CN109621413A - Rendering indication method, device, terminal and the storage medium of game picture - Google Patents

Rendering indication method, device, terminal and the storage medium of game picture Download PDF

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Publication number
CN109621413A
CN109621413A CN201811624322.8A CN201811624322A CN109621413A CN 109621413 A CN109621413 A CN 109621413A CN 201811624322 A CN201811624322 A CN 201811624322A CN 109621413 A CN109621413 A CN 109621413A
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CN
China
Prior art keywords
game
virtual role
destination virtual
scene
role
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Pending
Application number
CN201811624322.8A
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Chinese (zh)
Inventor
夏富荣
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201811624322.8A priority Critical patent/CN109621413A/en
Publication of CN109621413A publication Critical patent/CN109621413A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6615Methods for processing data by generating or executing the game program for rendering three dimensional images using models with different levels of detail [LOD]

Abstract

This application discloses a kind of rendering indication method of game picture, device, terminal and storage mediums.The described method includes: rendering in the preparation stage that game is played a game and showing the first 3D scene of game;In the pick-up point choice phase that game is played a game, the corresponding 2D map of the 2nd 3D scene of game is shown, and stop rendering the first 3D scene of game;The role identification of the destination virtual role currently controlled is shown in 2D map;When destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, cancel display 2D map, and render and show the scene in the 2nd 3D scene of game around destination virtual role.The embodiment of the present application is under the premise of equally realizing that pick-up point selects, so that need not render display 3D scene of game in the pick-up point choice phase, calculation amount needed for reducing picture rendering Caton situation occurs to be reduced or avoided, improves image quality.

Description

Rendering indication method, device, terminal and the storage medium of game picture
Technical field
The invention relates to technical field of image processing, in particular to a kind of rendering indication method of game picture, Device, terminal and storage medium.
Background technique
Currently, can be with installation and operation game application, to give user in the terminal of such as mobile phone, tablet computer etc Bring recreation experience more abundant.
In some game applications, game was played a game including following several stages: preparation stage, pick-up point choice phase With the battle stage.In the preparation stage that game is played a game, the player that the regular hour plays a game for participation game is provided and is ready, example Such as when there are multiple players to participate in the game to play a game, each player can be gathered in the preparation stage.In the pick-up point choice phase, The scene of game that game is played a game is provided, player manipulates virtual role and selects pick-up point in above-mentioned scene of game, which is The initial position for being virtual role in scene of game.In the battle stage, player manipulates virtual role in above-mentioned scene of game Middle participation battle, to strive for obtaining the triumph that game is played a game.
In the pick-up point choice phase of the relevant technologies, a kind of formal character pick-up point to simulate parachute jumping is provided.Tool For body, player manipulates virtual role and in a manner of simulating parachute jumping, drops to the target pick-up point in scene of game from the air, complete It is selected at pick-up point.
It is above-mentioned in the related technology, the pick-up point choice phase need render and show 3D scene of game, be easy to appear card ?.
Summary of the invention
The embodiment of the present application provides rendering indication method, device, terminal and the storage medium of a kind of game picture, can use In solving the problem of that the relevant technologies are easy to appear Caton in the pick-up point choice phase.The technical solution is as follows:
On the one hand, the embodiment of the present application provides a kind of rendering indication method of game picture, which comprises
In the preparation stage that game is played a game, renders and show the first 3D scene of game;
In the pick-up point choice phase that the game is played a game, the corresponding 2D map of the 2nd 3D scene of game is shown, and stop Render the first 3D scene of game;
The role identification of the destination virtual role currently controlled is shown in the 2D map, the destination virtual role's Role identification is used to indicate the position of the destination virtual role;
When the destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, cancel described in display 2D map, and render and show the scene around destination virtual role described in the 2nd 3D scene of game.
On the other hand, the embodiment of the present application provides a kind of rendering display device of game picture, and described device includes:
Scene rendering module, the preparation stage for playing a game in game render and show the first 3D scene of game;
Map display module, the pick-up point choice phase for playing a game in the game show the 2nd 3D scene of game pair The 2D map answered, and stop rendering the first 3D scene of game;
Display module is identified, for showing the role identification of the destination virtual role currently controlled in the 2D map, The role identification of the destination virtual role is used to indicate the position of the destination virtual role;
The scene rendering module is also used to reach the mesh in the 2nd 3D scene of game as the destination virtual role When the place of village, cancels and show the 2D map, and render and show destination virtual described in the 2nd 3D scene of game Scene around role.
In another aspect, the embodiment of the present application provides a kind of terminal, the terminal includes processor and memory, the storage Be stored at least one instruction, at least a Duan Chengxu, code set or instruction set in device, at least one instruction, it is described at least One Duan Chengxu, the code set or instruction set are as the processor loads and executes to realize such as the game picture as described in terms of above-mentioned The rendering indication method in face.
Another aspect, the embodiment of the present application provide a kind of computer readable storage medium, are stored in the storage medium At least one instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, institute Code set or instruction set are stated as processor loads and executes to realize the rendering display side such as the game picture as described in terms of above-mentioned Method.
Another aspect, the embodiment of the present application provide a kind of computer program product, when the computer program product is performed When, it is used to execute the rendering indication method of game picture described in above-mentioned aspect.
Technical solution provided by the embodiments of the present application include at least it is following the utility model has the advantages that
In technical solution provided by the embodiments of the present application, by the pick-up point choice phase played a game in game, stop rendering With display 3D scene of game, and 2D map is shown, player selects the pick-up point of virtual role in the 2D map;Equally realizing Under the premise of pick-up point selects, so that display 3D scene of game need not be rendered in the pick-up point choice phase, reduce picture rendering There is Caton situation to be reduced or avoided in required calculation amount, and improves image quality.
Detailed description of the invention
In order to more clearly explain the technical solutions in the embodiments of the present application, make required in being described below to embodiment Attached drawing is briefly described, it should be apparent that, the drawings in the following description are only some examples of the present application, for For those of ordinary skill in the art, without creative efforts, it can also be obtained according to these attached drawings other Attached drawing.
Fig. 1 shows the schematic diagram of the rendering process of technical scheme offer;
Fig. 2 is the flow chart of the rendering indication method for the game picture that the application one embodiment provides;
Fig. 3 illustrates the interface schematic diagram of pick-up point choice phase a kind of;
Fig. 4 illustrates a kind of schematic diagram of interpolation rendering;
Fig. 5 is the block diagram of the rendering display device for the game picture that the application one embodiment provides;
Fig. 6 is the block diagram of the rendering display device for the game picture that another embodiment of the application provides;
Fig. 7 is the structural block diagram for the terminal that the application one embodiment provides.
Specific embodiment
To keep the purposes, technical schemes and advantages of the application clearer, below in conjunction with attached drawing to the application embodiment party Formula is described in further detail.
Before explanation is introduced to technical scheme, first to applied field involved in technical scheme Explanation is introduced in scape and related terms.
Technical scheme can be applicable in one game processed, can also apply in more people's game.Illustratively, Technical scheme can be applicable to MOBA (Multiplayer Online Battle Arena, more online tactics sports of people) In game.Certainly, in some other embodiments, technical scheme can also be applied to shooting game, existence class game Or in other types of game, the embodiment of the present application is not construed as limiting this.
Game is played a game the one section of playtime for referring to and expending to complete a certain Mission Objective.For different game, on It is also different to state Mission Objective, for example, Mission Objective can be by a certain outpost, kill enemy, push over enemy base camp, Kill the monster of destination number, as last Survivor, kill specific monster etc., the embodiment of the present application does not limit this It is fixed.
Virtual role is also referred to as game role, game charater etc., refers to pair that player substitutes into and manipulated in game process As.In a game is played a game, the quantity of virtual role can be one, be also possible to multiple.When virtual angle during game is played a game When the quantity of color is one, usually one game processed, the virtual role refers to the virtual role of active client manipulation.Work as trip Play plays a game the quantity of middle virtual role when being multiple, can be one game processed, active client corresponds to multiple and different void Quasi- role, player can replace its virtual role for substituting into and manipulating during game is played a game;It is also possible to more people's game, it is more A virtual role corresponds to multiple and different clients, and the player of each client substitutes into and the one or more virtual angles of manipulation Color, also, the virtual role that different players substitute into and manipulate may belong to same camp, also may belong to different camps.? During game is played a game, virtual role can move in scene of game, such as walk, run, jump, and can convert not Same posture.In addition, virtual role can also execute release technical ability, attack enemy's list in scene of game for MOBA game The operation such as position.
Scene of game refers to that builds during game is played a game carries out the virtual scene of game sports for virtual role, Such as virtual map, virtual island, virtual house.Scene of game can be 3D (three-dimensional) form, be also possible to 2D (two dimension) Form;Wherein, 3D scene of game is more three-dimensional, true to nature, and user experience is more preferably.The game picture of client rendering display In, it plays a game provided scene of game comprising game, optionally further comprising it is virtual to be located at one or more of the virtual scene Role.
By the agency of above, it may include following several stages that game, which is played a game: the preparation stage, the pick-up point choice phase and The battle stage.In the preparation stage that game is played a game, the player that the regular hour plays a game for participation game is provided and is ready, such as When there are multiple players to participate in the game to play a game, each player can be gathered in the preparation stage, it at this time should " preparation stage " It can be described as " set stage ".When the preparing phase has been completed, such as when the remaining time of preparation stage is 0, or work as game pair When all participants of office have been ready, the pick-up point choice phase is switched to by the preparation stage.In the pick-up point choice phase, The scene of game that game is played a game is provided, player manipulates virtual role and selects pick-up point in above-mentioned scene of game, which is The initial position for being virtual role in scene of game.Scene of game is reached in the destination virtual role of active client control In target pick-up point when, the battle stage is switched to by the pick-up point choice phase.In the battle stage, player manipulates virtual role and exists Battle is participated in above-mentioned scene of game, to strive for obtaining the triumph played a game of game.
In technical solution provided by the present application, as shown in Figure 1, in the preparation stage that game is played a game, terminal is rendered and is shown Show the first game picture 11, includes the first 3D scene of game in first game picture 11, it can be in the first 3D scene of game Destination virtual role including active client control, optionally further comprising participating in other clients control that the game is played a game Other virtual roles.In the pick-up point choice phase that game is played a game, terminal shows the second game picture 12, second game picture It include the corresponding 2D map of the 2nd 3D scene of game in 12.That is, in the pick-up point choice phase, terminal stops rendering and display the One 3D scene of game, and show the corresponding 2D map of the 2nd 3D scene of game.Player selects pick-up point in above-mentioned 2D map.When When destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, battle rank is switched to by the pick-up point choice phase Section.In the battle stage that game is played a game, terminal renders and shows third game picture 13, includes the in the third game picture 13 Two 3D scene of game, and each virtual role fought in the 2nd 3D scene of game.In the embodiment of the present application, First 3D scene of game refers to that 3D scene of game shown by preparation stage that game is played a game, the 2nd 3D scene of game refer to game 3D scene of game shown by the battle stage played a game.First 3D scene of game and the 2nd 3D scene of game can be same 3D trip Play scene, is also possible to two different 3D scene of game.
In technical solution provided by the present application, it is contemplated that in the pick-up point choice phase, the location updating speed of virtual role Degree is very fast, and if needs synchronized update a large amount of when participating in quantity more (such as 100 or so) for the virtual role that game is played a game The position of virtual role, if display 3D scene of game is rendered in the pick-up point choice phase, due to rendering 3D scene of game itself With regard to needing more calculation amount, along with frequent and a large amount of location updating, it is easy to appear because data can not promptly and accurately be located in Reason, and game picture is caused the generation of the case where Caton occur.In view of this, in technical solution provided by the present application, by The pick-up point choice phase that game is played a game stops rendering and display 3D scene of game, and shows 2D map, and player is in 2D map Select the pick-up point of virtual role;Under the premise of equally realizing that pick-up point selects, so that need not wash with watercolours in the pick-up point choice phase There is Caton situation to be reduced or avoided, improve picture in dye display 3D scene of game, calculation amount needed for reducing picture rendering Face quality.
In addition, the executing subject of each step can be terminal in the application embodiment of the method, such as the terminal can be The electronic equipments such as mobile phone, tablet computer, game station, PC (Personal Computer, personal computer).Optionally, each step Rapid executing subject can be the client (referred to as " game client ") of the game application of installation and operation in terminal, such as The client of MOBA game.For ease of description, in following methods embodiment, only using the executing subject of each step as terminal into Row introduces explanation, but does not constitute restriction to this.
In the following, explanation is introduced to technical scheme by several embodiments.
Referring to FIG. 2, it illustrates the processes of the rendering indication method of the game picture of the application one embodiment offer Figure.This method may include following steps (201~204):
Step 201, the preparation stage played a game in game renders and shows the first 3D scene of game.
In the preparation stage that game is played a game, terminal renders and shows the first 3D scene of game.First 3D scene of game refers to 3D scene of game shown by the preparation stage that game is played a game.3D scene of game is usually to be constructed by development of games designer 3D virtual scene, rather than real-world scene, construct game play a game in people's (namely virtual role) and object locating for ring Border.For different types of game, element included in 3D scene of game may be different.For example, for MOBA game, It may include the elements such as virtual role, ground, gun turret, wild monster, equipment, house, thick grass, river in its 3D scene of game.Example again Such as, for shooting game, may include in 3D scene of game virtual role, equipment, ground, sky, water, mountain, flower, grass, The elements such as tree, stone, vehicle, house.
Optionally, the preparation stage played a game in game, terminal are rendered and are shown around the destination virtual role currently controlled The first 3D scene of game, may include destination virtual role and its ambient enviroment in the first 3D scene of game, such as target void Intend room or ground locating for role, other virtual roles or object around destination virtual role.
When the preparing phase has been completed, such as when the remaining time of preparation stage is 0, or when the entirety that game is played a game is joined When being all ready with person, the pick-up point choice phase is switched to by the preparation stage.
Step 202, the pick-up point choice phase played a game in game, the corresponding 2D map of the 2nd 3D scene of game of display, and Stop the first 3D scene of game of rendering.
2nd 3D scene of game refers to 3D scene of game shown by battle stage that game is played a game.First 3D scene of game It can be same 3D scene of game with the 2nd 3D scene of game, be also possible to two different 3D scene of game.For example, when first When 3D scene of game and the 2nd 3D scene of game when two different 3D scene of game, the first 3D scene of game can be a use In the virtual fort for participating in each virtual role set that game is played a game, the 2nd 3D scene of game can be one for for ginseng The virtual island fought with each virtual role that game is played a game.
It include the corresponding plane map of above-mentioned 2nd 3D scene of game in the corresponding 2D map of 2nd 3D scene of game.At this It may include the division of each region to the 2nd 3D scene of game, the title of each region and each region in 2D map The contents such as topography and geomorphology.
Optionally, terminal by the corresponding 2D map Overlapping display of the 2nd 3D scene of game on the first 3D scene of game upper layer, The 2D map is enabled to cover the first 3D scene of game.The first 3D scene of game it is covered fall after, terminal can stop The first 3D scene of game is only rendered, terminal need to only render and show the 2D map.
In addition, if terminal renders in the target area of screen and shows the first 3D in the preparation stage that game is played a game Scene of game, then the pick-up point choice phase played a game in game, terminal render in the region of interest and show the 2nd 3D game The corresponding 2D map of scene.That is, being shown if the first 3D scene of game occupies entire target area, the 2nd 3D game The corresponding 2D map of scene similarly occupies entire target area and is shown, uses the 2D map by the first 3D game to realize Scene is completely covered.In this way, terminal can not show 3D scene of game in the pick-up point choice phase that game is played a game, and show Show 2D map.Above-mentioned target area can be the entire screen area of terminal, namely show game picture with screen mode toggle;It can also To be some screen area of terminal, the embodiment of the present application is not construed as limiting this.
Step 203, the role identification of the destination virtual role currently controlled is shown in 2D map.
In the pick-up point choice phase, player can control and adjust to the position of the destination virtual role currently controlled It is whole, to select a suitable target pick-up point.Optionally, the upper layer of 2D map further includes several operational controls, as button, The operational controls such as rocking bar, sliding block, so that player is controlled and adjusted by position of the aforesaid operations control to destination virtual role It is whole.In one example, the upper layer of 2D map includes that direction adjusts control, and it is for adjusting destination virtual that the direction, which adjusts control, The operational controls of the moving direction of role, the direction are adjusted control and can be realized using rocking bar.Optionally, the upper layer of 2D map It further include that speed adjusts control, it is the operational controls for adjusting the landing speed of destination virtual role which, which adjusts control, The speed is adjusted control and can be realized using button or sliding block.
In addition, aforesaid operations control may be displayed on 2D map upper layer namely operational controls for users as it can be seen that Upper layer namely the operational controls that 2D map can be superimposed upon in a manner of hiding are invisible for users, but still can ring The touch control operations such as click, sliding, the pressing executed using family.
Terminal shows the role identification of the destination virtual role currently controlled in 2D map.The role of destination virtual role Mark is used to indicate the position of destination virtual role.Wherein, the position of destination virtual role refers to destination virtual role above-mentioned Position coordinates in 2D map, the position can be counted according to parameters such as moving direction, the movement speeds of destination virtual role It obtains.The role identification of destination virtual role is for playing the role of mark and characterization, such as the role to destination virtual role Mark can be a dot, be also possible to a head portrait, the embodiment of the present application is not construed as limiting this.Destination virtual role's Display position of the role identification in 2D map, matches with the position of destination virtual role.Terminal can be according to destination virtual angle The position of color dynamically adjusts the display position of the role identification of destination virtual role in 2D map.
Optionally, if the participant that plays a game of game is other than including destination virtual role, further include at least one its Its virtual role, then terminal can also show the role identification of other virtual roles in 2D map, so that player can check To the position for participating in the virtual role that other players that the game is played a game are controlled.
Optionally, terminal can also in 2D map displaying target virtual role time identifier and/or direction signs.Its In, time identifier is used to indicate the landing remaining time of destination virtual role, such as the time identifier can use a progress bar It indicates, the length of progress bar then illustrates the landing remaining time of destination virtual role;Direction signs are used to indicate target void The moving direction of quasi- role, such as direction mark can be identified with an arrow, and the direction that arrow is directed toward is target void The moving direction of quasi- role.If terminal shows the role identification of other virtual roles in 2D map, it can also show this its The time identifier and/or direction signs of its virtual role, so that player can view the other players for participating in the game and playing a game The landing remaining time of the virtual role controlled and moving direction.
The landing remaining time of destination virtual role refers to that destination virtual role reaches the ground institute of the 2nd 3D scene of game The remaining time needed.In the embodiment of the present application, pick-up point is selected in a manner of simulated flight.Optionally, it is selected in pick-up point Stage, terminal show the virtual flight body moved along intended trajectory in 2D map, which participates in trip for carrying The virtual role played a game of playing is moved along above-mentioned intended trajectory;Go out to send instructions corresponding to destination virtual role when terminal is received When, it controls destination virtual role and is detached from above-mentioned virtual flight body, the 2nd 3D scene of game is dropped in a manner of simulated flight Target pick-up point.Above-mentioned intended trajectory can be straight line, be also possible to curve, and the intended trajectory may be displayed on 2D map In.In addition, since destination virtual role being detached from virtual flight body, by pre- in the case where player does not adjust landing speed If duration (such as 15 seconds) is landed;If player adjusts landing speed, destination virtual role will be with shorter or longer fall The landing of ground time.
In one example, as shown in figure 3, in the preparation stage that game is played a game, terminal shows the first 3D scene of game 21, 3D image 22 and its ambient enviroment in first 3D scene of game 21 including destination virtual role, as locating for destination virtual role Room or ground, other virtual roles or object around destination virtual role etc..Rank is selected in the pick-up point that game is played a game Section, terminal with show the corresponding 2D of the 2nd 3D scene of game Figure 31, terminal in the 2D in Figure 31 display along the shifting of intended trajectory 32 Dynamic virtual flight body 33.User clicks " setting out " button 34, and correspondingly, terminal receives going out corresponding to destination virtual role Send instructions, then controls destination virtual role and be detached from above-mentioned virtual flight body 33, second is dropped in a manner of simulated flight The target pick-up point of 3D scene of game.After destination virtual role is detached from virtual flight body 33, terminal in 2D is shown in Figure 31 Show the role identification 35 of destination virtual role, optionally further comprising participating in the role identification for other virtual roles that the game is played a game 36.Player can control the moving direction of destination virtual role by rocking bar 36, adjust destination virtual by " spurt " button 37 The landing speed of role.In Fig. 3, the role identification 35 of destination virtual role is indicated with the dot marked as 1, other virtual The role identification 36 of role is indicated with black dot.In addition, can also be shown beside the role identification 35 of destination virtual role Progress bar 38 and arrow 39, progress bar 38 are used to indicate the landing remaining time of destination virtual role, and arrow 39 is used to indicate mesh Mark the moving direction of virtual role.
Step 204, when destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, with cancelling display 2D Figure, and render and show the scene in the 2nd 3D scene of game around destination virtual role.
In destination virtual role after simulated flight after a period of time, the target reached in the 2nd 3D scene of game is fallen Place.In the embodiment of the present application, due to being shown 2D map in the pick-up point choice phase, rather than 3D scene of game, therefore The simulated flight process of destination virtual role will not be showed in the form of 3D, and player can not view destination virtual from game picture Process of the role from airborne to ground.It, still can falling according to destination virtual role but from background process logical perspective Ground distance and landing speed, calculate the landing time of destination virtual role.
When destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, game is played a game to be selected from pick-up point Stage is switched to the battle stage.In the battle stage, terminal cancels display 2D map, and rendering and displaying target virtual role week The 2nd 3D scene of game enclosed.
As shown in figure 3, when destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, into game pair The battle stage of office, terminal show the 2nd 3D scene of game 41, include destination virtual role's in the 2nd 3D scene of game 41 3D image 22 and its ambient enviroment, the room as locating for destination virtual role or ground, other void around destination virtual role Quasi- role or object etc..
What is needed to add explanation is a little that, in the pick-up point choice phase, can provide MANUAL CONTROL mode and automatic control Mode two ways controls the movement of destination virtual role.When destination virtual role is in MANUAL CONTROL mode, eventually According to the control operation for corresponding to operational controls described above, control destination virtual role is mobile to target pick-up point at end.When When destination virtual role is in automatic control mode, terminal determines the target pick-up point of destination virtual role, then automatically controls Destination virtual role is mobile to target pick-up point.For example, terminal after determining the target pick-up point of destination virtual role, is counted The shortest path for reaching the target pick-up point is calculated, it is then mobile according to the shortest path with maximum landing speed, to help Player reaches target pick-up point with prestissimo.
Optionally, terminal determines that the mode of the target pick-up point of destination virtual role includes but is not limited to following any one Kind: 1, terminal according to landing point selection operation in 2D map determine the target pick-up point of destination virtual role.Above-mentioned landing Point selection operation refers to the operation for selection target pick-up point executed in 2D map by player, such as player is with clicking 2D The position is determined as the target pick-up point of destination virtual role by a certain position in figure, terminal.2, terminal determines target at random The target pick-up point of virtual role.3, terminal according to game play a game in other virtual roles moving direction, determine target void The target pick-up point of quasi- role.For example, terminal can be played a game according to game in other virtual roles moving direction, selection play Family's density maximum or the smallest region, the target pick-up point as destination virtual role.
In conclusion in technical solution provided by the embodiments of the present application, by the pick-up point choice phase played a game in game, Stop rendering and display 3D scene of game, and show 2D map, player selects the pick-up point of virtual role in the 2D map;? Under the premise of the selection of same realization pick-up point, so that display 3D scene of game need not be rendered in the pick-up point choice phase, reduce , there is Caton situation to be reduced or avoided in calculation amount needed for picture rendering, and improves image quality.
In the alternative embodiment provided based on Fig. 2 embodiment, above-mentioned steps 203 may include following several sub-steps Suddenly (203a~203b):
Step 203a, logically frame per second obtains the location information of a destination virtual role every first time interval;
Step 203b is rendered every the second time interval according to rendering frame per second and is shown primary rendering frame.
The location information of destination virtual role is used to indicate the position of destination virtual role.Optionally, location information includes Following 4 parameters: whether moving direction movement speed, landing speed, stops.By taking destination virtual role as an example, destination virtual angle The moving direction of color refers to moving direction of the destination virtual role in the plane shown in 2D map, the movement of destination virtual role Speed refers to transverse shifting speed of the destination virtual role in the plane shown in 2D map, the landing speed of destination virtual role Refer to destination virtual role from airborne to the lengthwise travel rate during the ground of the 2nd 3D scene of game, target is empty Whether quasi- role stops referring to whether destination virtual role stops moving in the plane shown in 2D map.
Rendering in frame includes 2D map and the role identification of the destination virtual role in the 2D map, and target is empty Display position of the role identification of quasi- role in 2D map is determined according to the location information of destination virtual role.For example, terminal The real time position of destination virtual role can be calculated according to the location information of destination virtual role, then according to target void The real time position of quasi- role, the role identification of displaying target virtual role in 2D map.
In the rendering field of display technology of game picture, there are logical frames and rendering two concepts of frame.Terminal can be every One time interval updates game state, and location information, the property parameters of each virtual role that game is played a game are participated in including obtaining (such as blood volume, attack value, defence value parameter) class parameter, kills the information such as parameter, and the process of the update game state is Update the process of logical frame.Logic frame per second is to refer to the renewal frequency of logical frame.The process for updating logical frame is not generally time-consuming.Separately Outside, terminal can also update game picture every the second time interval, namely update rendering frame.Rendering frame per second is to refer to rendering frame Renewal frequency.The process for updating rendering frame needs time-consuming, and the more complicated scene the more time-consuming.Logic frame per second takes with rendering frame per second Value, can be preset, the embodiment of the present application is not construed as limiting this by game developer.Terminal can first update logical frame, Then rendering frame is updated again and then is updated logical frame again, and then is updated rendering frame again, and so on, so cyclically mode is not It is disconnected to update game state and refresh game picture, real-time game experiencing is brought to player.
Optionally, if the participant that plays a game of game is other than including destination virtual role, further include at least one its Its virtual role, then above-mentioned steps 203a may include following several sub-steps:
1, according to the control instruction for corresponding to destination virtual role, the location information of destination virtual role is generated;
2, the location information of destination virtual role is sent to server;
3, server logically frame per second is received, every the global position information that first time interval is sent, the overall situation position Confidence breath includes the location information of destination virtual role and the location information of other virtual roles.
The location information of destination virtual role is first sent to server by terminal, carries out unification more to logical frame by server Newly.After server gets the location information for participating in each virtual role that game is played a game, global position information is obtained, then The global position information is broadcast to each client for participating in game and playing a game, by client according to the global position information to wash with watercolours Dye frame is updated, including show the contents such as the role identification of each virtual role played a game of participation game in 2D map.It is logical Aforesaid way is crossed, when there is the same game of multiple virtual roles participations to play a game, unified update is carried out to logical frame by server, The game state and game picture that may insure each client are synchronised, and facilitate the game experiencing for promoting player.
Optionally, rendering frame per second is n times of logic frame per second, and n is the integer greater than 1.For example, rendering frame per second can be logic 2 times of frame per second or 3 times.Game picture is shown with higher rendering frame per second, can promote the display quality of game picture.
In addition, above-mentioned steps 203b may include following several sub-steps when rendering frame per second is n times of logic frame per second:
1, the location information of the destination virtual role obtained according to i-th renders and shows that the target obtained with i-th is empty Corresponding i-th of rendering frame of location information of quasi- role, i is positive integer;
2, using interpolation algorithm, what the location information and i+1 time of the destination virtual role obtained according to i-th obtained The location information of destination virtual role successively renders and shows n-1 rendering frame;
3, the location information of the destination virtual role obtained according to i+1 time renders and shows the mesh obtained with i+1 time The corresponding i+1 of location information for marking virtual role renders frame.
In conjunction with reference Fig. 4, by taking n=2 as an example, namely rendering frame per second is 2 times of logic frame per second.In Fig. 4, i-th of logic Include the global position information that i-th obtains in frame, include the global position information that i+1 time obtains in i+1 logical frame, And so on.Terminal renders reality of each virtual role shown in frame in 2D map at i-th in a manner of lagging rendering When position, with i-th of logical frame in include the global position information that obtains of i-th match, it is aobvious in i+1 rendering frame Real time position of each virtual role shown in 2D map, the overall situation obtained with the i+1 time for including in i+1 logical frame Location information matches, and so on.In addition, being inserted into a rendering frame using interpolation algorithm between two neighboring rendering frame (" interpolation rendering frame " is denoted as in Fig. 4) is to render the interpolation rendering frame being inserted between frame and i+1 rendering frame at i-th Example, real time position of each virtual role shown in interpolation rendering frame in 2D map, is wrapped according in i-th of logical frame The global position information that the i+1 time for including in the global position information and i+1 logical frame that the i-th contained obtains obtains It is calculated.By taking destination virtual role as an example, it is assumed that location information of the destination virtual role in i-th of logical frame is signified The real time position shown is Pi, destination virtual role real time position indicated by the location information in i+1 logical frame is Pi+1, then the real time position that destination virtual role renders in frame at i-th is Pi, frame is rendered in i-th of rendering frame and i+1 Between be inserted into interpolation rendering frame in real time position be PiAnd Pi+1Midpoint, i+1 rendering frame in real-time position It is set to Pi+1.By the above-mentioned means, in such a way that lag rendering combines interpolation, it is ensured that the role identification of virtual role is in 2D The flatness and accuracy moved in map, avoids the occurrence of shake, while helping player's accurate reconnaissance, promotes game experiencing.
In conclusion in technical solution provided by the embodiments of the present application, when there is multiple virtual roles to participate in same game pair When office, unified update is carried out to logical frame by server, it can be ensured that the game state and game picture phase of each client It is synchronous, facilitate the game experiencing for promoting player.
In addition, in such a way that lag rendering combines interpolation, it is ensured that the role identification of virtual role is moved in 2D map Dynamic flatness and accuracy, avoids the occurrence of shake, while helping player's accurate reconnaissance, promotes game experiencing.
Following is the application Installation practice, can be used for executing the application embodiment of the method.It is real for the application device Undisclosed details in example is applied, the application embodiment of the method is please referred to.
Referring to FIG. 5, it illustrates the block diagrams of the rendering display device of the game picture of the application one embodiment offer. The device, which has, realizes the exemplary function of the above method, and the function can also be executed corresponding by hardware realization by hardware Software realization.The device can be terminal described above, also can be set at the terminal.The device 500 may include: field Scape rendering module 510, map display module 520 and mark display module 530.
Scene rendering module 510, the preparation stage for playing a game in game render and show the first 3D scene of game.
Map display module 520, the pick-up point choice phase for playing a game in the game show the 2nd 3D scene of game Corresponding 2D map, and stop rendering the first 3D scene of game.
Display module 530 is identified, for showing that the role of the destination virtual role currently controlled marks in the 2D map Know, the role identification of the destination virtual role is used to indicate the position of the destination virtual role.
The scene rendering module 510 is also used to reach in the 2nd 3D scene of game as the destination virtual role Target pick-up point when, cancel and show the 2D map, and render and show target described in the 2nd 3D scene of game Scene around virtual role.
In conclusion in technical solution provided by the embodiments of the present application, by the pick-up point choice phase played a game in game, Stop rendering and display 3D scene of game, and show 2D map, player selects the pick-up point of virtual role in the 2D map;? Under the premise of the selection of same realization pick-up point, so that display 3D scene of game need not be rendered in the pick-up point choice phase, reduce , there is Caton situation to be reduced or avoided in calculation amount needed for picture rendering, and improves image quality.
In the alternative embodiment provided based on Fig. 5 embodiment, as shown in fig. 6, the mark display module 530, It include: logical frame acquiring unit 531 and rendering frame display unit 532.
Logical frame acquiring unit 531 obtains the primary target void every first time interval for logically frame per second The location information of quasi- role, the location information of the destination virtual role are used to indicate the position of the destination virtual role.
Frame display unit 532 is rendered, for rendering according to rendering frame per second every the second time interval and showing primary rendering Frame;It wherein, include the 2D map and the angle of the destination virtual role in the 2D map in the rendering frame Colour code is known, and display position of the role identification of the destination virtual role in the 2D map is according to the destination virtual angle The location information of color determines.
Optionally, the rendering frame per second is n times of the logic frame per second, and the n is the integer greater than 1.
Optionally, the rendering frame display unit 532, is used for:
According to the location information for the destination virtual role that i-th obtains, renders and show and i-th acquisition Corresponding i-th of rendering frame of the location information of the destination virtual role, the i are positive integer;
Using interpolation algorithm, according to the location information and i+1 time of the destination virtual role that the i-th obtains The location information of the destination virtual role obtained, successively renders and shows n-1 rendering frame;
According to the location information for the destination virtual role that the i+1 time obtains, renders and show and the i+1 The corresponding i+1 of the location information of the destination virtual role of secondary acquisition renders frame.
Optionally, the participant that the game is played a game further includes at least one other than including the destination virtual role A other virtual roles;
The logical frame acquiring unit 531, is used for:
According to the control instruction for corresponding to the destination virtual role, the location information of the destination virtual role is generated;
The location information of the destination virtual role is sent to server;
The server is received according to the logic frame per second, every the global position letter that the first time interval is sent Breath, the global position information include the location information of the destination virtual role and the position letter of other virtual roles Breath.
In another alternative embodiment based on Fig. 5 embodiment or the offer of any of the above-described alternative embodiment, the mark Know display module 530, is also used to show the time identifier and/or direction sign of the destination virtual role in the 2D map Know;
Wherein, the time identifier is used to indicate the landing remaining time of the destination virtual role, the direction signs It is used to indicate the moving direction of the destination virtual role.
In another alternative embodiment based on Fig. 5 embodiment or the offer of any of the above-described alternative embodiment, the dress Set 500 further include: pick-up point determining module 540 and mobile control module 550.
Pick-up point determining module 540, for determining the mesh when the destination virtual role is in automatic control mode Mark the target pick-up point of virtual role.
Mobile control module 550, it is mobile to the target pick-up point for controlling the destination virtual role.
Optionally, the pick-up point determining module 540, is used for: according to the landing point selection operation in the 2D map, Determine the target pick-up point of the destination virtual role;Alternatively, determining the target of the destination virtual role at random Pick-up point;Alternatively, according to the game play a game in other virtual roles moving direction, determine the destination virtual role's The target pick-up point.
It should be noted that device provided by the above embodiment, when realizing its function, only with above-mentioned each functional module It divides and carries out for example, can according to need in practical application and be completed by different functional modules above-mentioned function distribution, The internal structure of equipment is divided into different functional modules, to complete all or part of the functions described above.In addition, Apparatus and method embodiment provided by the above embodiment belongs to same design, and specific implementation process is detailed in embodiment of the method, this In repeat no more.
Referring to FIG. 7, the structural block diagram of the terminal 700 provided it illustrates the application one embodiment.The terminal 700 can To be the electronic equipments such as mobile phone, tablet computer, game station, PC.
In general, terminal 700 includes: processor 701 and memory 702.
Processor 701 may include one or more processing cores, such as 4 core processors, 8 core processors etc..Place Reason device 701 can use DSP (Digital Signal Processing, Digital Signal Processing), FPGA (Field Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, may be programmed Logic array) at least one of example, in hardware realize.Processor 701 also may include primary processor and coprocessor, master Processor is the processor for being handled data in the awake state, also referred to as CPU (Central Processing Unit, central processing unit);Coprocessor is the low power processor for being handled data in the standby state.? In some embodiments, processor 701 can be integrated with GPU (Graphics Processing Unit, image processor), GPU is used to be responsible for the rendering and drafting of content to be shown needed for display screen.In some embodiments, processor 701 can also be wrapped AI (Artificial Intelligence, artificial intelligence) processor is included, the AI processor is for handling related machine learning Calculating operation.
Memory 702 may include one or more computer readable storage mediums, which can To be non-transient.Memory 702 may also include high-speed random access memory and nonvolatile memory, such as one Or multiple disk storage equipments, flash memory device.In some embodiments, the non-transient computer in memory 702 can Storage medium is read for storing at least one instruction, at least one instruction performed by processor 701 for realizing this Shen Please in embodiment of the method provide game picture rendering indication method.
In some embodiments, terminal 700 is also optional includes: peripheral device interface 703 and at least one peripheral equipment. It can be connected by bus or signal wire between processor 701, memory 702 and peripheral device interface 703.Each peripheral equipment It can be connected by bus, signal wire or circuit board with peripheral device interface 703.Specifically, peripheral equipment includes: radio circuit 704, at least one of touch display screen 705, camera 706, voicefrequency circuit 707, positioning component 708 and power supply 709.
Peripheral device interface 703 can be used for I/O (Input/Output, input/output) is relevant outside at least one Peripheral equipment is connected to processor 701 and memory 702.In some embodiments, processor 701, memory 702 and peripheral equipment Interface 703 is integrated on same chip or circuit board;In some other embodiments, processor 701, memory 702 and outer Any one or two in peripheral equipment interface 703 can realize on individual chip or circuit board, the present embodiment to this not It is limited.
Radio circuit 704 is for receiving and emitting RF (Radio Frequency, radio frequency) signal, also referred to as electromagnetic signal.It penetrates Frequency circuit 704 is communicated by electromagnetic signal with communication network and other communication equipments.Radio circuit 704 turns electric signal It is changed to electromagnetic signal to be sent, alternatively, the electromagnetic signal received is converted to electric signal.Optionally, radio circuit 704 wraps It includes: antenna system, RF transceiver, one or more amplifiers, tuner, oscillator, digital signal processor, codec chip Group, user identity module card etc..Radio circuit 704 can be carried out by least one wireless communication protocol with other equipment Communication.The wireless communication protocol includes but is not limited to: Metropolitan Area Network (MAN), each third generation mobile communication network (2G, 3G, 4G and 5G), wireless office Domain net and/or Wi-Fi (Wireless Fidelity, Wireless Fidelity) network.In some embodiments, radio circuit 704 may be used also To include the related circuit of NFC (Near Field Communication, wireless near field communication), the application is not subject to this It limits.
Display screen 705 is for showing UI (User Interface, user interface).The UI may include figure, text, figure Mark, video and its their any combination.When display screen 705 is touch display screen, display screen 705 also there is acquisition to show The ability of the touch signal on the surface or surface of screen 705.The touch signal can be used as control signal and be input to processor 701 are handled.At this point, display screen 705 can be also used for providing virtual push button and/or dummy keyboard, also referred to as soft button and/or Soft keyboard.In some embodiments, display screen 705 can be one, and the front panel of terminal 700 is arranged;In other embodiments In, display screen 705 can be at least two, be separately positioned on the different surfaces of terminal 700 or in foldover design;In still other reality It applies in example, display screen 705 can be flexible display screen, be arranged on the curved surface of terminal 700 or on fold plane.Even, it shows Display screen 705 can also be arranged to non-rectangle irregular figure, namely abnormity screen.Display screen 705 can use LCD (Liquid Crystal Display, liquid crystal display), OLED (Organic Light-Emitting Diode, Organic Light Emitting Diode) Etc. materials preparation.
CCD camera assembly 706 is for acquiring image or video.Optionally, CCD camera assembly 706 include front camera and Rear camera.In general, the front panel of computer equipment is arranged in front camera, rear camera is arranged in computer equipment The back side.In some embodiments, rear camera at least two are main camera, depth of field camera, wide-angle imaging respectively Head, any one in focal length camera, to realize that main camera and the fusion of depth of field camera realize that background blurring function, master are taken the photograph As head and wide-angle camera fusion realize pan-shot and VR (Virtual Reality, virtual reality) shooting function or Other fusion shooting functions.In some embodiments, CCD camera assembly 706 can also include flash lamp.Flash lamp can be list Colour temperature flash lamp is also possible to double-colored temperature flash lamp.Double-colored temperature flash lamp refers to the combination of warm light flash lamp and cold light flash lamp, It can be used for the light compensation under different-colour.
Voicefrequency circuit 707 may include microphone and loudspeaker.Microphone is used to acquire the sound wave of user and environment, and will Sound wave, which is converted to electric signal and is input to processor 701, to be handled, or is input to radio circuit 704 to realize voice communication. For stereo acquisition or the purpose of noise reduction, microphone can be separately positioned on the different parts of terminal 700 to be multiple.Mike Wind can also be array microphone or omnidirectional's acquisition type microphone.Loudspeaker is then used to that processor 701 or radio circuit will to be come from 704 electric signal is converted to sound wave.Loudspeaker can be traditional wafer speaker, be also possible to piezoelectric ceramic loudspeaker.When When loudspeaker is piezoelectric ceramic loudspeaker, the audible sound wave of the mankind can be not only converted electrical signals to, it can also be by telecommunications Number the sound wave that the mankind do not hear is converted to carry out the purposes such as ranging.In some embodiments, voicefrequency circuit 707 can also include Earphone jack.
Positioning component 708 is used for the current geographic position of positioning terminal 700, to realize navigation or LBS (Location Based Service, location based service).Positioning component 708 can be the GPS (Global based on the U.S. Positioning System, global positioning system), the dipper system of China, Russia Gray receive this system or European Union The positioning component of Galileo system.
Power supply 709 is used to be powered for the various components in terminal 700.Power supply 709 can be alternating current, direct current, Disposable battery or rechargeable battery.When power supply 709 includes rechargeable battery, which can be wired charging electricity Pond or wireless charging battery.The rechargeable battery can be also used for supporting fast charge technology.
In some embodiments, terminal 700 further includes having one or more sensors 710.The one or more sensors 710 include but is not limited to: acceleration transducer 711, gyro sensor 712, pressure sensor 713, fingerprint sensor 714, Optical sensor 715 and proximity sensor 716.
The acceleration that acceleration transducer 711 can detecte in three reference axis of the coordinate system established with terminal 700 is big It is small.For example, acceleration transducer 711 can be used for detecting component of the acceleration of gravity in three reference axis.Processor 701 can With the acceleration of gravity signal acquired according to acceleration transducer 711, touch display screen 705 is controlled with transverse views or longitudinal view Figure carries out the display of user interface.Acceleration transducer 711 can be also used for the acquisition of game or the exercise data of user.
Gyro sensor 712 can detecte body direction and the rotational angle of terminal 700, and gyro sensor 712 can To cooperate with acquisition user to act the 3D of terminal 700 with acceleration transducer 711.Processor 701 is according to gyro sensor 712 Following function may be implemented in the data of acquisition: when action induction (for example changing UI according to the tilt operation of user), shooting Image stabilization, game control and inertial navigation.
The lower layer of side frame and/or touch display screen 705 in terminal 700 can be set in pressure sensor 713.Work as pressure When the side frame of terminal 700 is arranged in sensor 713, user can detecte to the gripping signal of terminal 700, by processor 701 Right-hand man's identification or prompt operation are carried out according to the gripping signal that pressure sensor 713 acquires.When the setting of pressure sensor 713 exists When the lower layer of touch display screen 705, the pressure operation of touch display screen 705 is realized to UI circle according to user by processor 701 Operability control on face is controlled.Operability control includes button control, scroll bar control, icon control, menu At least one of control.
Fingerprint sensor 714 is used to acquire the fingerprint of user, collected according to fingerprint sensor 714 by processor 701 The identity of fingerprint recognition user, alternatively, by fingerprint sensor 714 according to the identity of collected fingerprint recognition user.It is identifying When the identity of user is trusted identity out, the user is authorized to execute relevant sensitive operation, the sensitive operation packet by processor 701 Include solution lock screen, check encryption information, downloading software, payment and change setting etc..Terminal can be set in fingerprint sensor 714 700 front, the back side or side.When being provided with physical button or manufacturer Logo in terminal 700, fingerprint sensor 714 can be with It is integrated with physical button or manufacturer Logo.
Optical sensor 715 is for acquiring ambient light intensity.In one embodiment, processor 701 can be according to optics The ambient light intensity that sensor 715 acquires controls the display brightness of touch display screen 705.Specifically, when ambient light intensity is higher When, the display brightness of touch display screen 705 is turned up;When ambient light intensity is lower, the display for turning down touch display screen 705 is bright Degree.In another embodiment, the ambient light intensity that processor 701 can also be acquired according to optical sensor 715, dynamic adjust The acquisition parameters of CCD camera assembly 706.
Proximity sensor 716, also referred to as range sensor are generally arranged at the front panel of terminal 700.Proximity sensor 716 For acquiring the distance between the front of user Yu terminal 700.In one embodiment, when proximity sensor 716 detects use When family and the distance between the front of terminal 700 gradually become smaller, touch display screen 705 is controlled from bright screen state by processor 701 It is switched to breath screen state;When proximity sensor 716 detects user and the distance between the front of terminal 700 becomes larger, Touch display screen 705 is controlled by processor 701 and is switched to bright screen state from breath screen state.
It will be understood by those skilled in the art that the restriction of the not structure paired terminal 700 of structure shown in Fig. 7, can wrap It includes than illustrating more or fewer components, perhaps combine certain components or is arranged using different components.
In this example in embodiment, a kind of terminal is additionally provided, the terminal includes processor and memory, the storage At least one instruction, at least a Duan Chengxu, code set or instruction set are stored in device.At least one instruction, at least one section Program, code set or instruction set are configured to be executed by one or more than one processor, to realize that above-described embodiment provides Game picture rendering indication method.
In the exemplary embodiment, a kind of computer readable storage medium is additionally provided, is stored in the storage medium At least one instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, institute It states code set or described instruction collection and realizes game picture provided by the above embodiment when being executed by the processor of computer equipment Rendering indication method.Optionally, above-mentioned computer readable storage medium can be ROM, RAM, CD-ROM, tape, floppy disk and Optical data storage devices etc..
In the exemplary embodiment, a kind of computer program product is additionally provided, when the computer program product is performed When, for realizing the rendering indication method of game picture provided by the above embodiment.
It should be understood that referenced herein " multiple " refer to two or more."and/or", description association The incidence relation of object indicates may exist three kinds of relationships, for example, A and/or B, can indicate: individualism A exists simultaneously A And B, individualism B these three situations.Character "/" typicallys represent the relationship that forward-backward correlation object is a kind of "or".In addition, herein Described in number of steps, the merely exemplary a kind of possible execution sequencing shown between step, in some other implementations In example, above-mentioned steps can not also be executed according to number order, and such as the step of two different numbers is performed simultaneously or two The step of different numbers, executes according to the sequence opposite with diagram, and the embodiment of the present application is not construed as limiting this.
The foregoing is merely the exemplary embodiments of the application, all in spirit herein not to limit the application Within principle, any modification, equivalent replacement, improvement and so on be should be included within the scope of protection of this application.

Claims (15)

1. a kind of rendering indication method of game picture, which is characterized in that the described method includes:
In the preparation stage that game is played a game, renders and show the first 3D scene of game;
In the pick-up point choice phase that the game is played a game, the corresponding 2D map of the 2nd 3D scene of game is shown, and stop rendering The first 3D scene of game;
The role identification of the destination virtual role currently controlled, the role of the destination virtual role are shown in the 2D map Mark is used to indicate the position of the destination virtual role;
When the destination virtual role reaches the target pick-up point in the 2nd 3D scene of game, cancel with showing the 2D Figure, and render and show the scene around destination virtual role described in the 2nd 3D scene of game.
2. the method according to claim 1, wherein described show the target currently controlled in the 2D map The role identification of virtual role, comprising:
Logically frame per second obtains the location information of the primary destination virtual role every first time interval, and the target is empty The location information of quasi- role is used to indicate the position of the destination virtual role;
It is rendered according to rendering frame per second every the second time interval and shows primary rendering frame;It wherein, include institute in the rendering frame State the role identification of 2D map and the destination virtual role in the 2D map, and the destination virtual role Display position of the role identification in the 2D map is determined according to the location information of the destination virtual role.
3. according to the method described in claim 2, it is characterized in that, n times for rendering frame per second and being the logic frame per second, described N is the integer greater than 1.
4. according to the method described in claim 3, it is characterized in that, described render according to rendering frame per second every the second time interval And show primary rendering frame, comprising:
According to the location information for the destination virtual role that i-th obtains, renders and show described with i-th acquisition Corresponding i-th of rendering frame of the location information of destination virtual role, the i are positive integer;
Using interpolation algorithm, the location information and i+1 time of the destination virtual role obtained according to the i-th is obtained The destination virtual role location information, successively render and show n-1 rendering frame;
According to the location information for the destination virtual role that the i+1 time obtains, renders and show and obtained with the i+1 time The corresponding i+1 of the location information of the destination virtual role taken renders frame.
5. according to the method described in claim 2, it is characterized in that, the participant that plays a game of the game is in addition to including the target It further include at least one other virtual role except virtual role;
The logically frame per second obtains the location information of the primary destination virtual role every first time interval, comprising:
According to the control instruction for corresponding to the destination virtual role, the location information of the destination virtual role is generated;
The location information of the destination virtual role is sent to server;
The server is received according to the logic frame per second, every the global position information that the first time interval is sent, institute State the location information of location information and other virtual roles that global position information includes the destination virtual role.
6. the method according to claim 1, wherein the method also includes:
The time identifier and/or direction signs of the destination virtual role are shown in the 2D map;
Wherein, the time identifier is used to indicate the landing remaining time of the destination virtual role, and the direction signs are used for Indicate the moving direction of the destination virtual role.
7. the method according to claim 1, wherein the method also includes:
When the destination virtual role is in automatic control mode, the target landing of the destination virtual role is determined Point;
It is mobile to the target pick-up point to control the destination virtual role.
8. the method according to the description of claim 7 is characterized in that the target of the determination destination virtual role is fallen Place, comprising:
According to the landing point selection operation in the 2D map, the target pick-up point of the destination virtual role is determined;
Alternatively,
The target pick-up point of the destination virtual role is determined at random;
Alternatively,
According to the game play a game in other virtual roles moving direction, determine the target of the destination virtual role Pick-up point.
9. a kind of rendering display device of game picture, which is characterized in that described device includes:
Scene rendering module, the preparation stage for playing a game in game render and show the first 3D scene of game;
Map display module, the pick-up point choice phase for playing a game in the game, the 2nd 3D scene of game of display are corresponding 2D map, and stop rendering the first 3D scene of game;
Display module is identified, it is described for showing the role identification of the destination virtual role currently controlled in the 2D map The role identification of destination virtual role is used to indicate the position of the destination virtual role;
The scene rendering module, the target for being also used to reach in the 2nd 3D scene of game as the destination virtual role are fallen When place, cancels and show the 2D map, and render and show destination virtual role described in the 2nd 3D scene of game The scene of surrounding.
10. device according to claim 9, which is characterized in that the mark display module, comprising:
Logical frame acquiring unit obtains the primary destination virtual role's every first time interval for logically frame per second Location information, the location information of the destination virtual role are used to indicate the position of the destination virtual role;
Frame display unit is rendered, for rendering according to rendering frame per second every the second time interval and showing primary rendering frame;Wherein, Role identification in the rendering frame including the 2D map and the destination virtual role in the 2D map, and Display position of the role identification of the destination virtual role in the 2D map is according to the position of the destination virtual role Information determines.
11. device according to claim 10, which is characterized in that the rendering frame per second is n times of the logic frame per second, institute Stating n is the integer greater than 1.
12. device according to claim 11, which is characterized in that the rendering frame display unit is used for:
According to the location information for the destination virtual role that i-th obtains, renders and show described with i-th acquisition Corresponding i-th of rendering frame of the location information of destination virtual role, the i are positive integer;
Using interpolation algorithm, the location information and i+1 time of the destination virtual role obtained according to the i-th is obtained The destination virtual role location information, successively render and show n-1 rendering frame;
According to the location information for the destination virtual role that the i+1 time obtains, renders and show and obtained with the i+1 time The corresponding i+1 of the location information of the destination virtual role taken renders frame.
13. device according to claim 10, which is characterized in that the participant that the game is played a game is in addition to including the mesh It marks except virtual role, further includes at least one other virtual role;
The logical frame acquiring unit, is used for:
According to the control instruction for corresponding to the destination virtual role, the location information of the destination virtual role is generated;
The location information of the destination virtual role is sent to server;
The server is received according to the logic frame per second, every the global position information that the first time interval is sent, institute State the location information of location information and other virtual roles that global position information includes the destination virtual role.
14. a kind of terminal, which is characterized in that the terminal includes processor and memory, is stored at least in the memory One instruction, at least a Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, the generation Code collection or instruction set are loaded by the processor and are executed to realize method as claimed in any one of claims 1 to 8.
15. a kind of computer readable storage medium, which is characterized in that be stored at least one instruction, extremely in the storage medium A few Duan Chengxu, code set or instruction set, at least one instruction, an at least Duan Chengxu, the code set or instruction Collection is loaded by processor and is executed to realize method as claimed in any one of claims 1 to 8.
CN201811624322.8A 2018-12-28 2018-12-28 Rendering indication method, device, terminal and the storage medium of game picture Pending CN109621413A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201811624322.8A CN109621413A (en) 2018-12-28 2018-12-28 Rendering indication method, device, terminal and the storage medium of game picture

Applications Claiming Priority (1)

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CN110300327A (en) * 2019-04-18 2019-10-01 深圳市腾讯网域计算机网络有限公司 A kind of game client method for analyzing performance, device, terminal and storage medium
CN110339564A (en) * 2019-08-16 2019-10-18 腾讯科技(深圳)有限公司 Virtual objects display methods, device, terminal and storage medium in virtual environment
CN110975285A (en) * 2019-12-06 2020-04-10 北京像素软件科技股份有限公司 Smooth knife light obtaining method and device
CN111068309A (en) * 2019-12-04 2020-04-28 网易(杭州)网络有限公司 Display control method, device, equipment, system and medium for virtual reality game
CN111068311A (en) * 2019-11-29 2020-04-28 珠海豹趣科技有限公司 Display control method and device for game scene
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CN112138377A (en) * 2019-06-28 2020-12-29 北京智明星通科技股份有限公司 Method and system for adjusting game APP rendering effect
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CN114245177A (en) * 2021-12-17 2022-03-25 智道网联科技(北京)有限公司 Smooth display method and device of high-precision map, electronic equipment and storage medium
CN114748872A (en) * 2022-06-13 2022-07-15 深圳市乐易网络股份有限公司 Game rendering updating method based on information fusion
CN114768250A (en) * 2022-04-06 2022-07-22 成都星奕网络科技有限公司 Virtual scene rendering color matching analysis management system based on image processing technology
WO2023273131A1 (en) * 2021-06-30 2023-01-05 上海完美时空软件有限公司 Game scene generation method and apparatus, storage medium, and electronic apparatus
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CN110300327A (en) * 2019-04-18 2019-10-01 深圳市腾讯网域计算机网络有限公司 A kind of game client method for analyzing performance, device, terminal and storage medium
CN110300327B (en) * 2019-04-18 2021-06-15 深圳市腾讯网域计算机网络有限公司 Game client performance analysis method, device, terminal and storage medium
CN112138377A (en) * 2019-06-28 2020-12-29 北京智明星通科技股份有限公司 Method and system for adjusting game APP rendering effect
CN110339564A (en) * 2019-08-16 2019-10-18 腾讯科技(深圳)有限公司 Virtual objects display methods, device, terminal and storage medium in virtual environment
CN110339564B (en) * 2019-08-16 2023-04-07 腾讯科技(深圳)有限公司 Virtual object display method, device, terminal and storage medium in virtual environment
US11861775B2 (en) 2019-10-17 2024-01-02 Huawei Technologies Co., Ltd. Picture rendering method, apparatus, electronic device, and storage medium
CN111068311A (en) * 2019-11-29 2020-04-28 珠海豹趣科技有限公司 Display control method and device for game scene
CN111068311B (en) * 2019-11-29 2023-06-23 珠海豹趣科技有限公司 Game scene display control method and device
CN111068309A (en) * 2019-12-04 2020-04-28 网易(杭州)网络有限公司 Display control method, device, equipment, system and medium for virtual reality game
CN111068309B (en) * 2019-12-04 2023-09-15 网易(杭州)网络有限公司 Display control method, device, equipment, system and medium for virtual reality game
CN110975285B (en) * 2019-12-06 2024-03-22 北京像素软件科技股份有限公司 Smooth cutter light acquisition method and device
CN110975285A (en) * 2019-12-06 2020-04-10 北京像素软件科技股份有限公司 Smooth knife light obtaining method and device
CN111325822A (en) * 2020-02-18 2020-06-23 腾讯科技(深圳)有限公司 Method, device and equipment for displaying hot spot diagram and readable storage medium
US11790607B2 (en) 2020-02-18 2023-10-17 Tencent Technology (Shenzhen) Company Limited Method and apparatus for displaying heat map, computer device, and readable storage medium
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CN111330275B (en) * 2020-03-04 2024-03-19 网易(杭州)网络有限公司 Interaction method and device in game, storage medium and electronic equipment
CN111589121A (en) * 2020-04-03 2020-08-28 北京冰封互娱科技有限公司 Information display method and device, storage medium and electronic device
CN112052097A (en) * 2020-10-15 2020-12-08 腾讯科技(深圳)有限公司 Rendering resource processing method, device and equipment for virtual scene and storage medium
CN112052097B (en) * 2020-10-15 2024-05-03 腾讯科技(深圳)有限公司 Virtual scene rendering resource processing method, device, equipment and storage medium
CN113379870A (en) * 2021-03-12 2021-09-10 广东虚拟现实科技有限公司 Display method and device based on virtual training scene training and storage medium
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CN114245177B (en) * 2021-12-17 2024-01-23 智道网联科技(北京)有限公司 Smooth display method and device of high-precision map, electronic equipment and storage medium
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