CN112954377B - Live-broadcast fight picture display method, live-broadcast fight method and device - Google Patents

Live-broadcast fight picture display method, live-broadcast fight method and device Download PDF

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Publication number
CN112954377B
CN112954377B CN202110157148.6A CN202110157148A CN112954377B CN 112954377 B CN112954377 B CN 112954377B CN 202110157148 A CN202110157148 A CN 202110157148A CN 112954377 B CN112954377 B CN 112954377B
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China
Prior art keywords
client
virtual
server
live
displaying
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CN112954377A (en
Inventor
黄桂志
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Guangzhou Fanxing Huyu IT Co Ltd
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Guangzhou Fanxing Huyu IT Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Abstract

The embodiment of the application provides a live combat screen display method, a live combat method and a live combat device. The method comprises the following steps: displaying a first direct play fight picture; acquiring a first position; and sending the first position to a server, wherein the server is used for determining a designated position from the first positions sent by at least one audience client, sending the designated position to a anchor client, and the anchor client is used for displaying the virtual chessmen on the digital chessboard according to the designated position. According to the technical scheme, the novel live playing mode is provided, and the display position of the virtual chessman in the digital chessboard is determined by the audience user so as to control the anchor client side participating in the live playing to conduct the live playing, so that the participation degree of the audience user in live playing is improved, and the live playing mode is enriched.

Description

Live-broadcast fight picture display method, live-broadcast fight method and device
Technical Field
The embodiment of the application relates to the technical field of Internet, in particular to a live combat screen display method, a live combat method and a live combat device.
Background
With the development of network technology and the wide popularization of live broadcast function, a live broadcast mode is proposed at present, and at least two anchor users are connected with the wheat for audience to watch, so that the mode is novel and unique, and live broadcast content is enriched.
The combat live broadcast provided by the related art is usually the talent art PK. The two-side anchor users participating in the live broadcasting of the continuous wheat respectively perform, acquire performance pictures of the two-side anchor users through respective anchor clients, send the performance pictures to a server, and synthesize the performance pictures to obtain the live broadcasting pictures of the continuous wheat by the server, so that audience users watch the live broadcasting pictures of the continuous wheat to evaluate the two-side anchor users.
In the related art, the fight form of the live wheat-linking broadcast is single.
Disclosure of Invention
The embodiment of the application provides a live broadcast fight picture display method, a live broadcast fight method and a device, and enriches live broadcast fight forms. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a live combat screen display method, applied to a viewer client, where the method includes:
displaying a first direct play fight picture, wherein the first direct play fight picture comprises a digital chessboard;
acquiring a first position;
the first position is sent to a server, the server is used for determining a designated position from the first positions sent by at least one audience client, the designated position is sent to a host client, and the host client is used for displaying virtual chessmen in the digital chessboard according to the designated position.
On the other hand, an embodiment of the present application provides a live combat screen display method, applied to a hosting client, where the method includes:
displaying a second live combat screen, wherein the second live combat screen comprises a digital chessboard;
receiving a designated position transmitted by a server, wherein the designated position is determined by the server in a first position transmitted by at least one audience client;
and displaying the virtual chessmen in the digital chessboard according to the designated positions.
In still another aspect, an embodiment of the present application provides a live combat method, applied to a server, where the method includes:
receiving a first position sent by at least one audience client;
determining a designated location in at least one of the first locations;
and sending the appointed position to a host client, wherein the host client is used for displaying the virtual chessman on the digital chessboard based on the appointed position.
In still another aspect, an embodiment of the present application provides a live-play combat screen display device, including:
the first display module is used for displaying a first direct play fight picture, and the first direct play fight picture comprises a digital chessboard;
the position acquisition module is used for acquiring a first position;
The first sending module is used for sending the first position to a server, the server is used for determining a designated position from the first position sent by at least one audience client, the designated position is sent to a host client, and the host client is used for displaying the virtual chessmen in the digital chessboard according to the designated position.
In still another aspect, an embodiment of the present application provides a live-play combat screen display device, including:
the second display module is used for displaying a second live combat screen, and the second live combat screen comprises a digital chessboard;
a first receiving module, configured to receive a specified location sent by a server, where the specified location is determined by the server in a first location sent by at least one viewer client;
and the third display module is used for displaying the virtual chessman in the digital chessboard according to the appointed position.
In yet another aspect, an embodiment of the present application provides a live combat device, including:
the second receiving module is used for receiving the first position sent by the at least one audience client;
a position determining module, configured to determine a specified position from at least one of the first positions;
And the second sending module is used for sending the appointed position to a host client, and the host client is used for displaying the virtual chess pieces in the digital chessboard based on the appointed position.
In yet another aspect, an embodiment of the present application provides an electronic device, where the electronic device includes a processor and a memory, where the memory stores a computer program that is loaded and executed by the processor to implement the live fight screen display method or the live fight method as described above.
Optionally, when the electronic device is a terminal, the terminal includes a processor and a memory, and the memory stores a computer program, and the computer program is loaded and executed by the processor to implement the live fight screen display method as described above.
Optionally, when the electronic device is a server, the server includes a processor and a memory, the memory storing a computer program that is loaded and executed by the processor to implement the live combat method as described above.
In yet another aspect, embodiments of the present application provide a computer readable storage medium having a computer program stored therein, the computer program being loaded and executed by a processor to implement the live combat screen display method or the live combat method as described above.
In yet another aspect, embodiments of the present application provide a computer program product, the computer program product, or computer program, comprising computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the live combat screen display method or the live combat method as described above.
The technical scheme provided by the embodiment of the application can bring beneficial effects at least including:
the novel live combat form is provided, and the audience user determines the display position of the virtual chessman in the digital chessboard so as to control the anchor client side participating in the live combat to conduct the live combat, thereby improving the participation degree of the audience user in the live combat and enriching the live combat form.
Drawings
FIG. 1 is a schematic illustration of an implementation environment provided by one embodiment of the present application;
fig. 2 is a flowchart of a live combat screen display method according to an embodiment of the present application;
FIGS. 3 and 4 are schematic views of interfaces involved in the embodiment of FIG. 2;
FIG. 5 is an interface schematic diagram of a regret function provided in one embodiment of the present application;
Fig. 6 is a flowchart of a live combat screen display method according to another embodiment of the present application;
FIG. 7 is a schematic illustration of an interface involved in the embodiment of FIG. 6;
FIG. 8 is a flow chart of a live combat method provided by an embodiment of the present application;
fig. 9 is a flowchart of a live combat screen display method according to another embodiment of the present application;
FIG. 10 is a schematic illustration of an interface involved in the embodiment of FIG. 9;
fig. 11 is a block diagram of a live combat screen display device according to an embodiment of the present application;
fig. 12 is a block diagram of a live combat screen display device according to another embodiment of the present application;
fig. 13 is a block diagram of a live combat device according to another embodiment of the present application;
FIG. 14 is a block diagram of a terminal provided by one embodiment of the present application;
fig. 15 is a block diagram of a server provided in one embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
FIG. 1 is a schematic diagram of an implementation environment provided by one embodiment of the present application. The implementation environment comprises: at least two anchor terminals (e.g., a first anchor terminal 11, a second anchor terminal 12), at least one viewer terminal 14, and a server 13.
The first anchor terminal 11 is provided with a first anchor client for executing a live fight screen display method on the first anchor client side, such as rendering and displaying a live cast screen with wheat, etc. The first anchor terminal 11 is a smart phone, a tablet computer, a personal computer (Personal Computer, PC), a smart wearable device, or the like. The first anchor terminal 11 also has a function of data interaction with the server 13. Illustratively, the first anchor terminal 11 receives the location information transmitted by the server 13.
Optionally, the first anchor terminal 11 implements the above-mentioned function of data interaction with the server 13 through the above-mentioned first anchor client. Optionally, the first anchor client is a live client.
The second anchor terminal 12 is provided with other anchor clients for performing live fight screen display methods on the side of the other anchor clients, such as rendering and displaying live-cast pictures with wheat. The second anchor terminal 12 is a smart phone, tablet, PC, smart wearable device, or the like. Optionally, the second anchor terminal 12 also has a function of data interaction by the server 13. Optionally, the second anchor terminal 12 implements the above-mentioned function of data interaction with the server 13 through the above-mentioned other anchor clients. Optionally, the other anchor client is a live client.
The server 13 may be a server, a server cluster formed by a plurality of servers, or a cloud computing service center. Alternatively, the server 13 is a backend server corresponding to the live client described above.
The audience terminal 14 is a terminal used by an audience user. The audience terminal 14 is a smart phone, tablet, personal computer, smart wearable device, or the like. The viewer terminal 14 has an image processing function, a function of performing data interaction with a server, and a function of rendering a display screen.
A communication connection is established between the first anchor terminal 11 and the server 13 through a wired or wireless network. A communication connection is established between the second anchor terminal 12 and the server 13 via a wired or wireless network. A communication connection is established between the server 13 and the audience terminal 14 through a wired or wireless network.
The wireless or wired networks described above use standard communication techniques and/or protocols. The network is typically the Internet, but may be any other network including, but not limited to, a local area network (Local Area Network, LAN), metropolitan area network (Metropolitan Area Network, MAN), wide area network (Wide Area Network, WAN), a mobile, wired or wireless network, a private network, or any combination of virtual private networks. In some embodiments, data exchanged over the network is represented using techniques and/or formats including HyperText Mark-up Language (HTML), extensible markup Language (Extensible Markup Language, XML), and the like. All or some of the links may also be encrypted using conventional encryption techniques such as secure socket layer (Secure Socket Layer, SSL), transport layer security (Transport Layer Security, TLS), virtual private network (Virtual Private Network, VPN), internet protocol security (Internet Protocol Security, IPsec), and the like. In other embodiments, custom and/or dedicated data communication techniques may also be used in place of or in addition to the data communication techniques described above.
Fig. 2 is a flowchart of a live combat screen display method according to an embodiment of the present application. The method is applied to the viewer client in fig. 1, and the method includes:
step 201, a first direct play fight screen is displayed.
The first direct play fight screen is a direct play fight screen displayed by the viewer client. The first direct play fight screen includes a digital checkerboard. The digital chessboard is actually determined according to the live combat type, which includes and is not limited to: chinese chess board, go board, checkers board, fly board, etc.
Optionally, the first direct play fight screen further comprises a virtual prop field comprising a virtual prop that allows the audience user to give away to the anchor user. Wherein the virtual prop field comprises virtual chess pieces. The virtual pawn is also determined according to the live combat type. It should be noted that the live combat types respectively corresponding to the digital chessboard and the virtual chessmen are the same. For example, when the digital board is a chess board, the virtual pieces are also chess pieces. Optionally, the virtual prop bar also includes other virtual props, such as virtual flowers, virtual salves, virtual cars, and the like.
Optionally, the virtual prop column further includes a resource number corresponding to the virtual chess pieces, where the resource number corresponding to the virtual chess pieces refers to a resource number of virtual resources required to be consumed by the audience client to give the unit virtual chess pieces to the anchor client.
Optionally, the first direct play fight screen further includes identity information (e.g., head portrait, nickname), a direct play screen, etc. of at least two-party anchor clients participating in the direct play fight. In the embodiment of the application, only the anchor client participating in the live-broadcast fight is taken as an example to be described.
Fig. 3 is an interface schematic diagram of a first direct play combat interface provided in an embodiment of the present application. The first direct play combat interface includes a digital board 311 and a virtual prop field 312, the virtual prop field 312 including virtual pawns 313.
Optionally, the first direct play fight screen further includes a first control, where the first control is configured to trigger cancellation of display of the first direct play fight screen. In an alternative embodiment provided based on the embodiment shown in fig. 2, the live combat screen display method further includes the following steps: displaying a first control on a first direct play fight screen; and after receiving the trigger signal corresponding to the first control, canceling to display the first direct play fight screen and displaying the direct broadcast screen of the anchor client. The trigger signal may be any one of a single click signal, a double click signal, a long press signal, a sliding signal, and a dragging signal, and in this embodiment of the present application, only the trigger signal is described as an example of the single click signal. By triggering the first control, the audience user can select to watch the live broadcast fight picture or the live broadcast picture of the anchor client, so that the flexibility of live broadcast watching is improved.
Fig. 4 is an interface schematic diagram of a first direct play combat interface provided in an embodiment of the present application. The first direct play combat interface includes a first control 411.
In one possible implementation, the audience client first displays a virtual prop field, after receiving the presentation instruction corresponding to the virtual chess pieces, sends a presentation request carrying the anchor account to the server, the server adds the anchor account to the live fight matching list according to the presentation request, then the server randomly selects another anchor account in the live fight matching list, and then sends a live fight notification to the anchor client corresponding to the two anchor accounts respectively and the audience client viewing the live view of the anchor client, and then the audience client displays a first live fight view.
In another possible implementation manner, the anchor client includes a live fight option, and when the anchor client receives a trigger signal corresponding to the live fight option, a live fight notification is sent to the server, and after the server determines that the other two anchor clients participate in the live fight, the server sends the live fight notification to the two anchor clients, and then the audience client watching the live fight picture of the anchor client displays the first live fight picture.
Step 202, a first location is obtained.
The selection signal may be any one of a click signal, a double click signal, a long press signal, a slide signal, and a drag signal. In the embodiment of the present application, only the selection signal is described as an example of the click signal.
The first position refers to the position where the virtual pawn is expected to be placed on the digital board, which is entered by the viewer user. Optionally, the first location is represented by coordinates. For example, a coordinate system is established with a certain vertex of the digital chessboard as an origin and two adjacent sides of the grids in the digital chessboard as unit lengths respectively, and then a coordinate corresponding to the first position is determined based on the coordinate system.
Optionally, step 202 is implemented as the following sub-steps:
step 202a, displaying virtual chessmen;
and the terminal displays the virtual chess pieces in the virtual prop column.
Step 202b, when receiving a gift instruction corresponding to the virtual chess piece, sending a gift request to the server.
The gift request is for requesting that the virtual pawn be gift to the anchor client. Optionally, the gift request carries the number of virtual pawns and the virtual resources that need to be consumed. The number of resources is determined according to the number of resources corresponding to the virtual chess pieces and the number of virtual chess pieces to be given. Illustratively, the spectator client also displays a number entry field in which the spectator user enters the number of virtual pawns gifted.
The server is used for transferring the virtual resources corresponding to the virtual chessmen from the account of the audience client to the target account based on the gift request, starting the position selection authority of the audience client after completing the resource transfer, and feeding back the position selection notification to the audience client.
Step 202c, receiving a position selection notification sent by the server after the position selection authority is opened.
Step 202d, displaying a position selection interface based on the position selection notification;
step 202e, obtaining a first location entered in a location selection interface.
In one possible implementation, the viewer client displays a location input field where the viewer user enters the first location. In another possible implementation, the digital board displayed by the viewer client is in an editable state, and the viewer user boxes the digital board to select the first position.
It should be noted that the step of presenting the virtual chess pieces needs to be completed in the round of the anchor client. The duration of the round of the anchor client is preset by the server. Optionally, the preset duration is 15 seconds.
Referring to fig. 3, after the viewer user clicks to select the virtual chess pieces 313, a position input field 314 and a number input field 315 are displayed, the viewer user inputs a first position in the position input field 314, and inputs the number of the complimentary virtual chess pieces 313 in the number input field 315.
Step 203, the first location is sent to a server.
Accordingly, the server receives the first location, determines the designated location from the first locations sent by the at least one audience client, and then sends the designated location to the anchor client. The anchor client is used for displaying the virtual chessman in the digital chessboard according to the appointed position.
Optionally, the viewer client also transmits the identity information of the viewer client to the server. The server is further configured to determine a designated audience client based on the designated location and send identity information of the designated audience client to the anchor client. The anchor client is used for displaying the identity information of the appointed audience client at the display position corresponding to the virtual chessman.
Optionally, after step 203, the spectator client also receives the designated location sent by the server and displays the virtual pawn on the digital chessboard according to the designated location.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
The embodiment of the application also provides a repentance function, namely, the audience user can cancel the virtual chessman displayed at the appointed position in the previous n rounds. In an alternative embodiment provided based on the embodiment shown in fig. 2, the live combat screen display method further includes:
step 301, a regret instruction is obtained.
The regret instruction is used for indicating to cancel the virtual chessman of the first n rounds, and n is a positive integer, and the meaning is the regret number.
In one possible implementation, step 301 is implemented as: and displaying at least one first repentance control, and acquiring a repentance instruction after receiving a selection signal corresponding to the target first repentance control. Different first regressing controls correspond to different regressing steps. The target first regret control is any one of the at least one first regret control.
Referring to fig. 5, the viewer client 51 displays at least one first repent control, and upon receiving a selection signal corresponding to a target first repent control 511, acquires a repent indication.
In another possible implementation, step 301 is implemented as: displaying a second repent control, displaying a repent step number input field after receiving a trigger signal corresponding to the second repent control, and acquiring a repent instruction when acquiring the repent step number input in the repent step number input field. The number of the repens input in the repens number input field cannot exceed the set value.
Step 302, sending a request for the remorse to the server based on the remorse instruction, wherein the server is used for sending a remorse notification to the anchor client according to the remorse instruction.
The anchor client is used for canceling and displaying the virtual chessmen put in the first n rounds based on the repentance notification.
Optionally, the request for remorse further carries a virtual resource corresponding to the number of remorse steps, and the server is configured to transfer the virtual resource corresponding to the number of remorse steps from the account of the client of the audience to the target account, and execute the step of sending the remorse notification to the client of the anchor based on the remorse instruction after completing the transfer of the resource.
Fig. 6 is a flowchart of a live combat screen display method according to an embodiment of the present application. The method is applied to the first anchor client or the second anchor client in fig. 1. The method comprises the following steps:
step 601, displaying a second live combat screen.
The second live fight screen is a live fight screen displayed by the anchor client. The second live combat screen includes a digital checkerboard. Optionally, the second live fight screen includes identity information (e.g., head portrait, nickname), live screen, etc. of at least two anchor clients participating in the live fight.
Optionally, the second live combat screen further includes a second control, where the second control is configured to trigger cancellation of display of the second live combat screen. In an alternative embodiment provided based on the embodiment shown in fig. 6, the live combat display method further includes the steps of: displaying a second control on a second live fight screen; and after receiving the trigger signal corresponding to the second control, canceling to display the second live fight screen and displaying the live broadcast screen of the anchor client. The trigger signal may be any one of a single click signal, a double click signal, a long press signal, a sliding signal, and a dragging signal, and in this embodiment of the present application, only the trigger signal is described as an example of the single click signal. By triggering the second control, the anchor user can select to watch the live broadcast fight picture or the live broadcast picture of the anchor user, so that the flexibility of live broadcast watching is improved.
Step 602, receiving a designated location sent by a server.
The designated position refers to the position where the virtual chess piece needs to be placed. The specified location is determined by the server in a first location transmitted by the at least one viewer client. And 603, displaying the virtual chessman in the digital chessboard according to the designated position.
The anchor client displays the virtual pawn at a specified position in the digital chessboard. Referring to fig. 7, the anchor client displays a virtual chess piece 711 at a designated location.
Optionally, if there is no virtual chess piece that the spectator client gives to the anchor client in the turn of the anchor client, the server does not perform the step of sending the virtual chess piece to the anchor client, nor does the anchor client perform the step of displaying the virtual chess piece in the digital chessboard according to the specified position. After the end of the rotation of the anchor client, the steps 601-603 described above are performed by another anchor client participating in the live combat.
The embodiment of the application also provides a repentance function, namely, the audience user can cancel the virtual chessman displayed at the appointed position in the previous n rounds. In an alternative embodiment provided based on the embodiment shown in fig. 6, the live combat screen display method further includes: receiving a remorse notification sent by the server after receiving remorse instructions sent by the audience client; based on the repentance notification, the virtual chessman put in the previous n rounds is cancelled and displayed, n is the number of repentance steps carried in the repentance instruction, and n is a positive integer.
Referring to fig. 5, the server sends a repent notification to the anchor client 52, and the anchor client 52 withdraws the virtual chess pieces placed in the previous round according to the repent notification.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
Fig. 8 is a flowchart of a live combat method provided in an embodiment of the present application. The method is applied to the server. The method comprises the following steps:
step 801 receives a first location transmitted by at least one viewer client.
Optionally, the server further receives the number of virtual chess pieces sent by the at least one audience client, and the number of resources corresponding to the virtual chess pieces.
At step 802, a specified location is determined from at least one first location.
The designated location is any one of the first locations transmitted by the respective viewer client. Optionally, the server counts the number of resources corresponding to each first location, and then determines the designated location from the first locations based on the number of resources corresponding to each first location. Optionally, the server determines the first location with the largest number of resources as the designated location.
For example, if the number of resources corresponding to the location 1 is 1500, the number of resources corresponding to the location 2 is 5000, and the number of resources corresponding to the location 3 is 2000, the server determines the location 2 as the designated location.
Step 803, sending the designated location to the anchor client.
Accordingly, the anchor client receives the designated location sent by the server. The anchor client is used for displaying the virtual chessman on the digital chessboard based on the appointed position.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
Fig. 9 is a flowchart of a live combat screen display method according to an embodiment of the present application, where the method includes:
in step 901, the viewer client displays a first direct play fight screen.
The first direct play fight screen comprises a digital chessboard and virtual prop fields, wherein the virtual prop fields comprise virtual chessmen.
In step 902, the viewer client obtains a first location.
In step 903, the viewer client sends the first location to the server.
Optionally, the viewer client transmits the identity information of the viewer client at the same time as the first location to the server.
In step 904, the server determines a specified location among the first locations.
Step 905, a designated viewer client is determined based on the designated location.
Optionally, the server determines the specified viewer client from among the viewer clients transmitting the specified location. Alternatively, the server will send the specified location and the most resource consuming viewer client is determined to be the specified viewer client. Illustratively, location 2 is a designated location with a corresponding number of resources of 5000, wherein spectator client a consumes 3000 resources, spectator client B consumes 1000 resources, and spectator client C consumes 1000 resources, the server determines spectator client a as the designated spectator client.
Step 906, sending the designated location and the identity information of the designated audience client to the anchor client.
In step 907, the anchor client displays the virtual chess pieces in the digital chessboard according to the designated positions, and displays the identity information of the designated audience client at the display positions corresponding to the virtual chess pieces.
The display position corresponding to the virtual chess piece is the peripheral side of the virtual chess piece or the upper layer of the virtual chess piece. The virtual chess pieces are presented to the anchor users by attracting more audience users by displaying the identity information of the designated audience clients at the display positions corresponding to the virtual chess pieces. Referring to fig. 10, the anchor client displays identity information 1011 designating the audience client at the presentation location corresponding to the virtual pawn.
Optionally, the server further obtains virtual chess piece distribution information in the digital chessboard, and determines a fight result based on the virtual chess piece distribution information and a preset fight rule. The virtual chess piece distribution information comprises the positions of the chess pieces corresponding to the two-party anchor clients in the digital chessboard. The preset fight rules can be defined according to rules which are popular, can be set by a server, and can be set by negotiation of two-side anchor clients. If the fight result cannot be determined based on the virtual chess piece distribution information and the preset fight rule within the preset time period, the server determines the fight result as a tie.
Optionally, the server sends the virtual item to the audience client sending the first location after determining that the anchor client is successful. Illustratively, the server allocates resources in the temporary account to the viewer client that sent the first location. The allocation rule is set according to actual requirements, which is not limited in the embodiment of the present application.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
The following is an apparatus embodiment of the present application, and for parts of the apparatus embodiment that are not described in detail, reference may be made to the technical details disclosed in the method embodiment described above.
Referring to fig. 11, a block diagram of a live combat screen display device according to an exemplary embodiment of the present application is shown. The live combat screen display device may be implemented as all or part of the terminal by software, hardware or a combination of both. The live-broadcast fight screen display device includes:
the first display module 1101 is configured to display a first direct play fight screen, where the first direct play fight screen includes a digital checkerboard.
The location obtaining module 1102 is configured to obtain a first location.
A first sending module 1103, configured to send the first location to a server, where the server is configured to determine a specified location from the first locations sent by at least one audience client, send the specified location to a anchor client, and the anchor client is configured to display the virtual chess pieces on the digital chessboard according to the specified location.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the location acquisition module 1102 is configured to:
displaying the virtual chessmen;
when receiving a presentation instruction corresponding to the virtual chess pieces, sending a presentation request to a server, wherein the server is used for transferring virtual resources corresponding to the virtual chess pieces from the account of the audience client to a target account based on the presentation request, and opening the position selection authority of the audience client;
receiving a position selection notification sent by the server after the position selection permission is opened;
displaying a location selection interface based on the location selection notification;
and acquiring the first position input in the position selection interface.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the gift request further carries identity information of the audience client, the server is further configured to determine a designated audience client based on the designated location, send the identity information of the designated audience client to the anchor client, and the anchor client is configured to display the identity information of the designated audience client at the display location corresponding to the virtual chess piece.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the apparatus further comprises: the regret instruction receiving module and the regret request transmitting module (not shown in fig. 11).
And the regret instruction receiving module is used for receiving the regret instruction.
The server is used for sending a repentance notification to the anchor client according to the repentance instruction, and the anchor client is used for canceling and displaying the virtual chessman put in the previous n rounds based on the repentance notification, wherein n is a positive integer.
Optionally, the regret instruction receiving module is configured to:
displaying at least one first repent control, wherein different first repent controls correspond to different repent numbers; after receiving a selection signal corresponding to a target first repentance control, acquiring the repentance instruction;
or alternatively, the process may be performed,
displaying a second repentance control, displaying a repentance number input field after receiving a trigger signal corresponding to the second repentance control, and acquiring the repentance instruction when acquiring the repentance number input in the repentance number input field.
Optionally, the request for repenting further carries a virtual resource corresponding to the number of repens, and the server is configured to transfer the virtual resource corresponding to the number of repens from the account of the client of the audience to the target account, and execute the step of sending the repens notification to the client of the anchor according to the repens instruction after completing the transfer of the resource.
In an alternative embodiment provided based on the embodiment shown in fig. 11, the apparatus further comprises: a virtual article receiving module (not shown in fig. 11).
The virtual article receiving module is used for receiving the virtual articles sent by the server after the host client side successfully fights.
Referring to fig. 12, a block diagram of a live combat screen display device according to an exemplary embodiment of the present application is shown. The live combat screen display device may be implemented as all or part of the terminal by software, hardware or a combination of both. The live-broadcast fight screen display device includes:
and a second display module 1201, configured to display a second live combat screen, where the second live combat screen includes a digital chessboard.
A first receiving module 1202, configured to receive a specified location sent by a server, where the specified location is determined by the server in a first location sent by at least one viewer client.
And a third display module 1203, configured to display the virtual chess pieces on the digital chessboard according to the specified positions.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
In an alternative embodiment provided based on the embodiment shown in fig. 12, the apparatus further comprises: an identity information receiving module and an identity information determining module (not shown in fig. 12).
And the identity information receiving module is used for receiving the identity information of the appointed audience client sent by the server, and the appointed audience client is determined by the server based on the appointed position.
And the identity information determining module is used for displaying the identity information of the appointed audience client at the display position corresponding to the virtual chessman.
In an alternative embodiment provided based on the embodiment shown in fig. 12, the apparatus further comprises: the regret notification receiving module (not shown in fig. 12).
And the repent notification module is used for receiving the repent notification sent by the server after receiving the repent instruction sent by the client of the audience.
The third display module is configured to cancel display the virtual chess pieces placed in the first n rounds based on the regret notification, where n is a positive integer.
Referring to fig. 13, a block diagram of a live combat device according to an exemplary embodiment of the present application is shown. The live combat device may be implemented as all or part of the terminal by software, hardware or a combination of both. The live combat device comprises:
A second receiving module 1301, configured to receive a first position sent by at least one viewer client.
A location determination module 1302 for determining a specified location among the first locations.
The second sending module 1303 is configured to send the specified position to a host client corresponding to the host account, where the host client is configured to display a virtual chess piece on a digital chessboard based on the specified position.
In summary, by providing a novel live combat form, the audience user determines the display position of the virtual chessmen in the digital chessboard so as to control the hosting client participating in the live combat, thereby improving the participation degree of the audience user in live combat and enriching the live combat form.
In an alternative embodiment provided based on the embodiment shown in fig. 13, the location determining module 1302 is configured to:
counting the number of resources corresponding to each first position;
and determining the designated position in the first positions based on the resource quantity corresponding to each first position.
In an alternative embodiment provided based on the embodiment shown in fig. 13, the gift request also carries the identity information of the viewer client; the apparatus further comprises: a client determination module and an identity information transmission module (not shown in fig. 13).
A client determining module for determining a specified audience client based on the specified location;
the identity information sending module is used for sending the identity information of the appointed audience client to the anchor client, and the anchor client is used for displaying the identity information of the appointed audience client at the display position corresponding to the virtual chessman.
Optionally, the client determining module is configured to determine the specified audience client from the audience clients that send the specified location.
In an alternative embodiment provided based on the embodiment shown in fig. 13, the apparatus further comprises: the combat result determination module (not shown in fig. 13).
The fight result determining module is used for:
obtaining virtual chess piece distribution information in the digital chessboard;
and determining a fight result based on the virtual chess piece distribution information and a preset fight rule.
Optionally, the apparatus further comprises: a virtual article issuance module (not shown in fig. 13).
And the virtual article issuing module is used for sending the virtual article to the audience client side sending the first position after the anchor client side successfully fights.
It should be noted that, when the apparatus provided in the foregoing embodiment performs the functions thereof, only the division of the foregoing functional modules is used as an example, in practical application, the foregoing functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to perform all or part of the functions described above. In addition, the apparatus and the method embodiments provided in the foregoing embodiments belong to the same concept, and specific implementation processes of the apparatus and the method embodiments are detailed in the method embodiments and are not repeated herein.
Fig. 14 shows a block diagram of a terminal 1400 provided in an exemplary embodiment of the present application. The terminal 1400 may be: smart phones, tablet computers, MP3 players, MP4 players, notebook computers or desktop computers. Terminal 1400 may also be referred to as a user device, a portable terminal, a laptop terminal, a desktop terminal, and the like.
In general, terminal 1400 includes: a processor 1401 and a memory 1402.
Processor 1401 may include one or more processing cores, such as a 4-core processor, a 14-core processor, and the like. The processor 1401 may be implemented in at least one hardware form of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 1401 may also include a main processor, which is a processor for processing data in an awake state, also referred to as a central processor (Central Processing Unit, CPU), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1401 may be integrated with an image processor (Graphics Processing Unit, GPU) for use in connection with rendering and rendering of content to be displayed by the display screen.
Memory 1402 may include one or more computer-readable storage media, which may be non-transitory. Memory 1402 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1402 is used to store a computer program for execution by processor 1401 to implement the live combat screen display method or the live combat method provided by the method embodiments in the present application.
In some embodiments, terminal 1400 may optionally further include: a peripheral interface 1403 and at least one peripheral. The processor 1401, memory 1402, and peripheral interface 1403 may be connected by a bus or signal lines. The individual peripheral devices may be connected to the peripheral device interface 1403 via buses, signal lines or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1404, a touch display screen 1405, a camera assembly 1406, audio circuitry 1407, a positioning assembly 1408, and a power source 1409.
Those skilled in the art will appreciate that the structure shown in fig. 14 is not limiting and that terminal 1400 may include more or less components than those illustrated, or may combine certain components, or employ a different arrangement of components.
Referring to fig. 15, a schematic structural diagram of a server according to an embodiment of the invention is shown. Specifically, the present invention relates to a method for manufacturing a semiconductor device. The server 1500 includes a central processing unit (Central Processing Unit, CPU) 1501, a system Memory 1504 including a random access Memory (Random Access Memory, RAM) 1502 and a Read-Only Memory (ROM) 1503, and a system bus 1505 connecting the system Memory 1504 and the central processing unit 1501. The server 1500 also includes an Input/Output (I/O) system 1506, and a mass storage device 1507 for storing an operating system 1513, application programs 1514, and other program modules 1515, for transferring information between the various devices within the computer.
The basic input/output system 1506 includes a display 1508 for displaying information and an input device 1509, such as a mouse, keyboard, etc., for the user to input information. Wherein the display 1508 and the input device 1509 are both connected to the central processing unit 1501 via an input-output controller 1510 connected to the system bus 1505. The basic input/output system 1506 may also include an input/output controller 1514 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, the input output controller 1510 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 1507 is connected to the central processing unit 1501 via a mass storage controller (not shown) connected to the system bus 1505. The mass storage device 1507 and its associated computer-readable media provide non-volatile storage for the server 1500. That is, the mass storage device 1507 may include a computer-readable medium (not shown), such as a hard disk.
The computer readable medium may include computer storage media and communication media without loss of generality. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, erasable programmable read-Only Memory (EPROM), electrically erasable programmable read-Only Memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), flash Memory or other solid state Memory technology, digital versatile disks (Digital Video Disco, DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will recognize that the computer storage medium is not limited to the one described above. The system memory 1504 and mass storage device 1507 described above may be collectively referred to as memory.
The server 1500 may also operate in accordance with various embodiments of the present invention, through a network, such as the internet, to remote computers connected to the network. That is, the server 1500 may be connected to the network 1512 via a network interface unit 1511 coupled to the system bus 1505, or alternatively, the network interface unit 1511 may be used to connect to other types of networks or remote computer systems (not shown).
The memory also includes one or more programs stored in the memory, the one or more programs including steps for performing the live combat method provided by the embodiments of the present invention.
In an exemplary embodiment, there is also provided a computer readable storage medium having stored therein a computer program loaded and executed by a processor of a terminal to implement the live combat screen display method or the live combat method in the above method embodiment.
Alternatively, the above-mentioned computer readable storage medium may be a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic tape, a floppy disk, an optical data storage device, or the like.
In an exemplary embodiment, there is also provided a computer program product including computer instructions stored in a computer-readable storage medium, the computer instructions being read from the computer-readable storage medium by a processor of a computer device, the computer instructions being executed by the processor to cause the computer device to perform the live combat screen display method or the live combat method provided in the above aspects or various alternative implementations of the above aspects.
The foregoing description of the exemplary embodiments of the present application is not intended to limit the invention to the particular embodiments disclosed, but on the contrary, the intention is to cover all modifications, equivalents, alternatives, and alternatives falling within the spirit and scope of the invention.

Claims (21)

1. A live combat screen display method, applied to a viewer client, comprising:
displaying a first direct play fight picture, wherein the first direct play fight picture comprises a digital chessboard;
displaying the virtual chess pieces;
when receiving a presentation instruction corresponding to the virtual chess pieces, sending a presentation request to a server, wherein the server is used for transferring virtual resources corresponding to the virtual chess pieces from the account of the audience client to a target account based on the presentation request, and opening the position selection authority of the audience client;
Receiving a position selection notification sent by the server after the position selection permission is opened;
displaying a location selection interface based on the location selection notification;
acquiring a first position input in a position input field of the position selection interface, or acquiring the first position framed on a digital chessboard in an editable state;
the first position is sent to a server, the server is used for determining a designated position from the first positions sent by at least one audience client, the designated position is sent to a host client, and the host client is used for displaying virtual chessmen in the digital chessboard according to the designated position.
2. The method of claim 1, wherein the gift request further carries identity information of the audience client, wherein the server is further configured to determine a designated audience client based on the designated location, and wherein the identity information of the designated audience client is sent to the anchor client, and wherein the anchor client is configured to display the identity information of the designated audience client at the presentation location corresponding to the virtual pawn.
3. The method according to claim 1, wherein the method further comprises:
Receiving a regret instruction;
and sending a regressing request to the server based on the regressing instruction, wherein the server is used for sending a regressing notification to the anchor client according to the regressing instruction, and the anchor client is used for cancelling and displaying the virtual chessmen put in the previous n rounds based on the regressing notification, and n is a positive integer.
4. The method of claim 3, wherein the indication of the move carries a number n of moves, and wherein the receiving the indication of the move comprises:
displaying at least one first repent control, wherein different first repent controls correspond to different repent numbers; after receiving a selection signal corresponding to a target first repentance control, acquiring the repentance instruction;
or alternatively, the process may be performed,
displaying a second repentance control, displaying a repentance number input field after receiving a trigger signal corresponding to the second repentance control, and acquiring the repentance instruction when acquiring the repentance number input in the repentance number input field.
5. The method of claim 4, wherein the request for repentance further carries a virtual resource corresponding to the number of repentances, wherein the server is configured to transfer the virtual resource corresponding to the number of repentances from the account of the audience client to a target account, and wherein after completing the transfer of resources, the step of sending a repentance notification to the anchor client according to the repentance indication is performed.
6. The method according to any one of claims 1 to 5, further comprising, after said sending the first location to a server:
receiving the designated position sent by the server;
and displaying the virtual chessmen in the digital chessboard according to the designated positions.
7. The method of any of claims 1 to 5, wherein after the sending of the gift request to the server, the method further comprises:
and receiving the virtual article sent by the server after the successful fight of the anchor client.
8. A live combat screen display method, characterized in that it is applied to a host client, said method comprising:
displaying a second live combat screen, wherein the second live combat screen comprises a digital chessboard;
receiving a designated position sent by a server, wherein the designated position is determined by the server in a first position sent by at least one audience client, and the first position is a position input by a position input field of a position selection interface displayed on the audience client, or is a position framed on a digital chessboard in an editable state displayed on the audience client;
Displaying virtual chessmen in the digital chessboard according to the designated positions;
the position selection interface is displayed by the audience client based on the received position selection notification, the position selection notification is sent after the position selection authority is opened by the server, the position selection authority is opened after the virtual resource corresponding to the virtual chess pieces is transferred from the account of the audience client to the target account by the server based on the presentation request, and the presentation request is sent to the server when the audience client receives the presentation instruction corresponding to the virtual chess pieces.
9. The method of claim 8, wherein after displaying the second live engagement screen, further comprising:
receiving identity information of a specified audience client sent by the server, wherein the specified audience client is determined by the server based on the specified position;
and displaying the identity information of the appointed audience client at the display position corresponding to the virtual chessman.
10. The method according to claim 8 or 9, wherein after displaying virtual pawns in the digital board according to the specified positions, further comprising:
Receiving a remorse notification sent by the server after receiving remorse instructions sent by the audience client;
and canceling and displaying the virtual chessmen put in the previous n rounds based on the repentance notification, wherein n is a positive integer.
11. A live combat method, applied to a server, the method comprising:
receiving a gift request sent when at least one spectator client receives a gift instruction corresponding to the virtual chess piece;
transferring the resources corresponding to the virtual chessmen from the account number of the at least one audience client to a target account number based on the gift request, and starting the position selection authority of the at least one audience client;
sending a location selection notification to the at least one viewer client;
receiving a first position sent by the at least one audience client, wherein the first position is a position input by a position input field of a position selection interface displayed on the audience client, or is a position selected by a frame on a digital chessboard in an editable state displayed on the audience client;
determining a designated location in at least one of the first locations;
and sending the appointed position to a host client, wherein the host client is used for displaying the virtual chessman on the digital chessboard based on the appointed position.
12. The method of claim 11, wherein the gift request carries the amount of resources, and wherein determining the specified location from the at least one first location comprises:
counting the number of resources corresponding to each first position;
and determining the designated position in the first positions based on the resource quantity corresponding to each first position.
13. The method of claim 11, wherein the gift request further carries identity information of the viewer client;
after determining the specified position in at least one first position, the method further comprises:
determining a designated viewer client based on the designated location;
and sending the identity information of the appointed audience client to the anchor client, wherein the anchor client is used for displaying the identity information of the appointed audience client at the display position corresponding to the virtual chessman.
14. The method of claim 13, wherein the determining a designated viewer client based on the designated location comprises:
the designated viewer client is determined among the viewer clients transmitting the designated locations.
15. The method of any of claims 11 to 14, wherein after the sending the specified location to a anchor client, further comprising:
obtaining virtual chess piece distribution information in the digital chessboard;
and determining a fight result based on the virtual chess piece distribution information and a preset fight rule.
16. The method of claim 15, wherein after determining a fight result based on the virtual pawn distribution information and a preset fight rule, further comprising:
and after the anchor client successfully fights, transmitting a virtual object to the audience client transmitting the first position.
17. A live combat screen display device, the device comprising:
the first display module is used for displaying a first direct play fight picture, and the first direct play fight picture comprises a digital chessboard;
the position acquisition module is used for displaying the virtual chessmen; when receiving a presentation instruction corresponding to the virtual chess pieces, sending a presentation request to a server, wherein the server is used for transferring virtual resources corresponding to the virtual chess pieces from an account number of a spectator client to a target account number based on the presentation request, and opening the position selection authority of the spectator client; receiving a position selection notification sent by the server after the position selection permission is opened; displaying a location selection interface based on the location selection notification; acquiring a first position input in a position input field of the position selection interface, or acquiring the first position framed on a digital chessboard in an editable state;
The first sending module is used for sending the first position to a server, the server is used for determining a designated position from the first position sent by at least one audience client, the designated position is sent to a host client, and the host client is used for displaying virtual chessmen in the digital chessboard according to the designated position.
18. A live combat screen display device, the device comprising:
the second display module is used for displaying a second live combat screen, and the second live combat screen comprises a digital chessboard;
the first receiving module is used for receiving a designated position sent by a server, wherein the designated position is determined by the server in a first position sent by at least one audience client, and the first position is a position input by a position input field of a position selection interface displayed on the audience client or a position selected by a frame on a digital chessboard in an editable state displayed on the audience client;
the third display module is used for displaying the virtual chessman in the digital chessboard according to the appointed position;
the position selection interface is displayed by the audience client based on the received position selection notification, the position selection notification is sent after the position selection authority is opened by the server, the position selection authority is opened after the virtual resource corresponding to the virtual chess pieces is transferred from the account of the audience client to the target account by the server based on the presentation request, and the presentation request is sent to the server when the audience client receives the presentation instruction corresponding to the virtual chess pieces.
19. A live combat device, the device comprising:
a second receiving module for receiving a presentation request sent when at least one spectator client receives a presentation instruction corresponding to the virtual chess piece; transferring the resources corresponding to the virtual chessmen from the account number of the at least one audience client to a target account number based on the gift request, and starting the position selection authority of the at least one audience client; sending a location selection notification to the at least one viewer client; receiving a first position sent by the at least one audience client, wherein the first position is a position input by a position input field of a position selection interface displayed on the audience client, or is a position selected by a frame on a digital chessboard in an editable state displayed on the audience client;
a position determining module, configured to determine a specified position from at least one of the first positions;
and the second sending module is used for sending the appointed position to a host client, and the host client is used for displaying the virtual chess pieces in the digital chessboard based on the appointed position.
20. An electronic device comprising a processor and a memory, the memory storing a computer program that is loaded by the processor and that performs the live combat screen display method of any of claims 1 to 10 or the live combat method of any of claims 11 to 16.
21. A computer readable storage medium having stored therein a computer program loaded and executed by a processor to implement the live fight screen display method of any one of claims 1 to 10 or the live fight method of any one of claims 11 to 16.
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