CN116228960A - Construction method and construction system of virtual museum display system and display system - Google Patents

Construction method and construction system of virtual museum display system and display system Download PDF

Info

Publication number
CN116228960A
CN116228960A CN202211516512.4A CN202211516512A CN116228960A CN 116228960 A CN116228960 A CN 116228960A CN 202211516512 A CN202211516512 A CN 202211516512A CN 116228960 A CN116228960 A CN 116228960A
Authority
CN
China
Prior art keywords
dimensional model
museum
virtual space
virtual
constructing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211516512.4A
Other languages
Chinese (zh)
Inventor
李九宏
赵冬
陶天伟
李环宇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hualu North Culture Technology Beijing Co ltd
Original Assignee
Hualu North Culture Technology Beijing Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hualu North Culture Technology Beijing Co ltd filed Critical Hualu North Culture Technology Beijing Co ltd
Priority to CN202211516512.4A priority Critical patent/CN116228960A/en
Publication of CN116228960A publication Critical patent/CN116228960A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02BCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS
    • Y02B20/00Energy efficient lighting technologies, e.g. halogen lamps or gas discharge lamps
    • Y02B20/40Control techniques providing energy savings, e.g. smart controller or presence detection

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Geometry (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to the technical field of virtual museums, in particular to a construction method, a construction system and a display system of a virtual museums, wherein the construction method comprises the following steps: drawing a preset picture of the museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model, and sequentially carrying out model face reduction treatment and scene construction to obtain a second intermediate virtual space three-dimensional model; and constructing a user GUI interface of the second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents, and obtaining and associating the third intermediate virtual space three-dimensional model with the virtual reality equipment to obtain a virtual museum display system of the museum. The immersion, the reality and the fluency of the virtual museum can be improved, and a more real virtual museum visiting experience is given to a user.

Description

Construction method and construction system of virtual museum display system and display system
Technical Field
The invention relates to the technical field of virtual museums, in particular to a construction method, a construction system and a display system of a virtual museums display system.
Background
In the traditional virtual museum technical scheme, an FBX format model file is firstly obtained through modeling at 3DsMAX, a map is obtained, an FBX model and a JPEG map file are imported into a Unity3D engineering file, a three-dimensional scene is built, and then scene illumination arrangement is carried out, the method carries out real-time illumination calculation by Unity3D, and renders the scene in real time, and the prior art scheme (3 DsMAX modeling, PS map making and Unity3D virtual engine interactive making) has the following defects:
1) The operation is blocked due to the overlarge number of the vertexes and the triangular faces of the model;
2) The picture effects are uneven, the file with high model and mapping precision is large in size and easy to clamp, the demonstration effect with low model and mapping precision is poor, and the reality of the virtual museum cannot be restored.
3) Due to the particularity of the museum scene, a large amount of lamplight needs to be arranged indoors, and when Unity3D real-time rendering is performed, a large amount of rendering capacity is occupied, so that the clamping is caused.
4) The interactive content is little or none, and the method is that the romantic flowers watch the word introduction and the cultural relic model, and the interactive experience project capable of interacting is lacking.
Disclosure of Invention
The invention aims to solve the technical problem of providing a construction method, a construction system and a display system of a virtual museum display system aiming at the defects of the prior art.
The technical scheme of the method for constructing the virtual museum display system is as follows:
constructing a virtual space three-dimensional model of the museum;
drawing a preset picture of a museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, and drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model;
performing model face reduction processing on the first intermediate virtual space three-dimensional model;
performing scene building on the first intermediate virtual space three-dimensional model subjected to the model face reduction treatment to obtain a second intermediate virtual space three-dimensional model;
constructing a user GUI (graphical user interface) of a second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents and associating the interactive display contents in the second intermediate virtual space three-dimensional model to obtain a third intermediate virtual space three-dimensional model;
and associating the third intermediate virtual space three-dimensional model with virtual reality equipment to obtain the virtual museum display system of the museum.
The technical scheme of the construction system of the virtual museum display system is as follows:
the system comprises a first construction module, a processing module, a face reduction module, a scene construction module, a second construction module and an association module;
the first construction module is used for: constructing a virtual space three-dimensional model of the museum;
the processing module is used for: drawing a preset picture of a museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, and drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model;
the face reduction module is used for: performing model face reduction processing on the first intermediate virtual space three-dimensional model;
the scene building module is used for: performing scene building on the first intermediate virtual space three-dimensional model subjected to the model face reduction treatment to obtain a second intermediate virtual space three-dimensional model;
the second construction module is used for: constructing a user GUI (graphical user interface) of a second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents and associating the interactive display contents in the second intermediate virtual space three-dimensional model to obtain a third intermediate virtual space three-dimensional model;
the association module is used for: and associating the third intermediate virtual space three-dimensional model with virtual reality equipment to obtain the virtual museum display system of the museum.
The invention relates to a virtual museum display system constructed by adopting the method for constructing the virtual museum display system.
The beneficial effects of the invention are as follows:
the immersion, reality and fluency of the virtual museum can be improved, more real virtual museum visit experience is given to the user, the visit duration of the user is prolonged, and the user experience effect is optimized.
Drawings
Fig. 1 is a flow chart of a method for constructing a virtual museum display system according to an embodiment of the present invention;
FIG. 2 is one of the effect schematics of the virtual museum display system constructed;
FIG. 3 is a second schematic diagram of the effect of the virtual museum display system constructed;
FIG. 4 is a third schematic diagram of the effect of the virtual museum display system constructed;
FIG. 5 is a schematic diagram of the effect of the virtual museum display system constructed;
FIG. 6 is a schematic diagram of the effects of a virtual museum display system constructed;
FIG. 7 is a schematic diagram of the effects of a virtual museum display system constructed;
fig. 8 is a schematic structural diagram of a system for constructing a virtual museum display system according to an embodiment of the present invention.
Detailed Description
As shown in fig. 1, a method for constructing a virtual museum display system according to an embodiment of the present invention includes the following steps:
s1, constructing a virtual space three-dimensional model of the museum, specifically, constructing the virtual space three-dimensional model of the museum by using a 3ds MAX modeling technology, and specifically:
based on files such as a museum exhibition Chen Dagang file and a feasibility analysis report, a 3DsMAX modeling technology is applied, and for physical objects such as a museum exhibition hall and an indoor space, in order to achieve the purpose of real reproduction, based on earlier CAD engineering drawing data, 1:1 building a virtual space three-dimensional model of the museum completely according to the real space size.
S2, drawing a preset picture of the museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, and drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model;
the specific process of drawing the preset picture of the museum into the virtual space three-dimensional model is as follows:
and mapping the museum picture collected in the earlier stage, namely a preset image, by using Photoshop software, and mapping and drawing the picture into a virtual space three-dimensional model by using methods such as UV spreading, drawing and the like.
The specific process of simulating the illumination effect in the virtual space three-dimensional model according to the indoor illumination system of the museum is as follows:
by utilizing the Vray renderer technology, simulating the illumination effect in the virtual space three-dimensional model according to the indoor illumination system of the museum, and specifically:
by applying the Vray renderer technology, the indoor illumination system under the Vray renderer which is popular at present is adopted to simulate illumination effect, and a spotlight, a point light source and a plane light source of Vray can simulate illumination and shadow effect of real natural illumination under the condition of global illumination, so that the requirement of a virtual museum on reality can be improved. According to each specific scene adjusting parameter, the contrast of the light-dark relation between the scene main body and the environment can be controlled, and the main body is well baked. The rendered map derives a JPEG/PNG texture map:
(1) the map drawn by Photoshop is imported into 3 DsMAX;
(2) arranging scene lamplight and global illumination effects by using a spotlight, a point light source and a plane light source of Vray;
(3) rendering the texture map with the lamplight information by using a Vray renderer;
(4) a JPEG/PNG texture map is derived.
The specific process of drawing the texture map of the collection in the museum into the virtual space three-dimensional model is as follows:
classifying the derived JPEG/PNG texture map and processing the information in a TXT node format, recording the map showing the three-dimensional collection basic information in the virtual museum through the TXT node, reading and calling the external map position according to the coordinates (x, y, z) of the three-dimensional object model by the system, and determining the map position according to the Transform/position (x, y, z) value.
Typical TXT node format information for a collection texture map is as follows:
t5JPEG XUANXIUYUE bottle W0312 10.5 60.5 (exhibition hall number+space+file format+space+exhibition area+space+cultural relic name classification number+space+coordinates (x, y, z) of a three-dimensional object model in the system), wherein "T5" represents the exhibition hall number where the cultural relics are located, "JPEG" represents the file format of texture map, "Junzhichi" represents the exhibition area name, "Yue bottle W01" represents the name of the cultural relics, "Yue bottle" is the cultural relic name, "W" is the cultural relic code, "01" is the cultural relic number, "10.5 60.5" represents coordinates (x, y, z) of the three-dimensional object model in the system;
the TXT node format information classification of the design method takes an exhibition hall as a first class classification, an exhibition area as a second class classification and a cultural relic name or material name as a third class classification.
This information is recorded in the TXT file and stored in disk memory of the high performance workstation in association with the texture map file, and is initially loaded and parsed when the virtual museum system is running.
S3, performing model surface reduction processing on the first intermediate virtual space three-dimensional model, specifically performing model surface reduction processing on the first intermediate virtual space three-dimensional model by using the Polygon Cruncher software, and specifically:
after 3DsMAX modeling, the number of the normal modeling surfaces is millions of triangular surfaces, and the number of frames is seriously reduced when the modeling surfaces are directly imported into Unity3D, so that the fluency is influenced. Model face reduction using the Polygon Cruncher software can be simplified without compromising detail and model quality. The die surface number is reduced to one tenth of the original die surface number. The process flow is as follows:
(1) model importing;
(2) deleting the coplanar faces; deleting the confusion points;
(3) by merging grids or merges;
(4) dividing the grid into individual elements;
(5) an FBX model file is exported.
S4, performing scene building on the first intermediate virtual space three-dimensional model subjected to model face reduction processing to obtain a second intermediate virtual space three-dimensional model, and specifically:
and (3) importing the reduced FBX model into a Unity3D project to build a scene. The construction flow is as follows:
(1) setting a loader Shader to enable the picture to achieve an application effect;
(2) increasing the Reflection effect, namely, in the Hierarchy panel, selecting a Reflection Probe by Light, and creating a Reflection Probe; adjusting the area affected by the reflecting probe according to the size of each exhibition hall of the museum;
(3) a first-person visual angle camera (4) is established by adopting a first PeRson ChaRacter component, and a collision body is added for a model in a scene by adopting a Physics component, so that unreasonable perspective phenomena such as model penetration and the like during role control are prevented.
S5, constructing a user GUI (graphical user interface) of the second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents and associating the interactive display contents in the second intermediate virtual space three-dimensional model to obtain a third intermediate virtual space three-dimensional model;
the specific process of constructing the user GUI interface of the second intermediate virtual space three-dimensional model is as follows:
the GUI interface adopts black and white and gray three colors, and the city traditional color system highlights the historical cultural atmosphere. The UI design in the system interface mainly enables the user to place the visual center in the main scene area for the viewing experience. The left side is mainly provided with function keys, so that the method is simplified as much as possible, irrelevant icons are removed, and the attention of a user is reduced.
The specific process of constructing the multi-item interactive display content and associating the multi-item interactive display content in the second intermediate virtual space three-dimensional model is as follows:
first, writing an interactive function script:
(1) writing a C# script using a Visual Studio 2019 compiler;
(2) making a plurality of interactive display contents according to different exhibition items, including poetry wind, an interactive console and the like;
(3) the interactive device is in butt joint with the virtual museum, and the interactive experience can be started when the museum is visited.
Then, according to the content displayed by the virtual museum, the appropriate technology can be designed and selected in different situations, so that the situation atmosphere and the participation of the audience experience can be effectively improved. While some scenes that are difficult to implement in real museums may be implemented in virtual museums.
S6, associating the third intermediate virtual space three-dimensional model with virtual reality equipment to obtain a virtual museum display system of the museum, and specifically:
(1) connecting virtual reality equipment such as VR equipment or AR equipment and the like and activating the equipment;
(2) adding a step VR_Camera.cs component setting for Camera in a scene;
(3) packaging and exporting a scene program;
(4) running a program;
(5) loading and parsing a TXT node information texture map file in a disk memory of a computing device when the virtual museum system is running;
(6) the program automatically sets the parsed external texture map to the model within the program scene, thereby constructing a complete experience scene.
Optionally, in the above technical solution, before associating the third intermediate virtual space three-dimensional model with the virtual reality device, the method further includes:
s06, adjusting the overall imaging quality of the scene of the third intermediate virtual space three-dimensional model by adopting a Post Processing Stack component in the Unity 3D. This process can be understood as a process of post-visual processing, in particular:
the method comprises the steps of adjusting the overall imaging quality of a scene by adopting a Post Processing Stack component in the Unity3D, wherein the adjustment comprises the adjustment of the authenticity of the overall imaging quality of a virtual scene, namely the adjustment of the color difference effect, the glow effect, the visual depth effect and the ambient light shielding effect of real imaging. The specific adjustment is as follows:
(1) the main color in the scene is mainly adjusted, and the overall tone can be more vivid by adjusting the color temperature of the light;
(2) the reality of the picture is enhanced through shadows, so that the three-dimensional and real scene perfect fusion is often determined as a key factor;
(3) simulating the effect of real shadow attenuation through the use of visual depth of field;
(4) the ambient light shielding effect is used to simulate the bending of the edge of the object irradiated by the light.
The method and the device have the initial purpose of improving the immersive property, the authenticity and the flow property of the virtual museum, giving users more real visit experience of the virtual museum, prolonging the visit time of the users and optimizing the user experience effect. The method can realize the following technical effects:
1) The step of arranging the light effect in the Unity3D can be omitted, the process of real-time illumination operation rendering in the Unity3D is omitted, the rendering capacity is greatly saved, and the operation speed of a scene is improved;
2) A simulated virtual museum that fully restores a real or more realistic museum can be created;
3) The running performance of the virtual museum can be improved, and the real-time FPS can reach more than 60 frames;
4) The interactive display interaction with artistic attributes can be added on the basis of the virtual museum.
Taking a digital virtual museum display system of a certain museum as an example, the technical scheme of the invention is further described:
the total area of a museum is about 4600 square meters and the area of the exhibition is 2000 square meters. The display and exhibition comprises three parts of a history culture exhibition, a non-genetic exhibition hall and a temporary exhibition hall, 7 exhibition halls and 1 history culture celebrity gallery are arranged, wherein the two layers comprise an orderly hall, a new stone ware period exhibition hall, a summer week period exhibition hall, a Qin Han dynasty to Tang dynasty period exhibition hall, a Song Yuan Ming Qing dynasty period exhibition hall and the like; the three layers comprise a near-modern exhibition hall, a non-exhibition hall, a historical cultural celebrity gallery and the like; four layers are provided with temporary exhibition halls. The exhibition shows its history of civilization development in a large number of precious relics and artistic scenes.
The technical process according to the invention comprises the following steps: the method comprises the steps of planning, modeling and making, mapping and drawing, rendering texture mapping by a Vray renderer, model face reduction, building a Unity3D scene, making a user GUI interface, writing an interactive function script, performing post-visual processing, packaging a exported scene, and directly calling an external texture mapping by an operation program file. The method comprises the following steps:
s101, performing multiple discussion with a museum party, revising the overall planning of digital museum projects, the feasibility report of digital museum projects, the design scheme of the museum and the historical culture display scheme. After the museum is planned in all directions, on the basis of a plurality of planning contents and design files, the system design of the virtual museum is further carried out by carrying out analysis planning from target positioning, function analysis, audience analysis and site analysis of the museum, carrying out content planning, design strategy, line layout, color distribution, display form, wall elevation and UI interface of the planning theme and the layout outline.
S102, modeling a museum exhibition space area of 2070.13 square meters, 7 exhibition halls and a hundred cultural relics by applying a 3DsMAX modeling technology, wherein the exhibition and exhibition three parts comprise a historical culture exhibition room, a non-genetic exhibition room and a temporary exhibition hall, 7 exhibition halls and 1 historical culture celebrity gallery are arranged, and two layers comprise an orderly hall, a new stone period exhibition hall, a summer week period exhibition hall, a Qin Han dynasty period exhibition hall, a Song Yuan Ming Qing period exhibition hall and the like; the three layers comprise a near-modern exhibition hall, a non-exhibition hall, a historical cultural celebrity gallery and the like; four layers are provided with temporary exhibition halls. The exhibition shows its history of civilization development in a large number of precious relics and artistic scenes. Virtual museum modeling is based on earlier CAD engineering drawing data, 1:1, constructing a virtual space three-dimensional model completely according to the real space size. The real museum space is restored.
And S103, mapping, namely mapping the museum picture information collected in the earlier stage by using Photoshop software, and mapping by using methods such as UV spreading, drawing and the like.
S104, importing the drawn map into 3DsMAX, giving the modeled museum as a material in a bitmap form, using a spotlight, a point light source and a plane light source of Vray to conduct lamplight arrangement, respectively conducting map rendering according to specific scene adjusting parameters of 7 exhibition halls, and respectively deriving JPEG/PNG texture maps.
S105, classifying the derived JPEG/PNG texture map and processing TXT node format information, wherein the TXT node format information classification of the design method takes an exhibition hall as a first class classification, an exhibition area as a second class classification and a cultural relic name or material name as a third class classification.
(1) Seven exhibition halls are respectively and correspondingly numbered
1. Sequencer hall/T1
2. New stone age/T2
3. Summer week period/T3
4. Qin Han dynasty/T4
5. Song Yuan Ming Qing period/T5
6. Near modern period/T6
7. Non-material cultural heritage/T7
(2) The secondary exhibition areas are classified as
Historical culture display
Shang Shuishang Shang Wenming dawn
Chinese imperial poetry source
Tang Weiyun for thousand years old county Chinese
The jun adopts the star to relax and shine
Beacon fire years soup and song
Ancient and modern fire-fighting
(3) Three-level classification of cultural relic names or material names as
Cultural relics/W
Wall surface type/Q
Ground class/D
character/R
Liquid class/Y
plants/Z
Material class/C
Typical TXT node format information for various types of texture maps is as follows: t1PNG decoction medal marble Q02 760 16-76
T1PNG decoction medal marble D01 16 19.3 2
T1PNG decoction medal copper mirror phoenix pattern W0372 14.3 30T2 PNG Shang Shuishang Shang Bai Yingruit Hunting person R08.3 43 32T2 PNG Shang Shuishang Shang Shumu Z01 65.7 98 984.1
T3JPEG China Di Yue Wang Yanyi half-scene picture W098 76 98.8 77.6T4 JPEG thousand years old county four-face Buddha W232 12.3 454 98T5 JPEG Junzhiyue bottle W0312 10 90.5 60.5T6 JPEG fire years metal C076 36 98 55
T7JPEG ancient and modern water surface Y02 98.3.120 5
(exhibition hall number+space+File format+space+exhibition area+space+cultural relic name class number+space+coordinates (x, y, z) of three-dimensional object model in System)
S106, performing model face reduction on the model with the 3DsMAX modeling by using Polygon Cruncher software, so that the number of the model face is reduced to one tenth of the original number. Importing a model, and deleting a coplanar surface; deleting confusion points, dividing grids into individual elements by merging grids or merging grids, and deriving FBX model files
S107, importing the subtracted FBX model into a Unity3D project to build a scene. (1) Sader Shader write, the Sader parameters of the virtual museum of the system: disable batching NO, ignoste project NO, LOD: 300. render queue 2000, cast displays YES, compressed code Compile and show code. (2) The system adjusts the area affected by the reflecting probe according to the size of each exhibition hall of the museum; specific parameters are as follows: type: real Time, time sliding: all faces at once, importance:2, integrity: 1, box project: on. (3) A first-person visual angle camera (4) is established by adopting a first PeRson ChaRacter component, and a collision body is added for a model in a scene by adopting a Physics component, so that unreasonable perspective phenomena such as model penetration and the like during role control are prevented.
S108, manufacturing a user GUI interface, wherein the GUI interface adopts black and white gray three colors, and the urban traditional color system highlights the history culture atmosphere. The UI design in the system interface mainly enables the user to place the visual center in the main scene area for the viewing experience. The left side is mainly provided with function keys, so that the method is simplified as much as possible, irrelevant icons are removed, and the attention of a user is reduced.
S109, writing an interaction function script, (1) using a Visual Studio 2019 compiler to write a C# script (2) to manufacture a plurality of interaction display contents according to different exhibition items, wherein the interaction display contents comprise poetry wind, an interaction console and the like (3) to enable interaction equipment to be in butt joint with a virtual museum, and the interaction experience can be started when the museum is visited.
S110, post-visual processing, (1) main body colors in a scene are mainly adjusted, and the overall tone can be more vivid by adjusting the color temperature of light rays. (2) The reality of the picture is enhanced by the shadow, and the shadow is often a key factor for determining perfect fusion of three-dimension and real scene. (3) By using the visual depth of field, the effect of real shadow attenuation is simulated. (4) The ambient light shielding effect is used to simulate the bending of the edge of the object irradiated by the light. (5) Anti-aliasing selection, method: fast Approximate Anti-aliasing mode, preset: exreeme Quality mode. (6) Bloom halo selection, interval 0.1, threshold 1, soft Panel 0.5, radius 3, anti-Flicker 3, interval on.
S111, (1) VR device is connected and device activation is performed. (2) And adding a stream VR_Camera.cs component setting for Camera in the scene. (3) The export scene program (4) is packaged to run the program. (5) When the virtual museum system is running, the TXT node information texture map file in the disk memory of the computing device is loaded and parsed. (6) The program automatically sets the analyzed external texture map to a model in the program scene, so that a complete experience scene is constructed, the high simulation degree and the smoothness of the digital museum of the tangyin are realized after the system design method is applied, the user is enabled to feel strong immersion and presence, and the specific effect diagram is shown in fig. 2 to 7.
In the above embodiments, although steps S1, S2, etc. are numbered, only specific embodiments are given herein, and those skilled in the art may adjust the execution sequence of S1, S2, etc. according to the actual situation, which is also within the scope of the present invention, and it is understood that some embodiments may include some or all of the above embodiments.
As shown in fig. 8, a building system 200 of a virtual museum display system according to an embodiment of the present invention includes a first building module 210, a processing module 220, a face-subtracting module 230, a scene building module 240, a second building module 250, and an association module 260;
the first construction module 210 is configured to: constructing a virtual space three-dimensional model of the museum;
the processing module 220 is configured to: drawing a preset picture of the museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, and drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model;
the subtracting module 230 is configured to: carrying out model face reduction treatment on the first intermediate virtual space three-dimensional model;
the scene construction module 240 is configured to: performing scene building on the first intermediate virtual space three-dimensional model subjected to the model face reduction treatment to obtain a second intermediate virtual space three-dimensional model;
the second building block 250 is configured to: constructing a user GUI (graphical user interface) of a second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents and associating the interactive display contents in the second intermediate virtual space three-dimensional model to obtain a third intermediate virtual space three-dimensional model;
the association module 260 is configured to: and associating the third intermediate virtual space three-dimensional model with the virtual reality equipment to obtain the virtual museum display system of the museum.
Optionally, in the above technical solution, the device further includes a quality adjustment module, where the quality adjustment module is configured to:
and adjusting the overall imaging quality of the scene of the third intermediate virtual space three-dimensional model by adopting a Post Processing Stack component in the Unity 3D.
Optionally, in the above technical solution, the face reduction module 230 is specifically configured to:
and performing model face reduction processing on the first intermediate virtual space three-dimensional model by using the Polygon Cruncher software.
Optionally, in the above technical solution, the first building module 210 is specifically configured to:
and constructing a virtual space three-dimensional model of the museum by using a 3ds MAX modeling technology.
Optionally, in the above technical solution, the processing module 220 is further specifically configured to:
and simulating the illumination effect in the three-dimensional model of the virtual space according to the indoor illumination system of the museum by utilizing the Vray renderer technology.
The steps for implementing the corresponding functions of the parameters and the unit modules in the building system 200 of the virtual museum display system according to the present invention may refer to the parameters and the steps in the embodiment of the building method of the virtual museum display system according to the present invention, which are not described herein.
The virtual museum display system is constructed by adopting the method for constructing the virtual museum display system.
The electronic equipment comprises a memory, a processor and a program stored in the memory and running on the processor, wherein the processor realizes the steps of the method for constructing the virtual museum display system implemented by any one of the above when executing the program.
The electronic device may be a computer, a mobile phone, or the like, and the program is computer software or mobile phone APP, and the parameters and steps in the above electronic device according to the present invention may refer to the parameters and steps in the above embodiment of the method for constructing a virtual museum display system, which are not described herein.
Those skilled in the art will appreciate that the present invention may be implemented as a system, method, or computer program product.
Accordingly, the present disclosure may be embodied in the following forms, namely: either entirely hardware, entirely software (including firmware, resident software, micro-code, etc.), or entirely software, or a combination of hardware and software, referred to herein generally as a "circuit," module "or" system. Furthermore, in some embodiments, the invention may also be embodied in the form of a computer program product in one or more computer-readable media, which contain computer-readable program code.
Any combination of one or more computer readable media may be employed. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (a non-exhaustive list) of the computer-readable storage medium include an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
While embodiments of the present invention have been shown and described above, it will be understood that the above embodiments are illustrative and not to be construed as limiting the invention, and that variations, modifications, alternatives and variations may be made to the above embodiments by one of ordinary skill in the art within the scope of the invention.

Claims (10)

1. A method of constructing a virtual museum display system, comprising:
constructing a virtual space three-dimensional model of the museum;
drawing a preset picture of a museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, and drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model;
performing model face reduction processing on the first intermediate virtual space three-dimensional model;
performing scene building on the first intermediate virtual space three-dimensional model subjected to the model face reduction treatment to obtain a second intermediate virtual space three-dimensional model;
constructing a user GUI (graphical user interface) of a second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents and associating the interactive display contents in the second intermediate virtual space three-dimensional model to obtain a third intermediate virtual space three-dimensional model;
and associating the third intermediate virtual space three-dimensional model with virtual reality equipment to obtain the virtual museum display system of the museum.
2. The method of constructing a virtual museum presentation system in accordance with claim 1, further comprising, prior to associating the third intermediate virtual space three-dimensional model with a virtual reality device:
and adjusting the overall imaging quality of the scene of the third intermediate virtual space three-dimensional model by adopting a Post Processing Stack component in the Unity 3D.
3. The method for constructing a virtual museum presentation system of claim 1, wherein performing model face-down processing on the first intermediate virtual space three-dimensional model comprises:
and performing model face reduction processing on the first intermediate virtual space three-dimensional model by using the Polygon Cruncher software.
4. The method for constructing a virtual museum display system of claim 1, wherein,
the constructing a virtual space three-dimensional model of the museum comprises the following steps:
and constructing a virtual space three-dimensional model of the museum by using a 3ds MAX modeling technology.
5. The method of claim 1, wherein simulating the lighting effects in the three-dimensional model of the virtual space according to the indoor lighting system of the museum comprises:
and simulating the illumination effect in the virtual space three-dimensional model according to the indoor illumination system of the museum by utilizing a Vray renderer technology.
6. The building system of the virtual museum display system is characterized by comprising a first building module, a processing module, a face reduction module, a scene building module, a second building module and an association module;
the first construction module is used for: constructing a virtual space three-dimensional model of the museum;
the processing module is used for: drawing a preset picture of a museum into a virtual space three-dimensional model, simulating an illumination effect in the virtual space three-dimensional model according to an indoor illumination system of the museum, and drawing a texture map of a collection in the museum into the virtual space three-dimensional model to obtain a first intermediate virtual space three-dimensional model;
the face reduction module is used for: performing model face reduction processing on the first intermediate virtual space three-dimensional model;
the scene building module is used for: performing scene building on the first intermediate virtual space three-dimensional model subjected to the model face reduction treatment to obtain a second intermediate virtual space three-dimensional model;
the second construction module is used for: constructing a user GUI (graphical user interface) of a second intermediate virtual space three-dimensional model, constructing a plurality of interactive display contents and associating the interactive display contents in the second intermediate virtual space three-dimensional model to obtain a third intermediate virtual space three-dimensional model;
the association module is used for: and associating the third intermediate virtual space three-dimensional model with virtual reality equipment to obtain the virtual museum display system of the museum.
7. The system for constructing a virtual museum presentation system of claim 6, further comprising a quality adjustment module for:
and adjusting the overall imaging quality of the scene of the third intermediate virtual space three-dimensional model by adopting a Post Processing Stack component in the Unity 3D.
8. The system for constructing a virtual museum presentation system of claim 6, wherein the face-down module is specifically configured to:
and performing model face reduction processing on the first intermediate virtual space three-dimensional model by using the Polygon Cruncher software.
9. The system for constructing a virtual museum presentation system of claim 6, wherein the first construction module is specifically configured to:
and constructing a virtual space three-dimensional model of the museum by using a 3ds MAX modeling technology.
10. A virtual museum display system constructed using a virtual museum display system construction method of any of claims 1-5.
CN202211516512.4A 2022-11-29 2022-11-29 Construction method and construction system of virtual museum display system and display system Pending CN116228960A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211516512.4A CN116228960A (en) 2022-11-29 2022-11-29 Construction method and construction system of virtual museum display system and display system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211516512.4A CN116228960A (en) 2022-11-29 2022-11-29 Construction method and construction system of virtual museum display system and display system

Publications (1)

Publication Number Publication Date
CN116228960A true CN116228960A (en) 2023-06-06

Family

ID=86575630

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211516512.4A Pending CN116228960A (en) 2022-11-29 2022-11-29 Construction method and construction system of virtual museum display system and display system

Country Status (1)

Country Link
CN (1) CN116228960A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117557753A (en) * 2024-01-12 2024-02-13 广东工业大学 Cultural relic exhibition method and system based on virtual reality and augmented reality
CN117590986A (en) * 2024-01-19 2024-02-23 四川蜀天信息技术有限公司 Navigation interaction method, device and equipment applied to online virtual exhibition hall
CN117974947A (en) * 2024-03-29 2024-05-03 山东齐鲁壹点传媒有限公司 VR virtual museum system and collection recommendation algorithm

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117557753A (en) * 2024-01-12 2024-02-13 广东工业大学 Cultural relic exhibition method and system based on virtual reality and augmented reality
CN117557753B (en) * 2024-01-12 2024-03-26 广东工业大学 Cultural relic exhibition method and system based on virtual reality and augmented reality
CN117590986A (en) * 2024-01-19 2024-02-23 四川蜀天信息技术有限公司 Navigation interaction method, device and equipment applied to online virtual exhibition hall
CN117974947A (en) * 2024-03-29 2024-05-03 山东齐鲁壹点传媒有限公司 VR virtual museum system and collection recommendation algorithm

Similar Documents

Publication Publication Date Title
US9916686B1 (en) Interactive rendering of building information model data
CN116228960A (en) Construction method and construction system of virtual museum display system and display system
CN109427088A (en) A kind of rendering method and terminal of illumination simulation
CN113674389B (en) Scene rendering method and device, electronic equipment and storage medium
CN108257204B (en) Vertex color drawing baking method and system applied to Unity engine
CN104077802A (en) Method for improving displaying effect of real-time simulation image in virtual scene
CN114677467B (en) Terrain image rendering method, device, equipment and computer readable storage medium
WO2022000952A1 (en) Method and apparatus for processing game data, computer program and readable medium
US20130229413A1 (en) Live editing and integrated control of image-based lighting of 3d models
CN114119818A (en) Rendering method, device and equipment of scene model
Agnello et al. Virtual reality for historical architecture
CN109712226A (en) The see-through model rendering method and device of virtual reality
CN109671161A (en) Immersion terra cotta warriors and horses burning makes process virtual experiencing system
EP1083521B1 (en) Method of and apparatus for rendering image, recording medium, and program
CN117095110B (en) Sequence-independent transparent rendering method and system for Internet three-dimensional map
Wang et al. Research and design of digital museum based on virtual reality
US20060033736A1 (en) Enhanced Color and Lighting Model for Computer Graphics Productions
CN112473135B (en) Real-time illumination simulation method, device and equipment for mobile game and storage medium
Wang Construction of the Three-dimensional Virtual Campus Scenes’ Problems and Solutions
CN111210391A (en) Interactive mural repair system
CN117351130B (en) Real-time rendering method for intelligent workshop three-dimensional scene
CN116883572B (en) Rendering method, device, equipment and computer readable storage medium
Fang et al. Application of VR Technology in After-Earthquake Restoration of Cultural Architecture: Take VR Applied in After-Earthquake Restoration of Pengzhou SEMINARIUM ANNUNTIATIONIS for Example
Zhou et al. Gymnasium simulation design and implementation based on 3D virtual building
Wei et al. Application of three dimensional roaming technology in virtual campus system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination