CN112494945B - Game scene conversion method and device and electronic equipment - Google Patents

Game scene conversion method and device and electronic equipment Download PDF

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Publication number
CN112494945B
CN112494945B CN202011407656.7A CN202011407656A CN112494945B CN 112494945 B CN112494945 B CN 112494945B CN 202011407656 A CN202011407656 A CN 202011407656A CN 112494945 B CN112494945 B CN 112494945B
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scene
interface
switching
view angle
game
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CN112494945A (en
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王浩
华秋紫
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application provides a game scene conversion method, a game scene conversion device and electronic equipment, wherein a first scene interface under a first visual angle is displayed in a graphical user interface of a terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface; switching the first view angle to a second view angle corresponding to the specified object in response to the scene switching object moving to the specified object, so as to display a second scene interface under the second view angle in the graphical user interface; according to the embodiment of the application, the scene switching object configured in the first scene interface is operated, so that the visual angle is switched when the scene switching object moves to the appointed object, the natural smoothness of the game picture during scene switching is ensured, and the experience of a game player is further improved.

Description

Game scene conversion method and device and electronic equipment
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for converting a game scenario, and an electronic device.
Background
The game product often involves transition acceptance of scenes, and at present, a scene switching control is required to be arranged on a game interface in a scene switching mode, and a new scene is reloaded through the scene switching control, so that transition is realized. The scene conversion mode is relatively hard, and the picture breaking sense is relatively obvious.
Disclosure of Invention
The application aims to provide a game scene conversion method, a game scene conversion device and electronic equipment, which are used for improving the continuity of scene conversion and improving the performance of game pictures.
The embodiment of the application provides a game scene conversion method, which comprises the following steps: displaying a first scene interface under a first view angle in a graphical user interface of the terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface; controlling the scene-switching object to move along the moving path toward the specified object in response to a first operation directed to the scene-switching object; and in response to the scene switching object moving to the specified object, switching the first view angle to a second view angle corresponding to the specified object, so as to display a second scene interface under the second view angle in the graphical user interface.
The step of switching the first view angle to the second view angle corresponding to the specified object includes: and switching the virtual camera of the game from the view angle position corresponding to the first view angle to the view angle position corresponding to the second view angle.
The method further comprises the following steps: determining scene information of the second scene interface based on the scene change object; and displaying scene information in the second scene interface.
The terminal is pre-stored with a plurality of specific scene switching objects and scene information corresponding to the specific scene switching objects one by one; a step of determining scene information of the second scene interface based on the scene change object, comprising: searching a target specific scene switching object matched with the scene switching object from a plurality of specific scene switching objects; and determining the scene information corresponding to the target specific scene switching object as the scene information corresponding to the scene switching object.
The scene information comprises a return control, and the method further comprises the following steps: hiding a scene switching object in the second scene interface; and returning to the first scene interface in response to a second operation for the return control.
The terminal stores the initial position of the scene switching object in the first scene interface; returning to the first scene interface, comprising: displaying a scene switching object in a second scene interface; controlling the scene switching object to move to the initial position along the reverse path of the moving path; and switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position to display the first scene interface in the graphical user interface.
The step of switching the second viewing angle to the first viewing angle includes: and switching the virtual camera of the game from the view angle position corresponding to the second view angle to the view angle position corresponding to the first view angle.
The step of returning to the first scene interface further includes: and loading the interface scene information under the first view angle, and displaying a first scene interface containing the interface scene information.
The element object of the second scene interface comprises a scene switching object; the method further comprises the following steps: and returning to the first scene interface in response to a third operation for the scene change object.
The terminal stores the initial position of the scene switching object in the first scene interface; returning to the first scene interface, comprising: controlling the scene switching object to move to the initial position along the reverse path of the moving path; and switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position, so as to display a first scene interface under the first view angle in the graphical user interface.
The step of returning to the first scene interface includes: and loading the interface scene information under the first view angle to display a first scene interface containing the interface scene information.
The first scene interface is an upper level interface of the second scene interface; or the first scene interface is a subordinate interface of the second scene interface.
The upper level interface in the first scene interface and the second scene interface is a three-dimensional stereoscopic scene interface, and the lower level interface in the first scene interface and the second scene interface is a two-dimensional plane scene interface.
In a second aspect, an embodiment of the present application further provides a game scene conversion device, where the device includes: the display module is used for displaying a first scene interface under a first visual angle in a graphical user interface of the terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface; a control module for controlling the scene-switching object to move along the moving path toward the specified object in response to a first operation for the scene-switching object; and the switching module is used for switching the first view angle to a second view angle corresponding to the specified object in response to the scene switching object moving to the specified object so as to display a second scene interface under the second view angle in the graphical user interface.
In a third aspect, an embodiment of the present application further provides an electronic device, including a processor and a memory, where the memory stores computer executable instructions executable by the processor, and the processor executes the computer executable instructions to implement the above-mentioned game scene conversion method.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described game scene transition method.
The embodiment of the application provides a game scene conversion method, a game scene conversion device and electronic equipment, wherein an element object in a scene interface is used as a scene switching object, and an independent switching control is not required to be additionally configured. And when the scene switching object is triggered (i.e. the first operation), controlling the scene switching object to move towards the appointed object along a pre-configured moving path, and responding to the scene switching object to move to the appointed object to perform scene switching, namely switching from the original first view angle to the second view angle, so as to display a second scene interface under the second view angle in the graphical user interface of the terminal. The mode that the scene switching object moves along the moving path to trigger the scene switching can attract the sight of the user to move along with the scene switching object, so that the game picture is natural and smooth during scene switching, the continuity of the scene switching is improved, and the performance of the game picture is further improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present application, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a game scene conversion method provided by an embodiment of the application;
FIG. 2 is a flowchart of another method for converting game scenes according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a graphical user interface according to an embodiment of the present application;
FIG. 4 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
FIG. 5 is a flowchart of another method for converting game scenes according to an embodiment of the present application;
FIG. 6 is a flowchart of another method for converting game scenes according to an embodiment of the present application;
Fig. 7 is a schematic structural diagram of a game scene conversion device according to an embodiment of the present application;
FIG. 8 is a schematic diagram of another game scene conversion device according to an embodiment of the present application;
Fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions of the present application will be clearly and completely described in connection with the embodiments, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In order to improve the continuity of pictures when a game is switched, the embodiment of the application provides a game scene switching method, a device and an electronic device. The following is a description of examples.
The embodiment of the application provides a game scene conversion method which can be applied to a terminal. Referring to a flowchart of a game scene transition method shown in fig. 1, the method specifically includes the following steps:
Step S102, displaying a first scene interface under a first visual angle in a graphical user interface of a terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
The graphical user interface (i.e. the game interface) is rendered on a touch display of a touch terminal or a display of a terminal without a touch function, a first scene interface under a first view angle presented by the graphical user interface displayed on the terminal is a first scene interface under a current view angle of a game player, at least one scene switching object capable of being triggered by the game player is included in element objects included in the first scene interface, and a moving path, such as a curved path or a straight path, configured with the scene switching object and moving to a designated object in the first scene interface is set according to actual needs in actual implementation, and the moving path is not limited herein.
Step S104, responding to a first operation aiming at the scene switching object, and controlling the scene switching object to move towards the appointed object along a moving path;
When actually implemented, one scene-switching object can correspond to one specified object, and moves to the corresponding specified object according to a preset configured moving path in response to a first operation aiming at the scene-switching object; in this embodiment, if the terminal has a touch function, the first operation is a point touch operation on the scene-switching object, and if the terminal does not have a touch function, the first operation is implemented by an external device (e.g., keyboard, mouse) connected to the terminal.
Or one scene-cut object may correspond to a plurality of different specified objects, and the scene-cut object is configured with a movement path to move to the different specified objects, and may move to the corresponding specified objects according to a preset movement path in response to a first operation for different times with respect to the scene-cut object. For example, the specified objects corresponding to the scene-switching object include a specified object 1 and a specified object 2, and when the time in response to the first operation for the scene-switching object reaches a first time threshold, the scene-switching object is controlled to move along the moving path toward the specified object 1, and when the time in response to the first operation for the scene-switching object reaches a second time threshold, the scene-switching object is controlled to move along the moving path toward the specified object 2. The number of specified objects corresponding to the scene-switching objects and the condition for triggering the first operation of the scene-switching objects to different specified objects may be set according to actual needs, which is not limited herein.
And step S106, in response to the scene switching object moving to the specified object, switching the first view angle to a second view angle corresponding to the specified object so as to display a second scene interface under the second view angle in the graphical user interface.
Since the first view angle and the second view angle are different, the interface content presented to the game player by the first scene interface and the second scene interface is different, and the second scene interface presented by the second view angle when the scene switching object is switched to the different appointed object can be set to be different when the scene switching object is moved to the different appointed object, for example, when the scene switching object is moved to the appointed object 1, the view angle is switched from the first view angle to the second view angle, and the scene information of the second scene interface presented to the game player is the equipment weapon interface in the knapsack; when the scene switching object moves to the specified object 2, the view angle is switched from the first view angle to the second view angle, and the scene information of the second scene interface presented to the game player is the profile interface of other game players. The scene information of the second scene interface presented to the game player when the specific scene change object moves to the specified object may be set as needed, and is not limited herein.
Or two different scene switching objects 1 and 2 are included in the element objects of the first scene interface, each scene switching object corresponds to one designated object, when a game player responds to a first operation aiming at the scene switching object 1, the scene switching object 1 is controlled to move to the designated object corresponding to the designated object along a moving path, the view angle is switched from a first view angle to a second view angle, and the scene information of the second scene interface presented to the game player is an equipment weapon interface in a back pack; when the game player responds to the first operation aiming at the scene switching object 2, the scene switching object 2 is controlled to move to a specified object corresponding to the specified object along the moving path, the view angle is switched from the first view angle to the second view angle, and the scene information of the second scene interface presented to the game player is the profile interface of other game players. In this embodiment, the number of scene-switching objects included in the first scene interface and the scene information of the second scene interface corresponding to the scene-switching objects are not limited.
In this embodiment, the first scene interface is an upper level interface of the second scene interface; or the first scene interface is a subordinate interface of the second scene interface; the upper level interface is a three-dimensional stereoscopic scene interface, and the lower level interface is a two-dimensional plane scene interface.
Generally, the three-dimensional stereoscopic scene interface is a scene interface presented under a flat viewing angle, the two-dimensional planar scene interface is a scene interface presented under a overlook angle, and in this embodiment, the scene interface conversion is realized by switching the viewing angle specifically: when the scene switching object moves to the appointed object, switching the flat view angle to the overlook angle to realize the conversion from the three-dimensional stereoscopic scene interface to the two-dimensional plane scene interface, wherein the first view angle is the flat view angle, and the second view angle is the depression view angle; or switching the overlooking angle to the flat viewing angle to realize the conversion from the two-dimensional plane scene interface to the three-dimensional stereoscopic scene interface, wherein the first viewing angle is the depression viewing angle and the second viewing angle is the flat viewing angle.
The embodiment of the application provides a game scene conversion method, wherein an element object in a scene interface is used as a scene switching object, and an independent switching control is not required to be additionally configured. And when the scene switching object is triggered (i.e. the first operation), controlling the scene switching object to move towards the appointed object along a pre-configured moving path, and responding to the scene switching object to move to the appointed object to perform scene switching, namely switching from the original first view angle to the second view angle, so as to display a second scene interface under the second view angle in the graphical user interface of the terminal. The mode that the scene switching object moves along the moving path to trigger the scene switching can attract the sight of the user to move along with the scene switching object, so that the game picture is natural and smooth during scene switching, the continuity of the scene switching is improved, and the performance of the game picture is further improved.
The present embodiment provides another game scene conversion method, which is implemented on the basis of the above embodiments; this embodiment focuses on a specific embodiment of viewing angle switching. As shown in fig. 2, the game scene transition method in the present embodiment includes the following steps:
Step S202, displaying a first scene interface under a first visual angle in a graphical user interface of a terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
Step S204, responding to a first operation aiming at the scene switching object, and controlling the scene switching object to move towards the appointed object along a moving path;
For easy understanding, fig. 3 shows a schematic diagram of a graphical user interface, as shown in fig. 3, where a first scene interface displayed in the graphical user interface is a three-dimensional stereoscopic scene interface, where element objects of the first scene interface include an umbrella, a dragonfly, and a plurality of lotus leaves, where the dragonfly falling on the umbrella is a scene switching object, one of the lotus leaves is designated as a designated object, and in response to a first operation for the scene switching object, the dragonfly from the umbrella to the designated one of the lotus leaves according to a preset moving path.
Step S206, switching the virtual camera of the game from the view position corresponding to the first view to the view position corresponding to the second view in response to the scene-switching object moving to the designated object;
Continuing to illustrate the graphical user interface in fig. 3, when the dragonfly flies onto the lotus leaf as the specified object, switching the virtual camera in the game from the view angle position of the first view angle (flat view angle) to the view angle position corresponding to the second view angle (overlook angle), so as to display a two-dimensional plane scene interface including the lotus leaf under the second view angle in the schematic diagram of another graphical user interface shown in fig. 4; scene conversion from a three-dimensional stereoscopic scene interface to a two-dimensional planar scene interface is realized through view angle switching.
Step S208, determining scene information of a second scene interface based on the scene change object;
In this embodiment, taking a specific object corresponding to one scene-switching object as an example, in general, a plurality of specific scene-switching objects and scene information corresponding to the plurality of specific scene-switching objects are stored in advance in a terminal; the specific implementation process of the step S208 is as follows: searching a target specific scene switching object matched with the scene switching object from a plurality of specific scene switching objects; and determining the scene information corresponding to the target specific scene switching object as the scene information corresponding to the scene switching object.
Specifically, the identification of the scene-switching object (for example, the scene-switching object name or the number of the scene-switching object) in the first scene interface may be used to match the identifications of the plurality of specific scene-switching objects one by one, the specific scene-switching object that is consistent with the identification of the scene-switching object is determined as the target specific scene-switching object in the plurality of specific scene-switching objects, the scene information corresponding to the target specific scene-switching object is determined as the scene information corresponding to the scene-switching object, and the determined scene information (for example, the head portraits and names corresponding to other players) may be displayed to the game player in the second scene interface.
Step S210, displaying scene information in the second scene interface.
According to the game scene conversion method provided by the embodiment of the invention, when the scene switching object moves to the appointed object, the virtual camera of the game is switched from the view angle position corresponding to the first view angle to the view angle position corresponding to the second view angle to realize scene conversion from the first scene interface to the second scene interface, scene information corresponding to the scene switching object is displayed to a game player in the converted second scene interface, and scene conversion is realized through the change of the position of the virtual camera, so that natural smoothness of a game picture during scene conversion can be effectively ensured, and the experience degree of the game player is further improved.
The present embodiment provides another game scene conversion method, which is implemented on the basis of the above embodiments; the present embodiment focuses on a specific implementation of returning to the first scenario interface. As shown in fig. 5, the game scene transition method in the present embodiment includes the following steps:
step S502, displaying a first scene interface under a first visual angle in a graphical user interface of a terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
step S504, in response to a first operation for the scene-switching object, controlling the scene-switching object to move along a moving path to the specified object;
Step S506, responding to the scene switching object moving to the appointed object, switching the first view angle to a second view angle corresponding to the appointed object so as to display a second scene interface under the second view angle in the graphical user interface;
Step S508, determining scene information of the second scene interface based on the scene change object;
Step S510, displaying scene information in a second scene interface;
Step S512, hiding the scene change object in the second scene interface;
In order to simplify the picture content of the second scene interface, keeping the interface clean, the scene switching object may be hidden in the second scene interface when the scene switching object moves to the specified object.
Step S514, returning to the first scene interface in response to the second operation for the return control.
As shown in fig. 4, the scene information determined in the above step S508 includes a return control (not shown in fig. 4) in addition to the head portraits and names corresponding to other players; the process of returning to the first scene interface through the return control can be realized by steps A1-A3:
a1, displaying a scene switching object in a second scene interface;
When the game player performs a second operation on the return control, the hidden scene switching object can be displayed in a second scene interface; in this embodiment, when the terminal has a touch function, the first operation is a point touch operation on the scene-switching object, and when the terminal does not have a touch function, the first operation is implemented through an external device (e.g., keyboard, mouse) connected to the terminal.
A2, controlling the scene change object to move to an initial position along the reverse path of the moving path;
in order to enable continuity of the game screen when the scene is switched, the scene switching object can be controlled to move to the initial position according to the reverse path of the preset moving path, and for convenience of description, as shown in fig. 4, the position of the dragonfly on the umbrella is the initial position of the dragonfly in the first scene interface, wherein the initial position of the scene switching object stored in the terminal in the first scene interface can be set according to actual needs, and the method is not limited.
And step A3, switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position so as to display the first scene interface in the graphical user interface.
For ease of understanding, continuing to take the graphical user interface in fig. 4 as an example, when the dragonfly flies onto the umbrella, the virtual camera in the game is switched from the view angle position of the second view angle (overlook angle) to the view angle position corresponding to the first view angle (flat view angle), so as to display the three-dimensional stereoscopic scene interface under the first view angle in fig. 3; scene conversion from a two-dimensional planar scene interface to a three-dimensional stereoscopic scene interface is realized through view angle switching.
In this embodiment, in addition to the scene conversion by switching the view angle of the virtual camera, the first scene interface including the interface scene information may be displayed by loading the interface scene information at the first view angle. I.e., in response to a second operation directed to the return control, loading the interface scene information at the flat angle to display a first scene interface including the interface scene information as shown in fig. 3.
According to the game scene conversion method provided by the embodiment of the invention, when the scene switching object is moved to the appointed object and the first scene interface under the first view angle is converted to the second scene interface under the second view angle, the scene switching object is hidden in the second scene interface, and in response to the second operation aiming at the return control, the return is carried out to the first scene interface, so that the free switching between the first scene interface and the second scene interface can be realized.
The present embodiment provides another game scene conversion method, which is implemented on the basis of the above embodiments; the present embodiment focuses on a specific implementation of returning to the first scenario interface. As shown in fig. 6, which is a flowchart of another game scene transition method, the game scene transition method in the present embodiment includes the steps of:
step S602, displaying a first scene interface under a first visual angle in a graphical user interface of a terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
Step S604, in response to a first operation for the scene-cut object, controlling the scene-cut object to move along the moving path toward the specified object;
Step S606, responding to the scene switching object moving to the appointed object, switching the first view angle to a second view angle corresponding to the appointed object, so as to display a second scene interface under the second view angle in the graphical user interface;
Step S608, determining scene information of the second scene interface based on the scene change object;
Step S610, displaying scene information in a second scene interface;
Step S612, returning to the first scene interface in response to the third operation for the scene change object.
After the scene-switching object moves to the specified object, the scene-switching object may be displayed in the scene interface of the second scene interface, and in this embodiment, returning from the second scene interface to the first scene interface may be achieved through the scene-switching object. The step S612 may be implemented through steps B1 to B2:
step B1, controlling a scene switching object to move to an initial position along a reverse path of a moving path;
And step B2, switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position, so as to display the first scene interface under the first view angle in the graphical user interface.
Switching a virtual camera in the game from a view angle position of a second view angle (overlook angle) to a view angle position corresponding to a first view angle (flat view angle) to display a three-dimensional stereoscopic scene interface under the first view angle in fig. 3 when returning to an initial position in the first scene interface in advance according to an inverse path of a preset moving path by a third operation for the scene switching object; scene conversion from a two-dimensional planar scene interface to a three-dimensional stereoscopic scene interface is realized through view angle switching. In this embodiment, the third operation is the same as the first operation and the second operation, and will not be described herein.
In addition to the scene conversion by switching the view angle of the virtual camera, the first scene interface including the interface scene information can be displayed by loading the interface scene information at the first view angle. I.e., in response to a second operation directed to the return control, loading the interface scene information at the flat angle to display a first scene interface including the interface scene information as shown in fig. 3.
In the above embodiment, the first scene interface is taken as the three-dimensional stereoscopic scene interface to transition to the second scene interface (two-dimensional planar scene interface) as an example, and the process of transition to the first scene interface (two-dimensional planar scene interface) in the second scene interface is the three-dimensional stereoscopic scene interface and the process of transition to the second scene interface (two-dimensional planar scene interface) in the first scene interface are the three-dimensional stereoscopic scene interface, so that the description thereof will not be repeated here.
According to the game scene conversion method provided by the embodiment of the invention, after the scene switching object is moved to the appointed object and the first scene interface under the first view angle is converted to the second scene interface under the second view angle, the first scene interface is returned to when the third operation aiming at the scene switching object is responded, the free switching of the first scene interface and the second scene interface can be realized, and the view angle is switched when the scene switching object is moved to the initial position, so that the natural smoothness of a game picture during the scene switching can be realized, and the experience degree of a game player can be further improved.
Corresponding to the above method embodiment, the embodiment of the present invention provides a game scene conversion device, fig. 7 shows a schematic structural diagram of the game scene conversion device, and as shown in fig. 7, the device includes:
A display module 702, configured to display a first scene interface under a first viewing angle in a graphical user interface of a terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
a control module 704 for controlling the scene-switching object to move along the moving path toward the specified object in response to a first operation for the scene-switching object;
And the switching module 706 is configured to switch the first view to a second view corresponding to the specified object in response to the scene-switching object moving to the specified object, so as to display a second scene interface under the second view in the graphical user interface.
The embodiment of the application provides a game scene conversion device, wherein an element object in a scene interface is used as a scene switching object, and an independent switching control is not required to be additionally configured. And when the scene switching object is triggered (i.e. the first operation), controlling the scene switching object to move towards the appointed object along a pre-configured moving path, and responding to the scene switching object to move to the appointed object to perform scene switching, namely switching from the original first view angle to the second view angle, so as to display a second scene interface under the second view angle in the graphical user interface of the terminal. The mode that the scene switching object moves along the moving path to trigger the scene switching can attract the sight of the user to move along with the scene switching object, so that the game picture is natural and smooth during scene switching, the continuity of the scene switching is improved, and the performance of the game picture is further improved.
The switching module 706 is further configured to switch the virtual camera of the game from a view position corresponding to the first view to a view position corresponding to the second view.
Based on the above-mentioned game scene conversion device, the embodiment of the present invention further provides another game scene conversion device, referring to the schematic structural diagram of the game scene conversion device shown in fig. 8, where the game scene conversion device further includes a determining module 802 connected to the switching module 706, and is configured to determine scene information of the second scene interface based on the scene switching object; a display module 804 connected to the determining module 802 is further included for displaying scene information in the second scene interface.
The determining module is further configured to search a plurality of specific scene-switching objects for a target specific scene-switching object that matches the scene-switching object; and determining the scene information corresponding to the target specific scene switching object as the scene information corresponding to the scene switching object.
The game scene conversion device further comprises a hiding module 806 connected with the display module 804, for hiding the scene switching object in the second scene interface; a return module 808 coupled to the hiding module 806 is also included for returning to the first scene interface in response to a second operation directed to the return control.
The return module 808 is further configured to display a scene change object in the second scene interface; controlling the scene switching object to move to the initial position along the reverse path of the moving path; and switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position to display the first scene interface in the graphical user interface.
The return module 808 is further configured to switch the virtual camera of the game from the view position corresponding to the second view to the view position corresponding to the first view.
The return module 808 is further configured to load the interface scene information under the first view angle, and display a first scene interface including the interface scene information.
The return module 808 is further configured to return to the first scene interface in response to a third operation for the scene change object.
The return module 808 is further configured to control the scene change object to move to the initial position along a reverse path of the moving path; and switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position, so as to display a first scene interface under the first view angle in the graphical user interface.
The return module 808 is further configured to load the interface scene information under the first view angle to display a first scene interface including the interface scene information.
Wherein, the first scene interface is the superior interface of the second scene interface; or the first scene interface is a subordinate interface of the second scene interface.
The upper level interfaces in the first scene interface and the second scene interface are three-dimensional stereoscopic scene interfaces, and the lower level interfaces in the first scene interface and the second scene interface are two-dimensional plane scene interfaces.
The implementation principle and the produced technical effects of the game scene conversion device provided by the embodiment of the application are the same as those of the embodiment of the method, and for the sake of brief description, reference may be made to corresponding contents in the embodiment of the method of converting a game scene, where the embodiment of the game scene conversion device is not mentioned.
The embodiment of the present application further provides an electronic device, as shown in fig. 9, which is a schematic structural diagram of the electronic device, where the electronic device includes a processor 121 and a memory 120, and the memory 120 stores computer executable instructions that can be executed by the processor 121, and the processor 121 executes the computer executable instructions to implement the above-mentioned game scene conversion method.
In the embodiment shown in fig. 9, the electronic device further comprises a bus 122 and a communication interface 123, wherein the processor 121, the communication interface 123 and the memory 120 are connected by the bus 122.
The memory 120 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 123 (which may be wired or wireless), which may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 122 may be an ISA (Industry Standard Architecture ) bus, PCI (PERIPHERAL COMPONENT INTERCONNECT, peripheral component interconnect standard) bus, or EISA (Extended Industry Standard Architecture ) bus, among others. The bus 122 may be classified as an address bus, a data bus, a control bus, or the like. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The processor 121 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 121 or instructions in the form of software. The processor 121 may be a general-purpose processor, including a central processing unit (Central Processing Unit, abbreviated as CPU), a network processor (Network Processor, abbreviated as NP), and the like; but may also be a digital signal Processor (DIGITAL SIGNAL Processor, DSP), application Specific Integrated Circuit (ASIC), field-Programmable gate array (FPGA) or other Programmable logic device, discrete gate or transistor logic device, discrete hardware components. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory, and the processor 121 reads the information in the memory, and in combination with the hardware thereof, performs the steps of the game scene conversion method of the foregoing embodiment.
The embodiment of the application also provides a computer readable storage medium, which stores computer executable instructions that, when being called and executed by a processor, cause the processor to implement the above-mentioned game scene conversion method, and the specific implementation can be found in the foregoing method embodiments, which are not described herein.
The game scene conversion method, the game scene conversion device and the computer program product of the electronic device provided by the embodiment of the application comprise a computer readable storage medium storing program codes, wherein the instructions included in the program codes can be used for executing the method described in the method embodiment, and specific implementation can be seen in the method embodiment and will not be repeated here.
The relative steps, numerical expressions and numerical values of the components and steps set forth in these embodiments do not limit the scope of the present application unless it is specifically stated otherwise.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present application, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (14)

1. A game scene transition method, the method comprising:
Displaying a first scene interface under a first view angle in a graphical user interface of the terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
Controlling the scene-switching object to move along the moving path toward the specified object in response to a first operation directed to the scene-switching object;
Responsive to the scene-switching object moving to the specified object, switching the first view to a second view corresponding to the specified object, so as to display a second scene interface under the second view in the graphical user interface;
the terminal is pre-stored with a plurality of specific scene switching objects and scene information corresponding to the specific scene switching objects one by one; searching a target specific scene switching object matched with the scene switching object from a plurality of specific scene switching objects; determining the scene information corresponding to the target specific scene switching object as the scene information corresponding to the scene switching object so as to determine the scene information of a second scene interface based on the scene switching object;
and displaying the scene information in the second scene interface.
2. The method of claim 1, wherein the step of switching the first perspective to a second perspective corresponding to the specified object comprises:
And switching the virtual camera of the game from the view angle position corresponding to the first view angle to the view angle position corresponding to the second view angle.
3. The method of claim 1, wherein the scene information includes a return control therein, the method further comprising:
Hiding the scene change object in the second scene interface;
and returning to the first scene interface in response to a second operation for the return control.
4. A method according to claim 3, wherein the terminal stores an initial position of the scene change object in a first scene interface;
Returning to the first scene interface, including:
displaying the scene switching object in the second scene interface;
Controlling the scene switching object to move along the reverse path of the moving path to the initial position;
And switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position, so as to display the first scene interface in the graphical user interface.
5. The method of claim 4, wherein the step of switching the second viewing angle to the first viewing angle comprises:
And switching the virtual camera of the game from the view angle position corresponding to the second view angle to the view angle position corresponding to the first view angle.
6. The method of claim 3, wherein the step of returning to the first scene interface further comprises:
and loading the interface scene information under the first view angle, and displaying a first scene interface containing the interface scene information.
7. The method of claim 1, wherein the scene change object is included in an element object of the second scene interface; the method further comprises the steps of:
and returning to the first scene interface in response to a third operation for the scene change object.
8. The method of claim 7, wherein the terminal stores an initial position of the scene change object in a first scene interface;
Returning to the first scene interface, including:
Controlling the scene switching object to move along the reverse path of the moving path to the initial position;
And switching the second view angle to the first view angle in response to the scene-switching object moving to the initial position, so as to display a first scene interface under the first view angle in the graphical user interface.
9. The method of claim 7, wherein the step of returning to the first scene interface comprises:
and loading the interface scene information under the first view angle to display a first scene interface containing the interface scene information.
10. The method of claim 1, wherein the first scene interface is a superior interface to the second scene interface; or the first scene interface is a subordinate interface of the second scene interface.
11. The method of claim 10, wherein an upper level interface of the first scene interface and the second scene interface is a three-dimensional stereoscopic scene interface and a lower level interface of the first scene interface and the second scene interface is a two-dimensional planar scene interface.
12. A game scene transition device, the device comprising:
the display module is used for displaying a first scene interface under a first visual angle in a graphical user interface of the terminal; at least one scene switching object exists in the element objects of the first scene interface, and the scene switching object is configured with a moving path for moving to the appointed object in the first scene interface;
A control module for controlling the scene-switching object to move along the moving path toward the specified object in response to a first operation with respect to the scene-switching object;
the switching module is used for switching the first view angle to a second view angle corresponding to the specified object in response to the scene switching object moving to the specified object so as to display a second scene interface under the second view angle in the graphical user interface;
the determining module is used for searching a target specific scene switching object matched with the scene switching object from the specific scene switching objects when the terminal prestores a plurality of specific scene switching objects and scene information corresponding to the specific scene switching objects one by one; determining the scene information corresponding to the target specific scene switching object as the scene information corresponding to the scene switching object so as to determine the scene information of a second scene interface based on the scene switching object;
And the display module is used for displaying the scene information in the second scene interface.
13. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any one of claims 1 to 12.
14. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of any one of claims 1 to 12.
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