CN112691371A - Game audio output method and device, storage medium and electronic device - Google Patents
Game audio output method and device, storage medium and electronic device Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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Abstract
The invention provides a game audio output method and device, a storage medium and an electronic device, wherein the method comprises the following steps: synthesizing a first instrumental prop in response to a first synthesis instruction of the first virtual character; responding to the building instruction of the first virtual character to generate a virtual playing table and two playing seats; responding to an ensemble instruction of the first virtual role, and sending an ensemble request message; if the response message is monitored, generating a first chord key combination and a second chord key combination; detecting a first chord instruction and a second chord instruction according to a time axis of the ensemble music score; and outputting the ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction. According to the invention, the technical problem that the sound effect of the game cannot be controlled by the virtual character in the related technology is solved, and the game playability and the user experience are improved.
Description
Technical Field
The invention relates to the technical field of computers, in particular to a game audio output method and device, a storage medium and an electronic device.
Background
In the related art, the electronic games include various types, such as a MOBA game (Multiplayer Online Battle Arena, abbreviated as MOBA) or a Role-playing game (abbreviated as RPG), in which a Player plays a Role in a real or fictional world, and game scenes include game elements such as Non-Player characters (NPCs), Non-interactive landscape elements, and audio.
In the related art, when game audio is output in a game scene, the audio is generally output according to a timeline or an event according to the progress of the game scene, the system may switch the audio every time a player character enters a place or a copy, and every time a non-player character encounters a game task and the like, in some scenes, when the player character kills another player character in the game scene, the system may trigger a specific audio, the time when the audio appears in the game scene and the audio content are configured in advance by the system, and the player character cannot control the game audio.
In view of the above problems in the related art, no effective solution has been found at present.
Disclosure of Invention
The embodiment of the invention provides a game audio output method and device, a storage medium and an electronic device.
According to an embodiment of the present invention, there is provided a game audio output method including: responding to a first synthesis instruction of a first virtual role, and synthesizing a first instrument prop in a virtual scene according to the material attribute of the first instrument fragment resource and the role attribute of the first virtual role; responding to the building instruction of the first virtual character, generating a virtual playing table top and two playing seats in the virtual scene, and displaying the first virtual character on the corresponding playing seats; responding to an ensemble instruction of the first virtual character, sending an ensemble request message corresponding to the second instrument prop to a second virtual character according to the first instrument prop, and monitoring a response message fed back by the second virtual character based on the ensemble request message; if the response message is monitored, generating a first chord key combination on a first control interface of the first instrument prop, and generating a second chord key combination on a second control interface of the second instrument prop; detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score, and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score; and outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
Optionally, the generating a virtual playing table and two playing seats in the virtual scene includes: searching a target area which accords with a preset topographic condition and has an area larger than a preset area in a map of the virtual scene by taking the position pointed by the set-up instruction as a central position; and generating a virtual playing table top and two playing seats on the target area, wherein the two playing seats respectively correspond to the first musical instrument prop and the second musical instrument prop.
Optionally, the sending, according to the first instrument prop, an ensemble request message corresponding to the second instrument prop to the second virtual character includes: selecting a candidate virtual role set from the communication group of the first virtual role; screening a second virtual character set in the candidate virtual character set, wherein the second virtual character set comprises a plurality of second virtual characters, and each second virtual character is synthesized into the second musical instrument prop; and sending an ensemble request message corresponding to the second instrument prop to the second virtual character set group.
Optionally, after monitoring a response message fed back by the second virtual character based on the ensemble request message, the method further includes: and if response messages fed back by the plurality of second virtual characters are received, selecting one second virtual character from the plurality of second virtual characters according to the instrument attribute value corresponding to the second instrument prop and the music attribute value corresponding to the second virtual character, or selecting one second virtual character from the plurality of second virtual characters based on the feedback time of the response messages.
Optionally, generating a first chord key combination at the first manipulation interface of the first instrument prop includes: searching a first control interface matched with the ensemble music score in a preset interface list; searching a first chord key combination matched with the first musical instrument prop in a preset key combination list; and displaying the first chord key combination in the first control interface.
Optionally, detecting, according to a time axis of the ensemble music score, a first chord instruction triggered by the first virtual character on the first chord key combination includes: outputting a music score track of the ensemble music score on the game client of the first virtual character; arranging index marks on the music track, wherein each index mark corresponds to a chord tone position on the music track; moving a time axis in the direction of the first chord key combination and through the music track in the virtual scene; when the time axis is overlapped with the index mark, positioning a chord key at the dotting position of the clicked index mark on the game client; and generating the first chord instruction based on the chord key.
Optionally, before the chord key at the dotting position of the click index mark is located on the game client, the method further includes: and generating a shielding pattern on the dotting position, and/or generating a shielding picture on a display interface of the game client.
Optionally, outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction includes: determining a first chord audio and a second chord audio respectively based on the first chord instruction and the second chord instruction; modifying the ensemble timing sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score; and outputting the ensemble audio comprising the first chord audio and the second chord audio according to the ensemble time sequence.
Optionally, after modifying the ensemble timing sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score, the method further includes: adjusting the playing timing sequence of the bone animations of the first virtual character and the second virtual character based on the ensemble timing sequence, wherein each chord audio matches a piece of bone action sequence; playing a skeletal animation of a first virtual character and the second virtual character in the virtual scene based on the play timing.
Optionally, after outputting the ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction, the method further includes: receiving application-by-aid information sent by a third virtual role to the first virtual role and/or the second virtual role in the virtual scene; increasing popularity attribute values of the first virtual character and/or the second virtual character based on the recourse information, wherein the popularity attribute values are used for representing popularity heat of the virtual characters in the virtual scene; and when the popularity attribute value reaches a preset value, adding a display element in the virtual scene.
Optionally, the method further includes: responding to a third synthesis instruction of the first virtual role, and synthesizing a single music score in the virtual scene according to music score fragment resources; responding to the playing instruction of the first virtual character, inquiring a single-playing audio matched with the first musical instrument prop and the single-playing music score in an audio library, outputting the single-playing audio in the virtual scene, and configuring an attribute gain value for the first virtual character, wherein the attribute gain value is positively correlated with the prop grade of the first musical instrument prop and the historical triggering times of the single-playing music score.
Optionally, synthesizing the first instrument prop in the virtual scene according to the material attribute of the first instrument fragment resource and the character attribute of the first virtual character includes: acquiring a resource combination type of the first instrument fragment resource, wherein the resource combination type is used for representing a combination mode of a plurality of game resources; matching instrument categories of the first instrument prop based on the resource combination types; assigning an instrument form system matched with the role attribute of the first virtual role in a preset instrument library of the instrument type; and generating the first instrument prop by taking the instrument shape system as a prop shape, wherein each instrument shape system corresponds to one tone of the first instrument prop.
Optionally, before detecting, according to a time axis of an ensemble music score, a first chord instruction triggered by the first virtual character on the first chord key combination, the method further includes: acquiring a plurality of scale elements and a plurality of temperament elements selected by the first virtual role in a chord library; generating an original ensemble music score of a preset music based on the plurality of scale elements and the plurality of temperament element arrangement; and responding to a self-defining instruction of the first virtual character aiming at the original ensemble music score, and generating a target ensemble music score based on the original ensemble music score.
According to another embodiment of the present invention, there is provided an output apparatus of game audio, including: the first synthesis module is used for responding to a first synthesis instruction of a first virtual role and synthesizing a first instrument prop in a virtual scene according to the material attribute of the first instrument fragment resource and the role attribute of the first virtual role; the first generation module is used for responding to the building instruction of the first virtual character, generating a virtual playing table top and two playing seats in the virtual scene, and displaying the first virtual character on the corresponding playing seats; a sending module, configured to send, in response to an ensemble instruction of the first virtual character, an ensemble request message corresponding to a second instrument prop to a second virtual character according to the first instrument prop, and monitor a response message fed back by the second virtual character based on the ensemble request message; the second generation module is used for generating a first chord key combination on a first control interface of the first instrument prop and generating a second chord key combination on a second control interface of the second instrument prop if the response message is monitored; the detection module is used for detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score; and the output module is used for outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
Optionally, the detection module includes: the first generation unit is used for responding to the building instruction of the first virtual character and generating a virtual playing table in the virtual scene; the monitoring unit is used for monitoring a response message fed back by the second virtual character based on the ensemble request message after the first virtual character sends the ensemble request message to the second virtual character; the second generation unit is used for generating a first chord key combination on the control interface of the first musical instrument prop and generating a second chord key combination on the control interface of the second musical instrument prop if the response message is monitored; the detection unit is used for detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score, and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score.
Optionally, the first generating module includes: the searching unit is used for searching a target area which accords with a preset topographic condition and has an area larger than a preset area in the map of the virtual scene by taking the position pointed by the building instruction as a central position; and the generating unit is used for generating a virtual playing table top and two playing seats on the target area, wherein the two playing seats respectively correspond to the first instrument prop and the second instrument prop.
Optionally, the sending module includes: a first selection unit, configured to select a candidate virtual role set from the communication group of the first virtual role; a second selection unit, configured to filter a second virtual character set from the candidate virtual character set, where the second virtual character set includes a plurality of second virtual characters, and each second virtual character has synthesized the second instrument prop; and the sending unit is used for sending the ensemble request message corresponding to the second musical instrument prop to the second virtual character set group.
Optionally, the apparatus further comprises: a selecting module, configured to, after the sending module monitors a response message fed back by the second virtual character based on the ensemble request message, if a response message fed back by a plurality of second virtual characters is received, select one second virtual character from the plurality of second virtual characters according to an instrument attribute value corresponding to the second instrument prop and a music attribute value corresponding to the second virtual character, or select one second virtual character from the plurality of second virtual characters based on a feedback time of the response message.
Optionally, the second generating module includes: the first searching unit is used for searching a first control interface matched with the ensemble music score in a preset interface list; the second searching unit is used for searching a first chord key combination matched with the first musical instrument prop in the preset key combination list; and the display unit is used for displaying the first chord key combination in the first control interface.
Optionally, the detection module includes: an output unit configured to output a music score track of the ensemble music score on a game client of the first virtual character; an arranging unit for arranging index marks on the music track, wherein each index mark corresponds to a chord tone position on the music track; a moving unit for moving a time axis in a direction of the first chord key combination and passing through the music track in the virtual scene; the positioning unit is used for positioning the chord key at the dotting position of the clicked index mark on the game client when the time axis is overlapped with the index mark; and the generating unit is used for generating the first chord instruction based on the chord key.
Optionally, the detection module further includes: and the second generating unit is used for generating an occlusion pattern at the dotting position and/or generating an occlusion picture on a display interface of the game client before the chord key at the dotting position of the click index mark is positioned on the game client by the positioning unit.
Optionally, the output module includes: a generating unit configured to generate first and second chord tones based on the first and second chord instructions, respectively; a correcting unit for correcting the ensemble timing of the first chord tone and the second chord tone according to the chord beat of the ensemble music score; and the output unit is used for outputting the first chord tone and the second chord tone according to the ensemble time sequence.
Optionally, the apparatus further comprises: the adjusting unit is used for adjusting the playing time sequence of the bone animation of the first virtual character and the second virtual character based on the ensemble time sequence after the correcting unit corrects the ensemble time sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score, wherein each chord audio is matched with a piece of bone action sequence; and the playing unit is used for playing the first virtual character and the bone animation of the second virtual character in the virtual scene based on the playing time sequence.
Optionally, the apparatus further comprises: a receiving module, configured to receive, after the output module outputs an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction, support-by-aid information sent by a third virtual character in the virtual scene to the first virtual character and/or the second virtual character; a first adding module, configured to add popularity attribute values of the first virtual character and/or the second virtual character based on the recourse information, where the popularity attribute values are used to represent popularity heat of the virtual characters in the virtual scene; and the second adding module is used for adding display elements in the virtual scene when the popularity attribute value reaches a preset value.
Optionally, the apparatus further comprises: the second synthesis module is used for responding to a third synthesis instruction of the first virtual role and synthesizing the single music score in the virtual scene according to the music score fragment resources; the configuration module is used for responding to the playing instruction of the first virtual character, inquiring the single playing audio matched with the first musical instrument prop and the single playing music score simultaneously in an audio library, outputting the single playing audio in the virtual scene, and configuring an attribute gain value for the first virtual character, wherein the attribute gain value is positively correlated with the prop grade of the first musical instrument prop and the historical triggering times of the single playing music score.
Optionally, the first synthesizing module includes: the acquisition unit is used for acquiring a resource combination type of the first instrument fragment resource, wherein the resource combination type is used for representing a combination mode of a plurality of game resources; a matching unit for matching the instrument type of the first instrument prop based on the resource combination type; the allocation unit is used for allocating instrument shape systems matched with the role attributes of the first virtual role in a preset instrument library of the instrument types; and the generating unit is used for generating the first instrument prop by taking the instrument shape system as a prop form, wherein each instrument shape system corresponds to one tone of the first instrument prop.
Optionally, the apparatus further comprises: the obtaining module is used for obtaining a plurality of scale elements and a plurality of temperament elements selected by the first virtual role in the chord library before the detecting module detects a first chord instruction triggered by the first virtual role in a virtual scene based on the ensemble music score; the third generation module is used for generating an original ensemble music score of a preset music based on the plurality of scale elements and the arrangement of the plurality of temperament elements; and the fourth generation module is used for responding to the self-defining instruction of the first virtual character aiming at the original ensemble music score and generating a target ensemble music score based on the original ensemble music score.
According to a further embodiment of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
According to yet another embodiment of the present invention, there is also provided an electronic device, including a memory in which a computer program is stored and a processor configured to execute the computer program to perform the steps in any of the above method embodiments.
According to the invention, a first synthesis instruction of a first virtual character is responded, a first musical instrument prop in a virtual scene is synthesized according to the material attribute of the first musical instrument fragment resource and the character attribute of the first virtual character, a building instruction of the first virtual character is responded, a virtual playing table top and two playing seats are generated in the virtual scene, the first virtual character is displayed on the corresponding playing seats, a combination instruction of the first virtual character is responded, a combination request message corresponding to a second musical instrument prop is sent to a second virtual character according to the first musical instrument prop, a response message fed back by the second virtual character based on the combination request message is monitored, if the response message is monitored, a first chord key combination is generated on a first control interface of the first musical instrument prop, a second chord key combination is generated on a second control interface of the second musical instrument prop, and a first chord instruction triggered by the first virtual character on the first chord key combination is detected according to a time axis of a combination music score, and detecting a second chord instruction triggered by a second virtual character on a second chord key combination according to a time axis of the ensemble music score, outputting an ensemble audio in a virtual scene according to the first chord instruction and the second chord instruction, and outputting the ensemble audio in the virtual scene according to the chord instruction triggered by the plurality of virtual characters on a control interface of the musical instrument prop, so that the scheme that the virtual characters independently control the game sound effect is realized, the technical problem that the game sound effect cannot be controlled by the virtual characters in the related technology is solved, and the game playability and the user experience are improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a block diagram of a hardware configuration of a game audio output computer according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method for outputting game audio according to an embodiment of the present invention;
FIG. 3 is a scene diagram illustrating an embodiment of the present invention outputting ensemble audio in a virtual scene;
FIG. 4 is a block diagram of an output device for game audio according to an embodiment of the present invention;
fig. 5 is a block diagram of an electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application. It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1
The method provided by the first embodiment of the present application may be executed in a mobile phone, a tablet, a server, a computer, or a similar electronic terminal. Taking the example of running on a computer, fig. 1 is a block diagram of a hardware structure of a game audio output computer according to an embodiment of the present invention. As shown in fig. 1, the computer may include one or more (only one shown in fig. 1) processors 102 (the processor 102 may include, but is not limited to, a processing device such as a microprocessor MCU or a programmable logic device FPGA) and a memory 104 for storing data, and optionally, a transmission device 106 for communication functions and an input-output device 108. It will be appreciated by those of ordinary skill in the art that the configuration shown in FIG. 1 is illustrative only and is not intended to limit the configuration of the computer described above. For example, a computer may also include more or fewer components than shown in FIG. 1, or have a different configuration than shown in FIG. 1.
The memory 104 may be used to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to a game audio output method in an embodiment of the present invention, and the processor 102 executes various functional applications and data processing by running the computer program stored in the memory 104, so as to implement the above-mentioned method. The memory 104 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 104 may further include memory located remotely from the processor 102, which may be connected to a computer through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. In the present embodiment, the processor 104 is configured to control the target virtual character to perform a specified operation to complete the game task in response to the human-machine interaction instruction and the game policy. The memory 104 is used for storing program scripts of the electronic game, configuration information, attribute information of the virtual character, and the like.
The transmission device 106 is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the computer. In one example, the transmission device 106 includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device 106 may be a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
Optionally, the input/output device 108 further includes a human-computer interaction screen for acquiring a human-computer interaction instruction through a human-computer interaction interface and for presenting a game picture in a virtual scene;
in this embodiment, a game audio output method is provided, and fig. 2 is a schematic flowchart of a game audio output method according to an embodiment of the present invention, as shown in fig. 2, the flowchart includes the following steps:
step S202, responding to a first synthesis instruction of a first virtual role, and synthesizing a first instrument prop in a virtual scene according to the material attribute of the first instrument fragment resource and the role attribute of the first virtual role;
the musical instrument fragment resource of this embodiment is a virtual game resource for synthesizing a musical instrument prop, and may be a game resource such as a material fragment of the musical instrument prop, a designated attribute value of a virtual character, and the like. After the virtual character synthesizes the instrument prop, the instrument prop is bound with the virtual character, and the virtual character can be carried or not carried in the virtual scene.
Optionally, the virtual scene of this embodiment may be a virtual game scene, a virtual teaching scene, a virtual demonstration scene, and the like, where the virtual scene includes multiple types of virtual characters, and the virtual characters may be Controlled by a user operation or a system AI, where the virtual characters may be Controlled by the user, for example, PCC (Player-Controlled Character) in a virtual game Controlled by a master Player, and a specific virtual Character is Controlled by the system AI. In this embodiment, a specific scene is taken as an example of a game scene, and after the musical instrument props are synthesized, a game task may be executed together with the virtual characters, or two virtual characters may carry the musical instrument props to cooperatively execute the same game task in the virtual scene, or compete with each other for game resources.
In an example of this embodiment, the first musical instrument prop is a musical instrument, the second musical instrument channel is a flute, and further, the first musical instrument prop may be a zither, a flute, a lute, a chime, or the like.
Step S204, responding to a building instruction of a first virtual character, generating a virtual playing table and two playing seats in a virtual scene, and displaying the first virtual character on the corresponding playing seats; another performance seat is for a performance character to be displayed with a second instrument prop matching the first instrument prop.
Step S206, responding to the ensemble instruction of the first virtual character, sending an ensemble request message corresponding to the second musical instrument prop to the second virtual character according to the first musical instrument prop, and monitoring a response message fed back by the second virtual character based on the ensemble request message;
optionally, the ensemble request message carries the following information: the music score identification information, the first instrument prop identification information, the second instrument prop identification information matched with the first instrument prop, the playing time, the playing place and the like.
Step S208, if the response message is monitored, generating a first chord key combination on a first control interface of the first instrument prop, and generating a second chord key combination on a second control interface of the second instrument prop;
step S210, detecting a first chord instruction triggered by a first virtual character on a first chord key combination according to a time axis of an ensemble music score, and detecting a second chord instruction triggered by a second virtual character on a second chord key combination according to the time axis of the ensemble music score;
in this embodiment, the virtual character controls the musical instrument prop in the virtual scene through the game client, and the control button on the control interface triggers the chord instruction, so that the musical instrument prop generates chord tones in the virtual scene and outputs the chord tones on the audio device of the game client as foreground tones or background tones of the virtual character in the virtual scene.
And step S212, outputting the ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
When two or more virtual characters are in the same virtual scene, such as when a plurality of musical instruments are used for cooperatively playing an ensemble music score, the game server receives chord instructions from different virtual characters for controlling musical instrument props and outputs ensemble audio within a certain range of the virtual scene. Or outputs ensemble audio at all map locations of the virtual scene to inform an online player on the game server that an ensemble event is occurring at a particular location in the virtual scene, and other virtual characters may choose to watch or participate.
Through the steps, responding to a first synthesis instruction of a first virtual character, synthesizing a first musical instrument prop in a virtual scene according to the material attribute of the first musical instrument fragment resource and the character attribute of the first virtual character, responding to a building instruction of the first virtual character, generating a virtual playing table top and two playing seats in the virtual scene, displaying the first virtual character on the corresponding playing seats, responding to a combination instruction of the first virtual character, sending a combination request message corresponding to a second musical instrument prop to a second virtual character according to the first musical instrument prop, monitoring a response message fed back by the second virtual character based on the combination request message, if the response message is monitored, generating a first chord key combination on a first control interface of the first musical instrument prop, generating a second chord key combination on a second control interface of the second musical instrument prop, detecting a first chord instruction triggered by the first virtual character on the first chord key combination according to a time axis of a combination music score, and detecting a second chord instruction triggered by a second virtual character on a second chord key combination according to a time axis of the ensemble music score, outputting an ensemble audio in a virtual scene according to the first chord instruction and the second chord instruction, and outputting the ensemble audio in the virtual scene according to the chord instruction triggered by the plurality of virtual characters on a control interface of the musical instrument prop, so that the scheme that the virtual characters independently control the game sound effect is realized, the technical problem that the game sound effect cannot be controlled by the virtual characters in the related technology is solved, and the game playability and the user experience are improved.
In one implementation scenario of the embodiment, the virtual characters individually play the instrument props, in other implementation scenarios, two virtual characters use respective instrument props to play together, or more than two virtual characters use the instrument props to play collectively in the virtual scenario.
In one embodiment of the present embodiment, generating the virtual playing surface and the two playing seats in the virtual scene includes: searching a target area which accords with a preset topographic condition and has an area larger than a preset area in a map of a virtual scene by taking a position pointed by a set-up instruction as a central position; and generating a virtual playing table top and two playing seats on the target area, wherein the two playing seats respectively correspond to the first instrument prop and the second instrument prop.
In this implementation scenario, the building instruction is used to instruct to build a virtual playing table at a specified position of the virtual scene, for example, to build a virtual playing table at a position centered on the virtual character, in order to display the virtual playing table at a suitable position, such as flat ground, open ground, valley, island, forest, and the like, a target area meeting a preset topographic condition and having an area larger than a preset area may be searched in a map of the virtual scene, and a virtual playing table or the like may be built on a target area closest to the virtual character in the virtual scene.
In one embodiment of this embodiment, sending an ensemble request message corresponding to the second instrument prop to the second virtual character according to the first instrument prop includes: selecting a candidate virtual role set from a communication group of a first virtual role; screening a second virtual role set in the candidate virtual role set, wherein the second virtual role set comprises a plurality of second virtual roles, and each second virtual role is synthesized into a second musical instrument prop; and sending an ensemble request message corresponding to the second instrument prop to the second virtual character set in a group mode.
In another implementation manner of this embodiment, after monitoring the response message fed back by the second virtual character based on the ensemble request message, the method further includes: and if response messages fed back by the plurality of second virtual characters are received, selecting one second virtual character from the plurality of second virtual characters according to the instrument attribute value corresponding to the second instrument prop and the music attribute value corresponding to the second virtual character, or selecting one second virtual character from the plurality of second virtual characters based on the feedback time of the response messages.
Optionally, the communication group may be a friend, an alliance, a group in which a race of the first virtual character is located, and the like, and the first virtual character may also broadcast the ensemble request message in full service, and use the virtual character that first responds to the ensemble request message as the second virtual character, or select one second virtual character from a plurality of responded virtual character sets by the first virtual character based on an instrument attribute value and a music attribute value, where the instrument attribute value is used to characterize the use proficiency, the instrument level, and the like of the second instrument prop, and the music attribute value is used to characterize the music day assignment of the second virtual character, the preference of the second instrument prop, and the like. The optimal and most suitable second virtual role can be matched through background screening, the second virtual role can be quickly matched through random matching, and the second virtual role of the first virtual role heart instrument can be matched through directional matching.
In one embodiment of this embodiment, generating the first chord key combination at the first manipulation interface of the first instrumental prop includes: searching a first control interface matched with the ensemble music score in a preset interface list; searching a first chord key combination matched with the first musical instrument prop in a preset key combination list; and displaying the first chord key combination in the first control interface.
The chord key combination in the implementation scene is a control button of the instrument prop, each chord key in the chord key combination can trigger a chord instruction corresponding to a chord audio, and the chord key combination can be arranged in a 'one' shape or a preset shape on a control interface. The preset interface list comprises a control interface matched with a plurality of ensemble music scores, and the preset key combination list comprises chord key combinations matched with a plurality of musical instrument props.
In one example of the present embodiment, detecting a first chord instruction triggered by a first avatar on a first chord key combination according to a time axis of an ensemble music score includes: outputting a music score track of an ensemble music score on a game client of a first virtual character; arranging index marks on the music score audio track, wherein each index mark corresponds to a chord tone position on the music score audio track; moving the time axis in the direction of the first chord key combination and through the music track in the virtual scene; when the time axis is overlapped with the index mark, the chord key at the dotting position of the clicked index mark is positioned on the game client; a first chord instruction is generated based on the chord key.
In this example, the master player clicks an index mark on the game client through a touch screen, a mouse, a keyboard, or other game peripherals, the game server locates a chord key (or possibly no chord key) at a dotting position of the index mark at the current time, if the dotting position coincides with or overlaps with the chord key, a chord instruction is triggered to be generated, the chord instruction carries identification information of the button key, such as the key 1, and the game server searches for a chord tone corresponding to the button key in a chord library through the identification information.
Fig. 3 is a scene schematic diagram of an embodiment of the present invention for outputting an ensemble audio in a virtual scene, where a first virtual character controls a vertical bamboo flute, a second virtual character controls a musical instrument, and a first game client and a second game client respectively show control interfaces of a first musical instrument prop and a second musical instrument prop, and on a display interface of the game client, the interface of the virtual scene and the control interface may be displayed in different regions, or the interface of the virtual scene is a background picture of the control interface.
In some scenarios, before positioning the chord key at the hitting position of the click index mark on the game client, the method further includes: and generating an occlusion pattern at the dotting position and/or generating an occlusion picture on a display interface of the game client.
In one embodiment of the present embodiment, outputting the ensemble audio in the virtual scene according to the first and second chord instructions includes: determining a first chord audio and a second chord audio respectively based on the first chord instruction and the second chord instruction; modifying the ensemble time sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score; and outputting the ensemble audio comprising the first chord audio and the second chord audio according to the ensemble time sequence.
In addition to outputting ensemble audio, skeletal animation may also be output. After the modifying the ensemble timing sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score, the method further comprises the following steps: adjusting the playing time sequence of the skeleton animation of the first virtual character and the second virtual character based on the ensemble time sequence, wherein each chord audio is matched with a section of skeleton action sequence; and playing the bone animation of the first virtual character and the second virtual character in the virtual scene based on the playing time sequence.
The playing time sequence of the skeleton animation is adjusted based on the ensemble time sequence, so that the played skeleton animation and the music are in time. The implementation mode can enable the ensemble audio to be matched with the skeleton animation more, and the cartoon playing of the skeleton animation is realized.
In other embodiments, the playing timing of the bone animation of the first virtual character and the second virtual character may also be adjusted according to the timing sequence of the first chord audio and the second chord audio before modification (corresponding to the triggering timing sequence of the first chord instruction and the second chord instruction), and the bone animation of the first virtual character and the second virtual character may be played in the virtual scene based on the playing timing sequence. The implementation method can realize the man-machine interaction effect with lower time delay and more friendliness.
In other embodiments, the chord instruction is not triggered by the virtual character according to the time axis of the ensemble music score, or the virtual character is played instantaneously, in which case, chord tones corresponding to the two chord instructions can be output in real time, and the two chord tones are spliced to generate the ensemble audio.
In one embodiment of the implementation scenario, after outputting the ensemble audio in the virtual scenario according to the first chord instruction and the second chord instruction, the method further includes: receiving the application-by-aid information sent by a third virtual role to the first virtual role and/or the second virtual role in the virtual scene; increasing popularity attribute values of the first virtual character and/or the second virtual character based on the recourse information, wherein the popularity attribute values are used for representing popularity heat of the virtual characters in the virtual scene; and when the popularity attribute value reaches a preset value, adding a display element in the virtual scene.
Optionally, the information to be assisted may be a message to be assisted, prop to be assisted, operation to be assisted (e.g. praise, etc.). The display elements added in the virtual scene can be background color, background halo, foreground animation/foreground prop, etc.
In one example, the first musical instrument prop of the first virtual character is a piano, the second musical instrument prop of the second virtual character is a flute, the first virtual character builds a piano flute platform in a scene map of a virtual scene, invites the second virtual character (teammates, friends, members of a party and the like) to play together with the piano flute, and cooperatively plays by using a musical instrument flute chord harmony score, during playing, other players (third virtual characters) can see the piano flute platform in the visual field range of the scene map, the game server outputs a harmony audio in the area near the piano flute platform according to the distance length to attract other virtual characters or non-virtual characters and to give a fancy praise and the like, the first virtual character and/or the second virtual character can be increased by giving the help, and the virtual characters can obtain a reward of game resources by exchanging the popularity value. After the player sends chord tones to the server through the game client, the system generates the chord tones based on music score rhythms, even if the virtual characters have no stuck points, the system can realize the modification of the rhythms, each player can select seven chord combinations in a chord library (comprising 14 chords), and each chord corresponds to one chord sound effect.
In another implementation scenario of this embodiment, the virtual character uses the instrumental props to solo in a virtual scenario in which the virtual character also needs or solo music score. The method comprises the following steps:
s21, responding to a third synthesis instruction of the first virtual character, and synthesizing a single-piece music score in the virtual scene according to the music score fragment resources;
the embodiment comprises a plurality of music scores, the virtual character can collect music score fragment resources such as music score fragments and the like in a world map in a game in the forms of game tasks, virtual store exchange, map picking and the like, and can synthesize a complete music score after fragment collection is completed.
S22, responding to the playing instruction of the first virtual character, inquiring the single-playing audio matched with the first musical instrument prop and the single-playing music score in the audio library, outputting the single-playing audio in the virtual scene, and configuring an attribute gain value for the first virtual character, wherein the attribute gain value is positively correlated with the prop grade of the first musical instrument prop and the historical triggering times of the single-playing music score.
In this embodiment, after the virtual character simultaneously obtains the property combination of the instrument property and the single-play music score, the system allocates the right for triggering the playing instruction to the virtual character, and the audio of the first instrument property for playing the single-play music score is matched with the corresponding track of the single-play music score according to the type of the first instrument property.
In one embodiment of the present implementation scenario, configuring an attribute gain value for a first avatar includes: acquiring the music score type of the single music score and the prop grade of the first musical instrument prop; determining a gain attribute based on the type of the curvelet, and calculating a gain value of the gain attribute based on the property grade; configuring a gain value for the gain attribute of the first avatar. Alternatively, the type of music score may be classified according to the music track, the complexity of the music score, such as the number of strings involved, and the required accuracy of each chord.
In another embodiment of the present implementation scenario, configuring an attribute gain value for the first avatar includes: acquiring the music score grade of a single music score and the prop type of a first musical instrument prop; determining a gain attribute based on the prop type, and calculating a gain value of the gain attribute based on the curvelet grade; configuring a gain value for the gain attribute of the first avatar.
Optionally, the gain attribute may be an attack and defense attribute, an account number level, a role level, and the like of the virtual role.
In some examples, obtaining the prop level of the single-play music score includes: counting the historical triggering times of the single-beat music score; and generating a prop grade of the single-playing music score based on the historical triggering times, wherein the prop grade is positively correlated with the historical triggering times. Obtaining a property rating for a first instrument property comprises: counting the historical triggering times of the first musical instrument prop; and generating a prop grade of the first instrument prop based on the historical triggering times, wherein the prop grade is positively correlated with the historical triggering times.
In one example, after acquiring the musical instrument and the music score, the virtual character can perform quickly in the game process, such as performing before entering the copy challenge, triggering performance instructions before sending attack skills to the attack object, such as performing music in the first 10 seconds of the music score, and during the performance process or within a preset time after completion, the player obtains a gain value of an attribute (such as attack and defense capability, stealth, bleeding, getting a change and the like), wherein a specific gain effect corresponds to the music score or the musical instrument, such as one gain value corresponding to each music score, and the player performs the gain effect triggering through the musical instrument. The more the triggering times of the musical instrument or the music score are, the more the playing times are, the higher the proficiency value is, the higher the prop grade or the music score grade reflected to the musical instrument is, and the higher the gain value is increased.
In one embodiment of this embodiment, synthesizing the first instrument prop in the virtual scene according to the material attribute of the first instrument fragment resource and the character attribute of the first virtual character includes: acquiring a resource combination type of a first musical instrument fragment resource, wherein the resource combination type is used for representing a combination mode of a plurality of game resources; matching instrument types of the first instrument prop based on the resource combination type; assigning an instrument form system matched with the role attribute of the first virtual role in a preset instrument library of instrument types; and generating a first musical instrument prop by taking the musical instrument shape system as a prop shape, wherein each musical instrument shape system corresponds to one tone of the first musical instrument prop.
In one example, the musical instrument prop includes a musical instrument and a flute, the virtual character collects musical instrument fragments in a world map in the form of tasks and the like, after the fragment collection is completed, the complete musical instrument can be synthesized, for example, each musical instrument needs four material fragments and proficiency values (such as an enterprising value, a craftsman grade and the like) of the cast musical instrument prop, wherein the material fragments respectively need the virtual character to be collected under four different occupational identities, such as fishing, logging, mining and the like, the shape of the generated musical instrument is systematic and random, the shapes of the musical instrument can be matched according to character attributes, for example, a female virtual character is assigned a small shape, a male virtual character is assigned a large and wild shape, and the matching can be carried out according to the attributes of the virtual character in a virtual scene, the musical instruments synthesized by each virtual character can be different, and each shape corresponds to a tone color, when a player plays the musical instrument with the musical instrument, the timbres emitted by the musical instruments in different shapes are different, the specific timbres correspond to the timbres emitted in the real scene, the reality and the substitution sense are strong, and when the player plays the musical instrument on a client interface, different musical instruments are different in playing units (such as strings and vertical bamboo flute holes).
In some scenes, after the virtual character acquires the instrument prop, the system gives a music score in a whole circumferential direction, and the virtual character can exercise the music score after acquiring the music score and play the music score by dotting.
In an implementation manner of this embodiment, before detecting, according to a time axis of an ensemble music score, a first chord instruction triggered by a first virtual character on a first chord key combination, the method further includes: acquiring a plurality of scale elements and a plurality of temperament elements selected by a first virtual role in a chord library; generating an original ensemble music score of the preset music based on the arrangement of the multiple scale elements and the multiple temperament elements; and responding to a self-defining instruction of the first virtual character aiming at the original ensemble music score, and generating a target ensemble music score based on the original ensemble music score.
The virtual character can edit and create a music score by itself, and select music score elements in the chord library, such as using seven keys (Gonghajiao Quyu …) music scores, the xiao also comprises a sustain, the music score is divided into a low-order version and a high-order version according to the musical scale and the musical temperament, which respectively correspond to a simple playing mode and a complex playing mode, the low-order version comprises seven musical scales, and the musical scale of the high-order version is widened to comprise 21 musical scales, so that the virtual character with different proficiency and different professionalities is adapted. The music score can also be generated for preset tracks (such as tracks imported from the outside of the user, tracks built in the system and the like) according to the selected musical scale and the musical rhythm, and then the user adjusts the automatically generated original ensemble music score based on the self-defined instruction, so as to finally generate the target ensemble music score. The automatic arrangement of the system is realized, and the music score is customized by the player.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
Example 2
In this embodiment, a game audio output device is further provided for implementing the foregoing embodiments and preferred embodiments, which have already been described and will not be described again. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 4 is a block diagram of a game audio output apparatus according to an embodiment of the present invention, as shown in fig. 4, the apparatus including: a first synthesis module 40, a first generation module 42, a transmission module 44, a second generation module 46, a detection module 48, an output module 50, wherein,
the first synthesis module 40 is configured to, in response to a first synthesis instruction of a first virtual character, synthesize a first instrument prop in a virtual scene according to a material attribute of a first instrument fragment resource and a character attribute of the first virtual character;
the first generating module 42 is configured to respond to the building instruction of the first virtual character, generate a virtual playing table and two playing seats in the virtual scene, and display the first virtual character on the corresponding playing seats;
a sending module 44, configured to send, in response to the ensemble instruction of the first virtual character, an ensemble request message corresponding to the second instrument prop to the second virtual character according to the first instrument prop, and monitor a response message fed back by the second virtual character based on the ensemble request message;
a second generating module 46, configured to generate a first chord key combination at a first control interface of the first instrument prop and generate a second chord key combination at a second control interface of the second instrument prop if the response message is monitored;
a detecting module 48, configured to detect, according to a time axis of an ensemble music score, a first chord instruction triggered by the first virtual character on the first chord key combination, and detect, according to the time axis of the ensemble music score, a second chord instruction triggered by the second virtual character on the second chord key combination;
and the output module 50 is configured to output an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
Optionally, the detection module includes: the first generation unit is used for responding to the building instruction of the first virtual character and generating a virtual playing table in the virtual scene; the monitoring unit is used for monitoring a response message fed back by the second virtual character based on the ensemble request message after the first virtual character sends the ensemble request message to the second virtual character; the second generation unit is used for generating a first chord key combination on the control interface of the first musical instrument prop and generating a second chord key combination on the control interface of the second musical instrument prop if the response message is monitored; the detection unit is used for detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score, and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score.
Optionally, the first generating module includes: the searching unit is used for searching a target area which accords with a preset topographic condition and has an area larger than a preset area in the map of the virtual scene by taking the position pointed by the building instruction as a central position; and the generating unit is used for generating a virtual playing table top and two playing seats on the target area, wherein the two playing seats respectively correspond to the first instrument prop and the second instrument prop.
Optionally, the sending module includes: a first selection unit, configured to select a candidate virtual role set from the communication group of the first virtual role; a second selection unit, configured to filter a second virtual character set from the candidate virtual character set, where the second virtual character set includes a plurality of second virtual characters, and each second virtual character has synthesized the second instrument prop; and the sending unit is used for sending the ensemble request message corresponding to the second musical instrument prop to the second virtual character set group.
Optionally, the apparatus further comprises: a selecting module, configured to, after the sending module monitors a response message fed back by the second virtual character based on the ensemble request message, if a response message fed back by a plurality of second virtual characters is received, select one second virtual character from the plurality of second virtual characters according to an instrument attribute value corresponding to the second instrument prop and a music attribute value corresponding to the second virtual character, or select one second virtual character from the plurality of second virtual characters based on a feedback time of the response message.
Optionally, the second generating module includes: the first searching unit is used for searching a first control interface matched with the ensemble music score in a preset interface list; the second searching unit is used for searching a first chord key combination matched with the first musical instrument prop in the preset key combination list; and the display unit is used for displaying the first chord key combination in the first control interface.
Optionally, the detection module includes: an output unit configured to output a music score track of the ensemble music score on a game client of the first virtual character; an arranging unit for arranging index marks on the music track, wherein each index mark corresponds to a chord tone position on the music track; a moving unit for moving a time axis in a direction of the first chord key combination and passing through the music track in the virtual scene; the positioning unit is used for positioning the chord key at the dotting position of the clicked index mark on the game client when the time axis is overlapped with the index mark; and the generating unit is used for generating the first chord instruction based on the chord key.
Optionally, the detection module further includes: and the second generating unit is used for generating an occlusion pattern at the dotting position and/or generating an occlusion picture on a display interface of the game client before the chord key at the dotting position of the click index mark is positioned on the game client by the positioning unit.
Optionally, the output module includes: a generating unit configured to generate first and second chord tones based on the first and second chord instructions, respectively; a correcting unit for correcting the ensemble timing of the first chord tone and the second chord tone according to the chord beat of the ensemble music score; and the output unit is used for outputting the first chord tone and the second chord tone according to the ensemble time sequence.
Optionally, the apparatus further comprises: the adjusting unit is used for adjusting the playing time sequence of the bone animation of the first virtual character and the second virtual character based on the ensemble time sequence after the correcting unit corrects the ensemble time sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score, wherein each chord audio is matched with a piece of bone action sequence; and the playing unit is used for playing the first virtual character and the bone animation of the second virtual character in the virtual scene based on the playing time sequence.
Optionally, the apparatus further comprises: a receiving module, configured to receive, after the output module outputs an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction, support-by-aid information sent by a third virtual character in the virtual scene to the first virtual character and/or the second virtual character; a first adding module, configured to add popularity attribute values of the first virtual character and/or the second virtual character based on the recourse information, where the popularity attribute values are used to represent popularity heat of the virtual characters in the virtual scene; and the second adding module is used for adding display elements in the virtual scene when the popularity attribute value reaches a preset value.
Optionally, the apparatus further comprises: the second synthesis module is used for responding to a third synthesis instruction of the first virtual role and synthesizing the single music score in the virtual scene according to the music score fragment resources; the configuration module is used for responding to the playing instruction of the first virtual character, inquiring the single playing audio matched with the first musical instrument prop and the single playing music score simultaneously in an audio library, outputting the single playing audio in the virtual scene, and configuring an attribute gain value for the first virtual character, wherein the attribute gain value is positively correlated with the prop grade of the first musical instrument prop and the historical triggering times of the single playing music score.
Optionally, the first synthesizing module includes: the acquisition unit is used for acquiring a resource combination type of the first instrument fragment resource, wherein the resource combination type is used for representing a combination mode of a plurality of game resources; a matching unit for matching the instrument type of the first instrument prop based on the resource combination type; the allocation unit is used for allocating instrument shape systems matched with the role attributes of the first virtual role in a preset instrument library of the instrument types; and the generating unit is used for generating the first instrument prop by taking the instrument shape system as a prop form, wherein each instrument shape system corresponds to one tone of the first instrument prop.
Optionally, the apparatus further comprises: the obtaining module is used for obtaining a plurality of scale elements and a plurality of temperament elements selected by the first virtual role in the chord library before the detecting module detects a first chord instruction triggered by the first virtual role in a virtual scene based on the ensemble music score; the third generation module is used for generating an original ensemble music score of a preset music based on the plurality of scale elements and the arrangement of the plurality of temperament elements; and the fourth generation module is used for responding to the self-defining instruction of the first virtual character aiming at the original ensemble music score and generating a target ensemble music score based on the original ensemble music score.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Example 3
Fig. 5 is a structural diagram of an electronic device according to an embodiment of the present invention, and as shown in fig. 5, the electronic device includes a processor 51, a communication interface 52, a memory 53 and a communication bus 54, where the processor 51, the communication interface 52, and the memory 53 complete communication with each other through the communication bus 54, and the memory 53 is used for storing a computer program;
the processor 51 is configured to implement the following steps when executing the program stored in the memory 53: responding to a first synthesis instruction of a first virtual role, and synthesizing a first instrument prop in a virtual scene according to the material attribute of the first instrument fragment resource and the role attribute of the first virtual role; responding to the building instruction of the first virtual character, generating a virtual playing table top and two playing seats in the virtual scene, and displaying the first virtual character on the corresponding playing seats; responding to an ensemble instruction of the first virtual character, sending an ensemble request message corresponding to the second instrument prop to a second virtual character according to the first instrument prop, and monitoring a response message fed back by the second virtual character based on the ensemble request message; if the response message is monitored, generating a first chord key combination on a first control interface of the first instrument prop, and generating a second chord key combination on a second control interface of the second instrument prop; detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score, and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score; and outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
Optionally, the generating a virtual playing table and two playing seats in the virtual scene includes: searching a target area which accords with a preset topographic condition and has an area larger than a preset area in a map of the virtual scene by taking the position pointed by the set-up instruction as a central position; and generating a virtual playing table top and two playing seats on the target area, wherein the two playing seats respectively correspond to the first musical instrument prop and the second musical instrument prop.
Optionally, the sending, according to the first instrument prop, an ensemble request message corresponding to the second instrument prop to the second virtual character includes: selecting a candidate virtual role set from the communication group of the first virtual role; screening a second virtual character set in the candidate virtual character set, wherein the second virtual character set comprises a plurality of second virtual characters, and each second virtual character is synthesized into the second musical instrument prop; and sending an ensemble request message corresponding to the second instrument prop to the second virtual character set group.
Optionally, after monitoring a response message fed back by the second virtual character based on the ensemble request message, the method further includes: and if response messages fed back by the plurality of second virtual characters are received, selecting one second virtual character from the plurality of second virtual characters according to the instrument attribute value corresponding to the second instrument prop and the music attribute value corresponding to the second virtual character, or selecting one second virtual character from the plurality of second virtual characters based on the feedback time of the response messages.
Optionally, generating a first chord key combination at the first manipulation interface of the first instrument prop includes: searching a first control interface matched with the ensemble music score in a preset interface list; searching a first chord key combination matched with the first musical instrument prop in a preset key combination list; and displaying the first chord key combination in the first control interface.
Optionally, detecting, according to a time axis of the ensemble music score, a first chord instruction triggered by the first virtual character on the first chord key combination includes: outputting a music score track of the ensemble music score on the game client of the first virtual character; arranging index marks on the music track, wherein each index mark corresponds to a chord tone position on the music track; moving a time axis in the direction of the first chord key combination and through the music track in the virtual scene; when the time axis is overlapped with the index mark, positioning a chord key at the dotting position of the clicked index mark on the game client; and generating the first chord instruction based on the chord key.
Optionally, before the chord key at the dotting position of the click index mark is located on the game client, the method further includes: and generating a shielding pattern on the dotting position, and/or generating a shielding picture on a display interface of the game client.
Optionally, outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction includes: determining a first chord audio and a second chord audio respectively based on the first chord instruction and the second chord instruction; modifying the ensemble timing sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score; and outputting the ensemble audio comprising the first chord audio and the second chord audio according to the ensemble time sequence.
Optionally, after modifying the ensemble timing sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score, the method further includes: adjusting the playing timing sequence of the bone animations of the first virtual character and the second virtual character based on the ensemble timing sequence, wherein each chord audio matches a piece of bone action sequence; playing a skeletal animation of a first virtual character and the second virtual character in the virtual scene based on the play timing.
Optionally, after outputting the ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction, the method further includes: receiving application-by-aid information sent by a third virtual role to the first virtual role and/or the second virtual role in the virtual scene; increasing popularity attribute values of the first virtual character and/or the second virtual character based on the recourse information, wherein the popularity attribute values are used for representing popularity heat of the virtual characters in the virtual scene; and when the popularity attribute value reaches a preset value, adding a display element in the virtual scene.
Optionally, the method further includes: responding to a third synthesis instruction of the first virtual role, and synthesizing a single music score in the virtual scene according to music score fragment resources; responding to the playing instruction of the first virtual character, inquiring a single-playing audio matched with the first musical instrument prop and the single-playing music score in an audio library, outputting the single-playing audio in the virtual scene, and configuring an attribute gain value for the first virtual character, wherein the attribute gain value is positively correlated with the prop grade of the first musical instrument prop and the historical triggering times of the single-playing music score.
Optionally, synthesizing the first instrument prop in the virtual scene according to the material attribute of the first instrument fragment resource and the character attribute of the first virtual character includes: acquiring a resource combination type of the first instrument fragment resource, wherein the resource combination type is used for representing a combination mode of a plurality of game resources; matching instrument categories of the first instrument prop based on the resource combination types; assigning an instrument form system matched with the role attribute of the first virtual role in a preset instrument library of the instrument type; and generating the first instrument prop by taking the instrument shape system as a prop shape, wherein each instrument shape system corresponds to one tone of the first instrument prop.
Optionally, before detecting, according to a time axis of an ensemble music score, a first chord instruction triggered by the first virtual character on the first chord key combination, the method further includes: acquiring a plurality of scale elements and a plurality of temperament elements selected by the first virtual role in a chord library; generating an original ensemble music score of a preset music based on the plurality of scale elements and the plurality of temperament element arrangement; and responding to a self-defining instruction of the first virtual character aiming at the original ensemble music score, and generating a target ensemble music score based on the original ensemble music score.
The communication bus mentioned in the above terminal may be a Peripheral Component interconnect Standard (PC I) bus or an Extended Industry Standard Architecture (EISA) bus, etc. The communication bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown, but this does not mean that there is only one bus or one type of bus.
The communication interface is used for communication between the terminal and other equipment.
The Memory may include a Random Access Memory (RAM) or a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. Optionally, the memory may also be at least one memory device located remotely from the processor.
The Processor may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the Integrated Circuit may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component.
In yet another embodiment provided by the present application, there is also provided a computer-readable storage medium having stored therein instructions, which when run on a computer, cause the computer to execute the game audio output method described in any of the above embodiments.
In yet another embodiment provided by the present application, there is also provided a computer program product containing instructions which, when run on a computer, cause the computer to perform the method for outputting game audio as described in any of the above embodiments.
In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored in a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website site, computer, server, or data center to another website site, computer, server, or data center via wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present application, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present application and it should be noted that those skilled in the art can make several improvements and modifications without departing from the principle of the present application, and these improvements and modifications should also be considered as the protection scope of the present application.
Claims (14)
1. A method for outputting game audio, comprising:
responding to a first synthesis instruction of a first virtual role, and synthesizing a first instrument prop in a virtual scene according to the material attribute of the first instrument fragment resource and the role attribute of the first virtual role;
responding to the building instruction of the first virtual character, generating a virtual playing table top and two playing seats in the virtual scene, and displaying the first virtual character on the corresponding playing seats;
responding to an ensemble instruction of the first virtual character, sending an ensemble request message corresponding to the second instrument prop to a second virtual character according to the first instrument prop, and monitoring a response message fed back by the second virtual character based on the ensemble request message;
if the response message is monitored, generating a first chord key combination on a first control interface of the first instrument prop, and generating a second chord key combination on a second control interface of the second instrument prop;
detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score, and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score;
and outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
2. The method of claim 1, wherein generating a virtual playing surface and two playing seats in the virtual scene comprises:
searching a target area which accords with a preset topographic condition and has an area larger than a preset area in a map of the virtual scene by taking the position pointed by the set-up instruction as a central position;
and generating a virtual playing table top and two playing seats on the target area, wherein the two playing seats respectively correspond to the first musical instrument prop and the second musical instrument prop.
3. The method of claim 1, wherein sending an ensemble request message for a corresponding second instrument prop to a second virtual character from the first instrument prop comprises:
selecting a candidate virtual role set from the communication group of the first virtual role;
screening a second virtual character set in the candidate virtual character set, wherein the second virtual character set comprises a plurality of second virtual characters, and each second virtual character is synthesized into the second musical instrument prop;
and sending an ensemble request message corresponding to the second instrument prop to the second virtual character set group.
4. The method according to claim 1, wherein after monitoring the response message fed back by the second avatar based on the ensemble request message, the method further comprises:
and if response messages fed back by the plurality of second virtual characters are received, selecting one second virtual character from the plurality of second virtual characters according to the instrument attribute value corresponding to the second instrument prop and the music attribute value corresponding to the second virtual character, or selecting one second virtual character from the plurality of second virtual characters based on the feedback time of the response messages.
5. The method of claim 1, wherein generating a first chord key combination at a first manipulation interface of the first instrumental prop comprises:
searching a first control interface matched with the ensemble music score in a preset interface list;
searching a first chord key combination matched with the first musical instrument prop in a preset key combination list;
and displaying the first chord key combination in the first control interface.
6. The method of claim 1, wherein detecting a first chord instruction triggered by a first avatar on the first chord key combination according to a time axis of an ensemble music score comprises:
outputting a music score track of the ensemble music score on the game client of the first virtual character;
arranging index marks on the music track, wherein each index mark corresponds to a chord tone position on the music track;
moving a time axis in the direction of the first chord key combination and through the music track in the virtual scene;
when the time axis is overlapped with the index mark, positioning a chord key at the dotting position of the clicked index mark on the game client;
and generating the first chord instruction based on the chord key.
7. The method according to claim 1, wherein outputting ensemble audio in the virtual scene according to the first and second chord instructions comprises:
determining a first chord audio and a second chord audio respectively based on the first chord instruction and the second chord instruction;
modifying the ensemble timing sequence of the first chord audio and the second chord audio according to the chord beat of the ensemble music score;
and outputting the ensemble audio comprising the first chord audio and the second chord audio according to the ensemble time sequence.
8. The method according to claim 7, wherein after modifying the ensemble timing of the first and second chord audios in accordance with the chord beats of the ensemble music, the method further comprises:
adjusting the playing timing sequence of the bone animations of the first virtual character and the second virtual character based on the ensemble timing sequence, wherein each chord audio matches a piece of bone action sequence;
playing a skeletal animation of a first virtual character and the second virtual character in the virtual scene based on the play timing.
9. The method of claim 1, further comprising:
responding to a third synthesis instruction of the first virtual role, and synthesizing a single music score in the virtual scene according to music score fragment resources;
responding to the playing instruction of the first virtual character, inquiring a single-playing audio matched with the first musical instrument prop and the single-playing music score in an audio library, outputting the single-playing audio in the virtual scene, and configuring an attribute gain value for the first virtual character, wherein the attribute gain value is positively correlated with the prop grade of the first musical instrument prop and the historical triggering times of the single-playing music score.
10. The method of claim 1, wherein synthesizing a first instrument prop in a virtual scene from material attributes of a first instrument fragment resource and character attributes of the first virtual character comprises:
acquiring a resource combination type of the first instrument fragment resource, wherein the resource combination type is used for representing a combination mode of a plurality of game resources;
matching instrument categories of the first instrument prop based on the resource combination types;
assigning an instrument form system matched with the role attribute of the first virtual role in a preset instrument library of the instrument type;
and generating the first instrument prop by taking the instrument shape system as a prop shape, wherein each instrument shape system corresponds to one tone of the first instrument prop.
11. The method of claim 1, wherein prior to detecting a first chord instruction triggered by a first avatar on the first chord key combination according to a timeline of an ensemble music score, the method further comprises:
acquiring a plurality of scale elements and a plurality of temperament elements selected by the first virtual role in a chord library;
generating an original ensemble music score of a preset music based on the plurality of scale elements and the plurality of temperament element arrangement;
and responding to a self-defining instruction of the first virtual character aiming at the original ensemble music score, and generating a target ensemble music score based on the original ensemble music score.
12. An output device for game audio, comprising:
the first synthesis module is used for responding to a first synthesis instruction of a first virtual role and synthesizing a first instrument prop in a virtual scene according to the material attribute of the first instrument fragment resource and the role attribute of the first virtual role;
the first generation module is used for responding to the building instruction of the first virtual character, generating a virtual playing table top and two playing seats in the virtual scene, and displaying the first virtual character on the corresponding playing seats;
a sending module, configured to send, in response to an ensemble instruction of the first virtual character, an ensemble request message corresponding to a second instrument prop to a second virtual character according to the first instrument prop, and monitor a response message fed back by the second virtual character based on the ensemble request message;
the second generation module is used for generating a first chord key combination on a first control interface of the first instrument prop and generating a second chord key combination on a second control interface of the second instrument prop if the response message is monitored;
the detection module is used for detecting a first chord instruction triggered by a first virtual character on the first chord key combination according to a time axis of an ensemble music score and detecting a second chord instruction triggered by a second virtual character on the second chord key combination according to the time axis of the ensemble music score;
and the output module is used for outputting an ensemble audio in the virtual scene according to the first chord instruction and the second chord instruction.
13. A storage medium, in which a computer program is stored, wherein the computer program is arranged to perform the method of any of claims 1 to 11 when executed.
14. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program, and wherein the processor is arranged to execute the computer program to perform the method of any of claims 1 to 11.
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