CN111185005B - Parachuting information prompting method, terminal equipment, electronic equipment and readable storage medium - Google Patents

Parachuting information prompting method, terminal equipment, electronic equipment and readable storage medium Download PDF

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Publication number
CN111185005B
CN111185005B CN201911424352.9A CN201911424352A CN111185005B CN 111185005 B CN111185005 B CN 111185005B CN 201911424352 A CN201911424352 A CN 201911424352A CN 111185005 B CN111185005 B CN 111185005B
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virtual character
parachuting
real
time
virtual
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CN111185005A (en
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冯鸣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a parachuting information prompting method, terminal equipment, electronic equipment and a readable storage medium, wherein a vertical acceleration regulation and control interval of a virtual character on the vertical direction can be determined by acquiring the real-time position of the aerial flight of the virtual character and the marking position of a player mark, the vertical acceleration regulation and control interval can be displayed to remind a player, and a complex parachuting skill is visually displayed on an interface, so that more humanized operation guidance is provided, the parachuting information prompting method is beneficial to helping the player to adjust the parachuting operation, the parachuting operation is better realized to be closer to or reach the expected marking position, the operation threshold of the player is favorably reduced, and the more friendly parachuting experience of most players is facilitated to be improved.

Description

Parachuting information prompting method, terminal equipment, electronic equipment and readable storage medium
Technical Field
The application relates to the technical field of games, in particular to a parachuting information prompting method, terminal equipment, electronic equipment and a readable storage medium.
Background
The large escape-killing type shooting game, namely a chicken-eating game, is widely loved and accepted by players due to the civilian game, the suitability for both the old and the young, the high creativity, openness, derivatization, playability, interactivity, ornamental value and the like.
Common chicken games are generally played by taking virtual carriers by all players after the game is opened, then putting the virtual carriers in a game area, and for small white players and players with weak game capability, the game is unfamiliar or poor in game capability, when the game is opened and enters the game area through a parachuting, the game cannot be safely landed finally or cannot accurately reach a wanted place due to the fact that the skill, the mode and the like of the parachuting are not clear or are unskilled.
Disclosure of Invention
Accordingly, the present application is directed to a parachuting information prompting method, a terminal device, an electronic device, and a readable storage medium, which can determine and display a vertical acceleration control interval through information such as real-time flight speed of a virtual character to remind a player, and visually display complex parachuting skills on an interface, so as to provide more humanized operation guidance, help a player to adjust a parachuting operation, better achieve a parachuting operation to approach or reach an expected marking position, and help to reduce an operation threshold of the player, and improve a parachuting experience more friendly for most players.
According to an aspect of the present application, there is provided a method for presenting information of a parachuting in a game, providing a graphical user interface through a terminal device, wherein at least a part of a game scene and a virtual character are displayed in the graphical user interface, and an initial position of the virtual character is located in a virtual carrier, the method for presenting information of a parachuting comprising:
responding to a position marking operation, and acquiring a marking position corresponding to the position marking operation in the game scene;
responding to a parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character;
displaying the vertical acceleration control interval in the graphical user interface.
In some embodiments of the present application, the graphical user interface further includes a parachuting altitude progress bar, and the displaying the vertical acceleration control section in the graphical user interface includes:
and displaying the vertical acceleration regulation and control interval in the parachuting altitude progress bar.
In some embodiments of the present application, after the responding to a position marking operation and obtaining a marking position corresponding to the position marking operation in the game scene, the parachuting information prompting method further includes:
Determining a horizontal acceleration regulation and control interval between the real-time position and the marked position of the virtual character according to the real-time position of the virtual character;
displaying the horizontal acceleration control interval in the graphical user interface.
In some embodiments of the present application, after the responding to a position marking operation and obtaining a marking position corresponding to the position marking operation in the game scene, the parachuting information prompting method includes:
determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, after the virtual character is separated from the virtual carrier;
determining a target ground area which can be reached by the virtual character after the virtual character is separated from the virtual carrier along with the change of the flight position of the virtual character in the process that the virtual character carries the virtual carrier to advance along a preset route in the game scene based on the maximum flight distance;
the target ground area is displayed in a small map displayed in the graphical user interface.
In the above embodiment, the obtaining the maximum flight distance that the virtual character can fly in the horizontal direction after the virtual character is separated from the virtual carrier includes:
Acquiring the minimum dropping speed of the virtual character in the vertical direction after the virtual character is separated from the virtual carrier;
determining the maximum falling time of the virtual character based on the minimum falling speed and the preset height when the virtual character is separated from the virtual carrier;
and determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, based on the maximum falling time and the flight speed of the virtual character, which is separated from the virtual carrier, in the horizontal direction.
In some embodiments of the present application, after the target ground area is displayed in the small map displayed in the graphical user interface, the parachuting information prompting method includes:
determining the flying position of the virtual character in the process of carrying the virtual carrier to advance along a preset route;
acquiring a first mapping position of the flight position in the small map, a second mapping position of the mark position in the small map and a mapping area of the target ground area in the small map;
and when the first mapping position and the second mapping position are simultaneously positioned in the mapping area, a first parachuting reminder is sent.
In some embodiments of the present application, when the first mapping location and the second mapping location are located in the mapping area at the same time, after sending a first parachuting alert, the parachuting information prompting method includes:
displaying a connecting line between the first mapping position and the second mapping position in the small map in the process that the virtual character carries the virtual carrier to advance along a preset route;
and when the included angle between the connecting line and the corresponding mapping route of the preset route in the small map is a right angle, sending a second parachuting reminder.
In some embodiments of the present application, the controlling the virtual character to depart from the virtual vehicle in response to the parachuting operation, and determining a vertical acceleration control interval between the real-time position and the marker position of the virtual character according to the real-time position of the virtual character includes:
responding to parachuting operation, controlling the virtual character to deviate from the virtual carrier, detecting the real-time position of the virtual character in the falling process, and detecting the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character at the real-time position;
and determining a vertical acceleration regulation and control interval between the real-time position and the marking position along the vertical direction of the virtual character based on the horizontal distance and the vertical distance between the marking position and the real-time position and the horizontal real-time flying speed and the vertical real-time flying speed.
In the above embodiment, the determining the vertical acceleration control interval between the real-time position and the marking position of the virtual character in the vertical direction based on the horizontal distance and the vertical distance between the marking position and the real-time position, and the horizontal real-time flying speed and the vertical real-time flying speed includes:
determining a forced parachute opening position at which the virtual character is forced to open the parachute based on the marking position;
determining a real-time flight time of the virtual character from the real-time position to the forced parachute opening position along a horizontal direction based on a horizontal distance between the real-time position and the forced parachute opening position and the horizontal real-time flight speed;
and determining a vertical acceleration regulation and control interval between the real-time position and the forced parachute opening position of the virtual character along the vertical direction based on the real-time flight time and the vertical real-time flight speed.
According to another aspect of the present application, there is provided a terminal device on which a graphic user interface is displayed, in which at least a part of a game scene and a virtual character are displayed, an initial position of the virtual character being located in a virtual carrier, the terminal device comprising:
The position marking module is used for responding to a position marking operation and acquiring a marking position corresponding to the position marking operation in the game scene;
the vertical interval determining module is used for responding to the parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character;
and the vertical interval display module is used for displaying the vertical acceleration regulation and control interval in the graphical user interface.
In some embodiments of the present application, the graphical user interface further includes a parachuting altitude progress bar, and the vertical interval display module is specifically configured to:
and displaying the vertical acceleration regulation and control interval in the parachuting altitude progress bar.
In some embodiments of the application, the terminal device further comprises:
the horizontal interval determining module is used for determining a horizontal acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character;
And the horizontal interval display module is used for displaying the horizontal acceleration regulation and control interval in the graphical user interface.
In some embodiments of the application, the terminal device further comprises:
the flight distance acquisition module is used for determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, after the virtual character is separated from the virtual carrier;
the ground area determining module is used for determining a target ground area which can be reached by the virtual character after the virtual character is separated from the virtual carrier along with the change of the flight position of the virtual character in the process that the virtual character carries the virtual carrier to advance along a preset route in the game scene based on the maximum flight distance;
and the ground area display module is used for displaying the target ground area in a small map displayed in the graphical user interface.
In the foregoing embodiment, when the flight distance obtaining module is configured to determine a maximum flight distance that the virtual character can fly in a horizontal direction after the virtual character is separated from the virtual vehicle, the flight distance obtaining module is specifically configured to:
acquiring the minimum dropping speed of the virtual character in the vertical direction after the virtual character is separated from the virtual carrier;
Determining the maximum falling time of the virtual character based on the minimum falling speed and the preset height when the virtual character is separated from the virtual carrier;
and determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, based on the maximum falling time and the flight speed of the virtual character, which is separated from the virtual carrier, in the horizontal direction.
In some embodiments of the application, the terminal device further comprises:
the parachuting interval determining module is used for determining the flight position of the virtual character in the process of carrying the virtual carrier to advance along a preset route;
a mapping position acquisition module, configured to acquire a first mapping position of the flight position in the minimap, a second mapping position of the marker position in the minimap, and a mapping region of the target ground region in the minimap;
and the first parachuting reminding module is used for sending a first parachuting reminding when the first mapping position and the second mapping position are simultaneously located in the mapping area.
In some embodiments of the application, the terminal device further comprises:
the connection display module is used for displaying a connection between the first mapping position and the second mapping position in the small map in the process that the virtual character carries the virtual carrier to advance along a preset route;
And the second parachuting reminding module is used for sending a second parachuting reminding when the included angle between the connecting line and the corresponding mapping route of the preset route in the small map is a right angle.
In some embodiments of the present application, when the vertical interval determining module is configured to control the virtual character to depart from the virtual vehicle in response to a parachuting operation, and determine a vertical acceleration control interval between the real-time position and the marker position of the virtual character according to the real-time position of the virtual character, the vertical interval determining module is configured to:
responding to parachuting operation, controlling the virtual character to deviate from the virtual carrier, detecting the real-time position of the virtual character in the falling process, and detecting the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character at the real-time position;
and determining a vertical acceleration regulation and control interval between the real-time position and the marking position along the vertical direction of the virtual character based on the horizontal distance and the vertical distance between the marking position and the real-time position and the horizontal real-time flying speed and the vertical real-time flying speed.
In the above embodiment, the vertical interval determining module is configured to, when determining a vertical acceleration control interval between the real-time position and the marking position in the vertical direction for the virtual character based on the horizontal distance and the vertical distance between the marking position and the real-time position, and the horizontal real-time flight speed and the vertical real-time flight speed, specifically:
Determining a forced parachute opening position at which the virtual character is forced to open the parachute based on the marking position;
determining a real-time flight time of the virtual character from the real-time position to the forced parachute opening position along a horizontal direction based on a horizontal distance between the real-time position and the forced parachute opening position and the horizontal real-time flight speed;
and determining a vertical acceleration regulation and control interval between the real-time position and the forced parachute opening position of the virtual character along the vertical direction based on the real-time flight time and the vertical real-time flight speed.
According to another aspect of the present application, there is provided an electronic apparatus including: the device comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium are communicated through the bus, and the processor executes the machine-readable instructions to execute the steps of the parachuting information prompting method in the game.
According to another aspect of the present application there is provided a computer readable storage medium having stored thereon a computer program which when executed by a processor performs the steps of the in-game parachuting information presentation method as described above.
According to the parachuting information prompting method, the terminal equipment, the electronic equipment and the readable storage medium provided by the embodiment of the application, the marking position corresponding to the position marking operation in the game scene is obtained by responding to the position marking operation; responding to a parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character; displaying the vertical acceleration control interval in the graphical user interface.
Compared with the prior art, the method and the device can determine and display the vertical acceleration regulation and control interval through the real-time position of the aerial flight of the virtual character to remind a player, and visually display the complex parachuting skill on the interface, so that more humanized operation guidance is provided, the method and the device are beneficial to helping the player to adjust the parachuting operation, the parachuting operation is better realized to be closer to or reach the expected mark position, the operation threshold of the player is reduced, and the more friendly parachuting experience of most players is improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic flow chart of a parachuting information prompting method provided by an embodiment of the application;
FIG. 2 is a schematic diagram showing an acceleration progress bar;
fig. 3 is a flow chart of another method for prompting parachuting information according to an embodiment of the present application;
fig. 4 is a schematic diagram of a graphical user interface of another method for prompting parachuting information according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a terminal device according to an embodiment of the present application;
fig. 6 is a second schematic structural diagram of a terminal device according to an embodiment of the present application;
fig. 7 is a third schematic structural diagram of a terminal device according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by a person skilled in the art without making any inventive effort falls within the scope of protection of the present application.
In order to enable those skilled in the art to use the present disclosure, the following embodiments are presented in connection with a specific application scenario "get to an ideal place in a game through a parachuting". It will be apparent to those having ordinary skill in the art that the general principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the application. Although the application is described primarily around reaching an ideal location in a game through a parachuting, it should be understood that this is but one exemplary embodiment.
It should be noted that the term "comprising" will be used in embodiments of the application to indicate the presence of the features stated hereafter, but not to exclude the addition of other features.
Before the application proposes, in the common chicken-eating game, in the process that a player operates a virtual character parachuting to reach a marked place, the player is required to combine operations, consciousness, experience, judgment and the like to perform the parachuting and flying operations, but for small white players and players with weak game capability, the game is unfamiliar or poor in game capability, when the game is opened and enters a game area through the parachuting, the player cannot safely land finally or cannot accurately reach the wanted place due to lack of clear concepts or inexperienced in skills, experience, judgment and the like of the parachuting.
According to the parachuting information prompting method provided by the application, the vertical acceleration regulation and control interval can be determined and displayed through the real-time position and other information of the virtual character so as to remind a player, and the complex parachuting skill is visually displayed on the interface, so that more humanized operation guidance is provided, the parachuting information prompting method is beneficial to helping the player to regulate the parachuting operation, the parachuting operation is better realized to be closer to or reach the expected mark position, the operation threshold of the player is beneficial to being reduced, and the more friendly parachuting experience of most players is beneficial to being improved.
Furthermore, the information such as the navigation route and the minimum landing speed of the virtual carrier can be combined to obtain the target ground area which can be reached by the virtual character, and the position relation between the target ground area and the marking position is combined, so that the determination of the parachuting position is realized, various information obtained above can be displayed and the player is prompted, the player is assisted to judge and operate various links, the operation threshold of the player is reduced, and the more friendly parachuting experience of most players is improved.
The following describes the parachuting information prompting method provided by the embodiment of the application in detail by combining with specific scene application.
The parachuting information prompting method in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local terminal device. When the parachuting information prompting method is operated as a server, the parachuting information prompting method can be cloud games.
In an alternative embodiment, cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and the running of the parachuting information prompting method are completed on a cloud game server, and the functions of a cloud game client are used for receiving and sending data and presenting game pictures, for example, the cloud game client can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side; the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting game pictures. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Taking a terminal device as an example, please refer to fig. 1, fig. 1 is a flow chart of a parachuting information prompting method according to an embodiment of the present application. The parachuting information prompting method can be applied to terminal equipment with a graphical user interface, wherein at least part of game scenes and virtual roles are displayed in the graphical user interface. As shown in fig. 1, the parachuting information prompting method specifically includes:
101. And responding to a position marking operation, and acquiring a marking position corresponding to the position marking operation in the game scene.
In the step, whether the position marking operation of the player is received or not can be detected in real time in the flying process of the virtual character along with the virtual carrier after the game is opened, and if the position marking operation of the player on the ground position in the small map or the game scene is detected, the detected position marking operation can be responded to obtain the marking position corresponding to the position marking operation in the game scene, so that the marking position in the game scene which the virtual character needs to arrive is determined. The position marking operation may be a touch operation such as clicking, re-pressing, long-pressing or sliding operation acting on the game scene or the small map, and the marking position corresponding to the position marking operation in the game scene is determined according to the touch point of the touch operation.
After the marking position corresponding to the position marking operation in the game scene is obtained, a second mapping position of the marking position mapped on the small map can be displayed on the small map through the mapping relation between the small map and the game scene and used for indicating the relative position relation between the marking position and the game scene.
The mini-map refers to a game scene thumbnail map displayed at a corner or other positions in the graphical user interface, and is used for assisting a player in determining a map of a position in a game world or displaying area details and the like for the player to view.
102. And responding to the parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character.
In the step, in response to the parachuting operation, the virtual character is controlled to be separated from the virtual carrier (namely, the virtual character is controlled to perform parachuting), the real-time position of the virtual character in the air can be detected in real time in the process of flying in the air by the virtual character, and then, according to the real-time position, the vertical acceleration regulation and control interval from the real-time position to the marking position is determined if the virtual character needs to safely and accurately reach the marking position after parachuting.
The virtual character is separated from the virtual carrier, and the virtual character can be controlled to perform parachuting in response to the parachuting operation by detecting the parachuting operation, so as to be separated from the virtual carrier.
In an alternative embodiment of the present application, the parachuting operation may be a touch operation that acts on a parachuting control in the graphical user interface. Specifically, a parachuting control is set in the graphical user interface, and the virtual character is controlled to deviate from the virtual carrier to perform parachuting in response to touch operation (such as clicking operation) acted on the parachuting control.
In another alternative embodiment of the present application, the parachuting operation may be a touch operation that acts on a follow control in the graphical user interface. Specifically, game actions of other virtual roles with preset relation with the virtual roles are obtained, when the game actions are separated from the virtual carrier, a following control is provided in the graphical user interface, the virtual roles are controlled to be separated from the virtual carrier in response to touch operation (such as clicking) acted on the following control, and the other virtual roles are followed after the virtual roles are separated from the virtual carrier.
In still another alternative embodiment of the present application, the virtual character is controlled to be separated from the virtual carrier in response to a parachuting operation, and the virtual character may be automatically controlled to be separated from the virtual carrier when other virtual characters are detected to perform parachuting. Specifically, when it is detected that the other virtual character having the preset relationship with the virtual character is away from the virtual carrier, the virtual character is automatically controlled to be away from the virtual carrier, and the other virtual character is separated from the virtual carrier.
In the above embodiment, the other virtual roles having the preset relationship with the virtual roles may be teammate virtual roles having the same camp as the virtual roles, friend virtual roles having a friend game relationship with the virtual roles, or second virtual roles through preset parachuting.
The real-time position of the virtual character in the air may be a positioning coordinate of the virtual character in the whole game scene by using a coordinate system in the game scene to represent the real-time position of the virtual character, and at this time, the marking position may also be determined by using the coordinate system in the game scene, or a positioning position of the virtual character in the marking position or the coordinate system set by the position of the virtual character may also be determined by setting a coordinate system in the marking position or the position of the virtual character.
Here, when a new coordinate system is set by the marker position or the position where the virtual character is located, since the real-time position is constantly changed during the air flight of the virtual character, it is preferable to set up a new coordinate system with reference to the marker position in order to reduce the amount of calculation.
In addition, for ease of calculation, the coordinate system in which the marker position and the real-time position are located may be the same coordinate system, thereby facilitating calculation of the relationship and difference between the marker position and the real-time position.
The vertical acceleration control section may refer to a section range in which the adjustment effect is better or even the effect is optimal, and particularly an acceleration adjustment section in the vertical direction, so that the virtual character needs to adjust the falling speed and/or the falling direction within a certain range when not opening the parachute in the air or after opening the parachute, in order to accurately reach the marking position after the parachute is jumped, and therefore the situation that the marking position cannot be accurately or timely reached due to early adjustment or early opening of the parachute is avoided.
Specifically, the virtual character is controlled to be separated from the virtual carrier through parachuting operation, the real-time position of the virtual character in the falling process is detected, and the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character at the real-time position are detected; and determining a vertical acceleration regulation and control interval between the real-time position and the marking position along the vertical direction of the virtual character based on the horizontal distance and the vertical distance between the marking position and the real-time position and the horizontal real-time flying speed and the vertical real-time flying speed.
The real-time position of the virtual character in the falling process can be detected through a coordinate detection mode and the like after the virtual character is separated from the virtual carrier, the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character in the air are detected at the detected real-time position, and then the vertical acceleration regulation and control interval between the real-time position and the marking position along the vertical direction of the virtual character is obtained through the horizontal distance and the vertical distance between the marking position and the real-time position and the horizontal real-time flying speed and the vertical real-time flying speed, for example, the flying time and the like of the virtual character are calculated and the flying speed and the distance are combined.
Further, determining a vertical acceleration control interval of the virtual character in a vertical direction from the real-time position to the marking position based on a horizontal distance and a vertical distance between the marking position and the real-time position, and the horizontal real-time flight speed and the vertical real-time flight speed may be determining a forced parachute opening position of the virtual character forced parachute opening based on the marking position; determining a real-time flight time of the virtual character from the real-time position to the forced parachute opening position along a horizontal direction based on a horizontal distance between the real-time position and the forced parachute opening position and the horizontal real-time flight speed; and determining a vertical acceleration regulation and control interval between the real-time position and the forced parachute opening position of the virtual character along the vertical direction based on the real-time flight time and the vertical real-time flight speed.
The forced parachute opening position may refer to a final safe parachute opening position of the virtual character, that is, if the virtual character is lower than the final safe parachute opening position, the virtual character cannot safely land, for example, a deceleration value in a vertical direction after the virtual character opens a parachute and is reduced in speed can be calculated by combining a speed threshold value of the safe landing set in a game and the like, and then a safe parachute opening distance in the vertical direction is calculated by combining a speed in the horizontal direction with a safe landing time in the vertical direction, so that a distance of moving in the horizontal direction after forced parachute opening is obtained, and the forced parachute opening position relative to the marking position is obtained by combining the safe parachute opening distance in the vertical direction and the distance of moving in the horizontal direction; the forced umbrella opening position relative to the marking position can also be calculated through the parameter of the preset value of the game.
When the vertical acceleration regulation section is determined, since the maximum vertical flight speed of the virtual character in the vertical direction is determined, the maximum vertical flight speed is generally an empirical measurement value or a game set value, for example, in a chicken eating game, the general virtual character can obtain 230+km/S at a high speed in the vertical direction through operation control, and the flight speed in the horizontal direction can be influenced by the falling speed, so that the general attenuation can be smaller, the virtual character can be considered to fly in the horizontal direction at the same speed as the virtual character flies after being separated from the virtual carrier, and for calculation accuracy, the detected horizontal real-time flight speed of the virtual character can be calculated, namely, the detected horizontal real-time flight speed of the virtual character is considered to be constant, thus, the real-time flight time can be obtained by combining the horizontal distance and the horizontal real-time flight speed, and finally the maximum vertical flight speed can be obtained, and the vertical acceleration regulation section can be estimated through variable attempts.
103. Displaying the vertical acceleration control interval in the graphical user interface.
In the step, after the vertical acceleration regulation and control interval is determined, the vertical acceleration regulation and control interval can be displayed in a graphical user interface so as to prompt a user.
Furthermore, the graphical user interface further comprises a parachuting height progress bar, namely the parachuting height progress bar can be displayed in the graphical user interface, wherein the parachuting height progress bar can be used for players to know the height of the virtual character in time. Correspondingly, the vertical acceleration regulation and control interval can be displayed in the parachuting height progress bar, so that a player can know the height of the virtual character and can clearly know the time and interval of the virtual character to be regulated.
When the vertical acceleration control section is displayed in the parachuting height progress bar, the vertical acceleration control section may be displayed in a distinguishing manner, for example, the vertical acceleration control section may be displayed in the parachuting height progress bar in a manner of highlighting, setting color, or the like.
For example, referring to fig. 2, fig. 2 is a schematic diagram showing an acceleration progress bar. As shown in fig. 2, in a game scene, in the course of a drop of a virtual character 201, an acceleration progress bar 203 corresponding to a vertical acceleration regulation section may be displayed in a displayed parachuting height progress bar 202, and the acceleration progress bar 203 may be displayed by highlighting or setting a different color from the parachuting height progress bar 202.
According to the parachuting information prompting method provided by the embodiment of the application, a position marking operation is responded, and a marking position corresponding to the position marking operation in the game scene is obtained; responding to a parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character; displaying the vertical acceleration control interval in the graphical user interface.
Therefore, the vertical acceleration regulation and control interval can be determined and displayed through the real-time position of the aerial flight of the virtual character to remind a player, and the complex parachuting skill is visually displayed on the interface, so that more humanized operation guidance is provided, the parachuting operation is helped to be adjusted by the player, the parachuting operation is better realized to be closer to or reach the expected mark position, the operation threshold of the player is favorably reduced, and the more friendly parachuting experience of most players is helped to be improved.
Referring to fig. 3, fig. 3 is a flow chart of another method for prompting parachuting information according to an embodiment of the application. The parachuting information prompting method can be applied to terminal equipment with a graphical user interface, wherein at least part of game scenes and virtual roles are displayed in the graphical user interface. As shown in fig. 3, the parachuting information prompting method includes:
301. And responding to a position marking operation, and acquiring a marking position corresponding to the position marking operation in the game scene.
302. And determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, after the virtual character is separated from the virtual carrier.
Specifically, the minimum dropping speed of the virtual character in the vertical direction after the virtual character is separated from the virtual carrier may be obtained first; then determining the maximum falling time of the virtual character based on the minimum falling speed and the preset height of the virtual character when the virtual character is separated from the virtual carrier; and finally, determining the maximum flight distance of the virtual character capable of flying in the horizontal direction based on the maximum falling time and the flight speed of the virtual character in the horizontal direction after the virtual character is separated from the virtual carrier.
As described above, if the virtual character is separated from the virtual carrier, the virtual character's flight speed in the horizontal direction is considered to be the same as the virtual carrier's flight speed because of small attenuation, that is, the virtual carrier's flight speed is regarded as a criterion, and if the virtual character is separated from the virtual carrier, the virtual character's flight speed in the horizontal direction is considered to be the assumed flight speed, and if the virtual character is required to fly further in the horizontal direction, the longer the flight time is required, the parachute is assumed to be opened after the virtual character jumps, and the change in the speed after the virtual character jumps is obtained, and furthermore, the height of the virtual character parachuting is determined (the difference in the height of the terrain in the map of the game scene is ignored), and the change in the speed is combined, so that the falling time of the virtual character can be obtained, and the maximum flight distance that the virtual character can fly in the horizontal direction can be obtained.
303. And determining a target ground area which can be reached by the virtual character after the virtual character is separated from the virtual carrier along with the position change of the virtual character in the process that the virtual character carries the virtual carrier to advance along a preset route in the game scene based on the maximum flight distance.
In this step, after the maximum flight distance is obtained, a real-time flight position of the virtual character in the process of carrying the virtual vehicle along a preset route may be determined, and a real-time target ground area that the virtual character can reach if the virtual character is separated from the virtual vehicle at the flight position along with the change of the flight position may be obtained through the flight position and the maximum flight distance.
Specifically, a circular target ground area may be obtained with the flight position of the virtual character as the center and the maximum flight distance as the radius. Since the position of the avatar is changed in real time, the target ground area is also changed.
304. The target ground area is indicated in a small map displayed in the graphical user interface.
In the present exemplary embodiment, the position of the target ground area in the game scene is indicated by displaying a mapping area corresponding to the target ground area in the minimap. As shown in fig. 4, fig. 4 is a schematic diagram of a graphical user interface of another parachuting information prompting method according to an embodiment of the present application, where the graphical user interface includes a target ground area and a mapping area corresponding to the target ground area, and as shown in fig. 4, before a virtual character leaves a virtual carrier 401, the target ground area 405 is obtained with a flight position 403 of the virtual character as a center and a maximum flight distance 404 as a radius as the virtual character advances along a preset route 402 in a game scene 400. According to the corresponding relation between the scene coordinates of the game scene and the plane coordinates of the small map 400 'and the proportion of the game scene to the small map 400', the mapping area 405 'corresponding to the target ground area in the small map 400' is determined, and the mapping area 405 'is displayed in the small map 400' to indicate the target ground area 405 in the game scene and indicate the position of the target ground area 405 in the game scene. Accordingly, the map route 402', the virtual character, the virtual vehicle, etc. corresponding to the preset route 402 may also be correspondingly displayed in the small map 400', and preferably, simplified icons of the virtual character and the virtual vehicle are displayed in the small map.
Therefore, before the parachuting, the parachuting can be referred to by a player, so that the player can know the limit area of the parachuting, and the player can be effectively assisted to select the time of the parachuting.
305. And responding to the parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character.
306. Displaying the vertical acceleration control interval in the graphical user interface.
The descriptions of step 301, step 305 and step 306 may refer to steps 101 to 103, and may achieve the same technical effects, which are not described herein.
In some embodiments of the present application, after step 301, the parachuting information prompting method further includes:
determining a horizontal acceleration regulation and control interval between the real-time position and the marked position of the virtual character according to the real-time position of the virtual character; displaying the horizontal acceleration control interval in the graphical user interface.
In this step, when the virtual character is separated from the virtual carrier in response to the operation of the player (i.e. the virtual character performs parachuting), the real-time position of the virtual character in the air can be detected in real time in the process of flying in the air by the virtual character, then, according to the real-time position, a horizontal acceleration regulation and control interval from the real-time position to the mark position is determined if the virtual character needs to safely and accurately reach the mark position after parachuting, and then, the horizontal acceleration regulation and control interval can be displayed in the graphical user interface so that the player can know the regulation time and interval of the virtual character.
The virtual character is separated from the virtual carrier, and the virtual character can be controlled to jump in response to the parachuting operation by detecting the parachuting operation of the player, so as to separate from the virtual carrier, or can be controlled to follow other characters in response to the following operation by detecting the control operation of the player on the virtual character, such as the following operation, and jump in response to the following character after the following character jumps, so as to separate from the virtual carrier.
The real-time position of the virtual character in the air may be a positioning coordinate of the virtual character in the whole game scene by using a coordinate system in the game scene to represent the real-time position of the virtual character, and at this time, the marking position may also be determined by using the coordinate system in the game scene, or a positioning position of the virtual character in the marking position or the coordinate system set by the position of the virtual character may also be determined by setting a coordinate system in the marking position or the position of the virtual character.
Here, when a new coordinate system is set by the marker position or the position where the virtual character is located, since the real-time position is constantly changed during the air flight of the virtual character, it is preferable to set up a new coordinate system with reference to the marker position in order to reduce the amount of calculation.
In addition, for ease of calculation, the coordinate system in which the marker position and the real-time position are located may be the same coordinate system, thereby facilitating calculation of the relationship and difference between the marker position and the real-time position.
The horizontal acceleration control section may mean that after the parachute is jumped, in order to accurately reach the marking position, the virtual character needs to adjust the flight direction within a certain range when the parachute is not opened in the air and after the parachute is opened, and the section range with a better adjusting effect and even an optimal effect can be achieved during adjustment, so that the situation that the marking position cannot be accurately or timely reached due to premature adjustment or premature opening of the parachute is avoided.
When the horizontal acceleration control section is determined, the flying speed of the virtual character in the horizontal direction is affected by the falling speed, and the general attenuation is smaller, so that the virtual character can be considered to fly in the horizontal direction at the same speed as the flying speed of the virtual carrier after being separated from the virtual carrier, or the horizontal acceleration control section can be comprehensively obtained by modeling and simulating the horizontal real-time flying speed at each moment under the condition that the horizontal flying speed is attenuated due to factors such as the resistance of the horizontal flying, and the like.
In some embodiments of the present application, after step 304, the parachuting information prompting method includes:
determining the flying position of the virtual character in the process of carrying the virtual carrier to advance along a preset route; acquiring a first mapping position of the flight position in the small map, a second mapping position of the mark position in the small map and a mapping area of the target ground area in the small map; and when the first mapping position and the second mapping position are simultaneously positioned in the mapping area, a first parachuting reminder is sent.
In this step, the flight position of the virtual character may be monitored in real time to determine the real-time flight position of the virtual character in the process of carrying the virtual vehicle along a preset route, and then the first mapping position and the second mapping position are obtained by mapping the flight position to a first mapping position in the small map, mapping the mark position to a second mapping position in the small map, and mapping the target ground area to a mapping region in the small map, so that the correspondence between the flight position and the mark position may be monitored, and if the first mapping position and the second mapping position are located in the mapping region at the same time, a first parachuting may be sent to the player to remind the player that the parachuting may be performed.
The first parachuting reminding can be sent by reminding the player in a mode of matching with explanatory characters near the vertical acceleration regulation and control section, or can be further displayed by matching with a display mode such as sound, vibration or light flashing and the like so as to remind the player.
In the above embodiment, when the first mapping position and the second mapping position are located in the mapping area at the same time, the method for prompting the parachuting information after sending the first parachuting reminder includes:
displaying a connecting line between the first mapping position and the second mapping position in the small map in the process that the virtual character carries the virtual carrier to advance along a preset route; and when the included angle between the connecting line and the corresponding mapping route of the preset route in the small map is a right angle, sending a second parachuting reminder.
The second parachuting reminding can be sent by reminding the player in a mode of matching with the explanatory characters nearby the connecting line, or can be further displayed by matching with a display mode such as sound, vibration or light flashing and the like so as to remind the player.
For example, as shown in fig. 4, before the virtual character leaves the virtual vehicle 401, during the process of the virtual vehicle 401 moving along the preset route 402, a first mapping position 403 'of the flying position 403 of the virtual character in the mapping area 405' and a second mapping position 406 'of the marking position 406 in the mapping area 405' may be determined, and further, a connection 407 between the first mapping position 403 'and the second mapping position 406' may be displayed in the mapping area 405', and a reminder may be sent to the user when an included angle between the connection 407 and the mapping route 402' is at a right angle.
According to the parachuting information prompting method provided by the embodiment of the application, the marking position corresponding to the position marking operation in the game scene is obtained by responding to the position marking operation; determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, after the virtual character is separated from the virtual carrier; determining a target ground area which can be reached by the virtual character after the virtual character is separated from the virtual carrier along with the change of the flight position of the virtual character in the process that the virtual character carries the virtual carrier to advance along a preset route in the game scene based on the maximum flight distance; displaying the target ground area in a minimap displayed in the graphical user interface; responding to a parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character; displaying the vertical acceleration control interval in the graphical user interface.
Therefore, the target ground area which can be reached by the virtual character displayed in the small map can be obtained through the marking position and the pre-calculated maximum flight distance, the vertical acceleration regulation and control interval is determined and displayed through the real-time position of the aerial flight of the virtual character so as to remind a player, and the complex parachuting skill is visually displayed on the interface, so that more humanized operation guidance is provided, the parachuting operation is helped to be regulated by the player, the expected marking position is more approximate or reached through better implementation of the parachuting operation, the operation threshold of the player is reduced, and the more friendly parachuting experience of most players is helped to be improved.
Based on the same inventive concept, the embodiment of the application also provides a terminal device corresponding to the parachuting information prompting method, and because the principle of solving the problem of the terminal device in the embodiment of the application is similar to that of the parachuting information prompting method in the embodiment of the application, the implementation of the device can refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 5 to fig. 7, fig. 5 is a first schematic structural diagram of a terminal device according to an embodiment of the present application, fig. 6 is a second schematic structural diagram of a terminal device according to an embodiment of the present application, and fig. 7 is a third schematic structural diagram of a terminal device according to an embodiment of the present application. The terminal device 500 displays a graphical user interface, in which at least a part of the game scene and the virtual character are displayed. As shown in fig. 5, the terminal device 500 includes:
the position marking module 510 is configured to respond to a position marking operation, and obtain a marking position corresponding to the position marking operation in the game scene.
The vertical interval determining module 520 is configured to control the virtual character to depart from the virtual carrier in response to a parachuting operation, and determine a vertical acceleration control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character.
A vertical interval display module 530, configured to display the vertical acceleration control interval in the graphical user interface.
In some embodiments of the present application, the graphical user interface further includes a parachuting altitude progress bar, and the vertical interval display module 530 is specifically configured to, when used for displaying the vertical acceleration control interval in the graphical user interface:
and displaying the vertical acceleration regulation and control interval in the parachuting altitude progress bar.
In some embodiments of the present application, as shown in fig. 6, the terminal device 500 further includes:
and the horizontal interval determining module 540 is configured to determine a horizontal acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character.
A horizontal interval display module 550, configured to display the horizontal acceleration control interval in the graphical user interface.
In some embodiments of the present application, as shown in fig. 7, the terminal device 500 further includes:
and the flight distance obtaining module 560 is configured to determine a maximum flight distance that the virtual character can fly in a horizontal direction after the virtual character is separated from the virtual carrier.
The ground area determining module 570 is configured to determine, based on the maximum flight distance, a target ground area that the virtual character can reach after the virtual character is separated from the virtual vehicle as a flight position of the virtual character changes during the process that the virtual character carries the virtual vehicle and advances along a preset route in the game scene.
A ground area display module 580 for displaying the target ground area in a minimap displayed in the graphical user interface.
In the above embodiment, when the flight distance obtaining module 560 is configured to determine the maximum flight distance that the virtual character can fly in the horizontal direction after the virtual character is separated from the virtual vehicle, the flight distance obtaining module 560 is configured to:
acquiring the minimum dropping speed of the virtual character in the vertical direction after the virtual character is separated from the virtual carrier;
determining the maximum falling time of the virtual character based on the minimum falling speed and the preset height when the virtual character is separated from the virtual carrier;
and determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, based on the maximum falling time and the flight speed of the virtual character, which is separated from the virtual carrier, in the horizontal direction.
In some embodiments of the present application, as shown in fig. 7, the terminal device 500 further includes:
the parachuting section determining module 501 is configured to determine a flight position of the virtual character in a process of carrying the virtual vehicle along a preset route.
A map location obtaining module 502, configured to obtain a first map location of the flight location in the minimap, a second map location of the marker location in the minimap, and a map area of the target ground area in the minimap;
and the first parachuting reminding module 503 is configured to send a first parachuting reminder when the first mapping position and the second mapping position are located in the mapping area at the same time.
In some embodiments of the present application, as shown in fig. 7, the terminal device 500 includes:
a connection display module 504, configured to display, in the small map, a connection between the first mapping position and the second mapping position during the process that the virtual character carries the virtual vehicle to advance along a preset route;
and the second parachuting reminding module 505 is configured to send a second parachuting reminder when an included angle between the connecting line and a mapping route corresponding to the preset route in the small map is a right angle.
In some embodiments of the present application, when the vertical interval determining module 520 is configured to control the virtual character to depart from the virtual vehicle in response to a parachuting operation, and determine a vertical acceleration control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character, the vertical interval determining module 520 is configured to:
responding to parachuting operation, controlling the virtual character to deviate from the virtual carrier, detecting the real-time position of the virtual character in the falling process, and detecting the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character at the real-time position;
and determining a vertical acceleration regulation and control interval between the real-time position and the marking position along the vertical direction of the virtual character based on the horizontal distance and the vertical distance between the marking position and the real-time position and the horizontal real-time flying speed and the vertical real-time flying speed.
In the above embodiment, the vertical section determining module 520 is configured to, when determining a vertical acceleration control section between the real-time position and the marker position in the vertical direction based on the horizontal distance and the vertical distance between the marker position and the real-time position, and the horizontal real-time flight speed and the vertical real-time flight speed, determine the vertical acceleration control section between the real-time position and the marker position by the vertical section determining module 520:
Determining a forced parachute opening position at which the virtual character is forced to open the parachute based on the marking position;
determining a real-time flight time of the virtual character from the real-time position to the forced parachute opening position along a horizontal direction based on a horizontal distance between the real-time position and the forced parachute opening position and the horizontal real-time flight speed;
and determining a vertical acceleration regulation and control interval between the real-time position and the forced parachute opening position of the virtual character along the vertical direction based on the real-time flight time and the vertical real-time flight speed.
The terminal equipment provided by the embodiment of the application acquires the marking position corresponding to the position marking operation in the game scene by responding to the position marking operation; responding to a parachuting operation, controlling the virtual character to separate from the virtual carrier, and determining a vertical acceleration regulation and control interval between the real-time position and the marking position of the virtual character according to the real-time position of the virtual character; displaying the vertical acceleration control interval in the graphical user interface.
Therefore, the vertical acceleration regulation and control interval can be determined and displayed through the real-time position of the aerial flight of the virtual character to remind a player, and the complex parachuting skill is visually displayed on the interface, so that more humanized operation guidance is provided, the parachuting operation is helped to be adjusted by the player, the parachuting operation is better realized to be closer to or reach the expected mark position, the operation threshold of the player is favorably reduced, and the more friendly parachuting experience of most players is helped to be improved.
Referring to fig. 8, fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the application. As shown in fig. 8, the electronic device 800 includes a processor 810, a memory 820, and a bus 830.
The memory 820 stores machine-readable instructions executable by the processor 810, when the electronic device 800 is running, the processor 810 communicates with the memory 820 through the bus 830, and when the machine-readable instructions are executed by the processor 810, the steps of the parachuting information prompting method in the method embodiments shown in fig. 1 and fig. 3 can be executed, and detailed implementation can refer to method embodiments and will not be repeated herein.
The embodiment of the present application further provides a computer readable storage medium, where a computer program is stored, where the computer program may execute the steps of the parachuting information prompting method in the method embodiments shown in fig. 1 and fig. 3 when the computer program is run by a processor, and a specific implementation manner may refer to the method embodiment and will not be described herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided by the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.

Claims (9)

1. The method for prompting the parachuting information in the game is characterized in that a graphical user interface is provided through terminal equipment, at least partial game scenes and virtual roles are displayed in the graphical user interface, the initial position of the virtual roles is located in a virtual carrier, and the method for prompting the parachuting information comprises the following steps:
responding to a position marking operation, and acquiring a marking position corresponding to the position marking operation in the game scene;
responding to parachuting operation, controlling the virtual character to deviate from the virtual carrier, detecting the real-time position of the virtual character in the falling process, and detecting the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character at the real-time position;
determining a forced parachute opening position at which the virtual character is forced to open the parachute based on the marking position;
determining a real-time flight time of the virtual character from the real-time position to the forced parachute opening position along a horizontal direction based on a horizontal distance between the real-time position and the forced parachute opening position and the horizontal real-time flight speed;
determining a vertical acceleration regulation and control interval between the real-time position and the forced parachute opening position of the virtual character along the vertical direction based on the real-time flight time and the vertical real-time flight speed;
Displaying the vertical acceleration regulation and control interval in a parachuting altitude progress bar of the graphical user interface; the vertical acceleration regulation and control interval is used for prompting a player to adjust the falling speed and/or the falling direction of the virtual character in the vertical acceleration regulation and control interval so as to achieve that the virtual character accurately or timely reaches the marking position.
2. The parachuting information presentation method according to claim 1, wherein after the obtaining of the marker position corresponding to the position marker operation in the game scene in response to the position marker operation, the parachuting information presentation method further comprises:
determining a horizontal acceleration regulation and control interval between the real-time position and the marked position of the virtual character according to the real-time position of the virtual character;
displaying the horizontal acceleration control interval in the graphical user interface.
3. The parachuting information presentation method according to claim 1, wherein after the obtaining of the marker position corresponding to the position marker operation in the game scene in response to the position marker operation, the parachuting information presentation method comprises:
determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, after the virtual character is separated from the virtual carrier;
Determining a target ground area which can be reached by the virtual character after the virtual character is separated from the virtual carrier along with the change of the flight position of the virtual character in the process that the virtual character carries the virtual carrier to advance along a preset route in the game scene based on the maximum flight distance;
the target ground area is displayed in a small map displayed in the graphical user interface.
4. The parachuting information presentation method of claim 3, wherein the obtaining a maximum flight distance that the virtual character can fly in a horizontal direction after the virtual character is separated from the virtual carrier includes:
acquiring the minimum dropping speed of the virtual character in the vertical direction after the virtual character is separated from the virtual carrier;
determining the maximum falling time of the virtual character based on the minimum falling speed and the preset height when the virtual character is separated from the virtual carrier;
and determining the maximum flight distance of the virtual character, which can fly in the horizontal direction, based on the maximum falling time and the flight speed of the virtual character, which is separated from the virtual carrier, in the horizontal direction.
5. A parachuting information presentation method according to claim 3, wherein after said displaying of said target ground area in a small map displayed in said graphical user interface, said parachuting information presentation method comprises:
determining the flying position of the virtual character in the process of carrying the virtual carrier to advance along a preset route;
acquiring a first mapping position of the flight position in the small map, a second mapping position of the mark position in the small map and a mapping area of the target ground area in the small map;
and when the first mapping position and the second mapping position are simultaneously positioned in the mapping area, a first parachuting reminder is sent.
6. The parachuting information presentation method according to claim 5, wherein when the first mapping location and the second mapping location are located in the mapping area at the same time, after sending a first parachuting alert, the parachuting information presentation method comprises:
displaying a connecting line between the first mapping position and the second mapping position in the small map in the process that the virtual character carries the virtual carrier to advance along a preset route;
And when the included angle between the connecting line and the corresponding mapping route of the preset route in the small map is a right angle, sending a second parachuting reminder.
7. A terminal device, wherein a graphical user interface is displayed on the terminal device, and at least a part of a game scene and a virtual character are displayed in the graphical user interface, and an initial position of the virtual character is located in a virtual carrier, the terminal device comprising:
the position marking module is used for responding to a position marking operation and acquiring a marking position corresponding to the position marking operation in the game scene;
the vertical interval determining module is used for responding to the parachuting operation, controlling the virtual character to deviate from the virtual carrier, detecting the real-time position of the virtual character in the falling process, and detecting the horizontal real-time flying speed and the vertical real-time flying speed of the virtual character at the real-time position; determining a forced parachute opening position at which the virtual character is forced to open the parachute based on the marking position; determining a real-time flight time of the virtual character from the real-time position to the forced parachute opening position along a horizontal direction based on a horizontal distance between the real-time position and the forced parachute opening position and the horizontal real-time flight speed; determining a vertical acceleration regulation and control interval between the real-time position and the forced parachute opening position of the virtual character along the vertical direction based on the real-time flight time and the vertical real-time flight speed;
The vertical interval display module is used for displaying the vertical acceleration regulation and control interval in a parachuting altitude progress bar of the graphical user interface; the vertical acceleration regulation and control interval is used for prompting a player to adjust the falling speed and/or the falling direction of the virtual character in the vertical acceleration regulation and control interval so as to achieve that the virtual character accurately or timely reaches the marking position.
8. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the in-game parachuting information presentation method of any one of claims 1 to 6.
9. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the in-game parachuting information presentation method according to any of claims 1 to 6.
CN201911424352.9A 2019-12-31 2019-12-31 Parachuting information prompting method, terminal equipment, electronic equipment and readable storage medium Active CN111185005B (en)

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