CN112774196A - Virtual object control method, device, terminal and storage medium - Google Patents

Virtual object control method, device, terminal and storage medium Download PDF

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Publication number
CN112774196A
CN112774196A CN202110164953.1A CN202110164953A CN112774196A CN 112774196 A CN112774196 A CN 112774196A CN 202110164953 A CN202110164953 A CN 202110164953A CN 112774196 A CN112774196 A CN 112774196A
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China
Prior art keywords
virtual
virtual object
control
camp
game
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Granted
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CN202110164953.1A
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Chinese (zh)
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CN112774196B (en
Inventor
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202110164953.1A priority Critical patent/CN112774196B/en
Publication of CN112774196A publication Critical patent/CN112774196A/en
Priority to PCT/CN2021/142176 priority patent/WO2022166475A1/en
Priority to TW111101763A priority patent/TWI800219B/en
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Publication of CN112774196B publication Critical patent/CN112774196B/en
Priority to US18/352,702 priority patent/US20230356086A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a control method, a control device, a control terminal and a storage medium of a virtual object, and belongs to the technical field of computers. The method comprises the following steps: displaying an object control interface based on the formation to which the first virtual object belongs; responding to the control operation in the object control interface, and controlling the first virtual object to execute the arraying task; and responding to the fact that the completed first marketing task or the completed second marketing task meets a game ending condition, and displaying a game result through a game ending interface. In the embodiment of the application, the virtual object of the first battle cannot acquire the battle information of other virtual objects, and the battle is completed by destroying the enemy virtual object and maintaining or destroying the virtual equipment, so that the competitive performance and the strategic performance in the battle process are increased, the participation in the battle is improved, the condition of negative battle is reduced, and the duration of a single battle and the data processing capacity of a server are effectively controlled.

Description

Virtual object control method, device, terminal and storage medium
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a method, a device, a terminal and a storage medium for controlling a virtual object.
Background
The battle game is a game in which a plurality of user accounts compete in the same scene, a player can control a virtual object in a virtual environment to perform actions such as walking, running, climbing, shooting and the like, and a plurality of players can form a team on line to cooperatively complete a certain task in the same virtual environment.
In the related technology, before the game is started, a player can determine virtual objects contained in each camp through an interface, the terminal displays the virtual objects of different camps in different display modes in the game process, the player can control the virtual objects to attack the virtual objects of enemy camp, the game is finished after the virtual objects in one camp are completely defeated, and the other camp wins the game.
However, in the game-play mode in the related art, under the known play situation, only the virtual object which defeats the enemy play is taken as the competitive object, so that some players can avoid by looking at the position of each virtual object for play, and rely on the strategy of defeating the enemy play virtual object by other players in the same play to carry out negative match, thereby resulting in the prolonged game-play time and increasing the burden of the server for processing the single game.
Disclosure of Invention
The embodiment of the application provides a control method, a control device, a control terminal and a storage medium for a virtual object, which can solve the problem that the game cannot be matched by destroying the virtual object under the condition of negative match, and shorten the game matching time. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for controlling a virtual object, where the method includes:
displaying an object control interface based on an camp which a first virtual object belongs to, wherein the camp comprises a first camp and a second camp, and in the object control interface, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp;
in response to a control operation in the object control interface, controlling the first virtual object to execute an arraying task, wherein the first arraying task of the first arraying comprises at least one of maintaining virtual devices in a virtual environment and destroying virtual objects belonging to the second arraying, and the second arraying task of the second arraying comprises at least one of destroying virtual devices in a virtual environment and destroying virtual objects belonging to the first arraying;
and responding to the completed first marketing task or the completed second marketing task to meet a game ending condition, and displaying a game ending result through a game ending interface.
In another aspect, an embodiment of the present application provides an apparatus for controlling a virtual object, where the apparatus includes:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying an object control interface based on an camp to which a first virtual object belongs, the camp comprises a first camp and a second camp, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp;
a first control module, configured to control the first virtual object to perform an arraying task in response to a control operation in the object control interface, where the first arraying task of the first arraying includes at least one of maintaining a virtual device in a virtual environment and defeating a virtual object belonging to the second arraying, and the second arraying task of the second arraying includes at least one of defeating a virtual device in a virtual environment and defeating a virtual object belonging to the first arraying;
and the second display module is used for responding to the fact that the completed first marketing task or the completed second marketing task meets a game ending condition and displaying a game result through a game ending interface.
In another aspect, an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory; the memory has stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by the processor to implement the method of controlling a virtual object as described in the above aspect.
In another aspect, an embodiment of the present application provides a computer-readable storage medium, where at least one computer program is stored, and the computer program is loaded and executed by a processor to implement the method for controlling a virtual object according to the above aspect.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal implements the control method of the virtual object provided in the various alternative implementations of the above aspect.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
in the embodiment of the application, the virtual object in the first battle formation of the battle parties can not obtain the formation information of other virtual objects except the virtual object, moreover, in addition to defeating enemy camp virtual objects, virtual objects can also complete the task of maintaining or destroying virtual devices, rather than merely defeating enemy virtual objects, but the game is completed by two modes of destroying enemy virtual objects and maintaining or destroying virtual equipment, thereby promoting the user to control the virtual object to move in the virtual environment, solving the problem that the game can not be completed by destroying the virtual object under the condition of negative game, moreover, the hidden marketing information can increase the competitive performance and the strategic performance in the fighting process, improve the participation degree of the fighting, thereby reducing the situation of passive fight and effectively controlling the time length of a single office and the data processing capacity of the server.
Drawings
FIG. 1 is a schematic illustration of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 2 is a flowchart of a method for controlling a virtual object provided in an exemplary embodiment of the present application;
FIG. 3 is a flowchart of a method for controlling a virtual object according to another exemplary embodiment of the present application;
FIG. 4 is a schematic illustration of an object control interface provided by an exemplary embodiment of the present application;
FIG. 5 is a schematic diagram of a maintenance target virtual appliance as provided by an exemplary embodiment of the present application;
FIG. 6 is a schematic diagram of determining a distance between a virtual appliance and a first virtual object as provided by an exemplary embodiment of the present application;
FIG. 7 is a flowchart of a method for controlling a virtual object according to another exemplary embodiment of the present application;
FIG. 8 is a schematic diagram of a target virtual appliance for destruction provided by an exemplary embodiment of the present application;
FIG. 9 is a schematic diagram of a target virtual appliance for destruction provided by another exemplary embodiment of the present application;
FIG. 10 is a flowchart of a method for controlling a virtual object provided in another exemplary embodiment of the present application;
FIG. 11 is a schematic illustration of a session completion interface and session detail interface provided by an exemplary embodiment of the present application;
FIG. 12 is a flowchart of a method for controlling a virtual object according to another exemplary embodiment of the present application;
FIG. 13 is a schematic illustration of a ping interface provided by an exemplary embodiment of the present application;
FIG. 14 is a flowchart of a method for controlling a virtual object according to another exemplary embodiment of the present application;
FIG. 15 is a schematic illustration of a list of virtual objects provided by an exemplary embodiment of the present application;
FIG. 16 is a flowchart of a method for controlling a virtual object according to another exemplary embodiment of the present application;
fig. 17 is a block diagram illustrating a control apparatus for a virtual object according to an exemplary embodiment of the present application;
fig. 18 is a block diagram of a terminal according to an exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Reference herein to "a plurality" means two or more. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
First, terms referred to in the embodiments of the present application are described:
1) virtual environment
Refers to a virtual environment that an application program displays (or provides) when running on a terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, and the following embodiments illustrate the virtual environment as a three-dimensional virtual environment, but are not limited thereto. Optionally, the virtual environment is also used for virtual environment engagement between at least two virtual characters. Optionally, the virtual environment has virtual resources available for use by at least two virtual characters.
2) Virtual object
A virtual object refers to a movable object in a virtual scene. The movable object may be at least one of a virtual character, a virtual animal, and an animation character. Alternatively, when the virtual scene is a three-dimensional virtual scene, the virtual object may be a three-dimensional stereo model. Each virtual object has its own shape and volume in the three-dimensional virtual scene, occupying a portion of the space in the three-dimensional virtual scene. Optionally, the virtual character is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual character realizes different external images by wearing different skins. In some implementations, the virtual role can also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in this application.
3) Virtual prop
The virtual props refer to props which can be used by virtual objects in a virtual environment, and include virtual weapons such as pistols, rifles, sniper guns, daggers, knives, swords, axes and ropes which can hurt other virtual objects, supply props such as bullets, defense props such as shields, armors and armored cars, virtual props such as virtual beams and virtual shock waves which are displayed through hands when the virtual objects release skills, and partial body trunks such as hands and legs of the virtual objects.
4) Virtual appliance
The virtual equipment refers to instruments and equipment in a virtual environment, and comprises computer equipment, communication equipment, a water tower, a generator and the like. In the embodiment of the application, the virtual device can be destroyed and destroyed by the virtual object of the second camp, and the virtual device in the destruction state can be maintained by the virtual object of the first camp.
5) User Interface (UI) controls
Refers to any visual control or element that is visible on the user interface of the application, such as controls for pictures, input boxes, text boxes, buttons, tabs, etc., some of which are responsive to user actions.
Referring to fig. 1, a schematic diagram of an implementation environment provided by an embodiment of the present application is shown. The implementation environment may include: a first terminal 110, a server 120, and a second terminal 130.
The first terminal 110 is installed and operated with an application 111 supporting a virtual world, and the application 111 may be a multiplayer online battle program. When the first terminal runs the application 111, a user interface of the application 111 is displayed on the screen of the first terminal 110. The application 111 may be any one of a military Simulation program, a Multiplayer Online Battle Arena (MOBA) Game, a large-fleeing shooting Game, and a Simulation strategy Game (SLG). In the present embodiment, the application 111 is exemplified as a MOBA game. The first terminal 110 is a terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control a first virtual object located in the virtual world to perform an activity, and the first virtual object may be referred to as a master virtual object of the first user 112. The activities of the first virtual object include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking, shooting, attacking, throwing, releasing skills. Illustratively, the first virtual object is a first virtual character, such as a simulated character or an animation character. In this embodiment of the application, the first virtual object belongs to a first camp or a second camp, when the first virtual object belongs to the first camp, in an object control interface displayed by the first terminal 110, camp information of the virtual object in the second camp is invisible, and the first user 112 controls the first virtual object to defeat the virtual object in the second camp and maintain a virtual device in a virtual environment to win victory; when the first virtual object belongs to the second camp, the camp information of the virtual object in the first camp is visible in the object control interface displayed by the first terminal 110, and the first user 112 controls the first virtual object to destroy the virtual object in the first camp and destroy the virtual device in the virtual environment to win the win.
The second terminal 130 is installed and operated with an application 131 supporting a virtual world, and the application 131 may be a multiplayer online battle program. When the second terminal 130 runs the application 131, a user interface of the application 131 is displayed on the screen of the second terminal 130. The client may be any one of a military simulation program, an MOBA game, a large fleeing and killing shooting game, and an SLG game, and in this embodiment, the application 131 is an MOBA game as an example. The second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual object located in the virtual world to perform an activity, where the second virtual object may be referred to as a master virtual character of the second user 132. Illustratively, the second virtual object is a second virtual character, such as a simulated character or an animation character. In this embodiment of the application, the second virtual object belongs to the first camp or the second camp, when the second virtual object belongs to the first camp, in the object control interface displayed by the second terminal 130, the camp information of the virtual object in the second camp is invisible, and the second user 132 controls the second virtual object to beat the virtual object in the second camp and maintain the virtual device in the virtual environment to win victory; when the second virtual object belongs to the second camp, the camp information of the virtual object in the first camp is visible in the object control interface displayed by the second terminal 130, and the second user 132 controls the second virtual object to destroy the virtual object in the first camp and destroy the virtual device in the virtual environment to win the win.
Optionally, the first virtual object and the second virtual object are in the same virtual world. Optionally, the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, a friend relationship, or a temporary communication right. Alternatively, the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have a hostile relationship.
Optionally, the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of application on different operating system platforms (android or IOS). The first terminal 110 may generally refer to one of a plurality of terminals, and the second terminal 130 may generally refer to another of the plurality of terminals, and this embodiment is only illustrated by the first terminal 110 and the second terminal 130. The device types of the first terminal 110 and the second terminal 130 are the same or different, and include: at least one of a smartphone, a tablet, an e-book reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer.
Only two terminals are shown in fig. 1, but there are a plurality of other terminals that may access the server 120 in different embodiments. Optionally, one or more terminals are terminals corresponding to the developer, a development and editing platform for supporting the application in the virtual world is installed on the terminal, the developer can edit and update the application on the terminal and transmit the updated application installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 can download the application installation package from the server 120 to update the application.
The first terminal 110, the second terminal 130, and other terminals are connected to the server 120 through a wireless network or a wired network.
The server 120 includes at least one of a server, a server cluster composed of a plurality of servers, a cloud computing platform, and a virtualization center. The server 120 is used for providing background services for the application programs supporting the three-dimensional virtual world. Optionally, the server 120 undertakes primary computational work and the terminals undertake secondary computational work; alternatively, the server 120 undertakes the secondary computing work and the terminal undertakes the primary computing work; alternatively, the server 120 and the terminal perform cooperative computing by using a distributed computing architecture.
In one illustrative example, the server 120 includes a memory 121, a processor 122, a user account database 123, a combat services module 124, and a user-oriented Input/Output Interface (I/O Interface) 125. The processor 122 is configured to load an instruction stored in the server 120, and process data in the user account database 123 and the combat service module 124; the user account database 123 is configured to store data of a user account used by the first terminal 110, the second terminal 130, and other terminals, such as a head portrait of the user account, a nickname of the user account, a fighting capacity index of the user account, and a service area where the user account is located; the fight service module 124 is used for providing a plurality of fight rooms for the users to fight, such as 1V1 fight, 3V3 fight, 5V5 fight and the like; the user-facing I/O interface 125 is used to establish communication with the first terminal 110 and/or the second terminal 130 through a wireless network or a wired network to exchange data.
In the related technology, after the server matches the virtual objects participating in the game, the terminal displays the marketing information of both parties of the game before the game starts based on the matching result, and in the game process, the users can obtain marketing information of other virtual objects in the visual field range of the first virtual object in real time by setting marketing identifications for the virtual objects, and obtaining the positions of the virtual objects of various marketing through a map display control, so that the users can control the cooperation of the first virtual object and the virtual objects of the same marketing, and meanwhile avoid the virtual objects of enemy marketing. In the embodiment of the application, as for the virtual object of the first battle, the battle information of other virtual objects except the virtual object is invisible, the user cannot directly obtain the battle information of each virtual object through the object control interface, so that the strategy of depending on avoiding attacks by the same battle virtual object cannot be adopted, and the two parties in the battle strive for the victory in the game through two ways of destroying the virtual object of the enemy and maintaining or destroying the virtual equipment.
Fig. 2 is a flowchart illustrating a control method of a virtual object according to an exemplary embodiment of the present application. The embodiment is described by taking as an example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
step 201, an object control interface is displayed based on the camp to which the first virtual object belongs, the camp includes a first camp and a second camp, and in the object control interface, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp.
In a possible implementation mode, one-spot battle comprises two kinds of battles, and a user needs to control the first virtual object to compete with the virtual object of the enemy battle to obtain the victory of the battle where the first virtual object is located. Wherein, virtual object's formation of business information is visible to the virtual object in the second formation of business in the first formation of business, virtual object's formation of business information is invisible in the first formation of business in the second formation of business, promptly when first virtual object belongs to first formation of business, the user can't learn other virtual object's formation of business information in the virtual environment, when first virtual object belongs to the second formation of business, the user can obtain the virtual object that the second formation of business contains through object control interface, thereby learn each virtual object's formation of business information.
For example, the virtual objects in the game are divided into a special worker (first camp) and a sneaker (second camp), the special worker cannot know whether other virtual objects in the virtual environment are special workers or sneakers, and the identity of the sneakers can be mutually confirmed, so that the user corresponding to the sneaker can estimate the special worker in the virtual environment.
Optionally, when the first virtual object belongs to the first camp, camp information of the virtual object in the second camp in the object control interface displayed by the terminal is invisible (that is, except for the first virtual object, camp information of other virtual objects is invisible), when the first virtual object belongs to the second camp, display modes of different camp virtual objects are different in the object control interface displayed by the terminal (for example, the virtual object carries different camp identifiers, or colors of the virtual objects are different, and the like), or an object list used for displaying the second camp virtual object is included in the object control interface displayed by the terminal, or a control used for triggering display of the camp information of the virtual object is included in the object control interface displayed by the terminal, and the like.
Optionally, when a game is initiated, the number of the virtual objects allocated to the first camp and the second camp is the same, or the number of the virtual objects of the first camp is greater than the number of the virtual objects of the second camp, or the number of the virtual objects of the first camp is less than the number of the virtual objects of the second camp.
Illustratively, in the object control interface, the marketing information of the virtual objects in the first marketing is visible to the virtual objects in the second marketing, and the marketing information of the virtual objects in the second marketing is invisible to the virtual objects in the first marketing, so that the probability of winning the second marketing is avoided to be high for fair competition, and the number of the virtual objects allocated to the first marketing is greater than that of the virtual objects allocated to the second marketing. For example, when performing the match-making, the server controls the number of virtual objects in the second team to be one third of the number of virtual objects in the first team (rounding up), and adopts a principle that the virtual objects corresponding to the users in the team matching are allocated to the same team as much as possible, when the number of the virtual objects in the same team is less than or equal to the maximum value of the number of the virtual objects in the second team, the virtual objects in the whole team are randomly allocated to the first team, or the virtual objects in the whole team are backed up and allocated to the second team, when the number of the virtual objects in the same team is greater than the maximum value of the number of the virtual objects in the second team and less than the maximum value of the number of the virtual objects in the first team, the virtual objects in the whole team are randomly allocated to the first team or the second team.
Step 202, in response to a control operation in the object control interface, controlling the first virtual object to execute an arraying task, where the first arraying task of the first arraying includes at least one of maintaining virtual devices in the virtual environment and destroying virtual objects belonging to the second arraying, and the second arraying task of the second arraying includes at least one of destroying virtual devices in the virtual environment and destroying virtual objects belonging to the first arraying.
The user obtains the victory of the game by controlling the virtual object to execute the arraying task, wherein the arraying task not only comprises the step of destroying the virtual object arrayed by the other party, but also comprises the step of maintaining or destroying the virtual equipment. In a possible implementation manner, the server randomly determines operable virtual devices in the virtual environment at the beginning of the game, if the first virtual object belongs to the second camp, the user may control the first virtual object to destroy the virtual devices through the control operation and destroy the virtual objects in the first camp to prevent the virtual devices from being maintained, and if the first virtual object belongs to the first camp, the user may control the first virtual object to maintain the virtual devices through the control operation and destroy the virtual objects in the first camp to prevent the virtual devices from being destroyed. In the battle process, the user corresponding to the virtual object in the first battle can guess the battle information by observing the behaviors of other virtual objects.
And step 203, responding to that the completed first marketing task or the completed second marketing task meets the game ending condition, and displaying a game result through a game ending interface.
When the virtual object of one party in the first and second camps firstly enables the campting task to meet the game ending condition, the game ending is finished, and the terminal displays a game ending interface. In one possible embodiment, the end-of-game condition requires a different requirement for the first and second marketing tasks. For example, for a first barrack, if all virtual objects of a second barrack are defeated, or the number of virtual devices successfully maintained by the first barrack reaches a preset number, the game is ended and the first barrack wins; for the second camp, if all the virtual objects of the first camp are destroyed, or the number of the virtual devices successfully destroyed by the second camp reaches a preset number, the game is ended and the second camp wins.
Illustratively, the result of the game includes a marketing for winning the game, marketing information of each virtual object, and the like.
In summary, in the embodiment of the present application, the virtual object in the first battle formation of the battle parties cannot acquire the marketing information of other virtual objects except for the virtual object, moreover, in addition to defeating enemy camp virtual objects, virtual objects can also complete the task of maintaining or destroying virtual devices, rather than merely defeating enemy virtual objects, but the game is completed by two modes of destroying enemy virtual objects and maintaining or destroying virtual equipment, thereby promoting the user to control the virtual object to move in the virtual environment, solving the problem that the game can not be completed by destroying the virtual object under the condition of negative game, moreover, the hidden marketing information can increase the competitive performance and the strategic performance in the fighting process, improve the participation degree of the fighting, thereby reducing the situation of passive fight and effectively controlling the time length of a single office and the data processing capacity of the server.
The first camp task of the first camp is different from the second camp task of the second camp, when the first virtual object belongs to the first camp, the user can control the first virtual object to beat the virtual object of the second camp through the terminal, or maintain the virtual device to be maintained, so as to win the camp. Fig. 3 is a flowchart illustrating a control method of a virtual object according to another exemplary embodiment of the present application. The embodiment is described by taking as an example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
step 301, displaying an object control interface based on the camp to which the first virtual object belongs, where the camp includes a first camp and a second camp, and in the object control interface, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp.
For a specific implementation of step 301, reference may be made to step 201 described above, and details of this embodiment are not described herein again.
Step 302, in response to a trigger operation on a track tool using control in an object control interface, controlling a first virtual object to use a virtual track tool for a second virtual object, wherein the virtual track tool is used for reducing an attribute value of the virtual object, and the second virtual object belongs to a first camp or a second camp.
When the first virtual object belongs to the first camp, the first camp task that needs to be completed includes defeating the virtual object of the second camp. Since the virtual object of the first camp cannot know the virtual objects included in the first camp and the second camp, the user may control the first virtual object to beat the virtual object of the first camp or may control the first virtual object to beat the virtual object of the second camp. That is, for the first virtual object, any virtual object in the virtual environment may be defeated.
In one possible implementation, the initial virtual props owned by each virtual object are the same, and the attribute values of the initial virtual props are lower (e.g., dagger, knife, sword, axe, etc.). Virtual props are scattered at random places in the virtual environment, or prop supply can be performed every other preset time in the virtual environment, for example, a unmanned aerial vehicle in the virtual environment performs prop release every other preset time, and release places are random. The user can control the virtual object to pick up the virtual prop through the terminal, and when the terminal detects that the virtual prop capable of being picked up exists in the preset distance of the first virtual object and receives preset operation, the first virtual object is determined to be equipped with the virtual prop. Accordingly, the user may also control the virtual object to discard unneeded virtual items into the virtual environment.
Illustratively, there are common virtual props (e.g. common submachine gun, common rifle, common shotgun, common pistol, etc.) and special virtual props (e.g. submachine gun equipped with a silencer, a quadruple mirror, and with a high injury value) in the virtual environment, and the total amount of the special virtual props in the virtual environment is smaller than that of the common virtual props.
In order to prevent a part of users from maliciously occupying the virtual props and causing uneven resource allocation, the number of the virtual props which can be owned by each virtual object is fixed. For example, each virtual object has 3 virtual items at most, and each virtual item has 1 virtual item at most, and if the virtual object carries a virtual skill for extending equipment, then 5 virtual items at most.
Illustratively, as shown in fig. 4, a prop using control 401 is displayed in the object control interface, when the terminal receives a trigger operation on the prop using control 401 and the current first virtual object 402 holds a virtual prop, the terminal controls the first virtual object 402 to use the virtual prop, and if the virtual prop acts on the second virtual object 403, the attribute value (for example, the remaining life value) of the second virtual object 403 is reduced. The user may also replace the virtual item held by the first virtual object by triggering item selection control 404.
In a possible implementation manner, when the game-play reaches a game-play-disabled stage (the current remaining duration is less than or equal to the preset duration), for example, the current remaining duration is 1 minute, the server controls the virtual environment to be replenished at preset time intervals (for example, 15 seconds), and provides a virtual prop with a higher attribute value, so as to accelerate the game-play process.
Step 303, in response to a trigger operation on an equipment maintenance control in the object control interface, and when a distance between the first virtual object and the target virtual equipment is smaller than a distance threshold, controlling the first virtual object to maintain the target virtual equipment, where the target virtual equipment is to-be-maintained virtual equipment and is obtained by random determination, or obtained by destruction of a virtual object in a second marketing.
When the first virtual object belongs to the first camp, the first camp task which needs to be completed further comprises maintaining a target virtual device to be maintained in the virtual environment. In one possible implementation, the server randomly generates a virtual device for each session, and randomly determines one or more virtual devices from the virtual devices as target virtual devices.
Illustratively, as shown in fig. 5, a device maintenance control 501 and a movement control 504 are displayed in the object control interface, the user controls the first virtual object 503 to move in the virtual environment by triggering the movement control 504, and the prompt information to be maintained is displayed at the target virtual device. When the distance between the first virtual object 503 and the target virtual device 502 is smaller than the distance threshold and the triggering operation of the device maintenance control 501 is received, the terminal controls the first virtual object 503 to maintain the target virtual device 502. A certain time (for example, 3 seconds) is required for the first virtual object 503 to maintain the target virtual device 502, that is, the first virtual object 503 can be successfully maintained only if the distance between the first virtual object 503 and the target virtual device 502 is kept smaller than the distance threshold value within 3 consecutive seconds after the maintenance of the target virtual device 502 is triggered, the terminal displays a maintenance progress bar 505 through the object control interface, and displays prompt information of successful maintenance through the object control interface after the first virtual object 503 successfully maintains the target virtual device 502.
In another possible implementation, the object control interface does not include a device maintenance null control. Illustratively, the terminal determines whether the first virtual object enters a state of the maintenance target virtual device through the crash box mechanism. As shown in fig. 6, both the virtual object and the virtual device in the virtual environment are provided with a collision detection box, and when the collision detection box 602 of the first virtual object 601 comes into contact with the collision detection box 604 of the target virtual device 603, it is determined that the first virtual object 601 is repairing the target virtual device 603.
In a possible implementation manner, after the step 301, the method for controlling a virtual object further includes the following steps:
highlighting the target virtual device in a map display control of the object control interface.
The object control interface comprises a map display control, wherein a map picture of a virtual environment in a preset range near the first virtual object is displayed, the terminal displays equipment identifiers (such as equipment thumbnails, equipment symbols and the like) of all virtual equipment in the map picture, and highlights target virtual equipment (such as equipment identifiers of normal virtual equipment and equipment identifiers of the target virtual equipment are different in color) in the map picture, so that a user can observe the conditions of all virtual equipment in the virtual environment conveniently.
Step 304, in response to the second virtual object being defeated by the first virtual object and the second virtual object belonging to the second camp, determining that the first camp task is completed.
The user defeats the second virtual object by controlling the first virtual object to use the virtual prop. If the second virtual object belongs to the second camp, determining that the first virtual object successfully completes one task of defeating the second camp virtual object; and if the second virtual object belongs to the first marketing, the first virtual object does not finish the first marketing task.
Step 305, determining that the first battle task is completed in response to the target virtual device being maintained within the countdown duration.
In one possible embodiment, the first virtual object needs to keep the distance from the target virtual object less than the distance threshold for a preset time period to successfully maintain the device, and needs to successfully maintain the target virtual device for a countdown time period to complete the first marketing task. And if the target virtual equipment is not successfully maintained by the virtual object of the first array within the countdown time length, determining that the target virtual equipment is destroyed.
When the terminal detects that a certain virtual device is converted into a target virtual device (namely the virtual device is damaged), counting down is started, and if the distance between the first virtual object and the target virtual device in the counting down time duration is not greater than a distance threshold value, the first virtual object is determined to complete a task of maintaining the virtual device.
And step 306, responding to that the completed first marketing task or the completed second marketing task meets the game ending condition, and displaying a game result through a game ending interface.
For a specific implementation of step 306, reference may be made to step 203, which is not described herein again in this embodiment of the present application.
In the embodiment of the application, when the triggering operation of the prop use control is received, the first virtual object is controlled to use the virtual prop, the first virtual object can beat the virtual objects of the first barrack and the second barrack, the second virtual object belongs to the second barrack, the first virtual object can be determined to complete the first barrack task, the first virtual object can successfully maintain the target virtual equipment within the countdown time length to confirm that the first barrack task is completed, a user can not adopt the avoiding and delaying mode to perform the game under the condition that the marketing information of each virtual object is determined, the time length of the game of a single game is effectively controlled, and the user is prompted to control the first virtual object to perform the competition.
The above-described embodiment shows a process of executing and completing the first marketing task when the first virtual object belongs to the first marketing. When the first virtual object belongs to the second camp, the user needs to control the first virtual object to beat the first camp virtual object or destroy the virtual device through the terminal so as to win the victory of the second camp. Fig. 7 is a flowchart illustrating a control method of a virtual object according to another exemplary embodiment of the present application. The embodiment is described by taking as an example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
step 701, an object control interface is displayed based on the camp to which the first virtual object belongs, the camp comprises a first camp and a second camp, and in the object control interface, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp.
The specific implementation of step 701 may refer to step 201 described above, and details of this embodiment are not described herein again.
Step 702, in response to a trigger operation on a widget use control in an object control interface, controlling a first virtual object to use a virtual widget on a second virtual object, where the virtual widget is used to reduce an attribute value of the virtual object, and the second virtual object belongs to a first camp or a second camp.
When the first virtual object belongs to the second camp, the second camp task which needs to be completed comprises defeating the virtual object of the first camp. In one possible implementation, any virtual object in the virtual environment may be defeated for the first virtual object.
Step 703, in response to the triggering operation on the device destruction control in the object control interface, determining the virtual device with the minimum distance to the first virtual object and the distance being less than the distance threshold as the target virtual device, and controlling the first virtual object to destroy the target virtual device.
When the first virtual object belongs to the second camp, the second camp task which needs to be completed further comprises destroying the virtual equipment in the virtual environment. The user therefore needs to control the first virtual object to destroy the virtual devices in the virtual environment and prevent the first banked virtual object from maintaining the destroyed virtual devices until the countdown is over.
In one possible implementation, the virtual objects of the second lineup may remotely destroy the virtual appliance. For example, the virtual objects of the second lineup may carry virtual skills that remotely destroy the virtual devices. Illustratively, as shown in fig. 8, when remote destruction is performed, the device destruction control is an "interferer" skill control 801, when the terminal receives a trigger operation on the "interferer" skill control 801, the virtual device with the minimum distance to the first virtual object 802 and the distance being smaller than the distance threshold is determined as a target virtual device, the target virtual device is destroyed, a map display interface is displayed, device identifiers 803 of the virtual devices are displayed through the map display interface, the device identifiers 803 can indicate the positions of the virtual devices, and the identifiers of the destroyed virtual devices, the destroyed virtual devices and the normal virtual devices are different, so that a user can conveniently master the condition of each virtual device.
Or when the terminal receives the triggering operation of the equipment destruction control, the map display interface is displayed, the equipment identifier of the normal virtual equipment in the map display interface can be triggered, and when the triggering operation of the equipment identifier is received and the distance between the corresponding virtual equipment and the first virtual object is smaller than the distance threshold value, the terminal controls the first virtual object to destroy the virtual equipment. That is, the virtual object of the second campaign may remotely destroy nearby virtual devices through the map-rendering interface.
In order to avoid that the user corresponding to the virtual object of the second camp always adopts a remote destruction mode to complete the second camp task, the virtual object of the second camp can be remotely destroyed after preset duration after the remote destruction is carried out once, and the preset duration is variable. For example, the "disturber" skills exist for a skill cooling time.
In another possible implementation, the user may also control the first virtual object to perform a close-up breach of the virtual device. As shown in fig. 9, an apparatus destruction control 901 and a direction control 904 are displayed in the object control interface, the user moves the first virtual object 903 in the virtual environment by triggering the direction control 904, when a distance between the first virtual object 903 and the target virtual apparatus 902 (which is a normal apparatus at this time) is smaller than a distance threshold and a trigger operation on the apparatus destruction control 901 is received, the terminal starts counting down and displays a destruction progress bar 905, and if the distance between the first virtual object 903 and the target virtual apparatus 902 is smaller than the distance threshold within a preset time (for example, 3 seconds), it is determined that the target virtual apparatus is destroyed, and prompt information 906 that the virtual apparatus is successfully destroyed is displayed through the object control interface.
In a possible implementation manner, after the step 701, the method for controlling a virtual object further includes the following steps:
highlighting the target virtual device in a map display control of the object control interface.
The object control interface comprises a map display control, wherein a map picture of a virtual environment in a preset range near the first virtual object is displayed, the terminal displays equipment identifiers (such as equipment thumbnails, equipment symbols and the like) of all virtual equipment in the map picture, and highlights target virtual equipment (such as equipment identifiers of normal virtual equipment and equipment identifiers of the target virtual equipment are different in color) in the map picture, so that a user can observe the conditions of all virtual equipment in the virtual environment conveniently.
Step 704, in response to the second virtual object being defeated by the first virtual object and the second virtual object belonging to the first camp, determines that the second camp task is completed.
The user defeats the second virtual object by controlling the first virtual object to use the virtual prop. If the second virtual object belongs to the first barrage, determining that the first virtual object successfully completes one task of defeating the first barrage virtual object; and if the second virtual object belongs to the second camp, the first virtual object does not finish the second camp task.
Step 705, in response to the target virtual device not being maintained within the countdown time length, determining that the second marketing task is completed, wherein the target virtual device not being maintained within the countdown time length is destroyed.
In a possible implementation manner, the first barrack virtual object needs to successfully maintain the device within the countdown duration to enable the target virtual device to recover to normal, and if the first barrack virtual object fails to successfully maintain the target virtual device within the countdown duration, the target virtual device determines that the target virtual device is destroyed, and the second barrack virtual object that destroys the target virtual device completes a second barrack task for one time.
And step 706, responding to that the completed first marketing task or the completed second marketing task meets the game ending condition, and displaying a game result through a game ending interface.
For a specific implementation of step 706, reference may be made to step 203 described above, and details of this embodiment are not described herein again.
In this application embodiment, when receiving the trigger operation to prop up use control, control first virtual object and use virtual prop, and first virtual object can beat the virtual object of first battle and second battle, and just can confirm that first virtual object accomplishes first battle mission when the second virtual object belongs to first battle, and, first virtual object succeeds in destroying the target virtual equipment in the length of time of countdown and just confirms to accomplish second battle mission, thereby can impel the user to control first virtual object and the virtual object of first battle and compete, and then effective control single office is long to the office.
In a possible implementation, the virtual object of second formation can acquire the formation information of other virtual objects of this formation, for the convenience of the user between the virtual object of second formation communicates, and avoids exposing formation information, and the user can trigger the formation channel that gets into the second formation to carry out the interior communication of formation, be convenient for negotiate the strategy of counterputing. When the first virtual object belongs to the second camp, the control method of the virtual object further comprises the following steps:
and responding to the triggering operation of a channel switching control in the object control interface, and switching to the camping channel, wherein the information issued in the camping channel is visible for the virtual object belonging to the second camping and invisible for the virtual object belonging to the first camping.
Generally, a discussion mode for users participating in game matching is set in the competitive combat game, including a text discussion area and a voice discussion, because in the embodiment of the present application, a virtual object in a first camp cannot acquire camp information of other virtual objects except for itself, and a virtual object in a second camp can acquire camp information of other virtual objects in the second camp, so that communication between users corresponding to the virtual object in the second camp is facilitated, and a channel switching control is displayed in an object control interface.
Optionally, the information sending mode in the camping channel includes at least one of text sending and voice sending, and the content in the camping channel is invisible to the virtual object of the first camping.
Illustratively, as shown in fig. 9, a channel switching control 907 is displayed in the object control interface, and when a trigger operation on the channel switching control 907 is received, if an camping channel is currently displayed, or neither the camping channel nor the global channel is displayed, the terminal displays the global channel, and if the global channel is currently displayed, the terminal switches to the camping channel.
In the above embodiment, the first virtual object may complete the first battle task when defeating the virtual object of the enemy battle, to avoid the user from randomly competing to complete the battle task, an aggressive way is adopted for competition, and when the first virtual object defeats the virtual object of the same battle, the first virtual object enters the profit reduction state. After the terminal executes the step 202 and controls the first virtual object to beat other virtual objects, the method for controlling the virtual object in the embodiment of the present application further includes the following three conditions:
and responding to the fact that the virtual object which is defeated by the first virtual object and the first virtual object belong to the same marketing and the first virtual object is not in the profit-reducing state, displaying the profit-reducing prompt information on an object control interface, and controlling the first virtual object to be in the profit-reducing state.
When the virtual object defeated by the first virtual object and the first virtual object belong to the same camp and the first virtual object is not in the profit-reducing state, the terminal controls the first virtual object to be in the profit-reducing state due to the fact that the first virtual object fails the virtual object in the same camp, and profit-reducing prompt information is displayed on an object control interface to prompt a user to carefully control the bureau and prevent confusion caused by malicious competition of the user.
When the first virtual object is in the reduction state, if the virtual object of the same camp is defeated again, the first virtual object is in the defeat state, and the strategy can not be continued, and if the virtual object of different camps is defeated, the reduction state can be relieved by the first virtual object.
Illustratively, at least one attribute value of the first virtual object is reduced in the reduced state, for example, the remaining life value of the first virtual object is reduced by half, the traveling speed in the virtual environment is reduced by 20%, the damage value of the virtual prop owned by the first virtual object is reduced by half, and the like.
And secondly, responding to the fact that the virtual object which is defeated by the first virtual object and the first virtual object belong to the same camp and the first virtual object is in a profit-reducing state, displaying defeat prompt information on an object control interface, and controlling the first virtual object to be in a defeat state.
When the first virtual object is in a profit-reducing state and beats the virtual object in the same marketing, the first virtual object enters a beating state, and cannot continue to be aligned, the terminal displays beating prompt information on an object control interface, and sets operation controls (such as a prop use control, a direction control, an equipment repair control, an equipment damage control and the like) in the object control interface to be in an triggerable state.
And thirdly, responding to the fact that the virtual object which is defeated by the first virtual object and the first virtual object belong to different camps and the first virtual object is in the profit-reducing state, displaying the profit-reducing elimination prompt message on the object control interface, and controlling the first virtual object to remove the profit-reducing state.
When the first virtual object is in the profit-reducing state and the virtual objects of different camps are defeated, the terminal controls the first virtual object to remove the profit-reducing state until the virtual objects of the same camps are defeated next time, and then the first virtual object enters the profit-reducing state again.
In the embodiment of the application, by setting the profit-reducing mechanism, when the first virtual object defeats the virtual object of the same marketing, the first virtual object is enabled to enter the profit-reducing state, and if the virtual object of the same marketing is defeated again in the profit-reducing state, the first virtual object is confirmed to be defeated, so that the situation that a user conducts competition in an aggressive mode to complete marketing tasks can be avoided.
On the basis of fig. 2, please refer to fig. 10, which shows a flowchart of a control method of a virtual object according to another exemplary embodiment of the present application. In this embodiment, the method is exemplified to be used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method further includes the following steps:
step 203a, in response to that the number of virtual objects that are not defeated in any one of the camps is smaller than a first number threshold, or that the number of the destroyed virtual devices in the virtual environment reaches a second number threshold, determining that a game-play ending condition is met, and displaying a game-play result through a game-play ending interface.
In a possible implementation manner, each game is provided with a game duration, and when the game duration is not reached, but the number of the virtual objects which are not destroyed in a matrix is smaller than a first number threshold, or the number of the virtual devices destroyed in the virtual environment reaches a second number threshold, the terminal determines that the game is ended.
For example, the virtual objects in the virtual environment are divided into two camps of "special workers" and "sneakers", if all the special workers are defeated, the game is ended, and the "sneakers" win; if all the sneakers are defeated, the game is ended and the special worker wins; if there are 3 destroyed virtual devices in the virtual environment, the game ends and the "sneaker" wins.
Step 203b, in response to that the preset matching duration is reached and the completed first marketing task or the completed second marketing task does not meet the matching ending condition, displaying a matching result through a matching ending interface, wherein the matching result is determined based on the number of the virtual objects which are not defeated in the first marketing and the second marketing.
In another possible implementation mode, in order to effectively control the time length of a single game and avoid the situation that the time length of the single game is too long due to the negative fight between two parties of the game, when the completed first marketing task or the completed second marketing task does not meet the game ending condition but reaches the preset game length, the terminal determines that the game is ended, and determines the game result based on the number of virtual objects which are not defeated in the first marketing task and the second marketing task. For example, if the number of virtual objects in the first barrage that are not defeated is greater than the number of virtual objects in the second barrage that are not defeated, the first barrage wins; otherwise, the second play wins.
In a possible implementation manner, since the virtual object in the second camp can obtain camp information of each virtual object, in order to avoid negative fight of a user corresponding to the virtual object in the second camp, the method for controlling the virtual object provided in the embodiment of the present application further includes the following steps:
and in response to the fact that the second marketing task which is completed does not exist in the target time length after the starting of the game, updating the current game residual time length to the target time length, wherein the target time length is smaller than the current game residual time length.
For example, the duration of a single office is defaulted to 8 minutes, the terminal starts timing after the start of the office, and if the duration of the office reaches 2 minutes and there is no completed second marketing task (i.e., there is no defeated virtual object in the first marketing and there is no damaged virtual device), the terminal updates the current remaining duration of 6 minutes to the target duration of 1 minute, i.e., the duration of the single office is shortened from 8 minutes to 3 minutes.
And 204, responding to the triggering operation of the game result, and displaying a game detail interface, wherein the game detail interface comprises game events arranged according to a time sequence, and the game events comprise virtual object destruction events and virtual equipment destruction events.
In a possible implementation manner, when the terminal determines that the game is over, a game over end interface is displayed, and the success or failure or tie of the marketing to which the first virtual object belongs is displayed through the game over end interface. And when the triggering operation of the game-playing result is received, displaying a game-playing detail interface so that the user can copy the game.
Illustratively, as shown in fig. 11, the terminal displays the match result through a match ending interface 1101, and also displays a control 1102 for triggering and displaying a match detail interface 1103, when receiving a trigger operation on the match 1102, the terminal displays the match detail interface 1103, in the match detail interface 1103, match events arranged in a time sequence are displayed on the left side, and marketing information of each virtual object is displayed on the right side.
In the embodiment of the application, when the game-matching duration is not reached, if the task completion condition of any one of the teamwork meets the game-matching completion condition, the game-matching is still judged to be completed, one party which completes the team-matching task wins first, otherwise, the game-matching result is determined based on the number of the virtual objects which are not defeated by the teamwork of the two parties after the game-matching duration is reached, and a user can be prompted to control the virtual objects to compete on the basis that the game-matching duration is effectively controlled not to exceed the preset game-matching duration, so that the game-matching process is accelerated.
In a possible implementation manner, for the virtual object in the first barrage, the barrage information of the virtual object which is not defeated currently is not visible, but the barrage information of the defeated virtual object can be viewed in a preset manner, so that the user can conveniently guess the barrage information of the virtual object which is not defeated. Fig. 12 is a flowchart illustrating a control method of a virtual object according to another exemplary embodiment of the present application. In this embodiment, the method is exemplified to be used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method further includes the following steps:
step 1201, in response to the trigger operation of the inspection control in the object control interface, displaying an inspection interface of the third virtual object, where a camp to which the third virtual object belongs is displayed in the inspection interface, and the third virtual object is defeated by other virtual objects except the first virtual object.
In a possible implementation mode, when a certain virtual object is defeated, information checking is carried out on other virtual objects except a defeater, and the marketing information of the defeated virtual object is globally visible.
Optionally, after the marketing information of the defeated virtual object is disclosed, the defeated virtual object can confirm that the marketing task is completed.
Alternatively, the information of a virtual object can only be examined once after the virtual object is defeated.
Illustratively, as shown in fig. 13, after the third virtual object 1302 is defeated, an inspection control 1303 is displayed near the third virtual object 1302, and the user triggers the inspection control 1303, so that the terminal controls the first virtual object 1302 to inspect the third virtual object 1302, and displays an inspection interface 1306, which includes the marketing information "special work" of the third virtual object 1302.
In a possible implementation manner, when the first virtual object belongs to the first camp, the method for controlling a virtual object provided in the embodiment of the present application further includes steps 1202 and 1203:
step 1202, in response to the triggering operation of the first skill control in the object control interface, displaying virtual item information in the inspection interface, where the virtual item information is used to indicate that a virtual item used by a third virtual object is defeated.
In a possible implementation manner, the user obtains the virtual prop information of the check interface by controlling the first virtual object to release the first skill, and learns that the virtual prop used for defeating the third virtual object, so that the user can deduce the virtual object that defeats the third virtual object based on the virtual prop information, and further deduce the virtual object of the second marketing.
Wherein the first skill is a skill carried by the first virtual object by default or obtained by the first virtual object picking up a skill resource. And the first skill is correspondingly provided with a first activation time length, after the first skill is acquired by the virtual object in the first marketing, the terminal starts timing, the first skill control is in a non-triggerable state, and when the first activation time length (for example, 2 minutes) is reached, the first skill control is switched to the triggerable state.
As shown in fig. 13, when receiving a trigger operation on the first skill control 1304, the terminal displays a virtual prop that defeats the third virtual object 1302 through the inspection interface 1306.
Step 1203, in response to a triggering operation of a second skill control in the object control interface, displaying virtual object information in the inspection interface, where the virtual object information is used for indicating a virtual object observed before the third virtual object is defeated.
In a possible implementation manner, the user obtains the virtual object information of the inspection interface by controlling the first virtual object to release the second skill, and knows the virtual object observed before the third virtual object is defeated, so that the user can deduce the virtual object which defeats the third virtual object based on the virtual object information, and further deduce the virtual object of the second marketing. Wherein the second skill is a skill carried by the first virtual object by default or obtained by the first virtual object picking up a skill resource. And the second skill is correspondingly provided with a second activation time length, after the virtual object in the first camp is obtained by the second skill, the terminal starts timing, the second skill control is in a non-triggerable state, and when the second activation time length (for example, 5 minutes) is reached, the second skill control is switched to a triggerable state.
As shown in fig. 13, when receiving a trigger operation on the second skill control 1305, the terminal displays a virtual object observed before the third virtual object 1302 is defeated through the inspection interface 1306.
In one possible embodiment, when the first virtual object belongs to the second marketing, a third skill control is also displayed in the object control interface. The control method of the virtual object in the embodiment of the application further includes the following steps:
and controlling the first virtual object to be in a hidden state in response to the triggering operation of a third skill control in the object control interface, wherein the virtual object in the hidden state cannot be observed by other virtual objects.
And the second skill is a skill carried by the second virtual object by default or obtained by picking up a skill resource by the second virtual object. Thus, the second banked virtual object may avoid observation of the defeated virtual object by using the third skill when defeating other virtual objects, and the virtual object information examined by the first banked virtual object using the second skill is not necessarily the virtual object defeating the third virtual object.
In one possible embodiment, the virtual object of the first battle may be operated by the virtual object to determine whether to disclose using information viewed by the first skill and the second skill.
Step 1204, displaying a camp of the third virtual object in a global message area of the object control interface, wherein the content in the global message area is globally visible to each virtual object in the office.
In a possible implementation manner, after a certain defeated virtual object in the virtual environment is checked by other virtual objects (a first barrack virtual object or a second barrack virtual object), the terminal automatically displays the barrack to which the third virtual object belongs through the global message area so that the user can know the current battle condition. And when the virtual object of the first marketing selects to publish the virtual prop information and the virtual object information of the checking interface, the terminal displays corresponding information through the global information area.
In the embodiment of the application, when the trigger operation of the checking control is received, the marketing information of the third virtual object is displayed through the checking interface and is globally disclosed, so that a user can know the current fighting condition conveniently; when the first virtual object belongs to the first camp, the virtual prop of the third virtual object and the virtual object which is observed by the third virtual object at last can be checked and defeated through skills, so that a user corresponding to the virtual object of the first camp can conveniently presume the virtual object contained in the second camp; in addition, the virtual object which defeats the third virtual object cannot inspect the third virtual object, so that the situation that other virtual objects are hindered from acquiring the inspection information due to the fact that the user immediately inspects the third virtual object after defeating the virtual object by utilizing the position advantage can be avoided.
In a possible implementation manner, the control method for the virtual object provided in this embodiment of the application includes a voting mechanism, that is, each user may vote for the virtual object that is considered to possibly belong to the second camp in a voting manner, so that the user corresponding to the virtual object in the first camp feeds back a clue to other users in the camp, and meanwhile, the user corresponding to the virtual object in the second camp may also confuse camp information in a voting manner for the virtual object in the first camp. Fig. 14 is a flowchart illustrating a control method of a virtual object according to another exemplary embodiment of the present application. In this embodiment, the method is exemplified to be used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method further includes the following steps:
step 1401, displaying a virtual object list, wherein the virtual object list includes defeated virtual objects and non-defeated virtual objects.
In a possible implementation manner, when the terminal receives a triggering operation on the list display control, a virtual object list is displayed, wherein the virtual object list contains defeated virtual objects and non-defeated virtual objects. Illustratively, as shown in fig. 15, in the virtual object list 1501, the virtual objects that have not been defeated, the virtual objects that have been defeated and inspected, and the virtual objects that have been defeated and not inspected are displayed in a sorted manner, and the marketing information and the checker of each virtual object that has been inspected are displayed on the right side.
Step 1402, responding to the selection operation of the virtual object which is not defeated in the virtual object list, displaying voting information in a global message area of the object control interface, wherein the content in the global message area is globally visible for each virtual object in the game.
In a possible implementation manner, the control method for the virtual object provided in this embodiment of the present application includes a voting mechanism, that is, each user may vote for the virtual object by triggering the virtual object list, where the voting is used to indicate that the voter considers that the voter belongs to the second camp. When the terminal receives the selection operation of the virtual object which is not defeated in the virtual object list, the voting information is displayed in the global message area of the object control interface, and the voting information in the virtual object list is updated. As shown in fig. 15, in the virtual object list 1501, voting information including the number of a virtual object for which voting confirms that the virtual object belongs to the second bankruptcy is displayed in association with a virtual object that has not been defeated.
Optionally, the user may vote through the virtual object list at any time; or, the terminal sets the virtual object list to be in a voting state after detecting that the third virtual object exists in the virtual environment and is checked.
Step 1403, a position identifier of a fourth virtual object is displayed in a map display control of the object control interface, where the fourth virtual object is a virtual object whose vote number meets a quantity condition.
And for the virtual objects with the votes meeting the quantity condition, globally displaying the position information of the virtual objects, so that the users corresponding to the first struggling virtual objects control the virtual objects to beat the virtual objects. Wherein the number condition is that a number threshold is exceeded, or the current number of votes is maximum.
In another possible implementation manner, the virtual object may further enter a gain state in a preset manner, where the virtual object in the gain state has a higher attribute value, and after the step 202, the method for controlling the virtual object in this embodiment further includes the following steps:
step one, responding to the completion of the marketing task of the first virtual object, and performing skill filling on the target skill of the first virtual object.
In a possible implementation manner, after the first virtual object completes one marketing task, corresponding integrals can be obtained, and the integral quantities corresponding to different marketing tasks may be different. For example, if a first virtual object belongs to a first battle, the first virtual object may obtain 100 points per defeat of a second battle of virtual objects, and may obtain 200 points per successful maintenance of a virtual appliance. In addition, the first virtual object may check the third virtual object to obtain 50 points, and when the virtual object in which the second marketing is performed for the first time is defeated, all the virtual objects in the first marketing may obtain 100 points, and the like. And the terminal performs skill energy charging based on the integral quantity of the first virtual object, wherein the skill energy charging and the integral quantity are in positive correlation.
Optionally, except that skill charging is performed by completing an arraying task, the target skill of the first virtual object is automatically charged according to a preset charging rate along with the increase of the game time.
And step two, in response to the fact that the charging state of the target skill meets the release condition, setting the fourth skill control to be in a triggerable state.
And when the charging state of the target skill meets the release condition, the terminal sets the fourth skill control to be in a triggerable state. In a possible implementation manner, the terminal prompts the user that the first virtual object can be controlled to release the fourth skill by displaying prompt information or highlighting the fourth skill control.
And step three, responding to the triggering operation of the fourth skill control, and controlling the first virtual object to release the target skill, wherein the first virtual object is in a gain state after the target skill is released, and the marketing information of the first virtual object is globally visible.
After the first virtual object releases the target skill, when the first virtual object is in the gain state, in order to avoid the high probability of winning the virtual object in the gain state, the marketing information of the first virtual object is globally visible after the first virtual object releases the target skill.
Optionally, the terminal displays the marketing information of the virtual object after releasing the fourth skill through the global message area; or the terminal binds and displays the marketing identification for the virtual object releasing the fourth skill in the virtual environment.
In the gain state, the attribute values of the items of the first virtual object are higher than the attribute values in the default state. For example, if the first virtual object belongs to the first battle, after the first virtual object releases the fourth skill, the running speed is increased by 20%, the remaining life value is increased and restored to the initial life value, the related skill of the first battle which is not obtained is automatically activated, and the injury value of the owned virtual prop is increased by one time; if the first virtual object belongs to the second battle, after the first virtual object releases the fourth skill, smoke which is used for reducing the life value compared with other virtual objects in the visual field is generated in a preset range near the first virtual object, the running speed is improved by 20%, the residual life value is increased and restored to the initial life value, the cooling effect of the skill is eliminated, and a mechanism that the position information is globally disclosed when the voting quantity is the maximum is eliminated.
In the embodiment of the application, the defeated virtual objects, the non-defeated virtual objects, the checking events in the game-matching process and the voting information of each virtual object are displayed through the virtual object list, so that a user can conveniently obtain the current game-matching condition in real time; and moreover, the judgment results of all users are displayed by using a voting mechanism, and the position information of the virtual object with the voting number meeting the quantity condition is set to be globally visible, so that clues for judging marketing information can be provided for the users, and the game progress is accelerated.
Referring to fig. 16, a game-to-game flow chart using the control method of the virtual object provided in the present application is schematically shown. In the game play, the virtual object is divided into a special worker (first battle) and a diver (second battle), wherein the identity information of the special worker is visible to the diver, and the battle information of the diver is invisible to the special worker.
In the opening stage, the special workers and the divers firstly define the self identity (namely the marketing information). The initial virtual props equipped for each virtual object are the same, various types of virtual props are scattered randomly in the virtual environment, and both special workers and sneakers can pick up and equip a certain number of virtual props, so that the virtual props can be used for defeating enemy virtual objects in the later period. Within 1 minute after the opening, both the special workers and the divers are in an invincible state, namely, the target attribute value (such as a life value) is not changed when being attacked by other virtual objects, so that the users can collect resources by utilizing the opening stage.
In the initial stage, the diver hides the identity and plays a role in destroying the virtual equipment in the virtual environment, and the virtual equipment is destroyed by blocking the special worker to maintain the virtual equipment so as to complete the marketing task; and the special worker maintains the damaged virtual equipment in the virtual environment, observes the behaviors of other virtual objects and speculates the marketing information of the other virtual objects. In addition, the player can check the identity of the virtual object which is defeated by other virtual objects, obtain the marketing information of the defeated virtual object, the virtual item for defeating the virtual object, and the virtual object which is observed by the defeated virtual object finally, thereby deducing the sneaker.
In the middle stage, players in the special camp use the virtual prop by controlling the virtual object, attack the virtual object suspected to belong to the diver, save the energy by destroying the diver and maintaining the virtual device to accelerate the ultimate skills, and vote the virtual object suspected to belong to the diver in an identity voting mode to feed back a clue to other special workers. The diver also uses the virtual prop to destroy the special worker and destroy the virtual equipment to save the energy of the ultimate skill, and simultaneously can make confusion through a voting mechanism to hide the own marketing information.
A handicap phase, which may activate the ultimate skills when the energy buys satisfy the triggering conditions of the ultimate skills. After the final skill is activated by the virtual object, the attribute values (such as a life value, a moving speed, a force value of the virtual prop and the like) of the virtual object are greatly improved, and meanwhile, the marketing information of the virtual object is exposed. The special workers and the divers mutually attack based on the globally visible marketing information to win victory.
Fig. 17 is a block diagram of a control apparatus for a virtual object according to an exemplary embodiment of the present application, where the apparatus includes:
a first display module 1701, configured to display an object control interface based on an camp to which a first virtual object belongs, where the camp includes a first camp and a second camp, and in the object control interface, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp;
a first control module 1702, configured to control the first virtual object to perform an arraying task in response to a control operation in the object control interface, where the first arraying task of the first arraying includes at least one of maintaining a virtual device in a virtual environment and defeating a virtual object belonging to the second arraying, and the second arraying task of the second arraying includes at least one of defeating a virtual device in a virtual environment and defeating a virtual object belonging to the first arraying;
and a second display module 1703, configured to display a match result through a match ending interface in response to that the completed first matching task or the completed second matching task meets a match ending condition.
Optionally, the first virtual object belongs to the first camp, and a prop use control and an equipment maintenance control are displayed in the object control interface;
the first control module 1702 includes:
a first control unit, configured to control, in response to a trigger operation on the prop use control in the object control interface, the first virtual object to use a virtual prop for a second virtual object, where the virtual prop is used to reduce an attribute value of the virtual object, and the second virtual object belongs to the first camp or the second camp;
and the second control unit is used for responding to the triggering operation of the equipment maintenance control in the object control interface, controlling the first virtual object to maintain the target virtual equipment when the distance between the first virtual object and the target virtual equipment is smaller than a distance threshold value, wherein the target virtual equipment is to-be-maintained virtual equipment, and the target virtual equipment is randomly determined or is obtained by damaging the virtual object subjected to second marketing.
Optionally, the apparatus further comprises:
a first determining module, configured to determine that the first barrack task is completed in response to the second virtual object being defeated by the first virtual object and the second virtual object belonging to the second barrack;
a second determination module to determine that the first battle task is completed in response to the target virtual device being maintained within a countdown duration.
Optionally, the first virtual object belongs to the second camp, and a prop use control and an equipment destruction control are displayed in the object control interface;
the first control module 1702 includes:
a third control unit, configured to control, in response to a trigger operation on the prop use control in the object control interface, the first virtual object to use a virtual prop for a second virtual object, where the virtual prop is used to reduce an attribute value of the virtual object, and the second virtual object belongs to the first or second camps;
and the fourth control unit is used for responding to the triggering operation of the equipment destruction control in the object control interface, determining the virtual equipment which has the minimum distance with the first virtual object and the distance of which is less than the distance threshold value as target virtual equipment, and controlling the first virtual object to destroy the target virtual equipment.
Optionally, the apparatus further comprises:
a third determining module, configured to determine that the second marketing task is completed in response to the second virtual object being defeated by the first virtual object and the second virtual object belongs to the first marketing;
a fourth determining module, configured to determine that the second marketing task is completed in response to that the target virtual device is not maintained within a countdown duration, where the target virtual device that is not maintained within the countdown duration is destroyed.
Optionally, the apparatus further comprises:
and the third display module is used for displaying the target virtual equipment in a highlighted mode in a map display control of the object control interface.
Optionally, the second display module 1703 includes:
and the display unit is used for determining that the matching ending condition is met and displaying the matching result through the matching ending interface in response to the fact that the number of the virtual objects which are not defeated in any one of the camps is smaller than a first number threshold or the number of the destroyed virtual devices in the virtual environment reaches a second number threshold.
Optionally, the apparatus further comprises:
and the fourth display module is used for responding to the fact that the preset game alignment time is reached and the completed first marketing task or the completed second marketing task does not meet the game alignment ending condition, displaying the game alignment result through the game alignment ending interface, and determining the game alignment result based on the number of the virtual objects which are not defeated in the first marketing and the second marketing.
Optionally, an inspection control is displayed in the object control interface;
the device further comprises:
a fifth display module, configured to display, in response to a trigger operation on the check control in the object control interface, a check interface of a third virtual object, where a camp affiliated to the third virtual object is displayed in the check interface, and the third virtual object is defeated by another virtual object other than the first virtual object;
and the sixth display module is used for displaying the marketing to which the third virtual object belongs in a global message area of the object control interface, wherein the content in the global message area is globally visible for each virtual object in the game.
Optionally, the first virtual object belongs to the first camp, and a first skill control and a second skill control are also displayed in the object control interface;
the device further comprises:
a seventh display module, configured to display, in response to a trigger operation on the first skill control in the object control interface, virtual prop information in the inspection interface, where the virtual prop information is used to indicate that a virtual prop used by the third virtual object is defeated;
and an eighth display module, configured to display, in response to a trigger operation on the second skill control in the object control interface, virtual object information in the inspection interface, where the virtual object information is used to indicate a virtual object observed before the third virtual object is defeated.
Optionally, the first virtual object belongs to the second camp, and a third skill control is also displayed in the object control interface;
the device further comprises:
and the second control module is used for responding to the triggering operation of the third skill control in the object control interface and controlling the first virtual object to be in a hidden state, wherein the virtual object in the hidden state cannot be observed by other virtual objects.
Optionally, the apparatus further comprises:
a ninth display module, configured to display a virtual object list, where the virtual object list includes defeated virtual objects and non-defeated virtual objects;
a tenth display module, configured to display voting information in a global message area of the object control interface in response to a selection operation on a virtual object that is not defeated in the virtual object list, where content in the global message area is globally visible to each virtual object in the office;
and the eleventh display module is used for displaying the position identifier of a fourth virtual object in a map display control of the object control interface, wherein the fourth virtual object is a virtual object of which the vote number meets the quantity condition.
Optionally, the apparatus further comprises:
a twelfth display module, configured to, in response to that a virtual object that is defeated by the first virtual object belongs to the same marketing as the first virtual object and the first virtual object is not in a profit-reducing state, display a benefit-reducing prompt message on the object control interface and control the first virtual object to be in the profit-reducing state;
a thirteenth display module, configured to, in response to that a virtual object that is defeated by the first virtual object belongs to the same camp as the first virtual object and the first virtual object is in a profit-reducing state, display a defeat prompt on the object control interface and control the first virtual object to be in a defeat state;
and a fourteenth display module, configured to, in response to that the virtual object that is defeated by the first virtual object and the first virtual object belong to different camps and the first virtual object is in a profit-reducing state, display a benefit-reducing elimination prompt message on the object control interface, and control the first virtual object to release the benefit-reducing state.
Optionally, a fourth skill control is further displayed in the object control interface, the fourth skill control is used for triggering the first virtual object to release the target skill, and an initial state of the fourth skill control is a non-triggerable state;
the device further comprises:
a first setting module, configured to complete the marketing task in response to the first virtual object, and perform skill filling on the target skill of the first virtual object;
the second setting module is used for setting the fourth skill control to be in a triggerable state in response to the fact that the charging state of the target skill meets the release condition;
and the third control module is used for responding to the triggering operation of the fourth skill control and controlling the first virtual object to release the target skill, wherein the first virtual object is in a gain state after the target skill is released, and the marketing information of the first virtual object is globally visible.
Optionally, the first virtual object belongs to the second camp, and a channel switching control is displayed in the object control interface;
the device further comprises:
and the switching module is used for responding to the triggering operation of the channel switching control in the object control interface and switching to an arraying channel, wherein the information issued in the arraying channel is visible for the virtual object belonging to the second arraying and is invisible for the virtual object belonging to the first arraying.
Optionally, the apparatus further comprises:
and a fifteenth display module, configured to display a match detail interface in response to a trigger operation on the match result, where the match detail interface includes match events arranged in a time sequence, and the match events include a virtual object destruction event and a virtual device destruction event.
Optionally, the apparatus further comprises:
and the updating module is used for responding to the situation that the second marketing task which is completed does not exist in the target time length after the starting of the game, and updating the current game residual time length into the target time length, wherein the target time length is less than the current game residual time length.
Referring to fig. 18, a block diagram of a terminal 1800 according to an exemplary embodiment of the present application is shown. The terminal 1800 may be a portable mobile terminal such as: the mobile phone comprises a smart phone, a tablet computer, a motion Picture Experts Group Audio Layer 3 (MP 3) player and a motion Picture Experts Group Audio Layer 4 (MP 4) player. The terminal 1800 may also be referred to by other names such as user equipment, portable terminal, etc.
Generally, the terminal 1800 includes: a processor 1801 and a memory 1802.
The processor 1801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The processor 1801 may be implemented in at least one hardware form of Digital Signal Processing (DSP), Field-Programmable Gate Array (FPGA), and Programmable Logic Array (PLA). The processor 1801 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1801 may be integrated with a Graphics Processing Unit (GPU), which is responsible for rendering and drawing the content required to be displayed on the display screen. In some embodiments, the processor 1801 may further include an Artificial Intelligence (AI) processor for processing computing operations related to machine learning.
Memory 1802 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1802 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1802 is used to store at least one instruction for execution by the processor 1801 to implement a method provided by embodiments of the present application.
In some embodiments, the terminal 1800 may further optionally include: a peripheral interface 1803 and at least one peripheral. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1804, touch screen display 1805, camera 1806, audio circuitry 1807, positioning components 1808, and power supply 1809.
The peripheral interface 1803 may be used to connect Input/Output (I/O) related at least one peripheral to the processor 1801 and the memory 1802. In some embodiments, the processor 1801, memory 1802, and peripheral interface 1803 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1801, the memory 1802, and the peripheral device interface 1803 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1804 is used for receiving and transmitting Radio Frequency (RF) signals, also called electromagnetic signals. The radio frequency circuitry 1804 communicates with communication networks and other communication devices via electromagnetic signals. The rf circuit 1804 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals. Optionally, the radio frequency circuitry 1804 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuitry 1804 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or Wireless Fidelity (WiFi) networks. In some embodiments, the rf circuit 1804 may also include Near Field Communication (NFC) related circuits, which are not limited in this application.
The touch display 1805 is used to display a UI. The UI may include graphics, text, icons, video, and any combination thereof. The touch display screen 1805 also has the ability to capture touch signals on or over the surface of the touch display screen 1805. The touch signal may be input to the processor 1801 as a control signal for processing. The touch screen 1805 is used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the touch display 1805 may be one, providing a front panel of the terminal 1800; in other embodiments, the number of the touch display screens 1805 may be at least two, and each of the screens is disposed on a different surface of the terminal 1800 or is in a folding design; in still other embodiments, the touch display 1805 can be a flexible display disposed on a curved surface or on a folded surface of the terminal 1800. Even more, the touch display 1805 may be arranged in a non-rectangular irregular pattern, i.e. a shaped screen. The touch screen 1805 may be made of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The camera assembly 1806 is used to capture images or video. Optionally, the camera assembly 1806 includes a front camera and a rear camera. Generally, a front camera is used for realizing video call or self-shooting, and a rear camera is used for realizing shooting of pictures or videos. In some embodiments, the number of the rear cameras is at least two, and each of the rear cameras is any one of a main camera, a depth-of-field camera and a wide-angle camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting function and a Virtual Reality (VR) shooting function. In some embodiments, camera assembly 1806 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1807 is used to provide an audio interface between a user and the terminal 1800. The audio circuitry 1807 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1801 for processing or inputting the electric signals to the radio frequency circuit 1804 to achieve voice communication. The microphones may be provided in a plurality, respectively, at different positions of the terminal 1800 for the purpose of stereo sound collection or noise reduction. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1801 or the radio frequency circuitry 1804 to sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, audio circuitry 1807 may also include a headphone jack.
The positioning component 1808 is utilized to locate a current geographic Location of the terminal 1800 for purposes of navigation or Location Based Service (LBS). The Positioning component 1808 may be a Positioning component based on the Global Positioning System (GPS) in the united states, the beidou System in china, or the galileo System in russia.
The power supply 1809 is used to power various components within the terminal 1800. The power supply 1809 may be ac, dc, disposable or rechargeable. When the power supply 1809 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, the terminal 1800 also includes one or more sensors 1810. The one or more sensors 1810 include, but are not limited to: acceleration sensor 1811, gyro sensor 1812, pressure sensor 1813, fingerprint sensor 1814, optical sensor 1815, and proximity sensor 1816.
The acceleration sensor 1811 may detect the magnitude of acceleration on three coordinate axes of a coordinate system established with the terminal 1800. For example, the acceleration sensor 1811 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1801 may control the touch display 1805 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1811. The acceleration sensor 1811 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1812 may detect a body direction and a rotation angle of the terminal 1800, and the gyro sensor 1812 may cooperate with the acceleration sensor 1811 to collect a 3D motion of the user on the terminal 1800. The processor 1801 may implement the following functions according to the data collected by the gyro sensor 1812: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
The pressure sensors 1813 may be disposed on a side bezel of the terminal 1800 and/or on a lower layer of the touch display 1805. When the pressure sensor 1813 is disposed at a side frame of the terminal 1800, a user's grip signal on the terminal 1800 can be detected, and right and left hand recognition or shortcut operation can be performed according to the grip signal. When the pressure sensor 1813 is disposed at the lower layer of the touch display screen 1805, the operability control on the UI interface can be controlled according to the pressure operation of the user on the touch display screen 1805. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1814 is used to collect a fingerprint of a user to identify the identity of the user according to the collected fingerprint. Upon recognizing that the user's identity is a trusted identity, the processor 1801 authorizes the user to perform relevant sensitive operations, including unlocking a screen, viewing encrypted information, downloading software, paying, and changing settings, etc. The fingerprint sensor 1814 may be disposed on the front, back, or side of the terminal 1800. When a physical key or a vendor Logo (Logo) is provided on the terminal 1800, the fingerprint sensor 1814 may be integrated with the physical key or the vendor Logo.
The optical sensor 1815 is used to collect the ambient light intensity. In one embodiment, the processor 1801 may control the display brightness of the touch display 1805 based on the ambient light intensity collected by the optical sensor 1815. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1805 is increased; when the ambient light intensity is low, the display brightness of the touch display 1805 is turned down. In another embodiment, the processor 1801 may also dynamically adjust the shooting parameters of the camera assembly 1806 according to the intensity of the ambient light collected by the optical sensor 1815.
A proximity sensor 1816, also known as a distance sensor, is typically disposed on the front face of the terminal 1800. The proximity sensor 1816 is used to collect the distance between the user and the front surface of the terminal 1800. In one embodiment, when the proximity sensor 1816 detects that the distance between the user and the front surface of the terminal 1800 gradually decreases, the processor 1801 controls the touch display 1805 to switch from the bright screen state to the dark screen state; when the proximity sensor 1816 detects that the distance between the user and the front surface of the terminal 1800 becomes gradually larger, the processor 1801 controls the touch display 1805 to switch from the breath screen state to the bright screen state.
Those skilled in the art will appreciate that the configuration shown in fig. 18 is not intended to be limiting of terminal 1800 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The embodiment of the present application further provides a computer-readable storage medium, where at least one instruction is stored, and the at least one instruction is loaded and executed by a processor to implement the control method for a virtual object according to the above embodiments.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal performs the control method of the virtual object provided in the various alternative implementations of the above-described aspects.
Those skilled in the art will recognize that, in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, the functions may be stored on or transmitted over as one or more instructions or code on a computer-readable storage medium. Computer-readable storage media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (20)

1. A method for controlling a virtual object, the method comprising:
displaying an object control interface based on an camp which a first virtual object belongs to, wherein the camp comprises a first camp and a second camp, and in the object control interface, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp;
in response to a control operation in the object control interface, controlling the first virtual object to execute an arraying task, wherein the first arraying task of the first arraying comprises at least one of maintaining virtual devices in a virtual environment and destroying virtual objects belonging to the second arraying, and the second arraying task of the second arraying comprises at least one of destroying virtual devices in a virtual environment and destroying virtual objects belonging to the first arraying;
and responding to the completed first marketing task or the completed second marketing task to meet a game ending condition, and displaying a game ending result through a game ending interface.
2. The method of claim 1, wherein the first virtual object belongs to the first campsite, and a prop use control and an equipment maintenance control are displayed in the object control interface;
the controlling the first virtual object to execute an array task in response to the control operation in the object control interface comprises:
responding to the triggering operation of the prop use control in the object control interface, and controlling the first virtual object to use a virtual prop for a second virtual object, wherein the virtual prop is used for reducing the attribute value of the virtual object, and the second virtual object belongs to the first camp or the second camp;
responding to a triggering operation of the equipment maintenance control in the object control interface, and controlling the first virtual object to maintain the target virtual equipment when the distance between the first virtual object and the target virtual equipment is smaller than a distance threshold, wherein the target virtual equipment is to-be-maintained virtual equipment, and the target virtual equipment is obtained by random determination or is obtained by the destruction of the virtual object of the second marketing.
3. The method of claim 2, wherein after controlling the first virtual object to perform a marketing task in response to a control operation in the object control interface, the method comprises:
determining that the first barrage task is complete in response to the second virtual object being defeated by the first virtual object and the second virtual object belonging to the second barrage;
determining that the first battle task is completed in response to the target virtual device being maintained within a countdown duration.
4. The method of claim 1, wherein the first virtual object belongs to the second camp, and a prop use control and a device destruction control are displayed in the object control interface;
the controlling the first virtual object to execute an array task in response to the control operation in the object control interface comprises:
responding to the triggering operation of the prop use control in the object control interface, and controlling the first virtual object to use a virtual prop for a second virtual object, wherein the virtual prop is used for reducing the attribute value of the virtual object, and the second virtual object belongs to the first camp or the second camp;
and responding to the triggering operation of the equipment destruction control in the object control interface, determining the virtual equipment which has the minimum distance with the first virtual object and the distance of which is less than a distance threshold value as target virtual equipment, and controlling the first virtual object to destroy the target virtual equipment.
5. The method of claim 4, wherein after controlling the first virtual object to perform a marketing task in response to a control operation in the object control interface, the method comprises:
determining that the second camping task is completed in response to the second virtual object being defeated by the first virtual object and the second virtual object belonging to the first camping;
determining that the second marketing task is complete in response to the target virtual device not being maintained for a countdown duration, wherein the target virtual device not being maintained for the countdown duration is destroyed.
6. The method of any of claims 2 to 5, wherein after displaying the object control interface based on the marketing to which the first virtual object belongs, the method further comprises:
and highlighting the target virtual equipment in a map display control of the object control interface.
7. The method of any one of claims 1 to 5, wherein displaying the alignment result through an alignment end interface in response to the completed first or second arraying task satisfying an alignment end condition comprises:
and in response to the fact that the number of the virtual objects which are not destroyed in any one of the camps is smaller than a first number threshold value, or the number of the destroyed virtual devices in the virtual environment reaches a second number threshold value, determining that the game ending condition is met, and displaying the game result through the game ending interface.
8. The method of any of claims 1 to 5, further comprising:
and in response to the fact that the preset game alignment time is reached and the completed first marketing task or the completed second marketing task does not meet the game alignment ending condition, displaying a game alignment result through a game alignment ending interface, wherein the game alignment result is determined based on the number of virtual objects which are not defeated in the first marketing and the second marketing.
9. The method according to any one of claims 1 to 5, wherein a ping control is displayed in the object control interface;
the method further comprises the following steps:
responding to the trigger operation of the checking control in the object control interface, and displaying a checking interface of a third virtual object, wherein a formation to which the third virtual object belongs is displayed in the checking interface, and the third virtual object is defeated by other virtual objects except the first virtual object;
and displaying the marketing to which the third virtual object belongs in a global message area of the object control interface, wherein the content in the global message area is globally visible for each virtual object in the game.
10. The method of claim 9, wherein the first virtual object belongs to the first campsite, and wherein a first skill control and a second skill control are further displayed in the object control interface;
after the displaying of the ping interface of the third virtual object, the method further comprises:
responding to the triggering operation of the first skill control in the object control interface, and displaying virtual prop information in the inspection interface, wherein the virtual prop information is used for indicating that a virtual prop used by the third virtual object is defeated;
and in response to the triggering operation of the second skill control in the object control interface, displaying virtual object information in the checking interface, wherein the virtual object information is used for indicating the virtual object observed before the third virtual object is defeated.
11. The method of claim 1, wherein the first virtual object belongs to the second campsite, and a third skill control is further displayed in the object control interface;
the method further comprises the following steps:
and controlling the first virtual object to be in a hidden state in response to the triggering operation of the third skill control in the object control interface, wherein the virtual object in the hidden state cannot be observed by other virtual objects.
12. The method of any of claims 1 to 5, further comprising:
displaying a virtual object list, wherein the virtual object list comprises defeated virtual objects and non-defeated virtual objects;
responding to the selection operation of the virtual objects which are not defeated in the virtual object list, and displaying voting information in a global message area of the object control interface, wherein the content in the global message area is globally visible to each virtual object in the game;
and displaying a position identifier of a fourth virtual object in a map display control of the object control interface, wherein the fourth virtual object is a virtual object with the voting number meeting a quantity condition.
13. The method of any of claims 1 to 5, wherein after controlling the first virtual object to perform a marketing task in response to a control operation in the object control interface, the method further comprises:
in response to that the virtual object that is defeated by the first virtual object and the first virtual object belong to the same lineup and the first virtual object is not in a profit-reducing state, displaying benefit-reducing prompt information on the object control interface and controlling the first virtual object to be in the profit-reducing state;
in response to that the virtual object defeated by the first virtual object and the first virtual object belong to the same camp and the first virtual object is in a devalvage state, displaying defeat prompt information on the object control interface and controlling the first virtual object to be in a defeat state;
and in response to that the virtual object which is defeated by the first virtual object and the first virtual object belong to different camps and the first virtual object is in a reduction state, displaying reduction elimination prompt information on the object control interface and controlling the first virtual object to eliminate the reduction state.
14. The method according to any one of claims 1 to 5, wherein a fourth skill control is further displayed in the object control interface, the fourth skill control is used for triggering the first virtual object to release the target skill, and the initial state of the fourth skill control is a non-triggerable state;
after the controlling the first virtual object to execute the marketing task in response to the control operation in the object control interface, the method further comprises:
in response to the first virtual object completing the marketing task, performing skill-filling for the target skill of the first virtual object;
setting the fourth skill control to be in a triggerable state in response to the charging state of the target skill meeting the release condition;
and in response to the triggering operation of the fourth skill control, controlling the first virtual object to release the target skill, wherein the first virtual object is in a gain state after the target skill is released, and the marketing information of the first virtual object is globally visible.
15. The method of claim 1, wherein the first virtual object belongs to the second campsite, and a channel switching control is displayed in the object control interface;
the method further comprises the following steps:
and responding to the triggering operation of the channel switching control in the object control interface, and switching to an arraying channel, wherein the information issued in the arraying channel is visible for the virtual object belonging to the second arraying and is invisible for the virtual object belonging to the first arraying.
16. The method according to any one of claims 1 to 5, wherein after the game-play result is displayed through the game-play ending interface, the method further comprises:
and responding to the triggering operation of the game matching result, and displaying a game matching detail interface, wherein the game matching detail interface comprises game matching events arranged according to a time sequence, and the game matching events comprise virtual object destruction events and virtual equipment destruction events.
17. The method of any of claims 1 to 5, further comprising:
and in response to the fact that the second marketing task which is completed does not exist in the target time length after the starting of the game, updating the current game residual time length to the target time length, wherein the target time length is smaller than the current game residual time length.
18. An apparatus for controlling a virtual object, the apparatus comprising:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying an object control interface based on an camp to which a first virtual object belongs, the camp comprises a first camp and a second camp, camp information of the virtual object in the first camp is visible to the virtual object in the second camp, and camp information of the virtual object in the second camp is invisible to the virtual object in the first camp;
a first control module, configured to control the first virtual object to perform an arraying task in response to a control operation in the object control interface, where the first arraying task of the first arraying includes at least one of maintaining a virtual device in a virtual environment and defeating a virtual object belonging to the second arraying, and the second arraying task of the second arraying includes at least one of defeating a virtual device in a virtual environment and defeating a virtual object belonging to the first arraying;
and the second display module is used for responding to the fact that the completed first marketing task or the completed second marketing task meets a game ending condition and displaying a game result through a game ending interface.
19. A terminal, characterized in that the terminal comprises a processor and a memory; stored in the memory is at least one instruction, at least one program, set of codes or set of instructions that is loaded and executed by the processor to implement a method of controlling a virtual object according to any one of claims 1 to 17.
20. A computer-readable storage medium, in which at least one computer program is stored, the computer program being loaded and executed by a processor to implement the method of controlling a virtual object according to any one of claims 1 to 17.
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