CN110975285B - Smooth cutter light acquisition method and device - Google Patents
Smooth cutter light acquisition method and device Download PDFInfo
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- CN110975285B CN110975285B CN201911249167.0A CN201911249167A CN110975285B CN 110975285 B CN110975285 B CN 110975285B CN 201911249167 A CN201911249167 A CN 201911249167A CN 110975285 B CN110975285 B CN 110975285B
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- 238000000034 method Methods 0.000 title claims abstract description 50
- 238000003306 harvesting Methods 0.000 claims 1
- 230000000694 effects Effects 0.000 abstract description 9
- 238000009499 grossing Methods 0.000 abstract description 2
- 238000004891 communication Methods 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 230000006870 function Effects 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 230000000007 visual effect Effects 0.000 description 4
- 230000009471 action Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 2
- 238000004590 computer program Methods 0.000 description 2
- 238000006467 substitution reaction Methods 0.000 description 2
- 238000000802 evaporation-induced self-assembly Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
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- Engineering & Computer Science (AREA)
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- Length Measuring Devices By Optical Means (AREA)
Abstract
The invention provides a smooth cutter light acquisition method and device, and relates to the technical field of game cutter light smoothing. The method comprises the following steps: recording the current position of the cutter body in each frame of image, acquiring corresponding key points and adding the corresponding key points into a key point queue; interpolating keypoints in the keypoint queue to generate one or more additional points between every two keypoints; and obtaining smooth cutter light by utilizing the key points and the additional points. According to the smooth cutter light acquisition method and device, the key points are interpolated, and the smooth cutter light is acquired by utilizing the key points and the additional points generated between every two key points, so that the technical effect of acquiring the smooth cutter light under the condition of low game frame rate is achieved.
Description
Technical Field
The invention relates to the technical field of game knife light smoothing, in particular to a smooth knife light acquisition method and device.
Background
At present, in a three-dimensional game of action type, when a game player controls a character in the game to wave a weapon such as a knife, the visual special effect of knife light trailing exists, but the knife light has obvious edges and corners, and smooth knife light cannot be obtained, so that the game effect of the three-dimensional game is poor, and the visual experience of the player is very influenced.
Disclosure of Invention
In view of the above, the present invention aims to provide a smooth cutter light acquiring method and device, so as to improve the technical problem that the security of information such as user identity of a terminal is not guaranteed.
In a first aspect, an embodiment of the present invention provides a smooth cutter light obtaining method, including the steps of:
recording the current position of the cutter body in each frame of image, acquiring corresponding key points and adding the corresponding key points into a key point queue;
interpolating keypoints in the keypoint queue to generate one or more additional points between every two keypoints;
and obtaining smooth cutter light by utilizing the key points and the additional points.
With reference to the first aspect, an embodiment of the present invention provides a first possible implementation manner of the first aspect, where the step of recording a current position of a tool body in each frame of image, acquiring a corresponding keypoint, and adding the keypoint to a keypoint queue includes:
for each frame of image, recording the current position of the cutter body once, and taking the center of the position as a key point corresponding to the cutter body;
and adding the key points corresponding to the cutter body into a key point queue.
With reference to the first aspect, an embodiment of the present invention provides a second possible implementation manner of the first aspect, where the step of interpolating a keypoint in the keypoint queue to generate one or more additional points between every two keypoints includes:
interpolating the key points in the key point queue, dividing the distance n between every two key points equally, and generating n-1 additional points between every two key points; wherein n is 2 or more and is an integer.
With reference to the first aspect, an embodiment of the present invention provides a third possible implementation manner of the first aspect, where the step of obtaining smooth cutter light by using the key point and the additional point includes:
connecting each key point with each additional point to construct a cutter light grid;
and displaying the cutter light grids through a display unit to obtain smooth cutter light.
With reference to the first aspect, an embodiment of the present invention provides a fourth possible implementation manner of the first aspect, where the step of interpolating a keypoint in the keypoint queue includes:
and interpolating the key points in the key point queue by using an Hermite interpolation algorithm.
In a second aspect, an embodiment of the present invention further provides a smooth-knife light acquiring device, including:
the recording module is used for recording the current position of the cutter body in each frame of image, acquiring corresponding key points and adding the corresponding key points into a key point queue;
the interpolation module is used for interpolating the key points in the key point queue and generating one or more additional points between every two key points;
and the acquisition module is used for acquiring smooth cutter light by utilizing the key points and the additional points.
With reference to the second aspect, an embodiment of the present invention provides a first possible implementation manner of the second aspect, where the recording module is configured to:
for each frame of image, recording the current position of the cutter body once, and taking the center of the position as a key point corresponding to the cutter body;
and adding the key points corresponding to the cutter body into a key point queue.
With reference to the second aspect, an embodiment of the present invention provides a second possible implementation manner of the second aspect, where the interpolation module is configured to:
interpolating the key points in the key point queue, dividing the distance n between every two key points equally, and generating n-1 additional points between every two key points; wherein n is 2 or more and is an integer.
In a third aspect, an embodiment of the present invention further provides a server, where the server includes: a processor and a memory storing computer executable instructions executable by the processor to implement the method described above.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method described above.
The embodiment of the invention has the following beneficial effects: according to the smooth cutter light acquisition method and device provided by the embodiment of the invention, key points are acquired firstly, one or more additional points are generated between every two key points, and finally the smooth cutter light is acquired by utilizing the key points and the additional points. According to the smooth cutter light acquisition method and device, the key points are interpolated, and the smooth cutter light is acquired by utilizing the key points and the additional points generated between every two key points, so that the technical effect of acquiring the smooth cutter light under the condition of low game frame rate is achieved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the following description will briefly explain the drawings needed in the embodiments or the prior art description, and it is obvious that the drawings in the following description are some embodiments of the invention and that other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of a smooth knife light obtaining method according to an embodiment of the present invention;
FIG. 2 is a flowchart of another smooth knife light obtaining method according to an embodiment of the present invention;
FIG. 3 is a block diagram of a smooth knife light acquiring device according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
At present, in a three-dimensional game of action type, when a game player controls a character in the game to wave a weapon such as a knife, the visual special effect of knife light trailing exists, but the knife light has obvious edges and corners, and smooth knife light cannot be obtained, so that the game effect of the three-dimensional game is poor, and the visual experience of the player is very influenced. Based on the above, the embodiment of the invention provides a smooth knife light acquisition method and a smooth knife light acquisition device so as to alleviate the problems.
For the sake of understanding the present embodiment, a method for obtaining smooth knife light disclosed in the present embodiment will be described in detail.
In one possible embodiment, the present invention provides a smooth-knife light acquisition method. Fig. 1 is a flowchart of a smooth knife light obtaining method according to an embodiment of the present invention, where the method includes the following steps:
step S102: recording the current position of the cutter body in each frame of image, acquiring corresponding key points and adding the corresponding key points into a key point queue.
These key points are used to construct the cutter light, among other things.
Step S104: and interpolating the key points in the key point queue, and generating one or more additional points between every two key points.
By interpolating the key points in the key point queue, more points are obtained on the basis of the original key points, and smoother cutter light can be obtained.
Step S106: and obtaining smooth cutter light by utilizing the key points and the additional points.
The embodiment of the invention has the following beneficial effects: according to the embodiment of the invention, through the smooth cutter light acquisition method, key points are acquired firstly, one or more additional points are generated between every two key points, and finally the smooth cutter light is acquired by utilizing the key points and the additional points. According to the smooth cutter light acquisition method and device, the key points are interpolated, and the smooth cutter light is acquired by utilizing the key points and the additional points generated between every two key points, so that the technical effect of acquiring the smooth cutter light under the condition of low game frame rate is achieved.
In practical use, in order to describe in more detail the process of acquiring the corresponding key points and adding the key points to the key point queue, interpolating the key points in the key point queue and acquiring the smooth cutter light, fig. 2 shows a flowchart of another smooth cutter light acquiring method according to the embodiment of the present invention, where the method includes the following steps:
step S202: and recording the current position of the cutter body once for each frame of image, and taking the center of the position as a key point corresponding to the cutter body.
Step S204: and adding the key points corresponding to the cutter body into a key point queue.
Step S206: interpolating the key points in the key point queue, dividing the distance n between every two key points equally, and generating n-1 additional points between every two key points; wherein n is 2 or more and is an integer.
The total number of the key points and the additional points obtained after interpolation of the key points is x+ (n-1) x (x-1), assuming that the number of the key points is x (where x is 3 or more for forming a knife light curve).
Step S208: and connecting each key point with each additional point to construct a cutter light grid.
Step S210: and displaying the cutter light grids through a display unit to obtain smooth cutter light.
In the process of interpolating the key points in the key point queue, the embodiment of the invention uses the Hermite interpolation algorithm.
Specifically, the key points in the key point queue are interpolated by using a Hermite interpolation algorithm.
The hermite interpolation algorithm requires that at a given node, not only the function value of the interpolation polynomial is the same as the original function value, but also the derivative value of the first order up to a specified order of the interpolation polynomial is equal to the corresponding derivative value of the inserted function at the node. The Hermite interpolation algorithm is efficient and easy to use for interpolation operation in the embodiment of the invention, and is the most preferable interpolation method in the embodiment of the invention.
It should be further noted that other suitable interpolation methods may be selected to complete the interpolation operation in the embodiment of the present invention, which is not limited in this embodiment of the present invention.
In summary, according to the method and the device for obtaining smooth cutter light of the present invention, key points are obtained first, then one or more additional points are generated between every two key points, and finally the smooth cutter light is obtained by using the key points and the additional points. According to the smooth cutter light acquisition method and device, the key points are interpolated, and the smooth cutter light is acquired by utilizing the key points and the additional points generated between every two key points, so that the technical effect of acquiring the smooth cutter light under the condition of low game frame rate is achieved.
In another possible implementation manner, corresponding to the smooth-knife light obtaining method provided in the foregoing implementation manner, the embodiment of the present invention further provides a smooth-knife light obtaining device, and fig. 3 is a block diagram of a smooth-knife light obtaining device provided in the embodiment of the present invention. As shown in fig. 3, the apparatus includes:
the recording module 301 is configured to record a current position of the cutter body in each frame of image, obtain a corresponding key point, and add the corresponding key point to the key point queue;
an interpolation module 302, configured to interpolate the keypoints in the keypoint queue, and generate one or more additional points between every two keypoints;
and the obtaining module 303 is configured to obtain smooth cutter light by using the key point and the additional point.
In actual use, the recording module 301 is configured to:
for each frame of image, recording the current position of the cutter body once, and taking the center of the position as a key point corresponding to the cutter body;
and adding the key points corresponding to the cutter body into a key point queue.
In actual use, the interpolation module 302 is configured to:
interpolating the key points in the key point queue, dividing the distance n between every two key points equally, and generating n-1 additional points between every two key points; wherein n is 2 or more and is an integer.
In still another possible implementation manner, the embodiment of the present invention further provides a server, and fig. 4 shows a schematic structural diagram of a server provided by the embodiment of the present invention, and referring to fig. 4, the server includes: a processor 400, a memory 401, a data bus 402 and a communication interface 403, the processor 400, the memory 401, the communication interface 403 and being connected by the data bus 402; the processor 400 is arranged to execute executable modules, such as computer programs, stored in the memory 401.
Wherein the memory 401 stores computer executable instructions capable of being executed by the processor 400, the processor 400 executing the computer executable instructions to implement the method described above.
Further, the memory 401 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 403 (which may be wired or wireless), which may use the internet, a wide area network, a local network, a metropolitan area network, etc.
Data bus 402 may be an ISA data bus, a PCI data bus, or an EISA data bus, among others. The data bus may be classified into an address data bus, a data bus, a control data bus, and the like. For ease of illustration, only one double-headed arrow is shown in FIG. 4, but not only one data bus or one type of data bus.
The memory 401 is configured to store a program, and the processor 400 executes the program after receiving a program execution instruction, and the smooth cutter light obtaining method disclosed in any of the foregoing embodiments of the present invention may be applied to the processor 400 or implemented by the processor 400.
Further, the processor 400 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 400 or by instructions in the form of software. The processor 400 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but may also be a digital signal processor (Digital Signal Processing, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate array (Field-Programmable Gate Array, FPGA for short), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 401, and the processor 400 reads the information in the memory 401, and in combination with its hardware, performs the steps of the above method.
In yet another possible implementation, the present embodiments also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method described above.
The smooth cutter light acquisition device provided by the embodiment of the invention has the same technical characteristics as the smooth cutter light acquisition method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The computer program product of the smooth cutter light obtaining method and apparatus provided in the embodiments of the present invention includes a computer readable storage medium storing program codes, where the instructions included in the program codes may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be described herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, reference may be made to the corresponding process in the foregoing method embodiment for the specific working process of the apparatus described above, which is not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood by those skilled in the art in specific cases.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a ReaD-Only Memory (ROM), a RanDom Access Memory (RAM), a magnetic disk or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.
Claims (6)
1. A smooth-edged knife light acquisition method, characterized in that it comprises the steps of:
recording the current position of the cutter body in each frame of image, acquiring corresponding key points and adding the corresponding key points into a key point queue;
interpolating keypoints in the keypoint queue to generate one or more additional points between every two keypoints;
acquiring smooth cutter light by utilizing the key points and the additional points;
the step of recording the current position of the cutter body in each frame of image, obtaining the corresponding key point and adding the key point into a key point queue comprises the following steps:
for each frame of image, recording the current position of the cutter body once, and taking the center of the position as a key point corresponding to the cutter body;
adding the key points corresponding to the cutter body into a key point queue;
the step of obtaining smooth cutter light by utilizing the key points and the additional points comprises the following steps:
connecting each key point with each additional point to construct a cutter light grid;
displaying the cutter light grids through a display unit to obtain smooth cutter light;
the step of interpolating the keypoints in the keypoint queue includes:
and interpolating the key points in the key point queue by using an Hermite interpolation algorithm.
2. The method of claim 1, wherein the step of interpolating keypoints in the keypoint queue to generate one or more additional points between each two keypoints comprises:
interpolating the key points in the key point queue, dividing the distance n between every two key points equally, and generating n-1 additional points between every two key points; wherein n is 2 or more and is an integer.
3. A smooth-edged knife light harvesting apparatus, the apparatus comprising:
the recording module is used for recording the current position of the cutter body in each frame of image, acquiring corresponding key points and adding the corresponding key points into a key point queue;
the interpolation module is used for interpolating the key points in the key point queue and generating one or more additional points between every two key points;
the obtaining module is used for obtaining smooth cutter light by utilizing the key points and the additional points;
the recording module is used for:
for each frame of image, recording the current position of the cutter body once, and taking the center of the position as a key point corresponding to the cutter body;
adding the key points corresponding to the cutter body into a key point queue;
the acquisition module is used for: connecting each key point with each additional point to construct a cutter light grid; displaying the cutter light grids through a display unit to obtain smooth cutter light;
the interpolation module is used for: and interpolating the key points in the key point queue by using an Hermite interpolation algorithm.
4. The apparatus of claim 3, wherein the interpolation module is to:
interpolating the key points in the key point queue, dividing the distance n between every two key points equally, and generating n-1 additional points between every two key points; wherein n is 2 or more and is an integer.
5. A server comprising a processor and a memory, the memory storing computer executable instructions executable by the processor, the processor executing the computer executable instructions to implement the method of any one of claims 1 to 2.
6. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of any one of claims 1 to 2.
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CN110538455A (en) * | 2019-09-05 | 2019-12-06 | 腾讯科技(深圳)有限公司 | Method, device, terminal and storage medium for controlling movement of virtual object |
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US8784171B2 (en) * | 2002-12-23 | 2014-07-22 | Nintendo Co., Ltd. | Method and apparatus for modeling a track in video games using arcs and splines that enables efficient collision detection |
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CN108288306A (en) * | 2017-01-25 | 2018-07-17 | 网易(杭州)网络有限公司 | The display methods and device of virtual objects |
CN109646957A (en) * | 2018-12-19 | 2019-04-19 | 北京像素软件科技股份有限公司 | Special efficacy implementation method of trailing and device |
CN109621413A (en) * | 2018-12-28 | 2019-04-16 | 腾讯科技(深圳)有限公司 | Rendering indication method, device, terminal and the storage medium of game picture |
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