CN112527171B - Multimedia file playing method, device, equipment and medium - Google Patents

Multimedia file playing method, device, equipment and medium Download PDF

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Publication number
CN112527171B
CN112527171B CN202011474763.1A CN202011474763A CN112527171B CN 112527171 B CN112527171 B CN 112527171B CN 202011474763 A CN202011474763 A CN 202011474763A CN 112527171 B CN112527171 B CN 112527171B
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target
multimedia file
file
game
target game
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CN112527171A (en
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曾鹏轩
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Beijing Smart Walnut Education Technology Co ltd
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Beijing Smart Walnut Education Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0483Interaction with page-structured environments, e.g. book metaphor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to a multimedia file playing method, apparatus, device, and medium. The method comprises the following steps: receiving a play triggering operation of a target multimedia file; responding to the play triggering operation, and displaying a target game interface corresponding to the target game resource file in the loading process of the target multimedia file under the condition that the program resource file of the target application program comprises the target game resource file, wherein the target application program is an application program to which the target multimedia file belongs; after the target multimedia file is loaded, hiding a target game interface; and playing the target multimedia file. According to the embodiment of the disclosure, the target game interface corresponding to the game resource file in the program resource file of the target application program to which the target multimedia file belongs can be displayed in the loading process of the target multimedia file, so that a user can play entertainment, the problem of boring waiting of the user can be solved, the interestingness in the loading process of the multimedia file is increased, and the user experience is improved.

Description

Multimedia file playing method, device, equipment and medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a medium for playing a multimedia file.
Background
The interesting education is mainly based on the psychological sentiment of people, aims to comprehensively develop the psychological quality of people and improve the learning fun of people, and is based on the individual psychological characteristics of educated people, so that the educated people can independently, creatively, regularly and continuously explore and discover new knowledge, theory and truth under the specific inspiration and guidance of educators.
In recent years, fun education is increasingly popular among students and parents as a popular way of online learning. After the parents set up a learning course for the student, the student can autonomously open a course multimedia file, such as a course video, on the platform for learning. Currently, after a student opens a course video, the student needs to wait for the course video to be loaded; in the process that a student waits for video loading, the video loading progress is generally only displayed in a video loading page, and if the waiting time is too long, the student needs to wait for a long time, so that the student is very boring and the user experience is poor.
Disclosure of Invention
To solve the above technical problems, or to at least partially solve the same, the present disclosure provides a method, an apparatus, a device, and a medium.
In a first aspect, the present disclosure provides a multimedia file playing method, including:
receiving a play triggering operation of a target multimedia file;
responding to the play triggering operation, and under the condition that a program resource file of a target application program comprises a target game resource file, displaying a target game interface corresponding to the target game resource file in the loading process of the target multimedia file, wherein the target application program is an application program to which the target multimedia file belongs;
after the target multimedia file is loaded, hiding the target game interface;
and playing the target multimedia file.
In a second aspect, the present disclosure provides a multimedia file playing apparatus, including:
the first receiving module is used for receiving the play triggering operation of the target multimedia file;
the first display module is used for responding to the play triggering operation, and displaying a target game interface corresponding to a target game resource file in the loading process of the target multimedia file under the condition that a program resource file of the target application program comprises the target game resource file, wherein the target application program is an application program to which the target multimedia file belongs;
the second display module is used for hiding the target game interface after the target multimedia file is loaded;
and the first playing module is used for playing the target multimedia file.
In a third aspect, the present disclosure provides a multimedia file playing device, including:
a processor;
a memory for storing executable instructions;
the processor is configured to read the executable instructions from the memory and execute the executable instructions to implement the multimedia file playing method according to the first aspect.
In a fourth aspect, the present disclosure provides a computer-readable storage medium storing a computer program which, when executed by a processor, causes the processor to implement the multimedia file playing method of the first aspect.
Compared with the prior art, the technical scheme provided by the embodiment of the disclosure has the following advantages:
the multimedia file playing method, the device, the equipment and the medium can display the target game interface corresponding to the target game resource file in the loading process of the target multimedia file under the condition that the program resource file of the target application program comprises the target game resource file, so that the target game interface corresponding to the game resource file in the program resource file of the target application program to which the target multimedia file belongs can be displayed for the entertainment of a user in the process that the user waits for the loading of the target multimedia file, the interestingness of the video loading process can be improved, and the user experience is improved.
Drawings
The above and other features, advantages, and aspects of embodiments of the present disclosure will become more apparent by referring to the following detailed description when taken in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numbers refer to the same or similar elements. It should be understood that the drawings are schematic and that elements and components are not necessarily drawn to scale.
Fig. 1 is an architecture diagram of a multimedia file playing according to an embodiment of the present disclosure;
fig. 2 is a schematic flowchart of a multimedia file playing method according to an embodiment of the disclosure;
fig. 3 is a schematic diagram of a multimedia file playing trigger interface according to an embodiment of the present disclosure;
FIG. 4 is a schematic illustration of a goal gaming interface according to an embodiment of the present disclosure;
FIG. 5 is a schematic view of another goal gaming interface of an embodiment of the present disclosure;
FIG. 6 is a schematic illustration of yet another goal gaming interface of an embodiment of the present disclosure;
FIG. 7 is a schematic view of a racing game interface according to an embodiment of the disclosure;
fig. 8 is a schematic structural diagram of a multimedia file playing apparatus according to an embodiment of the disclosure;
fig. 9 is a schematic structural diagram of a multimedia file playing device according to an embodiment of the present disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it is to be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but rather are provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the disclosure are for illustration purposes only and are not intended to limit the scope of the disclosure.
It should be understood that the various steps recited in method embodiments of the present disclosure may be performed in a different order, and/or performed in parallel. Moreover, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "include" and variations thereof as used herein are open-ended, i.e., "including but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Relevant definitions for other terms will be given in the following description.
It should be noted that the terms "first", "second", and the like in the present disclosure are only used for distinguishing different devices, modules or units, and are not used for limiting the order or interdependence relationship of the functions performed by the devices, modules or units.
It is noted that references to "a", "an", and "the" modifications in this disclosure are intended to be illustrative rather than limiting, and that those skilled in the art will recognize that "one or more" may be used unless the context clearly dictates otherwise.
The names of messages or information exchanged between devices in the embodiments of the present disclosure are for illustrative purposes only, and are not intended to limit the scope of the messages or information.
The multimedia file playing method provided by the embodiment of the present disclosure may be applied to the architecture of fig. 1, and is specifically described in an exemplary manner with reference to fig. 1.
Fig. 1 shows an architecture diagram of a multimedia file playing according to an embodiment of the present disclosure.
As shown in fig. 1, the multimedia file playing architecture may include at least one electronic device 30 at a client and a server 03 at a server, and the server 03 may establish a communication connection with each electronic device 30 and perform information interaction. For example, the electronic device 30 may obtain program resource files from the server 03, the program resource files including the target game resource file. The electronic device 30 may be a mobile phone, a tablet computer, a desktop computer, a notebook computer, a vehicle-mounted terminal, or other devices with a communication function; the server 03 may be a device having storage and computing capabilities.
Based on the above-mentioned architecture, when the user plays the multimedia file through the application program on the electronic device 30, the user needs to download the program resource file package of the application program and load the multimedia file, and in the process of loading the multimedia file, if the file or the file package is large, the user needs to wait for a long time or display the advertisement content to the user, which results in poor user experience.
Therefore, in order to improve the user experience, the interestingness of the process can be improved by adding a game mode. When a user triggers a target multimedia file playing operation on the electronic device 30, in the loading process of the target application program, under the condition that the program resource file of the target application program includes the target game resource file, a target game interface corresponding to the target game resource file is displayed, and until the target multimedia file is completely loaded, the target game interface is hidden and the target multimedia file is played. Therefore, in the loading process of the target multimedia file, the participation sense of a user can be improved through a game, boring long-time waiting is avoided, and user experience is improved.
Accordingly, in the server 03, the target game resource file is added to the program resource file package, so that the electronic device 30 can download the target game resource file corresponding to the target game interface from the server 03.
In some embodiments of the present disclosure, in a scenario where a user runs a program of a teaching platform through an electronic device, a target application may be a teaching program, a target multimedia file may include teaching content-related files such as pictures, texts, audio, video, and the like, and a target game may include teaching content-related games such as a guessing game, a racing game, and the like, or other intelligence-promoting interesting games, so that while the user waits, the use experience of the user may be improved, and meanwhile, the combination of teaching courses and intelligence-promoting games is implemented, and the teaching effect is verified or improved.
According to the above architecture and application scenarios, the following describes an exemplary multimedia file playing method provided by the embodiment of the present disclosure with reference to fig. 2 to 7.
Fig. 2 shows a flowchart of a multimedia file playing method provided by an embodiment of the present disclosure.
In some embodiments of the present disclosure, the method illustrated in fig. 2 may be performed by an electronic device, such as electronic device 30 in fig. 1.
As shown in fig. 2, the multimedia file playing method may include the following steps.
S101, receiving a play trigger operation of the target multimedia file.
The target multimedia file is a multimedia file to be played, and the target multimedia file may include at least one of a picture, a text, an audio, and a video.
Taking teaching as an example, the target multimedia file may include at least one of teaching pictures, teaching texts, teaching audios and teaching videos related to the course content.
The playing triggering operation is a triggering operation for playing a target multimedia file, and can be realized through gesture actions, voice or expression actions as an example; the operation object may be a visual object such as a play button and a display window, or an invisible object such as an intelligent voice receiving module, and the play button may include a play/pause button associated with the current target multimedia file, and also include a switch button associated with the previous or next target multimedia file, which is not limited in this disclosure.
Exemplarily, fig. 3 shows a schematic diagram of a play trigger interface of a multimedia file according to an embodiment of the present disclosure.
As shown in fig. 3, the play trigger interface 40 includes a plurality of multimedia file display windows 401, a play button 402 associated with each multimedia file display window 401 is displayed in an overlapping manner, and a user can implement a play trigger operation on a multimedia file by clicking the play button 402. Correspondingly, the electronic equipment receives a play trigger operation of the target multimedia file.
In other embodiments, on the basis of fig. 3, the play button 402 may not be displayed on each display window 401, and the user may implement the play triggering operation on the corresponding multimedia file only by clicking one display window 401.
In other embodiments, after the playing of the current multimedia file is finished, the interface for finishing playing may display buttons associated with the target multimedia file, such as "next", "next video", "next lesson", "previous video", "replay", and the like, based on which the user may implement the playing triggering operation on the target multimedia file by clicking the corresponding button.
In other embodiments, the play trigger operation may include not only a click action, but also a double click, a long press, a voice control, an expression control, or other user interaction with the electronic device. For example, taking voice control as an example, a user may issue an audio command "please play XX lessons" to the electronic device, and the electronic device receives the audio command and performs lesson recognition through a feature field therein, which can be used to distinguish different lessons, so as to implement a play triggering operation on a target multimedia file.
S102, responding to the play triggering operation, and under the condition that the program resource file of the target application program comprises the target game resource file, displaying a target game interface corresponding to the target game resource file in the loading process of the target multimedia file, wherein the target application program is an application program to which the target multimedia file belongs.
The target application program is an application program to which the target multimedia file belongs, and the program resource file comprises resources necessary for running the target application program and playing the target multimedia file and also comprises a target game resource file corresponding to a target game interface.
In the step, in response to the play triggering operation of the target multimedia file in the previous step, whether a program resource file of a target application program comprises a target game resource file corresponding to a target game interface is judged, and when the program resource file does not comprise the target game resource file, a loading interface of the target multimedia file is displayed; and when the program resource file comprises the target game resource file, displaying a target game interface corresponding to the target game resource file in the loading process of the target multimedia file.
Illustratively, FIG. 4 shows a schematic view of a display interface of an electronic device including a target game interface.
As shown in FIG. 4, a portion of the display is used to display the target game interface 40 and a portion is used to display the progress 04 of the loading of the target multimedia file, for example, as a percentage of progress. Therefore, when the user carries out the interactive game, the user can visually see the real-time loading progress of the target multimedia file, so that the user can quit the game by independently selecting a proper time, the subjective controllability of the user is enhanced, and the user experience is improved.
In some embodiments of the present disclosure, displaying the target game interface corresponding to the target game resource file may include:
and displaying a target game interface on the loading interface of the target multimedia file in an overlapping manner.
In the display mode, after the play triggering operation of the target multimedia file is received, the loading interface of the target multimedia file is displayed first, and then the loading interface is covered by the target game interface, so that the target game interface and the loading interface are displayed in a superposition mode.
In the loading process of the target multimedia file, a loading interface of the target multimedia file is an inoperable page; when the target multimedia file is completely loaded, the interface is converted into an operable state.
In some embodiments of the present disclosure, the overlay of the target game interface on the loading interface can be implemented in a full or partial overlay manner. When the full coverage mode is adopted, the target game interface completely replaces the loading interface, only the target game interface is visible at the moment, and the loading interface is invisible. When a partial overlay approach is employed, the target game interface is visible, and the load interface that is not overlaid remains visible; at this time, the target game interface can be superimposed on any position of the loading interface, for example, the target game interface is located at the left side, the right side, the upper side, the lower side, the upper left corner, the lower right corner, the middle of the loading interface or other optional positions of the loading interface.
In other embodiments, the loading progress of the target multimedia file may also be displayed while the target game interface is displayed, as shown in fig. 4.
In other embodiments, in the case of displaying the target game interface and the loading progress simultaneously, the spatial position relationship between the two may be set arbitrarily.
In some embodiments of the present disclosure, in the process of loading the target multimedia file, displaying a target game interface corresponding to the target game resource file includes:
and under the condition that the target running system is configured to support the loading of the target game resource file, displaying a target game interface in the loading process of the target multimedia file, wherein the target running system is a running system for running a target application program.
Judging whether an operating system for operating a target application program supports loading of a target game or not, and displaying a loading page of a target multimedia file under the condition that the target operating system does not support the target game; and in the case that the target running system supports the target game, displaying a target game interface.
For example, an Application Programming Interface (API) of the target running system may be called by the native code to determine parameters of the system configuration, such as a CPU architecture, a running memory, and the like, so as to determine whether the target running system can support the target game by determining an identifier in the configuration information or by matching a character segment associated with the target game.
S103, after the target multimedia file is loaded, hiding the target game interface.
In this step, after the loading process of the target multimedia file is finished, the target multimedia file can be smoothly played, and at this time, the target game interface can be hidden in order to facilitate playing of the target multimedia file.
On the basis of the above steps, in the case that the target game interface partially covers the loading interface of the target multimedia file, when the loading interface is converted from the inoperable state to the operable state, the loading of the target multimedia file is completed.
On the basis of the steps, when the target game interface completely covers the loading interface of the target multimedia file and the loading progress bar and the target game interface are displayed together, when the loading progress reaches 100%, the target multimedia file is loaded completely.
On the basis of the steps, when the target game interface completely covers the loading interface of the target multimedia file and the current interface does not display information related to the loading progress, after the target multimedia file is loaded, a prompt of loading completion can be given to remind a user that the multimedia file can be played.
In other embodiments, the target game interface may also be automatically hidden after the target multimedia file is loaded.
In some embodiments of the present disclosure, hiding the target game interface may include closing the target game interface, after which the current interface only displays the target multimedia file; or the target game interface is folded, and then the current interface can also superpose and display the icon associated with the target game on the playing interface of the target multimedia file. The icon can be positioned at any position of a playing interface of the target multimedia file, and the condition that the playing of the target multimedia file is not influenced is set as the position of the icon; and the corresponding target game interface can be restored and displayed by clicking the icon associated with the target game interface, so that the controllable calling and displaying of the target game interface can be realized.
And S104, playing the target multimedia file.
On the basis of the steps, after the target multimedia file is loaded, the target multimedia file can be played.
Based on the above steps, for example, the teaching, the step may include playing at least one of a teaching picture, a teaching text, a teaching audio and a teaching video related to the course content.
To sum up, the multimedia file playing method according to the embodiment of the disclosure can display the target game interface corresponding to the target game resource file in the loading process of the target multimedia file when the program resource file of the target application program includes the target game resource file, so that the target game interface corresponding to the game resource file in the program resource file of the target application program to which the target multimedia file belongs can be displayed in the process of waiting for loading the target multimedia file by the user for the user to entertain, thereby improving the interest of the video loading process and improving the experience of the user.
On the basis of the above embodiment, the method may further include selecting and calling the target game resource file in the program resource file, for example, the target game resource file may be selected from the game resource file based on at least one of a relative length between a total loading duration and a total running duration of the game, whether a game is called within a preset time period, and a historical success rate of the user playing the game, so as to select and call the target game. An exemplary description is provided below.
In some embodiments of the present disclosure, before displaying the target game interface corresponding to the target game resource file, the method further includes:
the method comprises the following steps: and under the condition that the program resource file comprises a preset game resource file, calculating the total loading time of the target multimedia file.
In the step, whether a program resource file comprises a preset game resource file is judged, if yes, subsequent time length comparison is carried out to select a target game resource file; otherwise, directly displaying the loading interface of the target multimedia file.
The total loading time comprises the original loading time of a target application program engine and the downloading time of the target multimedia file so as to combine the consumed time of a plurality of loading degrees, and the target application program engine is an application program engine for running a target application program.
Illustratively, taking a program developed based on a Cocos Creator (a game development tool with content creation as a core) engine as an example, in combination with a scene in which a teaching video is played in a teaching scene, the total loading time length includes a loading time length of the Cocos Creator engine and a downloading time length of the teaching video.
In some embodiments of the present disclosure, the total loading duration may be calculated based on the network speed and the resource packet size of the video resource file.
Step two: and selecting a target game resource file from the game resource files.
The total game running time of the target game resource file is equal to the total loading time or the difference between the total game running time and the total loading time is within a preset time range.
Therefore, the target game resource files can be selected based on the time length comparison, and one, two or more target game resource files can be selected on the premise of meeting the time length requirement. Specifically, the total game running time of the target game resource file is equal to or greater than the total loading time, and the difference between the total game running time and the total loading time is within the preset time range.
Illustratively, in the game resource files, a game resource file with a game running time length similar to the total loading time length can be selected as a target game resource file, so that the game running time length is equal to the total loading time length or exceeds the total loading time length preset time length range; under the condition that the total loading duration is too long, two or more game resource files can be selected as target game resources so as to meet the condition that the total game running duration is equal to the total loading duration or exceeds the total loading duration preset duration range.
Optionally, the preset time period may range from 2 to 5 seconds or other selectable time periods, i.e., the game running time period may exceed the total loading time period by 2 to 5 seconds.
In other embodiments, the preset time length range may also be 0 to 2 seconds, 3 to 4 seconds, or other optional time length ranges, which is not limited in the embodiments of the present disclosure.
Therefore, the target game resource file can be selected based on the time length relation, so that the target multimedia file can be loaded within the running time length of the game.
In some embodiments of the present disclosure, before selecting the target game resource file from the game resource files, the method further includes:
and screening the game resource files which are not called within a preset time period in the game resource files to obtain the screened game resource files.
Based on this, in the game resource files, selecting a target game resource file includes:
and selecting a target game resource file from the screened game resource files.
Specifically, before a target game resource file is selected, the game resource files are screened, only game resource files which are not called in a preset time period are used as alternative files, and game resource files which are called in the preset time period are not used as alternative files; and selecting the target game resource file from the screened alternative files. Therefore, the game resource file which is called once in the preset time period can not be selected as the target game resource file, the same game can be prevented from being displayed in a longer time period, the game freshness of the user can be kept, the interestingness is improved, and the user experience is improved.
The selection process of the target game resource file may specifically be: firstly, screening out game resource files which are called once in a preset time period, and screening out game resource files which are the same as the game resource files which are called once; and then, selecting at least one game resource file with the game running time length meeting the time length requirement from the rest game resource files as a target game resource file, and realizing the selection of the target game resource file by combining the time length and the calling history.
Optionally, the preset time period may be three days, five days, one week or other optional time periods, and the embodiments of the present disclosure are not limited.
In other embodiments, the selection of the target game resource file may be performed based on the calling history of the game resource file instead of the time length. Specifically, firstly, screening out game resource files which are called once in a preset time period from the game resource files, and screening out game resource files which are the same as the game resource files which are called once; then randomly selecting a game resource file from the rest game resource files as a first target game resource file, and displaying a corresponding first target game interface; and after the first target game is finished and the target multimedia file is still loaded, continuing to select the target game resource file from the rest game resource files and displaying the corresponding target game until the target multimedia file is loaded, hiding the target game interface and playing the target multimedia file.
Step three: and calling the target game resource file.
On the basis of the steps, after the target game resource file is selected, the selected target game resource file is called to realize the display of the corresponding target game interface.
In some embodiments of the present disclosure, when the number of the target game resource files is greater than one, the target game resource files may be sorted according to the running duration of the game from long to short, and the target game resource files may be sequentially called.
On the basis of the embodiment, after the target multimedia file is loaded, the hidden triggering operation of the target game interface can be realized by setting the page jump control and clicking the page jump control. Therefore, after the target multimedia file is loaded, if the game is not finished, the game can be directly jumped to the target multimedia file through the page jump control.
The setting mode of the page jump control can include: after the target multimedia file is loaded, the page jump control is displayed on the target game interface in a superposed manner; alternatively, after the target multimedia file is loaded, the page jump control included in the target game page is changed from the inoperable state to the operable state, which is described separately below.
In some embodiments of the present disclosure, after the loading of the target multimedia file is completed, before hiding the target game interface, the method further comprises:
displaying a page jump control in an overlapping way on a target game interface;
and receiving the jump triggering operation of the page jump control.
Based on this, hide the target game interface, including:
and hiding the target game interface in response to the jump triggering operation.
Specifically, in the loading process of the target multimedia file, a page jump control is not displayed on the target game interface; and overlapping and displaying a page jump control on the target game interface until the target multimedia file is loaded or the preset time is reached. The user can realize the jump triggering operation of the page jump control by clicking the page jump control; the electronic equipment receives the jump triggering operation of the page jump control and hides the target game interface in response to the jump triggering operation. Thereafter, the target multimedia file may be played.
Illustratively, the page jump control may be a jump button, as shown in FIG. 5; or in other ways, and the embodiments of the present disclosure are not limited.
FIG. 5 illustrates a schematic diagram of displaying a page jump control in superimposition with a target game interface.
As shown in FIG. 5, the page jump control is a jump button 405, and the jump button 405 is displayed in the target game interface 40 in an overlaid manner. The target game interface 40 in fig. 5 is illustratively a puzzle-guessing game interface and does not constitute a limitation on the embodiments of the present disclosure. In other embodiments, the target game interface 40 may also be an interface corresponding to other games, and the embodiments of the present disclosure are not limited thereto.
In some embodiments of the present disclosure, the target game interface includes a page jump control; in the loading process of the target multimedia file, displaying the page jump control in an inoperable state; after the target multimedia file is loaded, displaying the page jump control in an operable state;
after the target multimedia file is loaded and before the target game interface is hidden, the method further comprises the following steps:
and receiving the jump triggering operation of the page jump control.
Based on this, hide the target game interface, including:
and hiding the target game interface in response to the jump triggering operation.
Specifically, the target game interface displays a page jump control, and in the loading process of the target multimedia file, a page jump button maintains an inoperable state, namely, a jump triggering operation cannot be performed; and when the target multimedia file is loaded or the preset time is reached, the page jump space is converted into an operable state from an inoperable state, and jump triggering operation can be performed at the moment. The user realizes the jump triggering operation of the page jump control by clicking the page jump control; the electronic equipment receives the jump triggering operation of the page jump control and hides the target game interface in response to the jump triggering operation. Thereafter, the target multimedia file is played.
Illustratively, the page jump control may be a jump button, as shown in FIGS. 5 and 6; or by other means, and the embodiments of the present disclosure are not limited.
FIG. 6 illustrates a schematic diagram including a display page jump control at a target game interface.
As shown in FIG. 6, the page jump control is a jump button 405, and the jump button 405 is displayed in the target game interface 40. With reference to fig. 5 and 6, when the jump button 405 is displayed in an inoperable state, it may be grayed out and not clicked, as shown in fig. 6; when the skip button 405 is displayed in the operable state, it may be lit, as shown in FIG. 5, and clicking may hide the target game interface 40.
The target game interface 40 in fig. 6 is illustratively a puzzle-guessing game interface, and does not constitute a limitation on the embodiments of the present disclosure. In other embodiments, the target game interface 40 may also be an interface corresponding to other games, and the embodiments of the present disclosure are not limited thereto.
It should be noted that, in fig. 5 and fig. 6, the page jump control is displayed in the lower right corner of the target game interface, but this does not limit the embodiments of the present disclosure. In other embodiments, the page jump control may also be displayed at any selectable location of the target game interface. Meanwhile, different operations can be adopted to realize the jump triggering corresponding to different display forms of the page jump control, such as long press, double click, sliding, voice and the like, and the embodiment of the disclosure is not limited.
In some embodiments of the present disclosure, when the method is applied in a teaching scenario, the target multimedia file comprises a tutorial video file, the target game interface comprises a riddle-guessing game interface, and the riddle-guessing game interface comprises a riddle-guessing question related to the tutorial video content. Based on this, before displaying the target game interface corresponding to the target game resource file, the method further includes:
obtaining the accuracy rate of historical guessing riddle;
and displaying the target game interface under the condition that the historical riddle guessing accuracy is greater than or equal to the preset accuracy threshold.
Specifically, the content of the guessing game is related to the teaching content of the course video file. Therefore, the relevant riddle guessing game can be selected as the target game according to the course which is learned or is being learned by the student, so that the student can consolidate knowledge through the riddle guessing game. Meanwhile, whether a riddle guessing game interface is displayed can be judged according to the historic riddle guessing accuracy of the students in the riddle guessing game.
Specifically, a preset accuracy threshold is set. Judging whether the historical riddle-guessing accuracy of the student is greater than or equal to a preset accuracy threshold value or not, and under the condition that the historical riddle-guessing accuracy is smaller than the preset accuracy threshold value, not displaying a riddle-guessing game interface; and displaying the riddle guessing game interface under the condition that the historical riddle guessing accuracy is greater than or equal to the preset accuracy threshold. Therefore, the interest of the students can be improved while the interest of the loading process of the target multimedia file is improved, and the learning confidence of the students is avoided being struck.
The preset accuracy threshold may be an accuracy percentage or a number of accurate topics. For example, five riddles are arranged in the riddle guessing game, and in the history riddle guessing game process, if the students answer three or more riddles, a riddle guessing game interface is displayed; if the number of answers to the questions is less than three, the riddle guessing game interface is not displayed. At this time, the preset accuracy threshold is 3. For example, when the preset accuracy threshold is 60%, that is, the historical riddle accuracy is equal to or greater than 60%, the riddle-guessing game picture is displayed, otherwise, the riddle-guessing game picture is not displayed.
Illustratively, both fig. 5 and 6 show a game interface for a puzzle game. As shown in FIG. 5 or FIG. 6, a puzzle-guessing game interface can include a puzzle, puzzle components available for selection, and operable controls. Based on this, in the implementation process of the guessing game: the students can independently read the riddle, or the students click the riddle reading 406 button, and the electronic equipment plays the content of the riddle through audio; thereafter, the student can click on the option desired to be selected and the riddle has been completed, or the student can press the ring 407 long and speak the riddle and the electronic device receives the student's voice entry. In other embodiments, the process of guessing the puzzle game can be implemented in other manners, and the embodiments of the present disclosure are not limited.
In some embodiments of the present disclosure, the level of the accuracy of the historical riddle may also be used as one of the reference dimensions for selecting the target game resource file in the game resource file.
Specifically, in combination with the above, the game resource files that have been called in a preset time period are first screened out, and the game resource files of the same type as the game resource files that have been called are screened out; then, selecting at least one game resource file with the game running time length meeting the time length requirement from the rest game resource files; then, judging whether the game corresponding to the selected game resource file is a riddle guessing game, directly using the game resource file not corresponding to the riddle guessing game as a target game resource file, if the game corresponding to the selected game resource file is the riddle guessing game, judging whether the historical riddle guessing accuracy of the riddle guessing game is greater than or equal to a preset accuracy threshold value, if the historical riddle guessing accuracy is lower and does not meet the accuracy requirement, screening the riddle guessed game, not displaying the corresponding target game interface, and only displaying a loading interface; if the historical riddle guessing accuracy is high and meets the accuracy requirement, the corresponding game resource file is used as a target game resource file, and a riddle guessing game interface is displayed in the loading process. Therefore, in the process of selecting the game resource files, the selection of the target game resource files can be realized by combining the duration, the calling history and the history riddle-guessing accuracy of the riddle-guessing game.
In some embodiments of the present disclosure, when the method is applied in a teaching scenario, the target multimedia file comprises a tutorial video file, the target game interface comprises a riddle-guessing game interface, and the riddle-guessing game interface comprises a riddle-guessing question related to the tutorial video content. Based on this, before displaying the target game interface corresponding to the target game resource file, the method further includes:
and displaying the riddle guessing game interface under the condition that the loading times of the multimedia file of the target application program are equal to the preset times or the un-invoked time length of the target game resource file is equal to the preset time length.
Specifically, after the tutorial video file is loaded for the preset times, the target game resource file is called once to display a guessing game interface; or after the preset time interval, calling the target game resource file once to display a corresponding riddle guessing game interface once.
Based on the association between the riddle guessing game and the course video file, the loading times of the course video file are generally equal to the times of the students learning based on the video, when the learning times of the students aiming at one course video file are equal to the preset times, the students master the video content to a certain degree, and the riddle guessing game interface associated with the teaching content of the course video file is displayed at the moment, so that the higher riddle guessing accuracy is ensured, and the learning interest of the students is improved.
Alternatively, the preset number may be three, five, or other optional numbers, and the embodiments of the present disclosure are not limited.
The target game resource files corresponding to the riddle guessing game interface are not called continuously, but are called once after a preset time interval, so that the riddle guessing game interface corresponding to the target game resource files can be displayed once after the preset time interval, students can be prevented from playing the riddle guessing game repeatedly within the preset time interval, the freshness of the game is guaranteed, and the user experience is improved.
Optionally, the preset time period may be three days, five days, or other optional time periods, and the embodiments of the present disclosure are not limited.
In some embodiments of the present disclosure, the target game interface includes a race game interface, the race game interface includes a race player object and a race opponent object, the completion of the race opponent object is the loading progress of the target multimedia file, and the completion of the race player object is determined according to the touch operation parameter of the target game interface.
The touch operation parameter includes at least one of a pressing pressure value, a click frequency and a click frequency.
Illustratively, when the pressing pressure value is larger, the speed of the racing player object is faster, and vice versa; when the number of clicks is large, the speed of the racing player object is high, otherwise, the speed is low; when the click frequency is higher, the speed of the racing player object is higher, otherwise, the speed is lower.
In other embodiments, speed control of the racing player object may also be achieved by audio operating parameters, such as by the volume, frequency, or duration of the audio.
Thus, the user can realize the speed control of the racing player object through simpler operation so as to control the racing player object to match with the racing opponent object.
The completion degree of the competition opponent object is the loading progress of the target multimedia file, so that the target multimedia file is loaded when the competition opponent object completes the competition. Based on this, if the competition opponent object finishes the competition first, the competition game interface can be hidden, and the target multimedia file is played. If the racing player object finishes the match first, the other game can be restarted until the racing opponent object finishes the match first; or continue to display other target game interfaces, which are not limited in the embodiments of the present disclosure.
In fig. 7, a race game interface (i.e., a target game interface 40) is shown, and as shown in fig. 7, a progress bar is used as a race track 408, the completion progress of a race opponent object 4091 (i.e., a race opponent) can represent the loading progress, and a user can control the race player object 4092 (i.e., a race object) to match with the race opponent by the above-mentioned touch operation or audio operation until the completion of the match at the end of the loading.
In other embodiments, the racing game may be a racing game, a skiing game, a climbing game, or other selectable racing games, and embodiments of the present disclosure are not limited thereto.
In the multimedia file playing method provided by the embodiment of the disclosure, in the loading process of the target multimedia file, under the condition that the program resource file of the target application program comprises the target game resource file, the target game interface corresponding to the target game resource file is displayed, so that a user can play entertainment, and the interestingness of the video loading process can be improved; meanwhile, the display rhythm of the electronic equipment is more compact, the boring waiting of a user is avoided, and the comfortable and quick learning experience is provided; meanwhile, when the method is applied to a teaching scene, the target game interface is associated with the content direction of the target multimedia file, so that the knowledge of the students can be consolidated in the game playing process, namely, a teaching mode of teaching through lively activities is added, the nervous emotion of the students in doing the questions can be relieved, the learning experience can be improved, the learning interest can be improved, and the user experience can be improved.
On the basis of the foregoing embodiments, the present disclosure also provides a multimedia file playing apparatus, which can execute any one of the foregoing multimedia file playing methods and can be applied to an electronic device, such as the electronic device 30 shown in fig. 1.
Exemplarily, fig. 8 is a schematic structural diagram of a multimedia file playing apparatus according to an embodiment of the present disclosure. Referring to fig. 8, the multimedia file playing apparatus 20 includes a first receiving module 201, a first display module 202, a second display module 203, and a first playing module 204.
The first receiving module 201 may be configured to receive a play trigger operation for a target multimedia file; the first display module 202 may be configured to, in response to a play trigger operation, display a target game interface corresponding to a target game resource file in a loading process of the target multimedia file when a program resource file of a target application program includes the target game resource file, where the target application program is an application program to which the target multimedia file belongs; the second display module 203 may be configured to hide the target game interface after the target multimedia file is loaded; the first playing module 204 may be used to play the target multimedia file.
In the embodiment of the disclosure, the target game interface corresponding to the target game resource file can be displayed in the loading process of the target multimedia file under the condition that the program resource file of the target application program comprises the target game resource file, so that the target game interface corresponding to the game resource file in the program resource file of the target application program to which the target multimedia file belongs can be displayed in the process that a user waits for loading the target multimedia file, and the user can entertain the user, so that the interestingness of the video loading process can be improved, and the user experience can be improved.
In some embodiments of the present disclosure, the first display module 202 is configured to display a target game interface corresponding to a target game resource file, and may include:
and displaying a target game interface on the loading interface of the target multimedia file in an overlapping manner.
In some embodiments of the present disclosure, the first displaying module 202 is configured to display a target game interface corresponding to a target game resource file in a loading process of a target multimedia file, and includes:
and under the condition that the target running system is configured to support the loading of the target game resource file, displaying a target game interface in the loading process of the target multimedia file, wherein the target running system is a running system for running a target application program.
In some embodiments of the present disclosure, the multimedia file playing apparatus 20 may further include a total loading duration determining module, a target game resource file selecting module, and a target game resource file calling module.
The total loading time length determining module can be used for calculating the total loading time length of the target multimedia file under the condition that the program resource file comprises a preset game resource file, wherein the total loading time length comprises the primary loading time length of a target application program engine and the downloading time length of the target multimedia file, and the target application program engine is an application program engine for operating a target application program;
the target game resource file selecting module can be used for selecting a target game resource file from the game resource files, wherein the total game running time length of the target game resource file is equal to the total loading time length or the difference between the total game running time length and the total loading time length is within a preset time length range;
the target game resource file calling module may be configured to call the target game resource file.
In some embodiments of the present disclosure, the multimedia file playing apparatus 20 may further include a game resource file filtering module.
The game resource file screening module can be used for screening the game resource files which are not called within a preset time period in the game resource files to obtain the screened game resource files.
Based on this, the target game resource file selection module is specifically configured to:
and selecting a target game resource file from the screened game resource files.
In some embodiments of the present disclosure, the multimedia file playing apparatus 20 may further include: a third display module and a second receiving module.
The third display module can be used for displaying the page jump control in an overlaying mode on the target game interface.
The second receiving module may be configured to receive a jump triggering operation for the page jump control.
Based on this, the second display module is used for hiding the target game interface, and may include:
and hiding the target game interface in response to the jump triggering operation.
In some embodiments of the present disclosure, the target game interface includes a page jump control; in the loading process of the target multimedia file, displaying the page jump control in an inoperable state; after the target multimedia file is loaded, displaying the page jump control in an operable state;
the multimedia file playing apparatus 20 may further include a third receiving module.
The third receiving module may be configured to receive a jump triggering operation on the page jump control after the target multimedia file is loaded and before the target game interface is hidden.
Based on this, the second display module is used for hiding the target game interface, and may include:
and hiding the target game interface in response to the jump triggering operation.
In some embodiments of the present disclosure, the target multimedia file comprises a tutorial video file, the target game interface comprises a riddle-guessing game interface, the riddle-guessing game interface comprises a riddle-guessing topic associated with the tutorial video content;
the multimedia file playing apparatus 20 may further include a first obtaining module.
The first obtaining module can be used for obtaining the accuracy rate of the historical riddle.
The first display module is specifically used for displaying the target game interface under the condition that the historical riddle guessing accuracy is greater than or equal to the preset accuracy threshold.
In some embodiments of the present disclosure, the target multimedia file comprises a tutorial video file, the target game interface comprises a riddle-guessing game interface, the riddle-guessing game interface comprises a riddle-guessing topic associated with the tutorial video content;
the first display module is specifically used for displaying a riddle guessing game interface under the condition that the loading times of the multimedia file of the target application program are equal to the preset times or the un-invoked time length of the target game resource file is equal to the preset time length.
In some embodiments of the present disclosure, the target game interface includes a race game interface, the race game interface includes a race player object and a race opponent object, the completion of the race opponent object is the loading progress of the target multimedia file, and the completion of the race player object is determined according to the touch operation parameter of the target game interface;
the touch operation parameter includes at least one of a pressing pressure value, a click frequency and a click frequency.
It should be noted that the multimedia file playing apparatus 20 provided in the embodiment of the present disclosure may perform each step in the foregoing method embodiment, and implement each process and effect in the method embodiment, which are not described herein again.
On the basis of the foregoing embodiment, an embodiment of the present disclosure further provides a multimedia file playing device, which can be used to implement any one of the foregoing multimedia file playing methods.
Exemplarily, fig. 9 is a schematic structural diagram of a multimedia file playing device according to an embodiment of the present disclosure. Referring to fig. 9, the multimedia playing device 30 (the electronic device 30 in fig. 1) includes: a processor 301 and a memory 302 storing computer program instructions (i.e., executable instructions); the processor is used for reading the executable instructions from the memory and executing the executable instructions to realize any one of the multimedia file playing methods.
In particular, the processor 301 may include a Central Processing Unit (CPU), or an Application Specific Integrated Circuit (ASIC), or may be configured to implement one or more Integrated circuits of the embodiments of the present Application.
Memory 302 may include a mass storage for information or instructions. By way of example, and not limitation, memory 302 may include a Hard Disk Drive (HDD), a floppy Disk Drive, flash memory, an optical Disk, a magneto-optical Disk, tape, or a Universal Serial Bus (USB) Drive or a combination of two or more of these. Memory 302 may include removable or non-removable (or fixed) media, where appropriate. Memory 302 may be internal or external to the integrated gateway device, where appropriate. In a particular embodiment, the memory 302 is a non-volatile solid-state memory. In a particular embodiment, the Memory 302 includes Read-Only Memory (ROM). The ROM may be mask-programmed ROM, Programmable ROM (PROM), Erasable PROM (Electrically Erasable PROM, EPROM), Electrically Erasable PROM (Electrically Erasable PROM, EEPROM), Electrically Alterable ROM (Electrically Alterable ROM, EAROM), or flash memory, or a combination of two or more of these, where appropriate.
The processor 301 reads and executes the computer program instructions stored in the memory 302 to execute the steps of the multimedia file playing method provided by the embodiment of the present disclosure.
In one example, the multimedia playing device 30 may further include a transceiver 303 and a bus 304. As shown in fig. 9, the processor 301, the memory 302 and the transceiver 303 are connected via a bus 304 to complete communication with each other.
Bus 304 includes hardware, software, or both. By way of example, and not limitation, a BUS may include an Accelerated Graphics Port (AGP) or other Graphics BUS, an Enhanced Industry Standard Architecture (EISA) BUS, a Front-Side BUS (FSB), a HyperTransport (HT) interconnect, an Industry Standard Architecture (ISA) BUS, an InfiniBand interconnect, a Low Pin Count (LPC) BUS, a memory Bus, a Micro Channel Architecture (MCA) Bus, a Peripheral Component Interconnect (PCI) Bus, a PCI-Express (PCI-X) Bus, a Serial Advanced Technology Attachment (SATA) Bus, a Video Electronics Standards Association Local Bus (VLB) Bus, or other suitable Bus, or a combination of two or more of these. Bus 304 may include one or more buses, where appropriate. Although specific buses are described and shown in the embodiments of the application, any suitable buses or interconnects are contemplated by the application.
On the basis of the foregoing embodiments, the embodiments of the present disclosure further provide a computer-readable storage medium, where a computer program is stored, and when the computer program is executed by a processor, the processor is enabled to implement any one of the foregoing multimedia file playing methods.
Illustratively, in conjunction with fig. 9, a storage medium including instructions, such as a memory 302 including instructions, is executable by a processor 301 to perform a multimedia file playing method provided by the embodiments of the present disclosure.
Alternatively, the storage medium may be a non-transitory computer readable storage medium, for example, the non-transitory computer readable storage medium may be a ROM, a Random Access Memory (RAM), a Compact disc read only Memory (CD-ROM), a magnetic tape, a floppy disk, an optical data storage device, and the like.
The foregoing are merely exemplary embodiments of the present disclosure, which enable those skilled in the art to understand or practice the present disclosure. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the disclosure. Thus, the present disclosure is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (13)

1. A method for playing a multimedia file, comprising:
receiving a play triggering operation of a target multimedia file;
responding to the play triggering operation, and under the condition that a program resource file of a target application program comprises a target game resource file, displaying a target game interface corresponding to the target game resource file in the loading process of the target multimedia file, wherein the target application program is an application program to which the target multimedia file belongs; the target game interface comprises a racing game interface, the racing game interface comprises a racing object and a racing opponent object, the completion degree of the racing opponent object is the loading progress of the target multimedia file, and the completion degree of the racing object is determined according to the touch operation parameters of the target game interface;
after the target multimedia file is loaded, hiding the target game interface;
and playing the target multimedia file.
2. The method of claim 1, wherein displaying the target game interface corresponding to the target game resource file comprises:
and displaying the target game interface in an overlapping manner on the loading interface of the target multimedia file.
3. The method according to claim 1, wherein the displaying the target game interface corresponding to the target game resource file during the loading process of the target multimedia file comprises:
and under the condition that a target running system is configured to support the loading of the target game resource file, displaying the target game interface in the loading process of the target multimedia file, wherein the target running system is a running system for running the target application program.
4. The method of claim 1, wherein prior to said displaying a target game interface corresponding to the target game resource file, the method further comprises:
under the condition that the program resource file comprises a preset game resource file, calculating the total loading time of the target multimedia file, wherein the total loading time comprises the original loading time of a target application program engine and the downloading time of the target multimedia file, and the target application program engine is an application program engine for operating the target application program;
selecting the target game resource file from the game resource files, wherein the total game running time of the target game resource file is equal to the total loading time or the difference between the total game running time and the total loading time is in a preset time range;
and calling the target game resource file.
5. The method of claim 1 or 4, wherein before said selecting said target game resource file from said game resource files, said method further comprises:
screening the game resource files which are not called within a preset time period in the game resource files to obtain screened game resource files;
wherein, in the game resource files, selecting the target game resource file comprises:
and selecting the target game resource file from the screened game resource files.
6. The method of claim 1, wherein after the target multimedia file is loaded, prior to said hiding the target game interface, the method further comprises:
displaying a page jump control in an overlapping manner on the target game interface;
receiving a jump triggering operation of the page jump control;
wherein hiding the target game interface comprises:
and hiding the target game interface in response to the jump triggering operation.
7. The method of claim 1, wherein the target game interface comprises a page jump control; in the loading process of the target multimedia file, the page jump control is displayed in an inoperable state; after the target multimedia file is loaded, the page jump control is displayed in an operable state;
wherein after the loading of the target multimedia file is completed and before the hiding of the target game interface, the method further comprises:
receiving a jump triggering operation of the page jump control;
wherein hiding the target game interface comprises:
and hiding the target game interface in response to the jump triggering operation.
8. The method of claim 1, wherein the target multimedia file comprises a tutorial video file, the target game interface comprises a guessing game interface comprising guessing questions related to tutorial video content;
before the target game interface corresponding to the target game resource file is displayed, the method further includes:
obtaining the accuracy rate of historical riddle guessing;
and displaying the target game interface under the condition that the historical riddle guessing accuracy is greater than or equal to a preset accuracy threshold.
9. The method of claim 1, wherein the target multimedia file comprises a tutorial video file, the target game interface comprises a guessing game interface comprising guessing questions related to tutorial video content;
before the target game interface corresponding to the target game resource file is displayed, the method further includes:
and displaying the riddle guessing game interface under the condition that the loading times of the multimedia file of the target application program are equal to the preset times or the un-invoked time length of the target game resource file is equal to the preset time length.
10. The method of claim 1, wherein:
the touch operation parameter comprises at least one of a pressing pressure value, a clicking frequency and a clicking frequency.
11. A multimedia file playback apparatus, comprising:
the first receiving module is used for receiving the play triggering operation of the target multimedia file;
the first display module is used for responding to the play triggering operation, and displaying a target game interface corresponding to a target game resource file in the loading process of the target multimedia file under the condition that a program resource file of the target application program comprises the target game resource file, wherein the target application program is an application program to which the target multimedia file belongs; the target game interface comprises a racing game interface, the racing game interface comprises a racing object and a racing opponent object, the completion degree of the racing opponent object is the loading progress of the target multimedia file, and the completion degree of the racing object is determined according to the touch operation parameters of the target game interface;
the second display module is used for hiding the target game interface after the target multimedia file is loaded;
and the first playing module is used for playing the target multimedia file.
12. A multimedia file playback apparatus, comprising:
a processor;
a memory for storing executable instructions;
wherein the processor is configured to read the executable instructions from the memory and execute the executable instructions to implement the multimedia file playing method of any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that the storage medium stores a computer program which, when executed by a processor, causes the processor to implement the multimedia file playing method of any of the preceding claims 1-10.
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