CN112642151A - Game strategy determining method and device, electronic equipment and storage medium - Google Patents

Game strategy determining method and device, electronic equipment and storage medium Download PDF

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Publication number
CN112642151A
CN112642151A CN202011511368.6A CN202011511368A CN112642151A CN 112642151 A CN112642151 A CN 112642151A CN 202011511368 A CN202011511368 A CN 202011511368A CN 112642151 A CN112642151 A CN 112642151A
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China
Prior art keywords
game
game player
player
determining
strategy
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CN202011511368.6A
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Chinese (zh)
Inventor
王慧
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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Priority to CN202011511368.6A priority Critical patent/CN112642151A/en
Publication of CN112642151A publication Critical patent/CN112642151A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

Embodiments of the present invention provide a method, an apparatus, an electronic device, and a storage medium for determining a game strategy suitable for a game player according to a game record and/or status information of the game player. The game record can objectively reflect the game skill level of the game player, and the state information is determined according to factors influencing the game player to play the game, so that the exertion degree of the game skill level of the game player can be reflected. Therefore, different game strategies can be determined according to different game skill levels and different exertion degrees according to the game records and the state information, the situation that game players with high skill levels and better exertion degrees spend a large amount of time to find parts helpful to the game players from lengthy game strategies is avoided, the pertinence of the game strategies is improved, the game players can be helped to break through successfully, and the loss of the game players is avoided.

Description

Game strategy determining method and device, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of internet, in particular to a game strategy determining method, a game strategy determining device, electronic equipment and a storage medium.
Background
A game play is a game process used to guide a game player to help the game player to pass through the game, and may be in the form of video, audio, text, etc. In the prior art, when a game player fails to break through a game, the game play strategy of the game is searched, and the break through is conducted again under the guidance of the searched game play strategy. However, the game attack searched by the game player is a game attack with strong universality and lacks pertinence, so that the game attack is probably not completely suitable for the current game player, and the increased breakthrough success rate of the game player according to the searched game attack is relatively limited, so that the game player still cannot realize breakthrough success, and the game player is easy to generate the psychology of giving up or unloading, and the loss of the game player is caused.
It can be seen that the game strategies searched by the game players in the prior art lack pertinence, help to the successful breakthrough of the game players is limited, and the game players are easy to lose.
Disclosure of Invention
Embodiments of the present invention provide a method and an apparatus for determining a game strategy, an electronic device, and a storage medium, so as to solve the problems that a game strategy searched by a game player in the prior art lacks pertinence, has limited help for the game player to break a pass successfully, and is easy to cause the loss of the game player.
In view of the above technical problems, in a first aspect, an embodiment of the present invention provides a game strategy determining method, including:
acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player;
determining a game strategy suitable for the game player according to the game record and/or the state information.
Optionally, the determining a game strategy suitable for the game player according to the game record and/or the state information includes:
determining a teaching level matched with the game player according to the game record and/or the state information;
and determining the game strategy suitable for the game player according to the teaching level.
Optionally, after the determining the teaching level matching the game player, the method further comprises:
determining play control information corresponding to the game strategy suitable for the game player according to the teaching level;
wherein the play control information is used to control a play process of a game strategy suitable for the game player.
Optionally, after the determining a game play suitable for the game player, the method further comprises:
acquiring game operation information of the game player on a current started game, and determining the breakthrough success rate of the game player according to the game operation information of the game player;
and sending the breakthrough success rate to a terminal corresponding to the game player so as to display the breakthrough success rate to the game player through the terminal.
Optionally, after the sending the breakthrough success rate to a terminal corresponding to the game player, the method further includes:
if the pass-through success rate is smaller than a success rate threshold, generating an operation adjustment prompt; the operation adjustment prompt is used for prompting the game player to adjust the game operation;
and sending the operation adjustment prompt to the terminal.
Optionally, determining a game play suitable for the game player based on the game record comprises:
calculating a skill score representing the skill level of the game player from the game record; wherein the game record comprises at least one of: number of passed customs, number of failed customs, average length of time for passing customs, and average pass score;
determining a game play suitable for the game player based on the technical score.
Optionally, determining a game strategy suitable for the game player according to the state information comprises:
calculating a play score for indicating a skill play degree of the game player according to the state information; wherein the state information includes at least one of the following information: the body state of the current game player, the interest degree of the current game player in the current starting game, and the familiarity degree of the current game player with the game skills provided in the current starting game;
determining a game strategy suitable for the game player according to the play score.
In a second aspect, an embodiment of the present invention provides a game strategy determining apparatus, including:
the acquisition module is used for acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player;
and the determining module is used for determining the game strategy suitable for the game player according to the game record and/or the state information.
In a third aspect, an embodiment of the present invention provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the steps of the game strategy determination method described above when executing the program.
In a fourth aspect, embodiments of the present invention provide a non-transitory readable storage medium, on which a computer program is stored, the computer program, when executed by a processor, implementing the steps of the game strategy determination method according to any one of the above.
Embodiments of the present invention provide a game play determination method, apparatus, electronic device, and storage medium, which determine a game play suitable for a game player according to a game record and/or status information of the game player. The game record can objectively reflect the game skill level of the game player, and the state information is determined according to factors influencing the game player to play the game, so that the exertion degree of the game skill level of the game player can be reflected. Therefore, different game strategies can be determined according to different game skill levels and different exertion degrees according to the game records and the state information, the situation that game players with high skill levels and better exertion degrees spend a large amount of time to find parts helpful to the game players from lengthy game strategies is avoided, the pertinence of the game strategies is improved, the game players can be helped to break through successfully, and the loss of the game players is avoided.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and those skilled in the art can also obtain other drawings according to the drawings without creative efforts.
FIG. 1 is a flow chart of a method for determining a game strategy according to an embodiment of the present invention;
FIG. 2 is a schematic flow chart of a game strategy determination and game guidance according to another embodiment of the present invention;
FIG. 3 is a block diagram of a game strategy determination apparatus according to another embodiment of the present invention;
fig. 4 is a schematic physical structure diagram of an electronic device according to another embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In order to recommend a game strategy most helpful for a game player according to the game skill level and/or the exertion degree of the game skill level of the game player during the game playing process of the game player, the embodiment provides a game strategy determining method, which is usually executed by a server, and the method specifically determines the game strategy suitable for the game player through a server, and further pertinently pushes the game strategy to the game player, so as to assist the game player in a successful breakthrough and avoid the loss of the game player due to the fact that the game player cannot successfully breakthrough.
Fig. 1 is a schematic flow chart of a game strategy determining method provided in this embodiment, and referring to fig. 1, the method includes:
step 101: acquiring game records and/or state information of game players; wherein the state information is information for reflecting a degree of exertion of a game skill level of the game player.
The game record may be a record of a game played by a game player over a certain period of time, for example, a record of a game played by a game player within three months from a current point in time. In order to be able to reflect the game skill level of the game player for the currently opened game more accurately through the game record, the game record may be a game record of the game player playing the currently opened game or a game record belonging to the same category of games as the currently opened game. Wherein, the games belonging to the same category as the current opening game are divided according to the game content, for example, if the game content of the current opening game is role-playing, the games belonging to the same category as the current opening game should also be games of role-playing class.
The status information may generally be the physical status of the game player, whether the game player is familiar with the game skills provided in the currently open game, e.g., the physical fatigue level of the game player, the game player already being proficient in using the game skills of the currently open game, or whether the game player is playing the currently open game for the first time and is unfamiliar with the game skills provided by the currently open game.
Step 102: determining a game strategy suitable for the game player according to the game record and/or the state information.
Further, after determining a game play strategy suitable for the game player, the method may further comprise: pushing the determined game play to the game player.
The content of the game strategy may include a game picture of the game player who has passed the level when passing the level, and the like.
It will be appreciated that different game strategies may be stored in advance for different game skill levels and/or different degrees of exertion of game skill levels, for example, for higher game skill levels, less game strategies may be stored and the content may be for only a few critical game operations.
The game skill level of the game player can be determined through the game record, the exertion degree of the game skill level can be determined through the state information, therefore, the game strategy determined according to the game skill level and/or the exertion degrees of different game skill levels is more targeted compared with the pervasive and lengthy game strategy, the situation that the game player with high skill level and better exertion degree spends a great deal of time to find a part helpful to the game player from the lengthy game strategy can be avoided, the game player can be better helped to break through successfully, and the game player can be prevented from running away.
The embodiment provides a game strategy determining method, which determines a game strategy suitable for a game player according to game records and/or state information of the game player. The game record can objectively reflect the game skill level of the game player, and the state information is determined according to factors influencing the game player to play the game, so that the exertion degree of the game skill level of the game player can be reflected. Therefore, different game strategies can be determined according to different game skill levels and different exertion degrees according to the game records and the state information, the situation that game players with high skill levels and better exertion degrees spend a large amount of time to find parts helpful to the game players from lengthy game strategies is avoided, the pertinence of the game strategies is improved, the game players can be helped to break through successfully, and the loss of the game players is avoided.
Further, on the basis of the above embodiment, the determining a game strategy suitable for the game player according to the game record and/or the state information includes:
determining a teaching level matched with the game player according to the game record and/or the state information;
and determining the game strategy suitable for the game player according to the teaching level.
The teaching level may be determined solely from the game record, for example, the higher the game skill level of the game player, the higher the teaching level. The teaching level may be determined based only on the status information of the game player, for example, the higher the exertion level of the game skill level, the higher the teaching level. Of course, in order to enable the teaching level to evaluate the game player more accurately, a more targeted game strategy is provided for the game player, and the teaching level can be determined together according to the game record and the state information.
In this embodiment, game strategies corresponding to different teaching levels may be stored in advance, and then the game strategies suitable for game players may be quickly determined by the determined teaching levels.
Further, on the basis of the above embodiments, after the determining the teaching level matched with the game player, the method further includes:
determining play control information corresponding to the game strategy suitable for the game player according to the teaching level;
wherein the play control information is used to control a play process of a game strategy suitable for the game player.
The playback control information may include at least one of: the playing speed of the game strategy and the playing time point for starting playing the game strategy.
Specifically, the terminal can be controlled to display the game strategy corresponding to the current game progress in the game in real time according to the teaching level corresponding to the game player. When the teaching level is higher, the corresponding game strategy content is less, the playing speed is higher, and the playing time point is closer to the time point needing to be operated; when the teaching level is lower, the corresponding game strategy has more contents, the playing speed is slower, and the playing time point is earlier than the time point needing to be operated.
In this embodiment, the play control information is determined according to the game level, and the play process of the game strategy is controlled based on the play control information, so that the game can be customized according to the technical level of the game player, the game strategy can be played quickly for the game player at a high level, and the game strategy can be played slowly for the game player at a low level, thereby optimizing the play process.
Further, on the basis of the foregoing embodiments, determining a game strategy suitable for the game player according to the game record includes:
calculating a skill score representing the skill level of the game player from the game record; wherein the game record comprises at least one of: number of passed customs, number of failed customs, average length of time for passing customs, and average pass score;
determining a game play suitable for the game player based on the technical score.
Regarding the technical score, a value range, a score rule and a weight value may be respectively set for the number of passed customs passes, the number of passed customs fails, the average length of passed customs pass, and the average pass score (the weight values corresponding to the number of passed customs passes, the number of passed customs fails, the average length of passed customs pass, and the average pass score are m1, m2, m3, and m4), and then the technical score x may be determined according to the formula x1 x m1+ x2 m2+ x3 x 3+ x4 m 4. Wherein, x1, x2, x3 and x4 are scores determined according to the number of times of passing customs, the number of times of failing customs clearance, the average length of passing customs and the average passing customs achievement respectively.
Wherein determining a game strategy suitable for the game player according to the technical score may specifically comprise: determining a teaching level matched with the game player according to the technical scores, determining a game strategy suitable for the game player according to the teaching level, and determining the teaching level according to the comprehensive scores by taking the technical scores as the comprehensive scores.
In this embodiment, the technical score representing the game skill of the game player is calculated through the game record, so that the game strategy matched with the game skill of the game player can be determined according to the technical score, and the method is favorable for improving the pertinence of pushing the game strategy to the game player.
Further, on the basis of the foregoing embodiments, determining a game strategy suitable for the game player according to the state information includes:
calculating a play score for indicating a skill play degree of the game player according to the state information; wherein the state information includes at least one of the following information: the body state of the current game player, the interest degree of the current game player in the current starting game, and the familiarity degree of the current game player with the game skills provided in the current starting game;
determining a game strategy suitable for the game player according to the play score.
Regarding the play score, a value range, a score rule, and a weight value may be set for the physical state of the current game player, the interest level of the current open game, and the familiarity level of the game skill provided in the current open game, respectively (the interest level of the current open game, and the familiarity level of the game skill provided in the current open game are n1, n2, and n3, respectively), and then the play score y may be determined according to the formula y1 n1+ y2 n2+ y3 n 3. Where y1, y2, and y3 are scores determined according to the degree of interest of the current on-game and the degree of familiarity with game skills provided in the current on-game, respectively (e.g., y1, y2, and y3 are body state values, interest degree values, and familiarity degree values, respectively).
Wherein determining a game strategy suitable for the game player according to the play score may specifically include: and determining a teaching grade matched with the game player according to the played score, and determining a game strategy suitable for the game player according to the teaching grade, for example, taking the played score as a comprehensive score, and determining the teaching grade according to the comprehensive score.
In this embodiment, the play score indicating the game skill playing degree of the game player is calculated by the state information, so that the game strategy matched with the state of the game player can be determined according to the play score, and the pertinence of pushing the game strategy to the game player is improved.
It will be appreciated that a game play strategy suitable for the game player may also be determined based on the technical score and the play score.
Specifically, a teaching level matching the game player may be determined based on the technical score and the performance score, and a game strategy suitable for the game player may be determined based on the teaching level.
Specifically, a composite score may be determined based on the technical score and the play score, and a teaching level matching the game player may be determined based on the composite score. And dividing the value ranges of the comprehensive scores corresponding to different teaching levels in advance according to the value ranges of the comprehensive scores.
Before determining the comprehensive score according to the technical score and the play score, a corresponding technical weight m and a play weight corresponding to the play score n may be preset, and the comprehensive score z is determined according to a formula z ═ m × x + n × y, where x is the technical score and y is the play score.
Therefore, the teaching grade can be quickly determined through the technical score and the played score, so that the game strategy with better pertinence to the game player can be quickly determined according to the teaching grade, and the game player is guided pertinently to assist the game player to quickly break through successfully.
Further, the acquiring the game record of the game player comprises:
determining all game records of the game player according to the user identification of the game player and/or the terminal identification of the terminal used when the game is logged in through the user identification, and acquiring the game record of the currently started game and/or the game record of the game belonging to the same category as the currently started game from all the game records as the game record of the game player; wherein the categories of the games are divided according to the game contents.
The user identification can be an account name, a mobile phone number, a mail address and the like which are filled in the current open game by a game player.
The overall game record can be determined in three ways:
a game record of a game logged in through a user identifier of a game player;
using a terminal identifier with the highest frequency of appearance in terminal identifiers of terminals used when the user identifier logs in the game or a terminal identifier of a terminal used when the user identifier logs in the game for the first time as a target terminal identifier, wherein the terminal identifier corresponding to the logged-in game is a game record of the game of the target terminal identifier;
acquiring at least one terminal identifier used by each user identifier when logging in a current start game and the same type game, if the same terminal identifier exists in the acquired at least one terminal identifier, indicating that the user identifier represents the same game player in the current start game and the same type game, and acquiring a game record of a similar game of the current start game according to the user identifier; if the same terminal identifier does not exist in the at least one acquired terminal identifier, it is indicated that the user identifier represents not the same game player in the current starting game and the same type of games, the game record in the same type of games of the current starting game is not acquired according to the user identifier, and only the game record of the current starting game is acquired.
The categories of games may be divided according to game contents, such as role-playing games, first-person perspective shooting games, and the like.
Further, the acquiring the state information of the game player comprises:
acquiring state information of the game player; the state information includes at least one of the following information: the physical state of the current game player, the interest degree of the current start-up game and the familiarity degree of the game skills provided in the current start-up game;
wherein the physical state is determined by at least one of: physiological data monitored for the game player, sleep information of the game player, movement information of the game player, facial images captured of the game player; the interest level is determined according to a game record of the game player; the familiarity is determined based on usage information for game skills provided for the currently open game and/or games that belong to the same category as the currently open game.
Specifically, the physical state can be represented by a physical state grade, and can be determined according to data (such as heartbeat, sleep duration, number of steps in sports, and the like) monitored by an intelligent device (such as a smart band, a smart watch, and the like) worn by a game player, and/or a terminal acquires a facial image of the game player, identifies the acquired facial image, and determines according to an identification result. For example, when the heart rate of the game player is large, the sleep time period is short, and the number of moving steps is large, it may be determined that the physical state of the game player is poor, and at this time, the physical state level of the game player is low. When the recognition result of the face image is that the game player is tired or has low emotion, it may be determined that the physical state of the game player is poor, and at this time, the physical state level of the game player is low.
After determining the current physical state level of the game player, a preset value corresponding to the determined physical state level may be determined as the current physical state value of the game player.
The interest degree can be represented by the interest degree value, and the interest degree value of the game player in the current open game can be determined according to the game times, the game duration of the game player in the current open game, the game times, the game duration and the like of the same type of game of the current open game. Specifically, the obtained game times and the game duration of the game player on the current open game and the game times and the game duration of the same type of game of the current open game may be weighted and summed, and the interest value of the game player on the current open game may be determined according to the summation result.
The familiarity degree can be represented by a familiarity degree value, and the familiarity degree value of the current game player on the skill of the current starting game can be determined according to the number of times of using the skill of the current starting game by the game player, the number of times of using the skill of the same type of game of the current starting game and the like. Similarly, the obtained number of times of use of the skill in the current start-up game by the game player and the number of times of use of the skill in the same type game of the current start-up game may be weighted and summed, and the familiarity value of the current game player with the skill in the current start-up game may be determined according to the summation result.
It is to be understood that, in calculating the play score of the game player, the above-identified physical state value of the game player, the interest value of the game player in starting the game, and the familiarity value of the skill may be weighted and summed, and the play score of the game player may be determined according to the result.
In the embodiment, the game record and/or the state information of the game player are accurately acquired, so that the teaching level matched with the game player can be determined according to the game record and/or the state information of the game player, and further, the game strategy with pertinence is determined.
Fig. 2 is a schematic diagram of a specific process of determining a game strategy and playing a game guide according to this embodiment, and referring to fig. 2, the process includes the following steps:
the method comprises the following steps: when it is detected that the game player starts the game, the skill level value (skill score) and the current play level value (play score) of the game player are determined.
The server can detect whether a game player starts a game through a terminal used by the game player, and after the game player starts the game, the server can acquire a game record of the game player for a similar game of the currently started game according to the user identification of the game player and determine the skill level value of the game player according to the acquired game record.
Similar games for each game may be predetermined. For example, games such as a role-playing game, a first person perspective shooting game, and the like may be classified first, and then games under the same category may be determined as games similar to each other.
The game record may include the following: the number of passed customs, the number of failed customs clearance, the average length of time for passing customs, the average pass score, etc.
After the game record of the game player for the similar game of the currently started game is acquired, the skill level value of the game player can be determined according to the acquired game record. Specifically, corresponding score intervals and weight values may be set for each type of game record (for example, the number of passed customs, the number of failed customs, and the like), and then, the skill level value may be determined according to the sum of the products of the scores and the weight values of each type of game record in the obtained game record.
For example, the number of passed passes in the acquired game record is 10, and scoring areas corresponding to the number of passed passes include: scoring 3 points when the number of the customs clearance is 5 to 15, wherein the weight value corresponding to the number of the customs clearance is 0.2; the number of customs failure times in the obtained game record is 3, and scoring areas corresponding to the number of customs failure times comprise: 7 points are obtained when the customs clearance failure times are 0 to 5, and the weight value corresponding to the customs clearance failure times is 0.2; the average customs clearance duration in the obtained game record is 5 minutes, and scoring areas corresponding to the average customs clearance duration comprise: scoring 5 points when the average customs clearance time is 4 minutes to 6 minutes, wherein the weight value corresponding to the average customs clearance time is 0.3; the average passing achievement in the obtained game record is 8 points, and scoring areas corresponding to the average passing achievement comprise: the average expert achievement is from 7.1 to 8 time-sharing points and scores 8, the weight value corresponding to the average expert achievement is 0.3, and the skill level value of the game player can be determined to be 3 × 0.2+7 × 0.2+5 × 0.3+8 × 0.3-5.9 points.
The server may also determine the play level value of the game player based on the current physical state value of the game player, the interest level value for the currently open game, and the familiarity level value for the skill.
Step two: and determining the teaching level corresponding to the game player according to the technical level value and the current play level value of the game player.
In the scheme, the skill level value and the current play level value of the game player can be subjected to weighted summation, and the teaching level corresponding to the game player is determined according to the weighted summation result.
Step three: and the control terminal displays the game strategy for the game player according to the teaching levels corresponding to the game player, wherein the game strategy corresponding to different teaching levels is different in content, display speed and display time.
In the scheme, the control terminal can display the game strategy corresponding to the current game progress in the game in real time according to the teaching level corresponding to the game player. When the teaching level is higher, the content of the game strategy correspondingly displayed is less, the display speed is higher (playing speed), and the display time is closer to the time point needing to be operated; when the teaching level is lower, the more contents of the game strategy are correspondingly displayed, the lower the display speed is, and the earlier the display time is than the time point of the operation.
In this scenario, the content of the game play may include a game screen or the like of the game player who has passed the level when passing the level.
In order to enable a game player to know the possibility of clearance in real time, further, on the basis of the above embodiments, after the determining a game strategy suitable for the game player, the method further includes:
acquiring game operation information of the game player on a current started game, and determining the breakthrough success rate of the game player according to the game operation information of the game player;
and sending the breakthrough success rate to a terminal corresponding to the game player so as to display the breakthrough success rate to the game player through the terminal.
The terminal corresponding to the game player refers to a terminal that currently acquires game operation information of the game player, for example, a terminal currently used by the game player.
The game operation information may include: the skill type used, the prop type used, the trigger time of the skill type of the operation, the trigger location of the skill type of the operation in the game, the skill type of the current operation being the second skill of the game player operation, etc.
In the embodiment, the pass-through success rate is determined in real time, and whether the game player can pass through the pass-through success rate or not is prompted by the pass-through success rate, so that the strategy of game operation is adjusted in time.
Further, the determining the breakthrough success rate of the game player according to the game operation information of the game player includes:
inputting game operation information of the game player into a prediction model to obtain the breakthrough success rate output by the prediction model;
wherein the prediction model is used for determining the breakthrough success rate based on the game operation information of the game player.
The prediction model is obtained by performing machine learning on the training sample based on an initial model, wherein the initial model may be a convolutional neural network model. Wherein the inputs in the training samples are: game operation information of the game player who has failed in passing or succeeds in passing; the sample label is a break-through success rate corresponding to the game operation information as input (the break-through success rate corresponding to a break-through failure is 0, and the break-through success rate corresponding to a break-through success is 100%). The prediction model can be obtained after the initial model is trained by a large number of training samples.
In the embodiment, the breakthrough success rate of the game player can be accurately predicted based on a large amount of data through machine learning, so that an accurate predicted value of the breakthrough success rate is provided for the game player, the game player can be helped to make correct operation adjustment in time according to the breakthrough success rate, the breakthrough success rate is improved, and the loss of the game player is reduced.
Further, on the basis of the foregoing embodiments, after the sending the breakthrough success rate to the terminal corresponding to the game player, the method further includes:
if the pass-through success rate is smaller than a success rate threshold, generating an operation adjustment prompt; the operation adjustment prompt is used for prompting the game player to adjust the game operation;
and sending the operation adjustment prompt to the terminal.
Further, after sending the operation adjustment prompt to the terminal, the method further includes:
sending operation adjustment content to the terminal; the operation adjustment content is determined according to the game operation information of the game player and the game operation information of the game player who succeeds in breaking through.
Specifically, the operation adjustment content includes, among the game operation information of the game player, content different from the game operation information of the game player who succeeded in breaking the pass.
In this embodiment, after receiving the operation adjustment prompt, the game player can improve the passing-through success rate by adjusting the game operation in time. The game player can further check how to adjust the game operation according to the operation adjustment content, auxiliary information is provided for the adjustment of the game player on the game operation, the game player can correctly adjust the game operation, and the breakthrough success rate is effectively improved.
Further, after the sending the breakthrough success rate to a terminal corresponding to the game player, the method further includes:
if the pass-through success rate is smaller than a success rate threshold value, sending a pass-through failure early warning to the terminal;
the success rate threshold may be preset, for example, 50%.
The early warning of the breakthrough failure and the operation adjustment prompt can be sent out in the form of voice or characters, for example, the operation adjustment prompt can inform the current game player in the form of voice or characters which step or steps of game operation needs to be improved.
The early warning of the breakthrough failure and the prompt of the operation adjustment can prompt the game player in time under the condition of low breakthrough success rate, give guidance opinions, improve the probability of the successful breakthrough of the game player and reduce the loss of the game player.
Referring to fig. 2, after the third step, the method may further include:
step four: when the terminal shows a game play for a game player, the game operation of the game player is monitored.
Step five: and determining and controlling the terminal to display the breakthrough success rate of the game player according to the game operation of the game player so that the game player can adjust the game operation according to the demonstrated breakthrough success rate.
In the scheme, when the terminal shows the game strategy for the game player, the server can also monitor the game operation of the game player and input the monitored game operation into a pre-trained breakthrough success rate prediction model to obtain the breakthrough success rate.
In this scheme, the server may obtain in advance designated game data and a pass-through result of all game players for a current pass-through of a currently opened game, where the designated game data may include: the skill type used, the prop type used, the trigger time of the skill type of the operation, the trigger location of the skill type of the operation in the game, the skill type of the current operation being the second skill of the game player operation, etc. Then, the server can train the breakthrough success rate prediction model according to the current specified game data and breakthrough results of all game players on the current started game, and obtain the breakthrough success rate prediction model after training.
When the breakthrough success rate is low, the terminal can send a warning to the game player to prompt the game player to adjust the current operation. Of course, the terminal may also send the specified game data of the game player to the server under the condition that the breakthrough success rate is low, so that the server determines which game operations of the current game player need to be improved according to the specified game data of the game player and the specified game data of the game player who has passed the breakthrough for the breakthrough, and then, the current game player may be informed of the game operations that need to be improved through the terminal, so that the game player adjusts the corresponding game operations.
The game strategy recommendation method can determine the technical level value and the current play level value of the game player, determine the teaching level corresponding to the game player according to the determined technical level value and the play level value, and control the terminal to display the corresponding game strategy according to the determined teaching level. Because the corresponding game strategy is determined according to the technical level and the play level of the current game player, the determined game strategy can be well suitable for the current game player, so that the success of the current game player breakthrough can be effectively helped, the current game player is not easy to generate the mind of abandoning or unloading, and the loss of the game player is reduced.
In addition, the scheme can also monitor the game operation of the game player and determine the breakthrough success rate according to the game operation of the game player, so that the terminal can display the breakthrough success rate when the game player performs the game operation, the game player can adjust the game operation according to the displayed breakthrough success rate, and the breakthrough success rate is increased.
Fig. 3 is a block diagram of a game strategy determining device according to the present embodiment, and referring to fig. 3, the game strategy determining device includes an obtaining module 301 and a determining module 302, wherein,
an obtaining module 301, configured to obtain a game record and/or status information of a game player; wherein the state information is information for reflecting the game skill level exertion degree of the game player;
a determining module 302, configured to determine a game strategy suitable for the game player according to the game record and/or the status information.
The game strategy determining device provided in this embodiment is suitable for the game strategy determining devices provided in the above embodiments, and will not be described herein again.
The present embodiment provides a game play determination apparatus that determines a game play suitable for a game player based on a game record and/or status information of the game player. The game record can objectively reflect the game skill level of the game player, and the state information is determined according to factors influencing the game player to play the game, so that the exertion degree of the game skill level of the game player can be reflected. Therefore, different game strategies can be determined according to different game skill levels and different exertion degrees according to the game records and the state information, the situation that game players with high skill levels and better exertion degrees spend a large amount of time to find parts helpful to the game players from lengthy game strategies is avoided, the pertinence of the game strategies is improved, the game players can be helped to break through successfully, and the loss of the game players is avoided.
Optionally, the determining a game strategy suitable for the game player according to the game record and/or the state information includes:
determining a teaching level matched with the game player according to the game record and/or the state information;
and determining the game strategy suitable for the game player according to the teaching level.
Optionally, after the determining the teaching level matching the game player, the method further comprises:
determining play control information corresponding to the game strategy suitable for the game player according to the teaching level;
wherein the play control information is used to control a play process of a game strategy suitable for the game player.
Optionally, after the determining a game play suitable for the game player, the method further comprises:
acquiring game operation information of the game player on a current started game, and determining the breakthrough success rate of the game player according to the game operation information of the game player;
and sending the breakthrough success rate to a terminal corresponding to the game player so as to display the breakthrough success rate to the game player through the terminal.
Optionally, after the sending the breakthrough success rate to a terminal corresponding to the game player, the method further includes:
if the pass-through success rate is smaller than a success rate threshold, generating an operation adjustment prompt; the operation adjustment prompt is used for prompting the game player to adjust the game operation;
and sending the operation adjustment prompt to the terminal.
Optionally, determining a game play suitable for the game player based on the game record comprises:
calculating a skill score representing the skill level of the game player from the game record; wherein the game record comprises at least one of: number of passed customs, number of failed customs, average length of time for passing customs, and average pass score;
determining a game play suitable for the game player based on the technical score.
Optionally, determining a game strategy suitable for the game player according to the state information comprises:
calculating a play score for indicating a skill play degree of the game player according to the state information; wherein the state information includes at least one of the following information: the body state of the current game player, the interest degree of the current game player in the current starting game, and the familiarity degree of the current game player with the game skills provided in the current starting game;
determining a game strategy suitable for the game player according to the play score.
Fig. 4 illustrates a physical structure diagram of an electronic device, which may include, as shown in fig. 4: a processor (processor)401, a communication Interface (communication Interface)402, a memory (memory)403 and a communication bus 404, wherein the processor 401, the communication Interface 402 and the memory 403 complete communication with each other through the communication bus 404. Processor 401 may call logic instructions in memory 403 to perform the following method: acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player; determining a game strategy suitable for the game player according to the game record and/or the state information.
In addition, the logic instructions in the memory 403 may be implemented in the form of software functional units and stored in a computer readable storage medium when the software functional units are sold or used as independent products. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Further, an embodiment of the present invention discloses a computer program product, the computer program product comprising a computer program stored on a non-transitory readable storage medium, the computer program comprising program instructions, which when executed by a computer, the computer is capable of performing the method provided by the above-mentioned method embodiments, for example, including: acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player; determining a game strategy suitable for the game player according to the game record and/or the state information.
In another aspect, an embodiment of the present invention further provides a non-transitory readable storage medium, on which a computer program is stored, where the computer program is implemented to perform the transmission method provided in the foregoing embodiments when executed by a processor, for example, the method includes: acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player; determining a game strategy suitable for the game player according to the game record and/or the state information.
The above-described embodiments of the apparatus are merely illustrative, and the units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. One of ordinary skill in the art can understand and implement it without inventive effort.
Through the above description of the embodiments, those skilled in the art will clearly understand that each embodiment can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware. With this understanding, the above technical solutions may be embodied in the form of a software product, which may be stored in a readable storage medium, such as a ROM/RAM, a magnetic disk, an optical disk, etc., and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method according to the embodiments or some parts of the embodiments.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (10)

1. A game strategy determination method, comprising:
acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player;
determining a game strategy suitable for the game player according to the game record and/or the state information.
2. The method of claim 1, wherein determining a game strategy for the game player based on the game record and/or the status information comprises:
determining a teaching level matched with the game player according to the game record and/or the state information;
and determining the game strategy suitable for the game player according to the teaching level.
3. The game strategy determination method of claim 2, wherein after said determining a teaching level matching said game player, said method further comprises:
determining play control information corresponding to the game strategy suitable for the game player according to the teaching level;
wherein the play control information is used to control a play process of a game strategy suitable for the game player.
4. The game strategy determination method of claim 1, wherein after the determining a game strategy appropriate for the game player, the method further comprises:
acquiring game operation information of the game player on a current started game, and determining the breakthrough success rate of the game player according to the game operation information of the game player;
and sending the breakthrough success rate to a terminal corresponding to the game player so as to display the breakthrough success rate to the game player through the terminal.
5. The game strategy determination method according to claim 4, wherein after the transmitting the breakthrough success rate to a terminal corresponding to the game player, the method further comprises:
if the pass-through success rate is smaller than a success rate threshold, generating an operation adjustment prompt; the operation adjustment prompt is used for prompting the game player to adjust the game operation;
and sending the operation adjustment prompt to the terminal.
6. The game strategy determination method of claim 1, wherein determining a game strategy suitable for the game player based on the game record comprises:
calculating a skill score representing the skill level of the game player from the game record; wherein the game record comprises at least one of: number of passed customs, number of failed customs, average length of time for passing customs, and average pass score;
determining a game play suitable for the game player based on the technical score.
7. The game strategy determination method according to claim 1, wherein determining a game strategy suitable for the game player based on the state information comprises:
calculating a play score for indicating a skill play degree of the game player according to the state information; wherein the state information includes at least one of the following information: the body state of the current game player, the interest degree of the current game player in the current starting game, and the familiarity degree of the current game player with the game skills provided in the current starting game;
determining a game strategy suitable for the game player according to the play score.
8. A game strategy determination apparatus, comprising:
the acquisition module is used for acquiring game records and/or state information of game players; wherein the state information is information for reflecting the game skill level exertion degree of the game player;
and the determining module is used for determining the game strategy suitable for the game player according to the game record and/or the state information.
9. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the steps of the game strategy determination method according to any one of claims 1 to 7 are implemented when the program is executed by the processor.
10. A non-transitory readable storage medium having stored thereon a computer program, wherein the computer program, when executed by a processor, implements the steps of the game strategy determination method according to any one of claims 1 to 7.
CN202011511368.6A 2020-12-18 2020-12-18 Game strategy determining method and device, electronic equipment and storage medium Pending CN112642151A (en)

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