CN112473133B - Cloud game response method, system, equipment and readable storage medium - Google Patents
Cloud game response method, system, equipment and readable storage medium Download PDFInfo
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- CN112473133B CN112473133B CN202011492988.XA CN202011492988A CN112473133B CN 112473133 B CN112473133 B CN 112473133B CN 202011492988 A CN202011492988 A CN 202011492988A CN 112473133 B CN112473133 B CN 112473133B
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- 238000000034 method Methods 0.000 title claims abstract description 45
- 230000004044 response Effects 0.000 title claims abstract description 40
- 230000006835 compression Effects 0.000 claims abstract description 7
- 238000007906 compression Methods 0.000 claims abstract description 7
- 238000004590 computer program Methods 0.000 claims description 6
- 230000008859 change Effects 0.000 claims description 4
- 238000010586 diagram Methods 0.000 description 10
- 230000005540 biological transmission Effects 0.000 description 7
- 230000008569 process Effects 0.000 description 6
- 238000011084 recovery Methods 0.000 description 4
- 230000009471 action Effects 0.000 description 3
- 230000008878 coupling Effects 0.000 description 3
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- 238000012952 Resampling Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
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Abstract
The application discloses a cloud game response method, which comprises the following steps: receiving a connection request sent by a client, and determining the authority of the client according to the connection request; receiving and analyzing operation data input by a client according to the authority, and operating the cloud game in real time according to the operation data; capturing and encoding compression are carried out on the media data of the cloud game, and corresponding compressed data are sent to corresponding clients according to the authorities, so that the clients can present the media data of the cloud game in real time. The cloud game control method and the cloud game control device realize the control of the cloud game by the user, and meanwhile, can realize the differentiated operation and treatment of the cloud game according to the authority of different clients, thereby meeting the requirements of different users; and a cloud game host side is realized to simultaneously respond to a plurality of clients, so that the cloud game cost is greatly reduced. The application also provides a cloud game response system, cloud game response equipment and a readable storage medium.
Description
Technical Field
The present application relates to the field of cloud game technologies, and in particular, to a cloud game response method, system, device, and readable storage medium.
Background
The cloud game is different from the traditional game, is a game implementation mode based on cloud computing, cloud control, rendering and network transmission, and is used for enabling computing power to be upward, and the game really runs on a host end of a cloud edge computing node instead of a local client of a user. The client side performs local presentation of game sound and pictures by receiving the audio and video data sent by the host side, and simultaneously, the user sends operation control data of the game to the host side to control the game.
However, the cost of the cloud game is relatively high, so how to reduce the cost of the cloud game is a technical problem that needs to be solved by those skilled in the art.
Disclosure of Invention
It is an object of the present application to provide a method, system, apparatus and readable storage medium for cloud game response for reducing cloud game costs.
In order to solve the above technical problems, the present application provides a cloud game response method, which includes:
Receiving a connection request sent by a client, and determining the authority of the client according to the connection request;
receiving and analyzing the operation data input by the client according to the authority, and carrying out real-time operation on the cloud game according to the operation data;
Capturing and encoding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the authority so that the client can present the media data of the cloud game in real time.
Optionally, determining the authority of the client according to the connection request includes:
Determining a streaming mode of the client according to the connection request;
When the streaming mode is a host mode, judging whether the client is a host;
if yes, determining that the client has the hosting authority;
If not, determining that the host end to which the client belongs gives the sub-authority of the client.
Optionally, the hosting authority includes at least one of video authority, audio authority, input device authority, authority allocation, authority recovery, hot plug authority, hot link breaking authority and split screen authority;
the sub-rights include at least one of video rights, audio rights, and input device rights.
Optionally, receiving and analyzing the operation data input by the client according to the authority, and performing real-time operation on the cloud game according to the operation data, including:
when the client has the input device right, generating corresponding virtual input devices according to the input devices connected with the client;
And receiving and analyzing the operation data input by the client, and calling the virtual input device to perform real-time operation on the cloud game according to the operation data.
Optionally, the method further comprises:
and when the streaming mode is a non-hosting mode, determining the authority of the client according to a software development kit.
Optionally, the method further comprises:
receiving a new connection request sent by a new client, and determining the authority of the new client according to the new connection request;
Receiving and analyzing new operation data input by the new client according to the new authority, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
capturing and encoding and compressing the media data of the cloud game, and respectively sending the corresponding compressed data to the client and the new client according to the authority and the new authority, so that the client and the new client can present the media data of the cloud game in real time.
The application also provides a cloud game response system, comprising:
the first receiving module is used for receiving a connection request sent by a client and determining the authority of the client according to the connection request;
the first analysis module is used for receiving and analyzing the operation data input by the client according to the authority and carrying out real-time operation on the cloud game according to the operation data;
the first sending module is used for capturing, encoding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time.
Optionally, the first receiving module includes:
a first determining submodule, configured to determine a streaming mode of the client according to the connection request;
the judging submodule is used for judging whether the client is a host or not when the streaming mode is the host mode;
The second determining submodule is used for determining that the client has hosting authority when the client is the hosting end;
And the third determining submodule is used for determining that the host end to which the client belongs endows the client with the sub-authority when the client is not the host end.
The present application also provides a cloud game response apparatus including:
A memory for storing a computer program;
A processor for implementing the steps of the method of cloud game response as claimed in any preceding claim when executing the computer program.
The application also provides a readable storage medium having stored thereon a computer program which when executed by a processor performs the steps of a method of cloud game response as described in any of the preceding claims.
The method for cloud game response provided by the application comprises the following steps: receiving a connection request sent by a client, and determining the authority of the client according to the connection request; receiving and analyzing operation data input by a client according to the authority, and operating the cloud game in real time according to the operation data; capturing and encoding compression are carried out on the media data of the cloud game, and corresponding compressed data are sent to corresponding clients according to the authorities, so that the clients can present the media data of the cloud game in real time.
According to the technical scheme provided by the application, the authority of the client is determined according to the connection request, then the operation data input by the client is received and analyzed according to the authority, the cloud game is operated in real time according to the operation data, and finally the media data of the cloud game is sent to the corresponding client, so that the client presents the media data of the cloud game in real time, the cloud game control by a user is realized, meanwhile, the differential operation and treatment on the cloud game can be realized according to the authority of different clients, and the requirements of different users are met; and a cloud game host side is realized to simultaneously respond to a plurality of clients, so that the cloud game cost is greatly reduced. The application also provides a cloud game response system, cloud game response equipment and a readable storage medium, which have the beneficial effects and are not repeated here.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are required to be used in the embodiments or the description of the prior art will be briefly described below, and it is obvious that the drawings in the following description are only embodiments of the present application, and that other drawings can be obtained according to the provided drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for cloud game response according to an embodiment of the present application;
fig. 2 is a block diagram of a multi-path streaming system according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a multi-stream system in a host mode according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a non-host mode multi-stream system according to an embodiment of the present application;
fig. 5 is a flowchart of video data transmission according to an embodiment of the present application;
Fig. 6 is a flowchart of audio data transmission according to an embodiment of the present application;
fig. 7 is a flowchart of a microphone data transmission according to an embodiment of the present application;
FIG. 8 is a flow chart of another method of cloud game response provided by an embodiment of the present application;
FIG. 9 is a block diagram of a system for cloud game response provided by an embodiment of the present application;
fig. 10 is a block diagram of a cloud game response device according to an embodiment of the present application.
Detailed Description
The core of the application is to provide a method, a system, a device and a readable storage medium for cloud game response, which are used for reducing the cost of cloud games.
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
Referring to fig. 1, fig. 1 is a flowchart of a method for cloud game response according to an embodiment of the present application.
The method specifically comprises the following steps:
s101: receiving a connection request sent by a client, and determining the authority of the client according to the connection request;
based on the fact that the cost of the cloud game is high at present, the application provides a cloud game response method for solving the problems;
Optionally, referring to fig. 2, fig. 2 is a block diagram of a multi-path streaming system according to an embodiment of the present application, where the multi-path streaming system mainly includes four modules: client software development kit (Software Development Kit, SDK), client, host side, and host side SDK, wherein:
The client SDK is used for providing related interfaces such as authority control, authority switching and the like, and is called by the service end so as to control the authority of the client at any time;
The client is used for receiving the audio and video code stream, locally presenting the sound and the picture of the remote cloud game in real time, and transmitting the operation data of the input device of the user client to the host;
The host end is used for capturing and encoding compression of cloud game sound and video, sending the cloud game sound and video to the streaming client through a network, receiving and analyzing operation data of the input equipment of the client, and operating the cloud game in real time;
the host SDK is used for uniformly managing the operation authority of the client.
As shown in fig. 2, each user corresponds to a standard client side SDK and a client side, and accesses to a host side and the host side SDK through a TCP/IP network;
Optionally, the present application sets two modes of multi-path streaming according to different service and scene requirements, namely, the determining the authority of the client according to the connection request mentioned herein may specifically be:
determining a streaming mode of the client according to the connection request;
when the streaming mode is the host mode, judging whether the client is the host;
if yes, determining that the client has the hosting authority;
If not, determining that the host terminal to which the client belongs gives the sub-authority of the client.
On the basis, the host authority mentioned herein specifically can include at least one of video authority, audio authority, input device authority, authority allocation, authority recovery, hot plug authority, hot link disconnection authority and split screen authority; the sub-rights may specifically include at least one of video rights, audio rights, and input device rights.
Referring to fig. 3, fig. 3 is a schematic diagram of a multi-path streaming system in a host mode according to an embodiment of the present application, as shown in fig. 3 below, a host has the highest authority and decision authority, a cloud host belongs to all the host, and after the host disconnects the network, all other sub-clients will be disconnected; and the host end has the allocation right and the recovery right for the rights of the sub-clients, and the host can decide and change the rights of the sub-clients at any time. The client SDK outputs the authority control mode of each module to the outside, and the service satisfies the service modes thereof by the authority combination of different modules, for example: the host end can transfer the keyboard input permission to the sub-client end 2 or can withdraw the keyboard input permission for controlling the user's input equipment permission; simultaneously, double-keyboard access can be supported; the host end matches the requirements of the client end according to the network and equipment conditions of the host end and the sub-client end, and performs differential output.
Optionally, the method further comprises:
And when the streaming mode is a non-hosting mode, determining the authority of the client according to the software development kit.
Referring to fig. 4, fig. 4 is a schematic diagram of a non-hosting mode multi-path streaming system according to an embodiment of the present application, as shown in fig. 4 below, in the non-hosting mode, all clients have the same authority, the cloud host does not belong to any client, and after any client disconnects from the network, all other clients are not affected.
S102: receiving and analyzing operation data input by a client according to the authority, and operating the cloud game in real time according to the operation data;
optionally, in a specific embodiment, when the client has the right of the input device, the receiving and analyzing the operation data input by the client according to the right, and performing real-time operation on the cloud game according to the operation data may specifically be:
When the client has the input device right, generating corresponding virtual input devices according to the input devices connected with the client;
And receiving and analyzing the operation data input by the client, and calling the virtual input device to operate the cloud game in real time according to the operation data.
Alternatively, the input device permissions mentioned herein may include, but are not limited to, at least one of microphone permissions, handle permissions, mouse permissions, keyboard permissions.
Furthermore, when the authority of the client is changed, for example, when the authority of the input device of one or more paths of clients is disabled, the host can temporarily shield the authority of the input device of the corresponding client, thereby realizing quick response of the authority change.
S103: capturing and encoding compression are carried out on the media data of the cloud game, and corresponding compressed data are sent to corresponding clients according to the authorities, so that the clients can present the media data of the cloud game in real time.
Optionally, in a specific embodiment, please refer to fig. 5, fig. 5 is a flowchart of video data transmission provided by an embodiment of the present application, as shown in fig. 5, a host side first grabs a screen video of a cloud game, encodes the screen video to obtain a video code stream, then determines whether each client has video authority, and if so, the host side distributes the video code stream to the client; if the authority is not available, the video code stream is not sent to the client. And after receiving the video code stream, the client performs video decoding, on-screen control and rendering to perform local picture presentation.
Optionally, in a specific embodiment, please refer to fig. 6, fig. 6 is a flowchart of audio data transmission provided by an embodiment of the present application, as shown in fig. 6, a host side may implement capturing of cloud game audio by installing a self-grinding virtual sound card, encode audio original data to obtain an audio code stream, then determine whether each client has audio authority, and if so, the host side may distribute the audio code stream to the client; if no authority is available, the audio code stream is not sent to the client. After receiving the audio code stream, the client performs audio decoding, resampling and playing to perform local sound presentation.
Optionally, in a specific embodiment, please refer to fig. 7, fig. 7 is a flowchart of a microphone data transmission provided by an embodiment of the present application, as shown in fig. 7, a microphone is used to collect local audio data at a client, and if there is a microphone authority, a subsequent process is performed; if the microphone authority is not available, no subsequent flow exists;
Furthermore, if the client has microphone authority, after the audio data is collected, the audio data can be transmitted to the host after noise reduction audio processing and audio encoding, and the host decodes and resamples all paths of audio streams and then mixes the audio streams into one path of audio for playing.
Based on the technical scheme, the cloud game response method provided by the application has the advantages that the authority of the client is determined according to the connection request, then the operation data input by the client is received and analyzed according to the authority, the cloud game is operated in real time according to the operation data, and finally the media data of the cloud game are sent to the corresponding client, so that the client presents the media data of the cloud game in real time, the cloud game control by a user is realized, the differential operation and treatment of the cloud game can be realized according to the authority of different clients, and the requirements of different users are met; and a cloud game host side is realized to simultaneously respond to a plurality of clients, so that the cloud game cost is greatly reduced.
Referring to fig. 8, fig. 8 is a flowchart of another method for cloud game response according to an embodiment of the present application.
The method specifically comprises the following steps:
S801: receiving a new connection request sent by a new client, and determining the authority of the new client according to the new connection request;
S802: receiving and analyzing new operation data input by a new client according to the new authority, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
s803: capturing and encoding compression are carried out on the media data of the cloud game, and corresponding compressed data are respectively sent to the client and the new client according to the authority and the new authority, so that the client and the new client can present the media data of the cloud game in real time.
Based on the technical scheme, in the embodiment of the application, after one path of client is connected to the host, the client can send the authority information to the host, and the host can send the response data according to the authorities of the audio, video and input equipment modules. When the second path of client is connected to the host, the corresponding module authorities are also sent to the host. The host can distinguish the clients of different users according to the link information and match the corresponding authorities. The host computer side distributes multiple paths of code streams with different corresponding authorities according to the authorities of different users; it should be noted that the number of the new clients may be one or more, and the number of the new clients is not particularly limited in the present application.
Referring to fig. 9, fig. 9 is a block diagram of a cloud game response system according to an embodiment of the present application.
The system may include:
The first receiving module 100 is configured to receive a connection request sent by a client, and determine authority of the client according to the connection request;
the first analysis module 200 is configured to receive and analyze operation data input by the client according to the authority, and perform real-time operation on the cloud game according to the operation data;
The first sending module 300 is configured to capture and encode and compress media data of the cloud game, and send corresponding compressed data to a corresponding client according to the authority, so that the client presents the media data of the cloud game in real time.
Based on the above embodiments, in a specific embodiment, the first receiving module 100 may include:
the first determining submodule is used for determining a streaming mode of the client according to the connection request;
the judging sub-module is used for judging whether the client is a host or not when the streaming mode is the host mode;
The second determining submodule is used for determining that the client has hosting authority when the client is a hosting end;
And the third determining submodule is used for determining that the host terminal to which the client belongs gives the client the sub-authority when the client is not the host terminal.
Based on the above embodiments, in a specific embodiment, the hosting authority may include at least one of video authority, audio authority, input device authority, authority allocation, authority recovery, hot plug authority, hot link failure authority, and split screen authority; the sub-rights may include at least one of video rights, audio rights, and input device rights.
Based on the above embodiments, in a specific embodiment, the first parsing module 200 may include:
the generation sub-module is used for generating corresponding virtual input equipment according to the input equipment connected with the client when the client has the input equipment right;
and the receiving sub-module is used for receiving and analyzing the operation data input by the client and calling the virtual input equipment to perform real-time operation on the cloud game according to the operation data.
On the basis of the above embodiment, in a specific embodiment, the first receiving module 100 may further include:
and the fourth determining submodule is used for determining the authority of the client according to the software development kit when the streaming mode is a non-hosting mode.
Based on the above embodiments, in a specific embodiment, the system may further include:
the second receiving module is used for receiving a new connection request sent by the new client and determining the authority of the new client according to the new connection request;
The second analysis module is used for receiving and analyzing new operation data input by the new client according to the new authority, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
and the second sending module is used for capturing and encoding the media data of the cloud game, and respectively sending the corresponding compressed data to the client and the new client according to the authority and the new authority so as to enable the client and the new client to present the media data of the cloud game in real time.
Since the embodiments of the system portion and the embodiments of the method portion correspond to each other, the embodiments of the system portion refer to the description of the embodiments of the method portion, which is not repeated herein.
Referring to fig. 10, fig. 10 is a block diagram of a cloud game response device according to an embodiment of the present application.
The cloud gaming response device 1000 may vary considerably in configuration or performance and may include one or more processors (central processing units, CPUs) 1022 (e.g., one or more processors) and memory 1032, one or more storage mediums 1030 (e.g., one or more mass storage devices) that store applications 1042 or data 1044. Wherein memory 1032 and storage medium 1030 may be transitory or persistent. The program stored on the storage medium 1030 may include one or more modules (not shown), each of which may include a series of instruction operations in the apparatus. Still further, processor 1022 may be configured to communicate with storage medium 1030 to perform a series of instruction operations in storage medium 1030 on cloud game response device 1000.
The cloud game response device 1000 may also include one or more power supplies 1026, one or more wired or wireless network interfaces 1050, one or more input output interfaces 1058, and/or one or more operating systems 1041, such as a windows system.
The steps in the method of cloud game response described above with reference to fig. 1 to 8 are implemented by the cloud game response apparatus based on the structure shown in fig. 10.
It will be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the systems, apparatuses and modules described above may refer to the corresponding processes in the foregoing method embodiments, which are not repeated herein.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus, device and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of modules is merely a logical function division, and there may be additional divisions of actual implementation, e.g., multiple modules or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or modules, which may be in electrical, mechanical, or other forms.
The modules illustrated as separate components may or may not be physically separate, and components shown as modules may or may not be physical modules, i.e., may be located in one place, or may be distributed over a plurality of network modules. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional module in each embodiment of the present application may be integrated into one processing module, or each module may exist alone physically, or two or more modules may be integrated into one module. The integrated modules may be implemented in hardware or in software functional modules.
The integrated modules, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in whole or in part in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a function calling device, or a network device, etc.) to perform all or part of the steps of the methods of the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The method, system, device and readable storage medium for cloud game response provided by the application are described in detail above. The principles and embodiments of the present application have been described herein with reference to specific examples, the description of which is intended only to facilitate an understanding of the method of the present application and its core ideas. It should be noted that it will be apparent to those skilled in the art that various modifications and adaptations of the application can be made without departing from the principles of the application and these modifications and adaptations are intended to be within the scope of the application as defined in the following claims.
It should also be noted that in this specification, relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises an element.
Claims (7)
1. A method of cloud game response, comprising:
Receiving a connection request sent by a client, and determining the authority of the client according to the connection request;
receiving and analyzing the operation data input by the client according to the authority, and carrying out real-time operation on the cloud game according to the operation data;
Capturing and encoding compression are carried out on the media data of the cloud game, and corresponding compression data are sent to corresponding clients according to the permission, so that the clients can present the media data of the cloud game in real time;
wherein determining the authority of the client according to the connection request includes:
Determining a streaming mode of the client according to the connection request;
when the streaming mode is a host mode, judging whether the client is a host; the host terminal can change the authority of the sub-client terminal in the host mode, and after the host terminal is disconnected, other client terminals are disconnected;
if yes, determining that the client has the hosting authority;
if not, determining that the host side to which the client side belongs gives the sub-authority of the client side;
Wherein, still include:
when the streaming mode is a non-host mode, determining the authority of the client according to a software development kit; all clients in the non-hosting mode have the same authority, and after any one client is disconnected from the network, other clients are not affected.
2. The method of claim 1, wherein the hosting permissions include at least one of video permissions, audio permissions, input device permissions, permission assignments, permission reclamation, hot plug permissions, hot link break permissions, split screen permissions;
the sub-rights include at least one of video rights, audio rights, and input device rights.
3. The method of claim 2, wherein receiving and analyzing the operation data input by the client according to the authority, and performing real-time operation on the cloud game according to the operation data, comprises:
when the client has the input device right, generating corresponding virtual input devices according to the input devices connected with the client;
And receiving and analyzing the operation data input by the client, and calling the virtual input device to perform real-time operation on the cloud game according to the operation data.
4. The method as recited in claim 1, further comprising:
receiving a new connection request sent by a new client, and determining the authority of the new client according to the new connection request;
Receiving and analyzing new operation data input by the new client according to the new authority, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
capturing and encoding and compressing the media data of the cloud game, and respectively sending the corresponding compressed data to the client and the new client according to the authority and the new authority, so that the client and the new client can present the media data of the cloud game in real time.
5. A system for cloud game response, comprising:
the first receiving module is used for receiving a connection request sent by a client and determining the authority of the client according to the connection request;
the first analysis module is used for receiving and analyzing the operation data input by the client according to the authority and carrying out real-time operation on the cloud game according to the operation data;
The first sending module is used for capturing, encoding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time;
Wherein the first receiving module includes:
a first determining submodule, configured to determine a streaming mode of the client according to the connection request;
the judging submodule is used for judging whether the client is a host or not when the streaming mode is the host mode; the host terminal can change the authority of the sub-client terminal in the host mode, and after the host terminal is disconnected, other client terminals are disconnected;
The second determining submodule is used for determining that the client has hosting authority when the client is the hosting end;
A third determining submodule, configured to determine, when the client is not the home terminal, that the home terminal to which the client belongs gives the client a sub-right;
wherein the cloud game response system further comprises:
a fourth determining submodule, configured to determine, according to the software development kit, rights of the client when the streaming mode is a non-hosting mode; all clients in the non-hosting mode have the same authority, and after any one client is disconnected from the network, other clients are not affected.
6. A cloud game response device, comprising:
A memory for storing a computer program;
A processor for implementing the steps of the method of cloud game response of any of claims 1 to 4 when executing the computer program.
7. A readable storage medium having stored thereon a computer program which when executed by a processor performs the steps of the method of cloud game response of any of claims 1 to 4.
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CN112870711B (en) * | 2021-04-28 | 2021-07-16 | 腾讯科技(深圳)有限公司 | Cloud game processing method, device, equipment and storage medium |
CN113256375A (en) * | 2021-05-17 | 2021-08-13 | 杭州雾联科技有限公司 | Cloud system streaming processing method and related device |
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