CN116726482A - Shooting somatosensory game operation method based on apple watch - Google Patents

Shooting somatosensory game operation method based on apple watch Download PDF

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Publication number
CN116726482A
CN116726482A CN202310875454.2A CN202310875454A CN116726482A CN 116726482 A CN116726482 A CN 116726482A CN 202310875454 A CN202310875454 A CN 202310875454A CN 116726482 A CN116726482 A CN 116726482A
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CN
China
Prior art keywords
key
game
shooting
somatosensory
watch
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN202310875454.2A
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Chinese (zh)
Inventor
曹黔福
李俊
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Shenzhen Shimi Network Technology Co ltd
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Shenzhen Shimi Network Technology Co ltd
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Application filed by Shenzhen Shimi Network Technology Co ltd filed Critical Shenzhen Shimi Network Technology Co ltd
Priority to CN202310875454.2A priority Critical patent/CN116726482A/en
Publication of CN116726482A publication Critical patent/CN116726482A/en
Priority to CN202410154891.XA priority patent/CN117883775A/en
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a shooting somatosensory game operation method and equipment based on an apple watch and a computer readable storage medium, wherein the method comprises the following steps: when a somatosensory game application is started, the terminal sends wake-up information to the bound apple watch; after receiving the wake-up information, the apple watch starts a watch application associated with the somatosensory game application; when a somatosensory game in a somatosensory game application is started, the watch application dynamically displays virtual keys on a screen of an apple watch; the terminal acquires somatosensory data and key data of the virtual keys from the apple watch; the terminal generates a moving instruction according to the somatosensory data and generates a corresponding key instruction according to the key data; and the terminal sends the moving instruction and the operation instruction to the somatosensory game so as to execute corresponding game operation. The shooting somatosensory game operation method based on the apple watch has greater convenience and freedom.

Description

Shooting somatosensory game operation method based on apple watch
Technical Field
The invention relates to the technical field of somatosensory games, in particular to a shooting somatosensory game operation method, device and equipment based on an apple watch and a computer readable storage medium.
Background
Somatosensory games have become a popular trend in the gaming market, enhancing interactivity and entertainment of games by capturing the real movements of users and converting them into virtual operations in the game. Various somatosensory game devices based on somatosensory controllers exist on the market at present, but the devices generally require additional hardware support and are not convenient to use. Accordingly, there is a need to provide a portable device based motion sensing game method to provide a more convenient motion sensing game experience.
Disclosure of Invention
The embodiment of the application provides a shooting somatosensory game operation method based on an apple watch, which aims to capture somatosensory data and key operation data of a user through the apple watch and convert the data into game operation instructions, so that portable shooting somatosensory game experience is realized.
In order to achieve the above object, an embodiment of the present application provides a shooting somatosensory game operation method based on an apple watch, including:
when a somatosensory game application is started, the terminal sends wake-up information to the bound apple watch;
after receiving the wake-up information, the apple watch starts a watch application associated with the somatosensory game application;
When a somatosensory game in the somatosensory game application is started, the watch application dynamically displays virtual keys on a screen of the apple watch, wherein the virtual keys comprise a shooting key, a dodging key, a double-damage key, a bullet changing key and a prop key;
the terminal acquires somatosensory data and key data of the virtual keys from the apple watch;
the terminal generates a moving instruction according to the somatosensory data and generates a corresponding key instruction according to the key data;
and the terminal sends the moving instruction and the operation instruction to the somatosensory game so as to execute corresponding game operation.
In an embodiment, dynamically displaying virtual keys on a screen of the apple watch includes:
the watch application obtains game related data of a somatosensory game sent to the apple watch by the terminal, wherein the game related data comprises preset key data and shooting scores;
and the watch application generates a double injury key in a form corresponding to the current shooting score on the screen according to the game associated data.
In an embodiment, the preset key data includes a display parameter of the virtual key on the screen, and the display parameter includes at least one of the following parameters: position, size, shape, color, layout.
In one embodiment, the game associated data further includes shooting prop type data;
dynamically displaying virtual keys on a screen of the apple watch, further comprising:
and displaying shooting keys in corresponding forms according to the type of the shooting prop currently acquired by the game character.
In an embodiment, the game association data further includes shooting duration data;
dynamically displaying virtual keys on a screen of the apple watch, further comprising:
and the watch application displays the evasion key according to the game related data by setting shooting time length at each interval.
In an embodiment, dynamically displaying the virtual key on the screen further includes:
and judging available virtual keys in the current game state according to the game logic, and visually highlighting the available virtual keys.
In one embodiment, visually highlighting available virtual keys includes:
and dynamically adjusting the display size and/or transparency of the available virtual keys on the screen according to the availability of the virtual keys so as to make the available virtual keys more obvious relative to the unavailable virtual keys.
In an embodiment, dynamically displaying the virtual key on the screen further includes:
At the beginning stage of the somatosensory game, the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key are sequentially generated and displayed on the screen according to a preset layout mode;
and generating and displaying the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key, and displaying the function prompt corresponding to the virtual key.
To achieve the above objective, an embodiment of the present application further provides an apple watch-based shooting somatosensory game operating device, which includes a memory, a processor, and an apple watch-based shooting somatosensory game operating program stored in the memory and capable of being executed on the processor, where the processor implements the apple watch-based shooting somatosensory game operating method according to any one of the above embodiments when executing the apple watch-based shooting somatosensory game operating program.
To achieve the above object, an embodiment of the present application further provides a computer readable storage medium, where a shooting somatosensory game operation program based on an apple watch is stored, where the shooting somatosensory game operation program based on an apple watch implements the shooting somatosensory game operation method based on an apple watch according to any one of the above embodiments when executed by a processor.
According to the technical scheme, when the somatosensory game application of the terminal is started, the watch application in the somatosensory watch is awakened, so that the watch application displays virtual shooting keys, evasion keys, double injury keys, bullet changing keys and prop keys in a screen of the somatosensory watch, and dynamic display of the virtual shooting keys, evasion keys, double injury keys, bullet changing keys and prop keys is achieved in the game process, and therefore in the game process, the terminal can acquire somatosensory data and key data from the somatosensory watch to generate a moving instruction and a key operation instruction, and a user can operate the somatosensory game through the somatosensory data and the key data at the same time. Therefore, the technical scheme of the application provides a more convenient, free and simplified somatosensory game operation mode by using the apple watch as the operation equipment and combining the mode of dynamically displaying the virtual keys and acquiring the somatosensory data. Compared with the traditional game controller, the technical scheme of the application not only provides greater convenience and freedom, but also simplifies the operation flow, and has independent display interfaces, versatility and interactivity, and provides richer and personalized somatosensory game experience for users.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and other drawings may be obtained according to the structures shown in these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a block diagram of one embodiment of a shooting somatosensory game console based on an apple wristwatch of the present invention;
fig. 2 is a flow chart of an embodiment of a shooting somatosensory game operation method based on an apple wristwatch.
The achievement of the objects, functional features and advantages of the present invention will be further described with reference to the accompanying drawings, in conjunction with the embodiments.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
In order that the above-described aspects may be better understood, exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
It should be noted that in the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word "comprising" does not exclude the presence of elements or steps other than those listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention may be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In the unit claims enumerating several means, several of these means may be embodied by one and the same item of hardware. And the use of "first," "second," and "third," etc. do not denote any order, and the terms may be construed as names.
As shown in fig. 1, fig. 1 is a schematic structural diagram of a server 1 (also called a shooting somatosensory game operating device based on an apple wristwatch) of a hardware running environment according to an embodiment of the present invention.
The server provided by the embodiment of the invention is equipment with display function, such as 'Internet of things equipment', intelligent air conditioner with networking function, intelligent electric lamp, intelligent power supply, AR/VR equipment with networking function, intelligent sound box, automatic driving automobile, PC, intelligent mobile phone, tablet personal computer, electronic book reader, portable computer and the like.
As shown in fig. 1, the server 1 includes: memory 11, processor 12 and network interface 13.
The memory 11 includes at least one type of readable storage medium including flash memory, a hard disk, a multimedia card, a card memory (e.g., SD or DX memory, etc.), a magnetic memory, a magnetic disk, an optical disk, etc. The memory 11 may in some embodiments be an internal storage unit of the server 1, such as a hard disk of the server 1. The memory 11 may in other embodiments also be an external storage device of the server 1, such as a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash Card (Flash Card) or the like, which are provided on the server 1.
Further, the memory 11 may also include an internal storage unit of the server 1 as well as an external storage device. The memory 11 may be used not only for storing application software installed in the server 1 and various kinds of data such as codes of the shooting sense game operation program 10 based on an apple wristwatch, but also for temporarily storing data that has been output or is to be output.
The processor 12 may in some embodiments be a central processing unit (Central Processing Unit, CPU), controller, microcontroller, microprocessor or other data processing chip for running program code or processing data stored in the memory 11, such as executing the apple watch based shooting motion sensing game play program 10, etc.
The network interface 13 may optionally comprise a standard wired interface, a wireless interface (e.g. WI-FI interface), typically used to establish a communication connection between the server 1 and other electronic devices.
The network may be the internet, a cloud network, a wireless fidelity (Wi-Fi) network, a Personal Area Network (PAN), a Local Area Network (LAN), and/or a Metropolitan Area Network (MAN). Various devices in a network environment may be configured to connect to a communication network according to various wired and wireless communication protocols. Examples of such wired and wireless communication protocols may include, but are not limited to, at least one of the following: transmission control protocol and internet protocol (TCP/IP), user Datagram Protocol (UDP), hypertext transfer protocol (HTTP), file Transfer Protocol (FTP), zigBee, EDGE, IEEE 802.11, light fidelity (Li-Fi), 802.16, IEEE 802.11s, IEEE 802.11g, multi-hop communications, wireless Access Points (APs), device-to-device communications, cellular communication protocol and/or bluetooth (bluetooth) communication protocol, or combinations thereof.
Optionally, the server may further comprise a user interface, which may comprise a Display (Display), an input unit such as a Keyboard (Keyboard), and optionally a standard wired interface, a wireless interface. Alternatively, in some embodiments, the display may be an LED display, a liquid crystal display, a touch-sensitive liquid crystal display, an OLED (Organic Light-Emitting Diode) touch, or the like. The display may also be referred to as a display screen or a display unit, for displaying information processed in the server 1 and for displaying a visual user interface.
Fig. 1 shows only a server 1 having components 11-13 and a shooting sense game operating program 10 based on an apple watch, it will be understood by those skilled in the art that the structure shown in fig. 1 does not constitute a limitation of the server 1, and may include fewer or more components than shown, or may combine certain components, or a different arrangement of components.
In this embodiment, the processor 12 may be configured to call the shooting somatosensory game operation program based on the apple wristwatch stored in the memory 11, and perform the following operations:
when a somatosensory game application is started, the terminal sends wake-up information to the bound apple watch;
after receiving the wake-up information, the apple watch starts a watch application associated with the somatosensory game application;
when a somatosensory game in the somatosensory game application is started, the watch application dynamically displays virtual keys on a screen of the apple watch, wherein the virtual keys comprise a shooting key, a dodging key, a double-damage key, a bullet changing key and a prop key;
the terminal acquires somatosensory data and key data of the virtual keys from the apple watch;
the terminal generates a moving instruction according to the somatosensory data and generates a corresponding key instruction according to the key data;
And the terminal sends the moving instruction and the operation instruction to the somatosensory game so as to execute corresponding game operation.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
the watch application obtains game related data of a somatosensory game sent to the apple watch by the terminal, wherein the game related data comprises preset key data and shooting scores;
and the watch application generates a double injury key in a form corresponding to the current shooting score on the screen according to the game associated data.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
the preset key data comprises display parameters of the virtual keys on the screen, and the display parameters comprise at least one of the following parameters: position, size, shape, color, layout.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
And displaying shooting keys in corresponding forms according to the type of the shooting prop currently acquired by the game character.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
and the watch application displays the evasion key according to the game related data by setting shooting time length at each interval.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
and judging available virtual keys in the current game state according to the game logic, and visually highlighting the available virtual keys.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
and dynamically adjusting the display size and/or transparency of the available virtual keys on the screen according to the availability of the virtual keys so as to make the available virtual keys more obvious relative to the unavailable virtual keys.
In one embodiment, the processor 12 may be configured to invoke the apple watch-based shooting somatosensory game operating program stored in the memory 11 and perform the following operations:
At the beginning stage of the somatosensory game, the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key are sequentially generated and displayed on the screen according to a preset layout mode;
and generating and displaying the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key, and displaying the function prompt corresponding to the virtual key.
Based on the hardware architecture of the shooting somatosensory game operation equipment based on the apple watch, the embodiment of the shooting somatosensory game operation method based on the apple watch is provided. The shooting somatosensory game operation method based on the apple watch aims at capturing somatosensory data and key operation data of a user through the apple watch and converting the data into game operation instructions, so that portable shooting somatosensory game experience is realized.
Referring to fig. 2, fig. 2 is an embodiment of a shooting somatosensory game operation method based on an apple watch according to the present invention, the shooting somatosensory game operation method based on an apple watch includes the following steps:
s10, when the somatosensory game application is started, the terminal sends wake-up information to the bound apple watch.
The terminal refers to intelligent equipment capable of being bound with the apple watch, such as apple mobile phone, apple computer, apple tablet and the like. It is worth noting that a communication link is usually established between the apple wristwatch and the terminal based on the bluetooth protocol.
Experience gaming applications refer to somatosensory gaming applications installed in the devices described above that will act as a bridge to communicate with the apple watch to control game operations and receive data from the apple watch sensors.
Specifically, when a user starts a somatosensory game application on the terminal device, the terminal device sends wake-up information to the bound apple wristwatch. The wake-up information may be transmitted using a bluetooth communication protocol, typically by sending a command or identifier over a bluetooth connection between the devices. After the apple watch receives the wake-up information from the terminal device, the somatosensory game application installed on the watch is woken up and started. This means that the watch application is ready to start receiving data from the watch sensor and transmitting it back to the somatosensory game application on the terminal device. In addition, the application on the apple watch can be used for recording the exercise data of the user, such as heart rate data, calorie consumption data and the like, so as to record the exercise performance of the user when the somatosensory game is played.
By the arrangement, the apple watch can automatically match with the somatosensory game to enter a game state, so that the use experience of a user is improved.
And S20, after the apple watch receives the wake-up information, starting a watch application associated with the somatosensory game application.
Wherein the watch application is associated with the motion sensing game application, meaning that there is a communication or cooperative relationship between them to enable interaction of motion sensing game operations.
In particular, the apple watch receives specific wake information, which checks for the presence of a watch application associated with the somatosensory game application and initiates. Once the watch application associated with the motion sensing game application is successfully started, it is ready to receive data from the terminal device and apple watch sensor.
S30, when a somatosensory game in the somatosensory game application is started, the watch application dynamically displays virtual keys on a screen of the apple watch, wherein the virtual keys comprise a shooting key, a dodging key, a double injury key, a bullet changing key and a prop key.
In this case, the somatosensory game application runs as a software application on the terminal device, which communicates with the apple watch, receiving somatosensory data acquired from the watch sensor. The somatosensory game application then converts these data into game operation instructions by processing and parsing them for driving the progress of the somatosensory game. Therefore, the somatosensory game application provides a platform for the user to interact with the somatosensory game, and the connection between the actual actions of the user and the game world is realized through the somatosensory data acquisition function of the apple watch.
Virtual keys refer to touchable areas displayed on a screen in the form of icons, buttons, or other forms for simulating the functions of physical keys. In the technical scheme of the application, the virtual keys are displayed on the screen of the apple watch, and the user can interact with the apple watch by touching the screen.
For example, the virtual keys may include a direction key, an action key, a menu key, a shooting key, a evasion key, a double injury key, a bullet changing key, a prop key, and the like, so as to meet the operation requirements of different games, wherein the shooting key may be used to implement shooting operations in shooting games; the evasion key can be used for realizing evasion action in shooting games; the double injury key can be used for increasing injury output; the bullet changing key can be used for realizing the bullet changing operation in shooting games; the prop button is used for realizing prop use operation.
Further, dynamic display refers to presenting virtual keys on a screen in an animated or real-time updated manner. Specifically, dynamically displaying virtual keys may include the following:
1. animation effects: the appearance and disappearance of virtual keys may be presented by an animation effect, such as a fade, pop, slide, etc.
2. Updating in real time: the display of virtual keys may be updated in real time as the game progresses. The position, style or function of the virtual key can be adjusted in real time according to the change of game scenes or the operation requirement of a user. For example, the display of virtual keys may change as the game progresses during different stages or checkpoints of the game to provide a more accurate and adaptable operating interface.
3. Interactive feedback: dynamically displaying virtual keys may provide interactive feedback through visual effects. When the user touches the virtual key, the operation of the user can be fed back through the changed color, shape or animation effect, so that the interactive experience of the user and the perceptibility of the operation are enhanced.
4. In response to a user action: the display of virtual keys may interact with the actions of the user. For example, when a user slides a finger on a screen or performs a gesture operation, the display of the virtual key may be changed accordingly according to the direction and speed of the gesture to increase interactivity with the user.
Through dynamic display of the virtual keys, an operation interface can be more vivid and visual, and richer user interaction experience is provided. The user can know the current operation state by observing the dynamic change of the virtual key and make corresponding operation, so that the motion sensing game is better controlled.
It will be appreciated that by dynamically displaying virtual keys on an apple watch, a user can directly play a game on the watch screen without additional equipment or screen space. This manner of operation makes the operation of a motion-sensing game more intuitive and convenient, providing a more free gaming experience. Meanwhile, the watch application can flexibly adjust the design and display of the virtual keys according to the requirements of specific games so as to meet the operation requirements of different games.
And S40, the terminal acquires somatosensory data and key data of the virtual keys from the apple watch.
Among these, somatosensory data includes, but is not limited to, acceleration data, gyroscope data, heart rate data, etc., which may be collected by sensors on the apple wristwatch, such as accelerometers, gyroscopes, heart rate sensors, etc.
The key data is data for recording the operation behavior of the user on the virtual key. In the technical scheme of the application, the key data is used for describing the operation of pressing, releasing or sliding the virtual key on the apple watch by a user.
For example, the key data may include the following: case type, key status, key position, key duration, sliding operation, etc.
Wherein the key type is used for recording the type of the virtual key pressed or released by the user. Each virtual key may be assigned a unique identifier or name for identifying the particular key operated by the user. For example, a direction key, an action key, a menu key, an interactive key, an obstacle avoidance key, a doubling key, an acceleration key, and the like.
The key state is used for recording the state of the virtual key, namely pressing or releasing. When the user presses the virtual key, the key state is marked as a pressed state; when the user releases the virtual key, the key state is marked as released. These state changes may be used to determine the operational actions performed by the user.
The key positions are used for recording the positions of the virtual keys on the screen. By recording the positions of the keys, specific position information of the virtual keys pressed or released by the user can be determined. This can help determine the exact operational intent of the user and conduct the corresponding game action.
The key duration is used to record the duration of the user pressing or releasing the virtual key. By recording the duration of the key, the time information of the key of the user can be obtained, so that corresponding operation feedback or adjustment of game actions can be performed according to the duration of the key.
The sliding operation is used for recording data of sliding operation performed on the virtual keys by a user. For example, the user may slide on a virtual joystick to simulate the direction of movement of a character, or slide on a slider bar to adjust game settings, or the like. The data of the sliding operation may include information of a direction, distance, speed, etc. of the sliding.
It will be appreciated that by recording key data, the system may obtain the user's operational behavior of virtual keys in a somatosensory game. In addition, the key data can be used for analyzing the operation habit of a user, evaluating the user experience of the game and providing basis for generating subsequent operation instructions of the game.
Specifically, after the somatosensory game is started, the somatosensory game application sends a data request to the apple watch application, which indicates that the somatosensory application needs to acquire the somatosensory data. The apple watch application, upon receiving a data request from the somatosensory gaming application, begins to collect somatosensory data from sensors (e.g., accelerometers, gyroscopes, etc.) on the watch and obtain key data. The watch application transmits the collected somatosensory data and key data back to the terminal.
S50, the terminal generates a moving instruction according to the somatosensory data and generates a corresponding key instruction according to the key data.
Specifically, the terminal analyzes gesture actions of the user by using the acquired somatosensory data, and generates corresponding movement instructions, such as forward, backward, left and right movements, and the like. Meanwhile, corresponding operation instructions such as shooting, evasion, injury increase, bullet change, prop use and the like are generated according to key data on the watch.
Further, the terminal generates game operation instructions through algorithm or logic processing according to the somatosensory data acquired from the apple watch and key operation data of the virtual keys. The somatosensory data may include information of acceleration, posture, direction, etc., and the key operation data of the virtual key may indicate pressing, releasing, long pressing, etc.
And S60, the terminal sends the moving instruction and the operation instruction to the somatosensory game so as to execute corresponding game operation.
Specifically, the terminal may encapsulate the generated game operation instruction so as to be transferred in a network or communication transmission. This may include packaging the instructions into a particular data format, adding identifiers or metadata to indicate the type and destination of the instructions. And then, the terminal sends the packaged game operation instruction to the somatosensory game through a proper communication mode. And the somatosensory game receives and analyzes the game operation instruction sent by the terminal. The game may perform corresponding game operations such as shooting, evading, increasing injuries, changing bullets, using props, etc., according to the type and content of the instructions.
Through the steps, the user can perform game operation through the apple watch without additional external equipment. The method utilizes the sensor and the touch screen/buttons of the apple watch, combines the communication between the watch application and the terminal, and realizes the operation experience of directly shooting the somatosensory game on the wrist.
It can be appreciated that the shooting somatosensory game operation method based on the apple watch according to the technical scheme of the application has the following advantages compared with a somatosensory game adopting a game controller as instruction input:
1. convenience and degree of freedom: according to the technical scheme, the apple watch is used as the operation equipment, and an additional game controller is not needed. The user only needs to wear the apple watch, and can play the game through the virtual keys and the somatosensory data on the watch, so that the user is not limited by the physical controller. This provides greater convenience and freedom that a user can play a motion sensing game at any time and any place without having to carry additional equipment.
2. Simplifying the operation flow: conventional somatosensory games typically require a user to connect to the game controller and then perform device pairing and calibration operations to begin the game. According to the technical scheme, through the apple watch, a user only needs to start the somatosensory game application, the watch application can be automatically associated with a game, virtual keys are displayed on the watch screen, the operation flow is greatly simplified, and a faster and direct game starting mode is provided.
3. And (3) an independent display interface: conventional motion-sensing game controllers typically rely on a primary display device (such as a television or computer screen) to display a game interface. The technical scheme of the application utilizes the screen of the apple watch to dynamically display the virtual keys, so that a user can directly perform game operation on the watch screen. The independent display interface not only saves the space and resources of the main display device, but also provides a more personalized and private game experience for users.
4. Versatility and interactivity: the apple watch is used as an intelligent watch and is provided with various sensors and functions, and can track the movement, posture and health data of a user. According to the technical scheme, the somatosensory data is obtained through the apple watch, and more functions and interactivity are provided by combining the operation of the virtual keys. The user can utilize the sensor of wrist-watch to carry out more accurate motion and catch, realizes more careful recreation operation, can also combine health data and somatosensory recreation simultaneously, provides more individualized and health conscious recreation experience.
In some embodiments, dynamically displaying virtual keys on a screen of the apple watch includes:
s31, the watch application acquires game related data of the somatosensory game sent to the apple watch by the terminal, wherein the game related data comprises preset key data and shooting scores.
The preset key data refers to key information which is predefined or set in advance, and comprises types, styles, positions, functions and the like of keys. These key data are intended to provide a default or standard set of key layouts and configurations for the motion-sensing game. For example, an acceleration key, a prop key, etc. may be part of the preset key data. The setting of the preset key data can be optimized according to the requirements and operation habits of game design so as to provide an intuitive and easy-to-operate game control mode.
The shooting score refers to a game score obtained by a player through a shooting action in a shooting sense game. The shot score may be determined according to specific game rules and designs. For example, for a range shooting game, the player's score may depend on where the target was hit, the number of hits, and whether the task was completed within a specified time. In other types of shooting games, the score may be related to annihilation of an enemy, hit a particular target, or completion of a particular task.
Shooting scores play an important role in games and can be used to measure the shooting skills and accuracy of a player. A high score generally indicates that the player is performing well in the game, possibly unlocking the bonus, upgrading the game, or unlocking a new level. Players often strive to increase the score of a shot, with better performance achieved by constantly exercising and improving the skill of the shot.
Specifically, the preset key data provides basic key information, such as key type, style and position, for the watch application. This information is used to generate the appearance and layout of the virtual keys, ensuring the recognizability and ease of use of the keys. The shooting score provides a time to adjust the morphology of the virtual double wound key. The watch application may adjust the display status of the double wound key according to the change in the firing score.
In particular, the terminal may transmit game related data to the watch application when the somatosensory game application is started. The transmission can be performed by wireless connection, such as Bluetooth or Wi-Fi direct connection.
And S32, the watch application generates a double injury key in a form corresponding to the current shooting score on the screen according to the game related data.
Specifically, the form of the double injury button is related to the shooting score and can be used as an indication of shooting capability of a player and game progress. When the shooting score reaches a certain threshold, the form of the doubly wounded key can be changed, so that the player is prompted to use the doubly wounded function to improve the injury output, and the enemy is more effectively defeated or the game task is completed.
Specifically, the double-wound key may be displayed as an icon or button, and the form thereof may be changed according to the difference of the shooting scores. For example, when the shot score is low, the double wound key may be displayed in a gray or invalid state, indicating that the double wound function is temporarily disabled. And when the shooting score reaches a certain threshold, the double-wound key may be displayed in a color or activated state, which indicates that the double-wound function can be used. The proper visual effect can be selected to present different modes of the doubly-damaged key according to specific design and requirements.
It can be understood that the method generates the double injury key corresponding to the current shooting score, and can provide visual feedback and prompt for the player, so that the player can more intuitively know the current game state. The player can decide when to use the double-wound function according to the form of the double-wound key so as to improve the injury output of shooting.
In some embodiments, the preset key data includes display parameters of the virtual key on the screen, the display parameters including at least one of: position, size, shape, color, layout.
Specifically, the following is an explanation of the above display parameters:
position: the preset key data may specify the location of the fire key on the screen. This may be a specific coordinate point on the screen or a position relative to the edge of the screen. Through the appointed position, the shooting key can be ensured to be displayed at a proper position, so that a user can easily touch and operate.
Size: the size of the virtual key may be specified in the preset key data. The size of the keys determines the size of their touchable areas on the screen. Larger key sizes may increase the accuracy and ease of touch, while smaller key sizes may provide more screen space for other elements.
Shape: the preset key data may describe the shape of the shooting key. This may be circular, square, oval or other geometric shapes. Different shapes may provide different touch sensations and visual feedback to the user.
Color: the color of the virtual key may be defined in the preset key data. The color of the keys may be set according to the style and theme of the game. By using different colors, the recognizability and attraction of the keys can be increased, making them more noticeable on the screen.
Layout mode: the layout mode of the virtual keys can be determined in the preset key data. The layout mode specifies the relative positions and arrangement of the keys on the screen. The positions of the virtual keys may be arranged in different layouts, such as a horizontal layout, a vertical layout, a grid layout, etc., to meet the needs of the game operation.
In some embodiments, the game associated data further includes shooting prop type data.
Specifically, the shooting prop type data refers to information related to shooting props usable in a game. In shooting a motion-sensing game, a player may typically obtain a shooting prop by defeating an enemy, completing a mission, or capturing a particular item in the game. These shooting props may provide special capabilities, weapons, or gain effects to the player to help the player better address game challenges.
In some embodiments, dynamically displaying virtual keys on a screen of the apple watch further comprises:
and displaying shooting keys in corresponding forms according to the type of the shooting prop currently acquired by the game character.
Specifically, according to the type of shooting prop currently acquired by the game character, the watch application can dynamically display shooting keys in corresponding forms. Different shooting prop types may correspond to different shooting key icons or buttons. For example, if the game character currently acquires rocket launcher props, the watch application may display a rocket launcher icon as a shoot button that the player may click to shoot using the rocket launcher. For another example, if the shooting property type data indicates that the player owns a bomb property, the watch application may generate a bomb icon on the screen as a property key. Players can use bomb props by clicking on a bomb icon, causing extensive injury or destroying a particular target in the game.
It can be appreciated that by displaying the shooting keys in the corresponding form according to the type of shooting prop currently acquired by the game character, visual cues can be provided to the player to let them know the shooting props currently available and the corresponding operation modes. The player can decide when to use different shooting props according to the form of the shooting keys so as to obtain greater advantages in the game.
In some embodiments, the game association data further includes shot duration data.
Specifically, the shooting duration data refers to the length of time that the player takes a shooting action in the game. It may be used to measure the duration of a player during a shot.
In some embodiments, dynamically displaying virtual keys on a screen of an apple watch further comprises:
and the watch application displays the evasion key according to the game related data by setting shooting time length at each interval.
Specifically, the watch application may generate a dodging button on the screen of the apple watch and display the dodging button after each certain time interval is reached according to the set shooting duration. This time interval may be set according to the design and requirements of the game, such as displaying the dodge key every 5 seconds, 10 seconds, or other time interval.
By displaying the evasion key after each interval of the shooting time period is set, the watch application can remind the player to perform evasion action. The evasion button may be displayed as an icon or button that the player may perform evasion by clicking to avoid enemy attacks or evasion hazards.
According to the game related data, the implementation mode of displaying the evasion keys after setting the shooting time at each interval can help a player to better master the rhythm and strategy of the game, and increase the strategic and challenging performance of the game.
In some embodiments, dynamically displaying the virtual key on the screen further comprises:
and judging available virtual keys in the current game state according to the game logic, and visually highlighting the available virtual keys.
Where game logic is the operational flow and decision process in the game that defines the trigger conditions, decision mechanisms, and response mechanisms for in-game events. Wherein the game logic defines conditions that trigger a particular event or action. For example, when a player reaches a particular score, completes a mission, or triggers a particular button, a corresponding event or action may be triggered.
The decision mechanism determines the manner in which a particular event in the game is decided. For example, a determination is made as to whether the player successfully defeated the enemy, passed a checkpoint, successfully completed a task, or the like.
The response mechanism then determines the response behavior of the game under the particular event or condition. For example, the game may be awarded a prize, switch scenes, play an animation, etc., depending on the player's operation or decision.
Specifically, based on the current game logic and game scenario data, the watch application may make a determination as to which virtual keys are available in the current game scenario. This includes determining available virtual keys based on conditions such as player position, character status, prop status, etc.
Further, once the available virtual keys are determined according to game logic, the watch application may visually highlight the available keys to increase the visual recognition and operational accuracy of the user. This may be accomplished by changing the appearance, color, transparency, blinking, etc. of the keys so that these virtual keys are distinguished from other keys on the screen, which draws the attention of the user. By such highlighting, the user can more easily identify which virtual keys are currently available for corresponding operation in the game.
It will be appreciated that by determining the virtual keys available based on game logic and visually highlighting those keys, the watch application can provide a more intuitive and clear operating interface. In this way, the user can more easily identify and operate virtual keys that match the current game scene, thereby enhancing game playability and user experience. At the same time, the identification and visual highlighting of available virtual keys as determined by the game logic may help the user make a quick selection of the correct operation in a stressful game environment.
In some embodiments, visually highlighting available virtual keys includes:
And dynamically adjusting the display size and/or transparency of the available virtual keys on the screen according to the availability of the virtual keys so as to make the available virtual keys more obvious relative to the unavailable virtual keys.
Where an unavailable virtual key is a virtual key that the user cannot use or trigger under a particular game scenario or condition. The following are exemplary scenarios of several unavailable virtual keys:
1. game limit: the unavailability of virtual keys may be limited by game rules or designs. A game developer may disable or limit the use of certain keys in certain game scenarios or particular game phases. This may be to maintain game balance, increase challenges, or provide a specific game experience.
2. Character status: the availability of unavailable virtual keys may be affected by the status of the character. For example, certain keys may be disabled or unable to be activated while the character is being set, dizziness, or other conditions. This may reflect the current mobility or restrictions of the character to increase the strategic and tactical aspects of the game.
3. The prop is used: the unavailable virtual keys may be associated with the use or availability of props. Certain keys may require specific props or resources to trigger or use, and may be rendered unusable if the player does not have corresponding props or resources. This may prompt the player to conduct resource management and policy decisions in the game.
4. Game progress: the availability of unavailable virtual keys may change as the game progresses. Some keys may not be available initially during different stages or checkpoints of the game, but as the game progresses, the player may unlock or gain access to these keys.
The presence of unavailable keys adds depth and challenges to the game. It forces players to make adaptive and strategic decisions in the game while increasing the variety and complexity of the game.
Specifically, the watch application determines the availability of each virtual key based on game logic or other relevant conditions. This may be based on information about the player's position, character status, prop status, etc. to determine whether a key is available. For example, a key may be available only during a particular game session or under particular conditions.
Once the available virtual keys are determined, the watch application dynamically adjusts the display attributes of these keys on the screen, including size and/or transparency, based on their availability. The available virtual keys may be set to a larger or brighter display making them more conspicuous and easier to touch on the screen. While the unavailable virtual keys may be set to a smaller or darker display to reduce interference or to alert the user to their unavailable status.
It will be appreciated that the watch application enhances the prominence of the available virtual keys by dynamically adjusting the display size and/or transparency of those keys. This allows the user to more easily distinguish between available and unavailable keys and to quickly make the correct selection of operations. By visually enhancing the prominence, the user may interact with the game more attentively and reduce ineffective touches on unavailable keys. Such embodiments may promote game playability and user experience, enabling users to more smoothly participate in the game and obtain better operational feedback.
In some embodiments, dynamically displaying the virtual key on the screen further comprises:
and S110, at the beginning stage of the somatosensory game, sequentially generating and displaying the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key on the screen according to a preset layout mode.
Specifically, in the beginning stage of the somatosensory game, the watch application sequentially generates and displays a shooting key, a dodging key, a double-injury key, a bullet changing key and a prop key according to a preset layout mode. The preset layout mode is a pre-defined key position and form, and is used for displaying virtual keys when the game starts.
And S120, generating and displaying the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key, and displaying the function prompt of the corresponding virtual key.
Specifically, when the interactive key, the obstacle avoidance key, the multiple division key and the acceleration key are generated and displayed, the watch application displays the function prompt of the corresponding virtual key on the screen. The functional cues may be written instructions, icons or other visual elements for informing the user of the action and effect of pressing the key. For example, when a fire button appears, the watch application may display a fire icon or text next to it to prompt the player that the button is for a fire action. Also, when a dodge key appears, the watch application may display a dodge icon or text next to it to prompt the player that the key is to perform a dodge action. Similarly, the double injury key, the bullet changing key and the prop key can display corresponding function prompts, so that players can quickly understand and use the keys.
Through the scheme, the watch application generates and displays the acceleration key and the prop key according to the preset layout mode at the beginning stage, and displays the function prompt of the corresponding key on the screen so as to guide the user to know the action of each key. The design can help the user to better understand the operation mode of the game, accurately use the virtual keys, and enhance the playability and user experience of the game.
In addition, the embodiment of the invention also provides a computer readable storage medium, which can be any one or any combination of a plurality of hard disk, a multimedia card, an SD card, a flash memory card, an SMC, a read-only memory (ROM), an erasable programmable read-only memory (EPROM), a portable compact disc read-only memory (CD-ROM), a USB memory and the like. The computer readable storage medium includes the shooting somatosensory game operation program 10 based on the apple watch, and the specific embodiment of the computer readable storage medium of the present invention is substantially the same as the above-mentioned shooting somatosensory game operation method based on the apple watch and the specific embodiment of the server 1, and will not be repeated herein.
It will be appreciated by those skilled in the art that embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.

Claims (10)

1. A shooting somatosensory game operation method based on an apple watch, which is characterized by comprising the following steps:
When a somatosensory game application is started, the terminal sends wake-up information to the bound apple watch;
after receiving the wake-up information, the apple watch starts a watch application associated with the somatosensory game application;
when a somatosensory game in the somatosensory game application is started, the watch application dynamically displays virtual keys on a screen of the apple watch, wherein the virtual keys comprise a shooting key, a dodging key, a double-damage key, a bullet changing key and a prop key;
the terminal acquires somatosensory data and key data of the virtual keys from the apple watch;
the terminal generates a moving instruction according to the somatosensory data and generates a corresponding key instruction according to the key data;
and the terminal sends the moving instruction and the operation instruction to the somatosensory game so as to execute corresponding game operation.
2. The method of operation of a shooting somatosensory game based on an apple watch of claim 1, wherein dynamically displaying virtual keys on a screen of the apple watch comprises:
the watch application obtains game related data of a somatosensory game sent to the apple watch by the terminal, wherein the game related data comprises preset key data and shooting scores;
And the watch application generates a double injury key in a form corresponding to the current shooting score on the screen according to the game associated data.
3. The method of claim 2, wherein the preset key data comprises display parameters of the virtual keys on the screen, the display parameters comprising at least one of: position, size, shape, color, layout.
4. The method of apple watch-based shooting somatosensory game operation according to claim 2, wherein the game association data further comprises shooting prop type data;
dynamically displaying virtual keys on a screen of the apple watch, further comprising:
and displaying shooting keys in corresponding forms according to the type of the shooting prop currently acquired by the game character.
5. The method of apple watch-based shooting somatosensory game operation according to claim 2, wherein the game association data further comprises shooting duration data;
dynamically displaying virtual keys on a screen of the apple watch, further comprising:
and the watch application displays the evasion key according to the game related data by setting shooting time length at each interval.
6. The method of apple watch-based shooting somatosensory game operation according to claim 2, wherein the virtual key is dynamically displayed on the screen, further comprising:
and judging available virtual keys in the current game state according to the game logic, and visually highlighting the available virtual keys.
7. The method of apple watch-based shooting somatosensory game operation according to claim 6, wherein visually highlighting available virtual keys comprises:
and dynamically adjusting the display size and/or transparency of the available virtual keys on the screen according to the availability of the virtual keys so as to make the available virtual keys more obvious relative to the unavailable virtual keys.
8. The method of apple watch-based shooting somatosensory game operation according to claim 2, wherein the virtual key is dynamically displayed on the screen, further comprising:
at the beginning stage of the somatosensory game, the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key are sequentially generated and displayed on the screen according to a preset layout mode;
and generating and displaying the shooting key, the evasion key, the double injury key, the bullet changing key and the prop key, and displaying the function prompt corresponding to the virtual key.
9. An apple watch based shooting somatosensory game play apparatus comprising a memory, a processor and an apple watch based shooting somatosensory game play program stored on the memory and executable on the processor, the processor implementing the apple watch based shooting somatosensory game play method of any one of claims 1-8 when executing the apple watch based shooting somatosensory game play program.
10. A computer readable storage medium, characterized in that it has stored thereon an apple watch based shooting somatosensory game operating program, which when executed by a processor implements the apple watch based shooting somatosensory game operating method according to any one of claims 1 to 8.
CN202310875454.2A 2023-07-15 2023-07-15 Shooting somatosensory game operation method based on apple watch Withdrawn CN116726482A (en)

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