CN113274727A - Live broadcast interaction method and device, storage medium and electronic equipment - Google Patents

Live broadcast interaction method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113274727A
CN113274727A CN202110714956.8A CN202110714956A CN113274727A CN 113274727 A CN113274727 A CN 113274727A CN 202110714956 A CN202110714956 A CN 202110714956A CN 113274727 A CN113274727 A CN 113274727A
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China
Prior art keywords
game
target
client
virtual
trigger instruction
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CN202110714956.8A
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Chinese (zh)
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CN113274727B (en
Inventor
胡珏
陈明华
杨晗
朱春林
韩龙
许兆博
初明洋
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The invention discloses a live broadcast interaction method and device, a storage medium and electronic equipment. Wherein, the method comprises the following steps: acquiring a target trigger instruction sent by a first client on a cloud game server; sending the target trigger instruction to a game processing module on the cloud game server; and sending target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server, so as to display a game picture corresponding to the target game data in the target virtual game on the second client. The invention can be applied to cloud game scenes, can also relate to technologies such as a cloud server and virtualization, and solves the technical problem of low participation degree of virtual games in the live broadcast interaction process.

Description

Live broadcast interaction method and device, storage medium and electronic equipment
Technical Field
The invention relates to the field of computers, in particular to a live broadcast interaction method and device, a storage medium and electronic equipment.
Background
In recent years, the development of virtual live game is more rapid, but in the existing live broadcast technology, the main experience of audiences can only be simply watched, or the audiences can interact with the main broadcast by means of bullet screen sending, gift sending and the like. But in practice the virtual game is still operated by a host person and does not allow the spectators to actually participate in the virtual game. Therefore, the technical problem that the participation degree of the virtual game in the live broadcast interaction process is low exists.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a live broadcast interaction method and device, a storage medium and electronic equipment, and aims to at least solve the technical problem of low participation degree of a virtual game in a live broadcast interaction process.
According to an aspect of an embodiment of the present invention, a live broadcast interaction method is provided, including: the method comprises the steps that a target trigger instruction sent by a first client side is obtained on a cloud game server, wherein the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live broadcast by a second client side, and the target trigger instruction is a trigger instruction generated by target interactive operation executed on the target virtual item on the first client side; sending the target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction, executing the target game task in the target virtual game, and modifying a target running parameter matched with the target game task in the target virtual game; and sending target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server, so as to display a game screen corresponding to the target game data in the target virtual game on the second client.
According to another aspect of the embodiments of the present invention, there is also provided a live broadcast interaction method, including: displaying a game picture of a target virtual game currently live by a second client in a first client, and displaying at least one virtual item in the first client, wherein each virtual item in the at least one virtual item corresponds to a game task in the target virtual game; in response to a target interactive operation executed on a target virtual item on the first client, deducting a target number of virtual resources corresponding to the target virtual item from target virtual resources held by a target account, wherein the target account is an account which currently logs in the first client and triggers the target interactive operation; sending a target trigger instruction to a cloud game server on the first client under the condition that the target amount of virtual resources is successfully deducted, wherein the cloud game server is used for running the target virtual game, the at least one virtual item comprises the target virtual item, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual item in the target virtual game, and the target game task is used for modifying a target running parameter matched with the target game task in the target virtual game; and displaying a game picture generated by the target game task in the target virtual game on the first client.
According to another aspect of the embodiments of the present invention, there is also provided a live broadcast interaction apparatus, including: a first obtaining unit, configured to obtain, on a cloud game server, a target trigger instruction sent by a first client, where the target trigger instruction is used to trigger a second client to execute a target game task corresponding to a target virtual item in a target virtual game currently live on the second client, and the target trigger instruction is a trigger instruction generated by performing a target interaction operation on the target virtual item on the first client; a first sending unit, configured to send the target trigger instruction to a game processing module on the cloud game server, where the game processing module is configured to execute the target game task in the target virtual game in response to the target trigger instruction, so as to modify a target operation parameter in the target virtual game, where the target operation parameter is matched with the target game task; and a second sending unit, configured to send, to the second client, target game data in the target virtual game corresponding to the modified target operation parameter on the cloud game server, so as to display, on the second client, a game screen corresponding to the target game data in the target virtual game.
As an optional scheme, the method further comprises the following steps: the above-mentioned device still includes: a first configuration unit, configured to, before the target trigger instruction sent by the first client is obtained, obtain, on the cloud game server, a target configuration list sent by the game processing module through a first long connection pre-established between the cloud game server and the game processing module, where the cloud game server is configured to run the target virtual game, and the target configuration list includes a correspondence between at least one game task, at least one running parameter, and at least one virtual item; a second configuration unit, configured to, before the target trigger instruction sent by the first client is obtained, send, on the cloud game server, the target configuration list to the first client through a second long connection pre-established between the cloud game server and the first client.
As an optional solution, the apparatus further includes: a first modification unit, configured to, after the target trigger instruction is sent to a game processing module on the cloud game server, obtain, on the cloud game server, the modified target operation parameter sent by the game processing module; a second modification unit, configured to generate, on the cloud game server, the target game data corresponding to the modified target operation parameter after the target trigger instruction is sent to a game processing module on the cloud game server; a third modification unit, configured to send the target game data to the second client on the cloud game server after sending the target trigger instruction to a game processing module on the cloud game server.
As an optional solution, the second sending unit includes: a first sending module, configured to obtain, on the cloud game server, first picture data sent by the game processing module, where the first picture data is picture data acquired by the game processing module for a first game picture, and the first game picture is a game picture generated in the target virtual game by the modified target operation parameter; a second sending module, configured to send the first screen data to the second client on the cloud game server, so as to display the first game screen on the second client, where the target game data includes the first screen data.
As an optional solution, the second sending unit includes: a third sending module, configured to send, on the cloud game server, the target game data to the second client through a target streaming media service, where the target streaming media service is a streaming media service of a target live broadcast platform, the target streaming media service is configured to receive second picture data returned by the second client, and distribute the second picture data to the first client, where the target live broadcast platform is configured to provide a live broadcast picture of the second client for the first client, and the second picture data is picture data of a live broadcast picture currently live broadcast by the second client.
As an optional solution, the first sending unit includes: the verification module is used for verifying the authority of the target trigger instruction on the cloud game server; a fourth sending module, configured to send, on the cloud game server, the target trigger instruction to the game processing module when the target trigger instruction passes the permission verification.
As an optional solution, the first obtaining unit includes: a first obtaining module, configured to obtain, on the cloud game server, a first trigger instruction sent by the first client, where the target trigger instruction includes the first trigger instruction, the first trigger instruction is used to trigger execution of a first game task in the target virtual game, the first game task is used to modify an attribute parameter of a virtual character controlled by a player account in the target virtual game, and the target operation parameter includes an attribute parameter of the virtual character; or a second obtaining module, configured to obtain, on the cloud game server, a second trigger instruction sent by the first client, where the target trigger instruction includes the second trigger instruction, the second trigger instruction is used to trigger execution of a second game task in the target virtual game, the second game task is used to modify an attribute parameter of a virtual article in the target virtual game, and the target operation parameter includes an attribute parameter of the virtual article; or a third obtaining module, configured to obtain, on the cloud game server, a third trigger instruction sent by the first client, where the target trigger instruction includes the third trigger instruction, the third trigger instruction is used to trigger execution of a third game task in the target virtual game, the third game task is used to modify an attribute parameter of a virtual character controlled by a non-player in the target virtual game, and the target operation parameter includes an attribute parameter of the virtual character controlled by the non-player.
According to another aspect of the embodiments of the present invention, there is also provided a live broadcast interaction apparatus, including: the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a game picture of a target virtual game currently live broadcast by a second client in a first client, and displaying at least one virtual item in the first client, wherein each virtual item in the at least one virtual item corresponds to one game task in the target virtual game; a deduction unit, configured to deduct, in response to a target interactive operation performed on a target virtual item on the first client, a target number of virtual resources corresponding to the target virtual item from target virtual resources held in a target account, where the target account is an account currently logged in the first client and triggering the target interactive operation; a third sending unit, configured to send, on the first client, a target trigger instruction to a cloud game server when the target amount of virtual resources is successfully deducted, where the cloud game server is configured to run the target virtual game, the at least one virtual item includes the target virtual item, the target trigger instruction is configured to trigger execution of a target game task corresponding to the target virtual item in the target virtual game, and the target game task is configured to modify a target running parameter, which is matched with the target game task, in the target virtual game; a display unit, configured to display, on the first client, a game screen generated when the target game task is executed in the target virtual game.
As an optional solution, the third sending unit includes: a fifth sending module, configured to send a first trigger instruction to the cloud game server on the first client, where the target trigger instruction includes the first trigger instruction, the first trigger instruction is used to trigger execution of a first game task in the target virtual game, the first game task is used to modify an attribute parameter of a virtual character controlled by a player account in the target virtual game, and the target operation parameter includes the attribute parameter of the virtual character; or a sixth sending module, configured to send a second trigger instruction to the cloud game server on the first client, where the target trigger instruction includes the second trigger instruction, the second trigger instruction is used to trigger execution of a second game task in the target virtual game, the second game task is used to modify an attribute parameter of a virtual article in the target virtual game, and the target operation parameter includes an attribute parameter of the virtual article; or a seventh sending module, configured to send a third trigger instruction to the cloud game server on the first client, where the target trigger instruction includes the third trigger instruction, the third trigger instruction is used to trigger execution of a third game task in the target virtual game, the third game task is used to modify an attribute parameter of a non-player-controlled virtual character in the target virtual game, and the target operation parameter includes an attribute parameter of the non-player-controlled virtual character.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the above live interaction method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor executes the live broadcast interaction method through the computer program.
In the embodiment of the invention, a target trigger instruction sent by a first client is obtained on a cloud game server, wherein the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live broadcast by a second client, and the target trigger instruction is a trigger instruction generated by executing target interactive operation on the target virtual item on the first client; sending the target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction, executing the target game task in the target virtual game, and modifying a target running parameter matched with the target game task in the target virtual game; and sending target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server, so as to display a game picture corresponding to the target game data in the target virtual game on the second client, and directly influencing the running process of the live virtual game by using the sent virtual prop, thereby achieving the purpose of directly participating in the running process of the live virtual game, further achieving the technical effect of improving the participation degree of live interaction, and further solving the technical problem of low participation degree of the virtual game in the live interaction process.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of an alternative live interaction method according to an embodiment of the invention;
fig. 2 is a schematic diagram of a flow of an alternative live interaction method according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of an alternative live interaction method according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of a flow of an alternative live interaction method according to an embodiment of the invention;
FIG. 11 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 12 is a schematic diagram of another alternative live interaction method according to an embodiment of the invention;
FIG. 13 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 14 is a schematic diagram of another alternative live interaction method according to an embodiment of the invention;
FIG. 15 is a schematic diagram of another alternative live interaction method according to an embodiment of the present invention;
FIG. 16 is a schematic diagram of another alternative live interaction method according to an embodiment of the invention;
FIG. 17 is a schematic diagram of another alternative live interaction method according to an embodiment of the invention;
FIG. 18 is a schematic diagram of an alternative live interactive device in accordance with embodiments of the present invention;
FIG. 19 is a schematic diagram of an alternative live interactive device in accordance with embodiments of the present invention;
fig. 20 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, in order to facilitate understanding of the embodiments of the present invention, some terms or nouns related to the present invention are explained as follows:
cloud technology refers to a hosting technology for unifying serial resources such as hardware, software, network and the like in a wide area network or a local area network to realize calculation, storage, processing and sharing of data.
Cloud technology (Cloud technology) is based on a general term of network technology, information technology, integration technology, management platform technology, application technology and the like applied in a Cloud computing business model, can form a resource pool, is used as required, and is flexible and convenient. Cloud computing technology will become an important support. Background services of the technical network system require a large amount of computing and storage resources, such as video websites, picture-like websites and more web portals. With the high development and application of the internet industry, each article may have its own identification mark and needs to be transmitted to a background system for logic processing, data in different levels are processed separately, and various industrial data need strong system background support and can only be realized through cloud computing.
Cloud gaming (Cloud gaming), also known as game on demand (gaming), is an online gaming technology based on Cloud computing technology. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud game scene, a game is not operated in a player game terminal but in a cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to the player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
Software Development Kit (SDK): SDKs are generally a collection of development tools used by some software engineers to build application software for a particular software package, software framework, hardware platform, operating system, etc. The ability of playing the SDK in the tenuous mode is the SDK ability of the playing platform to be on line in the future, the SDK can be connected to any plurality of cameras and audio monitors in a game, and corresponding textures and audio are captured to form audio and video plug streams. The game data stream may contain any game data type, such as character id, real-time location, etc. information. The game data flow is a one-way plug flow, the game event supports game and external two-way communication, and various interactive behaviors of the user and the game can be defined as events, including control, voting and the like. The SDK collects data of the accessed video camera and audio monitor at the end of each period, and the game data stream is refreshed periodically. Different update and plug-flow frequencies of video, audio and game data can be set according to needs. OTT Service: by "over-the-top" service, it is generally meant that the content or service is built on top of the underlying telecommunications service so that no additional support is required by the network operator. This concept was originally specific to the distribution of audio and video content, and was later developed to encompass a variety of internet-based content and services. Typical examples are Skype, Google Voice, WeChat, Internet television, etc.
Live platform: and providing a live broadcast platform for the main broadcast to push and stream to the audience watching end in real time.
Video Player (Video Player): the video player refers to software capable of playing video stored in the form of digital signals, and also refers to an electronic device product having a function of playing video. Most video players (except a few waveform files) carry decoders to restore compressed media files, and video players also have a full set of conversion frequency and buffering algorithms built in.
Overlay content (Overlay): the displayed voting floating layer is superimposed over the video player and sdk providing this function is named overlay sdk.
According to an aspect of the embodiments of the present invention, a live interactive method is provided, and optionally, as an optional implementation manner, the live interactive method may be applied, but not limited, to an environment as shown in fig. 1. The system may include, but is not limited to, a user equipment 102, a network 110, and a server 112, wherein the user equipment 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104.
The specific process comprises the following steps:
step S102, the user equipment 102 obtains a trigger instruction for triggering a prop identifier of a target virtual prop in a first live-broadcasting picture 1024 displayed on the first client 1022, where the first live-broadcasting picture 1024 is an operation picture of a target virtual game being live broadcast;
step S104-S106, the user equipment 102 sends a trigger instruction to the server 112 through the network 110;
step S108, the server 112 processes the trigger instruction through the processing engine 116, so as to obtain the picture display data corresponding to the running picture of the target virtual game modified according to the trigger instruction;
in steps S110 to S112, the server 112 sends the screen display data to the user equipment 102 through the network 110, the processor 106 in the user equipment 102 displays the second live screen 1026 corresponding to the screen display data in the display 108 (for example, a virtual aerial item 1028 is displayed in the second live screen 1026, which may be understood as a target virtual item that triggers the display operation of the virtual aerial item 1028), and stores the screen display data in the memory 104.
Optionally, as an optional implementation manner, as shown in fig. 2, the live broadcast interaction method includes:
s202, a target trigger instruction sent by a first client side is obtained on a cloud game server, wherein the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live broadcast by a second client side, and the target trigger instruction is a trigger instruction generated by executing target interactive operation on the target virtual item on the first client side;
s204, sending a target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction, executing a target game task in a target virtual game, and modifying target operation parameters matched with the target game task in the target virtual game;
and S206, sending the target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server so as to display a game picture corresponding to the target game data in the target virtual game on the second client.
Optionally, in this embodiment, the live broadcast interaction method may be but is not limited to be applied to a live broadcast scenario of a cloud game, specifically, for example, a virtual (cloud) game is previously accessed to a cloud game platform, the cloud game platform is then accessed to a live broadcast platform, a "cloud game-live broadcast platform-anchor/audience" party is reached, the cloud game may open various game parameter interfaces to the cloud game platform, and the cloud game platform is allowed to modify game parameters of the cloud game; and then the cloud game server is in butt joint with the live broadcast platform, the capacity of the modification operation is provided for the live broadcast platform, the live broadcast platform customizes a trigger condition for modifying game data, if the trigger condition is packaged as a virtual prop identifier displayed at the front end, when the anchor side starts the cloud game to perform virtual game live broadcast on the live broadcast platform, an entrance for modifying the game data is opened to the audience side by using the virtual prop identifier, the audience side operates according to the prompt of the live broadcast platform to complete real-time data modification, and then the audience side can really participate in the running process of the cloud game which is being live broadcast by the anchor, so that the technical effect of improving the participation degree of live broadcast interaction is realized.
Optionally, in this embodiment, the target virtual game may be, but is not limited to, a cloud game or a non-cloud game; in the case that the target virtual game is a cloud game, as shown in fig. 3, the live client 302 (also understood as a live platform), the cloud server 304, and the cloud game 306 complete the live interaction method, where the live client 302 includes a first client 3022 on a spectator side and a second client 3024 on an anchor side, and the specific steps are as follows:
s302, a first live view currently live-broadcasted by the second client 3024 is displayed on the first client 3022, where the first live view may be but is not limited to a live view acquired by the live view client 302 through collecting a live view interface of the second client 3024, and the live view client 302 forwards the live view to the first client 3022; or, the second client 3024 directly collects the live broadcast picture, and sends the collected live broadcast picture to the live broadcast client 302, and the live broadcast client 302 forwards the live broadcast picture to the first client 3022; or, the second client 3024 directly captures a live view, and then the second client 3024 directly sends the captured live view to the first client 3022.
S304, acquiring an interactive operation on the target virtual item, where the interactive operation may be, but is not limited to, a touch operation triggered by a detected item identifier of the target virtual item, and the target virtual item may be, but is not limited to, completing a visual operation on a live broadcast screen, and may also be, but is not limited to, instructing to modify a game parameter of a cloud game currently live broadcast by the second client 3024, so as to help a spectator directly participate in a process of a live broadcast game;
s306, sending a trigger instruction corresponding to the interactive operation to the cloud server 304, where the trigger instruction corresponding to each virtual item when triggered may be preset in the first client 3022 or the live client 302, and the trigger instruction may be but is not limited to instruct to execute a corresponding game task, and the game task may be but is not limited to modify a game parameter of a cloud game currently live by the second client 3024, and the trigger instruction may also be but is not limited to carry parameter information of the game parameter of the cloud game currently live by the second client 3024 to be modified;
s308, the cloud server 304 forwards the trigger instruction to the cloud game 306, where after the cloud game server obtains the trigger instruction, the cloud game server may further but not limited to perform audit processing on the trigger instruction, for example, audit whether the trigger instruction is legal, whether the format of the instruction meets a forwarding condition, and the like;
s310, the cloud game 306 modifies the corresponding game parameters according to the trigger instruction, wherein the cloud game 306 can but is not limited to open a modification entry of the game parameters in advance, and further can directly complete the corresponding game parameter modification operation when the trigger instruction is received;
s312, after the cloud game 306 has completed modifying the game parameters, processing the game running picture after modifying the game parameters into corresponding picture display data, and sending the picture display data to the cloud server 304;
s314, the cloud server 304 forwards the received image display data to the second client 3024;
s316, the second client 3024 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result;
s318, the second client 3024 or the live broadcast client 302 forwards the collected second live broadcast picture to the first client 3022;
s320, the first client 3022 displays the second live view;
in addition, because the cloud game 306 actually runs on a remote server (not shown in the figure), the player operates the cloud game 306 through a network and the remote server, and the remote server compresses the rendered game screen and transmits the compressed game screen to the player through the network, that is, the game screen played on the first client 3022 or the second client 3024 is a game screen transmitted through the network (forwarded by the cloud server 304), so that the screen capture operation of the second client 3024 may be omitted, and the cloud server 304 directly forwards two game screens in one module to the first client 3022 and the second client 3024, respectively, to improve the live broadcast efficiency of the game, and the specific steps are based on the scenario shown in fig. 3, and continue as shown in fig. 4:
s402, the cloud server 304 distributes the screen display data to the first client 3022 and the second client (or sends the screen display data to the live broadcast client 302, and then the screen display data is distributed by the live broadcast client 302);
s404-1, the second client 3024 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result;
s404-2, the first client 3022 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result.
Optionally, in this embodiment, when the target virtual game is a non-cloud game, as shown in fig. 5, both the live client 502 (which may also be understood as a live platform) and the cloud game server 504 complete the live interaction method, where the live client 502 includes a first client 5022 at a viewer side and a second client 5024 at an anchor side, the second client 5024 also runs a virtual game 5026, and a running process of the virtual game 5026 is used as live content, and the specific steps are as follows:
s502, the first client 5022 displays a first live-play picture currently live by the second client 5024, wherein the first live-play picture includes a running picture of the virtual game 5026;
s504, obtaining an interactive operation on the target virtual item, where the interactive operation may be, but is not limited to, a touch operation triggered by a detected item identifier of the target virtual item, and the target virtual item may be, but is not limited to, completing a visual operation on a live broadcast screen, and may also be, but is not limited to, instructing to modify a game parameter of a virtual game 5026 currently live broadcast by the second client 5024, thereby helping a viewer directly participate in a process of a live broadcast game;
s506, sending a trigger instruction corresponding to the interactive operation to the cloud game server 504, where the trigger instruction may be, but is not limited to, a trigger instruction corresponding to each virtual item preset in the first client 3022 or the live broadcast client 302 when triggered, and the trigger instruction may be, but is not limited to, used to instruct to execute a corresponding game task, where the game task may be, but is not limited to, modifying a game parameter of a virtual game 5026 currently live by the second client 5024, and the trigger instruction may also be, but is not limited to, carrying parameter information of the game parameter of the virtual game 5026 currently live by the second client 5024 to be modified;
s508, the cloud game server 504 modifies the corresponding game parameter according to the trigger instruction, wherein the cloud game server 504 may, but is not limited to, open a modification entry of the game parameter of the virtual game 5026 in advance, and then when the trigger instruction is received, the corresponding game parameter modification operation may be directly completed;
s510, after the cloud game server 504 has completed modifying the game parameters, sending the game parameters after modifying the game parameters back to the virtual game 5026 or the second client 5024;
s512, the second client 5024 live broadcasts the virtual game 5026 after the game parameters are modified;
s514, the second client 5024 or the live broadcast client 502 collects a current live broadcast picture;
s516, the second client 5024 or the live broadcast client 502 forwards the collected live broadcast picture to the first client 5022;
s518, the first client 3022 displays the second live view;
furthermore, the virtual game 5026 may also be but is not limited to a stand-alone game running on the second client 5024, and in the case that the virtual game 5026 is a stand-alone game, the modification to the virtual game 5026 in response to the trigger instruction may be but is not limited to directly modifying the game parameters of the virtual game 5026 without the aid of the cloud game server 504, and redundant description is omitted here.
Optionally, in this embodiment, the game processing module may be, but is not limited to, an interactive Software Development Kit (SDK) integrated for the target virtual game in advance. Specifically, the game processing module may be, but is not limited to, in response to the target trigger instruction, execute the target game task in the target virtual game to modify a target operation parameter matched with the target game task in the target virtual game; in addition, the game processing module can also be used for realizing the processing of game tasks, the acquisition of running pictures of the acquired target virtual game, the acquisition of game data and the like but not limited;
for further example, optionally, for example, the target trigger instruction sent by the first client is obtained on the cloud game server, and the target trigger instruction is sent to the game processing module on the cloud game server, so that the game processing module responds to the target trigger instruction, executes the target game task in the target virtual game, and instructs the target running parameter matched with the target game task in the target virtual game to modify;
and in the process of starting the operation of the target virtual game corresponding to the modified target operation parameters, the game processing module collects the target operation parameters, sends target game data in the target virtual game corresponding to the modified target operation parameters to the cloud game server through the game processing module, and sends the target game data to the second client through the cloud game server so as to display a game picture corresponding to the target game data in the target virtual game on the second client.
Optionally, in this embodiment, the first client, in response to an initial interaction operation performed on the target virtual item, displays a game interaction prompt message on the first live-action screen, and may also, but not limited to, display an item identification interface, where the game interaction prompt message is used to prompt an item identification of at least one virtual item allowed to be provided to the second client, and an item identification of the at least one virtual item is displayed on the item identification interface;
further by way of example, as shown in fig. 6 (a), a first live view 604 is displayed on the first client 602, and a touch operation (initial interaction operation) triggered by an interaction trigger 606 displayed in the first live view 606 is acquired; in response to the above touch operation, a prop identification interface 608 is displayed in the first live view screen 606, where prop identifications of three virtual props, such as a prop identification of a virtual aircraft (first identification from left), a prop identification of a virtual air drop (second identification from left), a prop identification of a virtual weapon (second identification from right), a prop identification of a virtual blood bag (first identification from right), and the like, are displayed on the prop identification interface 608.
Optionally, in this embodiment, the different types of virtual props correspond to different game tasks, and the different game tasks are used to modify different types of operating parameters of the target virtual game, which is described with reference to fig. 6 as an example, assuming that the virtual aircraft is used to modify generation parameters of a virtual aircraft of the target virtual game, the virtual aircraft may be generated, but is not limited to, in the operating process of the target virtual game under the condition that the prop identifier of the virtual aircraft is determined;
assuming that the virtual air-drop is used for modifying the generation parameters of the virtual air-drop of the target virtual game, under the condition of determining the item identifier of the virtual air-drop, the virtual air-drop can be generated but not limited in the running process of the target virtual game;
assuming that the virtual weapon is used for modifying the attack attribute parameters of the manipulated virtual object in the target virtual game, the attack attribute parameters of the manipulated virtual object can be but are not limited to being improved under the condition of determining the prop identification of the virtual weapon;
assuming that the virtual blood package is used to modify the blood volume attribute parameter of the manipulated virtual object of the target virtual game, the blood volume attribute parameter of the manipulated virtual object may be increased, but not limited to, during the running of the target virtual game, if the prop identification of the virtual blood package is determined.
It should be noted that, the spectators directly influence the running process of the live virtual game by using the sent virtual items, so that the spectators can directly participate in the live virtual game and complete the execution of the virtual task of the virtual game together with the anchor, thereby improving the participation degree of the live interaction.
For further illustration, optionally, as shown in fig. 7, a first live-action screen 704 is displayed in the first client 702, where the first live-action screen 704 is a running screen of a target virtual game (e.g., a racing virtual game) currently live by the second client (the anchor side); in response to a target interactive operation triggered on the first live screen 704, displaying game interaction prompt information on the first live screen 704, wherein the game interaction prompt information is "send out air for the anchor to the game" shown in (a) in fig. 7, and also displaying item identifiers (such as identifier 1, identifier 2, identifier 3, and identifier 4) of a plurality of virtual items; when the target virtual item (for example, the identifier 4) is determined from the identifier 1, the identifier 2, the identifier 3, and the identifier 4, a second live view 706 is displayed in the first client, where the second live view 706 is shown in (b) in fig. 7, and after the target virtual game has modified the operation parameters according to the target virtual item, a displayed operation view with an acceleration effect is displayed.
In addition, the optional virtual prop is used for modifying the running parameters of the target virtual game into the running parameters beneficial for the second client to complete the virtual task of the target virtual game, so as to provide an acceleration effect for the virtual racing car operated by the second client as shown in fig. 7, so as to help the second client to complete the racing task more quickly; the operation parameters of the target virtual game may also be, but are not limited to, modified to be the operation parameters of the cheating second client to complete the virtual task of the target virtual game, as based on the scenario shown in fig. 7, continuing as shown in fig. 8:
a first live-action screen 704 is displayed in the first client 702, wherein the first live-action screen 704 is a running screen of a target virtual game (such as a racing virtual game) currently live by a second client (an anchor side); in response to a target interactive operation triggered on the first live screen 704, displaying game interaction prompt information on the first live screen 704, where the game interaction prompt information is "send out air for the anchor to the game" shown in (a) in fig. 8, and also displaying item identifiers (such as identifier 1, identifier 2, identifier 3, and identifier 4) of a plurality of virtual items; when the target virtual item (for example, the identifier 3) is determined from the identifier 1, the identifier 2, the identifier 3, and the identifier 4, a second live view 802 is displayed in the first client, where the second live view 802 is as shown in (b) in fig. 8, and after the target virtual game modifies the operation parameters according to the target virtual item, an operation view with the obstacle item is displayed.
According to the embodiment provided by the application, a target trigger instruction sent by a first client side is obtained on a cloud game server, wherein the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live broadcast by a second client side, and the target trigger instruction is a trigger instruction generated by executing target interactive operation on the target virtual item on the first client side; sending a target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction and executing a target game task in a target virtual game so as to modify target operation parameters matched with the target game task in the target virtual game; and sending the target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server so as to display a game picture corresponding to the target game data in the target virtual game on the second client, thereby achieving the purpose of helping the first client at the audience side to directly participate in the running process of the direct-broadcasting virtual game, and further achieving the technical effect of improving the participation degree of the direct-broadcasting interaction.
As an optional scheme, before obtaining the target trigger instruction sent by the first client, the method further includes:
s1, acquiring a target configuration list sent by the game processing module on the cloud game server through a first long connection pre-established between the cloud game server and the game processing module, wherein the cloud game server is used for running a target virtual game, and the target configuration list comprises at least one game task, at least one running parameter and at least one corresponding relation between virtual props;
s2, sending the target configuration list to the first client on the cloud game server through a second long connection pre-established between the cloud game server and the first client.
Optionally, in this embodiment, the long connection may be, but is not limited to, a connection channel capable of continuously transmitting a plurality of data packets, and during the long connection maintaining period, if no data packet is transmitted, it may be, but is not limited to, that both sides of the connection send a link detection packet.
Optionally, in this embodiment, the target configuration list includes at least one game task, a correspondence between at least one operation parameter and at least one virtual prop, for example, three of a random monster (game task) -an attribute parameter of the random monster (operation parameter) -a plush monster (virtual prop) are matched with each other and recorded in the target configuration list.
The method includes the steps that a target configuration list sent by a game processing module is obtained on a cloud game server through a first long connection which is pre-established between the cloud game server and the game processing module; sending a target configuration list to the first client on the cloud game server through a second long connection pre-established between the cloud game server and the first client.
For further example, as optionally shown in fig. 9, the system includes a spectator end 902 (which may be understood as a first client, but not limited to being a first client), a cloud game server 904, a game processing module 906, and a target virtual game 908, and the specific interaction steps are as follows:
s902, triggering a cloud game start instruction by the anchor (which may be understood as a second client, but not limited to be) and in response to the start instruction, starting the target virtual game 908 and initializing the game processing module 906;
s904, establishing a first long connection between the game processing module 906 and the cloud game server 904, wherein the first long connection is used to transfer the target configuration list between the game processing module 906 and the cloud game server 904;
s906, a second long connection between the cloud game server 904 and the spectator 902 is established, wherein the first long connection is used for transferring the target configuration list between the spectator 902 and the cloud game server 904.
According to the embodiment provided by the application, the target configuration list sent by the game processing module is obtained on the cloud game server through the first long connection pre-established between the cloud game server and the game processing module; and sending the target configuration list to the first client on the cloud game server through a second long connection pre-established between the cloud game server and the first client, so that the effect of improving the transmission efficiency of the configuration list is realized.
As an optional scheme, after the target triggering instruction is sent to the game processing module on the cloud game server, the method further includes:
s1, acquiring the modified target operation parameters sent by the game processing module on the cloud game server;
s2, generating target game data corresponding to the modified target operation parameters on the cloud game server;
and S3, sending the target game data to the second client on the cloud game server.
Optionally, in this embodiment, the cloud game server may be but is not limited to be a processing server for the target operation parameter, for example, the target operation parameter includes a static operation parameter (such as a static environment parameter, a fixed attribute parameter, and the like) and a dynamic operation parameter (such as a dynamic environment parameter, a dynamic attribute parameter, and the like), and then the cloud game server may be but is not limited to screen out the dynamic operation parameter (i.e., the target game data) from the target operation parameter, and the default static operation parameter does not change, so that processing is not required;
for further example, for example, taking a gun-shot game as an example, assuming that the target operation parameters acquired by the cloud game server include static operation parameters (such as map resources, fixed article resources, and the like) and dynamic operation parameters (such as the amount of firearms and ammunition, the blood volume of the operation object, and the like), target game data corresponding to the dynamic operation parameters is generated on the cloud game server, and the target game data is sent to the second client. In this way, the second client only needs to play the picture corresponding to the changed game data, and the unchanged game data also keeps the picture corresponding to the previous game data; for example, the blood volume of the operation target displayed on the new screen is reduced, the old screen is kept to be a wooden frame displayed on the ground, and the like, so that the data volume of the data required to be transmitted is reduced, the data volume of the data corresponding to the screen required to be played by the client is reduced, and the live broadcast efficiency is improved.
According to the embodiment provided by the application, the modified target operation parameters sent by the game processing module are obtained on the cloud game server; generating target game data corresponding to the modified target operation parameters on the cloud game server; target game data are sent to the second client side on the cloud game server, so that the data volume of data needing to be transmitted is reduced, the data volume of data corresponding to pictures needing to be played by the client side is also reduced, and the effect of improving the live broadcast efficiency is achieved.
As an optional scheme, sending, on the cloud game server, to the second client, target game data in the target virtual game corresponding to the modified target operation parameter, so as to display, on the second client, a game screen corresponding to the target game data in the target virtual game, where the game screen includes:
s1, first picture data sent by the game processing module is obtained on the cloud game server, wherein the first picture data is picture data collected by the game processing module on a first game picture, and the first game picture is a game picture generated by the modified target running parameter in the target virtual game;
s2, sending the first picture data to the second client on the cloud game server to display the first game picture on the second client, wherein the target game data includes the first picture data.
Optionally, in this embodiment, the cloud game server may, but is not limited to, not perform any processing on the first picture data sent by the game processing module, but directly forward the first picture data to the second client. Alternatively, the processing of the game data may, but is not limited to, occur in a game processing module, for example, the game processing module collects a game picture generated in the target virtual game by the modified target operation parameter, and performs encoding compression processing on the collected game picture to obtain the first picture data.
According to the embodiment provided by the application, the first picture data sent by the game processing module is obtained on the cloud game server, wherein the first picture data is the picture data acquired by the game processing module for the first game picture, and the first game picture is the game picture generated by the modified target running parameter in the target virtual game; and sending the first picture data to the second client on the cloud game server so as to display the first game picture on the second client, wherein the target game data comprises the first picture data, and the effect of improving the transmission efficiency of the game picture is realized.
As an optional scheme, sending, on the cloud game server, to the second client, target game data in the target virtual game corresponding to the modified target operation parameter, includes:
and sending the target game data to a second client through a target streaming media service on the cloud game server, wherein the target streaming media service is the streaming media service of a target live broadcast platform, the target streaming media service is used for receiving second picture data returned by the second client and distributing the second picture data to the first client, the target live broadcast platform is used for providing a live broadcast picture of the second client for the first client, and the second picture data is the picture data of the live broadcast picture currently live broadcast by the second client.
Optionally, in this embodiment, the target streaming media service is configured to receive second picture data returned by the second client, and distribute the second picture data to the first client; in addition, the target streaming media service can also be but is not limited to receive picture data returned by a plurality of anchor clients on a live broadcast platform, and distribute the picture data to a plurality of audience clients watching the corresponding anchor clients, wherein the plurality of anchor clients include a second client, and the first client is an audience client;
in addition, the second picture data returned by the second client may also be, but is not limited to, sent directly to the first client, that is, without passing through the target streaming service, which is not limited herein.
According to the embodiment provided by the application, the target game data are sent to the second client side through the target streaming media service on the cloud game server, wherein the target streaming media service is the streaming media service of the target live broadcast platform, the target streaming media service is used for receiving the second picture data returned by the second client side and distributing the second picture data to the first client side, the target live broadcast platform is used for providing the live broadcast picture of the second client side for the first client side, and the second picture data is the picture data of the live broadcast picture currently live broadcast by the second client side, so that the effect of improving the distribution efficiency of the picture data is achieved.
As an alternative, the sending, on the cloud game server, the target triggering instruction to the game processing module includes:
s1, authority verification is carried out on the target trigger instruction on the cloud game server;
and S2, when the target trigger command passes the authority verification, the target trigger command is sent to the game processing module on the cloud game server.
Optionally, in this embodiment, the permission check may be, but is not limited to, used to indicate whether an instruction format of the target trigger instruction meets a format condition, or may be understood as whether an instruction permission of the target trigger instruction meets a preset condition;
for further example, optionally, for example, the trigger of the virtual item a is preset to be prohibited by the anchor account of the second client, and the trigger of the virtual item a is preset to be prohibited and sent to the cloud game server as a preset condition; and then under the condition that the user account of the first client executes interactive operation on the virtual prop A, the cloud game server receives a trigger instruction corresponding to the virtual prop A, judges that the trigger instruction does not meet a preset condition, and then returns trigger failure information to the first client.
In addition, in this embodiment, in order to prevent malicious instruction triggering (such as malicious behavior modification of game parameters), but not limited to, legal verification may be performed on the triggering instruction, so as to reduce the probability of malicious instruction triggering.
According to the embodiment provided by the application, the authority verification is carried out on the target trigger instruction on the cloud game server; and under the condition that the target trigger instruction passes the permission verification, the target trigger instruction is sent to the game processing module on the cloud game server, so that the effect of improving the response accuracy of the trigger instruction is realized.
As an optional scheme, obtaining, on the cloud game server, the target trigger instruction sent by the first client includes:
s1, a first trigger instruction sent by a first client is obtained on a cloud game server, wherein the target trigger instruction comprises a first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in a target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and the target operation parameters comprise attribute parameters of the virtual character; or
S2, a second trigger instruction sent by the first client is obtained on the cloud game server, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying the attribute parameters of the virtual articles in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual articles; or
And S3, acquiring a third trigger instruction sent by the first client on the cloud game server, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying the attribute parameters of the virtual character controlled by the non-player in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual character controlled by the non-player.
Optionally, in this embodiment, the different types of virtual items correspond to different game tasks, and the different game tasks are used to modify different types of operating parameters of the target virtual game, and taking fig. 6 as an example to illustrate that, assuming that the virtual aircraft is used to modify generation parameters of a virtual aircraft (a virtual character controlled by a non-player) of the target virtual game, under the condition that an item identifier of the virtual aircraft is determined, the virtual aircraft may be generated, but is not limited to, during the operating process of the target virtual game;
assuming that the virtual air-drop is used to modify the generation parameters of the virtual air-drop of the target virtual game, in the case of determining the item identification of the virtual air-drop, the virtual air-drop (attribute parameters of the virtual item) may be generated, but not limited to, during the running of the target virtual game;
assuming that the virtual weapon is used for modifying the attack attribute parameters of the manipulated virtual object in the target virtual game, the attack attribute parameters (attribute parameters of the virtual character) of the manipulated virtual object can be increased but are not limited to be increased under the condition of determining the prop identification of the virtual weapon;
assuming that the virtual blood package is used to modify the blood volume attribute parameter of the manipulated virtual object of the target virtual game, in the case of determining the item identifier of the virtual blood package, the blood volume attribute parameter of the manipulated virtual object (attribute parameter of the virtual item) may be, but is not limited to, increased during the running process of the target virtual game;
assuming that the virtual plush monster is used to modify the virtual monster of the target virtual game, the virtual plush monster (non-player controlled virtual character) may be generated, but is not limited to, during the running of the target virtual game, with the identification of the prop of the virtual plush monster determined.
According to the embodiment provided by the application, a first trigger instruction sent by a first client side is obtained on a cloud game server, wherein the target trigger instruction comprises the first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in a target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and target operation parameters comprise the attribute parameters of the virtual character; or a second trigger instruction sent by the first client side is obtained on the cloud game server, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying the attribute parameters of the virtual articles in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual articles; or a third trigger instruction sent by the first client side is obtained on the cloud game server, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying attribute parameters of a non-player controlled virtual character in the target virtual game, the target operation parameters comprise the attribute parameters of the non-player controlled virtual character, and the effect of improving the flexibility of parameter modification is achieved.
Optionally, as an optional implementation manner, as shown in fig. 10, the live interaction method includes:
s1002, displaying a game picture of a target virtual game currently live by a second client side in a first client side, and displaying at least one virtual item in the first client side, wherein each virtual item in the at least one virtual item corresponds to a game task in the target virtual game;
s1004, in response to the target interactive operation executed on the target virtual item on the first client, deducting the target number of virtual resources corresponding to the target virtual item from the target virtual resources held by the target account, wherein the target account is an account currently logged in the first client and triggering the target interactive operation;
s1006, under the condition that the target number of virtual resources is successfully deducted, sending a target trigger instruction to a cloud game server on the first client, wherein the cloud game server is used for running a target virtual game, at least one virtual item comprises a target virtual item, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual item in the target virtual game, and the target game task is used for modifying a target running parameter matched with the target game task in the target virtual game;
s1008, a game screen generated when the target game task is executed in the target virtual game is displayed on the first client.
Optionally, in this embodiment, the live broadcast interaction method may be but is not limited to be applied to a live broadcast scenario of a cloud game, specifically, for example, a virtual (cloud) game is previously accessed to a cloud game platform, the cloud game platform is then accessed to a live broadcast platform, a "cloud game-live broadcast platform-anchor/audience" party is reached, the cloud game may open various game parameter interfaces to the cloud game platform, and the cloud game platform is allowed to modify game parameters of the cloud game; and then the cloud game server is in butt joint with the live broadcast platform, the capacity of the modification operation is provided for the live broadcast platform, the live broadcast platform customizes a trigger condition for modifying game data, if the trigger condition is packaged as a virtual prop identifier displayed at the front end, when the anchor side starts the cloud game to perform virtual game live broadcast on the live broadcast platform, an entrance for modifying the game data is opened to the audience side by using the virtual prop identifier, the audience side operates according to the prompt of the live broadcast platform to complete real-time data modification, and then the audience side can really participate in the running process of the cloud game which is being live broadcast by the anchor, so that the technical effect of improving the participation degree of live broadcast interaction is realized.
Optionally, in this embodiment, the target virtual game may be, but is not limited to, a cloud game or a non-cloud game; in the case that the target virtual game is a cloud game, as shown in fig. 3, the live client 302 (also understood as a live platform), the cloud server 304, and the cloud game 306 complete the live interaction method, where the live client 302 includes a first client 3022 on a spectator side and a second client 3024 on an anchor side, and the specific steps are as follows:
s302, a first live view currently live-broadcasted by the second client 3024 is displayed on the first client 3022, where the first live view may be but is not limited to a live view acquired by the live view client 302 through collecting a live view interface of the second client 3024, and the live view client 302 forwards the live view to the first client 3022; or, the second client 3024 directly collects the live broadcast picture, and sends the collected live broadcast picture to the live broadcast client 302, and the live broadcast client 302 forwards the live broadcast picture to the first client 3022; or, the second client 3024 directly captures a live view, and then the second client 3024 directly sends the captured live view to the first client 3022.
S304, acquiring an interactive operation on the target virtual item, where the interactive operation may be, but is not limited to, a touch operation triggered by a detected item identifier of the target virtual item, and the target virtual item may be, but is not limited to, completing a visual operation on a live broadcast screen, and may also be, but is not limited to, instructing to modify a game parameter of a cloud game currently live broadcast by the second client 3024, so as to help a spectator directly participate in a process of a live broadcast game;
s306, sending a trigger instruction corresponding to the interactive operation to the cloud server 304, where the trigger instruction corresponding to each virtual item when triggered may be preset in the first client 3022 or the live client 302, and the trigger instruction may be but is not limited to instruct to execute a corresponding game task, and the game task may be but is not limited to modify a game parameter of a cloud game currently live by the second client 3024, and the trigger instruction may also be but is not limited to carry parameter information of the game parameter of the cloud game currently live by the second client 3024 to be modified;
s308, the cloud server 304 forwards the trigger instruction to the cloud game 306, where after the cloud game server obtains the trigger instruction, the cloud game server may further but not limited to perform audit processing on the trigger instruction, for example, audit whether the trigger instruction is legal, whether the format of the instruction meets a forwarding condition, and the like;
s310, the cloud game 306 modifies the corresponding game parameters according to the trigger instruction, wherein the cloud game 306 can but is not limited to open a modification entry of the game parameters in advance, and further can directly complete the corresponding game parameter modification operation when the trigger instruction is received;
s312, after the cloud game 306 has completed modifying the game parameters, processing the game running picture after modifying the game parameters into corresponding picture display data, and sending the picture display data to the cloud server 304;
s314, the cloud server 304 forwards the received image display data to the second client 3024;
s316, the second client 3024 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result;
s318, the second client 3024 or the live broadcast client 302 forwards the collected second live broadcast picture to the first client 3022;
s320, the first client 3022 displays the second live view;
in addition, because the cloud game 306 actually runs on a remote server (not shown in the figure), the player operates the cloud game 306 through a network and the remote server, and the remote server compresses the rendered game screen and transmits the compressed game screen to the player through the network, that is, the game screen played on the first client 3022 or the second client 3024 is a game screen transmitted through the network (forwarded by the cloud server 304), so that the screen capture operation of the second client 3024 may be omitted, and the cloud server 304 directly forwards two game screens in one module to the first client 3022 and the second client 3024, respectively, to improve the live broadcast efficiency of the game, and the specific steps are based on the scenario shown in fig. 3, and continue as shown in fig. 4:
s402, the cloud server 304 distributes the screen display data to the first client 3022 and the second client (or sends the screen display data to the live broadcast client 302, and then the screen display data is distributed by the live broadcast client 302);
s404-1, the second client 3024 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result;
s404-2, the first client 3022 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result.
Optionally, in this embodiment, when the target virtual game is a non-cloud game, as shown in fig. 5, both the live client 502 (which may also be understood as a live platform) and the cloud game server 504 complete the live interaction method, where the live client 502 includes a first client 5022 at a viewer side and a second client 5024 at an anchor side, the second client 5024 also runs a virtual game 5026, and a running process of the virtual game 5026 is used as live content, and the specific steps are as follows:
s502, the first client 5022 displays a first live-play picture currently live by the second client 5024, wherein the first live-play picture includes a running picture of the virtual game 5026;
s504, obtaining an interactive operation on the target virtual item, where the interactive operation may be, but is not limited to, a touch operation triggered by a detected item identifier of the target virtual item, and the target virtual item may be, but is not limited to, completing a visual operation on a live broadcast screen, and may also be, but is not limited to, instructing to modify a game parameter of a virtual game 5026 currently live broadcast by the second client 5024, thereby helping a viewer directly participate in a process of a live broadcast game;
s506, sending a trigger instruction corresponding to the interactive operation to the cloud game server 504, where the trigger instruction may be, but is not limited to, a trigger instruction corresponding to each virtual item preset in the first client 3022 or the live broadcast client 302 when triggered, and the trigger instruction may be, but is not limited to, used to instruct to execute a corresponding game task, where the game task may be, but is not limited to, modifying a game parameter of a virtual game 5026 currently live by the second client 5024, and the trigger instruction may also be, but is not limited to, carrying parameter information of the game parameter of the virtual game 5026 currently live by the second client 5024 to be modified;
s508, the cloud game server 504 modifies the corresponding game parameter according to the trigger instruction, wherein the cloud game server 504 may, but is not limited to, open a modification entry of the game parameter of the virtual game 5026 in advance, and then when the trigger instruction is received, the corresponding game parameter modification operation may be directly completed;
s510, after the cloud game server 504 has completed modifying the game parameters, sending the game parameters after modifying the game parameters back to the virtual game 5026 or the second client 5024;
s512, the second client 5024 live broadcasts the virtual game 5026 after the game parameters are modified;
s514, the second client 5024 or the live broadcast client 502 collects a current live broadcast picture;
s516, the second client 5024 or the live broadcast client 502 forwards the collected live broadcast picture to the first client 5022;
s518, the first client 3022 displays the second live view;
furthermore, the virtual game 5026 may also be but is not limited to a stand-alone game running on the second client 5024, and in the case that the virtual game 5026 is a stand-alone game, the modification to the virtual game 5026 in response to the trigger instruction may be but is not limited to directly modifying the game parameters of the virtual game 5026 without the aid of the cloud game server 504, and redundant description is omitted here.
Optionally, in this embodiment, the first client, in response to an initial interaction operation performed on the target virtual item, displays a game interaction prompt message on the first live-action screen, and may also, but not limited to, display an item identification interface, where the game interaction prompt message is used to prompt an item identification of at least one virtual item allowed to be provided to the second client, and an item identification of the at least one virtual item is displayed on the item identification interface;
further by way of example, as shown in fig. 6 (a), a first live view 604 is displayed on the first client 602, and a touch operation (initial interaction operation) triggered by an interaction trigger 606 displayed in the first live view 606 is acquired; in response to the above touch operation, a prop identification interface 608 is displayed in the first live view screen 606, where prop identifications of three virtual props, such as a prop identification of a virtual aircraft (first identification from left), a prop identification of a virtual air drop (second identification from left), a prop identification of a virtual weapon (second identification from right), a prop identification of a virtual blood bag (first identification from right), and the like, are displayed on the prop identification interface 608.
Optionally, in this embodiment, the responding to the target interaction operation performed on the target virtual item on the first client further includes:
s1, responding to the target interactive operation triggered on the first live-action picture, and displaying an interactive prompt floating window on the first live-action picture;
and S2, displaying game interaction prompt information in the interaction prompt floating window.
Optionally, in this embodiment, the game interaction prompt information displayed in the interaction prompt floating window may be, but is not limited to, prompt presentation or release of the available virtual items, so as to directly modify the running parameters of the target virtual game.
For further example, as shown in fig. 11, alternatively, assuming that a target interaction operation triggered on a first live screen has been acquired, an interaction prompt floating window 1102 is displayed on the first live screen (not shown in the figure) in response to the target interaction operation, and game interaction prompt information "a spectator may send a null cast to a game for a main broadcast on a viewing side" is displayed in the interaction prompt floating window 1102; in addition, in the interactive prompt floating window 1102, the airdrop timing diagram shown in fig. 11 (such as airdrop by audience, in-game effect, and the like) and item identifications of multiple types of virtual items allowing airdrop items to be sent for the anchor, and running parameters of a target virtual game modifiable by each type of virtual item, and the like, can also be displayed; furthermore, the interactive prompt floating window 1102 also displays a virtual button "give" for triggering the selected operation of the target virtual item.
Optionally, in this embodiment, before displaying, in the first client, a game screen of a target virtual game currently live by the second client, the method further includes:
s1, responding to the selection operation of the item identification of the target virtual item, and highlighting the item identification of the target virtual item;
and S2, responding to the sending operation of the item identification of the target virtual item, and sending the item identification of the target virtual item to the target virtual game.
It should be noted that, in response to the selection operation of the item identifier of the target virtual item, the item identifier of the target virtual item is highlighted; and responding to the sending operation of the item identification of the target virtual item, and sending the item identification of the target virtual item to the target virtual game.
By further example, based on the scenario shown in fig. 11, continuing with the scenario shown in fig. 12, assuming that a selection operation performed on a prop identifier of a target virtual prop (assumed to be virtual prop 5) has been obtained (which may be, but is not limited to, divided into two sub-operations, that is, an optional first sub-operation is to select the prop identifier, and a second sub-operation is to click a virtual button "give away"), as shown in (a) in fig. 12; further, in response to the selected operation, the item identifier of the target virtual item is highlighted, as shown in (b) in fig. 12, and in a case where the selected operation is acquired on the virtual button "ok", it is considered that a transmission operation is performed on the item identifier of the target virtual item, and the item identifier of the target virtual item is further transmitted to the target virtual game in response to the transmission operation.
Optionally, in this embodiment, after sending the item identifier of the target virtual item to the target virtual game, the method further includes:
s1, displaying that the prop identification of the target virtual prop is in a cooling state, wherein the prop identification in the cooling state forbids execution of selection operation;
s2, when the cooling release duration corresponding to the item identification of the target virtual item is reached, displaying that the item identification of the target virtual item is in a non-cooling state, wherein the item identification in the non-cooling state allows execution of selection operation.
It should be noted that the item identifier of the target virtual item is displayed in a cooling state; and displaying that the prop identification of the target virtual prop is in a non-cooling state under the condition that the cooling relieving duration corresponding to the prop identification of the target virtual prop is reached.
By way of further example, optionally based on the scenario shown in fig. 12, continuing for example as shown in fig. 13, in a case where the item identification of the target virtual item has been sent to the target virtual game in response to the sending operation, the item identification of the target virtual item (virtual item 5) is displayed in a cooled state, as shown in (c) in fig. 13; in addition, when the cooling release time length corresponding to the item identifier of the target virtual item (virtual item 5) is reached, it is displayed that the item identifier of the target virtual item is in a non-cooling state (not shown in the figure).
Optionally, in this embodiment, before displaying, in the first client, a game screen of a target virtual game currently live by the second client, the method further includes:
s1, responding to a first interactive operation triggered by the item identification of the target virtual item, and generating a target triggering instruction according to the target virtual item and the first interactive operation;
s2, sending the target trigger instruction to the target virtual game so as to modify the target running parameters of the target virtual game according to the target trigger instruction;
and S3, acquiring the target running picture of the modified target running parameters of the target virtual game, and determining a second live broadcast picture according to the target running picture.
Optionally, in this embodiment, as shown in fig. 5, the live interaction method is completed by both a live client 502 (which may also be understood as a live platform) and a cloud game server 504, where the live client 502 includes a first client 5022 at a viewer side and a second client 5024 at a main broadcast side, a virtual game 5026 is also run in the second client 5024, and a running process of the virtual game 5026 is used as live content, and the specific steps are as follows:
s502, the first client 5022 displays a first live-play picture currently live by the second client 5024, wherein the first live-play picture includes a running picture of the virtual game 5026;
s504, obtaining an interactive operation on the target virtual item, where the interactive operation may be, but is not limited to, a touch operation triggered by a detected item identifier of the target virtual item, and the target virtual item may be, but is not limited to, completing a visual operation on a live broadcast screen, and may also be, but is not limited to, instructing to modify a game parameter of a virtual game 5026 currently live broadcast by the second client 5024, thereby helping a viewer directly participate in a process of a live broadcast game;
s506, sending a trigger instruction corresponding to the interactive operation to the cloud game server 504, where the trigger instruction may be, but is not limited to, a trigger instruction corresponding to each virtual item preset in the first client 3022 or the live broadcast client 302, and the trigger instruction may be, but is not limited to, used to modify a game parameter of a virtual game 5026 currently live broadcast by the second client 5024, and also carries parameter information of a game parameter of a virtual game 5026 currently live broadcast by the second client 5024 to be modified;
s508, the cloud game server 504 modifies the corresponding game parameter according to the trigger instruction, wherein the cloud game server 504 may, but is not limited to, open a modification entry of the game parameter of the virtual game 5026 in advance, and then when the trigger instruction is received, the corresponding game parameter modification operation may be directly completed;
s510, after the cloud game server 504 has completed modifying the game parameters, sending the game parameters after modifying the game parameters back to the virtual game 5026 or the second client 5024;
s512, the second client 5024 live broadcasts the virtual game 5026 after the game parameters are modified;
s514, the second client 5024 or the live broadcast client 502 collects a current live broadcast picture;
s516, the second client 5024 or the live broadcast client 502 forwards the collected live broadcast picture to the first client 5022;
s518, the first client 3022 displays the second live view.
Optionally, in this embodiment, sending, on the first client, the target trigger instruction to the cloud game server, further includes:
and sending a target trigger instruction to a cloud game server, wherein the cloud game server is used for forwarding the target trigger instruction to a game processing module of the target virtual game, the game processing module is used for acquiring an operation picture of the target virtual game, and the game processing module is also used for forwarding the target trigger instruction to the target virtual game so that the target virtual game modifies a target operation parameter of the target virtual game according to the target trigger instruction.
In the case that the target virtual game is a cloud game, as shown in fig. 3, the live client 302 (also understood as a live platform), the cloud server 304, and the cloud game 306 complete the live interaction method, where the live client 302 includes a first client 3022 on a spectator side and a second client 3024 on an anchor side, and the specific steps are as follows:
s302, a first live view currently live-broadcasted by the second client 3024 is displayed on the first client 3022, where the first live view may be but is not limited to a live view acquired by the live view client 302 through collecting a live view interface of the second client 3024, and the live view client 302 forwards the live view to the first client 3022; or, the second client 3024 directly collects the live broadcast picture, and sends the collected live broadcast picture to the live broadcast client 302, and the live broadcast client 302 forwards the live broadcast picture to the first client 3022; or, the second client 3024 directly captures a live view, and then the second client 3024 directly sends the captured live view to the first client 3022.
S304, acquiring an interactive operation on the target virtual item, where the interactive operation may be, but is not limited to, a touch operation triggered by a detected item identifier of the target virtual item, and the target virtual item may be, but is not limited to, completing a visual operation on a live broadcast screen, and may also be, but is not limited to, instructing to modify a game parameter of a cloud game currently live broadcast by the second client 3024, so as to help a spectator directly participate in a process of a live broadcast game;
s306, sending a trigger instruction corresponding to the interactive operation to the cloud server 304, where the trigger instruction corresponding to each virtual item when triggered may be preset in the first client 3022 or the live broadcast client 302, and the trigger instruction may be used for, but is not limited to, modifying a game parameter of a cloud game currently live by the second client 3024, and also carries parameter information of the game parameter of the cloud game currently live by the second client 3024 to be modified;
s308, the cloud server 304 forwards the trigger instruction to the cloud game 306, where after the cloud game server obtains the trigger instruction, the cloud game server may further but not limited to perform audit processing on the trigger instruction, for example, audit whether the trigger instruction is legal, whether the format of the instruction meets a forwarding condition, and the like;
s310, the cloud game 306 modifies the corresponding game parameters according to the trigger instruction, wherein the cloud game 306 can but is not limited to open a modification entry of the game parameters in advance, and further can directly complete the corresponding game parameter modification operation when the trigger instruction is received;
s312, after the cloud game 306 has completed modifying the game parameters, processing the game running picture after modifying the game parameters into corresponding picture display data, and sending the picture display data to the cloud server 304;
s314, the cloud server 304 forwards the received image display data to the second client 3024;
s316, the second client 3024 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result;
s318, the second client 3024 or the live broadcast client 302 forwards the collected second live broadcast picture to the first client 3022;
s320, the first client 3022 displays the second live view;
in addition, because the cloud game 306 actually runs on a remote server (not shown in the figure), the player operates the cloud game 306 through a network and the remote server, and the remote server compresses the rendered game screen and transmits the compressed game screen to the player through the network, that is, the game screen played on the first client 3022 or the second client 3024 is a game screen transmitted through the network (forwarded by the cloud server 304), so that the screen capture operation of the second client 3024 may be omitted, and the cloud server 304 directly forwards two game screens in one module to the first client 3022 and the second client 3024, respectively, to improve the live broadcast efficiency of the game, and the specific steps are based on the scenario shown in fig. 3, and continue as shown in fig. 4:
s402, the cloud server 304 distributes the screen display data to the first client 3022 and the second client (or sends the screen display data to the live broadcast client 302, and then the screen display data is distributed by the live broadcast client 302);
s404-1, the second client 3024 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result;
s404-2, the first client 3022 parses the picture display data, and displays the corresponding second live-broadcast picture according to the parsing result.
Optionally, in this embodiment, before displaying, on the first client, a game screen generated by the target virtual game after the target game task is executed, the method includes:
s1, first audio and video data returned by the cloud game server are obtained, wherein the first audio and video data are operation data of the target virtual game acquired by the game processing module after the target virtual parameters are modified;
s2, analyzing the first audio/video to obtain a target running picture; and/or the presence of a gas in the gas,
and acquiring second audio and video data distributed by the live broadcast server, wherein the live broadcast server is used for acquiring a live broadcast picture displayed on a second client, the second audio and video data is a target live broadcast picture which is acquired by the live broadcast server and played by the second client, and the target live broadcast picture is an operation picture of the target virtual game after the operation parameters are modified according to the target virtual prop.
Optionally, in this embodiment, as shown in fig. 3, since the cloud game 306 actually runs on a remote server (not shown in the figure), the player operates the cloud game 306 through a network and the remote server, and the remote server compresses the rendered game screen and transmits the compressed game screen to the player through the network, that is, the game screen played on the first client 3022 or the second client 3024 is the game screen transmitted through the network (forwarded by the cloud server 304), so that the screen capturing operation of the second client 3024 may be omitted, and the cloud server 304 directly forwards two copies of the same game screen to the first client 3022 and the second client 3024, respectively, so as to improve the live broadcast efficiency of the game.
Through the embodiment provided by the application, the game picture of the target virtual game currently live broadcast by the second client side is displayed in the first client side, and at least one virtual item is displayed in the first client side, wherein each virtual item in the at least one virtual item corresponds to one game task in the target virtual game; in response to a target interactive operation executed on a target virtual item on a first client, deducting a target number of virtual resources corresponding to the target virtual item from target virtual resources held by a target account, wherein the target account is an account which logs in the first client currently and triggers the target interactive operation; under the condition that the target number of virtual resources are successfully deducted, a target trigger instruction is sent to a cloud game server on a first client, wherein the cloud game server is used for running a target virtual game, at least one virtual prop comprises a target virtual prop, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual prop in the target virtual game, and the target game task is used for modifying a target running parameter matched with the target game task in the target virtual game; the game picture generated after the target game task is executed in the target virtual game is displayed on the first client, so that the aim of helping the first client at the audience side to directly participate in the running process of the direct-broadcasting virtual game is fulfilled, and the technical effect of improving the participation degree of direct-broadcasting interaction is achieved.
Optionally, in this embodiment, sending, on the first client, the target trigger instruction to the cloud game server includes:
s1, sending a first trigger instruction to a cloud game server on a first client, wherein the target trigger instruction comprises the first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in a target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual character; or
S2, sending a second trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying attribute parameters of a virtual article in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual article; or
And S3, sending a third trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying the attribute parameters of the non-player-controlled virtual character in the target virtual game, and the target operation parameters comprise the attribute parameters of the non-player-controlled virtual character.
Optionally, in this embodiment, the different types of virtual items correspond to different game tasks, and the different game tasks are used to modify different types of operating parameters of the target virtual game, and taking fig. 6 as an example to illustrate that, assuming that the virtual aircraft is used to modify generation parameters of a virtual aircraft (a virtual character controlled by a non-player) of the target virtual game, under the condition that an item identifier of the virtual aircraft is determined, the virtual aircraft may be generated, but is not limited to, during the operating process of the target virtual game;
assuming that the virtual air-drop is used to modify the generation parameters of the virtual air-drop of the target virtual game, in the case of determining the item identification of the virtual air-drop, the virtual air-drop (attribute parameters of the virtual item) may be generated, but not limited to, during the running of the target virtual game;
assuming that the virtual weapon is used for modifying the attack attribute parameters of the manipulated virtual object in the target virtual game, the attack attribute parameters (attribute parameters of the virtual character) of the manipulated virtual object can be increased but are not limited to be increased under the condition of determining the prop identification of the virtual weapon;
assuming that the virtual blood package is used to modify the blood volume attribute parameter of the manipulated virtual object of the target virtual game, in the case of determining the item identifier of the virtual blood package, the blood volume attribute parameter of the manipulated virtual object (attribute parameter of the virtual item) may be, but is not limited to, increased during the running process of the target virtual game;
assuming that the virtual plush monster is used to modify the virtual monster of the target virtual game, the virtual plush monster (non-player controlled virtual character) may be generated, but is not limited to, during the running of the target virtual game, with the identification of the prop of the virtual plush monster determined.
According to the embodiment provided by the application, a first trigger instruction is sent to a cloud game server on a first client, wherein the target trigger instruction comprises the first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in a target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual character; or sending a second trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying the attribute parameters of the virtual articles in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual articles; or sending a third trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying the attribute parameters of the virtual character controlled by the non-player in the target virtual game, the target operation parameters comprise the attribute parameters of the virtual character controlled by the non-player, and the effect of improving the flexibility of parameter modification is realized.
As an optional scheme, to facilitate understanding, the live broadcast interaction method is described in a specific live broadcast scene of a cloud game, and the contents are as follows:
the cloud game is accessed to a cloud game platform in advance, the cloud game platform is accessed to a live broadcast platform, three parties of 'cloud game-live broadcast platform-anchor/audience' are opened, the game can open various game parameter interfaces to the cloud game platform, and the cloud game is allowed to carry out operations of adding/deleting/moving/transferring the data on the game. Data for a game refers to (including but not limited to): the various items that can be used in the game, such as blood volume increasing foods, drugs, clothing, weapons, ornaments, buildings, monsters, boss, etc., also include various buff, special visual effects, numerical values, etc. The cloud game service is then connected with the live broadcast platform, the capabilities are provided for the live broadcast platform, and conditions for modifying game data (including but not limited to the forms of charging consumption and delivering gifts, participating in some small games, giving away the gifts in limited time and time, or free points and the like) are customized by the live broadcast platform so as to modify the game data).
When the anchor starts the cloud game and plays the game on the live platform, an entrance for the audience to modify the game data is opened, and the audience operates according to the requirements of the live platform, so that the data of the cloud game really played by the anchor can be modified in real time.
The gift-delivery airdrop embodiment shown in fig. 14, in which the spectator side provides a list of complimentary game items, currently with bloody, tolerized, random monsters, etc.; the audience selects the item to be sent, and then the item is given; after the audience presents successfully, the anchor receives the corresponding prop in the game; in order to avoid frequent gift brushing, CD can be determined for 60s after the property is successful;
further, as shown in fig. 15, the spectators participate in the actual operation process of the game by presenting the items, that is, the spectators present the items to the anchor in the game through the live broadcast room, and the anchor receives the items presented by the spectators, and the items can be selected for use in the game or can be directly displayed in the game without being presented by the anchor.
Optionally, in this embodiment, specific steps may be as shown in fig. 16, and the contents are as follows:
the game developer needs to integrate the cloud game interaction sdk first and realize the following functions in connection with the cloud game interaction sdk
1. Audio and video data acquisition: synchronizing game data (e.g., checkpoint completion information, role real-time information, etc.) to the cloud game interaction sdk in real-time;
2. game event processing (such as adding blood to the character, game control and the like) is realized and is called by cloud game interaction sdk;
3. cloud game interaction sdk: the method comprises the steps of encoding audio and video data, transmitting the encoded audio and video data to a cloud game server, synchronizing game data to a cloud game service, forwarding a game event request from the cloud game server to a game client, and returning a response of the game client to the cloud game server;
4. cloud game server: processing the audio and video and distributing the audio and video to a streaming media service (the streaming media service can be distributed to a third-party live broadcast platform) to obtain the capability of large-scale application, and a spectator end watches the audio and video through a video player; receiving and caching game data synchronized from cloud game interaction sdk, synchronizing the game data to all connected clients (spectators); receiving a game event request from a client (spectator), performing permission verification, forwarding the request to the cloud game interaction sdk, and returning a response of the cloud game interaction sdk to the client; play of a game on a game client hosted on a personal device (e.g., a computer or a mobile phone)
5. The audience terminal: the audience end integrates a live broadcast platform video player and plays audio and video streams from the streaming media service; integrating overlay sdk of the cloud game at the audience side; receiving game data, and displaying the game data on the video player in an overlapping manner (such as displaying pictures and buttons for adding blood and endurance to the character); a game event (such as a selection to add blood to a character) is sent to the cloud game server and the results are received and displayed.
For further example, the timing diagram of the live broadcast interaction method may be as shown in fig. 17, and the specific steps are as follows:
s1, the anchor side starts the game and initializes the cloud game interaction sdk;
s2, establishing a long connection between cloud game interaction sdk and cloud game service;
s3, the game synchronizes game data such as an airdrop list and the like to cloud game interaction sdk;
s4, the cloud game interaction sdk synchronizes game data such as an airdrop list and the like to a cloud game server;
s5, the audience establishes long connection with the cloud game service through the integrated overlay sdk;
s6, the audience receives game data such as an air-drop list, and the contents such as the air-drop list and an air-drop button are displayed by adding an overlay mask layer on the video player;
s7, the audience clicks the airdrop button, and overlay sdk sends a game event containing an airdrop request to the cloud game server;
s8, the cloud game service forwards the game event to the cloud game interaction sdk;
s9, cloud game interaction sdk forwards the game event to the game;
s10, the game processes the game event, such as adding blood to the character, and returns the processing result (airdrop response) to the cloud game interaction sdk;
s11, the cloud game interaction sdk forwards the game event containing the airdrop response to the cloud game server;
s12, the cloud game server forwards the airdrop response to the audience overlay sdk;
s13, the audience overlap sdk displays the result of the airdrop.
Through the embodiment provided by the application, after the live broadcast platform is accessed, the anchor plays games at the cloud, and the audience can give away the airdrop of the games for the anchor when watching, so that the audience can also participate in the games and even influence the progress/ending of the games. For a live broadcast platform and a main broadcast, the popularity or economic benefit can be improved, more novel experiences are provided for audiences, and the difficulty of game challenge and more interestingness can be increased or decreased in a game for the main broadcast; furthermore, by utilizing various universal cloud game interaction modes, a game developer accesses a cloud game interaction SDK, and a spectator accesses a cloud game overlay SDK, so that the whole data link can be opened, the playing method for modifying game data through multi-player cloud interaction is realized, the local game can be changed into a multi-player online game only by small change, the realization cost is lower than that of the traditional multi-player game client-background mode, and the playing expansibility is very strong.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, a live broadcast interaction apparatus for implementing the live broadcast interaction method is also provided. As shown in fig. 18, the apparatus includes:
a first obtaining unit 1802, configured to obtain, on a cloud game server, a target trigger instruction sent by a first client, where the target trigger instruction is used to trigger a target game task corresponding to a target virtual item to be executed in a target virtual game currently live on a second client, and the target trigger instruction is a trigger instruction generated by executing a target interaction operation on the target virtual item on the first client;
a first sending unit 1804, configured to send, on the cloud game server, a target trigger instruction to the game processing module, where the game processing module is configured to execute a target game task in the target virtual game in response to the target trigger instruction, so as to modify a target operation parameter in the target virtual game, where the target operation parameter matches the target game task;
a second sending unit 1806, configured to send, on the cloud game server, the target game data in the target virtual game corresponding to the modified target operation parameter to the second client, so as to display, on the second client, a game screen in the target virtual game corresponding to the target game data.
Optionally, in this embodiment, the live broadcast interaction apparatus may be but is not limited to be applied in a live broadcast scenario of a cloud game, specifically, for example, a virtual (cloud) game is previously accessed to a cloud game platform, and then the cloud game platform is accessed to a live broadcast platform, so as to get through three parties of "cloud game-live broadcast platform-anchor/audience", and the cloud game may open various game parameter interfaces to the cloud game platform, so as to allow the cloud game platform to modify game parameters of the cloud game; and then the cloud game server is in butt joint with the live broadcast platform, the capacity of the modification operation is provided for the live broadcast platform, the live broadcast platform customizes a trigger condition for modifying game data, if the trigger condition is packaged as a virtual prop identifier displayed at the front end, when the anchor side starts the cloud game to perform virtual game live broadcast on the live broadcast platform, an entrance for modifying the game data is opened to the audience side by using the virtual prop identifier, the audience side operates according to the prompt of the live broadcast platform to complete real-time data modification, and then the audience side can really participate in the running process of the cloud game which is being live broadcast by the anchor, so that the technical effect of improving the participation degree of live broadcast interaction is realized.
For a specific embodiment, reference may be made to the example shown in the above-described live broadcast interaction apparatus, and details in this example are not described here again.
According to the embodiment provided by the application, a target trigger instruction sent by a first client side is obtained on a cloud game server, wherein the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live broadcast by a second client side, and the target trigger instruction is a trigger instruction generated by executing target interactive operation on the target virtual item on the first client side; sending a target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction and executing a target game task in a target virtual game so as to modify target operation parameters matched with the target game task in the target virtual game; and sending the target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server so as to display a game picture corresponding to the target game data in the target virtual game on the second client, thereby achieving the purpose of helping the first client at the audience side to directly participate in the running process of the direct-broadcasting virtual game, and further achieving the technical effect of improving the participation degree of the direct-broadcasting interaction.
As an optional scheme, the apparatus further comprises:
the cloud game system comprises a first configuration unit, a second configuration unit and a third configuration unit, wherein the first configuration unit is used for acquiring a target configuration list sent by a game processing module on a cloud game server through a first long connection pre-established between the cloud game server and the game processing module before acquiring a target trigger instruction sent by a first client, the cloud game server is used for running a target virtual game, and the target configuration list comprises at least one game task, at least one running parameter and at least one corresponding relation between virtual props;
and the second configuration unit is used for sending a target configuration list to the first client on the cloud game server through a second long connection which is pre-established between the cloud game server and the first client before the target trigger instruction sent by the first client is obtained.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
As an optional scheme, the apparatus further comprises:
the first modification unit is used for acquiring modified target operation parameters sent by the game processing module on the cloud game server after the target trigger instruction is sent to the game processing module on the cloud game server;
the second modification unit is used for generating target game data corresponding to the modified target operation parameters on the cloud game server after the target trigger instruction is sent to the game processing module on the cloud game server;
and the third modification unit is used for sending the target game data to the second client side on the cloud game server after sending the target trigger instruction to the game processing module on the cloud game server.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
As an optional scheme, the second sending unit 1806 includes:
the first sending module is used for obtaining first picture data sent by the game processing module on the cloud game server, wherein the first picture data is picture data acquired by the game processing module for a first game picture, and the first game picture is a game picture generated by modified target running parameters in a target virtual game;
and the second sending module is used for sending the first picture data to the second client on the cloud game server so as to display the first game picture on the second client, wherein the target game data comprises the first picture data.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
As an optional scheme, the second sending unit 1806 includes:
and the third sending module is used for sending the target game data to a second client through a target streaming media service on the cloud game server, wherein the target streaming media service is a streaming media service of a target live broadcast platform, the target streaming media service is used for receiving second picture data returned by the second client and distributing the second picture data to the first client, the target live broadcast platform is used for providing a live broadcast picture of the second client for the first client, and the second picture data is picture data of a live broadcast picture currently live broadcast by the second client.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
As an optional solution, the first sending unit 1804 includes:
the verification module is used for verifying the authority of the target trigger instruction on the cloud game server;
and the fourth sending module is used for sending the target trigger instruction to the game processing module on the cloud game server under the condition that the target trigger instruction passes the permission verification.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
As an alternative, the first obtaining unit 1802 includes:
the cloud game system comprises a first acquisition module, a first client and a first client, wherein the first acquisition module is used for acquiring a first trigger instruction sent by the first client on a cloud game server, the target trigger instruction comprises the first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in a target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and target operation parameters comprise the attribute parameters of the virtual character; or
The second obtaining module is used for obtaining a second trigger instruction sent by the first client side on the cloud game server, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying the attribute parameters of the virtual articles in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual articles; or
And the third acquisition module is used for acquiring a third trigger instruction sent by the first client on the cloud game server, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying the attribute parameters of the virtual character controlled by the non-player in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual character controlled by the non-player.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
According to another aspect of the embodiment of the present invention, a live broadcast interaction apparatus for implementing the live broadcast interaction method is also provided. As shown in fig. 19, the apparatus includes:
a first display unit 1902, configured to display, in a first client, a game screen of a target virtual game currently live by a second client, and display, in the first client, at least one virtual item, where each virtual item in the at least one virtual item corresponds to a game task in the target virtual game;
a deduction unit 1904, configured to, in response to a target interactive operation performed on a target virtual item on a first client, deduct, from target virtual resources held in a target account, a target number of virtual resources corresponding to the target virtual item, where the target account is an account currently logged in the first client and triggering the target interactive operation;
a third sending unit 1906, configured to send, on the first client, a target trigger instruction to the cloud game server when the target number of virtual resources is successfully deducted, where the cloud game server is configured to run a target virtual game, and at least one virtual item includes a target virtual item, where the target trigger instruction is configured to trigger execution of a target game task corresponding to the target virtual item in the target virtual game, and the target game task is configured to modify a target running parameter, which is matched with the target game task, in the target virtual game;
a display unit 1908, configured to display, on the first client, a game screen generated by the execution of the target game task in the target virtual game.
Optionally, in this embodiment, the live broadcast interaction apparatus may be but is not limited to be applied in a live broadcast scenario of a cloud game, specifically, for example, a virtual (cloud) game is previously accessed to a cloud game platform, and then the cloud game platform is accessed to a live broadcast platform, so as to get through three parties of "cloud game-live broadcast platform-anchor/audience", and the cloud game may open various game parameter interfaces to the cloud game platform, so as to allow the cloud game platform to modify game parameters of the cloud game; then the cloud game server is connected with the live broadcast platform in a butt joint mode, the modifying operation capacity is provided for the live broadcast platform, the live broadcast platform modifies the triggering condition of the game data in a self-defined mode, if the triggering condition is packaged as a virtual prop identifier displayed at the front end, when the live broadcast side starts the cloud game to carry out virtual game live broadcast on the live broadcast platform, an entrance for modifying the game data is opened for the audience side in a virtual prop identifier mode, the audience side operates according to the prompt of the live broadcast platform to complete real-time data modification, and then the audience side can really participate in the running process of the cloud game which is live broadcast by the live broadcast, so that the technical effect of improving the participation degree of live broadcast interaction is realized
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
Through the embodiment provided by the application, the game picture of the target virtual game currently live broadcast by the second client side is displayed in the first client side, and at least one virtual item is displayed in the first client side, wherein each virtual item in the at least one virtual item corresponds to one game task in the target virtual game; in response to a target interactive operation executed on a target virtual item on a first client, deducting a target number of virtual resources corresponding to the target virtual item from target virtual resources held by a target account, wherein the target account is an account which logs in the first client currently and triggers the target interactive operation; under the condition that the target number of virtual resources are successfully deducted, a target trigger instruction is sent to a cloud game server on a first client, wherein the cloud game server is used for running a target virtual game, at least one virtual prop comprises a target virtual prop, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual prop in the target virtual game, and the target game task is used for modifying a target running parameter matched with the target game task in the target virtual game; the game picture generated by the execution of the target game task in the target virtual game is displayed on the first client, so that the aim of helping the first client at the audience side to directly participate in the running process of the direct-broadcasting virtual game is fulfilled, and the technical effect of improving the participation degree of the direct-broadcasting interaction is realized
As an alternative, the third sending unit 1906 includes:
a fifth sending module, configured to send a first trigger instruction to the cloud game server on the first client, where the target trigger instruction includes the first trigger instruction, the first trigger instruction is used to trigger execution of a first game task in the target virtual game, the first game task is used to modify an attribute parameter of a virtual character controlled by a player account in the target virtual game, and the target operation parameter includes an attribute parameter of the virtual character; or
A sixth sending module, configured to send a second trigger instruction to the cloud game server on the first client, where the target trigger instruction includes the second trigger instruction, the second trigger instruction is used to trigger execution of a second game task in the target virtual game, the second game task is used to modify an attribute parameter of a virtual article in the target virtual game, and the target operation parameter includes an attribute parameter of the virtual article; or
A seventh sending module, configured to send a third trigger instruction to the cloud game server on the first client, where the target trigger instruction includes the third trigger instruction, the third trigger instruction is used to trigger execution of a third game task in the target virtual game, the third game task is used to modify an attribute parameter of a non-player-controlled virtual character in the target virtual game, and the target operation parameter includes an attribute parameter of the non-player-controlled virtual character.
For a specific embodiment, reference may be made to an example shown in the above live broadcast interaction method, and details in this example are not described herein again.
According to yet another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the live interaction method, as shown in fig. 20, the electronic device includes a memory 2002 and a processor 2004, the memory 2002 stores therein a computer program, and the processor 2004 is configured to execute the steps in any one of the method embodiments described above through the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, a target trigger instruction sent by a first client is obtained on the cloud game server, wherein the target trigger instruction is used for triggering the execution of a target game task corresponding to a target virtual item in a target virtual game currently live on a second client, and the target trigger instruction is a trigger instruction generated by the execution of target interactive operation on the target virtual item on the first client;
s2, sending a target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction, executing a target game task in a target virtual game, and modifying target operation parameters matched with the target game task in the target virtual game;
s3, sending the target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server, so as to display the game picture corresponding to the target game data in the target virtual game on the second client; or the like, or, alternatively,
s1, displaying a game picture of a target virtual game currently live by a second client side in the first client side, and displaying at least one virtual item in the first client side, wherein each virtual item in the at least one virtual item corresponds to a game task in the target virtual game;
s2, in response to the target interactive operation executed on the target virtual prop on the first client, deducting the target quantity of virtual resources corresponding to the target virtual prop from the target virtual resources held by the target account, wherein the target account is the account which logs in the first client currently and triggers the target interactive operation;
s3, under the condition that the target quantity of virtual resources is successfully deducted, a target trigger instruction is sent to a cloud game server on a first client, wherein the cloud game server is used for running a target virtual game, at least one virtual prop comprises a target virtual prop, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual prop in the target virtual game, and the target game task is used for modifying target running parameters matched with the target game task in the target virtual game;
s4, a game screen generated when the target game task is completed in the target virtual game is displayed on the first client.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 20 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, and a Mobile Internet Device (MID), a PAD, and the like. Fig. 20 is not intended to limit the structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 20, or have a different configuration than shown in FIG. 20.
The memory 2002 may be configured to store software programs and modules, such as program instructions/modules corresponding to the live broadcast interaction method and apparatus in the embodiments of the present invention, and the processor 2004 executes various functional applications and data processing by running the software programs and modules stored in the memory 2002, that is, the live broadcast interaction method is implemented. The memory 2002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 2002 may further include memory located remotely from the processor 2004, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2002 may be specifically, but not limited to, used to store information such as a target trigger instruction, a target game task, a target operation parameter, and target game data. As an example, as shown in fig. 20, the memory 2002 may include, but is not limited to, a first obtaining unit 1802, a first sending unit 1804, and a second sending unit 1806 in the live broadcast interaction device. In addition, other module units in the above live broadcast interaction apparatus may also be included, but are not limited to this, and are not described in this example again.
Optionally, the transmitting device 2006 is configured to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 2006 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 2006 is a Radio Frequency (RF) module that is configured to communicate with the internet via wireless.
In addition, the electronic device further includes: a display 2008 for displaying the information such as the target trigger instruction, the target game task, the target operation parameter, and the target game data; and a connection bus 2010 for connecting the respective module components in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. The nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, and other electronic devices, may become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. A processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to execute the live interaction method, wherein the computer program is configured to execute the steps in any of the method embodiments described above when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, a target trigger instruction sent by a first client is obtained on the cloud game server, wherein the target trigger instruction is used for triggering the execution of a target game task corresponding to a target virtual item in a target virtual game currently live on a second client, and the target trigger instruction is a trigger instruction generated by the execution of target interactive operation on the target virtual item on the first client;
s2, sending a target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction, executing a target game task in a target virtual game, and modifying target operation parameters matched with the target game task in the target virtual game;
s3, sending the target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server, so as to display the game picture corresponding to the target game data in the target virtual game on the second client; or the like, or, alternatively,
s1, displaying a game picture of a target virtual game currently live by a second client side in the first client side, and displaying at least one virtual item in the first client side, wherein each virtual item in the at least one virtual item corresponds to a game task in the target virtual game;
s2, in response to the target interactive operation executed on the target virtual prop on the first client, deducting the target quantity of virtual resources corresponding to the target virtual prop from the target virtual resources held by the target account, wherein the target account is the account which logs in the first client currently and triggers the target interactive operation;
s3, under the condition that the target quantity of virtual resources is successfully deducted, a target trigger instruction is sent to a cloud game server on a first client, wherein the cloud game server is used for running a target virtual game, at least one virtual prop comprises a target virtual prop, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual prop in the target virtual game, and the target game task is used for modifying target running parameters matched with the target game task in the target virtual game;
s4, a game screen generated when the target game task is completed in the target virtual game is displayed on the first client.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (13)

1. A live interaction method, comprising:
the method comprises the steps that a target trigger instruction sent by a first client side is obtained on a cloud game server, wherein the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live on a second client side, and the target trigger instruction is a trigger instruction generated by target interactive operation executed on the target virtual item on the first client side;
sending the target trigger instruction to a game processing module on the cloud game server, wherein the game processing module is used for responding to the target trigger instruction, executing the target game task in the target virtual game, and modifying target running parameters matched with the target game task in the target virtual game;
and sending target game data in the target virtual game corresponding to the modified target operation parameters to the second client on the cloud game server, so as to display a game picture corresponding to the target game data in the target virtual game on the second client.
2. The method of claim 1, wherein prior to the obtaining the target trigger instruction sent by the first client, the method further comprises:
acquiring a target configuration list sent by the game processing module on the cloud game server through a first long connection pre-established between the cloud game server and the game processing module, wherein the cloud game server is used for running the target virtual game, and the target configuration list comprises at least one game task, at least one running parameter and at least one corresponding relation between virtual props;
sending, on the cloud gaming server, the target configuration list to the first client over a second long connection pre-established between the cloud gaming server and the first client.
3. The method of claim 1, wherein after sending the target trigger instruction to a game processing module on the cloud game server, the method further comprises:
acquiring the modified target operation parameters sent by the game processing module on the cloud game server;
generating the target game data corresponding to the modified target operating parameters on the cloud game server;
sending, on the cloud gaming server, the target game data to the second client.
4. The method of claim 1, wherein sending, on the cloud game server to the second client, the target game data in the target virtual game corresponding to the modified target operation parameters to display, on the second client, a game screen in the target virtual game corresponding to the target game data, comprises:
acquiring first picture data sent by the game processing module on the cloud game server, wherein the first picture data is picture data acquired by the game processing module for a first game picture, and the first game picture is a game picture generated in the target virtual game by the modified target operation parameters;
transmitting the first screen data to the second client on the cloud game server to display the first game screen on the second client, wherein the target game data includes the first screen data.
5. The method of claim 1, wherein sending, on the cloud game server to the second client, the target game data in the target virtual game corresponding to the modified target operating parameters comprises:
and sending the target game data to the second client through a target streaming media service on the cloud game server, wherein the target streaming media service is a streaming media service of a target live broadcast platform, the target streaming media service is used for receiving second picture data returned by the second client and distributing the second picture data to the first client, the target live broadcast platform is used for providing a live broadcast picture of the second client for the first client, and the second picture data is picture data of a live broadcast picture currently live broadcast by the second client.
6. The method of claim 1, wherein sending the target trigger instruction to a game processing module on the cloud game server comprises:
performing authority verification on the target trigger instruction on the cloud game server;
and under the condition that the target trigger instruction passes the permission verification, the target trigger instruction is sent to the game processing module on the cloud game server.
7. The method of any one of claims 1 to 6, wherein obtaining the target trigger instruction sent by the first client on the cloud game server comprises:
acquiring a first trigger instruction sent by the first client on the cloud game server, wherein the target trigger instruction comprises the first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in the target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual character; or
Acquiring a second trigger instruction sent by the first client on the cloud game server, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying attribute parameters of a virtual article in the target virtual game, and the target operation parameters comprise the attribute parameters of the virtual article; or
And obtaining a third trigger instruction sent by the first client on the cloud game server, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying attribute parameters of a non-player-controlled virtual character in the target virtual game, and the target operation parameters comprise the attribute parameters of the non-player-controlled virtual character.
8. A live interaction method, comprising:
displaying a game picture of a target virtual game currently live by a second client side in a first client side, and displaying at least one virtual item in the first client side, wherein each virtual item in the at least one virtual item corresponds to a game task in the target virtual game;
in response to a target interactive operation executed on a target virtual item on the first client, deducting a target number of virtual resources corresponding to the target virtual item from target virtual resources held by a target account, wherein the target account is an account which currently logs in the first client and triggers the target interactive operation;
under the condition that the target amount of virtual resources is successfully deducted, sending a target trigger instruction to a cloud game server on the first client, wherein the cloud game server is used for running the target virtual game, the at least one virtual item comprises the target virtual item, the target trigger instruction is used for triggering execution of a target game task corresponding to the target virtual item in the target virtual game, and the target game task is used for modifying target running parameters matched with the target game task in the target virtual game;
and displaying a game picture generated by the target game task in the target virtual game on the first client.
9. The method of claim 8, wherein sending a target trigger instruction to a cloud game server on the first client comprises:
sending a first trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the first trigger instruction, the first trigger instruction is used for triggering execution of a first game task in the target virtual game, the first game task is used for modifying attribute parameters of a virtual character controlled by a player account in the target virtual game, and the target running parameters comprise the attribute parameters of the virtual character; or
Sending a second trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the second trigger instruction, the second trigger instruction is used for triggering execution of a second game task in the target virtual game, the second game task is used for modifying attribute parameters of a virtual article in the target virtual game, and the target running parameters comprise the attribute parameters of the virtual article; or
Sending a third trigger instruction to the cloud game server on the first client, wherein the target trigger instruction comprises the third trigger instruction, the third trigger instruction is used for triggering execution of a third game task in the target virtual game, the third game task is used for modifying attribute parameters of a non-player-controlled virtual character in the target virtual game, and the target running parameters comprise the attribute parameters of the non-player-controlled virtual character.
10. A live interaction device, comprising:
the system comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a target trigger instruction sent by a first client on a cloud game server, the target trigger instruction is used for triggering a target game task corresponding to a target virtual item to be executed in a target virtual game currently live on a second client, and the target trigger instruction is a trigger instruction generated by executing target interactive operation on the target virtual item on the first client;
the cloud game server is used for receiving a target game task, and sending the target game task to a game processing module, wherein the game processing module is used for responding to the target game trigger instruction, executing the target game task in the target virtual game and modifying target running parameters matched with the target game task in the target virtual game;
a second sending unit, configured to send, on the cloud game server, to the second client, target game data in the target virtual game corresponding to the modified target operation parameter, so as to display, on the second client, a game screen in the target virtual game corresponding to the target game data.
11. A live interaction device, comprising:
the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a game picture of a target virtual game currently live broadcast by a second client in a first client, and displaying at least one virtual item in the first client, wherein each virtual item in the at least one virtual item corresponds to one game task in the target virtual game;
a deduction unit, configured to, in response to a target interactive operation performed on a target virtual item on the first client, deduct, from target virtual resources held in a target account, a target number of virtual resources corresponding to the target virtual item, where the target account is an account currently logged in the first client and triggering the target interactive operation;
a third sending unit, configured to send, on the first client, a target trigger instruction to a cloud game server when the target number of virtual resources is successfully deducted, where the cloud game server is configured to run the target virtual game, the at least one virtual item includes the target virtual item, the target trigger instruction is configured to trigger execution of a target game task corresponding to the target virtual item in the target virtual game, and the target game task is configured to modify a target running parameter, which is matched with the target game task, in the target virtual game;
and the display unit is used for displaying a game picture generated by the execution of the target game task in the target virtual game on the first client.
12. A computer-readable storage medium, comprising a stored program, wherein the program is operable to perform the method of any one of claims 1 to 9.
13. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 9 by means of the computer program.
CN202110714956.8A 2021-06-25 2021-06-25 Live interaction method and device, storage medium and electronic equipment Active CN113274727B (en)

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