CN111870961B - Information pushing method and device in game, electronic equipment and readable storage medium - Google Patents

Information pushing method and device in game, electronic equipment and readable storage medium Download PDF

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CN111870961B
CN111870961B CN202010809448.3A CN202010809448A CN111870961B CN 111870961 B CN111870961 B CN 111870961B CN 202010809448 A CN202010809448 A CN 202010809448A CN 111870961 B CN111870961 B CN 111870961B
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information
game
emotion
user
determining
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CN111870961A (en
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张瑞珈
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9535Search customisation based on user profiles and personalisation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition

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  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Data Mining & Analysis (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides an information pushing method, an information pushing device, electronic equipment and a readable storage medium in a game, wherein the method comprises the following steps: acquiring game state information of a game account number logged in the game; when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game; determining emotion information of the user based on the face image; determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game. According to the method and the device, when the current game state information of the game account of the game meets the preset trigger condition, the facial image information of the user is obtained, the emotion information of the user is determined according to the facial image information, and then the target pushing information is determined according to the emotion information of the user, so that proper information can be pushed to the user at proper time, and the success probability of obtaining feedback comments of the user is improved.

Description

Information pushing method and device in game, electronic equipment and readable storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and apparatus for pushing information in a game, an electronic device, and a readable storage medium.
Background
With the increasing development of computer technology, electronic games are the preferred choice for many people to entertain. An electronic game is an interactive game that runs on the platform of an electronic device. In a game, a user may play the game by way of role playing, resource management, or the like.
In a game, the user's score or opinion for the game may be collected by pushing some survey page information to the user.
Disclosure of Invention
The application aims to provide an information pushing method, an information pushing device, electronic equipment and a readable storage medium in a game, which can push proper information to a user at proper time and improve the success probability of obtaining feedback comments of the user.
The embodiment of the application provides an information pushing method in a game, which comprises the following steps:
acquiring game state information of a game account number logged in the game;
when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game;
determining emotion information of the user based on the face image;
determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game.
In one possible implementation, the game state information includes at least one of:
historical online time length of the game account;
the account number level of the game account number;
and in the current login state, the operation information corresponding to the game account number.
In one possible embodiment, the triggering condition includes at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length;
the account number grade of the game account number is larger than or equal to a preset grade;
in the current login state, the duration of the user in the idle game state is greater than or equal to a second preset duration;
in the current login state, the user performs a designated game operation of the game.
In a possible implementation manner, the determining emotion information of the user based on the face image includes:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
In a possible implementation manner, the determining emotion information of the user based on the geometric feature information includes:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
In one possible implementation, the facial image is a plurality of consecutive image frames.
In a possible implementation manner, the determining target push information based on the emotion information includes:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
In one possible embodiment, after acquiring the facial image of the user, the method further comprises:
acquiring voice information corresponding to a user currently logged in the game;
the determining emotion information of the user based on the face image includes:
and determining emotion information of the user based on the voice information and the facial image.
In a possible implementation manner, the determining target push information based on the emotion information includes:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
In a possible implementation manner, when the emotion information includes a negative emotion, determining problem feedback page information of the game as the target push information includes:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
The embodiment of the application also provides an information pushing device in the game, which comprises the following steps:
the first acquisition module is used for acquiring game state information of a game account number logged in the game;
the second acquisition module is used for acquiring a facial image corresponding to a user who logs in the game currently when the game state information meets a preset trigger condition;
a first determining module configured to determine emotion information of the user based on the face image;
the second determining module is used for determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game.
In one possible implementation, the game state information includes at least one of:
historical online time length of the game account;
the account number level of the game account number;
and in the current login state, the operation information corresponding to the game account number.
In one possible embodiment, the triggering condition includes at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length;
the account number grade of the game account number is larger than or equal to a preset grade;
in the current login state, the duration of the user in the idle game state is greater than or equal to a second preset duration;
in the current login state, the user performs a designated game operation of the game.
In one possible implementation manner, the first determining module is specifically configured to:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
In a possible implementation manner, the first determining module is specifically configured to, when determining the emotion information of the user based on the geometric feature information:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
In one possible implementation, the facial image is a plurality of consecutive image frames.
In one possible implementation manner, the second determining module is specifically configured to:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
In one possible implementation manner, the second obtaining module is further configured to:
acquiring voice information corresponding to a user currently logged in the game;
the first determining module is specifically configured to:
and determining emotion information of the user based on the voice information and the facial image.
In one possible implementation manner, the second determining module is specifically configured to:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
In a possible implementation manner, the second determining module is specifically configured to, when the emotion information includes a negative emotion, determine that problem feedback page information of the game is the target push information:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
Embodiments of the application also provide an electronic device that may include one or more storage media, one or more processors in communication with the storage media, and a bus. One or more storage media store machine-readable instructions executable by a processor. When the electronic device is in operation, the processor and the storage medium communicate over the bus, and the processor executes the machine-readable instructions, one or more of the following operations may be performed:
acquiring game state information of a game account number logged in the game;
when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game;
determining emotion information of the user based on the face image;
determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game.
In one possible implementation, the game state information includes at least one of:
historical online time length of the game account;
the account number level of the game account number;
and in the current login state, the operation information corresponding to the game account number.
In one possible embodiment, the triggering condition includes at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length;
the account number grade of the game account number is larger than or equal to a preset grade;
in the current login state, the duration of the user in the idle game state is greater than or equal to a second preset duration;
in the current login state, the user performs a designated game operation of the game.
In a possible implementation manner, the determining emotion information of the user based on the face image includes:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
In a possible implementation manner, the determining emotion information of the user based on the geometric feature information includes:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
In one possible implementation, the facial image is a plurality of consecutive image frames.
In a possible implementation manner, the determining target push information based on the emotion information includes:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
In one possible embodiment, after acquiring the facial image of the user, the method further comprises:
acquiring voice information corresponding to a user currently logged in the game;
the determining emotion information of the user based on the face image includes:
and determining emotion information of the user based on the voice information and the facial image.
In a possible implementation manner, the determining target push information based on the emotion information includes:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
In a possible implementation manner, when the emotion information includes a negative emotion, determining problem feedback page information of the game as the target push information includes:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
The embodiment of the present application also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the information pushing method in a game as described above.
The method, the device, the electronic equipment and the readable storage medium for pushing information in the game provided by the embodiment of the application acquire the game state information of a game account logged in the game; when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game; determining emotion information of the user based on the face image; determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game. According to the method and the device, when the current game state information of the game account of the game meets the preset trigger condition, the facial image information of the user is obtained, the emotion information of the user is determined according to the facial image information, and then the target pushing information is determined according to the emotion information of the user, so that proper information can be pushed to the user at proper time, and the success probability of obtaining feedback comments of the user is improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 shows a flowchart of a method for pushing information in a game according to an embodiment of the present application;
FIG. 2 is a flowchart of another method for pushing information in a game according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of an information pushing device in a game according to an embodiment of the present application;
fig. 4 shows a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by a person skilled in the art without making any inventive effort falls within the scope of protection of the present application.
It has been found that in games, the user's score or opinion for the game can be collected by pushing some survey page information to the user. In some games, the information of the survey page is usually pushed in a state that the user is not busy, and the pushed information is usually scoring page information for the games. However, in this pushing manner, the scoring information of the user is generally affected by the current emotion, when the emotion of the user is better, the defect of the game is difficult to be proposed, when the emotion of the user is worse, the advantage of the game is difficult to be proposed, the same scoring page information is pushed to users with different emotions, and objective feedback of the user for the game is difficult to be obtained.
Based on the above, the embodiment of the application provides an information pushing method in a game, which is used for pushing proper information to a user at proper time and improving the success probability of obtaining feedback comments of the user.
First, an execution subject of the present application will be described. The execution subject of the present application may be a computer device with a certain computing power, such as a server, a terminal device, etc. The server can control cameras, display screens, microphones and the like of the terminal equipment corresponding to the user through the network.
The following describes a method for pushing information in a game provided in this embodiment, with a server as an execution subject.
Referring to fig. 1, fig. 1 is a flowchart of a method for pushing information in a game according to an embodiment of the present application. As shown in fig. 1, the method for pushing information in a game provided by the embodiment of the application includes:
s101, acquiring game state information of a game account number logged in the game.
In this step, the server may acquire current game status information according to the game account number of the logged-in game.
The game state information may include a historical online time length of the game account, and an account level of the game account.
In this step, the server may further determine current game state information according to the operation information corresponding to the game account under the current login state.
S102, when the game state information meets a preset trigger condition, acquiring a face image corresponding to a user who logs in the game currently.
In one possible embodiment, the triggering condition includes at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length, the account grade of the game account is greater than or equal to a preset grade, the time length of the user in an idle game state is greater than or equal to a second preset time length in a current login state, and the user executes the appointed game operation of the game in the current login state.
In this way, the user who satisfies the trigger condition usually spends enough time in the game, has a certain knowledge about the game, is currently in an idle state in which feedback can be performed for the game, and performs the designated game operation, thereby satisfying the feedback condition, and therefore, the probability of the user performing feedback can be improved.
In this step, after the server determines that the acquired game status information meets the preset trigger condition, the camera disposed on the terminal device may be controlled to acquire the face image of the user under the condition of user authorization, and specifically, the face image may be a plurality of continuous image frames.
Wherein, the facial image can comprise eyes, eyebrows, mouth and nose of the user.
S103, determining emotion information of the user based on the face image.
In this step, geometric feature information of the facial organ in the facial image may be determined, and emotion information of the user may be determined from the geometric features.
In a possible implementation manner, the determining emotion information of the user based on the face image includes:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
Specifically, emotion information of the user can be determined according to the gesture combination of each facial organ in each facial image and the mapping relation between the preset organ gesture and emotion. Specifically, the pose of each facial organ in each facial image may be converted into a preset code, for example, "lifting the inner angle of the eyebrow" may be AU1, and "lowering the eyebrow" may be AU4, and when AU1 and AU4 are detected from the facial image and the duration is within 1 to 2 seconds, the emotion information corresponding to the facial image may be determined to be "disappointed".
In a possible implementation manner, the determining emotion information of the user based on the geometric feature information includes:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
In the step, the emotion recognition model can be obtained through calling of a software development kit, and the emotion recognition model can be obtained through facial image training with emotion labels. After inputting the plurality of face images into the emotion recognition model, the emotion recognition model may output a confidence level of each possible emotion, and may use an emotion having a confidence level higher than or equal to a preset confidence level as the emotion information of the user, or use the emotion having the highest confidence level as the emotion information of the user.
S104, determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game.
In a possible implementation manner, the determining target push information based on the emotion information includes:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
In this step, after determining the emotion information of the user, push information corresponding to the emotion information of the user may be used as target push information. Specifically, the target push information may be determined according to a mapping table of preset emotion and push information.
The information pushing method in the game provided by the embodiment of the application obtains the game state information of the game account number logged in the game; when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game; determining emotion information of the user based on the face image; determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game. According to the method and the device, when the current game state information of the game account of the game meets the preset trigger condition, the facial image information of the user is obtained, the emotion information of the user is determined according to the facial image information, and then the target pushing information is determined according to the emotion information of the user, so that proper information can be pushed to the user at proper time, and the success probability of obtaining feedback comments of the user is improved.
In one possible embodiment, after acquiring the facial image of the user, the method further comprises:
acquiring voice information corresponding to a user currently logged in the game;
the determining emotion information of the user based on the face image includes:
and determining emotion information of the user based on the voice information and the facial image.
In this step, after the server obtains the facial image of the user, the server may also obtain the voice information of the user, identify the voice and intonation of the user, and determine the emotion information of the user according to the voice information and the facial image of the user.
In a possible implementation manner, the determining, based on the emotion information, target push information pushed to the user includes:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
Wherein, the positive emotion can comprise happy emotion, surprise and the like; negative emotions may include puzzles, vigilance, and the like. When the emotion information of the user comprises forward emotion such as happiness, surprise and the like, scoring page information of the game can be pushed to the user, and the user can jump to the scoring page through the scoring page information to score the game; when the emotion information of the user comprises puzzling, lively emotion and the like, the problem feedback page information can be pushed to the user, the user can jump to the problem feedback page through the problem feedback page information, and problem feedback aiming at the game is performed.
In this way, by judging the emotion of the user, the user can push the appropriate push information, and can feed back the pushed information more easily.
In a possible implementation manner, when the emotion information includes a negative emotion, determining problem feedback page information of the game as the target push information includes:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
In the step, under the condition that the server determines that the emotion information of the user contains negative emotion, after the server is authorized by the user, the current voice information of the user is obtained through a microphone of the terminal equipment, whether a preset keyword exists in the voice information is detected, and after the preset keyword is searched, a problem feedback page corresponding to the keyword can be used as target push information.
For example, the server may query from a mapping table of the keyword and the problem feedback page, and use the problem feedback page corresponding to the keyword as the target push information, so that the user accesses the problem feedback page through the target push information, and performs problem feedback for the keyword. For example, if the server detects that the voice information of the user includes the "accessory" keyword, the server may take the question feedback page with the "accessory" as the subject as the target push information, where the target push information may include "is in question about the accessory? Click feedback ", and provide the link information of the problem feedback page corresponding to the accessory.
Referring to fig. 2, fig. 2 is a flowchart of a method for pushing information in a game according to another embodiment of the present application. As shown in fig. 2, the method for pushing information in a game provided by the embodiment of the application includes:
s201, judging whether the game state information of the user meets the precondition.
The precondition may be a preset trigger condition in the above embodiment.
S202, carrying out emotion recognition on the user when the precondition is met.
Specifically, emotion recognition can be performed on the user through the face image of the user.
S203, judging whether the emotion of the user meets the preset judging condition.
Specifically, it may be determined whether there is an emotion reaching a preset confidence interval among the confidence levels of the possible emotions of the user.
S204, pushing target pushing information corresponding to the preset judging conditions to the user under the condition that the preset judging conditions are met.
Specifically, target push information corresponding to the emotion reaching the preset confidence interval can be pushed to the user.
S205, returning to the emotion recognition step under the condition that the preset judgment condition is not met.
Referring to fig. 3, fig. 3 is a schematic structural diagram of an information pushing device in a game according to an embodiment of the application. As shown in fig. 3, the in-game information pushing apparatus 300 includes:
a first obtaining module 310, configured to obtain game status information of a game account logged in to the game;
a second obtaining module 320, configured to obtain a facial image corresponding to a user currently logged in the game when the game status information meets a preset trigger condition;
a first determining module 330 for determining emotion information of the user based on the face image;
a second determining module 340, configured to determine target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game.
The information pushing device in the game provided by the embodiment of the application firstly obtains the game state information of a game account logged in the game; then, when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game; then, determining emotion information of the user based on the face image; finally, determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game. According to the method and the device, when the current game state information of the game account of the game meets the preset trigger condition, the facial image information of the user is obtained, the emotion information of the user is determined according to the facial image information, and then the target pushing information is determined according to the emotion information of the user, so that proper information can be pushed to the user at proper time, and the success probability of obtaining feedback comments of the user is improved.
In one possible implementation, the game state information includes at least one of:
historical online time length of the game account;
the account number level of the game account number;
and in the current login state, the operation information corresponding to the game account number.
In one possible embodiment, the triggering condition includes at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length;
the account number grade of the game account number is larger than or equal to a preset grade;
in the current login state, the duration of the user in the idle game state is greater than or equal to a second preset duration;
in the current login state, the user performs a designated game operation of the game.
In one possible implementation manner, the first determining module 330 is specifically configured to:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
In a possible implementation manner, the first determining module 330 is specifically configured to, when determining the emotion information of the user based on the geometric feature information:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
In one possible implementation, the facial image is a plurality of consecutive image frames.
In one possible implementation manner, the second determining module 340 is specifically configured to:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
In a possible implementation manner, the second obtaining module 320 is further configured to:
acquiring voice information corresponding to a user currently logged in the game;
the first determining module 330 is specifically configured to:
and determining emotion information of the user based on the voice information and the facial image.
In one possible implementation manner, the second determining module 340 is specifically configured to:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
In a possible implementation manner, the second determining module 340 is specifically configured to, when the emotion information includes a negative emotion, determine that the question feedback page information of the game is the target push information:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
Referring to fig. 4, fig. 4 is a schematic structural diagram of an electronic device according to an embodiment of the application. As shown in fig. 4, the electronic device 400 includes a processor 410, a memory 420, and a bus 430.
The memory 420 stores machine-readable instructions executable by the processor 410, which when executed by the processor 410, may perform one or more of the following operations, when the electronic device 400 is in operation, the processor 410 and the memory 420 communicate over the bus 430:
acquiring game state information of a game account number logged in the game;
when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game;
determining emotion information of the user based on the face image;
determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game.
In one possible implementation, the game state information includes at least one of:
historical online time length of the game account;
the account number level of the game account number;
and in the current login state, the operation information corresponding to the game account number.
In one possible embodiment, the triggering condition includes at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length;
the account number grade of the game account number is larger than or equal to a preset grade;
in the current login state, the duration of the user in the idle game state is greater than or equal to a second preset duration;
in the current login state, the user performs a designated game operation of the game.
In one possible implementation, the machine-readable instructions, when executed by the processor 410, may perform one or more of the following:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
In one possible implementation, the machine-readable instructions, when executed by the processor 410, may perform one or more of the following:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
In one possible implementation, the facial image is a plurality of consecutive image frames.
In one possible implementation, the machine-readable instructions, when executed by the processor 410, may perform one or more of the following:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
In one possible implementation, the machine-readable instructions, when executed by the processor 410, may perform one or more of the following:
acquiring voice information corresponding to a user currently logged in the game;
and determining emotion information of the user based on the voice information and the facial image.
In one possible implementation, the machine-readable instructions, when executed by the processor 410, may perform one or more of the following:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
In one possible implementation, the machine-readable instructions, when executed by the processor 410, may perform one or more of the following:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
The embodiment of the present application further provides a computer readable storage medium, where a computer program is stored, and when the computer program is executed by a processor, the steps of the information pushing method in the game in the method embodiments shown in fig. 1 and fig. 2 may be executed, and a specific implementation manner may refer to the method embodiment and will not be described herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided by the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.

Claims (12)

1. An information pushing method in a game, comprising:
acquiring game state information of a game account number logged in the game;
when the game state information meets a preset trigger condition, acquiring a facial image corresponding to a user currently logged in the game;
determining emotion information of the user based on the face image;
determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game;
the determining target push information based on the emotion information comprises the following steps:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
2. The method of claim 1, wherein the game state information comprises at least one of:
historical online time length of the game account;
the account number level of the game account number;
and in the current login state, the operation information corresponding to the game account number.
3. The method of claim 2, wherein the trigger condition comprises at least one of:
the historical online time length of the game account is greater than or equal to a first preset time length;
the account number grade of the game account number is larger than or equal to a preset grade;
in the current login state, the duration of the user in the idle game state is greater than or equal to a second preset duration;
in the current login state, the user performs a designated game operation of the game.
4. The method of claim 1, wherein the determining mood information of the user based on the facial image comprises:
determining geometric feature information of a facial organ in the facial image;
and determining emotion information of the user based on the geometric feature information.
5. The method of claim 4, wherein the determining mood information of the user based on the geometric feature information comprises:
inputting the geometric feature information into a pre-trained emotion recognition model to obtain confidence degrees of a plurality of emotions;
and screening target emotion from the plurality of emotions based on the confidence degrees of the plurality of emotions, wherein the target emotion is used as emotion information of the user.
6. The method of claim 4, wherein the facial image is a plurality of consecutive image frames.
7. The method of claim 1, wherein the determining target push information based on the mood information comprises:
and determining target push information based on the target emotion indicated in the emotion information and the mapping relation between the preset standard emotion information and a plurality of preset push information.
8. The method of claim 1, wherein after acquiring the facial image of the user, the method further comprises:
acquiring voice information corresponding to a user currently logged in the game;
the determining emotion information of the user based on the face image includes:
and determining emotion information of the user based on the voice information and the facial image.
9. The method of claim 1, wherein the determining problem feedback page information for the game as the target push information when the mood information includes a negative mood comprises:
when the negative emotion is a puzzled emotion, acquiring voice information of the user;
when a preset keyword is detected from the voice information, determining a problem feedback page corresponding to the keyword as the target push information.
10. An information pushing device in a game, comprising:
the first acquisition module is used for acquiring game state information of a game account number logged in the game;
the second acquisition module is used for acquiring a facial image corresponding to a user who logs in the game currently when the game state information meets a preset trigger condition;
a first determining module configured to determine emotion information of the user based on the face image;
the second determining module is used for determining target push information based on the emotion information; the target push information is used for acquiring feedback information of the user for the game;
the second determining module is specifically configured to:
when the emotion information comprises a forward emotion, determining scoring page information of the game as the target push information;
and when the emotion information comprises negative emotion, determining problem feedback page information of the game as the target push information.
11. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the information pushing method in a game as claimed in any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the information pushing method in a game as claimed in any of claims 1 to 9.
CN202010809448.3A 2020-08-12 2020-08-12 Information pushing method and device in game, electronic equipment and readable storage medium Active CN111870961B (en)

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