorrect inference verification information is selected. On the other hand, when the user selects a2 (in this example, the user sets correct inference verification information), the inference verification information selected by the user is considered to correspond to the thread information, and the correct inference verification information is selected.
Step S210: and playing the interactive media content of the corresponding branch route.
In a feasible manner, if the inference verification information selected by the user is valid inference verification information corresponding to the cue information, the interactive media content of the plot branch corresponding to the selected valid inference verification information can be directly played. However, even if the effective reasoning and verifying information corresponding to the clue information is selected, it cannot be shown that the user's selection can correspond to the correct answer, and when the user selects the effective reasoning and verifying information corresponding to the clue information and the effective reasoning and verifying information is the correct information, the user can guide the correct scenario branch corresponding to the correct information and play the interactive video content of the correct scenario branch.
Further, in another possible manner, playing the interactive media content corresponding to the selected inference verification information may include: judging whether the selected reasoning verification information is effective reasoning verification information corresponding to the clue information; and if the reasoning verification information selected by the user is effective reasoning verification information corresponding to the clue information, playing third interactive media content associated with the second interactive media content.
In a further alternative, during the playing of the third interactive media content, a plurality of interactive objects corresponding to a plurality of reasoning ending information (final ending determined according to the reasoning verification information, such as selecting a truer or obtaining a puzzle, etc.) may also be displayed; determining the interactive objects selected by the user according to the selection operation of the user on the plurality of interactive objects; if the selected interactive object is an interactive object indicating correct inference ending (such as an interactive object corresponding to a true murder), playing the interactive media content of correct branch route ending; or if the selected interactive object is an interactive object indicating the wrong inference result (such as an interactive object corresponding to a non-genuine murder), playing the interactive media content of the wrong branch route result. Therefore, the user can review the previous selection and inspire the further reasoning and analysis of the user, and the participation and substitution of the user are enhanced. The specific setting of the inference result information and the specific form setting of the corresponding interactive object can be set by those skilled in the art according to the actual situation.
For example, in a particular suspensory, the inference outcome information may be information of multiple suspects, one of which is a true murder. If the user selects a real fierce, entering a correct branch route ending and playing corresponding interactive media content; otherwise, the wrong branch route ending is entered, and the corresponding interactive media content is played.
Step S212: and playing the interactive media content of the wrong branch route ending.
And if the inference verification information selected by the user is not the effective inference verification information corresponding to the clue information, playing the interactive media content of the corresponding wrong branch route ending. The wrong branch route ending may be the same as or different from the wrong branch route ending corresponding to the interactive object selected with the wrong reasoning ending. The same corresponds to the same interactive media content, and the different interactive media contents are not corresponding to the same.
The same way of ending the wrong branch route is adopted, so that the setting of interactive media content can be simplified, and the implementation cost is reduced; different error ending can be effectively distinguished by adopting different error branch route ending modes, so that a user can know different reasons for errors.
Still taking the example of the clue "pot flower" collected in fig. 2F, a scene of the "verification" link plus the "answer" link is shown in fig. 2I, for example, when a certain media content segment in the second interactive media content is played to a certain moment or a certain scenario, an interactive object 1 is displayed in the interface, which is indicated as the options "put pot flower on windowsill" and the interactive object 2 "put pot flower on railing" in fig. 2F, assuming that "put pot flower on windowsill" is valid inference verification information and "put pot flower on railing" is interference verification information, then both interactive objects 1 and 2 can be displayed. Assuming that the user selects the interactive object 1, the interactive media content corresponding to "put the pot flower on the window" is played. And then, entering third interactive media content corresponding to the 'answer' link, and displaying two interactive objects 3 and 4 corresponding to the inference result information when the third interactive media content is played to a set moment or a scenario, wherein the inference result information corresponding to the interactive object 3 is 'Zhang three is true murder', and the inference result information corresponding to the interactive object 4 is 'Liquan four is true murder'. If the user selects the interactive object 3, the interactive media content corresponding to the correct branch route ending is played; if the user selects the interactive object 4, the interactive media content corresponding to the wrong branch route ending is played. And if the user selects 'place pot flower on the railing', the interactive media content corresponding to the wrong branch route end can be played.
Therefore, in this embodiment, a complete inference logic chain is formed through the "search" link, the "verification" link, and the "answer" link, so that the inference logic of the interactive media content is more complete, and the user is attracted. And moreover, by setting a verification link, whether the user completes spontaneous reasoning and thinking processes outside the screen can be detected, and staged reasoning result judgment is made to point to different result scenarios, so that the substitution feeling and participation feeling of the user are enhanced, and the possibility of guessing and blind selection of the user is reduced. And the side surface reminds the user to concentrate on observation and analysis, thereby improving the educational significance of the content essence and more accurately transmitting the positive value view to the user.
The data processing method of the present embodiment may be performed by any suitable electronic device having data processing capabilities, including but not limited to: mobile terminals (such as mobile phones, PADs, etc.), PCs, etc.
EXAMPLE III
Referring to fig. 3, a flowchart of steps of a data processing method according to a third embodiment of the present invention is shown.
The present embodiment explains the data processing method provided in the embodiment of the present invention by taking a specific suspense interactive drama as an example.
In the suspense interactive scenario of the embodiment, the suspense interactive scenario comprises a 'evidence searching' link, a 'verification' link and a 'true fierce selection' link.
In the process of searching for the evidence, a user can get a segment marked as a clue in the background during watching a scenario. The segments may be episode segments (obtaining clues through the episode) or may be composed of interactions (obtaining clues through interactive operations). The "clue" may be information that is delivered to the user at a certain set time through a scenario or interactive operation and can promote the development of the scenario. In this embodiment, the information is marked and recorded in the background, and is displayed on the front-end corresponding interface. The "clues" may include "valid clues" and "invalid clues", wherein the "valid clues" may be various "clues" that can help to solve a case, find out truthful ending, and the like. After reasoning, the user finishes correct interaction behavior in a verification link by means of information obtained by effective clues, and can see a plot of correct ending next. The "invalid clue" may be any of various "clues" that are invalid for solving a case, finding a truthful ending, or pointing to a correct ending, or erroneous or inaccurate information. After reasoning the information obtained by the user by means of the invalid clues, the user completes the interactive behavior in the verification link, and may see other scenarios of incorrect ending next.
In the verification link, an unfixed interactive form (such as a character option) is used, so that a user spontaneously completes the thinking and reasoning process through interactive operation, and finally makes a corresponding selection to determine the trend of the next plot.
In the link of selecting true murder, a user selects one or more persons (or articles) as murder through interactive operation to determine the trend of the subsequent drama.
Specifically, the data processing method of the present embodiment includes:
step S302: and playing the first interactive media content.
Step S304: when the first interactive media content is played to a preset moment, entering a 'searching evidence' link, displaying a plurality of clue information, and determining clue information collected by a user according to the selection of the user.
In this embodiment, a preset time is taken to trigger a "search evidence" link, but the method is not limited thereto, and the methods of presetting a scenario, presetting a video frame, or presetting a mark point and the like are all applicable.
After entering the link of searching for evidence, a plurality of clue information can be displayed simultaneously at one time, can also be displayed sequentially at different times or nodes, can also be displayed a plurality of clue information at one time, can be displayed singly at another time, and the like, and the specific mode can be set by a person skilled in the art according to the actual requirement. In this embodiment, a thread a, a thread B, and a thread C are set and sequentially presented, respectively. In addition, optionally, in order to reduce the difficulty of collecting the cue information for the user, a guiding scheme, such as "investigate the most important cue", "investigate all the cues", "investigate the lead of the XXX event", etc., may be provided while presenting the cue information, so as to facilitate the user to understand the current scenario state and the cue information required to be collected.
In addition, in this embodiment, an interactive object that ends the search for the certificate D is further provided, and in this example, the interactive media interface of the object in the link of the search for the certificate is set to be always in a display state, so that the user can select the interactive object at any time.
Specifically, the implementation of this step is shown in fig. 3, and the process is as follows:
step A: and determining to enter a link of searching for evidence.
And B: judging whether the user selects D to finish searching for the certificate, if not, executing the step C; if yes, go to step S306.
If the user selects "D finishes searching for evidence" without any clue information collection, it may be determined that the user has not collected any clue information.
And C: judging whether the user selects a clue A or not; if yes, obtaining a corresponding clue A, and then returning to the step B; if not, executing the step D.
It should be noted that, the occurrence of each cue may be in one interactive media content segment, or may be in different interactive media content segments, and although the determination of whether to select a cue is performed continuously between each step in this embodiment, it should be understood by those skilled in the art that, in practical application, the multiple determinations may be performed continuously, or may be performed in sequence in different scenarios or interactive media content segments at intervals.
Step D: judging whether the user selects a clue B; if yes, obtaining a corresponding thread B, and then returning to the step B; if not, executing the step E.
Step E: judging whether the user selects a clue C; if yes, obtaining a corresponding thread C, and then returning to the step B; if not, returning to the step B.
Thus, a 'searching link' is realized, wherein clue information which does not need to be operated by a user is hidden in the scenario segment, and clues are obtained when the user watches the segment. Clue information which needs a user to finish interactive operation is placed in a proper scenario position in a non-fixed interactive mode (including but not limited to option interaction, special effect interaction, voice interaction, posture interaction, expression interaction and the like), and the user needs to finish interaction and finish evidence searching, and different clues are obtained according to different interactive behavior results.
And if the user clicks D ending evidence searching or waits for the countdown to end, the next link is entered. In addition, if the user clicks the corresponding clue option, after obtaining the clue, the user can return to the beginning of the 'search evidence' link.
Step S306: and entering the playing of the next one or more interactive media content segments.
Step S308: and playing the second interactive media content, entering a verification link when the second interactive media content is played to a preset moment, and determining inference verification information selected by the user according to the selection of the user.
In this embodiment, in addition to the effective inference verification information corresponding to the clue information, interference verification information is also provided. Fig. 3 illustrates the a-cue corresponding option, the B-cue corresponding option, the C-cue corresponding option, and the D-interference information item, respectively.
Specifically, the implementation of this step is shown in fig. 3, and the process is as follows:
step F: and determining to enter a verification link.
Step G: judging whether the user obtains the clue A, if so, unlocking the corresponding option of the clue A to enable display, and then executing the step H; if not, step H is also executed.
Step H: judging whether the user obtains a clue B, if so, unlocking the corresponding option of the clue B to enable display, and then executing the step I; if not, the step I is also executed.
Step I: judging whether the user obtains a clue C, if so, unlocking the corresponding option of the clue C to enable display, and then executing the step J; if not, step J is also executed.
Step J: d, unlocking the interference information item and enabling display.
Step K: the user selects from a plurality of cue options.
Through the above process, a 'verification' link is realized, which is placed in a proper scenario position (certainly after the corresponding 'search' link) in a non-fixed interactive mode, and the user needs to enter the next scenario by completing the interaction (for example, selecting the selectable text options corresponding to the clues). The interaction result of the verification link must affect the scenario, and the next scenario connecting the link is usually far away (e.g. whether the truth can be found) due to different interaction results. Interference information items in the reasoning and verifying information do not correspond to clue information collected in a 'searching and verifying' link, and are unconditionally displayed in the link to be selected by a user, even if the interference information items can be displayed. Each of the other thread options corresponds to a previous thread, and there is a relationship between the specific thread option and the thread information before and after reasoning.
Step S310: judging whether the user selects an option corresponding to the correct reasoning verification information; if not, entering a second error branch route, and playing interactive media content corresponding to the second error ending; if yes, go to step 312.
Step S312: and entering the playing of the next one or more interactive media content segments.
Step S314: and playing the third interactive media content, entering a link of 'selecting true and murder' when the third interactive media content is played to a preset moment, and playing the corresponding interactive media content according to the selection of the user.
Specifically, the implementation of this step is shown in fig. 3, and the process is as follows:
step L: and determining to enter a link of selecting true murder.
Step M: judging whether the user selects a correct option or not, successfully finishing the interaction and identifying the truth; if yes, playing the next section of interactive media content segment, or playing the interactive media content corresponding to the correct branch route after entering the correct branch route; if not, entering a first wrong branch route, and playing the interactive media content corresponding to the first wrong branch route.
The interactive media content corresponding to the first wrong branch route and the interactive media content corresponding to the second wrong branch route may be the same or different.
Through the process, the link of ' selecting true murder ' is realized, the interaction option corresponding to the ' selecting true murder ' is placed in a proper scenario position (after at least one corresponding ' searching certificate ' -verification ' link) in a non-fixed interaction mode, a user needs to enter the next scenario section by completing the interaction (for example, calling a certain name by voice), and the next scenario section is ending or stage result feedback generally.
In this embodiment, whether the user has completed spontaneous reasoning and thinking processes outside the screen is detected by setting a verification link corresponding to the search link, and a staged reasoning result determination is made to point to different result scenarios. The substitution feeling and the participation feeling of the user are enhanced, and the possibility of guessing and blind selection by the user is reduced. And the user is reminded to concentrate on observation and analysis from the side, the educational significance of the content essence is improved, and the positive value view is more accurately transmitted to the user.
The data processing method of the present embodiment may be performed by any suitable electronic device having data processing capabilities, including but not limited to: mobile terminals (such as mobile phones, PADs, etc.), PCs, etc.
Example four
Referring to fig. 4, a block diagram of a data processing apparatus according to a fourth embodiment of the present invention is shown.
The data processing apparatus of this embodiment is applied to the playing process of the interactive media content, and the apparatus includes: an obtaining module 402, configured to obtain cue information collected by a user through first interactive media content; a display module 404, configured to display a plurality of interactive objects generated according to the cue information during a process of playing a second interactive media content associated with the first interactive media content, where some or all of the interactive objects display inference verification information set for the cue information according to inference rules; a determining module 406, configured to determine inference verification information selected by a user according to an interaction operation of the user on an interaction object; and a playing module 408, configured to play the interactive media content corresponding to the selected inference verification information.
Optionally, the inference verification information includes valid inference verification information set for the hint information according to the inference rule.
Optionally, the effective inference verification information includes a plurality of effective inference verification information, the presentation module 404 is configured to determine effective inference verification information corresponding to the cue information from the plurality of effective inference verification information in a process of playing the second interactive media content associated with the first interactive media content; and enabling and displaying the interactive object corresponding to the determined effective reasoning verification information in the plurality of interactive objects, and enabling and displaying the rest interactive objects.
Optionally, the inference verification information includes interference verification information set for the clue information; and the interactive object corresponding to the interference verification information is a default display interactive object.
Optionally, the obtaining module 402 is configured to obtain valid cue information and/or invalid cue information collected by the user through the first interactive media content.
Optionally, the obtaining module 402 is configured to obtain effective cue information and/or ineffective cue information collected by the user through the first interactive media content according to an interactive operation of the user on an interactive object that is displayed during the playing process of the first interactive media content and used for indicating to end the collection of the cue information.
Optionally, the presentation module 404 is further configured to present an interactive object corresponding to the interference verification information if the clue information is not collected.
Optionally, the playing module 408 includes: a judging module 4082, configured to judge whether the selected inference verification information is valid inference verification information corresponding to the thread information; the first executing module 4084 is configured to play the third interactive media content associated with the second interactive media content if the determination result of the determining module 4082 is the valid inference verification information corresponding to the clue information.
Optionally, the playing module 408 further includes: the second executing module 4086 is configured to play the interactive media content at the end of the wrong branch route if the determination result of the determining module 4082 is that the selected inference verification information is not the valid inference verification information corresponding to the thread information.
Optionally, the obtaining module 402 is configured to, during the playing of the first interactive media content, display an information prompt for instructing to collect cue information; receiving interactive operation performed by a user according to an information prompt, displaying clue information according to the interactive operation, and acquiring the clue information collected by the user according to the displayed clue information or an operation result of the user performing the interactive operation on the displayed clue information.
Optionally, the information prompt includes at least one of: the prompt is used for indicating the user to perform touch interaction, the prompt is used for indicating the user to perform voice interaction, the prompt is used for indicating the user to perform gesture interaction, and the prompt is used for indicating the user to perform expression interaction.
Optionally, the user comprises a plurality of users in the same user group; an obtaining module 402, configured to obtain cue information collected by a plurality of users in a same user group through first interactive media content, and merge the cue information collected by the plurality of users; a display module 404, configured to display a plurality of interactive objects generated according to the merged cue information in a process of playing a second interactive media content associated with a first interactive media content; a determining module 406, configured to determine inference verification information selected by multiple users in the user group according to an interaction operation of a specified user in the user group on the interaction object.
The data processing apparatus of this embodiment is used to implement the corresponding data processing method in the foregoing method embodiment, and has the beneficial effects of the corresponding method embodiment, which are not described herein again. In addition, the functional implementation of each module in the data processing apparatus of this embodiment can refer to the description of the corresponding part in the foregoing method embodiment, and is not repeated here.
EXAMPLE five
Referring to fig. 5, a schematic structural diagram of an electronic device according to a fifth embodiment of the present invention is shown, and the specific embodiment of the present invention does not limit the specific implementation of the electronic device.
As shown in fig. 5, the electronic device may include: a processor (processor)502, a display device 504, an input device 506, a memory 508, and a communications component 510.
Wherein:
the processor 502, display device 504, input device 506, and memory 508 communicate with one another via a communication component 510. Further, the communication section 510 can also communicate with other electronic devices or servers.
The display device 504 is configured to display data or information, and particularly, in this embodiment, may be configured to display played interactive media content, display clue information in a playing process of a first interactive media content, and display a plurality of interactive objects generated according to the clue information in a playing process of a second interactive media content, where a part or all of the interactive objects display inference verification information set for the clue information according to inference rules.
An input device 506, configured to receive an interactive operation of the user on the interactive object.
The processor 502 is configured to execute the program 512, and may specifically perform relevant steps in the above-described data processing method embodiment. For example, the system is used for acquiring clue information collected by a user through first interactive media content and sending the clue information to the display device; and determining inference verification information selected by the user according to the interactive operation of the user on the interactive object, and determining interactive media content corresponding to the selected inference verification information.
The display device 504 is further configured to play interactive media content corresponding to the selected inference verification information.
In addition, optionally, the display device 504 is further configured to display an interactive object corresponding to the cue information in a playing process of the first interactive media content; the input device 506 is further configured to receive an interaction operation of the user on an interaction object corresponding to the cue information; the processor 502 further determines the clue information collected by the user according to the interaction operation.
In particular, program 512 may include program code that includes computer operating instructions.
The processor 502 may be a central processing unit CPU, or an Application Specific Integrated Circuit (ASIC), or one or more Integrated circuits configured to implement an embodiment of the present invention. The intelligent device comprises one or more processors which can be the same type of processor, such as one or more CPUs; or may be different types of processors such as one or more CPUs and one or more ASICs.
The memory 508 is used for storing a program 512, and is used for storing at least the first interactive media content, the second interactive media content, the corresponding relationship between the cue information and the reasoning verification information. The memory 508 may comprise high-speed RAM memory, and may also include non-volatile memory (non-volatile memory), such as at least one disk memory.
In an optional implementation, the inference verification information includes valid inference verification information set for the hint information according to the inference rule.
In an alternative embodiment, the valid inference verification information includes a plurality; the program 512 is further configured to enable the processor 502 to determine valid inference verification information corresponding to the cue information from a plurality of valid inference verification information when a plurality of interactive objects generated according to the cue information are presented; enabling and displaying the interactive object corresponding to the determined effective reasoning and verifying information in the plurality of interactive objects, and enabling and displaying the rest interactive objects.
In an optional embodiment, the inference verification information includes interference verification information set for the clue information; and the interactive object corresponding to the interference verification information is a default display interactive object.
In an alternative embodiment, the program 512 is further configured to enable the processor 502 to obtain valid cue information and/or invalid cue information collected by the user through the first interactive media content when obtaining the cue information collected by the user through the first interactive media content.
In an optional implementation manner, the program 512 is further configured to, when acquiring valid cue information and/or invalid cue information collected by a user through a first interactive media content, the processor 502 acquires the valid cue information and/or the invalid cue information collected by the user through the first interactive media content according to an interactive operation of the user on an interactive object shown in a playing process of the first interactive media content and used for indicating to end cue information collection.
In an alternative embodiment, the program 512 is further configured to enable the processor 502 to display an interactive object corresponding to the interference verification information if the clue information is not collected.
In an alternative embodiment, the program 512 is further configured to enable the processor 502 to determine whether the selected inference verification information is valid inference verification information corresponding to the cue information when the interactive media content corresponding to the selected inference verification information is played; and if the third interactive media content is the effective reasoning verification information corresponding to the clue information, playing the third interactive media content associated with the second interactive media content.
In an alternative embodiment, the program 512 is further configured to cause the processor 502 to play the interactive media content of the wrong branch route ending if the selected inference verification information is not the valid inference verification information corresponding to the hint information.
In an alternative embodiment, the program 512 is further configured to enable the processor 502 to, when obtaining the cue information collected by the user through the first interactive media content, present an information cue for instructing to collect the cue information during the playing of the first interactive media content; and receiving the interactive operation performed by the user according to the information prompt, displaying clue information according to the interactive operation, and acquiring the clue information collected by the user according to the displayed clue information or the operation result of the user performing the interactive operation on the displayed clue information.
In an alternative embodiment, the information prompt includes at least one of: the prompt is used for indicating the user to perform touch interaction, the prompt is used for indicating the user to perform voice interaction, the prompt is used for indicating the user to perform gesture interaction, and the prompt is used for indicating the user to perform expression interaction.
In an alternative embodiment, the user comprises a plurality of users in the same user group; the program 512 is further configured to enable the processor 502, when obtaining the cue information collected by the user through the first interactive media content, obtain cue information collected by a plurality of users in the same user group through the first interactive media content, and merge the cue information collected by the plurality of users; when the inference verification information selected by the user is determined according to the interactive operation of the user on the interactive object, determining the inference verification information selected by a plurality of users in the user group according to the interactive operation of the appointed user in the user group on the interactive object; the display device 504 is further configured to display a plurality of interactive objects generated according to the merged cue information.
For specific implementation of each step in the program 512, reference may be made to corresponding steps and corresponding descriptions in units in the foregoing data processing method embodiments, which are not described herein again. It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described devices and modules may refer to the corresponding process descriptions in the foregoing method embodiments, and are not described herein again.
Through the electronic equipment of the embodiment, whether the user completes spontaneous reasoning and thinking processes outside the screen can be detected by setting a verification link, and staged reasoning result judgment is made to point to different result scenarios, so that the substitution feeling and participation feeling of the user are enhanced, and the possibility of guessing and blind selection of the user is reduced. And the side surface reminds the user to concentrate on observation and analysis, thereby improving the educational significance of the content essence and more accurately transmitting the positive value view to the user.
It should be noted that, according to the implementation requirement, each component/step described in the embodiment of the present invention may be divided into more components/steps, and two or more components/steps or partial operations of the components/steps may also be combined into a new component/step to achieve the purpose of the embodiment of the present invention.
The above-described method according to an embodiment of the present invention may be implemented in hardware, firmware, or as software or computer code storable in a recording medium such as a CD ROM, a RAM, a floppy disk, a hard disk, or a magneto-optical disk, or as computer code originally stored in a remote recording medium or a non-transitory machine-readable medium downloaded through a network and to be stored in a local recording medium, so that the method described herein may be stored in such software processing on a recording medium using a general-purpose computer, a dedicated processor, or programmable or dedicated hardware such as an ASIC or FPGA. It will be appreciated that the computer, processor, microprocessor controller or programmable hardware includes memory components (e.g., RAM, ROM, flash memory, etc.) that can store or receive software or computer code that, when accessed and executed by the computer, processor or hardware, implements the data processing methods described herein. Further, when a general-purpose computer accesses code for implementing the data processing method shown herein, execution of the code converts the general-purpose computer into a special-purpose computer for executing the data processing method shown herein.
Those of ordinary skill in the art will appreciate that the various illustrative elements and method steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present embodiments.
The above embodiments are only for illustrating the embodiments of the present invention and not for limiting the embodiments of the present invention, and those skilled in the art can make various changes and modifications without departing from the spirit and scope of the embodiments of the present invention, so that all equivalent technical solutions also belong to the scope of the embodiments of the present invention, and the scope of patent protection of the embodiments of the present invention should be defined by the claims.

Claims (17)

1. A data processing method is applied to the playing process of interactive media contents, and comprises the following steps:
obtaining clue information collected by a user through first interactive media content;
displaying a plurality of interactive objects generated according to the clue information in the process of playing second interactive media content associated with the first interactive media content, wherein part or all of the interactive objects display inference verification information set for the clue information according to inference rules;
determining inference verification information selected by the user according to the interactive operation of the user on the interactive object;
and playing the interactive media content corresponding to the selected reasoning verification information.
2. The method of claim 1, wherein the inference verification information comprises valid inference verification information set for the hint information according to the inference rule.
3. The method of claim 2, wherein the effective inference verification information comprises a plurality, and the presenting a plurality of interactive objects generated from the hint information comprises:
determining effective reasoning verification information corresponding to the clue information from a plurality of effective reasoning verification information;
enabling and displaying the interactive object corresponding to the determined effective reasoning and verifying information in the interactive objects, and enabling and displaying the rest interactive objects.
4. The method according to any one of claims 1-3, wherein the inference verification information includes interference verification information set for the cue information; and the interactive object corresponding to the interference verification information is a default display interactive object.
5. The method of any one of claims 1-3, wherein the obtaining of the clue information collected by the user through the first interactive media content comprises:
and acquiring effective clue information and/or ineffective clue information collected by the user through the first interactive media content.
6. The method of claim 5, wherein the obtaining of the valid cue information and/or invalid cue information collected by the user through the first interactive media content comprises:
and acquiring effective clue information and/or ineffective clue information collected by the user through the first interactive media content according to the interactive operation of the user on the interactive object which is displayed in the playing process of the first interactive media content and used for indicating the ending of the clue information collection.
7. The method of claim 6, wherein the method further comprises:
and if the clue information is not collected, displaying the interactive object corresponding to the interference verification information.
8. The method of claim 5, wherein the playing interactive media content corresponding to the selected inference verification information comprises:
judging whether the selected reasoning verification information is effective reasoning verification information corresponding to the clue information;
and if the third interactive media content is the effective reasoning verification information corresponding to the clue information, playing the third interactive media content associated with the second interactive media content.
9. The method of claim 8, wherein the method further comprises:
and if the selected reasoning and verifying information is not the effective reasoning and verifying information corresponding to the clue information, playing the interactive media content ending at the wrong branch route.
10. The method of claim 1, wherein the obtaining of the clue information collected by the user through the first interactive media content comprises:
displaying an information prompt for indicating to collect clue information in the process of playing the first interactive media content;
receiving interactive operation performed by the user according to the information prompt, and displaying clue information according to the interactive operation; and obtaining the clue information collected by the user according to the displayed clue information or the operation result of the user performing interactive operation on the displayed clue information.
11. The method of claim 10, wherein the information prompt comprises at least one of: the prompt is used for indicating the user to perform touch interaction, the prompt is used for indicating the user to perform voice interaction, the prompt is used for indicating the user to perform gesture interaction, and the prompt is used for indicating the user to perform expression interaction.
12. The method of claim 1, wherein the user comprises a plurality of users in the same user group;
the obtaining of the clue information collected by the user through the first interactive media content includes: obtaining clue information collected by a plurality of users in the same user group through first interactive media content respectively, and merging the clue information collected by the plurality of users;
the displaying of the plurality of interactive objects generated according to the cue information includes: displaying a plurality of interactive objects generated according to the combined clue information;
the determining inference verification information selected by the user according to the interactive operation of the user on the interactive object includes: and determining inference verification information selected by a plurality of users in the user group according to the interactive operation of the specified users in the user group on the interactive object.
13. A data processing apparatus for use in playing interactive media content, the apparatus comprising:
the acquisition module is used for acquiring clue information collected by a user through first interactive media content;
the display module is used for displaying a plurality of interactive objects generated according to the clue information in the process of playing second interactive media content associated with the first interactive media content, wherein part or all of the interactive objects display inference verification information set for the clue information according to inference rules;
the determining module is used for determining the inference verification information selected by the user according to the interactive operation of the user on the interactive object;
and the playing module is used for playing the interactive media content corresponding to the selected reasoning verification information.
14. An electronic device, comprising:
the display equipment is used for displaying the played interactive media content, displaying clue information in the playing process of the first interactive media content and displaying a plurality of interactive objects generated according to the clue information in the playing process of the second interactive media content, wherein part or all of the interactive objects display reasoning verification information set for the clue information according to reasoning rules;
the input equipment is used for receiving the interactive operation of the user on the interactive object;
the processor is used for acquiring clue information collected by a user through first interactive media content and sending the clue information to the display equipment; determining inference verification information selected by the user according to the interactive operation of the user on the interactive object, and determining interactive media content corresponding to the selected inference verification information;
the display device is further configured to play interactive media content corresponding to the selected inference verification information.
15. The electronic device of claim 14,
the display device is further configured to display an interactive object corresponding to the cue information in a playing process of the first interactive media content;
the input device is further configured to receive an interactive operation of the user on an interactive object corresponding to the clue information;
and the processor also determines clue information collected by the user according to the interactive operation.
16. The electronic device of claim 14 or 15, wherein the electronic device further comprises a memory;
the memory is used for at least storing the first interactive media content, the second interactive media content, the corresponding relation between the clue information and the reasoning verification information.
17. A computer storage medium, on which a computer program is stored which, when being executed by a processor, carries out the data processing method of any one of claims 1 to 12.
CN202010230635.6A 2020-03-27 2020-03-27 Data processing method and device, electronic equipment and computer storage medium Pending CN113440862A (en)

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