CN112090072B - Loss processing method, device, terminal and storage medium of virtual item - Google Patents
Loss processing method, device, terminal and storage medium of virtual item Download PDFInfo
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Abstract
The embodiment of the application discloses a method, a device, a terminal and a storage medium for processing loss of a virtual prop, and belongs to the technical field of computers. The method comprises the following steps: displaying a retrieval setting interface, wherein the retrieval setting interface comprises at least one virtual prop and at least two retrieval options, and different retrieval options correspond to different retrieval times; receiving a retrieving setting operation of a target virtual item in a retrieving setting interface, wherein the retrieving setting operation is used for setting preset retrieving time for the target virtual item; if the target virtual prop is lost in the process of the exchange and meets the retrieval condition, the retrieved target virtual prop is obtained within the target retrieval time after the exchange is finished, and the target retrieval time is determined based on the preset retrieval time of the target virtual prop. After a property finding mechanism is introduced, players tend to carry more virtual properties at the beginning of game-play, game-play efficiency among virtual objects is improved, and the effects of controlling the time length of game-play of a single game and reducing the processing pressure of a server are achieved.
Description
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a method, a device, a terminal and a storage medium for processing loss of a virtual prop.
Background
The battle game is a game in which a plurality of user accounts compete in the same scene, a player can control a virtual object in a virtual environment to perform actions such as walking, running, climbing, shooting and the like, and a plurality of players can form a team on line to cooperatively complete a certain task in the same virtual environment.
In the related art, the virtual object may be equipped with a virtual prop in advance before the start of the match, and the virtual prop is used for other virtual objects in different battles during the match, so as to change the attribute values of the other virtual objects, thereby completing the task. If the virtual object loses the virtual prop in the process of the game, for example, all the carried virtual props are lost when the virtual object is defeated by other virtual objects in the game, or the virtual object discards the virtual props which are pre-equipped to carry the picked virtual props, the virtual object cannot be equipped with the virtual props in the next game.
Therefore, under the virtual item loss processing mechanism in the related art, because the loss of the virtual item will affect the equipment of the virtual item in the subsequent game, the player is more prone to not carry the virtual item or carry a small amount of the virtual item at the beginning of the game, so that the game-to-game time of a single game is longer, and the processing pressure of the server is increased.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for processing loss of a virtual prop, and by introducing a prop recovery mechanism, the recovery probability of the lost virtual prop in the process of matching can be improved, and a virtual object is prompted to carry more virtual props at the beginning of matching, so that the time length of single matching is controlled, and the processing pressure of a server is reduced. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for processing loss of a virtual item, where the method includes:
displaying a retrieval setting interface, wherein the retrieval setting interface comprises at least one virtual prop and at least two retrieval options, and different retrieval options correspond to different retrieval times;
receiving retrieval setting operation on the target virtual prop in the retrieval setting interface, wherein the retrieval setting operation is used for setting preset retrieval time for the target virtual prop;
if the target virtual prop is lost in the process of the exchange and meets the retrieval condition, the retrieved target virtual prop is obtained within the target retrieval time after the exchange is finished, and the target retrieval time is determined based on the preset retrieval time of the target virtual prop.
On the other hand, an embodiment of the present application provides a device for processing loss of a virtual item, where the device includes:
the display module is used for displaying a retrieval setting interface, wherein the retrieval setting interface comprises at least one virtual item and at least two retrieval options, and different retrieval options correspond to different retrieval times;
the retrieval setting module is used for receiving retrieval setting operation on the target virtual item in the retrieval setting interface, and the retrieval setting operation is used for setting preset retrieval time for the target virtual item;
and the retrieving module is used for acquiring the retrieved target virtual prop within target retrieving time after the exchange is finished when the target virtual prop is lost in the exchange process and meets retrieving conditions, wherein the target retrieving time is determined based on preset retrieving time of the target virtual prop.
In another aspect, an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory, where the memory stores at least one instruction, at least one program, a code set, or a set of instructions, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the method for processing the loss of the virtual prop according to the foregoing aspect.
In another aspect, an embodiment of the present application provides a computer-readable storage medium, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the computer-readable storage medium, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by a processor to implement the method for processing the loss of the virtual prop according to the above aspect.
In another aspect, the present application provides a computer program product or a computer program, which includes computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and executes the computer instructions, so that the terminal executes the method for processing the loss of the virtual item provided in the various optional implementation manners of the above aspects.
The technical scheme provided by the embodiment of the application has the beneficial effects that at least:
in the embodiment of the application, a prop retrieving mechanism is introduced, so that a player can set retrieving time for a target virtual prop according to requirements, and in the subsequent exchange process, if the target virtual prop is lost in the exchange process and meets retrieving conditions, the retrieved target virtual prop can be obtained again after the exchange is finished, so that the target virtual prop can be reused in the subsequent exchange process; after a property retrieving mechanism is introduced, the retrieving probability of the virtual property lost in the game process is improved, so that players tend to carry more virtual properties at the beginning of game alignment, the game alignment efficiency among virtual objects in the game alignment process is improved, and the effects of controlling the time length of single game alignment and reducing the processing pressure of a server are achieved.
Drawings
FIG. 1 is a schematic illustration of an implementation environment provided by an exemplary embodiment of the present application;
fig. 2 is a flowchart of a method for processing loss of a virtual prop according to an exemplary embodiment of the present application;
FIG. 3 is an interface schematic of a retrieval settings interface provided by an exemplary embodiment of the present application;
fig. 4 is a flowchart of a method for processing loss of a virtual prop according to another exemplary embodiment of the present application;
FIG. 5 is a diagram of a session preparation screen provided by an exemplary embodiment of the present application;
FIG. 6 is an interface schematic of a retrieval settings interface provided in accordance with another exemplary embodiment of the present application;
FIG. 7 is an interface schematic diagram of a prop retrieval setup process provided in an exemplary embodiment of the present application;
FIG. 8 is an interface schematic diagram of a prop retrieval policy setting process provided in an exemplary embodiment of the present application;
FIG. 9 is an interface schematic diagram of a retrieve item receive interface provided in accordance with an exemplary embodiment of the present application;
FIG. 10 is a flowchart of a prop retrieval arrangement and retrieval process provided in an exemplary embodiment of the present application;
fig. 11 is a block diagram illustrating a structure of a device for processing loss of a virtual item according to an exemplary embodiment of the present application;
fig. 12 is a block diagram of a terminal according to an exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, the following detailed description of the embodiments of the present application will be made with reference to the accompanying drawings.
First, terms referred to in the embodiments of the present application are described:
virtual environment: is a virtual environment that is displayed (or provided) when an application is run on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described taking as an example that the virtual environment is a three-dimensional virtual environment.
Virtual object: refers to a movable object in a virtual environment. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters and animals displayed in a three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional volumetric model created based on animated skeletal techniques. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment.
Shooting game: including first person shooter games and third person shooter games. The first-person shooting game is a shooting game that a user can play at a first-person viewing angle, and a screen of a virtual environment in the game is a screen of a virtual environment observed at the viewing angle of a first virtual object. The third person named shooting game refers to shooting game played through a third person named angle of view, and the picture of the virtual environment in the game is a picture of the virtual environment observed through the third person named angle of view (for example, located behind the head of the first virtual object).
In the game, at least two virtual objects carry out a single-game fighting mode in a virtual environment, the virtual objects achieve the purpose of survival in the virtual environment by avoiding the injury initiated by other virtual objects and the danger (such as poison circle, marshland and the like) existing in the virtual environment, when the life value of the virtual objects in the virtual environment is zero, the life of the virtual objects in the virtual environment is ended, and finally the virtual objects which survive in the virtual environment are winners. Optionally, each client may control one or more virtual objects in the virtual environment, with the time when the first client joins the battle as a starting time and the time when the last client exits the battle as an ending time. Optionally, the competitive mode of the battle may include a single battle mode, a double group battle mode or a multi-person group battle mode, and the battle mode is not limited in the embodiment of the present application.
The virtual props are as follows: the item refers to an item that can be used by a virtual object in a virtual environment, and includes a virtual weapon that can change the attribute values of other virtual objects, a supply item such as a bullet, a defense item such as a shield, armor, or armored car, a virtual item that is displayed by a hand when a virtual object releases skills, such as a virtual beam or a virtual shock wave, and a part of the body trunk of the virtual object, such as a hand or a leg. The virtual props capable of changing attribute values of other virtual objects include remote virtual props such as handguns, rifles and sniper guns, close-range virtual props such as daggers, knives, swords and ropes, and throwing virtual props such as flyers, fly knives, grenades, flash bombs and smoke bombs.
The method provided in the present application may be applied to a virtual reality application program, a three-dimensional map program first/third person shooter game, a Multiplayer Online tactical sports game (MOBA), and the like, and the following embodiments are exemplified by applications in Games.
The game based on the virtual environment is often composed of one or more maps of game world, the virtual environment in the game simulates the scene of the real world, the user can control the virtual object in the game to walk, run, jump, shoot, fight, drive, switch to use the virtual prop, use the virtual prop to hurt other virtual objects and other actions in the virtual environment, the interactivity is strong, and a plurality of users can form a team on line to play a competitive game.
In general, before a virtual object enters a game, an initial virtual item is required to be equipped, where the initial virtual item is at least one virtual item already owned by the virtual object, and at the beginning of the game, a player can control the virtual object to attack (for example, use a virtual remote item) or defend (for example, use a virtual defender) using the equipped initial virtual item. In addition, in the process of game, a virtual item supply point can be automatically generated in the virtual environment, when the virtual object is located at the virtual item supply point, the initial virtual item can be replaced by a new virtual item, and the initial virtual item is lost (actively discarded) after replacement is completed. In addition, in the process of game-play, when a virtual object is defeated by other virtual objects, all the virtual equipment currently carried by the virtual object will be lost (passively discarded), and other virtual objects can selectively pick up and use the virtual equipment.
For the virtual prop lost in the game-play process, the virtual object can not be used continuously in the subsequent game-play. Under the mechanism of the lost virtual property, players tend to control the virtual objects to carry a small amount of virtual properties at the beginning of the game, thereby reducing the loss caused by the lost virtual properties. However, with the reduction of the number of the virtual objects carrying the virtual props, the fighting modes among the virtual objects are reduced, for example, when the virtual objects only carry the short-distance virtual props but do not carry the long-distance virtual props, the virtual objects can only carry out short-distance fighting, and the long-distance fighting cannot be carried out, so that the fighting efficiency among the virtual objects is influenced, and further, the duration of single-game fighting is longer, and a larger processing pressure is caused on a server.
In order to control the time length of the single office, and thus reduce the processing pressure of the server, the embodiment of the application introduces a ballast retrieving mechanism. The player can set the retrieving time for the virtual item in advance before the game is started. In the process of the game, if the virtual object loses the virtual prop which is set in advance and is found back, and the virtual prop meets the finding condition after the game is finished, the server can find back the virtual prop for the virtual object after the game is finished, so that the virtual object can use the virtual prop again in the subsequent game process. Under this stage property mechanism of finding back, because the virtual stage property through finding back the setting in advance still can be found back after losing, consequently the player more tends to carry abundant virtual stage property and carries out the match (and to carrying virtual stage property to find back the setting), helps richening the fight mode between the virtual object, improves match efficiency between the virtual object, and then control single match is long, reduces the processing pressure of server.
Referring to fig. 1, a schematic diagram of an implementation environment provided by an embodiment of the application is shown. The implementation environment may include: a first terminal 110, a server 120, and a second terminal 130.
The first terminal 110 is installed and operated with an application 111 supporting a virtual environment, and the application 111 may be a multiplayer online battle program. When the first terminal runs the application 111, a user interface of the application 111 is displayed on the screen of the first terminal 110. The application 111 may be any one of a MOBA Game and a Simulation strategy Game (SLG). In the present embodiment, the application 111 is an FPS game for example. The first terminal 110 is a terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control a first virtual object located in the virtual environment to perform an activity, and the first virtual object may be referred to as a master virtual object of the first user 112. The activities of the first virtual object include, but are not limited to: adjusting at least one of a body pose, crawling, walking, running, riding, flying, jumping, driving, picking, shooting, attacking, throwing, releasing a skill. Illustratively, the first virtual object is a first virtual character, such as a simulated character or an animation character.
The second terminal 130 is installed and operated with an application 131 supporting a virtual environment, and the application 131 may be a multiplayer online battle program. When the second terminal 130 runs the application 131, a user interface of the application 131 is displayed on the screen of the second terminal 130. The client may be any one of a MOBA game and an SLG game, and in this embodiment, the application 131 is an FPS game as an example. The second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual object located in the virtual environment to perform an activity, where the second virtual object may be referred to as a master virtual character of the second user 132. Illustratively, the second virtual object is a second virtual character, such as a simulated character or an animated character.
Optionally, the first virtual object and the second virtual object are in the same virtual world. Optionally, the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, a friend relationship, or temporary communication rights. Alternatively, the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have an enemy relationship.
In this embodiment, the first virtual object and the second virtual object both carry an initial virtual item before entering the game, and the initial virtual item may include a virtual weapon, a virtual defense, a virtual supply, a virtual carrier, a virtual backpack, and the like. And all or part of the initial virtual props carried by the virtual objects are set through recovery, so that the recovery probability of the initial virtual props after being lost in the exchange is improved.
Optionally, the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of application on different operating system platforms (android or IOS). The first terminal 110 may generally refer to one of a plurality of terminals, and the second terminal 130 may generally refer to another of the plurality of terminals, and this embodiment is only exemplified by the first terminal 110 and the second terminal 130. The first terminal 110 and the second terminal 130 have the same or different device types, which include: at least one of a smartphone, a tablet, an e-book reader, a digital player, a laptop portable computer, and a desktop computer.
Only two terminals are shown in fig. 1, but there are a plurality of other terminals that may access the server 120 in different embodiments. Optionally, one or more terminals are terminals corresponding to the developer, a development and editing platform for supporting the application in the virtual environment is installed on the terminal, the developer can edit and update the application on the terminal and transmit the updated application installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 can download the application installation package from the server 120 to update the application.
The first terminal 110, the second terminal 130, and other terminals are connected to the server 120 through a wireless network or a wired network.
The server 120 includes at least one of a server, a server cluster composed of a plurality of servers, a cloud computing platform, and a virtualization center. The server 120 is used to provide background services for applications that support a three-dimensional virtual environment. Optionally, the server 120 undertakes primary computational work and the terminals undertake secondary computational work; alternatively, the server 120 undertakes the secondary computing work and the terminal undertakes the primary computing work; alternatively, the server 120 and the terminal perform cooperative computing by using a distributed computing architecture.
In one illustrative example, the server 120 includes a memory 121, a processor 122, a user account database 123, a combat services module 124, and a user-oriented Input/Output Interface (I/O Interface) 125. The processor 122 is configured to load an instruction stored in the server 120, and process data in the user account database 123 and the combat service module 124; the user account database 123 is configured to store data of a user account used by the first terminal 110, the second terminal 130, and other terminals, such as a head portrait of the user account, a nickname of the user account, a rating of the user account, and a service area where the user account is located; the fight service module 124 is used for providing a plurality of fight rooms for the user to fight, such as 1V1 fight, 3V3 fight, 5V5 fight and the like; the user-facing I/O interface 125 is used to establish communication with the first terminal 110 and/or the second terminal 130 through a wireless network or a wired network to exchange data.
Please refer to fig. 2, which illustrates a flowchart of a method for processing loss of a virtual item according to an exemplary embodiment of the present application. In this embodiment, the method is exemplified as being used in the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
The method is applied to a virtual environment, the virtual environment comprises a first virtual object and a second virtual object, and the first virtual object and the second virtual object belong to different camps. In one possible embodiment, the terminal displays the virtual environment through the virtual environment screen. Optionally, the virtual environment screen is a screen for observing the virtual environment from the viewpoint of the virtual object. The perspective refers to an observation angle when observing in the virtual environment at a first person perspective or a third person perspective of the virtual object. Optionally, in an embodiment of the present application, the viewing angle is an angle when a virtual object is observed by a camera model in a virtual environment.
Optionally, the camera model automatically follows the virtual object in the virtual environment, that is, when the position of the virtual object in the virtual environment changes, the camera model changes while following the position of the virtual object in the virtual environment, and the camera model is always within the preset distance range of the virtual object in the virtual environment. Optionally, the relative positions of the camera model and the virtual object do not change during the automatic following process.
The camera model refers to a three-dimensional model located around a virtual object in a virtual environment, and when a first-person perspective is adopted, the camera model is located near or at the head of the virtual object; when the third person perspective is adopted, the camera model may be located behind and bound to the virtual object, or may be located at any position away from the virtual object by a preset distance, and the virtual object located in the virtual environment may be observed from different angles by the camera model. Optionally, the viewing angle includes other viewing angles, such as a top view viewing angle, in addition to the first person viewing angle and the third person viewing angle; when a top-down view is used, the camera model may be positioned over the head of the virtual object, the top-down view being the view from which the virtual environment is viewed looking down in the air. Optionally, the camera model is not actually displayed in the virtual environment, i.e. the camera model is not displayed in the virtual environment displayed by the user interface.
In a possible implementation manner, the retrieving setting operation on the virtual item is executed before the start of the exchange, that is, the virtual item carried into the exchange can be retrieved only after the retrieving setting is performed before the start of the exchange, and the virtual item carried cannot be retrieved and set in the exchange process.
Optionally, before performing a game (i.e., before displaying the virtual environment screen), when receiving a trigger operation for retrieving setting, the terminal displays a retrieving setting interface, where the retrieving setting interface includes at least one virtual item owned by a virtual object and at least two retrieving options corresponding to different retrieving times.
In another possible embodiment, the retrieving setting operation on the virtual item may be performed within the game. In some embodiments, in the course of the game, a retrieve setting point or a retrieve setting Non-Player Character (NPC) is set in the virtual environment, and when the virtual object is located at the retrieve setting point or the retrieve setting NPC, the virtual object may be configured to retrieve the currently carried virtual item (which has not undergone the retrieve setting) by triggering the displayed retrieve setting interface.
Wherein the recovery time is greater than or equal to 0. When the recovery time is equal to 0, the lost virtual item is immediately recovered after the exchange is finished, and when the recovery time is more than 0, the lost virtual item is delayed for a certain time after the exchange is finished and then is recovered.
Optionally, the recovery time may be a time point or a time interval, for example, the recovery time may be 12 hours (that is, after the virtual item is lost, the virtual item is recovered at the 12 th hour after the end of the session), or the recovery time may be 12 to 24 hours (that is, after the virtual item is lost, the virtual item is recovered at any time within the 12 th to 24 th hours after the end of the session).
Illustratively, as shown in fig. 3, the recovery setting interface 31 (or referred to as an insurance application interface for setting recovery insurance for virtual items) includes at least one piece of virtual item 311 and at least two recovery options 312, with recovery time periods of 24-36 hours and 36-48 hours, respectively.
In a possible implementation manner, when the retrieval setting interface contains a piece of virtual item, in response to receiving a selection operation of a retrieval option in the retrieval setting interface, it is determined that the retrieval setting operation is received, so that the virtual item contained in the retrieval setting interface is determined as a target virtual item, and a retrieval time corresponding to the selected retrieval option is determined as a preset retrieval time of the target virtual item.
In another possible implementation manner, when the retrieval setting interface includes at least two virtual items, in response to receiving a selection operation of the virtual item and the retrieval option in the retrieval setting interface, it is determined that the retrieval setting operation is received, so that the selected virtual item is determined as the target virtual item, and the retrieval time corresponding to the selected retrieval option is determined as the preset retrieval time of the target virtual item.
Optionally, when the target virtual items are at least two, the retrieving setting operation is used to set retrieving times for different virtual item settings respectively (that is, retrieving times corresponding to different virtual items may be different), or the retrieving setting operation is used to set retrieving times for different virtual items in a unified manner (that is, different virtual items correspond to the same retrieving time).
Illustratively, as shown in fig. 3, the terminal receives selection operations of the virtual item "armor" and the virtual item "helmet" in the retrieval setting interface 31 and selection operations of the retrieval option "24-36 hours", and when receiving a click operation of the confirmation control 313, determines that the preset retrieval time of the virtual item "armor" and the virtual item "helmet" is "24-36 hours".
In order to synchronize the retrieval setting information with the server, in a possible implementation manner, after receiving the retrieval setting operation, the terminal sends a retrieval setting request to the server, where the retrieval setting request at least includes an object identifier of the virtual object, a property identifier of the target virtual property, and a preset retrieval time.
In a possible implementation manner, when the virtual object carries the target virtual prop set after being retrieved for the game, the server respectively obtains the prop identifications of the virtual props carried by the virtual object at the beginning and the end of the game, so as to determine the virtual props lost in the game according to the prop identification difference. Further, the server detects whether the lost virtual prop belongs to a target virtual prop which is set in advance for retrieval, and if the lost virtual prop belongs to the target virtual prop, the server detects whether the target virtual prop meets retrieval conditions. And if the retrieval condition is met, the server determines the target retrieval time of the target virtual prop according to the preset retrieval time of the target virtual prop, thereby retrieving the target virtual prop within the target retrieval time and returning the target virtual prop to the virtual object. Correspondingly, the terminal obtains the retrieved target virtual prop.
In some embodiments, the recovery condition comprises: the virtual item is not picked up by other virtual objects and brings the game out. Wherein the other virtual object is any virtual object (which can be friend virtual object or foe virtual object) except the current virtual object in the game.
Optionally, when the lost virtual item belongs to the target virtual item, the server obtains the virtual item carried by the other virtual object when the other virtual object leaves the opposite office, and if the virtual item carried by the other virtual object when the other virtual object leaves the opposite office does not contain the target virtual item (which may be determined based on the item identifier), it is determined that the target virtual item meets the retrieval condition; and if the virtual items carried by other virtual objects when leaving the opposite office contain the target virtual item, determining that the target virtual item does not accord with the retrieval condition.
It should be noted that, after the target virtual item is retrieved, the retrieving operation for the target virtual item is disabled, that is, the target virtual item needs to be retrieved and set again in the following process.
With reference to fig. 3, in an exemplary example, when a virtual object carries an insured virtual item "armor" and a virtual item "helmet" for a match, and is defeated by other virtual objects during the match, if other virtual objects do not pick up the virtual item "armor" and the virtual item "helmet", the retrieved virtual item "armor" and the virtual item "helmet" are obtained again in a period of 24-26 hours after the match ends.
To sum up, in the embodiment of the present application, by introducing a prop retrieving mechanism, a player can set retrieving time for a target virtual prop according to a requirement, and in a subsequent game-play process, if the target virtual prop is lost in the game-play process and meets retrieving conditions, the retrieved target virtual prop can be obtained again after the game-play is finished, so that the target virtual prop can be used again in the subsequent game-play process; after a property retrieving mechanism is introduced, the retrieving probability of the virtual property lost in the game process is improved, so that players tend to carry more virtual properties at the beginning of game alignment, the game alignment efficiency among virtual objects in the game alignment process is improved, and the effects of controlling the time length of single game alignment and reducing the processing pressure of a server are achieved.
In a possible application scenario, in the preparation process of the game, after a user selects a virtual item for carrying to enter the game for a virtual object, the virtual item can be further retrieved and set; in another possible implementation manner, even if the virtual object does not carry the virtual item, the user may also perform retrieval setting on the virtual item owned by the virtual object in the warehouse, and in the subsequent preparation process for the bureau, only the virtual object needs to be selected to carry the virtual item which is subjected to the retrieval setting in advance, and the retrieval setting is not needed in the preparation stage. The following description will be made by using exemplary embodiments.
Please refer to fig. 4, which illustrates a flowchart of a method for processing loss of a virtual prop according to another exemplary embodiment of the present application. The embodiment is described by taking as an example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
In the process of preparing for the exchange, the terminal performs retrieval setting on the virtual item through steps 401 to 402.
In a possible implementation manner, in the preparation process of the exchange, the terminal displays an exchange preparation picture and a retrieval setting control, when a triggering operation of the retrieval setting control is received, the terminal displays at least one virtual prop currently carried by the virtual object in the first retrieval setting interface, and the at least one virtual prop is subsequently carried into the exchange.
Illustratively, as shown in fig. 5, in the procedure of preparing a match, the terminal displays a match preparation screen 51 and a recovery setting control 52, and when a click operation on the recovery setting control 52 is received, the terminal displays the recovery setting interface 31 shown in fig. 3, where the recovery setting interface 31 includes a virtual item 311 carried by a virtual object.
Because the first retrieval setting interface comprises at least one virtual prop, at least one virtual prop needs to be selected from the first retrieval setting interface, and then retrieval setting is carried out on the selected at least one virtual prop. In a possible implementation manner, when a selection operation of at least one virtual item in the first retrieval interface is received, the terminal determines the selected at least one virtual item as a target virtual item; when the selection operation of the target retrieval option is received, the terminal determines the retrieval time corresponding to the selected target retrieval option as the preset retrieval time of the target virtual prop.
Because not all virtual items support recovery, in some embodiments, the virtual items that support recovery in the first recovery setting interface are set to an optional state, while the virtual items that do not support recovery are set to an unselected state. Optionally, the virtual consumables (virtual ammunition, virtual supplies, etc.) and default carrying virtual props (such as virtual dagger, virtual pistol, virtual headset, etc.) in the first recovery setting interface are set to the non-selectable state.
Optionally, in order to avoid that the same virtual item is repeatedly retrieved and set, the virtual item that has undergone retrieval setting in the first retrieval setting interface includes a corresponding retrieval setting identifier. Illustratively, as shown in fig. 6, first virtual prop 611 and second virtual prop 612 in first retrieval setting interface 61 are set via retrieval, and include corresponding retrieval setting identifier 613.
Except for carrying out the property retrieving setting in the preparation process of the game, the user can also carry out the retrieving setting on the virtual property owned by the virtual object in the preparation process of the non-game, thereby directly carrying the virtual property which is set by the retrieving setting in the preparation process of the game and avoiding forgetting the retrieving setting in the preparation process of the game. The terminal performs retrieval setting on the virtual item in the non-contra-office preparation process through steps 403 to 405.
In a possible implementation manner, when a trigger operation on the warehouse display control is received, the terminal displays a warehouse interface, where the warehouse interface includes at least one virtual item owned by a virtual object, and the virtual item includes all virtual items carried or not carried by the virtual object. Correspondingly, the user can carry out retrieval setting on the virtual item carried by the virtual object, and the user can carry out retrieval setting on the virtual item owned by the virtual object but not carried by the virtual object.
Illustratively, as shown in FIG. 7, warehouse interface 71 includes at least one virtual item 711 owned by a virtual object.
Because not all the virtual props support retrieving, when the prop retrieving setting is carried out through the warehouse interface, the terminal needs to detect whether the selected virtual props support retrieving or not, and when the virtual props support retrieving, a retrieving setting entrance is displayed. In some embodiments, when a selection operation of a target virtual item in a warehouse interface is received, a terminal detects whether the target virtual item belongs to a virtual item supporting retrieval, if so, the terminal displays a retrieval setting option corresponding to the target virtual item, and if not, the terminal does not display the retrieval setting option (which may display other options) corresponding to the target virtual item. Further, when a triggering operation of the retrieval setting option is received, the terminal displays a second retrieval setting interface corresponding to the target virtual item.
Illustratively, as shown in fig. 7, when a selection operation of a virtual item "clip" in the warehouse interface 71 is received, since the virtual item "clip" belongs to the virtual item supporting retrieval, the terminal displays a retrieval setting option 712 in addition to displaying an item viewing option and an item selling option. When receiving a selection operation on the retrieval setting option 712, the terminal further displays a second retrieval setting interface 72, where the second retrieval setting interface 72 includes a virtual item 711 (i.e., a virtual item "cartridge clip") and a retrieval option 721.
Further, when a selection operation of a target retrieval option in the second retrieval setting interface is received, the terminal determines retrieval time corresponding to the target retrieval option as preset retrieval time of the target virtual item.
Illustratively, as shown in fig. 7, when a selection operation of the retrieval option "24-36 hours" in the second retrieval setting interface 72 is received, the terminal determines that the preset retrieval time of the virtual item "cartridge clip" is "24-36 hours".
And 406, determining resource consumption according to the prop parameters of the target virtual prop and the preset retrieval time, wherein the resource consumption and the retrieval time are in a negative correlation relationship.
In some embodiments, when retrieving setting is performed on the virtual item, the specified resource needs to be consumed, and the consumption amount of the specified resource is related to the item type of the virtual item and the set preset retrieving time, so that after receiving the retrieving setting operation, the terminal needs to determine the resource consumption amount of the retrieving setting operation according to the item type of the target virtual item and the preset retrieving time.
Optionally, the property parameter includes at least one of a property type, a property grade, a property weight, and a property value, where different property types correspond to different resource consumptions, the resource consumption and the property grade are in a positive correlation, the resource consumption and the property weight are in a positive correlation, and the resource consumption and the property value are in a positive correlation.
In addition, the resource consumption and the recovery time are in a negative correlation relationship, that is, for the same virtual item, the longer the preset recovery time set for the virtual item is, the less the resource consumption is, and the shorter the preset recovery time set for the virtual item is, the more the resource consumption is.
In a possible implementation manner, the terminal is provided with a corresponding relationship among the property parameters, the retrieval time and the resource consumption, and the terminal determines the resource consumption based on the corresponding relationship, or the terminal is provided with a resource consumption calculation formula, wherein the property parameters and the retrieval time correspond to respective calculation weights, and the terminal substitutes the property parameters and the preset retrieval time into the formula to calculate the resource consumption. The embodiment of the present application does not limit a specific determination manner of the resource consumption amount.
Illustratively, as shown in fig. 3, according to the prop parameter corresponding to the virtual prop "helmet" and the virtual prop "armour" and the preset retrieving time "24-36 hours", the terminal determines that the amount of resources consumed for the retrieving setting operation of the virtual prop "helmet" is 4454 money, and determines that the amount of resources consumed for the retrieving setting operation of the virtual prop "armour" is 4088 money.
Further, the terminal detects whether the resource residual quantity of the virtual object is larger than the resource consumption quantity, if so, the recovery setting operation on the target virtual item is determined to be effective, and a recovery setting request is sent to the server, so that the server marks the target virtual item according to the recovery setting request (sets a recovery identifier for the target virtual item). If the number of the user terminals is less than the preset value, prompt information is displayed to prompt the user that the retrieving setting operation cannot be completed.
Optionally, the retrieval setting request includes an object identifier of the virtual object, a property identifier of the target virtual property, and a preset retrieval time of the target virtual property. In the subsequent process, when the virtual object enters the game, the server determines whether the virtual object carries the target virtual prop set by the retrieving according to the object identifier of the virtual object and the prop identifier of the carried virtual prop, and retrieves the prop based on the preset retrieving time of the target virtual prop.
After the target virtual item is retrieved and set through the steps 401 to 407, the virtual object may further carry the target virtual item to match.
For the combined virtual props which need to be combined with other virtual props for use, if different preset recovery time is set for different combined virtual props and the combined virtual props are lost in the process of the game, the different combined virtual props (meeting the recovery conditions) are scattered and recovered at different time points after the game is finished. Therefore, in order to optimize the retrieving manner of the combined virtual items, in a possible implementation manner, when the virtual object carries the target virtual item, the terminal detects whether the target virtual item includes at least two combined virtual items, and if so, obtains the preset retrieving time corresponding to each combined virtual item, and further detects whether the preset retrieving times corresponding to each combined virtual item are the same.
Optionally, at least two combined virtual items support the combination. For example, the combined virtual property includes a virtual remote weapon and at least one of a virtual scope, a virtual grip, a virtual cartridge clip, a virtual stock, a virtual muffler, and a virtual flame arrester.
Schematically, as shown in fig. 8, the terminal determines that the target virtual item carried by the virtual object includes three combined virtual items, which are a virtual rifle 811, a virtual stock 812 and a virtual sighting telescope 813, respectively, where the preset retrieval time corresponding to the virtual rifle 811 is 12-24 hours, the preset retrieval time corresponding to the virtual stock 812 is 24-36 hours, and the preset retrieval time corresponding to the virtual sighting telescope 813 is 36-48 hours.
In one possible implementation, the terminal provides two retrieval strategies, namely loose retrieval and integral retrieval, for the combined virtual item. The scattered retrieval strategy instructions are retrieved according to preset retrieval time corresponding to each combined virtual prop, and the overall retrieval strategy instructions are retrieved according to unified time.
Correspondingly, when the preset retrieval time corresponding to each of the combined virtual props is different, the terminal displays a first retrieval strategy option (corresponding to the integral retrieval strategy) and a second retrieval strategy option (corresponding to the scattered retrieval strategy), so that the user can select the corresponding retrieval strategies according to the requirements.
Illustratively, as shown in fig. 8, when a trigger operation on the retrieval setting completion control 814 (i.e., the next step control) is received, the terminal displays a prompt popup 815, where the prompt popup 815 includes a first retrieval policy option 816 and a second retrieval policy option 817.
It should be noted that, in other possible embodiments, the terminal may also determine the overall retrieval policy as a default retrieval policy of the combined virtual item, and prompt the default retrieval policy when the preset retrieval times corresponding to the combined virtual item are different, which is not limited in this embodiment.
And step 410, receiving a selection operation of the first recovery strategy option or the second recovery strategy option.
Further, the terminal receives selection operation of the retrieval strategy option, so that a corresponding prop retrieval strategy is adopted for the combined virtual prop.
Optionally, the terminal reports the retrieval policy setting information to the server according to the received selection operation, so that the server retrieves the prop according to the retrieval policy indicated by the retrieval policy setting information.
Step 411, if the target virtual item is lost in the process of the exchange and the target virtual item meets the retrieval condition, receiving a retrieval email sent by the server after the exchange is finished, and sending the retrieval email within the target retrieval time.
The process of determining the lost target virtual item and determining whether the target virtual item meets the retrieval condition may refer to step 203, which is not described herein again.
In a possible implementation manner, after the server retrieves the target virtual item within the target retrieval time, the server sends a retrieval email to the terminal in an (in-application) email manner, where the retrieval email includes the retrieved target virtual item. Correspondingly, the terminal receives the recovery mail sent by the server.
Schematically, as shown in fig. 9, a recovery email 91 received by the terminal is displayed, and the recovery email 91 includes the recovered virtual armor 911.
Regarding the determination method of the target recovery time, in a possible implementation manner, when the target virtual item meeting the recovery condition includes at least two combined virtual items, and the at least two combined virtual items correspond to different preset recovery times, the target recovery times of the at least two combined virtual items are the respective corresponding preset recovery times.
In some embodiments, when a selection operation on the second recovery policy option is received, it indicates that the user desires to obtain the recovered combined virtual props scattered, so that the server obtains preset recovery times corresponding to the combined virtual props respectively, and determines the preset recovery times as target recovery times of the target virtual props.
Referring to fig. 8, in an illustrative example, when a selection operation on the second recovery strategy option 817 is received and a virtual object loses the virtual rifle 811 (the corresponding preset recovery time is 12-24 hours), the virtual stock 812 (the corresponding preset recovery time is 24-36 hours), and the virtual sighting telescope 813 (the corresponding preset recovery time is 36-48 hours) in the process of the exchange, the terminal obtains the recovered virtual rifle 811 by email at the 15 th hour after the end of the exchange, obtains the recovered virtual stock 812 by email at the 28 th hour after the end of the exchange, and obtains the recovered virtual sighting telescope 813 at the 40 th hour after the end of the exchange.
Obviously, when a plurality of combined virtual props meeting the retrieval condition exist, the terminals can randomly acquire the combined virtual props at different time points, and the integrity of prop retrieval is poor. Therefore, in another way of determining the target recovery time, when the target virtual item meeting the recovery condition includes at least two combined virtual items, and the at least two combined virtual items correspond to different preset recovery times, the target recovery time of the at least two combined virtual items is the unified recovery time, and the target recovery time is the preset recovery time corresponding to one of the combined virtual items.
In some embodiments, when a selection operation of the first recovery strategy option is received, it indicates that the user desires to obtain multiple pieces of combined virtual props recovered at the same time, so that the server obtains preset recovery times corresponding to the combined virtual props respectively, determines a target recovery time from the preset recovery times, and then uniformly sends the recovered multiple pieces of combined virtual props to the terminal based on the target recovery time.
In a possible implementation manner, the server randomly selects one retrieval time from the preset retrieval times respectively corresponding to the combined virtual items as the target retrieval time.
In another possible implementation manner, the server determines the target recovery time from the preset recovery times based on the resource consumption amount when the combined virtual item performs the recovery setting operation.
Optionally, when the target retrieval time of the at least two combined virtual properties is the unified retrieval time, the target retrieval time is selected by the server from the preset retrieval times corresponding to the at least two combined virtual properties, the selection probability of the target retrieval time is in a positive correlation with the resource consumption corresponding to the combined virtual properties, and the resource consumption refers to the amount of resources consumed when the virtual properties are retrieved and set.
Optionally, the server calculates a proportion of resource consumption corresponding to each combined virtual item to total resource consumption, and determines the proportion as a selection weight of the combined virtual item corresponding to the preset retrieval time, so as to select the target retrieval time from the preset retrieval time based on the selection weight, wherein the selection probability of the preset retrieval time and the selection weight are in a positive correlation.
Referring to fig. 8, in an illustrative example, when a selection operation on the first recovery strategy option 816 is received and a virtual object loses the virtual rifle 811 (corresponding to the preset recovery time being 12-24 hours and the resource consumption being 15000 funds), the virtual gunstock 812 (corresponding to the preset recovery time being 24-36 hours and the resource consumption being 4000 funds), and the virtual sighting telescope 813 (corresponding to the preset recovery time being 36-48 hours and the resource consumption being 1000 funds), the server determines that the selection weight of the preset recovery time of "12-24 hours" is 0.75, the selection weight of the preset recovery time of "24-36 hours" is 0.20, and the selection weight of the preset recovery time of "36-48 hours" is 0.05. Based on the selection weight, the terminal randomly selects from the preset recovery time, and determines the selected preset recovery time of 12-24 hours as the target recovery time. Further, the terminal acquires the retrieved virtual rifle 811, virtual stock 812, and virtual sighting telescope 813 simultaneously by mail at the 15 th hour after the end of the session.
It should be noted that, when the combined virtual item carried to the opposite office is lost and a part of the combined virtual item does not satisfy the retrieval condition, the server determines the selection weight according to the resource consumption of the combined virtual item satisfying the retrieval condition, which is not described herein again in this embodiment.
Obviously, by applying the overall retrieval strategy, when a plurality of combined virtual props meeting retrieval conditions exist, the terminal can acquire all the retrieved combined virtual props at a uniform time point, thereby avoiding the situation of scattered retrieval and improving the integrity of prop retrieval.
It should be noted that, for an unconbined virtual item in the target virtual item, when the unconbined virtual item meets the retrieval condition, the server retrieves the item according to the preset retrieval time corresponding to the unconbined virtual item, and correspondingly, the terminal acquires the retrieved unconbined virtual item within the preset retrieval time corresponding to the unconbined virtual item.
And step 412, acquiring the retrieved target virtual item from the retrieval mail.
Illustratively, as shown in fig. 9, when a click operation on a receiving control 912 is received, the terminal acquires the retrieved virtual armor 911 from the mail.
It should be noted that, when the target virtual item is retrieved, the server deletes the retrieval identifier corresponding to the target virtual item, that is, the retrieval setting operation needs to be performed on the target virtual item again, otherwise, the subsequent target virtual item cannot be retrieved after being lost.
In a possible implementation manner, when the target virtual item is lost in the exchange process and the target virtual item does not meet the retrieval condition, for example, the target virtual item is picked up by other virtual objects and brought out of the exchange, the server sends a retrieval failure message to the terminal; correspondingly, the terminal receives and displays the recovery failure message, and prompts the user that the target virtual item is picked up by others and cannot be recovered. At this time, the server deletes the retrieval identifier corresponding to the target virtual item, and indicates that the retrieval setting operation of the target virtual item is invalid.
In this embodiment, the user can get for setting back to the virtual stage property that carries in the preparation process of the counterparty, perhaps gets for setting back to the virtual stage property that virtual object possessed in the warehouse, can get for setting back through multiple mode promptly, has improved the flexibility of getting for setting back.
Meanwhile, in the embodiment, the terminal determines the amount of the consumed resources required by the retrieval setting according to the prop parameters of the virtual props and the set preset retrieval time, for example, higher resource consumption is set for the high-value virtual props and the instant retrieved virtual props, a real insurance application effect is simulated, and the authenticity of the retrieval setting is improved.
In addition, in this embodiment, when there is a combined virtual item with different retrieving time in the carried virtual item, the terminal provides a retrieving policy option for the user to select, and the user can implement flexible retrieving of the combined virtual item by selecting the scattered retrieving policy option, and can also implement integral retrieving of the combined virtual item by selecting the integral retrieving policy option, thereby improving diversity of virtual item retrieving modes. And when the overall retrieval strategy is adopted, the resource consumption of each combined virtual prop during retrieval setting is used as a basis, the target retrieval time is selected from a plurality of preset retrieval times, and the reasonability of the overall retrieval strategy of the virtual props is improved.
In connection with the above embodiments, in an illustrative example, the retrieving setting and retrieving process of the virtual item are shown in fig. 10.
Step 1001, displaying a warehouse interface.
Step 1002, selecting a virtual item to be insured.
Step 1003, detecting whether the selected virtual item supports retrieving. If the recovery is supported, step 1005 is executed, and if the recovery is not supported, step 1004 is executed.
And step 1004, prompting that the insurance cannot be applied.
And step 1005, displaying a retrieval setting interface.
Step 1006, in the process of preparing for a game, a team interface is displayed.
Step 1007, when the user clicks the retrieval setting control, a retrieval setting interface is displayed.
And step 1008, selecting the virtual prop to be insured from the recovery setting interface.
Step 1009, select insurance trader, different insurance traders correspond to different insurance types.
Step 1010, selecting an application type, wherein different application types correspond to different recovery times.
At step 1011, a quota is determined.
Step 1012, check if the balance is greater than the warranty. If so, go to step 1013, and if so, go to step 1014.
Step 1013, the balance is prompted to be insufficient to pay the premium.
Step 1014, the application is successful.
And step 1015, the virtual object carries the insurable virtual prop to perform game.
Step 1016, detect if the virtual item is lost in the game. If not, go to step 1017, and if so, go to step 1018.
Step 1017, the insurance of the virtual prop is effective.
Step 1018, detecting whether the virtual item is picked up by other virtual objects and bringing out the game. If the match is taken out, step 1019 is executed, and if the match is not taken out, step 1020 is executed.
Step 1019, the virtual property that is applied is unable to be retrieved, and the insurance is invalid.
And step 1020, enabling insurance to take effect, retrieving the virtual property to be guaranteed, and failing to guarantee.
And step 1021, receiving the retrieved virtual item through the mail.
Fig. 11 is a block diagram of a device for processing loss of a virtual item according to an exemplary embodiment of the present application, where the device includes:
the display module 1101 is configured to display a retrieval setting interface, where the retrieval setting interface includes at least one virtual item and at least two retrieval options, where different retrieval options correspond to different retrieval times;
a retrieval setting module 1102, configured to receive a retrieval setting operation on a target virtual item in the retrieval setting interface, where the retrieval setting operation is used to set preset retrieval time for the target virtual item;
a retrieving module 1103, configured to, when the target virtual item is lost in the course of the exchange and the target virtual item meets a retrieving condition, obtain the retrieved target virtual item within target retrieving time after the exchange is finished, where the target retrieving time is determined based on preset retrieving time of the target virtual item.
Optionally, the display module 1101 includes:
the first display unit is used for responding to the triggering operation of the retrieving setting control in the process of preparing the exchange and displaying a first retrieving setting interface, wherein the first retrieving setting interface comprises at least one virtual prop carried by a virtual object when the virtual object enters the exchange;
the retrieving setting module 1102 includes:
and the first retrieval setting unit is used for receiving selection operation of the target virtual item in the first retrieval setting interface and selection operation of a target retrieval option in the first retrieval setting interface, wherein retrieval time corresponding to the target retrieval option is the preset retrieval time.
Optionally, the display module 1101 includes:
the second display unit is used for displaying a warehouse interface, and the warehouse interface comprises at least one virtual item owned by a virtual object; responding to the selection operation of the target virtual item in the warehouse interface, wherein the target virtual item belongs to the virtual item supporting retrieval, and displaying a second retrieval setting interface corresponding to the target virtual item;
the retrieving setting module 1102 includes:
and the second recovery setting unit is used for receiving selection operation of a target recovery option in the second recovery setting interface, and the recovery time corresponding to the target recovery option is the preset recovery time.
Optionally, when the target virtual item meeting the retrieval condition includes at least two combined virtual items, and the at least two combined virtual items correspond to different preset retrieval times, the target retrieval times of the at least two combined virtual items are the corresponding preset retrieval times;
or,
when the target virtual props meeting the retrieval conditions comprise at least two combined virtual props and the at least two combined virtual props correspond to different preset retrieval times, the target retrieval times of the at least two combined virtual props are unified retrieval times, and the target retrieval time is the preset retrieval time corresponding to one combined virtual prop;
wherein at least two of the combined virtual props support combining.
Optionally, the apparatus further comprises:
a retrieval time obtaining module, configured to respond to that a virtual object carries the target virtual item, and the target virtual item includes at least two combined virtual items, and obtain the preset retrieval time corresponding to each of the combined virtual items;
a policy selection module, configured to display a first retrieval policy option and a second retrieval policy option in response to different corresponding preset retrieval times of the combined virtual item, where the first retrieval policy option is used to indicate that the combined virtual item is retrieved according to a unified time, and the second retrieval policy option is used to indicate that the combined virtual item is retrieved according to the corresponding preset retrieval times;
and the selection receiving module is used for receiving selection operation of the first recovery strategy option or the second recovery strategy option.
Optionally, when the target retrieval time of at least two combined virtual properties is a unified retrieval time, the target retrieval time is selected by the server from the preset retrieval times corresponding to the at least two combined virtual properties, and the selection probability of the target retrieval time is in a positive correlation with the resource consumption corresponding to the combined virtual properties, where the resource consumption refers to the amount of resources consumed when the retrieval setting operation is performed on the virtual properties.
Optionally, the apparatus further comprises:
the resource consumption determining module is used for determining the resource consumption according to the prop parameters of the target virtual prop and the preset retrieving time, wherein the resource consumption and the retrieving time are in a negative correlation relationship;
and the request sending module is used for responding to the fact that the resource residual amount of the virtual object is larger than the resource consumption amount, sending a retrieval setting request to a server, and the server is used for setting a retrieval identifier for the target virtual item according to the retrieval setting request.
Optionally, the apparatus further comprises:
and the message receiving module is used for receiving a recovery failure message sent by the server if the target virtual prop is lost in the process of exchange and the target virtual prop does not meet the recovery condition, wherein the recovery identifier corresponding to the target virtual prop is deleted by the server when the recovery setting operation of the target virtual prop is failed.
Optionally, the retrieving module 1103 includes:
the mail receiving unit is used for receiving a recovery mail sent by the server after the exchange is finished, and the recovery mail is sent within the target recovery time;
and the prop retrieving unit is used for acquiring the retrieved target virtual props from the retrieval mails.
Optionally, the retrieving condition includes: the virtual item is not picked up by other virtual objects and brings the game out.
To sum up, in the embodiment of the present application, by introducing the item retrieving mechanism, the player can set retrieving time for the target virtual item according to the requirement, and in the subsequent game-play process, if the target virtual item is lost in the game-play process and meets retrieving conditions, the retrieved target virtual item can be obtained again after the game-play is finished, so that the target virtual item can be reused in the subsequent game-play process; after a property retrieving mechanism is introduced, the retrieving probability of the virtual property lost in the game-play process is improved, so that players tend to carry more virtual properties at the beginning of game-play, the game-play efficiency among virtual objects in the game-play process is improved, and the effects of controlling the time of single game-play and reducing the processing pressure of a server are achieved.
Referring to fig. 12, a block diagram of a terminal 1400 according to an exemplary embodiment of the present application is shown. The terminal 1400 may be a portable mobile terminal such as: the mobile phone comprises a smart phone, a tablet computer, a motion Picture Experts Group Audio Layer 3 (MP 3) player and a motion Picture Experts Group Audio Layer 4 (MP 4) player. Terminal 1400 can also be referred to by other names such as user equipment, portable terminal, and the like.
In general, terminal 1400 includes: a processor 1401, and a memory 1402.
In some embodiments, terminal 1400 may further optionally include: a peripheral device interface 1403 and at least one peripheral device. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1404, touch display 1405, camera assembly 1406, audio circuitry 1407, and power supply 1408.
The peripheral device interface 1403 may be used to connect at least one Input/Output (I/O) related peripheral device to the processor 1401 and the memory 1402. In some embodiments, the processor 1401, memory 1402, and peripheral interface 1403 are integrated on the same chip or circuit board; in some other embodiments, any one or both of the processor 1401, the memory 1402, and the peripheral device interface 1403 can be implemented on separate chips or circuit boards, which are not limited by this embodiment.
The Radio Frequency circuit 1404 is used for receiving and transmitting Radio Frequency (RF) signals, also called electromagnetic signals. The radio frequency circuitry 1404 communicates with communication networks and other communication devices via electromagnetic signals. The rf circuit 1404 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1404 comprises: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1404 may communicate with other terminals through at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, various generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or Wireless Fidelity (WiFi) networks. In some embodiments, the radio frequency circuit 1404 may further include Near Field Communication (NFC) -related circuits, which are not limited in this application.
The touch display 1405 is used to display a UI. The UI may include graphics, text, icons, video, and any combination thereof. The touch display 1405 also has the ability to capture touch signals at or above the surface of the touch display 1405. The touch signal may be input to the processor 1401 for processing as a control signal. The touch display 1405 is used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the touch display 1405 may be one, providing the front panel of the terminal 1400; in other embodiments, the touch display 1405 can be at least two, respectively disposed on different surfaces of the terminal 1400 or in a folded design; in still other embodiments, touch display 1405 can be a flexible display disposed on a curved surface or on a folded surface of terminal 1400. Even the touch display 1405 can be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The touch Display panel 1405 may be made of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The camera assembly 1406 is used to capture images or video. Optionally, camera assembly 1406 includes a front camera and a rear camera. Generally, a front camera is used for realizing video call or self-shooting, and a rear camera is used for realizing shooting of pictures or videos. In some embodiments, the number of the rear cameras is at least two, and each of the rear cameras is any one of a main camera, a depth-of-field camera and a wide-angle camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and Virtual Reality (VR) shooting functions. In some embodiments, camera head assembly 1406 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp and can be used for light compensation under different color temperatures.
In some embodiments, terminal 1400 also includes one or more sensors 1410. The one or more sensors 1410 include, but are not limited to: acceleration sensor 1411, gyro sensor 1412, pressure sensor 1413, optical sensor 1414, and proximity sensor 1415.
The acceleration sensor 1411 may detect the magnitude of acceleration on three coordinate axes of a coordinate system established with the terminal 1400. For example, the acceleration sensor 1411 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 1401 can control the touch display 1405 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1411. The acceleration sensor 1411 may also be used for the acquisition of motion data of a game or a user.
The gyro sensor 1412 may detect a body direction and a rotation angle of the terminal 1400, and the gyro sensor 1412 and the acceleration sensor 1411 may cooperate to collect a 3D motion of the user on the terminal 1400. The processor 1401 can implement the following functions according to the data collected by the gyroscope sensor 1412: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensors 1413 may be disposed on the side bezel of terminal 1400 and/or underlying touch display 1405. When the pressure sensor 1413 is disposed on the side frame of the terminal 1400, a holding signal of the user to the terminal 1400 may be detected, and left-right hand recognition or shortcut operation may be performed according to the holding signal. When the pressure sensor 1413 is disposed at the lower layer of the touch display screen 1405, it is possible to control an operability control on the UI interface according to a pressure operation of the user on the touch display screen 1405. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The optical sensor 1414 is used to collect ambient light intensity. In one embodiment, processor 1401 can control the display brightness of touch display 1405 based on the ambient light intensity collected by optical sensor 1414. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1405 is increased; when the ambient light intensity is low, the display brightness of the touch display 1405 is turned down. In another embodiment, processor 1401 can also dynamically adjust the camera assembly 1406's shooting parameters based on the ambient light intensity collected by optical sensor 1414.
Proximity sensors 1415, also known as distance sensors, are typically disposed on the front face of terminal 1400. The proximity sensor 1415 is used to collect a distance between a user and the front surface of the terminal 1400. In one embodiment, when proximity sensor 1415 detects that the distance between the user and the front face of terminal 1400 is gradually reduced, processor 1401 controls touch display 1405 to switch from the bright screen state to the dark screen state; when the proximity sensor 1415 detects that the distance between the user and the front surface of the terminal 1400 is gradually increased, the processor 1401 controls the touch display 1405 to switch from the rest state to the bright state.
Those skilled in the art will appreciate that the configuration shown in fig. 12 is not intended to be limiting of terminal 1400 and may include more or fewer components than shown, or some components may be combined, or a different arrangement of components may be used.
The embodiment of the present application further provides a computer-readable storage medium, where at least one instruction is stored in the computer-readable storage medium, and the at least one instruction is loaded and executed by the processor to implement the method for processing the loss of the virtual prop according to the above embodiments.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and executes the computer instructions, so that the terminal executes the method for processing the loss of the virtual item provided in the various optional implementation manners of the above aspects.
Those skilled in the art will recognize that the functionality described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof, in one or more of the examples described above. When implemented in software, the functions may be stored on or transmitted over as one or more instructions or code on a computer-readable storage medium. Computer-readable storage media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The above description is intended only to illustrate the alternative embodiments of the present application, and should not be construed as limiting the present application, and any modifications, equivalents, improvements and the like made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (11)
1. A method for processing loss of a virtual item, the method comprising:
displaying a retrieval setting interface, wherein the retrieval setting interface comprises at least one virtual prop and at least two retrieval options, and different retrieval options correspond to different retrieval times;
receiving retrieval setting operation on the target virtual prop in the retrieval setting interface, wherein the retrieval setting operation is used for setting preset retrieval time for the target virtual prop;
responding to the fact that the target virtual item is carried by a virtual object and the target virtual item comprises at least two combined virtual items, and acquiring the preset retrieval time corresponding to each combined virtual item;
responding to different preset retrieval time corresponding to each combined virtual item, and displaying a first retrieval strategy option, wherein the first retrieval strategy option is used for indicating that the combined virtual item is retrieved according to unified time;
receiving selection operation of the first retrieval strategy option, and determining target retrieval time corresponding to the target virtual prop, wherein the target retrieval time is obtained by calculating the proportion of resource consumption corresponding to each combined virtual prop in total resource consumption by a server, and determining the proportion as the selection weight of the combined virtual prop corresponding to the preset retrieval time, so that the combined virtual prop is selected from the preset retrieval time based on the selection weight, wherein the resource consumption refers to the quantity of the consumed resources when the retrieval setting operation is performed on the combined virtual prop;
and if the target virtual prop is lost in the process of the exchange and meets the retrieval condition, acquiring the retrieved target virtual prop within the target retrieval time after the exchange is finished.
2. The method of claim 1, wherein displaying a recovery settings interface comprises:
in the process of preparing the game, responding to the triggering operation of a retrieving setting control, and displaying a first retrieving setting interface, wherein the first retrieving setting interface comprises at least one virtual item carried by the virtual object when the virtual object enters the game;
the receiving of the retrieving setting operation for the target virtual item in the retrieving setting interface includes:
and receiving selection operation of the target virtual prop in the first retrieval setting interface and selection operation of a target retrieval option in the first retrieval setting interface, wherein retrieval time corresponding to the target retrieval option is the preset retrieval time.
3. The method of claim 1, wherein displaying a recovery settings interface comprises:
displaying a warehouse interface, wherein the warehouse interface comprises at least one virtual prop owned by the virtual object;
responding to the selection operation of the target virtual item in the warehouse interface, wherein the target virtual item belongs to the virtual item supporting retrieval, and displaying a second retrieval setting interface corresponding to the target virtual item;
the receiving of the retrieving setting operation for the target virtual item in the retrieving setting interface includes:
and receiving a selection operation of a target retrieval option in the second retrieval setting interface, wherein the retrieval time corresponding to the target retrieval option is the preset retrieval time.
4. The method according to any one of claims 1 to 3, wherein after receiving the retrieval setting operation for the target virtual item in the retrieval setting interface, the method further comprises:
determining the resource consumption according to the prop parameters of the target virtual prop and the preset retrieval time, wherein the resource consumption and the retrieval time are in a negative correlation relationship;
and responding to the fact that the resource residual amount of the virtual object is larger than the resource consumption amount, and sending a recovery setting request to a server, wherein the server is used for setting a recovery identifier for the target virtual item according to the recovery setting request.
5. The method of claim 4, further comprising:
and if the target virtual prop is lost in the process of the exchange and the target virtual prop does not meet the retrieval condition, receiving a retrieval failure message sent by the server, wherein the retrieval identification corresponding to the target virtual prop is deleted by the server when the retrieval setting operation of the target virtual prop is failed.
6. The method according to any one of claims 1 to 3, wherein said obtaining the retrieved target virtual item within a target retrieval time after the end of the exchange comprises:
receiving a recovery mail sent by the server after the exchange is finished, wherein the recovery mail is sent within the target recovery time;
and acquiring the retrieved target virtual prop from the retrieval mail.
7. A method according to any one of claims 1 to 3, wherein the recovery conditions include: the virtual item is not picked up by other virtual objects and brings the game out.
8. A device for processing loss of a virtual item, the device comprising:
the display module is used for displaying a retrieval setting interface, wherein the retrieval setting interface comprises at least one virtual prop and at least two retrieval options, and different retrieval options correspond to different retrieval times;
the retrieval setting module is used for receiving retrieval setting operation on the target virtual prop in the retrieval setting interface, and the retrieval setting operation is used for setting preset retrieval time for the target virtual prop;
a retrieval time obtaining module, configured to respond to that a virtual object carries the target virtual item, where the target virtual item includes at least two combined virtual items, and obtain the preset retrieval time corresponding to each of the combined virtual items;
the strategy selection module is used for responding to different preset retrieval time corresponding to each combined virtual prop and displaying a first retrieval strategy option, wherein the first retrieval strategy option is used for indicating that the combined virtual prop is retrieved according to unified time;
a selection receiving module, configured to receive a selection operation on the first retrieval policy option, and determine target retrieval time corresponding to the target virtual item, where the target retrieval time is obtained by calculating, by a server, a proportion of resource consumption amount corresponding to each combined virtual item to a total resource consumption amount, and determining the proportion as a selection weight of the combined virtual item corresponding to the preset retrieval time, so as to select the combined virtual item from the preset retrieval time based on the selection weight, where the resource consumption amount is an amount of consumed resources when the retrieval setting operation is performed on the combined virtual item;
and the retrieving module is used for acquiring the retrieved target virtual item within the target retrieving time after the exchange is finished when the target virtual item is lost in the exchange process and meets retrieving conditions.
9. A terminal, characterized in that the terminal comprises a processor and a memory, the memory stores at least one program, the at least one program is loaded and executed by the processor to implement the method for processing the loss of the virtual prop according to any one of claims 1 to 7.
10. A computer-readable storage medium, wherein at least one program is stored in the computer-readable storage medium, and the at least one program is loaded and executed by a processor to implement the method for processing the loss of the virtual prop according to any one of claims 1 to 7.
11. A computer program product comprising computer instructions which, when executed by a processor, implement a method of handling loss of a virtual item as claimed in any one of claims 1 to 7.
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