CN113038228B - Virtual gift transmission and request method, device, equipment and medium thereof - Google Patents

Virtual gift transmission and request method, device, equipment and medium thereof Download PDF

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Publication number
CN113038228B
CN113038228B CN202110212187.1A CN202110212187A CN113038228B CN 113038228 B CN113038228 B CN 113038228B CN 202110212187 A CN202110212187 A CN 202110212187A CN 113038228 B CN113038228 B CN 113038228B
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virtual gift
user
instruction
room
current
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CN113038228A (en
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徐铭璟
余欣妮
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44222Analytics of user selections, e.g. selection of programs or purchase activity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4438Window management, e.g. event handling following interaction with the user interface
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Social Psychology (AREA)
  • Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Databases & Information Systems (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a virtual gift transmission and request method, and a device, equipment and medium thereof, wherein the method comprises the following steps: responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information, and calling out a back beating operation entrance; executing a virtual gift customization flow in response to an operation event acting on the back-shooting operation portal; after the virtual gift customization process is completed, a corresponding virtual gift sending request is packaged; and submitting the virtual gift sending request to the server so as to control the server to send the corresponding virtual gift to the anchor user, and sending a second flapping instruction to the anchor user so as to enable the anchor user to receive the corresponding perceptible information. The method enriches the bidirectional interaction means for the user interaction in the live broadcasting room, and after responding to the flapping instructions sent by other users, the user can send the flapping instructions and customized virtual gifts to the anchor user, so that the interaction capability of the live broadcasting room is deepened, and the interaction experience of the two parties can be improved after the output of the perceivable information is combined.

Description

Virtual gift transmission and request method, device, equipment and medium thereof
Technical Field
The present disclosure relates to the field of network living broadcast, and in particular, to a method for transmitting a virtual gift, and corresponding devices, apparatuses, and mediums thereof, and a method for requesting a virtual gift, and corresponding devices, apparatuses, and mediums thereof.
Background
With the development of network live broadcasting technology, more and more online entertainment projects are realized, live programs gradually enter the public field of view in recent years, and particularly, some excellent live programs are more favored by audiences. In a live broadcast room, when a host shows to a highlight, viewers often show a favorite of a program by leaving a message for the host, sending a gift, and the like.
In the live broadcasting room service scene, various dynamic effects are displayed or various notices are broadcast in the live broadcasting room according to actual services to feed back and stimulate positive behaviors of users in the live broadcasting room, such as responding to operation of users to a main broadcasting gift to play exquisite dynamic effects to give visual feedback, and exquisite dynamic effects or visual feedback of broadcasting in the live broadcasting room to play broadcasting and the like are given to operation results of gift sending or task making, so that the user's effort and the enthusiasm of the user for interaction in the live broadcasting room are confirmed through the dynamic effects, and the experience of spectators in watching live broadcasting programs is improved. Similarly, the platform side will often send various notifications to the live room user, which are presented by being delivered to the user interface as a broadcast.
However, the current interaction mode of the audience user and the anchor user is generally unidirectional interaction, the audience user in the living broadcast room can only interact with the anchor user by sending a virtual gift or a text message, and accordingly, the anchor user can only rely on the living broadcast content to stimulate the audience user to give the virtual gift, the audience user cannot be stimulated to give the virtual gift in other modes, and the unidirectional interaction mode cannot effectively promote the camp and the user flow of the living broadcast platform.
The one-way transmission virtual gift has limited interactive information quantity, and only meets the requirement that a spectator user sends a meaning representation to a host user, and under the condition that the two parties have no interaction, the one-way transmission is difficult to bear the increasingly deepened communication requirement.
Therefore, the problem underlying the unidirectional delivery of virtual gifts in a living room is a major challenge in the art.
Disclosure of Invention
The primary object of the present application is to provide a virtual gift transmission method, and corresponding apparatus, electronic device, and non-volatile storage medium thereof.
Another object of the present application is to provide a virtual gift request method, and a corresponding apparatus, electronic device, and non-volatile storage medium thereof, in accordance with the previous object.
In order to meet the purposes of the application, the application adopts the following technical scheme:
the virtual gift transmission method provided for adapting to the primary purpose of the application comprises the following steps:
responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information, and calling out a back beating operation entrance;
executing a virtual gift customization process in response to an operation event acting on the back shooting operation portal;
after the virtual gift customization process is completed, a corresponding virtual gift sending request is packaged;
and submitting the virtual gift sending request to the server so as to control the server to send the corresponding virtual gift to the anchor user, and sending a second flapping instruction to the anchor user so as to enable the anchor user to receive the corresponding perceptible information.
In a further embodiment, the step of executing the virtual gift customization process in response to the operation event acting on the back-shooting operation portal includes:
loading the called back shooting operation entry in a current graphical user interface of the live broadcasting room, wherein the back shooting operation entry comprises a plurality of back shooting options, and the first back shooting option is suitable for responding to an operation event to execute the virtual gift customization flow;
Responding to an operation event acted on the first back shooting option, correspondingly executing the virtual gift customization flow, and displaying a plurality of virtual gift options;
after the current audience user selects a target virtual gift from a plurality of virtual gift options, completing a virtual gift customizing flow so as to package a virtual gift sending request corresponding to the target virtual gift later.
In a further embodiment, after the customization process of the virtual gift is completed, the step of encapsulating the corresponding request for sending the virtual gift includes:
pre-checking, by the server, whether the balance in the personal account of the current audience user is sufficient to pay the price of the virtual gift, by sending a check request to the live broadcast room server, and if yes, satisfying the validity, otherwise not satisfying the validity;
detecting and checking whether the active state of the current live broadcasting room is in a split screen state of a plurality of anchor users for implementing video connection, if yes, not meeting the effectiveness, and if no, meeting the effectiveness;
the method comprises the steps that a verification request is sent to a live broadcasting room server, the server verifies whether program versions of a current audience user and a live broadcasting room anchor user are target versions or not, validity is met when the current audience user and the live broadcasting room anchor user are target versions, and otherwise the validity is not met;
After confirming the validity of the above steps, the encapsulation of the corresponding virtual gift sending request is performed.
In a further embodiment, after submitting the virtual gift sending request to a live room, the live room performs the following steps in response to the request:
deducting the price of the virtual gift pointed by the virtual gift sending request from the personal account of the current audience user;
pushing the virtual gift broadcast to a graphical user interface of a living broadcast room for display;
and sending the second flapping instruction to the anchor user, and outputting the perceivable information in the equipment of the anchor user.
In a preferred embodiment, after the step of submitting the virtual gift sending request to the living room, the method includes:
recording information on the second tapping instruction being executed is pushed and displayed to the pipeline information display area of the live broadcasting room.
A virtual gift request method according to the second object of the present application, comprising the steps of:
a first beating instruction for reminding a target audience user in a current live broadcasting room to sense interaction is sent to control a live broadcasting room graphical user interface of the audience user to provide a back beating operation inlet, wherein the back beating operation inlet is used for responding to an operation event of the audience user to execute a virtual gift customizing flow, and after the customizing flow is completed, a customized virtual gift is sent to a host broadcasting user and a second beating instruction is replied;
Receiving the virtual gift sent by the second flapping instruction, responding to the second flapping instruction, outputting perceivable information in the current equipment, and displaying the virtual gift in the living broadcast room.
In a further embodiment, the method further comprises the following pre-steps:
displaying a preferred user area in the current live room for displaying a portion of preferred viewer users in the current live room users for selection of said target viewer user therefrom, said portion of preferred viewer users comprising any one or more of:
ranking the top quantified partial preference users according to an attribute of the viewer user;
sorting the collected data obtained by counting the user behavior record data of the audience user, and sorting the quantitative partial preferred users at the front;
the top quantitative partial preference users are ranked according to the audience user's liveness in the current living room.
A virtual gift transferring apparatus adapted for the primary purpose of the present application, comprising:
the sensing response module is used for responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information and calling out a back beating operation entrance;
The gift customizing module is used for responding to the operation event acted on the back shooting operation inlet to execute a virtual gift customizing flow;
the gift encapsulation module encapsulates corresponding virtual gift sending requests after the virtual gift customization flow is finished;
and the gift sending module is used for submitting the virtual gift sending request to the server so as to control the server to send the corresponding virtual gift to the anchor user and send a second flapping instruction to the anchor user so as to enable the anchor user to receive the corresponding perceivable information.
In a further embodiment, the gift customization module includes:
the portal loading unit is used for loading the called back shooting operation portal in the current graphical user interface of the live broadcasting room, the back shooting operation portal comprises a plurality of back shooting options, and the first back shooting option is suitable for responding to an operation event to execute the virtual gift customization flow;
the event response unit is used for responding to the operation event acted on the first back shooting option, correspondingly executing the virtual gift customization flow and displaying a plurality of virtual gift options;
the request encapsulation unit is used for completing the virtual gift customization flow after the current audience user selects a target virtual gift from a plurality of virtual gift options so as to encapsulate the virtual gift corresponding to the target virtual gift in the follow-up sending request.
In a further embodiment, the gift encapsulation module includes:
a request transmitting unit for pre-checking whether the balance in the personal account of the current audience user is sufficient to pay the price of the virtual gift by transmitting a check request to the live broadcasting room server, and if yes, the validity is satisfied, otherwise the validity is not satisfied;
the state checking unit is used for detecting and checking whether the active state of the current live broadcasting room is in a split screen state of a plurality of anchor users for implementing video connection, if yes, the validity is not met, and if no, the validity is met;
the request sending unit is used for checking whether the program versions of the current audience user and the anchor user of the live broadcasting room are target versions or not by the server by sending a checking request to the live broadcasting room server, and if the program versions are the target versions, the validity is met, otherwise, the validity is not met;
and the request encapsulation unit is used for executing encapsulation of the corresponding virtual gift sending request after confirming the validity of the steps.
In a further embodiment, the gift sending module includes:
a request transmitting unit for deducting the price of the virtual gift pointed by the virtual gift transmitting request from the personal account of the current audience user;
The gift broadcasting unit is used for pushing the virtual gift broadcasting to a graphical user interface of the living broadcast room for display;
and the instruction sending unit is used for sending the second flapping instruction to the anchor user and outputting the perceivable information in the equipment of the anchor user.
A virtual gift request apparatus adapted for another purpose of the present application, comprising:
the instruction sending module is used for sending a first beating instruction for reminding a target audience user in a current live broadcast room of the current live broadcast room to control a live broadcast room graphical user interface of the audience user to provide a back-shooting operation inlet, wherein the back-shooting operation inlet is used for responding to an operation event of the audience user to execute a virtual gift customization flow, and sending a customized virtual gift to a host user and replying to a second beating instruction after the customization flow is completed;
and the gift receiving module is used for receiving the virtual gift sent by the second flapping instruction, responding to the second flapping instruction, outputting the perceivable information in the current equipment and displaying the virtual gift in the living broadcast room.
An electronic device adapted for the purposes of the present application comprises a central processor and a memory, said central processor being adapted to invoke the steps of running a computer program stored in said memory to perform said virtual gift transfer or virtual gift request method.
A non-volatile storage medium adapted for the purposes of this application stores a computer program implemented in accordance with the virtual gift transmission or virtual gift request method, which when invoked by a computer, performs the steps comprised by its corresponding method.
Compared with the prior art, the method has the following advantages:
the method and the system provide a two-way interaction service for virtual gift interaction among users in the live broadcasting room, so that any user in the live broadcasting room can stimulate a corresponding target user to give a customized virtual gift to a host user.
The audience user or the anchor user of the current live broadcasting room can select a target audience user through a corresponding control, and further a first flapping instruction is sent to the target user, so that the live broadcasting room of the target user outputs corresponding perceivable information in equipment where the target user is located through responding to the first flapping instruction, the experience that the target user receives the first flapping instruction is enriched, and the prompting effect of the first flapping instruction is enhanced.
In response to the first tapping instruction, a back-tapping operation entrance is called out in a live broadcasting room of a target user, the target user can customize a virtual gift presented to a host user through the back-tapping operation entrance, after the target user completes the customizing flow of the virtual gift, a virtual gift sending request is generated for the customized virtual gift package, the request is sent to a server, the server is triggered to respond to the request, the customized virtual gift and a second tapping instruction containing perceptible information are sent to the host user, related information can be broadcasted in the live broadcasting room, the perceptible information is output in the live broadcasting room, and the customized virtual gift is visually displayed in a graphical user interface of the live broadcasting room (including being synthesized into a live broadcasting stream of the host user through a background and being displayed in the graphical user interface).
Therefore, through combining the flapping instructions in two interaction directions, audiences or anchor in the living broadcast room can stimulate corresponding target audience users to execute the presentation of the virtual gift through the flapping operation, so that the consumption desire of the audience users is stimulated, and meanwhile, through outputting the perceivable information in the living broadcast room, the prompting effect of the flapping instructions is enhanced, and the desire of the audience users to present the virtual gift can be further stimulated. Especially, the main broadcasting user can bear the meaning expression of the attention of the main broadcasting user to the specific target audience user through the first beating instruction, and the target audience user can bear the meaning expression of the virtual gift through the second beating instruction, and the main broadcasting user and the target audience user respond to each other, so that the information expression capability and interaction capability of the traditional beating instructions such as ' beating one time ', ' stamping one time and the like are enriched, and unexpected effects are achieved in the technical aspect.
Additional aspects and advantages of the application will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings, in which:
FIG. 1 is a schematic diagram of a typical network deployment architecture relevant to implementing the technical solutions of the present application;
FIG. 2 is a flow chart of an exemplary embodiment of a virtual gift transferring method of the present application;
FIG. 3 is a schematic view of a popup window presented in a live room for a particular control for providing access to a fly-back operation in the present application;
FIG. 4 is a flowchart illustrating steps performed in step S12 of FIG. 2;
FIG. 5 is a schematic diagram of a positioning panel displayed on a mobile terminal interface when a virtual gift at a customizable location is sent;
FIG. 6 is a flowchart illustrating steps performed in step S13 of FIG. 2;
FIG. 7 is a flowchart illustrating steps performed in step S14 of FIG. 2;
FIG. 8 is a schematic diagram of a setup interface for implementing an initial configuration of the present application;
FIG. 9 is a functional block diagram of an exemplary embodiment of a virtual gift transferring apparatus of the present application;
FIG. 10 is a flow chart of an exemplary embodiment of a virtual gift request method of the present application;
FIG. 11 is a flow chart of one embodiment of a virtual gift request method of the present application with the relative addition of post steps;
FIG. 12 is a functional block diagram of an exemplary embodiment of a virtual gift requesting device of the present application;
Fig. 13 is a schematic view of a specific control presented in a live room by the positioning panel of the present application.
Detailed Description
Embodiments of the present application are described in detail below, examples of which are illustrated in the accompanying drawings, wherein the same or similar reference numerals refer to the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the drawings are exemplary only for the purpose of illustrating the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless expressly stated otherwise, as understood by those skilled in the art. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. The term "and/or" as used herein includes all or any element and all combination of one or more of the associated listed items.
It will be understood by those skilled in the art that all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs unless defined otherwise. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the prior art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
As used herein, "client," "terminal device," and "terminal device" are understood by those skilled in the art to include both devices that include only wireless signal receivers without transmitting capabilities and devices that include receiving and transmitting hardware capable of two-way communication over a two-way communication link. Such a device may include: a cellular or other communication device such as a personal computer, tablet, or the like, having a single-line display or a multi-line display or a cellular or other communication device without a multi-line display; a PCS (Personal Communications Service, personal communication system) that may combine voice, data processing, facsimile and/or data communication capabilities; a PDA (Personal Digital Assistant ) that can include a radio frequency receiver, pager, internet/intranet access, web browser, notepad, calendar and/or GPS (Global Positioning System ) receiver; a conventional laptop and/or palmtop computer or other appliance that has and/or includes a radio frequency receiver. As used herein, "client," "terminal device" may be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or adapted and/or configured to operate locally and/or in a distributed fashion, at any other location(s) on earth and/or in space. As used herein, a "client," "terminal device," or "terminal device" may also be a communication terminal, an internet terminal, or a music/video playing terminal, for example, a PDA, a MID (Mobile Internet Device ), and/or a mobile phone with music/video playing function, or may also be a device such as a smart tv, a set top box, or the like.
The hardware referred to by the names "server", "client", "service node" and the like in the present application is essentially an electronic device having the performance of a personal computer, and is a hardware device having necessary components disclosed by von neumann's principle, such as a central processing unit (including an arithmetic unit and a controller), a memory, an input device, and an output device, and a computer program is stored in the memory, and the central processing unit calls the program stored in the external memory to run in the memory, executes instructions in the program, and interacts with the input/output device, thereby completing a specific function.
It should be noted that the concept of "server" as referred to in this application is equally applicable to the case of a server farm. The servers should be logically partitioned, physically separate from each other but interface-callable, or integrated into a physical computer or group of computers, according to network deployment principles understood by those skilled in the art. Those skilled in the art will appreciate this variation and should not be construed as limiting the implementation of the network deployment approach of the present application.
Referring to fig. 1, the hardware base required for implementing the related technical solution of the present application may be deployed according to the architecture shown in the figure. The server 80, which is referred to as a front-end application server in the cloud, may be responsible for further connecting to related audio data servers, video streaming servers, other servers providing related support, and the like, so as to form a logically related service cluster to serve related terminal devices, such as a smart phone 81 and a personal computer 82 as shown in the figure. The smart phone and the personal computer can access the internet through a well-known network access mode, and establish a data communication link with the cloud server 80 so as to run a terminal application program related to the service provided by the server. In the related technical solution of the present application, the server 80 may be responsible for collecting audio data of the anchor user, and the terminal correspondingly starts an application program for transmitting the audio data of itself. Similarly, the server 80 may also be responsible for implementing the facial expression quantification related services.
The application program refers to an application program running on a server or terminal equipment, the application program adopts a programming mode to realize the related technical scheme of the application, the program codes of the application program can be stored in a nonvolatile storage medium which can be identified by a computer in the form of computer executable instructions, and the program codes are called by a central processing unit to run in a memory, and the related device of the application is constructed by the running of the application program on the computer.
For the server, the application program is generally constructed as a service process, and a corresponding program interface is opened for remote call of the application program running on various terminal devices.
For various terminal devices popular in the time, especially mobile devices such as tablet and mobile phone, the camera device such as camera is usually built in, or a personal computer can be externally connected to the camera device, in theory, the application program of the terminal device of the application can be called for the camera device under the conditions.
The technical solution suitable for implementation in a terminal device in the present application may also be programmed to be built into an application providing live webcasting as part of which the functionality is extended. The network live broadcast refers to a live broadcast room network service realized based on the network deployment architecture.
The live broadcasting room refers to a video chat room realized by means of an Internet technology, and generally has an audio and video broadcasting control function, wherein the video chat room comprises a host user and a spectator user, and the spectator user can comprise registered users registered in a platform or unregistered guest users; the registered user who pays attention to the anchor user may be a registered user who pays attention to the anchor user or an unregistered user. The interaction between the anchor user and the audience user can be realized through the well-known online interaction modes such as voice, video, text and the like, generally, the anchor user performs programs for the audience user in the form of audio and video streams, and economic transaction behaviors can be generated in the interaction process. Of course, the application form of the live broadcast room is not limited to online entertainment, and can be popularized to other related scenes, such as educational training scenes, video conference scenes, product recommendation sales scenes and any other scenes needing similar interaction.
Those skilled in the art will appreciate that: although the various methods of the present application are described based on the same concepts so as to be common to each other, the methods may be performed independently, unless otherwise indicated. Similarly, for each of the embodiments disclosed herein, the concepts presented are based on the same inventive concept, and thus, the concepts presented for the same description, and concepts that are merely convenient and appropriately altered although they are different, should be equally understood.
Referring to fig. 2, in an exemplary embodiment of a virtual gift transmission method, an application program on a user side is responsible for executing the embodiment, the method includes the following steps:
step S11, responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information, and calling out a back beating operation entrance:
and responding the first beating instruction sent by any other user in the live broadcasting room in the current live broadcasting room, outputting the corresponding perceivable information in a graphical user interface of the current live broadcasting room according to the first beating instruction, and further changing out the back shooting operation entrance in the graphical user interface.
The first tapping instruction is generated by any other user in the current living broadcast room through a touch event and is sent to the living broadcast room of the current user, the touch event is generally an event that a pointer performs touch operation on a corresponding control in the living broadcast room to control a hardware device of a terminal device, for example, the user can select the control of the corresponding user in the living broadcast room through the current living broadcast room, and select a graphic or animation special effect of a target user in the users listed by the control through the hardware device (touch screen, mouse or keyboard) of the terminal device, and perform one or more touch operations on the control to generate the first tapping instruction, wherein the touch operation generally refers to clicking operation performed by the control through the hardware device of the terminal device in response to the user.
In one embodiment, the first tapping instruction is generated by a user through a control used for generating the first tapping instruction in a graphical user interface of the touch living broadcast room, all users in the current living broadcast room are displayed in the control, and the current user can select a corresponding user in the control to generate the first tapping instruction, so that the first tapping instruction is sent to the selected user.
After the current live broadcasting room receives and responds to the first beating instruction, outputting corresponding perceivable information in the live broadcasting room according to the first beating instruction, for example, when perceivable information corresponding to the first beating instruction is vibration information, the current live broadcasting room acquires vibration frequency information of the vibration information contained in the perceivable information and drives vibration equipment of terminal equipment of the current live broadcasting room to execute vibration operation according to the vibration frequency information, or when perceivable information corresponding to the first beating instruction is audio information, the current live broadcasting room acquires audio data contained in the audio information of the perceivable information and outputs the audio data through an audio player component, or when perceivable information corresponding to the first beating instruction is image-text information, the current live broadcasting room acquires the image-text information of the perceivable information and visualizes the image-text information so as to be displayed in a graphical user interface of the current live broadcasting room. And the perceived information is output by the live broadcasting room, the perceived notification effect of the first flapping instruction is enhanced, the interaction between the user and the user in the live broadcasting room is deepened, and the user is subjected to corresponding operation by the stimulus flapped, so that the user feeds back the sending user of the first flapping instruction. Further, the perceivable information may include any combination of multiple types of the above-mentioned types, that is, the current live broadcasting room simultaneously displays the vibration information, the audio information and the graphic information according to the perceivable information, or outputs corresponding perceivable information according to the terminal device of the current live broadcasting room, for example, when the terminal device is a mobile terminal device such as a mobile phone, the terminal device outputs the perceivable information of all types to prompt a user. The person skilled in the art can design the perceivable information according to the actual service scene, and the details are omitted.
The live broadcasting room responds to the first flapping instruction and outputs the perceptible information corresponding to the first flapping instruction, and meanwhile the back-flapping operation entrance is called out in a graphical user interface, wherein the back-flapping operation entrance can be displayed in a popup window mode, personal characteristic information, such as head images, user names and the like, of a user to which the first flapping instruction belongs can be displayed in a popup window, and the display can be realized by using a graphic or animation special effect control, namely, a popup window interface of the back-flapping operation entrance is displayed as shown in fig. 3, wherein personal characteristic information and related back-flapping options of the user to which the first flapping instruction belongs are listed.
When the same audience user receives a plurality of first flapping instructions sent by a plurality of users in the same time period, the first flapping instructions can be added into a preset queue for queuing processing, so that the audience user can process each first flapping instruction orderly. Of course, they may also be combined into the same first tapping instruction, unifying the disposable popup window display back tapping operation entry. In this regard, one skilled in the art can flexibly implement this.
It should be noted that, the user who sends the first tapping instruction may be either a hosting user in the live broadcasting room or any audience user. And the user who receives the first tapping instruction is typically the viewer user.
Step S12, responding to the operation event acted on the back shooting operation entrance and executing a virtual gift customization flow:
and the user of the current live broadcasting room selects one or more users to which the first beating instructions displayed in the back shooting operation entrance belong through the back shooting operation entrance, the live broadcasting room takes the user selected by the user as a target user, and displays a virtual gift customizing control aiming at the target user, so that the user customizes the virtual gift to the target user through the control, and the customizing flow of the virtual gift is executed.
For an embodiment of the live room responding to the operation event of the return operation portal, please refer to fig. 3 and fig. 4, the following steps are implemented:
step S121, loading the evoked back shooting operation entry in the current graphical user interface of the living broadcast room, wherein the back shooting operation entry comprises a plurality of back shooting options, and the first back shooting option is suitable for executing the virtual gift customization flow in response to an operation event:
and in response to the first tapping instruction, loading the back shooting operation entrance in a graphical user interface, wherein the back shooting operation entrance comprises a plurality of back shooting options, so that a user of the current live broadcasting room selects corresponding back shooting options for the user to which the first tapping instruction belongs to perform corresponding back shooting interaction, and for example, the back shooting operation entrance and each back shooting option can refer to an example in fig. 3.
The back shooting options of the back shooting operation entrance comprise: the device comprises a back shooting option for customizing a virtual gift, a back shooting option for sending text information, a back shooting option for sending images and dynamic effects, a back shooting option for sending audio data, a back shooting option for sending a terminal device of a user to which the first shooting instruction belongs to vibrate, and the like. One or more options can be provided according to different situations by a person skilled in the art, and the types of the back shooting options can be designed according to the requirements of the actual service scene, which is not repeated.
Step S122, in response to the operation event acting on the first capturing option, correspondingly executing the virtual gift customization process, and displaying a plurality of virtual gift options:
when the back shooting option selected by the user of the current live broadcasting room aiming at the first shooting instruction in the back shooting operation entrance is the back shooting option for customizing the virtual gift, the back shooting option is used as the first back shooting option to trigger the live broadcasting room to respond to the first back shooting operation event, a plurality of virtual gift options are displayed in a graphical user interface, and the user can select the corresponding virtual gift from the back shooting options.
The virtual gift options represent corresponding virtual gifts, a user can select the corresponding virtual gift as a target virtual gift to be presented through touching the corresponding virtual gift options, and the types of the virtual gifts comprise: a virtual gift for displaying animated special effects of ornamental ornaments, a virtual gift for displaying animated special effects of text components, a virtual gift for displaying animated special effects of action special effects, and the like. Specifically, the virtual gift for displaying the animation effect of the ornamental ornament may be an animation effect of the eyeglass ornamental ornament, an animation effect of the cat ear ornamental ornament, or the like, the virtual gift for displaying the animation effect of the file component may be an animation effect of a banner, an animation effect of a special font, or the like, and the virtual gift for displaying the animation effect of the action effect may be an animation effect of pinching a face, an animation effect of a head, or the like. The type of the virtual gift can be designed by a person skilled in the art according to the requirements of the actual service scene, and the description is omitted.
When the operation event is responded, the customization process of the selected virtual gift is started. Generally, the customization process of the virtual gift mainly includes specific selection and confirmation operation of a user on a certain virtual gift. In one embodiment of the present application, the virtual gift may be extended to a virtual gift whose display position can be customized by the user, and the customization process may be described below in reference to such a gift:
and responding to the customization request of the virtual gift of the user, enabling the graphical user interface of the living broadcast room to display a positioning panel with a character model and the virtual gift, enabling the audience user to adjust and position the relative position between the virtual gift and the character model through the positioning panel, acquiring the determined relative position data between the virtual gift and the character model in the positioning panel after the audience user finishes positioning, sending the relative position data to a server, triggering the server to determine the position relation between the virtual gift and the face model of the anchor user according to the data of two coordinate axes contained in the relative position data, synthesizing the virtual gift into a live broadcast stream in the current living broadcast room according to the position relation, and broadcasting the live broadcast stream into the current living broadcast room.
And the audience user re-sets the relative position between the virtual gift and the face model through the positioning panel and confirms the positioning so as to control the position of the virtual gift displayed in the live stream of the current live broadcasting room, so that the audience user further interacts with the anchor user of the current live broadcasting room by positioning the position of the virtual gift and promotes the live broadcasting atmosphere of the live broadcasting room.
Specifically, referring to fig. 5, in the exemplary view of the positioning panel 90, the image 91 of the face model is generally loaded in a middle position of the positioning panel, the image 92 of the virtual gift is recorded on top of the image 91 of the face model, an initial position thereof is generally in the image 91 of the face model, a viewer can drag the image 92 of the virtual gift through a touch event, and a relative position of the image 92 of the virtual gift and the image 91 of the character model is determined with reference to the image 91 of the character model, so as to position a display position of the virtual gift in a live broadcast stream in a current living broadcast, and the confirmation control 93 is generally displayed in the positioning panel 90 below the image 91 of the face model, accordingly, a cancel control 94 for canceling a currently selected operation and closing the positioning panel 90 may be displayed in the positioning panel 90. The positioning panel and the visualization modes of the images and the controls related to the positioning panel can be flexibly designed by the person skilled in the art, and are not repeated.
The relative position data includes data of the two coordinate axes obtained by referring to the rectangular coordinate system in the positioning panel, and the data of the two coordinate axes generally refers to data of a coordinate system of the relative positions of the face model and the rectangular coordinate system of the virtual gift in the positioning panel.
It can be seen that such virtual gifts, which can be user-defined for display positions by users, are generally provided, which when combined with the second tap instructions of the present application, can further enrich the corresponding interactive contents based on the interaction means such as "tap", "stamp-stamp".
Step S123, after the current audience user selects a target virtual gift from a plurality of virtual gift options, completing a virtual gift customizing flow so as to package a virtual gift sending request corresponding to the target virtual gift subsequently:
when a user selects a corresponding target virtual gift from the plurality of virtual gift information, the virtual gift customization process is completed, and the current live broadcasting room packages the corresponding virtual gift of the target virtual gift to generate a corresponding virtual gift sending request.
Step S13, after the customization flow of the virtual gift is completed, packaging a corresponding virtual gift sending request:
When the audience user completes the virtual gift customization flow through the back shooting operation entrance, the current live broadcasting room calls the information of the target virtual gift according to the target virtual gift selected by the audience user to package, so as to generate a request corresponding to the target virtual gift, and the request is sent to a server associated with the current live broadcasting room, so that the server is triggered to send the target virtual gift to the live broadcasting room of the host user.
In one embodiment, the current live broadcast room sends a corresponding verification request to the server to trigger the server to verify the validity of the request, so as to determine whether to perform the encapsulation operation for the virtual gift customized by the user, please refer to fig. 6, which specifically includes the following implementation steps:
step S131, pre-checking whether the balance in the personal account of the current audience user is enough to pay the price of the virtual gift or not by the server by sending a checking request to the live broadcast room server, and if yes, the validity is satisfied, otherwise, the validity is not satisfied:
after the current live broadcasting room responds to the virtual gift customization flow, generating a verification request corresponding to the virtual gift according to a target virtual gift selected by a user, sending the verification request to a server, triggering the server to inquire the price of the virtual gift in a corresponding database according to the virtual gift pointed by the verification request, inquiring the balance of a personal account of a spectator user corresponding to the verification request according to the price, judging whether the balance is greater than or equal to the price of the virtual gift, if so, judging that the verification request meets the validity by the server, and if not, judging that the verification request does not meet the validity by the server.
In one embodiment, when a server verifies that the balance of the user's personal account does not satisfy the price of the virtual gift, a notification message characterizing the insufficient balance is generated and sent to the user.
Step S132, detecting and checking whether the active state of the current live broadcasting room is in a split screen state of a plurality of anchor users for implementing video connection, if yes, the validity is not satisfied, and if no, the validity is satisfied:
the audience living broadcast room checks the active state of the current living broadcast room, judges whether the active state of the living broadcast room is in a split screen state of a plurality of anchor users for implementing video connection, judges that the validity is not met when the current active state is the split screen state, and judges that the validity is met when the current active state is not the split screen state.
In one embodiment, when the current active state is the split screen state, a notification message for indicating that the current active state is not suitable for virtual gift presentation is displayed in a graphical user interface of the current living room to notify the user.
Step S133, by sending a verification request to the live broadcasting room server, the server verifies whether the program versions of the current audience user and the anchor user of the live broadcasting room are target versions, and if both are target versions, the validity is satisfied, otherwise the validity is not satisfied:
The current live broadcasting room generates the verification request containing the program version of the application program of the current user, and sends the verification request to the server, so that the server responds to the verification request, acquires the program version contained in the verification request, compares the program version with the program version number of the anchor user in the live broadcasting room, judges whether the program versions of the program version and the program version number of the anchor user in the live broadcasting room are identical, judges that the verification request meets the validity when the program version is identical, and judges that the verification request does not meet the validity when the program version is not identical.
In one embodiment, when the server determines that the verification request does not satisfy the validity, a notification message for characterizing the program versions differently is generated and sent to the user.
Step S134, after confirming the validity of the above steps, executing the encapsulation of the corresponding virtual gift sending request:
if all the checks are passed, the current live broadcasting room generates the virtual gift sending request for the target virtual gift encapsulation according to the target virtual gift customized by the user, if any check is not passed, the current live broadcasting room does not generate the virtual gift sending request for the target virtual gift encapsulation, and a notification message representing that the current customized virtual gift is invalid is displayed in a graphical user interface of the current live broadcasting room.
Step S14, submitting the virtual gift sending request to the server so as to control the server to send the corresponding virtual gift to the anchor user, and sending a second flapping instruction to the anchor user so as to enable the anchor user to receive the corresponding perceivable information:
the current live broadcasting room submits the virtual gift sending request generated according to the encapsulation of the virtual gift customized by the user to a server, so that the server responds to the virtual gift sending request, determines the virtual gift appointed by the virtual gift sending request, sends the virtual gift to the live broadcasting room of the host user pointed by the virtual gift sending request, and simultaneously sends a second flapping instruction of the user to which the virtual gift sending request belongs to the host user, so that the live broadcasting room of the host user responds to the second flapping instruction, and outputs the perceivable information corresponding to the second flapping instruction.
The second flapping instruction is generally a feedback result fed back to the host user after the host user sends the first flapping instruction to the target user through the back-flapping operation entrance after the target user executes a corresponding flow, the host user indicates that the target user has responded and fed back the first flapping instruction after receiving the second flapping instruction, a bidirectional interaction mode is realized through the first flapping instruction and the second flapping instruction, and perceivable information contained in the flapping instruction is output when the flapping instruction is received in a live broadcast room, so that interaction effects of the two parties are enriched, and information expression capability in interaction business is improved.
For an embodiment of the virtual gift and the second flapping instruction executed by the server according to the virtual gift sending request, please refer to fig. 7, which includes the following steps:
step S141, deducting the price of the virtual gift pointed by the virtual gift sending request from the personal account of the current audience user:
the server obtains the virtual gift sending request, and deducts the price of the virtual gift pointed by the virtual gift sending request from the personal account of the user corresponding to the virtual gift sending request.
In one embodiment, the server determines whether the balance in the personal account of the user satisfies the price of the virtual gift pointed by the virtual gift sending request, if so, performs the subsequent steps, and if not, sends a notification message to the user for characterizing that the balance does not satisfy the price of the virtual gift.
Step S142, pushing the virtual gift broadcast to a graphical user interface of a living room for display:
and broadcasting the virtual gift pointed by the virtual gift sending request to the living broadcast room by the server so that all audience users and anchor users in the living broadcast room receive the virtual gift, and visualizing the virtual gift and displaying the virtual gift in a graphical user interface of the living broadcast room.
In one embodiment, the server may obtain, according to the virtual gift pointed by the virtual gift sending request, an animation description file of the virtual gift, where the animation description file generally refers to an image or an animation special effect of the virtual gift, so that the server performs live stream synthesis between the virtual gift and a corresponding live broadcast room according to the animation description file, and broadcasts the live stream to live broadcast rooms of all audience users and anchor users corresponding to the live broadcast room, so that the audience users and anchor users obtain the live stream, and the live stream in the live broadcast room displays the image or the dynamic special effect in the animation description file of the virtual gift.
In a further embodiment, if the virtual gift is the virtual gift whose display position is customized by the user, after the server acquires the relative position data in the process of synthesizing the animation description file into the live stream, the server takes the face position of the host user who performs live broadcasting in the audience live broadcasting room captured by artificial intelligence as an origin of a rectangular coordinate system of the live stream, so that the relative position data is taken as a synthesizing position in the rectangular coordinate system according to the origin, and the image or animation special effect of the virtual gift associated with the relative position data is synthesized into the synthesizing position in the live stream, thereby completing the synthesis of the image or animation special effect of the virtual gift into the live stream. In an alternative way, the origin of the rectangular coordinate system may also be the origin of a corner of the image of the live stream, i.e. the origin may be flexibly determined by a person skilled in the art according to the principles disclosed in the present application. Therefore, the user can customize the relative position relation between the virtual gift and the character object in the live stream of the host user, and the virtual gift can be designed into interesting actions such as pinching face, pulling ear and the like, so that the expression capability of the virtual gift on the simulated reality interaction action is enriched, the expressed information quantity is enhanced, the interactive interestingness is further enhanced, and the atmosphere between live broadcasting is facilitated.
In one embodiment, in a living broadcast room receiving the virtual gift broadcast by a server, the user personal information is displayed in a graphical user interface according to the user personal information of a user to which the virtual gift belongs so as to characterize a sender of the virtual gift.
Step S143, sending the second tapping instruction to the anchor user, and outputting the perceivable information in the device thereof:
the server sends the second flapping instruction to the anchor user in the current live broadcasting room, wherein the second flapping instruction comprises the perceivable information, so that after the anchor user receives the second flapping instruction, the perceivable information and the user information are obtained, the perceivable information and the user information are output in equipment of the anchor user, and the user information is subjected to visual processing so as to display the user information in a graphical user interface to represent the virtual gift and a sender of the second flapping instruction. For the implementation of the perceivable information in the live broadcasting room, please refer to the foregoing, and the description of this step is omitted.
The above exemplary embodiments and variations thereof fully disclose embodiments of the virtual gift transferring method of the present application, but various variations of the method may be deduced by transforming and augmenting some technical means, and the following outline describes other embodiments:
In one embodiment, a streaming information display area is provided in a graphical user interface of the living broadcast room, so that when the server broadcasts the user information of the user and the image or text information of the virtual gift to the living broadcast room according to the user and the corresponding virtual gift of the sender of the second flapping instruction, the living broadcast room generates the record information of the second flapping instruction with the user information and the image or text information of the virtual gift, and the record information is visually displayed in the streaming information display area. And a plurality of record information can be pushed and displayed simultaneously in the pipeline information display area so that a user can determine the second flapping instruction which is executed in the current live broadcasting room.
In one embodiment, the user is allowed to configure the generation of the tapping instruction, for example, please refer to fig. 8, the user opens a tapping setting window, displays a corresponding configuration interface, configures the tapping, the tapping setting window displays a text editing control 60 for editing the first tapping instruction displayed in a text chat window or a graphic user interface when the user is tapped, the text number in the text editing control 60 can be generally limited in the range of 10, 15 or 20, after the user finishes editing through the text editing control 60, the user can submit the control 61 through touch to determine the text content edited in the text editing control 60, the opening control 62 and the closing control 63 are used for controlling the opening and closing of the tapping playing method of the user, if the closing control 63 is touched, the user will not participate in the tapping playing method of the live broadcast, other users cannot send the first tapping instruction for the user who closes the tapping playing method, if the opening control 62 is touched, the other users can send the first tapping instruction for opening the tapping window 64 and closing the tapping control is set for closing the tapping window.
In another implementation, in order to facilitate a user to quickly and efficiently select a user who receives a first tapping instruction, a viewer user in a current living room may be selected as a target viewer user by providing a preferred user area displaying a part of preferred users in a graphical user interface of the user, to issue the first tapping instruction to the target viewer user, taking a host user as an initiator of the first tapping instruction as an example, the host user operates a corresponding one of the target viewer users from the part of preferred users through the preferred user area, triggers the living room to generate the first tapping instruction containing the perceptible information, and sends the first tapping instruction to a server, so that the server responds to the first tapping instruction, and sends the first tapping instruction to the living room of the target user according to the target viewer user to which the first tapping instruction is directed. The target audience user responds to the first flapping instruction, outputs the perceivable information contained in the first flapping instruction, displays the back-flapping operation entrance in a graphical user interface of the live broadcasting room, enables the live broadcasting room to execute the virtual gift customization process through an operation event responding to the back-flapping operation entrance, and sends the virtual gift sending request generated according to the virtual gift package to a server so that the server broadcasts the virtual gift and sends the virtual gift and the second flapping instruction to the host user.
Wherein, the part of the preferred users listed in the preferred user area can be the audience users who are preferred according to the following modes:
ranking the top quantified partial preference users according to an attribute of the viewer user;
sorting the collected data obtained by counting the user behavior record data of the audience user, and sorting the quantitative partial preferred users at the front;
the top quantitative partial preference users are ranked according to the audience user's liveness in the current living room.
Further, by performing the functionalization of each step in the method disclosed in the foregoing embodiments, a virtual gift transferring device of the present application may be constructed, and according to this concept, referring to fig. 9, in one exemplary embodiment, the device includes: a perception response module 11, a gift customization module 12, a gift encapsulation module 13, and a gift sending module 14. The sensing response module 11 is used for responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information and calling out a back beating operation entrance; a gift customizing module 12 for executing a virtual gift customizing process in response to an operation event acting on the back shooting operation portal; the gift encapsulation module 13 encapsulates the corresponding virtual gift sending request after the virtual gift customization process is completed; and the gift sending module 14 is configured to submit the virtual gift sending request to the server, so as to control the server to send the corresponding virtual gift to the anchor user, and send a second tapping instruction to the anchor user so as to enable the anchor user to receive the corresponding perceptible information.
In one embodiment, the gift customization module 12 includes: the portal loading unit is used for loading the called back shooting operation portal in the current graphical user interface of the live broadcasting room, the back shooting operation portal comprises a plurality of back shooting options, and the first back shooting option is suitable for responding to an operation event to execute the virtual gift customization flow; the event response unit is used for responding to the operation event acted on the first back shooting option, correspondingly executing the virtual gift customization flow and displaying a plurality of virtual gift options; the request encapsulation unit is used for completing the virtual gift customization flow after the current audience user selects a target virtual gift from a plurality of virtual gift options so as to encapsulate the virtual gift corresponding to the target virtual gift in the follow-up sending request.
In one embodiment, the gift encapsulation module 13 includes: a request transmitting unit for pre-checking whether the balance in the personal account of the current audience user is sufficient to pay the price of the virtual gift by transmitting a check request to the live broadcasting room server, and if yes, the validity is satisfied, otherwise the validity is not satisfied;
the state checking unit is used for detecting and checking whether the active state of the current live broadcasting room is in a split screen state of a plurality of anchor users for implementing video connection, if yes, the validity is not met, and if no, the validity is met; the request sending unit is used for checking whether the program versions of the current audience user and the anchor user of the live broadcasting room are target versions or not by the server by sending a checking request to the live broadcasting room server, and if the program versions are the target versions, the validity is met, otherwise, the validity is not met; and the request encapsulation unit is used for executing encapsulation of the corresponding virtual gift sending request after confirming the validity of the steps.
In one embodiment, the gift sending module 14 includes: a request transmitting unit for deducting the price of the virtual gift pointed by the virtual gift transmitting request from the personal account of the current audience user; the gift broadcasting unit is used for pushing the virtual gift broadcasting to a graphical user interface of the living broadcast room for display; and the instruction sending unit is used for sending the second flapping instruction to the anchor user and outputting the perceivable information in the equipment of the anchor user.
Referring to fig. 10, in an exemplary embodiment, a virtual gift request method of the present application is responsible for executing a presentation by an application program on a user side, and includes the following steps:
step S24, a first flapping instruction for reminding a target audience user in a current live broadcasting room to perceive interaction is sent to control a live broadcasting room graphical user interface of the audience user to provide a back-flapping operation inlet, wherein the back-flapping operation inlet is used for responding to an operation event of the audience user to execute a virtual gift customizing flow, and after the customizing flow is completed, a customized virtual gift is sent to a host user and a second flapping instruction is replied to:
the method comprises the steps that a user in a current live broadcasting room triggers the live broadcasting room to generate a first beating instruction containing the perceivable information through a control in a main broadcasting room, wherein the control is used for selecting a corresponding target audience user to send the first beating instruction, the first beating instruction is sent to a server, so that the server responds to the first beating instruction, sends the first beating instruction to the live broadcasting room of the target user according to the target audience user pointed by the first beating instruction, so that the target audience user responds to the first beating instruction, outputs the perceivable information contained in the first beating instruction, displays the back beating operation entrance in a graphical user interface of the live broadcasting room, enables the live broadcasting room to execute the virtual gift customizing flow through an operation event responding to the back beating operation entrance, and sends the virtual gift sending request generated according to the virtual gift encapsulation to the server, so that the virtual gift is broadcasted by the server and the virtual gift and the second beating instruction are sent to the main broadcasting user.
Step S25, receiving the virtual gift sent by the second flapping instruction, responding to the second flapping instruction, outputting perceivable information in the current equipment, and displaying the virtual gift in the living broadcasting room:
after the second flapping instruction is received by the live broadcasting room of the anchor user, the perceivable information is output in the terminal equipment of the anchor user, and the image or the animation special effect of the virtual gift is visually displayed in the graphical user interface according to the virtual gift corresponding to the second flapping instruction.
The above exemplary embodiments and variations thereof fully disclose embodiments of the virtual gift request method of the present application, but various variations of the method may still be deduced by transforming and augmenting some technical means, as follows outline other embodiments:
in one embodiment, referring to fig. 11, the virtual gift request method further includes the following pre-steps:
step S20, displaying a preferred user area in the current live broadcast room, for displaying a part of preferred audience users in the current live broadcast room users for selecting the target audience users from the current live broadcast room users, where the part of preferred audience users includes any one or more of the following:
And the display preferred user area is arranged in the live broadcasting room, and a control for displaying graphic or animation special effect information of part of preferred audience users in the current live broadcasting room is arranged in the preferred user area, so that the users of the current live broadcasting room can determine the receiver of the first flapping instruction through touch events corresponding to the control in the game user area.
Step S21, sorting the top quantitative partial preference users according to an attribute of the viewer user:
determining among the audience users a partially preferred audience user in the presentation preference user zone based on an attribute of all audience users in the current live room, the attribute may be: the historical spending amount of the spectator user in the live application, the balance in the spectator user's personal account, the user rating of the spectator user's personal account, etc.
The server determines a part of the preferred audience users of the display preferred user area according to one attribute of each audience user in the current live broadcasting room, and broadcasts the determined part of the preferred audience users to the current live broadcasting room so as to display one or more pieces of user information in the display preferred user area of the live broadcasting room.
Step S22, after ranking the summarized data obtained by statistics of the user behavior record data of the audience users, ranking the top quantitative part of the preferred users:
counting according to user behavior record data of all audience users in a current live broadcasting room, obtaining the summarized data of all audience users, sorting all audience users according to the summarized data, and determining the audience users with partial preference in the display preference user area by the audience users with the front sorting, wherein the user behavior record data can be: the historical consumption amount of the audience user in the live application, the historical consumption times of the audience user in the live application, the times of the audience user participating in the activities released by the live broadcasting room and the like.
The server counts according to the user behavior record data of each audience user in the current live broadcasting room, acquires the summarized data of each audience user, sorts each audience user according to the summarized data, determines partial preferred audience users in the display preferred user area by the audience user with the front sorting, and broadcasts the user information of the determined partial preferred audience users to the current live broadcasting room so as to display one or more user information in the display preferred user area of the live broadcasting room.
Step S23, ranking the top quantitative partial preference users according to the activity level of the audience users in the current live broadcast room:
ranking the top ranked audience users according to the activity level of all audience users in the current living broadcast room, wherein the activity level generally refers to ranking data of activities of audience users participating in the current living broadcast room, such as ranking data of the number of gifts of virtual gift activities released by the audience users participating in the current living broadcast room or ranking data of scores of singing activities released by the audience users participating in the current living broadcast room.
The server sorts the audience users in the current living broadcast room according to the activity level of each audience user in the current living broadcast room, determines the audience users with partial preference in the display preference user area by the audience users with the front sorting, and broadcasts the user information of the determined audience users with partial preference to the current living broadcast room so as to display one or more pieces of user information in the display preference user area in the living broadcast room.
Further, by performing the functionalization of each step in the method disclosed in the foregoing embodiments, a virtual gift request apparatus of the present application may be constructed, and according to this concept, referring to fig. 12, in one exemplary embodiment, the apparatus includes: the instruction sending module 24 and the gift receiving module 25. The instruction sending module 24 is configured to send a first tapping instruction for reminding a target audience user in a current live broadcast room of the current live broadcast room to control a live broadcast room graphical user interface of the audience user to provide a back-shooting operation entry, where the back-shooting operation entry is configured to execute a virtual gift customization process in response to an operation event of the audience user, send a customized virtual gift to an anchor user after completing the customization process, and reply to the second tapping instruction; and the gift receiving module 25 is configured to receive the virtual gift sent by the second tapping instruction, output perceivable information in the current device in response to the second tapping instruction, and display the virtual gift in the living broadcasting room.
To solve the above technical problem, the embodiments of the present application further provide a computer device, configured to execute a computer program implemented according to the virtual gift transmission method or the virtual gift request method. Referring specifically to fig. 13, fig. 13 is a basic structural block diagram of a computer device according to the present embodiment.
As shown in fig. 13, the internal structure of the computer device is schematically shown. The computer device includes a processor, a non-volatile storage medium, a memory, and a network interface connected by a system bus. The nonvolatile storage medium of the computer device stores an operating system, a database and computer readable instructions, the database can store a control information sequence, and when the computer readable instructions are executed by the processor, the processor can realize a virtual gift transmission method or a virtual gift request method. The processor of the computer device is used to provide computing and control capabilities, supporting the operation of the entire computer device. The memory of the computer device may have stored therein computer readable instructions that, when executed by the processor, cause the processor to perform a virtual gift delivery method or a virtual gift request method. The network interface of the computer device is for communicating with a terminal connection. It will be appreciated by those skilled in the art that the structure shown in fig. 13 is merely a block diagram of a portion of the structure associated with the present application and is not limiting of the computer device to which the present application applies, and that a particular computer device may include more or fewer components than shown, or may combine some of the components, or have a different arrangement of components.
The processor in this embodiment is configured to perform specific functions of each module/sub-module in the virtual gift transferring device or the virtual gift requesting device according to the present invention, and the memory stores program codes and various data required for executing the above modules. The network interface is used for data transmission between the user terminal or the server. The memory in this embodiment stores program codes and data required for executing all modules/sub-modules in the virtual gift transferring device or the virtual gift requesting device, and the server can call the program codes and data of the server to execute the functions of all sub-modules.
The present application also provides a non-volatile storage medium, in which the virtual gift transmission method or the virtual gift request method is written as a computer program, and the computer program is stored in the storage medium in the form of computer readable instructions, where the computer readable instructions when executed by one or more processors mean that the program runs in a computer, thereby causing the one or more processors to execute the steps of the virtual gift transmission/request method of any one of the embodiments described above.
Those skilled in the art will appreciate that implementing all or part of the above-described methods in accordance with the embodiments may be accomplished by way of a computer program stored in a computer-readable storage medium, which when executed, may comprise the steps of the embodiments of the methods described above. The storage medium may be a nonvolatile storage medium such as a magnetic disk, an optical disk, a Read-Only Memory (ROM), or a random access Memory (Random Access Memory, RAM).
In summary, through the realization of the interaction mode of the bidirectional flapping instruction, the audience user and the anchor user can stimulate the audience user in the current living broadcast room to give the anchor user customized virtual gift, so as to stimulate the consumption desire of the audience user, and meanwhile, through outputting the perceivable information in the equipment for receiving the flapping instruction, the prompting effect of the flapping instruction is enhanced, and the desire of the audience user to give the virtual gift is stimulated further.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, these steps are not necessarily performed in order as indicated by the arrows. The steps are not strictly limited in order and may be performed in other orders, unless explicitly stated herein. Moreover, at least some of the steps in the flowcharts of the figures may include a plurality of sub-steps or stages that are not necessarily performed at the same time, but may be performed at different times, the order of their execution not necessarily being sequential, but may be performed in turn or alternately with other steps or at least a portion of the other steps or stages.
Those of skill in the art will appreciate that the various operations, methods, steps in the flow, actions, schemes, and alternatives discussed in the present application may be alternated, altered, combined, or eliminated. Further, other steps, means, or steps in a process having various operations, methods, or procedures discussed in this application may be alternated, altered, rearranged, split, combined, or eliminated. Further, steps, measures, schemes in the prior art with various operations, methods, flows disclosed in the present application may also be alternated, altered, rearranged, decomposed, combined, or deleted.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for a person skilled in the art, several improvements and modifications can be made without departing from the principle of the present application, and these improvements and modifications should also be considered as the protection scope of the present application.

Claims (11)

1. The virtual gift transmission method is characterized by comprising the following steps:
responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information, and calling out a back beating operation entrance;
executing a virtual gift customization process in response to an operation event acting on the back-shooting operation portal to determine relative position data between the virtual gift and a face model of a host user by a viewer user on a positioning panel;
After the virtual gift customization process is completed, a corresponding virtual gift sending request is packaged;
and submitting the virtual gift sending request to a server and sending the relative position data so as to control the server to send the corresponding virtual gift to the anchor user, triggering the server to determine the position relation between the virtual gift and the face model of the anchor user according to the data of two coordinate axes contained in the relative position data, synthesizing the virtual gift into the live broadcast stream of the current live broadcast room according to the position relation, and sending a second flapping instruction to the anchor user so as to enable the anchor user to receive corresponding perceivable information.
2. The method of claim 1, wherein the step of executing a virtual gift customization process in response to an operation event acting on the back-shooting operation portal comprises:
loading the called back shooting operation entry in a current graphical user interface of the live broadcasting room, wherein the back shooting operation entry comprises a plurality of back shooting options, and the first back shooting option is suitable for responding to an operation event to execute the virtual gift customization flow;
responding to an operation event acted on the first back shooting option, correspondingly executing the virtual gift customization flow, and displaying a plurality of virtual gift options;
After the current audience user selects a target virtual gift from a plurality of virtual gift options, completing a virtual gift customizing flow so as to package a virtual gift sending request corresponding to the target virtual gift later.
3. The method of claim 1, wherein the step of encapsulating the corresponding virtual gift sending request after the virtual gift customization process is completed, comprises:
pre-checking, by the server, whether the balance in the personal account of the current audience user is sufficient to pay the price of the virtual gift, by sending a check request to the live broadcast room server, and if yes, satisfying the validity, otherwise not satisfying the validity;
detecting and checking whether the active state of the current live broadcasting room is in a split screen state of a plurality of anchor users for implementing video connection, if yes, not meeting the effectiveness, and if no, meeting the effectiveness;
the method comprises the steps that a verification request is sent to a live broadcasting room server, the server verifies whether program versions of a current audience user and a live broadcasting room anchor user are target versions or not, validity is met when the current audience user and the live broadcasting room anchor user are target versions, and otherwise the validity is not met;
after confirming the validity of the above steps, the encapsulation of the corresponding virtual gift sending request is performed.
4. The method of claim 1, wherein after submitting the virtual gift sending request to a live room, the live room performs the following steps in response to the request:
deducting the price of the virtual gift pointed by the virtual gift sending request from the personal account of the current audience user;
pushing the virtual gift broadcast to a graphical user interface of a living broadcast room for display;
and sending the second flapping instruction to the anchor user, and outputting the perceivable information in the equipment of the anchor user.
5. The method of claim 1, wherein after the step of submitting the virtual gift sending request to a living room, comprising:
recording information on the second tapping instruction being executed is pushed and displayed to the pipeline information display area of the live broadcasting room.
6. A virtual gift request method, comprising the steps of:
a first beating instruction for reminding a target audience user in a current live broadcasting room is sent to control a live broadcasting room graphical user interface of the audience user to provide a back beating operation inlet, the back beating operation inlet is used for responding to an operation event of the audience user to execute a virtual gift customization flow, after the customization flow is completed, a customized virtual gift is sent to a host user, the relative position of the virtual gift and a face model of the host user displayed in a live broadcasting flow is determined on a positioning panel by the audience user, and a second beating instruction is replied;
Receiving the virtual gift sent by the second flapping instruction, responding to the second flapping instruction, outputting perceivable information in the current equipment, and displaying the virtual gift in the living broadcast room.
7. The method of claim 6, further comprising the pre-step of:
displaying a preferred user area in the current live room for displaying a portion of preferred viewer users in the current live room users for selection of said target viewer user therefrom, said portion of preferred viewer users comprising any one or more of:
ranking the top quantified partial preference users according to an attribute of the viewer user;
sorting the collected data obtained by counting the user behavior record data of the audience user, and sorting the quantitative partial preferred users at the front;
the top quantitative partial preference users are ranked according to the audience user's liveness in the current living room.
8. A virtual gift transferring apparatus, comprising:
the sensing response module is used for responding to a first beating instruction sent by any other user in the live broadcasting room to output corresponding perceivable information and calling out a back beating operation entrance;
A gift customizing module for executing a virtual gift customizing process in response to an operation event acting on the back shooting operation portal to determine relative position data between a virtual gift and a face model of a host user on a positioning panel by a viewer user;
the gift encapsulation module encapsulates corresponding virtual gift sending requests after the virtual gift customization flow is finished;
and the gift sending module is used for submitting the virtual gift sending request to the server and sending the relative position data so as to control the server to send the corresponding virtual gift to the anchor user, triggering the server to determine the position relationship between the virtual gift and the face model of the anchor user according to the data of two coordinate axes contained in the relative position data, synthesizing the virtual gift into the live broadcast stream of the current live broadcast room according to the position relationship, and sending a second beating instruction to the anchor user so as to enable the anchor user to receive the corresponding perceivable information.
9. A virtual gift requesting device, comprising:
the instruction sending module is used for sending a first beating instruction for reminding a target audience user in a current live broadcast room of perceived interaction to control a live broadcast room graphical user interface of the audience user to provide a back-beating operation inlet, the back-beating operation inlet is used for responding to an operation event of the audience user to execute a virtual gift customization flow, after the customization flow is completed, a customized virtual gift is sent to a host user, the relative position of the virtual gift and a face model of the host user displayed in a live broadcast flow is determined on a positioning panel by the audience user, and a second beating instruction is replied;
And the gift receiving module is used for receiving the virtual gift sent by the second flapping instruction, responding to the second flapping instruction, outputting the perceivable information in the current equipment and displaying the virtual gift in the living broadcast room.
10. An electronic device comprising a central processor and a memory, characterized in that the central processor is adapted to invoke a computer program stored in the memory for performing the steps of the method according to any of claims 1 to 7.
11. A non-volatile storage medium, characterized in that it stores in the form of computer readable instructions a computer program implemented according to the method of any one of claims 1 to 7, which when invoked by a computer, performs the steps comprised by the method.
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