CN112315471A - Brain training evaluation system based on intelligent maze and evaluation method thereof - Google Patents
Brain training evaluation system based on intelligent maze and evaluation method thereof Download PDFInfo
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Abstract
The invention provides a maze levelness assessment system which comprises a maze, a brain wave testing device, a brain wave analysis module, a levelness assessment module, a control module, a camera for shooting the maze and a display and recording system for displaying and recording maze walking live situations on site. The brain wave analysis module is used for analyzing corresponding four types of brain wave characteristic values of smooth and unsmooth walking, anxiety and excitement of a player in a competition, and after the anxiety is overcome, the scores are calculated through an entropy weight method, and machine evaluation on the maze level of the player is realized. And the maze walking situation co-evaluation personnel shot by the camera judge according to experience, and the final comprehensive evaluation is obtained through geometry and evaluation thereof. The invention also provides a maze level evaluation method based on the evaluation system and a method for improving the maze ability of the picomouse through deep learning by using the brain wave characteristics of excellent testers. The invention utilizes the entropy weight method to recombine machine evaluation to obtain the optimal machine evaluation, and can objectively, accurately and scientifically analyze the maze level of a player by combining manual evaluation.
Description
Technical Field
The invention relates to an evaluation system and an evaluation method for game competition ability, in particular to a maze level evaluation system and an evaluation method thereof, and belongs to the field of intelligent learning evaluation.
Background
Picomice, as racing walking machines, are particularly challenged by designers' chips and the ability to communicate and algorithmically design in maze walking competitions. The prior art improves the anti-interference (CN102841618A), dynamic level (CN103605363A), turning motion (CN103472831A), sprint time (CN103529846A) and motion accuracy (CN206039293U) of the picomouse during the maze type walking by improving the functions of components of the picomouse. Maze walking traditionally has no international competition of artificial walking, but is biased in the direction of game and intelligence test, and the horizontal evaluation is only dependent on the time length. The brain wave control device is used for playing games, controlling game screen objects (CN201949631U) or recognizing feelings in the games (CN110866537A), and is a non-contact control technology for game control.
In summary, the prior art does not pay attention to the development prospects in two aspects, and firstly, does not pay attention to the improvement of the maze ability of the picomouse through learning, particularly through learning of walking skills of excellent artificial players; secondly, the prior art has a single evaluation method for the elite players, and cannot obtain a model of the elite skills through a reasonable model, so as to optimize the artificial intelligence capability of the picomouse walking. Patent CN107468260A uses a single classification model to identify the mental state of an animal, which is obviously not suitable for the state of a human maze match, and CN107538492A only provides a method using brain waves to control the movement of a robot, and does not relate to the evaluation of the match level.
The competition is a comprehensive ability test of comprehensive intelligence and psychology, and the competition not only needs time, but also needs whether a walking route is smooth or not when the competition passes through, and the competition is anxious and excited, overcomes the anxiety and can reflect the selected comprehensive quality. There is therefore a need to detect these game-affecting factors in real time. And single-pass machine evaluation is not always objective to level evaluation easily due to inaccurate algorithm. Therefore, there is a need for a device capable of detecting the walking state and psychological state of a player in real time so as to obtain a machine evaluation method through a reasonable algorithm.
Further, evaluation of human experience is also an indispensable link, and human evaluation can be given to judgment of expert level according to the experience of a game. The prior art does not comprehensively consider the combination of machine evaluation and manual evaluation.
Disclosure of Invention
Based on the defects of the prior art, the invention provides a comprehensive and reasonable machine algorithm and a brain training evaluation system based on an intelligent maze. The method solves the technical problems that in the prior art, single time length evaluation is used, and comprehensive consideration of evaluation and manual evaluation is ignored. A maze level evaluation system according to the present invention includes: the system comprises a maze, a brain wave testing device, a brain wave analysis module, a level evaluation module, a camera for shooting the maze, a display and record system for displaying and recording the walking condition of the maze on site, and a control module. The control module is respectively electrically connected with the brain wave testing device, the brain wave analysis module, the level evaluation module and the camera, the display and recording system and is used for controlling the devices and the modules, and the control module is also provided with input equipment and is used for inputting scores including expert evaluation.
When a tester is in a match, the brain wave testing device continuously detects brain wave signals of the tester, and the signals are denoised and the characteristic signal values are extracted through the brain wave analysis module, so that whether the end is smooth to walk is judged according to the residence time of a certain point in a walking route of the match, the condition that the end is not smooth to walk is stipulated that the end is not smooth to walk when the end is retained for more than 3 seconds at a certain position point in the walking process of the maze, and whether the end is in an anxiety state is judged according to the mean value of the brain wave characteristic signal values reduced variation value as the anxiety characteristic signal if the end is not smooth to walk for more than 2 times (for example, 5-15 seconds), and whether the normal characteristic signal value is recovered or not is detected after the anxiety characteristic signal occurs for more than 2 times, so that whether the anxiety is overcome or not is. And the average value of the rising change values higher than the normal characteristic signal value is used as the excitation characteristic signal
The average value of the change values of the brain wave characteristic signal values decreasing (or increasing) is an arithmetic average value of the sum of differences (defined as positive values) between the values of the anxiety (or excitement) characteristic signal and the normal characteristic signal n times, and the absolute value of the obtained score is increased correspondingly when the difference is larger. Therefore, five brain wave characteristic signals are sampled once every 2-5 seconds by using p1 (which is a positive value) with smooth walking, p2 (which is a negative value) with unsmooth walking, p 39 3 (which is a negative value) with anxiety, p4 (which is a positive value) with overcoming anxiety, p5 (which is a positive value) with racing excitation and p6 as six evaluation indexes, and the values of the five types of brain wave characteristic signals are acquired, and the score of the racing time is acquired when the race is finished. And finally, processing all sampling values and the game time scores (the sampling obtained each time corresponds to the same game time score index, namely the game time scores are unchanged) by an entropy weight method through a horizontal evaluation module to obtain scores F' so as to obtain a machine evaluation result. The entropy weight method comprises index normalization processing, entropy value calculation, information entropy redundancy, index weight and calculation score. And defining the world fastest recording time as a competition time score 1, and correspondingly calculating the competition time score f as 1/(1+ w) according to the percentage w of the competition time exceeding the world fastest recording time. When at least one player is used for average or exceeds the fastest recording time of the world, the fastest one is evaluated as the best show manually without participating in machine evaluation.
When the match is finished, the display and recording system enables a plurality of field watching match experts of the live condition shot by the camera to watch through the display screen in the display and recording system, and therefore a plurality of manual evaluation scores are obtained. When the score is objectified, the score can be reviewed and reevaluated through video recording of the game. The expert inputs the respective final evaluation scores F1, F2... Fn (n is a natural number which is not zero) through an input device of the control module, and the comprehensive evaluation score is calculated through the level evaluation module. The overall evaluation score F ═ aF' + bF1+ cF2+ ·+ xFn, where a, b, c., x are positive real weights, a is not less than 0.5, and a + b + c. + x ═ 1; a, b, c, d.. x is given corresponding weight according to the grade level of the referee, and the weight is larger when the grade is higher.
The invention provides an evaluation method of a brain training evaluation system based on an intelligent maze, which is characterized by comprising the following steps:
the S1 control module controls the opening of the brain wave testing device, the brain wave analysis module, the level evaluation module, the camera and the display and recording system to enable the brain wave testing device, the brain wave analysis module, the level evaluation module and the camera to be in a working state;
s2, connecting the head of the tester with the sensing patch in the electric wave testing device, testing, and sampling five brain wave characteristic signals once every 2-5 seconds; at the moment, the horizontal evaluation module starts to time, the electroencephalogram analysis module receives and denoises the electroencephalogram characteristic signal, and transmits the processed electroencephalogram characteristic signal to the horizontal evaluation module; meanwhile, the camera starts to shoot the maze video, and the judge watches the match through a display screen in the display and record system;
s3, sampling five brain wave characteristic signals once every 3 seconds by taking the measured walking smoothness positive value p1, walking unsmooth negative value p2, anxiety negative value p3, overcome anxiety positive value p4, competition excitation positive value p5 and competition time score positive value p6 as six evaluation indexes, and obtaining five types of brain wave characteristic signal values; calculating the match time score f as 1/(1+ w) according to the percentage w of the match time exceeding the fastest recording time of the world;
s4, when the match is finished, the horizontal evaluation module carries out entropy weight method processing to obtain scores F 'to obtain a machine evaluation result, wherein the score of each index is the arithmetic mean of all sampling scores, and F' is the arithmetic mean of scores of six indexes; inputting a manual evaluation score F1, F2... Fn by a referee through an input device of a display and recording system, wherein n is a natural number which is not zero, and calculating a comprehensive evaluation score F ═ aF' + bF1+ cF2+.. + xFn by a horizontal evaluation module, wherein a, b, c,. once, x is a positive real number weight, 0.5 ≦ a < 0.65, and a + b + c. + x ═ 1; a, b, c, d.. x gives corresponding weight according to the grade level of the judge, the higher the grade is, the higher the weight is, only one special judge is set to give 0.2 weight, one first-grade judge is set to give 0.15 weight, and each of the other judges gives the average number z of the rest weights according to the human head; if a total of y other officials are set, z is (0.65-a)/y;
wherein, the competition time score f is correspondingly calculated to be 1/(1+ w) according to the percentage w of the competition time exceeding the fastest recording time of the world. When at least one player uses the time to average or exceed the fastest recording time of the world, the fastest one is evaluated as the best show manually.
The invention also provides a method for optimizing the maze ability of the mini mouse, which is characterized in that the deep learning of a plurality of different mazes is carried out through six index values of the top one hundred superior world ranks, and the path with the highest score is selected at the position point of the fork in the walking process, so that the skill of the maze walking is continuously accumulated, and the maze walking ability of the mini mouse is optimized. Wherein the deep learning comprises at least one of convolutional neural networks, self-coding, sparse coding, and deep belief networks.
Drawings
FIG. 1 is a schematic diagram of a brain training evaluation system based on the intelligent maze.
The system comprises a competition platform 1, a maze and brain wave testing device 3, a brain wave analysis module 4, a level evaluation module 5, a camera 6 for shooting a maze, a display and recording system 7 for displaying and recording the walking condition of the maze on site, and a control module 8.
Detailed Description
The brain training evaluation system and the evaluation method based on the intelligent maze are described below with reference to fig. 1.
Example 1
Fig. 1 shows a brain training evaluation system based on an intelligent maze, which is arranged on a competition platform 1 and comprises a maze 2, a brain wave testing device 3, a brain wave analysis module 4, a level evaluation module 5, a camera 6 for shooting the maze, a display and record system 7 for displaying and recording the walking condition of the maze on site, and a control module 8. The control module 8 is respectively electrically connected with the brain wave testing device 3, the brain wave analysis module 4, the level evaluation module 5, the camera 6 and the display and recording system 7, and is used for controlling the devices and the modules, and the control module 8 is also provided with input equipment (not shown) for inputting scores including expert evaluation.
Example 2
The evaluation method of the brain training evaluation system based on the intelligent maze in the embodiment 1 is characterized by comprising the following steps:
the S1 control module 8 controls the brain wave testing device 3, the brain wave analysis module 4, the level evaluation module 5, the camera 6 and the display and recording system 7 to be turned on to be in a working state;
s2, connecting the head of the tester with the sensing patch in the electric wave testing device 3, testing, and sampling five brain wave characteristic signals once every 2-5 seconds; at the moment, the level evaluation module 5 starts to time, the electroencephalogram analysis module 4 receives and denoises the electroencephalogram characteristic signal, and transmits the processed electroencephalogram characteristic signal to the level evaluation module 5; at the same time, the camera 6 starts to shoot the video in the maze 2, and the referee watches the match through the display screen in the display and recording system 7;
s3, sampling five brain wave characteristic signals once every 3 seconds by taking the measured walking smoothness positive value p1, walking unsmooth negative value p2, anxiety negative value p3, overcome anxiety positive value p4, competition excitation positive value p5 and competition time score positive value p6 as six evaluation indexes, and obtaining five types of brain wave characteristic signal values; calculating the match time score f as 1/(1+ w) according to the percentage w of the match time exceeding the fastest recording time of the world;
s4, obtaining match time scores when a match is finished, and carrying out entropy weight method processing on all sampling values and the match time scores in a level evaluation module 5 to obtain scores F 'to obtain a machine evaluation result, wherein the score of each index is the arithmetic mean of all sampling scores, and F' is the arithmetic mean of scores of six indexes; the referee inputs the manual evaluation scores F1, F2... Fn, where n is a natural number other than zero, through an input device of the display and recording system 7, and calculates a comprehensive evaluation score F ═ aF' + bF1+ cF2+ dF3, where a ═ 0.6, by the level evaluation module 5; setting b as 0.2 corresponding to one special judge, c as 0.15 corresponding to one first judge, and two other judges, each bit giving the rest weight 0.025; wherein for each obtained sample it corresponds to the same index of the playing time score, i.e. the playing time score is constant.
The entropy weight calculation method is as follows:
(1) supposing that m sampling samples to be evaluated are provided, and n evaluation indexes form an original index data matrix: wherein x isijRepresents the ithSampling the value of the jth evaluation index of the sample;
(2) the respective indices were normalized as follows:
(3) calculating weights
Calculating the weight of the ith sample (normalized) in the jth index
(4) Calculating the jth index entropy:
(5) And (3) weight calculation:
example 3
The embodiment provides a method for optimizing the maze ability of a mini-mouse, which is characterized in that the deep learning of a plurality of different mazes is carried out through six index values of the top one hundred excellent world ranks, and the path with the highest score is selected at the position point of the branch path during the walking, so that the skill of the maze walking is continuously accumulated, and the maze walking ability of the mini-mouse is optimized. Wherein the deep learning comprises at least one of convolutional neural networks, self-coding, sparse coding, and deep belief networks.
Claims (6)
1. Brain training evaluation system based on intelligence maze, its characterized in that, maze level evaluation system sets up on the race table, and maze level evaluation system includes: the system comprises a maze, a brain wave testing device, a brain wave analysis module, a level evaluation module, a camera for shooting the maze, a display and record system for displaying and recording the walking live condition of the maze on site and a control module; the control module is respectively electrically connected with the brain wave testing device, the brain wave analysis module, the level evaluation module and the camera, the display and recording system, and the control module is also provided with input equipment for inputting scores including expert evaluation.
2. The evaluation method of the intelligent maze-based brain training evaluation system of claim 1, comprising the steps of:
the S1 control module controls the opening of the brain wave testing device, the brain wave analysis module, the level evaluation module, the camera and the display and recording system to enable the brain wave testing device, the brain wave analysis module, the level evaluation module and the camera to be in a working state;
s2, connecting the head of the tester with the sensing patch in the electric wave testing device, testing, and sampling five brain wave characteristic signals once every 2-5 seconds; at the moment, the horizontal evaluation module starts to time, the electroencephalogram analysis module receives and denoises the electroencephalogram characteristic signal, and transmits the processed electroencephalogram characteristic signal to the horizontal evaluation module; meanwhile, the camera starts to shoot the maze video, and the judge watches the match through a display screen in the display and record system;
s3, taking five measured walking smooth positive values p1, walking unsmooth negative values p2, anxiety negative values p3, overcome anxiety positive values p4, game excitation positive values p5 and game time score positive values p6 as six evaluation indexes, sampling the five brain wave characteristic signals once every 2-5 seconds, and obtaining five brain wave characteristic signal values;
s4, obtaining match time scores when a match is finished, and carrying out entropy weight method processing on all sampling values and the match time scores in a level evaluation module to obtain scores F 'to obtain a machine evaluation result, wherein the score of each index is the arithmetic mean of all sampling scores, and F' is the arithmetic mean of scores of six indexes; inputting a manual evaluation score F1, F2... Fn by a referee through an input device of a display and recording system, wherein n is a natural number which is not zero, and calculating a comprehensive evaluation score F ═ aF' + bF1+ cF2+.. + xFn by a horizontal evaluation module, wherein a, b, c,. once, x are positive real number weights, 0.5 ≦ a < 1, and a + b + c +.. + x ═ 1; a, b, c, d.. x gives corresponding weight according to the grade level of the judge, and the weight is larger when the grade is higher;
the entropy weight calculation method is as follows:
(1) supposing that m sampling samples to be evaluated are provided, and n evaluation indexes form an original index data matrix: wherein x isijRepresents the ithJ-th evaluation finger of sampling sampleA target value;
(2) the respective indices were normalized as follows:
(3) calculating weights
Calculating the weight of the ith sample (normalized) in the jth index
(4) Calculating the jth index entropy:
(5) And (3) weight calculation:
3. the evaluation method according to claim 2, characterized in that a super judge is set to weight 0.2, a first judge to weight 0.15, and each of the other judges to the average z by head of the remaining weights; if a total of y other officials is set, z is (0.65-a)/y.
4. An evaluation method according to claim 2 or 3, wherein in step S3, a match time score f is calculated as 1/(1+ w) based on the percentage w of the match time exceeding the fastest recording time of the world; when at least one player uses the time to average or exceed the fastest recording time of the world, the fastest one is evaluated as the best show manually.
5. A method for optimizing the maze ability of a mini-mouse, characterized in that six evaluation index values obtained according to claim 2 of one hundred top world ranking are used to perform deep learning of a plurality of different mazes, and the path with the highest score is selected at the branch point during walking, thereby continuously accumulating the skill of maze walking and optimizing the maze walking ability of the mini-mouse.
6. The method of claim 4, wherein the deep learning comprises at least one of convolutional neural networks, self-coding, sparse coding, and deep belief networks.
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