CN111068311B - Game scene display control method and device - Google Patents

Game scene display control method and device Download PDF

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Publication number
CN111068311B
CN111068311B CN201911205442.9A CN201911205442A CN111068311B CN 111068311 B CN111068311 B CN 111068311B CN 201911205442 A CN201911205442 A CN 201911205442A CN 111068311 B CN111068311 B CN 111068311B
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sight
node object
range
target virtual
line
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CN111068311A (en
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李梓豪
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Zhuhai Baoqu Technology Co Ltd
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Zhuhai Baoqu Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application discloses a display control method and device for a game scene, wherein the display control method for the game scene comprises the following steps: a first spatial region associated with a currently controlled target virtual character is determined, at least one first node object associated with the target virtual character is determined from the first spatial region, and the target virtual character and the at least one first node object are displayed in a game scene. By adopting the technical scheme of the invention, the running performance of the game is improved by controlling the display of at least one node object in the game scene.

Description

Game scene display control method and device
Technical Field
The present invention relates to the field of computer technologies, and in particular, to a method and an apparatus for controlling display of a game scene.
Background
The rapid development of science and technology, the game picture has stronger impact force and shocking force compared with the prior art, and richer picture sense is brought to users.
However, in the prior art, since more node objects and rendering data are required to represent the visual sense of the game, the amount of calculation generated during the game running process is larger, more performance is consumed, the running speed becomes more sluggish during the game running process, the visual fluency is reduced, and the user experience is affected.
Disclosure of Invention
The embodiment of the invention provides a display control method and device for a game scene, which improve the running performance of a game.
In a first aspect, an embodiment of the present invention provides a method for controlling display of a game scene, including:
determining a first space region associated with a target virtual character currently controlled, wherein the distance between the position of the first space region and the first position of the target virtual character belongs to a first sight range, and the first sight range corresponds to the first space region;
determining at least one first node object associated with the target virtual character from the first spatial region, a distance between a position of the first node object and the first position of the target virtual character belonging to a second line-of-sight range, the second line-of-sight range corresponding to the first node object;
the target virtual character and the at least one first node object are displayed in a game scene.
In a possible implementation embodiment, the method further includes:
and stopping displaying the first node object if the distance between the position of the first node object and the second position of the target virtual character is detected to be not in the second sight distance range, wherein the second position is a position of the target virtual character after moving from the first position to the first direction.
In one possible implementation, the first line of sight range includes a first range and a second range, the first range being determined by the first position, a first activation line of sight value, and the first direction of the target avatar; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region;
the second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
In a possible implementation embodiment, before the determining the first space region associated with the currently controlled target virtual character, the method further includes:
Acquiring a first configuration file, wherein the first configuration file comprises position information of each of N space areas contained in the game scene, and N is an integer greater than 1;
acquiring a second configuration file, wherein the second configuration file comprises an activation line-of-sight value corresponding to each space region and a destruction line-of-sight value corresponding to each space region;
the determining a first spatial region associated with the currently controlled target virtual character includes:
and determining a first space area associated with the currently controlled target virtual character according to the first configuration file, the second configuration file and the first position of the target virtual character.
In a possible implementation embodiment, the first configuration file further includes location information of each node object in at least one node object included in each spatial area, and the second configuration file further includes an activation line-of-sight value corresponding to each node object and a destruction line-of-sight value corresponding to each node object;
the determining at least one first node object associated with the target avatar from the first spatial region, comprising:
and determining at least one first node object associated with the target virtual role according to the position information of each node object in at least one node object contained in the first space region in the first configuration file, the activation line-of-sight value corresponding to each node object in at least one node object contained in the first space region in the second configuration file, the destruction line-of-sight value corresponding to each node object in at least one node object contained in the first space region and the first position of the target virtual role.
In a possible implementation embodiment, the method further includes:
and dividing the game scene into N space areas according to the starting point position and the ending point position in the game scene.
In another possible implementation, before the determining the first spatial region associated with the currently controlled target virtual character, the method further includes:
if a game starting instruction is detected, acquiring a preset starting position of the target virtual character; determining a second spatial region, wherein the distance between the position of the second spatial region and the preset starting position belongs to a third sight distance range, the third sight distance range corresponds to the second spatial region, and the second spatial region comprises the starting position in the game scene;
determining at least one second node object from the second space region, wherein the distance between the position of the second node object and the preset starting position is in a fourth sight distance range, and the fourth sight distance range corresponds to the second node object;
displaying the at least one second node object in the game scene;
the displaying the target virtual character and the at least one first node object in the game scene includes:
And updating and displaying the target virtual character and the at least one first node object in the game scene.
In a second aspect, an embodiment of the present invention provides a display control apparatus for a game scene, including:
a first determining module, configured to determine a first spatial area associated with a target virtual character currently controlled, where a distance between a position of the first spatial area and a first position of the target virtual character belongs to a first line-of-sight range, and the first line-of-sight range corresponds to the first spatial area;
a second determining module, configured to determine, from the first spatial region, at least one first node object associated with the target virtual character, a distance between a position of the first node object and the first position of the target virtual character belonging to a second line-of-sight range, where the second line-of-sight range corresponds to the first node object;
and the first display module is used for displaying the at least one first node object in the game scene.
In another possible implementation, the apparatus further includes:
and the stopping display module is used for stopping displaying the first node object if detecting that the distance between the position of the first node object and the second position of the target virtual character does not belong to the second sight distance range, wherein the second position is a position of the target virtual character after moving from the first position to the first direction.
In one possible implementation, the first line of sight range includes a first range and a second range, the first range being determined by the first position, a first activation line of sight value, and the first direction of the target avatar; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region;
the second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
In another possible implementation, the apparatus further includes:
the first acquisition module is used for acquiring a first configuration file, wherein the first configuration file comprises the position information of each of N space areas contained in the game scene, and N is an integer greater than 1;
The second acquisition module is used for acquiring a second configuration file, wherein the second configuration file comprises an activation line-of-sight value corresponding to each space region and a destruction line-of-sight value corresponding to each space region;
the first determining module is specifically configured to:
and determining a first space area associated with the currently controlled target virtual character according to the first configuration file, the second configuration file and the first position of the target virtual character.
In a possible implementation embodiment, the first configuration file further includes location information of each node object in at least one node object included in each spatial area, and the second configuration file further includes an activation line-of-sight value corresponding to each node object and a destruction line-of-sight value corresponding to each node object;
the second determining module is specifically configured to:
and determining at least one first node object associated with the target virtual role according to the position information of each node object in at least one node object contained in the first space region in the first configuration file, the activation line-of-sight value corresponding to each node object in at least one node object contained in the first space region in the second configuration file, the destruction line-of-sight value corresponding to each node object in at least one node object contained in the first space region and the first position of the target virtual role.
In another possible implementation, the apparatus further includes:
the division module is used for dividing the game scene into N space areas according to the starting point position and the ending point position in the game scene.
In another possible implementation, the apparatus further includes:
the third acquisition module is used for acquiring a preset starting position of the target virtual character if a game starting instruction is detected;
a third determining module, configured to determine a second spatial area, where a distance between a position of the second spatial area and the preset starting position belongs to a third line-of-sight range, where the third line-of-sight range corresponds to the second spatial area, and the second spatial area includes the starting position in the game scene;
a fourth determining module, configured to determine at least one second node object from the second spatial area, where a distance between a position of the second node object and the preset starting position belongs to a fourth line-of-sight range, and the fourth line-of-sight range corresponds to the second node object;
a second display module for displaying the at least one second node object in a game scene;
the first display module is specifically configured to:
And updating and displaying the target virtual character and the at least one first node object in the game scene.
In a third aspect, an embodiment of the present invention provides another display control device for a game scene, where the display control device includes a processor, a memory, and a communication interface, where the processor, the memory, and the communication interface are connected to each other, where the communication interface is used to receive and send data, the memory is used to store program code, and the processor is used to call the program code and execute the method described in the first aspect.
In a fourth aspect, an embodiment of the present invention provides a computer readable storage medium, where the computer readable storage medium stores a computer program, where the computer program is executed by a processor to implement the method according to the first aspect.
In the embodiment of the invention, the target virtual character and at least one first node object associated with the target virtual character are displayed in a game scene by determining the first space area associated with the target virtual character which is currently controlled and determining the at least one first node object associated with the target virtual character from the first space area. By adopting the technical scheme of the invention, only at least one node object associated with the target virtual character in the first space area associated with the target virtual character in the game scene is displayed, and other node objects not associated with the target virtual character in the first space area and other node objects not associated with the target virtual object are not displayed, so that the calculated amount in the game running process is reduced, and the game running performance is improved.
Drawings
In order to illustrate embodiments of the invention or solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below.
FIG. 1 is a flowchart of a method for controlling display of a game scene according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of displaying the target avatar and the at least one first node object in a game scene according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of stopping displaying a first node object in a game scene according to an embodiment of the present invention;
FIG. 4 is a flowchart illustrating another method for controlling display of a game scene according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a display control device for a game scene according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a display control device for another game scene according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of a display control device for a game scene according to another embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be described below with reference to the accompanying drawings in the embodiments of the present invention.
The following describes in detail a method for controlling display of a game scene according to an embodiment of the present invention with reference to fig. 1 to fig. 3.
Fig. 1 is a schematic flow chart of a method for controlling display of a game scene according to an embodiment of the present invention. As shown in fig. 1, the method for controlling display of a game scene according to an embodiment of the present invention may include the following steps S101 to S103.
S101, determining a first space area associated with a target virtual role controlled currently;
s102, determining at least one first node object associated with the target virtual role from the first space region;
s103, displaying the target virtual character and the at least one first node object in a game scene.
In the embodiment of the present invention, the distance between the position of the first spatial region and the first position of the target virtual character belongs to a first line-of-sight range, and the first line-of-sight range corresponds to the first spatial region, where the first spatial region may be a spatial region in a 3D game scene, and is determined by a certain width, length and height. The distance between the position of the first node object and the first position of the target virtual character is within a second line of sight range, the second line of sight range corresponding to the first node object.
Optionally, before determining the first spatial region associated with the currently controlled target virtual character, the game scene may be divided into N spatial regions according to a start position to an end position in the 3D game scene by using a Unity tool, where N is an integer greater than 1. Each space region contains at least one node object, and the ID and the space position information of each space region and the position information of each node object are recorded. For example, the length from the starting position to the ending position in the game scene is 1000 meters, the game scene can be divided into 10 space areas, the length of each space area is 100 meters, and the length can be customized according to the requirements, and the invention is not limited.
Before determining the first spatial region associated with the currently controlled target virtual character, a first configuration file may be acquired, where the first configuration file includes location information of each spatial region of N spatial regions included in the game scene, and N is an integer greater than 1. The geographic location of each spatial region defaults to the central location of the spatial region and the geographic location of each node object defaults to the central location of the node object. The location information corresponding to each spatial region or node object is represented by a corresponding world coordinate value of X, Y, Z. World coordinates and IDs of each of the N spatial regions are acquired, and the world coordinates and IDs of each of the N spatial regions are stored in a first configuration file. World coordinates of at least one node object in each space region are acquired, and the world coordinates of the at least one node object and an ID of the space region in which each node object is located are stored in a first configuration file.
The second configuration file may also be obtained first, where the second configuration file includes an activation line of sight value corresponding to each spatial region, a destruction line of sight value corresponding to each spatial region, and an activation line of sight value corresponding to each node object and a destruction line of sight value corresponding to each node object. The activation line-of-sight value corresponding to each space region or each node object means that after the distance between the target virtual character and the space region or the node object reaches the activation line-of-sight value, the corresponding space region or the node object is activated, and the activation means rendering display, dynamic effect starting, particle system starting and node script initializing. The destroying line of sight value corresponding to each space region or node object means that after the distance between the target virtual role and the space region or node object exceeds the destroying line of sight value, the corresponding space region or node object is destroyed, and the destroying means that the display is stopped, the dynamic effect and particle system is closed, but the node is not deleted. Each space region has an activation line of sight value and a destruction line of sight value, and the activation line of sight value and the destruction line of sight value corresponding to each space region can be the same or different. Similarly, each node object has an activation view distance value and a destruction view distance value, and the activation view distance value and the destruction view distance value corresponding to each node object may be the same or different. After the activation sight distance value and the destruction sight distance value of each space area are determined, the activation sight distance value and the destruction sight distance value of each space area and the corresponding ID are stored in a second configuration file; after confirming the activation line-of-sight value and the destruction line-of-sight value of each node object in each space region, storing the activation line-of-sight value and the destruction line-of-sight value corresponding to each node object and the ID of the space region where each node object is located in a second configuration file. The size of the activation line of sight value and the destruction line of sight value can be customized according to the specific scene picture, the size of the picture to be displayed and other factors, and the embodiment of the invention is not limited.
Wherein the first line of sight range includes a first range and a second range, the first range being determined by the first position of the target avatar, a first activation line of sight value, and the first direction, which may be a direction in which the target avatar moves; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region; the second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
Alternatively, the first spatial region associated with the currently controlled target virtual character may be determined according to the first configuration file, the second configuration file, and the first position of the target virtual character. According to the first configuration file, the distance between the first position of the target virtual character and the position of each space area is obtained, and the distance between the first position of the target virtual character and the position of each space area can be obtained through the world coordinates of the target virtual character and the world coordinates of each space area. And acquiring a first activation line-of-sight value in a first range and a first destruction line-of-sight value in a second range in a first line-of-sight range corresponding to the first space region according to the second configuration file. When the distance between the first position of the target virtual character and the position of each space region reaches an activation line-of-sight value corresponding to the space region or exceeds a destruction line-of-sight value corresponding to the space region, determining a first space region associated with the target virtual character currently controlled, and activating or stopping displaying the first space region in the game scene.
Optionally, the determining the at least one first node object associated with the target virtual role may be performed according to the position information of each node object in the at least one node object included in the first space region in the first configuration file, the activation line of sight value corresponding to each node object in the at least one node object included in the first space region in the second configuration file, the destruction line of sight value corresponding to each node object in the at least one node object included in the first space region, and the first position of the target virtual role. After determining the first spatial region associated with the target avatar, world coordinates of each node object in the first spatial region and world coordinates of the first location of the target avatar. The geographic position information of at least one node object in the first space region, that is, the world coordinates of each node object, may be obtained according to the first configuration file, and the distance between the target virtual character and each node object in the first space region may be obtained. And acquiring an activation line-of-sight value and a destruction line-of-sight value corresponding to each node object in the first space region according to the second configuration file, if the distance between the target virtual character and the node object in the first space region is the activation line-of-sight value or the destruction line-of-sight value corresponding to the node object, determining that the target virtual character is at least one first node object associated with the target virtual character, and activating or stopping displaying the at least one first node object in the game scene.
As shown in fig. 2, a schematic diagram of displaying the target virtual character and the at least one first node object in a game scene according to an embodiment of the present invention is shown, where the game scene is divided into 5 spaces according to a start position and an end position, fig. 2 shows a space area 1 and a space area 2, each space area has a length of 100 meters along an X-axis direction, a width of 160 meters along a Y-axis direction, and a height of 200 meters along a Z-axis direction. The location information corresponding to each spatial region and each node object is the world coordinate corresponding to its central location, e.g. the world coordinate of the first spatial region 1 is (50,60,100) and the world coordinate of the second spatial region 2 is (150,60,100). Each spatial region and each node object has a world coordinate, which is not further described herein. It may be determined that the activation line of sight value for each spatial region is 150 meters and the destruction line of sight value is 150 meters, with the activation line of sight value and the destruction line of sight value for each node object being 70 meters. The position information of the target avatar 11 in fig. 1 is changed with the movement, and the direction in which the target avatar 11 moves forward is the first direction.
It should be noted that, in the embodiment of the present invention, the first spatial region 1 is different from the first spatial region, and the second spatial region 2 is different from the second spatial region.
As shown in fig. 2, the distance between the position of the target virtual character 11 and the position of the first spatial region 1 falls within the active line of sight corresponding to the first spatial region 1, and the distance between the positions of the node objects 101 to 111 in the first spatial region 1 and the position of the target virtual character 11 falls within the active line of sight of the node objects 101 to 111, so that the node objects 101 to 111 are displayed in the game scene. When the target virtual character 11 moves from the first space region 1 to the second space region 2, that is, in the first direction, the distance between the position of the target virtual character 11 and the position of each space region is acquired for each frame. The distance between the position of the target virtual character 11 and the position of each spatial region may be obtained by coordinate conversion between the world coordinates of the target virtual character 11 and the world coordinates of each spatial region, that is, the distance may be calculated by X, Y, Z coordinates of the target virtual character 11 corresponding to each spatial region. When the target virtual character 11 moves to a certain moment and the distance between the first position and the second space area 2 reaches the activation line of sight value 150 corresponding to the second space area 2, and the first space area associated with the target virtual character 11 currently controlled is determined, the second space area 2 is activated and displayed, and at the current moment, the first space area refers to the second space area 2. The association means that the distance between the target virtual character and the space region reaches the corresponding activation line-of-sight range of the space region or exceeds the corresponding destruction line-of-sight range in the moving process. When it is determined that the second space region 2 is associated with the target virtual character 11 and the second space region 2 is activated, a distance between at least one node object in the second space region 2 and the target virtual character 11 is acquired. As shown, when the distances between the target virtual character 11 and the positions of the node object 201, the node object 202, and the node object 203 in the second spatial region reach the active line-of-sight values corresponding to the node objects, the first node objects 201, 202, and 203 are displayed in the game scene. The distance between the position of each node object in the second spatial region and the position of the target virtual character is acquired per frame when the target virtual character 11 moves from the first spatial region 1 to the second spatial region 2, i.e., when moving in the first direction, and so on, as the target virtual character moves, the target virtual character is displayed in the game scene, and at least one node object associated with the target virtual character is displayed or stopped.
Optionally, if it is detected that the distance between the position of the first node object and the second position of the target virtual character does not belong to the second line of sight range, the displaying of the first node object is stopped, and the second position is a position of the target virtual character after moving from the first position to the first direction.
As shown in fig. 3, a schematic diagram of stopping displaying a first node object in a game scene according to an embodiment of the present invention is shown, when a target virtual character 11 moves to a position in the diagram, as shown in the drawing, a distance between the first space region 3 and the third space region 3 reaches an activation line of sight corresponding to the third space region 3, and when it is determined that the third space region 3 is associated with the target virtual character 11, the third space region 3 is activated. After activating the third space region 3, acquiring a distance between the position of each node object in the third space region 3 and the position of the target virtual character 11, and if the distance between the position of the node object in the third space region 3 and the target virtual character 11 reaches the activation line-of-sight range corresponding to the node object, displaying the node object in the game scene, the distance between the node object and the target virtual character 11 of which reaches the corresponding activation line-of-sight range. As shown in fig. 3, when the distances between the node objects 301 and 302 in the third spatial region 3 and the target virtual character 11 reach the activation line-of-sight value, the node objects 301 and 302 in the third spatial region 3 are displayed in the game scene. When the target virtual character 11 moves from the second space region 2 to the third space region 3, a plurality of node objects in the third space region 3 are displayed in the game scene according to the movement of the target virtual character 11. As shown in fig. 3, node objects in the second spatial region 2, which reach the active line of sight from the target virtual object 11, are all already displayed in the game scene. The destruction line of sight is determined by the position of the target virtual character, the destruction line of sight value, and a second direction opposite to the first direction, as shown in fig. 3, which is a direction opposite to the direction in which the target virtual character 11 moves, i.e., behind the target virtual character. The node object displayed in the first space region 1 is compared with the node object displayed in the first space region 1 in fig. 2, the node objects 101 to 106 and the node objects 109 and 112 in the first space region 1 behind the target virtual character in fig. 2 are stopped displaying the node objects, and then the script data corresponding to the node objects is deleted. Similarly, when the target virtual object 11 moves in the first direction, the display of the node object and the space region in which the distance from the target virtual character in the second direction exceeds the destruction line-of-sight range is stopped, and the description thereof will not be repeated.
In the embodiment of the invention, the target virtual character and at least one first node object associated with the target virtual character are displayed in a game scene by determining a first space area associated with the target virtual character which is currently controlled and determining at least one first node object associated with the target virtual character from the first space area. By adopting the technical scheme, only at least one node object associated with the target virtual role in a first space area associated with the target virtual role in the game scene is displayed, and other node objects not associated with the target virtual role in the first space area and other node objects not associated with the target virtual object in the space area are not displayed; and stopping displaying the node object and the space region in which the distance between the node object and the target virtual character in the second direction exceeds the destruction line-of-sight range, thereby reducing the calculated amount in the game operation process, optimizing the memory of the terminal and improving the game operation performance.
As shown in fig. 4, a flowchart of another method for controlling display of a game scene according to an embodiment of the present invention is shown in fig. 1, and the method for controlling display of a game scene according to an embodiment of the present invention may include the following steps S201 to S207. The contents of step S205-step S207 are described in the previous embodiment, and will not be described here.
S201, if a game start instruction is detected, acquiring a preset starting position of the target virtual character;
s202, determining a second space region;
s203, determining at least one second node object from the second space area;
s204, displaying the at least one second node object in the game scene.
In the embodiment of the invention, the target virtual character and the at least one first node object can be updated and displayed continuously in the game scene in the running process of the game. The distance between the position of the second space region and the preset starting position is within a third viewing distance range, the third viewing distance range corresponds to the second space region, and the third viewing distance range comprises an activation viewing distance range and a destruction viewing distance range corresponding to the second space region. The second spatial region may include the starting point position in the game scene, or may include any one position in the game scene. The distance between the position of the second node object and the preset starting position belongs to a fourth sight distance range, the fourth sight distance range corresponds to the second node object, the fourth sight distance range comprises an activation sight distance range and a destruction sight distance range which correspond to the second node object, and the activation sight distance range is determined by the preset starting position of the target virtual character and an activation sight distance value which corresponds to at least one node object in the second space area. After the user clicks on the target virtual character, before the user does not see the target virtual character, the preset starting position of the target virtual character is obtained first, and the preset starting position of the target virtual character can be the starting position of the game scene or any position from the starting position to the end position of the game scene. And determining a second space region where the target virtual character is located according to the preset starting position of the target virtual character, namely, the distance between the preset starting position of the target virtual character and the position of the second space region belongs to an activated sight range in a third sight range. After the second space region is determined, the second space region is activated, and the distance between at least one node object in the second space region and the target virtual character is acquired. And acquiring second node objects, of which the distance between the second space area and the preset starting position of the target virtual character reaches the corresponding active line-of-sight range, according to the active line-of-sight range corresponding to each node object in the second space area, and displaying at least one second node object in the game scene. When the user sees the target virtual character, node objects around the target virtual character are all displayed in the game scene.
In the embodiment of the invention, the preset starting position of the target virtual character is acquired by detecting a game starting instruction, a second space area is determined, at least one second node object is determined from the second space area, the at least one second node object is displayed in a game scene, a first space area associated with the target virtual character which is currently controlled is determined, at least one first node object associated with the target virtual character is determined from the first space area, and the target virtual character and the at least one first node object are displayed in the game scene. By displaying the target virtual character and at least one second node object reaching the active line of sight in the game scene before the user does not see the target virtual character, node objects around the target virtual character can also be seen after the user sees the target virtual character. And displaying only at least one node object associated with the target virtual character in the spatial region associated with the target virtual character, and not displaying at least one other node object not associated with the target virtual character. Through the technical scheme of the invention, the memory of the terminal can be optimized, and the running performance of the game can be improved.
Referring to fig. 5, a schematic structural diagram of a display control device for a game scene is provided in an embodiment of the present invention. As shown in fig. 5, the display control device for a game scene according to an embodiment of the present invention may include:
a first determining module 14, configured to determine a first spatial area associated with a target virtual character currently controlled, where a distance between a position of the first spatial area and a first position of the target virtual character falls within a first line-of-sight range, where the first line-of-sight range corresponds to the first spatial area;
a second determining module 12, configured to determine, from the first spatial region, at least one first node object associated with the target virtual character, where a distance between a position of the first node object and the first position of the target virtual character falls within a second line-of-sight range, where the second line-of-sight range corresponds to the first node object;
a display module 13 for displaying the target virtual character and the at least one first node object in a game scene.
In the embodiment of the present invention, the distance between the position of the first spatial area and the first position of the target virtual character belongs to a first line-of-sight range, where the first line-of-sight range corresponds to the first spatial area, and the first spatial area may be one spatial area in the 3D game scene, and is determined by a certain width, length and height. The distance between the position of the first node object and the first position of the target virtual character is within a second line of sight range, the second line of sight range corresponding to the first node object.
Wherein the first line of sight range includes a first range and a second range, the first range being determined by the first position of the target avatar, a first activation line of sight value, and the first direction, which may be a direction in which the target avatar moves; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region; the second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
And determining a first range according to the first position, the first activation line-of-sight value and the first direction of the target virtual character, and determining a second range according to the first position, the first destruction line-of-sight value and the second direction of the target virtual character. After the first range and the second range are determined, a first spatial region associated with the target virtual character currently controlled is determined.
A third range is determined from the first location, the second activation line of sight value, and the first direction of the target avatar, and a fourth range is determined from the first location, the second destruction line of sight value, and the second direction of the target avatar. And after determining a second viewing distance range according to the third range and the fourth range, determining at least one first node object associated with the target virtual character by the first space region, wherein the distance between the position of the first node object and the first position of the target virtual character is in the second viewing distance range, and the second viewing distance range corresponds to the first node object. And displaying the target virtual character and the at least one first node object in the game scene.
The specific content is referred to in fig. 1, and will not be described here.
In the embodiment of the invention, the target virtual character and at least one first node object associated with the target virtual character are displayed in a game scene by determining a first space area associated with the target virtual character which is currently controlled and determining at least one first node object associated with the target virtual character from the first space area. By adopting the technical scheme, only at least one node object associated with the target virtual role in a first space area associated with the target virtual role in the game scene is displayed, and other node objects not associated with the target virtual role in the first space area and other node objects not associated with the target virtual object in the space area are not displayed; and stopping displaying the node object and the space region in which the distance between the node object and the target virtual character in the second direction exceeds the destruction line-of-sight range, thereby reducing the calculated amount in the game operation process, optimizing the memory of the terminal and improving the game operation performance.
Referring to fig. 6, a schematic structural diagram of a display control device for another game scene is provided in an embodiment of the present invention. The contents of the first determining module 27, the second determining module 28 and the display module 29 may refer to the contents of fig. 5, and will not be described here. As shown in fig. 6, the display control apparatus for another game scene according to the embodiment of the present invention may include:
a dividing module 21, configured to divide a game scene into N spatial areas according to a start position and an end position in the game scene;
a first obtaining module 22, configured to obtain a first configuration file, where the first configuration file includes location information of each of N spatial areas included in the game scene, where N is an integer greater than 1;
a second obtaining module 23, configured to obtain a second configuration file, where the second configuration file includes an activation line-of-sight value corresponding to each spatial region and a destruction line-of-sight value corresponding to each spatial region;
a third obtaining module 24, configured to obtain a preset starting position of the target virtual character if a game start instruction is detected;
a fourth determining module 25, configured to determine at least one second node object from the second spatial area, where a distance between a position of the second node object and the preset starting position belongs to a fourth line-of-sight range, and the fourth line-of-sight range corresponds to the second node object;
A second display module 26 for displaying the at least one second node object in the game scene;
and a stop display module 30, configured to stop displaying the first node object if it is detected that a distance between a position of the first node object and a second position of the target virtual character does not fall within the second line of sight, where the second position is a position of the target virtual character after moving from the first position to a first direction.
Before determining the first spatial region associated with the currently controlled target virtual character, a first configuration file may be acquired, where the first configuration file includes location information of each spatial region of N spatial regions included in the game scene, and N is an integer greater than 1. The geographic location of each spatial region defaults to the central location of the spatial region and the geographic location of each node object defaults to the central location of the node object. The location information corresponding to each spatial region or node object is represented by a corresponding world coordinate value of X, Y, Z. World coordinates and IDs of each of the N spatial regions are acquired, and the world coordinates and IDs of each of the N spatial regions are stored in a first configuration file. World coordinates of at least one node object in each space region are acquired, and the world coordinates of the at least one node object and an ID of the space region in which each node object is located are stored in a first configuration file.
The second configuration file may also be obtained first, where the second configuration file includes an activation line of sight value corresponding to each spatial region, a destruction line of sight value corresponding to each spatial region, and an activation line of sight value corresponding to each node object and a destruction line of sight value corresponding to each node object. The activation line-of-sight value corresponding to each space region or each node object means that after the distance between the target virtual character and the space region or the node object reaches the activation line-of-sight value, the corresponding space region or the node object is activated, and the activation means rendering display, dynamic effect starting, particle system starting and node script initializing. The destruction line of sight value corresponding to each space region or node object means that the corresponding space region or node object is destroyed after the distance between the target virtual character and the space region or node object exceeds the destruction line of sight value. After the activation sight distance value and the destruction sight distance value of each space area are determined, the activation sight distance value and the destruction sight distance value of each space area and the corresponding ID are stored in a second configuration file; after confirming the activation line-of-sight value and the destruction line-of-sight value of each node object in each space region, storing the activation line-of-sight value and the destruction line-of-sight value corresponding to each node object and the ID of the space region where each node object is located in a second configuration file. The size of the activation line of sight value and the destruction line of sight value can be customized according to the specific scene picture, the size of the picture to be displayed and other factors, and the embodiment of the invention is not limited.
In the embodiment of the present invention, the distance between the position of the second spatial region and the preset starting position is within a third viewing distance range, where the third viewing distance range corresponds to the second spatial region, and the third viewing distance range includes an activation viewing distance range and a destruction viewing distance range corresponding to the second spatial region. The distance between the position of the second node object and the preset starting position belongs to a fourth sight distance range, the fourth sight distance range corresponds to the second node object, the fourth sight distance range comprises an activation sight distance range and a destruction sight distance range which correspond to the second node object, and the activation sight distance range is determined by the preset starting position of the target virtual character and an activation sight distance value which corresponds to at least one node object in the second space area. After the user clicks on the target virtual character, the user first obtains a preset starting position of the target virtual character before the user does not see the target virtual character. And determining a second space region where the target virtual character is located according to the preset starting position of the target virtual character, namely, the distance between the preset starting position of the target virtual character and the position of the second space region belongs to an activated sight range in a third sight range. After the second space region is determined, the second space region is activated, and the distance between at least one node object in the second space region and the target virtual character is acquired. And acquiring second node objects, of which the distance between the second space area and the preset starting position of the target virtual character reaches the corresponding active line-of-sight range, according to the active line-of-sight range corresponding to each node object in the second space area, and displaying at least one second node object in the game scene. When the user sees the target virtual character, node objects around the target virtual character are all displayed in the game scene.
The specific content is referred to in fig. 1 and 4, and will not be described here.
In the embodiment of the invention, the target virtual character and at least one first node object associated with the target virtual character are displayed in a game scene by determining a first space area associated with the target virtual character which is currently controlled and determining at least one first node object associated with the target virtual character from the first space area. By adopting the technical scheme, the target virtual character and at least one second node object reaching the active visual range are displayed in the game scene before the user does not see the target virtual character; and displaying only at least one node object associated with the target virtual character in the first spatial region associated with the target virtual character in the game scene; and stopping displaying the node object and the space region in which the distance between the node object and the target virtual character in the second direction exceeds the destruction line-of-sight range, thereby reducing the calculated amount in the game operation process, optimizing the memory of the terminal and improving the game operation performance.
Referring to fig. 7, a schematic structural diagram of a display control device for a game scene according to an embodiment of the present invention is shown in fig. 7, where the display control device 1000 for a game scene may include: at least one processor 1001, such as a CPU, at least one communication interface 1003, memory 1004, at least one communication bus 1002. Wherein the communication bus 1002 is used to enable connected communication between these components. Communication interface 1003 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1004 may be a high-speed RAM memory or a non-volatile memory (non-volatile memory), such as at least one disk memory. The memory 1004 may also optionally be at least one storage device located remotely from the processor 1001. As shown in fig. 7, an operating system, network communication modules, and program instructions may be included in memory 1004, which is a type of computer storage medium.
In the display control apparatus 1000 of the game scene shown in fig. 7, the processor 1001 may be configured to load program instructions stored in the memory 1004 and specifically perform the following operations:
determining a first space region associated with a target virtual character currently controlled, wherein the distance between the position of the first space region and the first position of the target virtual character belongs to a first sight range, and the first sight range corresponds to the first space region;
determining at least one first node object associated with the target virtual character from the first spatial region, a distance between a position of the first node object and the first position of the target virtual character belonging to a second line-of-sight range, the second line-of-sight range corresponding to the first node object;
the target virtual character and the at least one first node object are displayed in a game scene.
In a possible implementation embodiment, the method further includes:
and stopping displaying the first node object if the distance between the position of the first node object and the second position of the target virtual character is detected to be not in the second sight distance range, wherein the second position is a position of the target virtual character after moving from the first position to the first direction.
In one possible implementation, the first line of sight range includes a first range and a second range, the first range being determined by the first position, a first activation line of sight value, and the first direction of the target avatar; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region;
the second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
In a possible implementation embodiment, before the determining the first space region associated with the currently controlled target virtual character, the method further includes:
Acquiring a first configuration file, wherein the first configuration file comprises position information of each of N space areas contained in the game scene, and N is an integer greater than 1;
acquiring a second configuration file, wherein the second configuration file comprises an activation line-of-sight value corresponding to each space region and a destruction line-of-sight value corresponding to each space region;
the determining a first spatial region associated with the currently controlled target virtual character includes:
and determining a first space area associated with the currently controlled target virtual character according to the first configuration file, the second configuration file and the first position of the target virtual character.
In a possible implementation embodiment, the first configuration file further includes location information of each node object in at least one node object included in each spatial area, and the second configuration file further includes an activation line-of-sight value corresponding to each node object and a destruction line-of-sight value corresponding to each node object;
the determining at least one first node object associated with the target avatar from the first spatial region, comprising:
and determining at least one first node object associated with the target virtual role according to the position information of each node object in at least one node object contained in the first space region in the first configuration file, the activation line-of-sight value corresponding to each node object in at least one node object contained in the first space region in the second configuration file, the destruction line-of-sight value corresponding to each node object in at least one node object contained in the first space region and the first position of the target virtual role.
In a possible implementation embodiment, the method further includes:
and dividing the game scene into N space areas according to the starting point position and the ending point position in the game scene.
In another possible implementation, before the determining the first spatial region associated with the currently controlled target virtual character, the method further includes:
if a game starting instruction is detected, acquiring a preset starting position of the target virtual character; determining a second spatial region, wherein the distance between the position of the second spatial region and the preset starting position belongs to a third sight distance range, the third sight distance range corresponds to the second spatial region, and the second spatial region comprises the starting position in the game scene;
determining at least one second node object from the second space region, wherein the distance between the position of the second node object and the preset starting position is in a fourth sight distance range, and the fourth sight distance range corresponds to the second node object;
displaying the at least one second node object in the game scene;
the displaying the target virtual character and the at least one first node object in the game scene includes:
And updating and displaying the target virtual character and the at least one first node object in the game scene.
The embodiment of the present invention further provides a computer storage medium, where the computer storage medium may store a plurality of instructions, where the instructions are adapted to be loaded by a processor and execute the steps of the method shown in the embodiment of fig. 1, and the specific execution process may refer to the specific description of the embodiment shown in fig. 1, which is not repeated herein.
Those skilled in the art will appreciate that implementing all or part of the above-described embodiment methods may be accomplished by way of a computer program, which may be stored on a computer readable storage medium, which when executed comprises the steps of embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), or the like.

Claims (8)

1. A display control method of a game scene, characterized by comprising:
determining a first space region associated with a target virtual character currently controlled, wherein the distance between the position of the first space region and the first position of the target virtual character belongs to a first sight distance range, the first sight distance range corresponds to the first space region, the first sight distance range is determined based on display factors in the first space region, and the display factors comprise scene images and the sizes of images to be displayed;
Determining at least one first node object associated with the target virtual character from the first spatial region, a distance between a position of the first node object and the first position of the target virtual character belonging to a second line-of-sight range, the second line-of-sight range corresponding to the first node object;
displaying the target virtual character and the at least one first node object in a game scene;
stopping displaying the first node object if the distance between the position of the first node object and the second position of the target virtual character is detected to be not in the second sight distance range, wherein the second position is a position of the target virtual character after moving from the first position to the first direction;
wherein the first line of sight range comprises a first range and a second range, the first range being determined by the first position, a first activation line of sight value, and the first direction of the target avatar; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region;
The second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
2. The method of claim 1, wherein prior to determining the first spatial region associated with the currently controlled target avatar, further comprising:
acquiring a first configuration file, wherein the first configuration file comprises position information of each of N space areas contained in the game scene, and N is an integer greater than 1;
acquiring a second configuration file, wherein the second configuration file comprises an activation line-of-sight value corresponding to each space region and a destruction line-of-sight value corresponding to each space region;
the determining a first spatial region associated with the currently controlled target virtual character includes:
and determining a first space area associated with the currently controlled target virtual character according to the first configuration file, the second configuration file and the first position of the target virtual character.
3. The method of claim 2, wherein the first configuration file further includes location information of each node object in at least one node object included in each of the spatial regions, and the second configuration file further includes an activation line-of-sight value corresponding to each of the node objects and a destruction line-of-sight value corresponding to each of the node objects;
the determining at least one first node object associated with the target avatar from the first spatial region, comprising:
and determining at least one first node object associated with the target virtual role according to the position information of each node object in at least one node object contained in the first space region in the first configuration file, the activation line-of-sight value corresponding to each node object in at least one node object contained in the first space region in the second configuration file, the destruction line-of-sight value corresponding to each node object in at least one node object contained in the first space region and the first position of the target virtual role.
4. A method according to claim 2 or 3, wherein the method further comprises:
and dividing the game scene into N space areas according to the starting point position and the ending point position in the game scene.
5. The method of claim 1, wherein prior to the determining the first spatial region associated with the currently controlled target avatar, the method further comprises:
if a game starting instruction is detected, acquiring a preset starting position of the target virtual character; determining a second space region, wherein the distance between the position of the second space region and the preset starting position belongs to a third sight distance range, the third sight distance range corresponds to the second space region, and the second space region comprises a starting point position in the game scene;
determining at least one second node object from the second space region, wherein the distance between the position of the second node object and the preset starting position is in a fourth sight distance range, and the fourth sight distance range corresponds to the second node object;
displaying the at least one second node object in the game scene;
the displaying the target virtual character and the at least one first node object in the game scene includes:
and updating and displaying the target virtual character and the at least one first node object in the game scene.
6. A display control apparatus for a game scene, comprising:
A first determining module, configured to determine a first spatial area associated with a currently controlled target virtual character, where a distance between a position of the first spatial area and a first position of the target virtual character belongs to a first line-of-sight range, where the first line-of-sight range corresponds to the first spatial area, and the first line-of-sight range is determined based on display factors in the first spatial area, where the display factors include a scene picture and a size of a picture to be displayed;
a second determining module, configured to determine, from the first spatial region, at least one first node object associated with the target virtual character, a distance between a position of the first node object and the first position of the target virtual character belonging to a second line-of-sight range, where the second line-of-sight range corresponds to the first node object;
a display module for displaying the target virtual character and the at least one first node object in a game scene;
stopping displaying the first node object if the distance between the position of the first node object and the second position of the target virtual character is detected to be not in the second sight distance range, wherein the second position is a position of the target virtual character after moving from the first position to the first direction;
Wherein the first line of sight range comprises a first range and a second range, the first range being determined by the first position, a first activation line of sight value, and the first direction of the target avatar; the second range is determined by the first position of the target virtual character, a first destruction line of sight value, and a second direction opposite to the first direction, the first activation line of sight value and the first destruction line of sight value corresponding to the first spatial region;
the second line of sight range includes a third range and a fourth range, the third range being determined by the first position, a second activation line of sight value, and the first direction of the target avatar; the fourth range is determined by the first location, a second destruction line of sight value, and a second direction of the target avatar, the second direction being opposite to the first direction, the second activation line of sight value and the second destruction line of sight value corresponding to the first node object.
7. A display control device of a game scene, characterized by comprising a processor, a memory and a communication interface, the processor, the memory and the communication interface being connected to each other, wherein the communication interface is adapted to receive and transmit data, the memory is adapted to store program code, and the processor is adapted to invoke the program code to perform the method according to any of claims 1-5.
8. A computer readable storage medium, characterized in that the computer readable storage medium stores a computer program, which is executed by a processor to implement the method of any one of claims 1 to 5.
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