CN113398579A - Scene rendering method and device for unmanned aerial vehicle battle and computer readable storage medium - Google Patents

Scene rendering method and device for unmanned aerial vehicle battle and computer readable storage medium Download PDF

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Publication number
CN113398579A
CN113398579A CN202110685641.5A CN202110685641A CN113398579A CN 113398579 A CN113398579 A CN 113398579A CN 202110685641 A CN202110685641 A CN 202110685641A CN 113398579 A CN113398579 A CN 113398579A
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data
unmanned aerial
aerial vehicle
rendering
battle
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CN202110685641.5A
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Chinese (zh)
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严国陶
陈松涛
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Shenzhen Makerfire Technology Co ltd
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Shenzhen Makerfire Technology Co ltd
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Priority to CN202110685641.5A priority Critical patent/CN113398579A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

The application discloses a scene rendering method and device for unmanned aerial vehicle battle and a computer readable storage medium. The scene rendering method for unmanned aerial vehicle battle comprises the following steps: obtaining the fight data of the unmanned aerial vehicle; obtaining damage result data according to the fighting data and a preset damage degree rule; generating rendering data according to the damage result data; and rendering the scene of the unmanned aerial vehicle battle according to the rendering data. The unmanned aerial vehicle battle scene rendering method provided by the application enhances the interestingness of the unmanned aerial vehicle battle match.

Description

Scene rendering method and device for unmanned aerial vehicle battle and computer readable storage medium
Technical Field
The present application relates to, but not limited to, the field of unmanned aerial vehicles, and in particular, to a method and an apparatus for rendering a scene in a battle of an unmanned aerial vehicle, and a computer-readable storage medium.
Background
Along with multiaxis unmanned aerial vehicle's quick popularization, unmanned aerial vehicle fight and received the extensive concern of player, nevertheless at the fight in-process, the scene of fighting is comparatively single, and the recreation interest of unmanned aerial vehicle fight is lower, and user's gaming experience is relatively poor.
Disclosure of Invention
The present application is directed to solving at least one of the problems in the prior art. Therefore, the application provides a scene rendering method and device for unmanned aerial vehicle battle and a computer readable storage medium.
An embodiment of a first aspect of the present application provides a scene rendering method for unmanned aerial vehicle battle, including: obtaining the fight data of the unmanned aerial vehicle; obtaining damage result data according to the fighting data and a preset damage degree rule; generating rendering data according to the damage result data; and rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
According to the scene rendering method for unmanned aerial vehicle battle, the technical effects are at least as follows: the application provides a scene rendering method of unmanned aerial vehicle fight obtains damage result data according to fight data, predetermined damage degree rule, generates the rendering data according to damage result data again, has realized rendering the scene of unmanned aerial vehicle fight, increases specific sound, light and smog effect, has strengthened the interest of unmanned aerial vehicle fight match.
According to some embodiments of the application, the obtaining of the fight data of the unmanned aerial vehicle comprises: acquiring position information of the unmanned aerial vehicle; obtaining induction mode information according to the position information and a preset position range; and acquiring the fighting data according to the induction mode information.
According to some embodiments of the present application, the obtaining combat data further comprises: acquiring first sub-fight data at a first time; acquiring second sub-fight data at a second time; a preset delay time interval is arranged between the first time and the second time; and obtaining the fighting data according to the first sub-fighting data and the second sub-fighting data.
According to some embodiments of the application, the fight data include infrared data, laser data, pressure data at least, acquire unmanned aerial vehicle's fight data, still include: acquiring the infrared data through an infrared receiver; acquiring the laser data by a laser detector; acquiring the pressure data through a pressure sensor.
According to some embodiments of the present application, obtaining damage result data according to the fight data and the preset damage degree rule includes: acquiring hit part information of the unmanned aerial vehicle; obtaining damage result data according to the hit part information; the damage result data at least comprises non-damage data, light damage data and heavy damage data.
According to some embodiments of the application, the rendering data includes at least smoke data, light data, and sound data, and the generating rendering data according to the damage result data includes: generating smoke data according to the damage result data; generating light data according to the damage result data; and generating sound data according to the damage result data.
According to some embodiments of the present application, the method for rendering a scene in unmanned aerial vehicle battle further includes: acquiring control information; and generating the rendering data according to the control information.
An embodiment of a second aspect of the present application provides a scene rendering device for unmanned aerial vehicle battle, including: the combat data acquisition module is used for acquiring combat data of the unmanned aerial vehicle; the damage analysis module is used for obtaining damage result data according to the fighting data and a preset damage degree rule; the rendering data generation module is used for generating rendering data according to the damage result data; and the rendering module is used for rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
An embodiment of a third aspect of the present application provides a scene rendering device for unmanned aerial vehicle battle, including: a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor when executing the program implementing: the unmanned aerial vehicle battle scene rendering method is provided in the above first aspect of the present application.
A computer-readable storage medium according to an embodiment of the fourth aspect of the present application, having stored thereon computer-executable instructions for: the scene rendering method for unmanned aerial vehicle battle described in the above first aspect embodiment is executed.
Additional aspects and advantages of the application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the application.
Drawings
The present application is further described with reference to the following figures and examples, in which:
fig. 1 is a flowchart of a scene rendering method for unmanned aerial vehicle battle according to an embodiment of the present application;
FIG. 2 is a flowchart of step S110 in FIG. 1 in one embodiment;
FIG. 3 is a flowchart of step S110 in FIG. 1 in another embodiment;
FIG. 4 is a flowchart of step S110 in FIG. 1 in yet another embodiment;
fig. 5 is a flowchart of step S120 in fig. 1;
FIG. 6 is a flowchart of step S130 in FIG. 1;
fig. 7 is a flowchart of a scene rendering method for unmanned aerial vehicle battle according to another embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
In the description of the present application, the meaning of a plurality is one or more, the meaning of a plurality is two or more, and the above, below, exceeding, etc. are understood as excluding the present number, and the above, below, within, etc. are understood as including the present number. If the first and second are described for the purpose of distinguishing technical features, they are not to be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated or implicitly indicating the precedence of the technical features indicated.
In the description of the present application, unless otherwise expressly limited, terms such as set, mounted, connected and the like should be construed broadly, and those skilled in the art can reasonably determine the specific meaning of the terms in the present application by combining the detailed contents of the technical solutions.
In the description of the present application, reference to the description of the terms "one embodiment," "some embodiments," "an illustrative embodiment," "an example," "a specific example," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present application. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
The embodiment of the application provides a scene rendering method for unmanned aerial vehicle battle, which comprises the following steps: obtaining the fight data of the unmanned aerial vehicle; obtaining damage result data according to the fighting data and a preset damage degree rule; generating rendering data according to the damage result data; and rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
As shown in fig. 1, fig. 1 is a flowchart of a scene rendering method for unmanned aerial vehicle battle provided in some embodiments, where the scene rendering method for unmanned aerial vehicle battle includes, but is not limited to, steps S110 to S140, and specifically includes:
s110, obtaining the fighting data of the unmanned aerial vehicle;
s120, obtaining damage result data according to the fighting data and a preset damage degree rule;
s130, generating rendering data according to the damage result data;
and S140, rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
In specific embodiment, the unmanned aerial vehicle battle scene rendering method obtains damage result data according to battle data and preset damage degree rules, generates rendering data according to the damage result data, achieves rendering of the unmanned aerial vehicle battle scene, increases specific sound, light and smoke effects, and enhances the interestingness of unmanned aerial vehicle battle competition.
In specific embodiment, at unmanned aerial vehicle fight in-process, combine the position of hitting the target, through setting up corresponding score grade, through different audio, the effect of light and smog, improve the competition atmosphere, improve the interest that unmanned aerial vehicle match was combated, whole effect system can improve the atmosphere that unmanned aerial vehicle was combated well, arouses everybody's hands-on ability, is superior to virtual network's inaccessibility.
In a specific embodiment, the unmanned aerial vehicle battle scene rendering method provided by the application relies on a corresponding unmanned aerial vehicle system, an unmanned aerial vehicle induction system, a lighting system, a sound effect system and a smoke system, all the systems are integrated into the whole design of the unmanned aerial vehicle or are used as independent modules in a standard interface mode, and corresponding functions are realized in an expanded mode.
According to some embodiments of the application, obtain unmanned aerial vehicle's fight data, include: acquiring position information of the unmanned aerial vehicle; obtaining induction mode information according to the position information and a preset position range; and acquiring fighting data according to the induction mode information.
Fig. 2 is a flow chart of step S110 in some embodiments, and step S110 illustrated in fig. 2 includes, but is not limited to, step S210 to step S230:
s210, acquiring position information of the unmanned aerial vehicle;
s220, obtaining induction mode information according to the position information and a preset position range;
and S230, acquiring fighting data according to the induction mode information.
In specific embodiment, the sensing mode information includes but is not limited to open the sensing mode, close the sensing mode, and unmanned aerial vehicle after the start takes off to the predetermined scope, opens the sensing mode, and the sensing mode can respond to laser, pressure, infrared ray etc. fight data information through the response module.
In specific embodiment, through the response to the unmanned aerial vehicle position, go the induction mode that the adjustment corresponds, control opening and closing of fighting target testing process has guaranteed going on smoothly of fighting recreation, and then is convenient for realize subsequent process of rendering up, has strengthened the interest of unmanned aerial vehicle fighting match.
According to some embodiments of the present application, obtaining engagement data further comprises: acquiring first sub-fight data at a first time; acquiring second sub-fight data at a second time; a preset delay time interval is arranged between the first time and the second time; and obtaining the fighting data according to the first sub-fighting data and the second sub-fighting data.
Fig. 3 is a flowchart of step S110 in other embodiments, and step S110 illustrated in fig. 3 includes, but is not limited to, step S310 to step S330:
s310, acquiring first sub-fight data at a first time;
s320, acquiring second sub-fight data at a second time;
and S330, obtaining the fighting data according to the first sub-fighting data and the second sub-fighting data.
In steps S310 to S320, a preset delay period is spaced between the first time and the second time.
In particular embodiments, the first time includes, but is not limited to, a time at which the engagement target is detected for a first time, and the second time includes, but is not limited to, a time at which the engagement target is detected after the first time, such as a time at which the engagement target is detected for a second time, a time at which the engagement target is detected for a third time, and the like. Correspondingly, the first sub-fight data is the fight data acquired at the first time, the second sub-fight data is the fight data acquired at the second time, and the preset delay time period is the time interval between the first time and the second time.
In a specific embodiment, in the process of detecting the battle target of the unmanned aerial vehicle, a false triggering avoidance mechanism is arranged, when the object is detected, the false triggering avoidance mechanism delays for a preset delay time period through a delay function, then the object is detected again, if the object is detected for a continuous preset number of times, the object is determined not to be false triggering, and the system determines that the target detection is successful. The preset times include, but are not limited to, 2 times, 3 times, and the like, and the preset delay period includes, but is not limited to, 10ms, 30ms, and the like.
In specific embodiment, the accuracy and the reliability of data acquisition are ensured through the preset delay time period, so that the accuracy of target detection of the unmanned aerial vehicle is ensured, the subsequent rendering process is convenient to realize, and the interestingness of the battle match of the unmanned aerial vehicle is enhanced.
According to some embodiments of the application, fight data include infrared data, laser data, pressure data at least, acquire unmanned aerial vehicle's fight data, still include: acquiring infrared data through an infrared receiver; acquiring laser data through a laser detector; pressure data is acquired by a pressure sensor.
Fig. 4 is a flowchart of step S110 in further embodiments, where step S110 shown in fig. 4 includes, but is not limited to, step S410 to step S430:
s410, acquiring infrared data through an infrared receiver;
s420, acquiring laser data through a laser detector;
and S430, acquiring pressure data through the pressure sensor.
Wherein, the fight data include infrared data, laser data, pressure data at least, acquire unmanned aerial vehicle's fight data.
In specific embodiment, unmanned aerial vehicle can adopt different acquisition mode when acquireing the fight data of fight target, and acquisition mode includes but not limited to and acquires infrared data through infrared receiver, acquires laser data through laser detector, acquires pressure data through pressure sensor etc. can realize acquireing the data of target according to the dimension of difference, and then realizes the process of rendering up, has richened the variety of fight data, has strengthened the interest of unmanned aerial vehicle fight match.
According to some embodiments of the present application, obtaining damage result data according to combat data and a preset damage degree rule includes: acquiring hit part information of the unmanned aerial vehicle; obtaining damage result data according to the hit part information; the damage result data at least comprises non-damage data, light damage data and heavy damage data.
Fig. 5 is a flowchart of step S120 in some embodiments, and step S120 illustrated in fig. 5 includes, but is not limited to, step S510 to step S520:
s510, acquiring hit part information of the unmanned aerial vehicle;
s520, obtaining damage result data according to the hit part information;
wherein, the damage result data includes but is not limited to non-damage data, light damage data and heavy damage data.
In a specific embodiment, the hitting position information of the drone includes, but is not limited to, an inner ring position, a middle ring position, and an outer ring position. If the unmanned aerial vehicle is hit to the inner ring part, the unmanned aerial vehicle dies in the battle game; if the unmanned aerial vehicle is hit to the middle ring part, the unmanned aerial vehicle is damaged seriously in the battle game, and correspondingly, the damage result data is serious damage data; if the unmanned aerial vehicle is hit to the outer ring part, representing that the unmanned aerial vehicle is slightly injured in the battle game, and correspondingly, the injury result data is light injury data; if the unmanned aerial vehicle is not hit, correspondingly, the damage result data is not damaged data.
In specific embodiment, unmanned aerial vehicle utilizes unmanned aerial vehicle response module to realize the response to the damage degree, and response module can confirm the state of hitting through delimiting the scope, provides unmanned aerial vehicle and judges the casualty coefficient of hitting as input information, provides the corresponding effect module of unmanned aerial vehicle, produces different effects.
In specific embodiment, through setting up the different position division rule of hitting, come to judge unmanned aerial vehicle's damage degree, obtain damage result data, and then be convenient for realize subsequent process of rendering up, strengthened the interest of unmanned aerial vehicle fight the match.
According to some embodiments of the application, the rendering data includes at least smoke data, light data, sound data, and the rendering data is generated according to the damage result data, including: generating smoke data according to the damage result data; generating light data according to the damage result data; and generating sound data according to the damage result data.
Fig. 6 is a flowchart of step S130 in some embodiments, and step S130 illustrated in fig. 6 includes, but is not limited to, step S610 to step S630:
s610, generating smoke data according to the damage result data;
s620, generating light data according to the damage result data;
s630, sound data is generated according to the damage result data.
The rendering data at least comprises smoke data, light data and sound data.
In a specific embodiment, the casualty coefficient is judged through the damage result data, and then the smoke module, the light module and the effect module are respectively controlled to render the scene. If the unmanned aerial vehicle is hit to die in the game, the red light is on for a long time, red smoke is released, and sound representing the death of the unmanned aerial vehicle is played; if the unmanned aerial vehicle is hit in the game and seriously hurt, the red light flickers, purple smoke is released, and sound showing serious injury or ambulance is played; if the unmanned aerial vehicle is hit in the game and is slightly injured, the yellow lamp flickers, yellow smoke is released, and the sound and the like which indicate the slight injury or the ambulance are played.
It should be noted that, the smoke shielding effect can be increased in the competition through the smoke module, the hit rate is reduced, and the playability of the battle game is improved.
In specific embodiment, the fight state of the unmanned aerial vehicle is rendered through light, smoke and sound, and the interest of the fight match of the unmanned aerial vehicle is enhanced.
According to some embodiments of the present application, a method for rendering a scene in unmanned aerial vehicle battle, further comprising: acquiring control information; rendering data is generated according to the control information.
As shown in fig. 7, fig. 7 is a flowchart of a scene rendering method for unmanned aerial vehicle battle according to another embodiment, where the scene rendering method for unmanned aerial vehicle battle further includes:
s710, acquiring control information;
and S720, generating rendering data according to the control information.
In a specific embodiment, control information can be directly acquired through equipment such as an intelligent terminal and a remote controller, the unmanned aerial vehicle is controlled according to the control information, rendering data are generated, and different effects are directly generated.
The embodiment of the application provides a scene rendering device of unmanned aerial vehicle fight, include: the combat data acquisition module is used for acquiring combat data of the unmanned aerial vehicle; the damage analysis module is used for obtaining damage result data according to the fighting data and a preset damage degree rule; the rendering data generation module is used for generating rendering data according to the damage result data; and the rendering module is used for rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
The application provides a scene of unmanned aerial vehicle fight renders device, has realized the scene of unmanned aerial vehicle fight and has rendered up the method, obtains damage result data according to fight data, predetermined damage degree rule, generates according to damage result data again and renders up the data, has realized rendering up the scene of unmanned aerial vehicle fight, increases specific sound, light and smog effect, has strengthened the interest of unmanned aerial vehicle fight match.
The embodiment of the application provides a scene rendering device of unmanned aerial vehicle fight, include: a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor when executing the program implementing: the unmanned aerial vehicle battle scene rendering method of any one of the embodiments is provided.
A computer-readable storage medium according to an embodiment of the present application stores computer-executable instructions for: and executing the scene rendering method of unmanned aerial vehicle battle of any one of the above embodiments.
The above-described embodiments of the apparatus are merely illustrative, wherein the units illustrated as separate components may or may not be physically separate, i.e. may be located in one place, or may also be distributed over a plurality of network elements. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment.
It will be understood by those of ordinary skill in the art that all or some of the steps, means, and methods disclosed above may be implemented as software, firmware, hardware, or suitable combinations thereof. Some or all of the physical components may be implemented as software executed by a processor, such as a central processing unit, digital signal processor, or microprocessor, or as hardware, or as an integrated circuit, such as an application specific integrated circuit. Such software may be distributed on computer readable media, which may include computer storage media (or non-transitory media) and communication media (or transitory media). The term computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data, as is well known to those of ordinary skill in the art. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, Digital Versatile Disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by a computer. In addition, communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media as known to those skilled in the art.
The embodiments of the present application have been described in detail with reference to the drawings, but the present application is not limited to the embodiments, and various changes can be made within the knowledge of those skilled in the art without departing from the gist of the present application. Furthermore, the embodiments and features of the embodiments of the present application may be combined with each other without conflict.

Claims (10)

1. The scene rendering method of unmanned aerial vehicle battle is characterized by comprising the following steps:
obtaining the fight data of the unmanned aerial vehicle;
obtaining damage result data according to the fighting data and a preset damage degree rule;
generating rendering data according to the damage result data;
and rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
2. The method for rendering the scenes for unmanned aerial vehicle battle according to claim 1, wherein the obtaining the battle data of the unmanned aerial vehicle comprises:
acquiring position information of the unmanned aerial vehicle;
obtaining induction mode information according to the position information and a preset position range;
and acquiring the fighting data according to the induction mode information.
3. The method for scene rendering by unmanned aerial vehicle battle according to claim 1, wherein the obtaining of battle data further comprises:
acquiring first sub-fight data at a first time;
acquiring second sub-fight data at a second time; a preset delay time interval is arranged between the first time and the second time;
and obtaining the fighting data according to the first sub-fighting data and the second sub-fighting data.
4. The method for scene rendering by unmanned aerial vehicle battle according to claim 1, wherein the battle data at least comprises infrared data, laser data, pressure data, and the acquiring of the battle data of the unmanned aerial vehicle further comprises:
acquiring the infrared data through an infrared receiver;
acquiring the laser data by a laser detector;
acquiring the pressure data through a pressure sensor.
5. The unmanned aerial vehicle battle scene rendering method according to any one of claims 1 to 4, wherein the obtaining of damage result data according to the battle data and a preset damage degree rule comprises:
acquiring hit part information of the unmanned aerial vehicle;
obtaining damage result data according to the hit part information; the damage result data at least comprises non-damage data, light damage data and heavy damage data.
6. The unmanned aerial vehicle battle scene rendering method of any one of claims 1 to 4, wherein the rendering data at least comprises smoke data, light data and sound data, and the generating rendering data according to the damage result data comprises:
generating smoke data according to the damage result data;
generating light data according to the damage result data;
and generating sound data according to the damage result data.
7. The unmanned aerial vehicle battle scene rendering method according to any one of claims 1 to 4, further comprising:
acquiring control information;
and generating the rendering data according to the control information.
8. Device is rendered up to scene of unmanned aerial vehicle fight, its characterized in that includes:
the combat data acquisition module is used for acquiring combat data of the unmanned aerial vehicle;
the damage analysis module is used for obtaining damage result data according to the fighting data and a preset damage degree rule;
the rendering data generation module is used for generating rendering data according to the damage result data;
and the rendering module is used for rendering the scene of the unmanned aerial vehicle battle according to the rendering data.
9. Device is rendered up to scene of unmanned aerial vehicle fight, its characterized in that includes: a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor when executing the program implementing:
the unmanned aerial vehicle battle scene rendering method of any one of claims 1 to 7.
10. A computer-readable storage medium having stored thereon computer-executable instructions for:
a scene rendering method of performing unmanned aerial vehicle engagement as claimed in any of claims 1 to 7.
CN202110685641.5A 2021-06-21 2021-06-21 Scene rendering method and device for unmanned aerial vehicle battle and computer readable storage medium Pending CN113398579A (en)

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