CN112308954A - Building model informatization and real scene virtual simulation method thereof - Google Patents
Building model informatization and real scene virtual simulation method thereof Download PDFInfo
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- CN112308954A CN112308954A CN201911176319.9A CN201911176319A CN112308954A CN 112308954 A CN112308954 A CN 112308954A CN 201911176319 A CN201911176319 A CN 201911176319A CN 112308954 A CN112308954 A CN 112308954A
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
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Abstract
The invention relates to the technical field of intelligent operation and maintenance, in particular to an informationization and real-scene virtual simulation method of a building model; building space component mathematical models are built by adopting the positions and parameters of components based on the built building space coordinate system and the scale, and the mathematical models of all the components are fused to build a mathematical model of the overall building space; adopting open gl virtual reality technology, carrying out expansion processing on the target building based on a target building space mathematical model, and endowing the target building with material and texture characteristics; obtaining a building space three-dimensional virtual view, and performing three-dimensional rendering processing on the building space three-dimensional virtual view to present a building space three-dimensional virtual effect picture with an vivid image; carrying out vr modeling on the interior of a building room; vr shows a detailed description of the exterior of the building model based on an accurate and consistent coordinate system and scale with vector properties that do not distort even when scaled.
Description
Technical Field
The invention relates to the technical field of intelligent operation and maintenance, in particular to an informationization and real-scene virtual simulation method for a building model.
Background
In the conventional building model display, a sand table is usually adopted for display. It can be understood that the sand table has poor effect on the detail processing of the virtual building space due to the constraint of the space when the virtual building (model) is displayed, and the building space simulation effect is poor due to the lack of effective rendering and animation presentation modes. The most classical application scenario is the sand table display of a community in the sales center of a large building. Due to the reasons, the sand table is difficult to truly present in buildings, green areas and public places, and in addition, another indoor display sand table is needed for indoor display, and even though the display effect is still far from that of real scenes (sample house) through the display.
Disclosure of Invention
Aiming at the defects of the prior art, the invention provides a high-simulation building virtual simulation method.
The technical scheme of the invention is as follows:
a building model informatization and real scene virtual simulation method is characterized in that: it comprises the following steps:
step one, building space component mathematical models are built by adopting positions and parameters of components based on a built building space coordinate system and a scale, and the mathematical models of all the components are fused to build a mathematical model of a total building space;
step two, adopting open gl virtual reality technology, carrying out expansion processing on the target building based on the target building space mathematical model, and endowing the target building with material and texture characteristics;
step three, obtaining a building space three-dimensional virtual view, and performing three-dimensional rendering processing on the building space three-dimensional virtual view to present a building space three-dimensional virtual effect picture of an vivid image;
fourthly, animation display is carried out on the three-dimensional virtual effect diagram of the building space by using an animation design technology;
step five, carrying out vr modeling on the interior of the building room;
marking each room in the building space three-dimensional virtual effect diagram, and picking up the marks through a mouse in animation display to enter a room picture;
and step seven, displaying vr.
Further, the decomposing step of the first step comprises:
s1a, simulating a design structure diagram, and performing basic modeling, engineering quantity rendering and animation production on a target building through cad and 3ds max software;
s2a, building mathematical modeling of a building space, including building of a space coordinate system and a scale and representing of components;
the method for constructing the space coordinate system and the scale comprises the following steps: bricks with the same specification are laid on the outer wall of a building, the length and the width of a single brick are selected by a foundation unit, and a proper and accurate scale is obtained while the whole building is rendered;
the method for representing the component comprises the following steps: coordinates in the rectangular space coordinate system are the constructed positions, the coordinate point with the minimum value, namely the positions of the components, is selected according to the priority order of the Z/X/Y axes, and the building is treated as a series of components after being constructed and subjected to summation processing.
Further, the decomposing step of the second step comprises:
s1b, applying a composite texture depth texture;
s2b, establishing and using a screen-off rendering environment;
s3b, establishing a shadow body based on the mask test;
s4b, projection mapping based on the visual mapping coordinates.
Further, the decomposing step of the third step comprises:
s1c, determining a material and map coordinate calculation mode, setting parameters of ambient light, diffuse reflection and transparency, and adding material texture to a key entity;
s2c, supplying electro-light, cone light, parallel light, cylindrical light and surface light, thereby creating a light source;
s3c, the planner arranges the target camera, determines the observation angle and arranges the viewpoint;
s4c, establishing a scene, such as pedestrians, vehicles, signs and the like;
s5c, selecting the actual size of the image in the system scene before inserting the rendering graph.
Further, the decomposing step of the fourth step includes:
s1d, establishing a bezier curve camera path on animation production, realizing the path in a multi-window interactive mode, writing parameters of all important points, and adopting open gl animation and rendering animation to realize the presentation of building space three-dimensional virtual animation during the browsing simulation of a building space scene;
s2d, checking whether the geometric space of the component has errors through the wire model of the rendering component, and adjusting the rendered image based on the rendered image to obtain the visual angle.
Further, the decomposing step of the fifth step comprises:
s1e, setting a scene switching path and interface interaction logic;
s2e, shooting a video or a panoramic image in a live-action mode;
s3e, cutting or splicing the video or the panoramic image, and outputting the panoramic video or the panoramic image;
s4e, making interactive animation, outputting a png sequence of the interactive animation through a 2d interface in vr, and cutting a 2d interface element;
s5e, setting interactive logic to output interactive vr content;
s6e, carrying out logic test on the vr scene, and eliminating bug through continuous test and modification
S7e, 3d modeling scene making;
and S8e, rendering the 3d model in real time, and realizing vr walking.
The method for manufacturing the 3d modeling scene comprises the following specific steps:
1) setting a scene switching path and interface interaction logic;
2) outputting a scene schematic by using a sketch or a grass model;
3) modeling according to the scene schematic and outputting a 3d model;
4) and (4) making an interactive animation, outputting a png sequence of the interactive animation by using a 2d interface, and cutting the 2d interface element.
The invention has the beneficial effects that: the exterior of the building model is carefully described, the description is based on an accurate and consistent coordinate system and a scale thereof, has vector attributes, cannot cause distortion even if being zoomed, and has a high simulation effect; the interior of the building can be highly simulated through vr, and the building has high simulation degree.
Detailed Description
The following is further described in conjunction with the detailed description:
a building model informatization and real scene virtual simulation method is characterized in that: it comprises the following steps:
step one, building space component mathematical models are built by adopting positions and parameters of components based on a built building space coordinate system and a scale, and the mathematical models of all the components are fused to build a mathematical model of a total building space; the method comprises the following steps:
s1a, simulating a design structure diagram, and performing basic modeling, engineering quantity rendering and animation production on a target building through cad and 3ds max software;
s2a, building mathematical modeling of a building space, including building of a space coordinate system and a scale and representing of components;
the method for constructing the space coordinate system and the scale comprises the following steps: bricks with the same specification are laid on the outer wall of a building, the length and the width of a single brick are selected by a foundation unit, and a proper and accurate scale is obtained while the whole building is rendered;
the method for representing the component comprises the following steps: coordinates in the rectangular space coordinate system are the constructed positions, the coordinate point with the minimum value, namely the positions of the components, is selected according to the priority order of the Z/X/Y axes, and the building is treated as a series of components after being constructed and subjected to summation processing.
Step two, adopting open gl virtual reality technology, carrying out expansion processing on the target building based on the target building space mathematical model, and endowing the target building with material and texture characteristics; the method comprises the following steps:
s1b, applying a composite texture depth texture;
s2b, establishing and using a screen-off rendering environment;
s3b, establishing a shadow body based on the mask test;
s4b, projection mapping based on the visual mapping coordinates.
Step three, obtaining a building space three-dimensional virtual view, and performing three-dimensional rendering processing on the building space three-dimensional virtual view to present a building space three-dimensional virtual effect picture of an vivid image; the method comprises the following steps:
s1c, determining a material and map coordinate calculation mode, setting parameters of ambient light, diffuse reflection and transparency, and adding material texture to a key entity;
s2c, supplying electro-light, cone light, parallel light, cylindrical light and surface light, thereby creating a light source;
s3c, the planner arranges the target camera, determines the observation angle and arranges the viewpoint;
s4c, establishing a scene, such as pedestrians, vehicles, signs and the like;
s5c, selecting the actual size of the image in the system scene before inserting the rendering graph.
Fourthly, animation display is carried out on the three-dimensional virtual effect diagram of the building space by using an animation design technology; the method comprises the following steps:
s1d, establishing a bezier curve camera path on animation production, realizing the path in a multi-window interactive mode, writing parameters of all important points, and adopting open gl animation and rendering animation to realize the presentation of building space three-dimensional virtual animation during the browsing simulation of a building space scene;
s2d, checking whether the geometric space of the component has errors through the wire model of the rendering component, and adjusting the rendered image based on the rendered image to obtain the visual angle.
Step five, carrying out vr modeling on the interior of the building room; the method comprises the following steps:
s1e, setting a scene switching path and interface interaction logic;
s2e, shooting a video or a panoramic image in a live-action mode;
s3e, cutting or splicing the video or the panoramic image, and outputting the panoramic video or the panoramic image;
s4e, making interactive animation, outputting a png sequence of the interactive animation through a 2d interface in vr, and cutting a 2d interface element;
s5e, setting interactive logic to output interactive vr content;
s6e, carrying out logic test on the vr scene, and eliminating bug through continuous test and modification
S7e, 3d modeling scene making;
and S8e, rendering the 3d model in real time, and realizing vr walking.
The method for manufacturing the 3d modeling scene comprises the following specific steps:
1) setting a scene switching path and interface interaction logic;
2) outputting a scene schematic by using a sketch or a grass model;
3) modeling according to the scene schematic and outputting a 3d model;
4) and (4) making an interactive animation, outputting a png sequence of the interactive animation by using a 2d interface, and cutting the 2d interface element.
Marking each room in the building space three-dimensional virtual effect diagram, and picking up the marks through a mouse in animation display to enter a room picture;
and step seven, displaying vr.
The foregoing embodiments and description have been presented only to illustrate the principles and preferred embodiments of the invention, and various changes and modifications may be made therein without departing from the spirit and scope of the invention as hereinafter claimed.
Claims (9)
1. A building model informatization and real scene virtual simulation method is characterized in that: it comprises the following steps:
step one, building space component mathematical models are built by adopting positions and parameters of components based on a built building space coordinate system and a scale, and the mathematical models of all the components are fused to build a mathematical model of a total building space;
step two, adopting open gl virtual reality technology, carrying out expansion processing on the target building based on the target building space mathematical model, and endowing the target building with material and texture characteristics;
step three, obtaining a building space three-dimensional virtual view, and performing three-dimensional rendering processing on the building space three-dimensional virtual view to present a building space three-dimensional virtual effect picture of an vivid image;
fourthly, animation display is carried out on the three-dimensional virtual effect diagram of the building space by using an animation design technology;
step five, carrying out vr modeling on the interior of the building room;
marking each room in the building space three-dimensional virtual effect diagram, and picking up the marks through a mouse in animation display to enter a room picture;
and step seven, displaying vr.
2. The building model informatization and real scene virtual simulation method according to claim 1, characterized in that: the decomposition step of the first step comprises the following steps:
s1a, simulating a design structure diagram, and performing basic modeling, engineering quantity rendering and animation production on a target building through cad and 3ds max software;
and S2a, building mathematical modeling of the building space, including building of a space coordinate system and a scale and representing of the components.
3. The building model informatization and real scene virtual simulation method according to claim 2, characterized in that: the method for constructing the space coordinate system and the scale comprises the following steps: bricks with the same specification are laid on the outer wall of a building, the length and the width of a single brick are selected by a foundation unit, and a proper and accurate scale is obtained while the whole building is rendered.
4. The building model informatization and real scene virtual simulation method according to claim 3, characterized in that: the method for representing the component comprises the following steps: coordinates in the rectangular space coordinate system are the constructed positions, the coordinate point with the minimum value, namely the positions of the components, is selected according to the priority order of the Z/X/Y axes, and the building is treated as a series of components after being constructed and subjected to summation processing.
5. The building model informatization and real scene virtual simulation method according to claim 4, characterized in that: the decomposing step of the second step comprises the following steps:
s1b, applying a composite texture depth texture;
s2b, establishing and using a screen-off rendering environment;
s3b, establishing a shadow body based on the mask test;
s4b, projection mapping based on the visual mapping coordinates.
6. The building model informatization and real scene virtual simulation method according to claim 5, characterized in that: the decomposing step of the third step comprises the following steps:
s1c, determining a material and map coordinate calculation mode, setting parameters of ambient light, diffuse reflection and transparency, and adding material texture to a key entity;
s2c, supplying electro-light, cone light, parallel light, cylindrical light and surface light, thereby creating a light source;
s3c, the planner arranges the target camera, determines the observation angle and arranges the viewpoint;
s4c, establishing a scene, such as pedestrians, vehicles, signs and the like;
s5c, selecting the actual size of the image in the system scene before inserting the rendering graph.
7. The building model informatization and real scene virtual simulation method according to claim 6, characterized in that: the decomposition step of the fourth step comprises the following steps:
s1d, establishing a bezier curve camera path on animation production, realizing the path in a multi-window interactive mode, writing parameters of all important points, and adopting open gl animation and rendering animation to realize the presentation of building space three-dimensional virtual animation during the browsing simulation of a building space scene;
s2d, checking whether the geometric space of the component has errors through the wire model of the rendering component, and adjusting the rendered image based on the rendered image to obtain the visual angle.
8. The building model informatization and real scene virtual simulation method according to claim 7, characterized in that: the decomposition step of the step five comprises the following steps:
s1e, setting a scene switching path and interface interaction logic;
s2e, shooting a video or a panoramic image in a live-action mode;
s3e, cutting or splicing the video or the panoramic image, and outputting the panoramic video or the panoramic image;
s4e, making interactive animation, outputting a png sequence of the interactive animation through a 2d interface in vr, and cutting a 2d interface element;
s5e, setting interactive logic to output interactive vr content;
s6e, carrying out logic test on the vr scene, and eliminating bug through continuous test and modification
S7e, 3d modeling scene making;
and S8e, rendering the 3d model in real time, and realizing vr walking.
9. The building model informatization and real scene virtual simulation method according to claim 7, characterized in that: the specific steps of the 3d modeling scene manufacturing are as follows:
1) setting a scene switching path and interface interaction logic;
2) outputting a scene schematic by using a sketch or a grass model;
3) modeling according to the scene schematic and outputting a 3d model;
4) and (4) making an interactive animation, outputting a png sequence of the interactive animation by using a 2d interface, and cutting the 2d interface element.
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CN113763113A (en) * | 2021-03-04 | 2021-12-07 | 北京沃东天骏信息技术有限公司 | Article display method and device |
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Application publication date: 20210202 |