CN112954377A - Live broadcast fighting picture display method, live broadcast fighting method and device - Google Patents
Live broadcast fighting picture display method, live broadcast fighting method and device Download PDFInfo
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
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- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
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Abstract
The embodiment of the application provides a live broadcast fighting picture display method, a live broadcast fighting method and a live broadcast fighting device. The method comprises the following steps: displaying a first direct-broadcast fighting picture; acquiring a first position; and sending the first position to a server, wherein the server is used for determining a designated position from the first positions sent by at least one audience client and sending the designated position to an anchor client, and the anchor client is used for displaying the virtual chess pieces in a digital chessboard according to the designated position. The technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live combat and carries out the live combat, has improved spectator's user in the participation degree of live during the combat, has richened the live combat form.
Description
Technical Field
The embodiment of the application relates to the technical field of internet, in particular to a live broadcast fighting picture display method, a live broadcast fighting method and a live broadcast fighting device.
Background
With the development of network technology and the wide popularization of live broadcast functions, a live broadcast fighting mode is provided at present, at least two main broadcast users are connected with the wheat for watching by audiences, and the mode is novel and unique, and the live broadcast content is enriched.
Live battles provided by the related art are typically talent skill PKs. Two main broadcasting users participating in live broadcasting with wheat respectively perform talent performance, pictures of talent performance are collected through respective main broadcasting clients and then sent to a server, live broadcasting pictures with wheat are obtained through server synthesis, and audience users watch the live broadcasting pictures with wheat to evaluate the two main broadcasting users.
In the related technology, the fighting form of live broadcast with wheat is single.
Disclosure of Invention
The embodiment of the application provides a live broadcast fighting picture display method, a live broadcast fighting method and a live broadcast fighting device, and the live broadcast fighting forms are enriched. The technical scheme is as follows:
on one hand, the embodiment of the application provides a live broadcast battle screen display method, which is applied to a spectator client, and the method comprises the following steps:
displaying a first direct-broadcast fighting picture, wherein the first direct-broadcast fighting picture comprises a digital chessboard;
acquiring a first position;
and sending the first position to a server, wherein the server is used for determining a designated position from the first positions sent by at least one audience client and sending the designated position to a main broadcasting client, and the main broadcasting client is used for displaying the virtual chess pieces in the digital chessboard according to the designated position.
On the other hand, an embodiment of the present application provides a live broadcast battle screen display method, which is applied to an anchor client, and the method includes:
displaying a second live broadcast fighting picture, wherein the second live broadcast fighting picture comprises a digital chessboard;
receiving a designated location transmitted by a server, the designated location determined by the server in a first location transmitted by at least one viewer client;
and displaying the virtual chess pieces in the digital chessboard according to the designated positions.
In another aspect, an embodiment of the present application provides a live broadcast fighting method, which is applied to a server, and the method includes:
receiving a first location transmitted by at least one viewer client;
determining a designated location in at least one of the first locations;
and sending the designated position to an anchor client, wherein the anchor client is used for displaying the virtual chess pieces in the digital chessboard based on the designated position.
In another aspect, an embodiment of the present application provides a live fighting picture display device, including:
the first display module is used for displaying a first direct-broadcast fighting picture, and the first direct-broadcast fighting picture comprises a digital chessboard;
the position acquisition module is used for acquiring a first position;
a first sending module, configured to send the first position to a server, where the server is configured to determine an assigned position from the first positions sent by at least one viewer client, and send the assigned position to a main player client, and the main player client is configured to display the virtual chess pieces in the digital chessboard according to the assigned position.
In another aspect, an embodiment of the present application provides a live fighting picture display device, including:
the second display module is used for displaying a second live broadcast fighting picture, and the second live broadcast fighting picture comprises a digital chessboard;
a first receiving module for receiving a designated location sent by a server, the designated location being determined by the server in a first location sent by at least one viewer client;
and the third display module is used for displaying the virtual chess pieces in the digital chessboard according to the designated positions.
In another aspect, an embodiment of the present application provides a live broadcast fighting device, where the device includes:
the second receiving module is used for receiving the first position sent by at least one viewer client;
the position determining module is used for determining a designated position in at least one first position;
and the second sending module is used for sending the designated position to a main broadcasting client, and the main broadcasting client is used for displaying the virtual chess pieces in the digital chessboard based on the designated position.
In still another aspect, an embodiment of the present application provides an electronic device, which includes a processor and a memory, where the memory stores a computer program, and the computer program is loaded and executed by the processor to implement the live fighting picture display method or the live fighting method described above.
Optionally, when the electronic device is a terminal, the terminal includes a processor and a memory, and the memory stores a computer program, and the computer program is loaded and executed by the processor to implement the live fighting picture display method as described above.
Optionally, when the electronic device is a server, the server includes a processor and a memory, and the memory stores a computer program that is loaded and executed by the processor to implement the live fighting method as described above.
In still another aspect, an embodiment of the present application provides a computer-readable storage medium, in which a computer program is stored, and the computer program is loaded and executed by a processor to implement the live fighting picture display method or the live fighting method described above.
In yet another aspect, embodiments of the present application provide a computer program product, the computer program product or computer program including computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the live fighting picture display method or the live fighting method as described above.
The technical scheme provided by the embodiment of the application can bring the beneficial effects of at least comprising:
through providing a novel live broadcast fight form, confirm the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast fight and carries out the live broadcast fight, has improved the participation degree of spectator's user when the live broadcast fight, has richened the live broadcast fight form.
Drawings
FIG. 1 is a schematic illustration of an implementation environment provided by one embodiment of the present application;
FIG. 2 is a flowchart of a live match-up screen display method according to an embodiment of the present application;
FIGS. 3 and 4 are schematic diagrams of interfaces involved in the embodiment of FIG. 2;
FIG. 5 is an interface schematic of the remorse function provided by one embodiment of the present application;
FIG. 6 is a flowchart of a live match screen display method according to another embodiment of the present application;
FIG. 7 is a schematic view of an interface involved in the embodiment of FIG. 6;
FIG. 8 is a flow chart of a live fighting method provided by an embodiment of the present application;
fig. 9 is a flowchart of a live fighting picture display method according to another embodiment of the present application;
FIG. 10 is a schematic view of an interface according to the embodiment of FIG. 9;
fig. 11 is a block diagram of a live fighting picture display device according to an embodiment of the present application;
fig. 12 is a block diagram of a live action battle screen display device according to another embodiment of the present application;
FIG. 13 is a block diagram of a live fighting device according to another embodiment of the present application;
fig. 14 is a block diagram of a terminal provided by an embodiment of the present application;
fig. 15 is a block diagram of a server provided in one embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
FIG. 1 is a schematic illustration of an implementation environment provided by an embodiment of the present application. The implementation environment includes: at least two anchor terminals (e.g., first anchor terminal 11, second anchor terminal 12), at least one viewer terminal 14, and server 13.
The first anchor terminal 11 is installed with a first anchor client for executing a live fighting picture display method on the first anchor client side, such as rendering and displaying a live broadcast picture of live broadcast. The first anchor terminal 11 is a smartphone, a tablet, a Personal Computer (PC), a smart wearable device, or the like. The first anchor terminal 11 also has a function of data interaction with the server 13. Illustratively, the first anchor terminal 11 receives the position information transmitted by the server 13.
Optionally, the first anchor terminal 11 implements the above-mentioned function of data interaction with the server 13 through the above-mentioned first anchor client. Optionally, the first anchor client is a live client.
The second anchor terminal 12 is installed with another anchor client for executing a live fighting picture display method on the side of the other anchor client, such as rendering and displaying a live broadcast picture of live broadcast. The second anchor terminal 12 is a smartphone, tablet, PC, smart wearable device, or the like. Optionally, the second anchor terminal 12 also has a function of data interaction with the server 13. Optionally, the second anchor terminal 12 implements the above-mentioned function of data interaction with the server 13 through the above-mentioned other anchor client. Optionally, the other anchor clients are live clients.
The server 13 may be one server, a server cluster formed by a plurality of servers, or a cloud computing service center. Optionally, the server 13 is a background server corresponding to the live client.
The viewer terminal 14 is a terminal used by a viewer user. The audience terminals 14 are smartphones, tablets, personal computers, smart wearable devices, and the like. The viewer terminal 14 has an image processing function, a function of performing data interaction with the server, and a function of rendering a display screen.
A communication connection is established between the first anchor terminal 11 and the server 13 via a wired or wireless network. A communication connection is established between the second anchor terminal 12 and the server 13 via a wired or wireless network. A communication connection is established between the server 13 and the viewer terminal 14 via a wired or wireless network.
The wireless or wired networks described above use standard communication techniques and/or protocols. The Network is typically the internet, but may be any other Network including, but not limited to, a Local Area Network (LAN), a Metropolitan Area Network (MAN), a Wide Area Network (WAN), a mobile, wireline or wireless Network, a private Network, or any combination of virtual private networks. In some embodiments, data exchanged over a network is represented using techniques and/or formats including Hypertext Mark-up Language (HTML), Extensible Markup Language (XML), and the like. All or some of the links may also be encrypted using conventional encryption techniques such as Secure Socket Layer (SSL), Transport Layer Security (TLS), Virtual Private Network (VPN), Internet Protocol Security (IPsec). In other embodiments, custom and/or dedicated data communication techniques may also be used in place of, or in addition to, the data communication techniques described above.
Fig. 2 is a flowchart of a live fighting picture display method according to an embodiment of the present application. The method is applied to the audience client in the figure 1, and comprises the following steps:
The first live fighting picture is a live fighting picture displayed by the audience client. The first direct-play battle picture comprises a digital chessboard. The digital chessboard is actually determined according to the type of live fighting, which includes but is not limited to: a Chinese chess board, a go board, a Chinese checkers board, a flight chess board, etc.
Optionally, the first live action screen further comprises a virtual item fence, the virtual item fence comprising a virtual item that allows the audience user to give away to the anchor user. Wherein, the virtual stage property comprises virtual chess pieces. The virtual chess pieces are also determined according to the type of the live fighting. It should be noted that the type of the live broadcast battle corresponding to the digital chessboard and the virtual chess pieces is the same. For example, when the digital chessboard is a Chinese chess board, the virtual chess pieces are also Chinese chess pieces. Optionally, virtual items may also include other virtual items, such as virtual flowers, virtual saluting guns, virtual cars, and so forth.
Optionally, the virtual item column further includes a resource quantity corresponding to the virtual chess piece, where the resource quantity corresponding to the virtual chess piece is a resource quantity of virtual resources required to be consumed by the audience client to present the unit virtual chess piece to the anchor client.
Optionally, the first live match screen further includes identity information (e.g., avatar, nickname), live screen, etc. of at least two anchor clients participating in the live match. In the embodiment of the present application, only the anchor client participating in live broadcast battle will be described as an example of two parties.
Fig. 3 is an interface schematic diagram of a first live engagement interface provided in an embodiment of the present application. The first direct broadcast match interface comprises a digital chessboard 311 and virtual props 312, and the virtual props 312 comprise virtual chess pieces 313.
Optionally, the first direct-broadcast fighting picture further includes a first control, and the first control is used for triggering cancellation of display of the first direct-broadcast fighting picture. In an optional embodiment provided based on the embodiment shown in fig. 2, the live fighting picture display method further includes the steps of: displaying a first control on the first direct-broadcasting battle picture; and after receiving a trigger signal corresponding to the first control, canceling to display the first live-broadcast fighting picture and displaying the live-broadcast picture of the anchor client. The trigger signal may be any one of a single-click signal, a double-click signal, a long-press signal, a slide signal, and a drag signal, and in this embodiment, the description is given only by taking the trigger signal as the single-click signal as an example. By triggering the first control, the audience user can select to watch the live broadcast fighting picture or the live broadcast picture of the anchor client, so that the live broadcast watching flexibility is improved.
Fig. 4 is an interface schematic diagram of a first live engagement interface provided in an embodiment of the present application. The first direct play battle interface includes a first control 411.
In a possible implementation mode, a spectator client displays a virtual item column first, after receiving a presentation instruction corresponding to a virtual chess piece, a presentation request carrying a main broadcast account is sent to a server, the server adds the main broadcast account to a live broadcast fighting matching list according to the presentation request, then the server randomly selects another main broadcast account in the live broadcast fighting matching list, then a live broadcast fighting notification is sent to the main broadcast client corresponding to two main broadcast accounts respectively and the spectator client watching a live broadcast picture of the main broadcast client, and then the spectator client displays a first live broadcast fighting picture.
In another possible implementation manner, the anchor client includes a live fighting option, when the anchor client receives a trigger signal corresponding to the live fighting option, a live fighting notification is sent to the server, after the server determines another two anchor clients participating in the live fighting, the live fighting notification is sent to the two anchor clients, the audience clients watching the live pictures of the anchor clients, and then the audience clients display the first live fighting picture.
At step 202, a first location is obtained.
The selection signal may be any one of a single click signal, a double click signal, a long press signal, a slide signal, and a drag signal. In the embodiments of the present application, only the case where the selection signal is the one-click signal will be described.
The first position is the position where the virtual pawn is expected to be placed on the digital board, which is input by the audience user. Optionally, the first position is represented by coordinates. Illustratively, a coordinate system is established with a certain vertex of the digital chessboard as an origin and two adjacent sides of the grids in the digital chessboard as unit lengths, respectively, and then the coordinate corresponding to the first position is determined based on the coordinate system.
Optionally, step 202 is implemented as the following sub-steps:
step 202a, displaying virtual chess pieces;
and the terminal displays the virtual chess pieces on the virtual stage property bar.
Step 202b, sending a gifting request to the server when receiving a gifting indication corresponding to the virtual chess piece.
The donation request is for requesting that the virtual chess pieces be donated to the anchor client. Optionally, the comp request carries the number of virtual pawns and the virtual resources that need to be consumed. The resource quantity is determined according to the resource quantity corresponding to the virtual chess pieces and the quantity of the presented virtual chess pieces. Illustratively, the spectator client also displays a quantity input field where the spectator user enters the number of complimentary virtual pawns.
The server is used for transferring the virtual resources corresponding to the virtual chessmen from the account of the audience client to the target account based on the presentation request, starting the position selection permission of the audience client after the resource transfer is completed, and feeding back a position selection notice to the audience client.
Step 202c, receiving a location selection notification sent by the server after the location selection authority is opened.
Step 202d, displaying a location selection interface based on the location selection notification;
step 202e, obtain the first location input in the location selection interface.
In one possible implementation, the viewer client displays a location input field in which the viewer user enters a first location. In another possible implementation, the digital chessboard displayed by the viewer client is in an editable state, and the viewer user selects the first position in the frame on the digital chessboard.
It should be noted that the step of presenting the virtual chess pieces needs to be completed in a turn of the anchor client. The duration of the anchor client's turn is preset by the server. Optionally, the preset time period is 15 seconds.
Referring to FIG. 3, after the viewer user clicks on the selected virtual pawn 313, a position input field 314 and a number input field 315 are displayed, the viewer user inputs a first position in the position input field 314 and inputs the number of bonus virtual pawns 313 in the number input field 315.
Accordingly, the server receives the first location and determines a designated location from the first locations transmitted by the at least one viewer client, and then transmits the designated location to the anchor client. The anchor client is used for displaying the virtual chess pieces in the digital chessboard according to the designated positions.
Optionally, the viewer client also sends the identity information of the viewer client to the server. The server is further configured to determine a designated spectator client based on the designated location, and send identity information of the designated spectator client to the anchor client. The anchor client is used for displaying the identity information of the specified audience client at the display position corresponding to the virtual chess piece.
Optionally, after step 203, the spectator client also receives the designated positions sent by the server and displays the virtual pawns in the digital chessboard according to the designated positions.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
The embodiment of the application also provides a repentance function, namely, the audience user can withdraw the virtual chess pieces displayed at the appointed positions by the previous n rounds. In an optional embodiment provided based on the embodiment shown in fig. 2, the live fighting picture display method further includes:
step 301, obtaining the repent indication.
The repentance indication is used for indicating that the virtual chess pieces of the previous n rounds are repealed and displayed, wherein n is a positive integer and has the meaning of repentance.
In one possible implementation, step 301 is implemented as: and displaying at least one first regret control, and acquiring a regret indication after receiving a selection signal corresponding to the target first regret control. Different first regret controls correspond to different regret step numbers. The target first repenta control is any one of the at least one first repenta controls.
Referring to fig. 5, the spectator client 51 displays at least one first remorse control, and upon receiving a selection signal corresponding to the target first remorse control 511, obtains a remorse indication.
In another possible implementation, step 301 is implemented as: and displaying a second regret control, displaying a regret step input field after receiving a trigger signal corresponding to the second regret control, and acquiring a regret indication when acquiring the regret step input in the regret step input field. The repent input in the repent input field must not exceed a set value.
Step 302, sending a repentance request to a server based on the repentance indication, wherein the server is used for sending a repentance notification to the anchor client according to the repentance indication.
And the anchor client is used for displaying the virtual chess pieces put by the first n rounds in a repentance notification repenting mode.
Optionally, the repent request further carries a virtual resource corresponding to the repent step number, and the server is configured to transfer the virtual resource corresponding to the repent step number from an account of the audience client to a target account, and after the resource transfer is completed, perform a step of sending a repent notification to the anchor client based on a repent indication.
Fig. 6 is a flowchart of a live fighting picture display method according to an embodiment of the present application. The method is applied to the first anchor client or the second anchor client in fig. 1. The method comprises the following steps:
and 601, displaying a second live broadcast fighting picture.
The second live fighting picture is a live fighting picture displayed by the anchor client. The second live fighting picture comprises a digital chessboard. Optionally, the second live match screen includes identity information (e.g., avatar, nickname), live screens, and the like of at least two anchor clients participating in the live match.
Optionally, the second live fighting picture further includes a second control, and the second control is used for triggering cancellation of display of the second live fighting picture. In an optional embodiment provided based on the embodiment shown in fig. 6, the live fighting display method further includes the following steps: displaying a second control on a second live broadcast fighting picture; and after receiving a trigger signal corresponding to the second control, canceling to display a second live broadcast fighting picture and displaying a live broadcast picture of the anchor client. The trigger signal may be any one of a single-click signal, a double-click signal, a long-press signal, a slide signal, and a drag signal, and in this embodiment, the description is given only by taking the trigger signal as the single-click signal as an example. By triggering the second control, the anchor user can select to watch the live fighting picture or the live picture of the anchor user, so that the live watching flexibility is improved.
The designated position refers to a position where the virtual chess piece needs to be placed. The specified location is determined by the server in a first location transmitted by the at least one viewer client. Step 603, displaying the virtual chess pieces in the digital chessboard according to the designated positions.
The anchor client displays the virtual pawns at the specified positions in the digital chessboard. Referring to fig. 7, the anchor client displays virtual pawn 711 at the specified position.
Optionally, if there is no virtual chess piece presented by the audience client to the anchor client within the turn of the anchor client, the server does not perform the step of sending the virtual chess piece to the anchor client, nor does the anchor client perform the step of displaying the virtual chess piece in the digital chessboard according to the specified position. After the turn of the anchor client ends, the other anchor client participating in the live broadcast battle executes the above step 601-603.
The embodiment of the application also provides a repentance function, namely, the audience user can withdraw the virtual chess pieces displayed at the appointed positions by the previous n rounds. In an optional embodiment provided based on the embodiment shown in fig. 6, the live fighting picture display method further includes: receiving a repentance notice sent by the server after receiving a repentance indication sent by a spectator client; and C, repentance notification is carried out based on the virtual chess pieces placed in the previous n rounds of repentance display, n is the repentance step carried in the repentance indication, and n is a positive integer.
Referring to fig. 5, the server sends a repent notification to anchor client 52, and anchor client 52 removes the virtual pawn put on the round on the pin according to the repent notification.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
Fig. 8 is a flowchart of a live fighting method according to an embodiment of the present application. The method is applied to the server. The method comprises the following steps:
step 801 receives a first location sent by at least one viewer client.
Optionally, the server further receives the number of virtual chess pieces transmitted by at least one viewer client, and the number of resources corresponding to the virtual chess pieces.
At step 802, a designated location is determined from at least one first location.
The designated location is any one of the first locations transmitted by the respective viewer clients. Optionally, the server counts the number of resources corresponding to each first location, and then determines the designated location in the first location based on the number of resources corresponding to each first location. Optionally, the server determines a first location where the number of resources is the largest as the designated location.
Illustratively, the number of resources corresponding to location 1 is 1500, the number of resources corresponding to location 2 is 5000, and the number of resources corresponding to location 3 is 2000, the server determines location 2 as the designated location.
Accordingly, the anchor client receives the designated location sent by the server. The anchor client is used for displaying the virtual chess pieces in the digital chessboard based on the designated positions.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
Fig. 9 is a flowchart of a live fighting picture display method according to an embodiment of the present application, where the method includes:
in step 901, the spectator client displays a first live fighting picture.
The first direct-broadcasting fighting picture comprises a digital chessboard and virtual property bars, and the virtual property bars comprise virtual chess pieces.
At step 902, the viewer client obtains a first location.
At step 903, the viewer client sends the first location to the server.
Optionally, the viewer client transmits the identity information of the viewer client simultaneously with the transmission of the first location to the server.
The server determines 904 the specified location in the first location.
Step 905 determines the designated viewer client based on the designated location.
Optionally, the server determines the designated spectator client among the spectator clients transmitting the designated location. Alternatively, the server will send the designated location and the viewer client that consumes the most resources is determined to be the designated viewer client. Illustratively, location 2 is the designated location, which corresponds to a resource amount of 5000, where spectator client a consumes 3000 resources, spectator client B consumes 1000 resources, and spectator client C consumes 1000 resources, then the server determines spectator client a as the designated spectator client.
Step 906 sends the designated location and identity information of the designated viewer client to the anchor client.
Step 907, the anchor client displays the virtual chess pieces in the digital chessboard according to the designated positions, and displays the identity information of the designated audience client at the display positions corresponding to the virtual chess pieces.
The display position corresponding to the virtual chess pieces is the peripheral side of the virtual chess pieces, or the upper layer of the virtual chess pieces. More audience users are attracted to present the virtual chess pieces to the anchor user by displaying the identity information of the specified audience client at the display positions corresponding to the virtual chess pieces. Referring to fig. 10, the anchor client displays identity information 1011 specifying the spectator client at the corresponding display position of the virtual pawn.
Optionally, the server further obtains distribution information of the virtual chess pieces in the digital chessboard, and determines a fighting result based on the distribution information of the virtual chess pieces and a preset fighting rule. The virtual chess piece distribution information comprises positions of chess pieces corresponding to the two-party anchor client sides in the digital chessboard. The preset fighting rule can be set according to a rule formed by convention, can be set by a server, and can be set by negotiation of two-party anchor clients. It should be noted that, if the match result cannot be determined based on the virtual chess piece distribution information and the preset match rule within the preset time length, the server determines the match result as a tie.
Optionally, the server sends the virtual item to the viewer client that sent the first location after determining that the engagement by the anchor client is successful. Illustratively, the server allocates resources in the temporary account to the viewer client that transmitted the first location. The allocation rule is set according to actual requirements, and the embodiment of the present application does not limit this.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
In the following, embodiments of the apparatus of the present application are described, and for portions of the embodiments of the apparatus not described in detail, reference may be made to technical details disclosed in the above-mentioned method embodiments.
Referring to fig. 11, a block diagram of a live fighting picture display device according to an exemplary embodiment of the present application is shown. The live fighting picture display device can be realized by software, hardware or a combination of the software and the hardware to form all or part of the terminal. The live broadcast fighting picture display device includes:
the first display module 1101 is configured to display a first direct play battle screen, where the first direct play battle screen includes a digital chessboard.
A location obtaining module 1102 configured to obtain a first location.
A first sending module 1103, configured to send the first position to a server, where the server is configured to determine a specified position from the first positions sent by at least one viewer client, and send the specified position to a main player client, where the main player client is configured to display the virtual chess pieces in the digital chessboard according to the specified position.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the position obtaining module 1102 is configured to:
displaying the virtual chess pieces;
when a presentation instruction corresponding to the virtual chess piece is received, sending a presentation request to a server, wherein the server is used for transferring virtual resources corresponding to the virtual chess piece from an account of the audience client to a target account based on the presentation request and starting the position selection permission of the audience client;
receiving a position selection notification sent by the server after the position selection permission is opened;
displaying a location selection interface based on the location selection notification;
acquiring the first position input on the position selection interface.
In an optional embodiment provided based on the embodiment shown in fig. 11, the gifting request further carries identity information of the viewer client, the server is further configured to determine a designated viewer client based on the designated location, and send the identity information of the designated viewer client to the anchor client, and the anchor client is configured to display the identity information of the designated viewer client at a display location corresponding to the virtual chess piece.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the apparatus further comprises: the repentance indication receiving module and the repentance request transmitting module (not shown in fig. 11).
And the repentance indication receiving module is used for receiving the repentance indication.
A repentance request sending module, configured to send a repentance request to the server based on the repentance indication, where the server is configured to send a repentance notification to the anchor client according to the repentance indication, and the anchor client is configured to revoke the virtual chess pieces put in the previous n rounds based on the repentance notification, where n is a positive integer.
Optionally, the repentance indication receiving module is configured to:
displaying at least one first regret control, wherein different first regret controls correspond to different regret steps; obtaining the repentance indication after receiving a selection signal corresponding to a target first repentance control;
or,
displaying a second repentance control, displaying a repentance step input field after receiving a trigger signal corresponding to the second repentance control, and acquiring the repentance indication when acquiring the repentance step input in the repentance step input field.
Optionally, the repent request further carries a virtual resource corresponding to the repent number, and the server is configured to transfer the virtual resource corresponding to the repent number from an account of the audience client to a target account, and after completing resource transfer, execute a step of sending a repent notification to the anchor client according to the repent indication.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the apparatus further comprises: a virtual item receiving module (not shown in fig. 11).
And the virtual article receiving module is used for receiving the virtual article sent by the server after the anchor client-side successfully fights.
Referring to fig. 12, a block diagram of a live fighting picture display device according to an exemplary embodiment of the present application is shown. The live fighting picture display device can be realized by software, hardware or a combination of the software and the hardware to form all or part of the terminal. The live broadcast fighting picture display device includes:
a second display module 1201, configured to display a second live-broadcast fighting picture, where the second live-broadcast fighting picture includes a digital chessboard.
A first receiving module 1202 for receiving a designated location sent by a server, the designated location being determined by the server in a first location sent by at least one viewer client.
A third display module 1203, configured to display the virtual chess pieces in the digital chessboard according to the specified positions.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
In an alternative embodiment provided based on the embodiment shown in fig. 12, the apparatus further comprises: an identity information receiving module and an identity information determining module (not shown in fig. 12).
And the identity information receiving module is used for receiving the identity information of the specified audience client sent by the server, and the specified audience client is determined by the server based on the specified position.
And the identity information determining module is used for displaying the identity information of the specified audience client at the display position corresponding to the virtual chess piece.
In an alternative embodiment provided based on the embodiment shown in fig. 12, the apparatus further comprises: the remorse notification receiving module (not shown in fig. 12).
And the repentance notification module is used for receiving a repentance notification sent by the server after receiving a repentance indication sent by the audience client.
And the third display module is used for displaying the virtual chess pieces put by the first n rounds in a repentance notice repetitious mode, wherein n is a positive integer.
Referring to fig. 13, a block diagram of a live fighting device according to an exemplary embodiment of the present application is shown. The live fighting device can be realized by software, hardware or a combination of the two to form all or part of the terminal. This live fight device includes:
a second receiving module 1301, configured to receive the first location sent by the at least one viewer client.
A location determining module 1302, configured to determine a specified location in the first location.
A second sending module 1303, configured to send the specified position to an anchor client corresponding to the anchor account, where the anchor client is configured to display the virtual chess pieces in the digital chessboard based on the specified position.
To sum up, the technical scheme that this application embodiment provided through providing a novel live combat form, confirms the display position of virtual chess piece in digital chess board by spectator's user to the control participates in the anchor client side of live broadcast combat and carries out the live broadcast combat, has improved spectator's user in the participation degree of live broadcast during to the combat, has richened the live broadcast combat form.
In an alternative embodiment provided based on the embodiment shown in fig. 13, the position determining module 1302 is configured to:
counting the resource quantity corresponding to each first position;
and determining the designated position in the first positions based on the resource quantity respectively corresponding to the first positions.
In an alternative embodiment provided based on the embodiment shown in fig. 13, the comp request also carries identity information of the viewer client; the device further comprises: a client determination module and an identity information transmission module (not shown in fig. 13).
A client determination module for determining a designated viewer client based on the designated location;
and the identity information sending module is used for sending the identity information of the specified audience client to the anchor client, and the anchor client is used for displaying the identity information of the specified audience client at the display position corresponding to the virtual chess piece.
Optionally, the client determining module is configured to determine the designated viewer client among the viewer clients that transmit the designated location.
In an alternative embodiment provided based on the embodiment shown in fig. 13, the apparatus further comprises: a battle result determination module (not shown in fig. 13).
A fight result determination module to:
acquiring the distribution information of the virtual chess pieces in the digital chessboard;
and determining a fighting result based on the virtual chess piece distribution information and a preset fighting rule.
Optionally, the apparatus further comprises: a virtual article issuance module (not shown in fig. 13).
And the virtual article issuing module is used for sending the virtual article to the audience client side which sends the first position after the anchor client side succeeds in fighting.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
Fig. 14 shows a block diagram of a terminal 1400 according to an exemplary embodiment of the present application. The terminal 1400 may be: a smartphone, a tablet, an MP3 player, an MP4 player, a laptop, or a desktop computer. Terminal 1400 can also be referred to as user equipment, a portable terminal, a laptop terminal, a desktop terminal, or other names.
In general, terminal 1400 includes: a processor 1401, and a memory 1402.
In some embodiments, terminal 1400 may further optionally include: a peripheral device interface 1403 and at least one peripheral device. The processor 1401, the memory 1402, and the peripheral device interface 1403 may be connected by buses or signal lines. Each peripheral device may be connected to the peripheral device interface 1403 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1404, a touch display 1405, a camera assembly 1406, audio circuitry 1407, a positioning assembly 1408, and a power supply 1409.
Those skilled in the art will appreciate that the configuration shown in fig. 14 is not intended to be limiting with respect to terminal 1400 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
Referring to fig. 15, a schematic structural diagram of a server according to an embodiment of the present invention is shown. Specifically, the method comprises the following steps: the server 1500 includes a Central Processing Unit (CPU) 1501, a system Memory 1504 including a Random Access Memory (RAM) 1502 and a Read-Only Memory (ROM) 1503, and a system bus 1505 connecting the system Memory 1504 and the CPU 1501. The server 1500 also includes a basic Input/Output (I/O) system 1506 that facilitates transfer of information between devices within the computer, and a mass storage device 1507 that stores an operating system 1513, application programs 1514, and other program modules 1515.
The basic input/output system 1506 includes a display 1508 for displaying information and an input device 1509 such as a mouse, keyboard, etc. for a user to input information. Wherein the display 1508 and the input device 1509 are connected to the central processing unit 1501 via an input output controller 1510 connected to the system bus 1505. The basic input/output system 1506 may also include an input/output controller 1514 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, the input-output controller 1510 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 1507 is connected to the central processing unit 1501 through a mass storage controller (not shown) connected to the system bus 1505. The mass storage device 1507 and its associated computer-readable media provide non-volatile storage for the server 1500. That is, the mass storage device 1507 may include a computer-readable medium (not shown) such as a hard disk.
Without loss of generality, the computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, Erasable Programmable Read-Only Memory (EPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), flash Memory or other solid state Memory technology, Digital Versatile Disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage media is not limited to the foregoing. The system memory 1504 and mass storage device 1507 described above may be collectively referred to as memory.
The server 1500 may also operate as a remote computer connected to a network via a network, such as the internet, in accordance with various embodiments of the invention. That is, the server 1500 may be connected to the network 1512 through the network interface unit 1511 connected to the system bus 1505, or may be connected to other types of networks or remote computer systems (not shown) using the network interface unit 1511.
The memory also includes one or more programs, which are stored in the memory, the one or more programs including steps for performing the live fighting method provided by the embodiments of the present invention.
In an exemplary embodiment, there is also provided a computer-readable storage medium having stored therein a computer program, which is loaded and executed by a processor of a terminal to implement the live fighting picture display method or the live fighting method in the above-described method embodiments.
Alternatively, the computer-readable storage medium may be a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, a computer program product is also provided, which includes computer instructions stored in a computer-readable storage medium, and a processor of a computer device reads the computer instructions from the computer-readable storage medium, and executes the computer instructions to cause the computer device to execute the live fighting picture display method or the live fighting method provided in the various optional implementations of the one aspect or the one aspect.
The above description is only exemplary of the present application and should not be taken as limiting the present application, and any modifications, equivalents, improvements and the like that are made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (22)
1. A method for displaying a live fighting picture, which is applied to a viewer client, comprises the following steps:
displaying a first direct-broadcast fighting picture, wherein the first direct-broadcast fighting picture comprises a digital chessboard;
acquiring a first position;
and sending the first position to a server, wherein the server is used for determining a designated position from the first positions sent by at least one audience client and sending the designated position to a main broadcasting client, and the main broadcasting client is used for displaying the virtual chess pieces in the digital chessboard according to the designated position.
2. The method of claim 1, wherein obtaining the first location comprises:
displaying the virtual chess pieces;
when a presentation instruction corresponding to the virtual chess piece is received, sending a presentation request to a server, wherein the server is used for transferring virtual resources corresponding to the virtual chess piece from an account of the audience client to a target account based on the presentation request and starting the position selection permission of the audience client;
receiving a position selection notification sent by the server after the position selection permission is opened;
displaying a location selection interface based on the location selection notification;
acquiring the first position input on the position selection interface.
3. The method of claim 1, wherein the comp request further carries identity information of the viewer client, wherein the server is further configured to determine a designated viewer client based on the designated location, and wherein the identity information of the designated viewer client is sent to the anchor client, and wherein the anchor client is configured to display the identity information of the designated viewer client at a display location corresponding to the virtual pawn.
4. The method of claim 1, further comprising:
receiving a regret indication;
and sending a repentance request to the server based on the repentance indication, wherein the server is used for sending a repentance notification to the anchor client according to the repentance indication, the anchor client is used for displaying the virtual chess pieces put by the previous n rounds based on the repentance notification, and n is a positive integer.
5. The method according to claim 4, wherein said repentance indication carries a repenta number n, said receiving a repentance indication comprising:
displaying at least one first regret control, wherein different first regret controls correspond to different regret steps; obtaining the repentance indication after receiving a selection signal corresponding to a target first repentance control;
or,
displaying a second repentance control, displaying a repentance step input field after receiving a trigger signal corresponding to the second repentance control, and acquiring the repentance indication when acquiring the repentance step input in the repentance step input field.
6. The method according to claim 5, wherein the repent request further carries a virtual resource corresponding to the repent step number, and the server is configured to transfer the virtual resource corresponding to the repent step number from an account of the audience client to a target account, and after completing the resource transfer, perform the step of sending a repent notification to the anchor client according to the repent indication.
7. The method according to any one of claims 1 to 6, wherein after sending the first location to the server, further comprising:
receiving the designated position sent by the server;
and displaying the virtual chess pieces in the digital chessboard according to the designated positions.
8. The method of any of claims 1 to 6, wherein after sending the comp request to the server, the method further comprises:
and receiving the virtual article sent by the server after the anchor client-side successfully fight.
9. A live broadcast fighting picture display method is applied to a main broadcast client, and comprises the following steps:
displaying a second live broadcast fighting picture, wherein the second live broadcast fighting picture comprises a digital chessboard;
receiving a designated location transmitted by a server, the designated location determined by the server in a first location transmitted by at least one viewer client;
and displaying the virtual chess pieces in the digital chessboard according to the designated positions.
10. The method of claim 9, wherein after displaying the second live match screen, further comprising:
receiving identity information of a designated viewer client sent by the server, the designated viewer client being determined by the server based on the designated location;
and displaying the identity information of the specified audience client at the display position corresponding to the virtual chess piece.
11. The method of claim 9 or 10, wherein after displaying said virtual pawn in said numeric chessboard according to said designated position, further comprising:
receiving a repentance notice sent by the server after receiving a repentance indication sent by a spectator client;
and displaying the virtual chess pieces put by the first n rounds based on the repentance notification, wherein n is a positive integer.
12. A live broadcast fighting method is applied to a server, and comprises the following steps:
receiving a first location transmitted by at least one viewer client;
determining a designated location in at least one of the first locations;
and sending the designated position to an anchor client, wherein the anchor client is used for displaying the virtual chess pieces in the digital chessboard based on the designated position.
13. The method of claim 12, wherein the gifting request carries an amount of resources, and wherein determining the specified location in the first location comprises:
counting the resource quantity corresponding to each first position;
and determining the designated position in the first positions based on the resource quantity respectively corresponding to the first positions.
14. The method of claim 12, wherein the comp request further carries identity information of the viewer client;
after the specified position is determined in the first position, the method further comprises:
determining a designated viewer client based on the designated location;
and sending the identity information of the specified audience client to the anchor client, wherein the anchor client is used for displaying the identity information of the specified audience client at the display position corresponding to the virtual chessman.
15. The method of claim 14, wherein determining a designated viewer client based on the designated location comprises:
determining the designated spectator client among the spectator clients transmitting the designated location.
16. The method of any of claims 12 to 15, wherein after said sending said specified location to said anchor client, further comprising:
acquiring the distribution information of the virtual chess pieces in the digital chessboard;
and determining a fighting result based on the virtual chess piece distribution information and a preset fighting rule.
17. The method of claim 16, wherein after determining the result of the match based on the distribution information of the virtual chess pieces and the preset match rules, further comprising:
and after the anchor client-side successfully fights, sending a virtual article to the audience client-side sending the first position.
18. A live action battle screen display device, characterized in that the device comprises:
the first display module is used for displaying a first direct-broadcast fighting picture, and the first direct-broadcast fighting picture comprises a digital chessboard;
the position acquisition module is used for acquiring a first position;
a first sending module, configured to send the first position to a server, where the server is configured to determine an assigned position from the first positions sent by at least one viewer client, and send the assigned position to a main player client, and the main player client is configured to display the virtual chess pieces in the digital chessboard according to the assigned position.
19. A live action battle screen display device, characterized in that the device comprises:
the second display module is used for displaying a second live broadcast fighting picture, and the second live broadcast fighting picture comprises a digital chessboard;
a first receiving module for receiving a designated location sent by a server, the designated location being determined by the server in a first location sent by at least one viewer client;
and the third display module is used for displaying the virtual chess pieces in the digital chessboard according to the designated positions.
20. A live fighting apparatus, characterized in that the apparatus comprises:
the second receiving module is used for receiving the first position sent by at least one viewer client;
the position determining module is used for determining a designated position in at least one first position;
and the second sending module is used for sending the designated position to a main broadcasting client, and the main broadcasting client is used for displaying the virtual chess pieces in the digital chessboard based on the designated position.
21. An electronic device characterized by comprising a processor and a memory, the memory storing a computer program that is loaded by the processor and executes the live action match screen display method according to any one of claims 1 to 11, or the live action match method according to any one of claims 12 to 17.
22. A computer-readable storage medium in which a computer program is stored, the computer program being loaded and executed by a processor to implement the live action match screen display method according to any one of claims 1 to 11 or the live action match method according to any one of claims 12 to 17.
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