CN112274929A - Game control method and device, electronic equipment and storage medium - Google Patents

Game control method and device, electronic equipment and storage medium Download PDF

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Publication number
CN112274929A
CN112274929A CN202011151865.XA CN202011151865A CN112274929A CN 112274929 A CN112274929 A CN 112274929A CN 202011151865 A CN202011151865 A CN 202011151865A CN 112274929 A CN112274929 A CN 112274929A
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Prior art keywords
equipment
target
path
equipment station
station
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CN202011151865.XA
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Chinese (zh)
Inventor
周福敬
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Hangzhou Lvzhongyou Intelligent Technology Co ltd
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Hangzhou Lvzhongyou Intelligent Technology Co ltd
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Priority to CN202011151865.XA priority Critical patent/CN112274929A/en
Publication of CN112274929A publication Critical patent/CN112274929A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a game control method, a game control device, electronic equipment and a storage medium, wherein the method comprises the following steps: acquiring a game role selected by a user; acquiring a target map selected by a user, wherein the target map comprises N equipment stations; drawing an equipment station graph according to the N equipment stations, wherein each vertex in the equipment station graph is connected with the adjacent vertex through a non-directional edge; judging whether the equipment station diagram meets a preset automatic path planning condition or not; if yes, a target path set is obtained based on the equipment station diagram planning, and the game role is controlled to move along one target path in the target path set. The invention can quickly and automatically find a path which can visit each equipment station with minimum cost for the user in the target map, and can also automatically control the game role for the user automatically or based on the selection result of the user, thereby enabling the user experience of the automatic path-finding scene in the game to be stronger.

Description

Game control method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of game control, and in particular, to a game control method and apparatus, an electronic device, and a storage medium.
Background
The path searching of the game is a common scene in the field of games, and a user needs to use automatic path searching to hang up in many scenes, so that how to select the most appropriate path for the user to automatically move a character becomes a common demand in the game.
Disclosure of Invention
In order to provide automatic way finding service for users, the embodiment of the invention provides a game control method, a game control device, electronic equipment and a storage medium.
In one aspect, a game control method, the method comprising:
acquiring a game role selected by a user;
acquiring a target map selected by a user, wherein the target map comprises N equipment stations;
drawing an equipment station graph according to the N equipment stations, wherein each vertex in the equipment station graph is connected with the adjacent vertex through a non-directional edge;
judging whether the equipment station diagram meets a preset automatic path planning condition or not;
if yes, a target path set is obtained based on the equipment station diagram planning, and the game role is controlled to move along one target path in the target path set.
Preferably, the determining whether the equipment station diagram meets a preset automatic path planning condition includes:
acquiring the degree sum of each pair of vertexes in the equipment station diagram;
and if the sum of degrees of each pair of vertexes is not less than N, the equipment station diagram meets the automatic path planning condition.
Preferably, the obtaining of the target path set based on the equipment station diagram planning includes:
generating any one target path in the target path set based on the following method, wherein the path comprises N equipment sites, and the method comprises the following steps:
if the current path comprises M equipment sites (), acquiring equipment sites to be selected related to the Mth equipment site;
and if the equipment station to be selected does not exist, abandoning the Mth equipment station, returning to the M-1 st equipment station to continue the path searching, and taking the equipment station as the Mth equipment station in the path searching process.
If the equipment stations to be selected exist, calculating the weight of each equipment station to be selected; and selecting the equipment station to be selected with the lowest weight as the M +1 st equipment station.
Preferably, the equipment station to be selected is an equipment station to be selected which is not included in the current path and has a communication relationship with the mth equipment station.
Preferably, the method for calculating the weight includes:
calculating adjacent equipment stations which are in communication relation with the equipment station to be selected;
determining neighboring equipment stations not included in the current path as target neighboring equipment stations;
and determining the number of the target adjacent equipment stations as the weight of the equipment station to be selected.
Preferably, the controlling the game character to move along one target path of the target path set may be: and randomly selecting one from the target path set as an execution path, and controlling the game role to move along the execution path.
In another aspect, a game control apparatus, the apparatus comprising:
the game role obtaining module is used for obtaining the game role selected by the user;
the system comprises a target map acquisition module, a target map acquisition module and a target map display module, wherein the target map acquisition module is used for acquiring a target map selected by a user, and N equipment stations are arranged in the target map;
the equipment station graph drawing module is used for drawing an equipment station graph according to the N equipment stations, and each vertex in the equipment station graph is connected with the adjacent vertex through a non-directional edge;
the judging module is used for judging whether the equipment station diagram meets the preset automatic path planning condition or not;
and the control module is used for obtaining a target path set based on the equipment station diagram planning and controlling the game role to move along one target path in the target path set.
In another aspect, an electronic device includes a processor and a memory having at least one instruction, at least one program, a set of codes, or a set of instructions stored therein, loaded and executed by the processor to implement a game control method.
In another aspect, a computer readable storage medium has stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by a processor to implement a game control method.
Embodiments of the present invention provide a game control method, an apparatus, an electronic device, and a storage medium, which can quickly and automatically find a path for a user to visit each equipment station with a minimum cost in a target map, and can also automatically control a game role for the user automatically or based on a selection result of the user, so that a user experience of an automatic path-finding scene in a game is stronger.
Drawings
In order to more clearly illustrate the technical solutions and advantages of the embodiments of the present application or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of an automatic path finding method for a game role according to an embodiment of the present application;
fig. 2 is a schematic flow chart illustrating a process of determining whether the equipment station diagram meets a preset automatic path planning condition according to an embodiment of the present application;
FIG. 3 is a schematic flow chart illustrating a process of controlling the game character to move along one target path in the target path set according to an embodiment of the present disclosure;
fig. 4 is a schematic flow chart illustrating a process of displaying each target path and a target parameter corresponding to the target path according to an embodiment of the present application;
FIG. 5 is a block diagram of an automatic path finding device for game characters according to an embodiment of the present disclosure;
fig. 6 is a block diagram of a hardware structure provided in the embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or server that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
An embodiment of the present invention provides a game control method, as shown in fig. 1, the method includes:
s101, obtaining the game role selected by the user.
S103, acquiring a target map selected by a user, wherein the target map comprises N equipment stations.
And S105, drawing an equipment station graph according to the N equipment stations, wherein each vertex in the equipment station graph is connected with the adjacent vertex through an undirected edge.
And S107, judging whether the equipment station diagram meets the preset automatic path planning condition.
And S109, if yes, obtaining a target path set based on the equipment station diagram planning, and controlling the game role to move along one target path in the target path set.
Specifically, in the embodiment of the present invention, the determining whether the equipment station diagram meets a preset automatic path planning condition includes, as shown in fig. 2:
s1, acquiring the degree sum of each pair of vertexes in the equipment station graph.
And S3, if the sum of degrees of each pair of vertexes is not less than N, the equipment station diagram meets the automatic path planning condition.
For an equipment station diagram meeting an automatic path planning condition, the embodiment of the present invention may obtain a target path set for planning, and specifically, obtaining the target path set based on the equipment station diagram planning includes:
generating any one target path in the target path set based on the following method, wherein the path comprises N equipment sites, and the method comprises the following steps:
(1) and if the current path comprises M equipment sites (), acquiring the equipment sites to be selected related to the Mth equipment site.
Specifically, the equipment station to be selected is an equipment station to be selected which is not included in the current path and has a communication relationship with the mth equipment station.
(2) And if the equipment station to be selected does not exist, abandoning the Mth equipment station, returning to the M-1 st equipment station to continue the path searching, and taking the equipment station as the Mth equipment station in the path searching process.
(3) If the equipment stations to be selected exist, calculating the weight of each equipment station to be selected; and selecting the equipment station to be selected with the lowest weight as the M +1 st equipment station.
Specifically, the method for calculating the weight includes:
A. and calculating adjacent equipment stations which have a communication relation with the equipment station to be selected.
B. The neighboring equipment stations that are not included in the current path are determined as target neighboring equipment stations.
C. And determining the number of the target adjacent equipment stations as the weight of the equipment station to be selected.
In a possible embodiment, the controlling the game character to move along one of the target paths may be: and randomly selecting one from the target path set as an execution path, and controlling the game role to move along the execution path.
In another possible embodiment, the controlling the game character to move along one of the target paths may be as shown in fig. 3, including:
and S100, calculating target parameters corresponding to all target paths in the target path set.
Specifically, the target parameter can be understood as the profit that the game character can bring to the game character by moving the game character along the target path, which is significant for meeting the automatic on-hook requirement of the user.
In a possible embodiment, the calculating the target parameters corresponding to each target path in the target path set includes:
s301, calculating the length of the target path, and obtaining a first calculation parameter according to the length.
Specifically, the first calculation quantity may be understood as a cost to be paid for the movement of the game character along the movement path.
S303, acquiring an equipment station set corresponding to all equipment stations in the target map, and acquiring the equipment set according to the equipment station set, wherein each element in the equipment set comprises an equipment identifier, an equipment first parameter and an equipment second parameter.
Specifically, the first parameter of the equipment is a cost that the game character must pay to obtain the equipment corresponding to the equipment identifier, and the second parameter of the equipment is a quantitative data of the value of the equipment, wherein the second parameter of the equipment is a cost that the equipment corresponding to the equipment identifier can bring improvement to the fighting capacity of the game character.
S305, obtaining a second calculation parameter according to the attribute value of the game role and the first calculation parameter.
Specifically, the virtual resources currently available to the game character can be obtained according to the attribute value of the game character, and the second calculation parameter is obtained according to the difference between the virtual resources and the first calculation parameter, where the second calculation parameter is the maximum virtual resource that the game character can purchase equipment from an equipment station during the movement along the target path.
S307, calculating a target parameter corresponding to the target path according to the equipment set and the second calculation parameter.
Specifically, the calculating the target parameters corresponding to the target path according to the equipment set and the second calculation parameters includes:
and calculating the target parameter by using a preset formula.
Specifically, the preset formula is that, wherein, the total value of the equipment second parameter corresponding to the previous equipment obtained after the dominance parameter representing the consumption (not greater than the second calculation parameter) respectively corresponds to the equipment first parameter and the equipment second parameter of the first equipment.
Obviously, the preset formula is an iterative formula, and the initial condition can be set.
S300, displaying each target path and the target parameters corresponding to the target paths.
Specifically, the displaying each target path and the target parameter corresponding to the target path, as shown in fig. 4, includes:
s301, determining a value interval in which the target parameter falls.
And S303, extracting the display parameters corresponding to the numerical value interval.
In a possible embodiment, the display parameters include display parameters such as brightness, contrast, color, highlight, font, gray scale, and sharpness, and the embodiment of the present invention is not limited to the display parameters.
S305, displaying the target path according to the display parameters.
S500, responding to the selection result of the user to the target path, determining an execution path according to the selection result, and controlling the game role to move along the execution path.
The embodiment of the invention provides a game control method, which can quickly and automatically find a path for a user to visit each equipment station with minimum cost in a target map, and can also automatically control game roles for the user automatically or based on a selection result of the user, so that the user experience of an automatic path-finding scene in a game is stronger.
An embodiment of the present invention further provides a game control device, as shown in fig. 5, the device includes:
a game role obtaining module 201, configured to obtain a game role selected by a user;
the target map acquisition module 203 is used for acquiring a target map selected by a user, wherein the target map comprises N equipment stations;
an equipment station graph drawing module 205, configured to draw an equipment station graph according to the N equipment stations, where each vertex in the equipment station graph is connected to its adjacent vertex through an undirected edge;
the judging module 207 is configured to judge whether the equipment station diagram meets a preset automatic path planning condition;
and the control module 209 is configured to obtain a target path set based on the equipment station diagram planning, and control the game character to move along one target path in the target path set.
The device and method embodiments in the embodiments of the present application are based on the same application concept.
The embodiment of the invention also provides a computer storage medium, and the computer storage medium can store a plurality of instructions. The instructions may be adapted to be loaded by a processor and to perform a game control method according to an embodiment of the invention, the method comprising:
a game control method, the method comprising:
acquiring a game role selected by a user;
acquiring a target map selected by a user, wherein the target map comprises N equipment stations;
drawing an equipment station graph according to the N equipment stations, wherein each vertex in the equipment station graph is connected with the adjacent vertex through a non-directional edge;
judging whether the equipment station diagram meets a preset automatic path planning condition or not;
if yes, a target path set is obtained based on the equipment station diagram planning, and the game role is controlled to move along one target path in the target path set.
Preferably, the determining whether the equipment station diagram meets a preset automatic path planning condition includes:
acquiring the degree sum of each pair of vertexes in the equipment station diagram;
and if the sum of degrees of each pair of vertexes is not less than N, the equipment station diagram meets the automatic path planning condition.
Preferably, the obtaining of the target path set based on the equipment station diagram planning includes:
generating any one target path in the target path set based on the following method, wherein the path comprises N equipment sites, and the method comprises the following steps:
if the current path comprises M equipment sites (), acquiring equipment sites to be selected related to the Mth equipment site;
and if the equipment station to be selected does not exist, abandoning the Mth equipment station, returning to the M-1 st equipment station to continue the path searching, and taking the equipment station as the Mth equipment station in the path searching process.
If the equipment stations to be selected exist, calculating the weight of each equipment station to be selected; and selecting the equipment station to be selected with the lowest weight as the M +1 st equipment station.
Preferably, the equipment station to be selected is an equipment station to be selected which is not included in the current path and has a communication relationship with the mth equipment station.
Preferably, the method for calculating the weight includes:
calculating adjacent equipment stations which are in communication relation with the equipment station to be selected;
determining neighboring equipment stations not included in the current path as target neighboring equipment stations;
and determining the number of the target adjacent equipment stations as the weight of the equipment station to be selected.
Preferably, the controlling the game character to move along one target path of the target path set may be: and randomly selecting one from the target path set as an execution path, and controlling the game role to move along the execution path.
Further, fig. 6 shows a hardware structure diagram of an apparatus for implementing the method provided by the embodiment of the present invention, and the apparatus may participate in forming or containing the device or system provided by the embodiment of the present invention. As shown in fig. 6, the device 10 may include one or more (shown as 102a, 102b, … …, 102 n) processors 102 (the processors 102 may include, but are not limited to, a processing device such as a microprocessor MCU or a programmable logic device FPGA, etc.), a memory 104 for storing data, and a transmission device 106 for communication functions. Besides, the method can also comprise the following steps: a display, an input/output interface (I/O interface), a Universal Serial Bus (USB) port (which may be included as one of the ports of the I/O interface), a network interface, a power source, and/or a camera. It will be understood by those skilled in the art that the structure shown in fig. 6 is only an illustration and is not intended to limit the structure of the electronic device. For example, device 10 may also include more or fewer components than shown in FIG. 6, or have a different configuration than shown in FIG. 6.
It should be noted that the one or more processors 102 and/or other data processing circuitry described above may be referred to generally herein as "data processing circuitry". The data processing circuitry may be embodied in whole or in part in software, hardware, firmware, or any combination thereof. Further, the data processing circuitry may be a single, stand-alone processing module, or incorporated in whole or in part into any of the other elements in the device 10 (or mobile device). As referred to in the embodiments of the application, the data processing circuit acts as a processor control (e.g. selection of a variable resistance termination path connected to the interface).
The memory 104 may be used to store software programs and modules of application software, such as program instructions/data storage devices corresponding to the methods described in the embodiments of the present invention, and the processor 102 executes various functional applications and data processing by running the software programs and modules stored in the memory 104, so as to implement one of the game control methods described above. The memory 104 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 104 may further include memory located remotely from processor 102, which may be connected to device 10 via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 106 is used for receiving or transmitting data via a network. Specific examples of such networks may include wireless networks provided by the communication provider of the device 10. In one example, the transmission device 106 includes a network adapter (NIC) that can be connected to other network devices through a base station so as to communicate with the internet. In one example, the transmission device 106 can be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The display may be, for example, a touch screen type Liquid Crystal Display (LCD) that may enable a user to interact with a user interface of the device 10 (or mobile device).
It should be noted that: the precedence order of the above embodiments of the present invention is only for description, and does not represent the merits of the embodiments. And specific embodiments thereof have been described above. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, as for the device and server embodiments, since they are substantially similar to the method embodiments, the description is simple, and the relevant points can be referred to the partial description of the method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like that fall within the spirit and principle of the present invention are intended to be included therein.

Claims (9)

1. A game control method, the method comprising:
acquiring a game role selected by a user;
acquiring a target map selected by a user, wherein the target map comprises N equipment stations;
drawing an equipment station graph according to the N equipment stations, wherein each vertex in the equipment station graph is connected with the adjacent vertex through a non-directional edge;
judging whether the equipment station diagram meets a preset automatic path planning condition or not;
if yes, a target path set is obtained based on the equipment station diagram planning, and the game role is controlled to move along one target path in the target path set.
2. The method of claim 1, wherein the determining whether the equipment station diagram meets a preset automatic path planning condition comprises:
acquiring the degree sum of each pair of vertexes in the equipment station diagram;
and if the sum of degrees of each pair of vertexes is not less than N, the equipment station diagram meets the automatic path planning condition.
3. The method of claim 2, wherein the deriving a set of target paths based on the equipment station graph planning comprises:
generating any one target path in the target path set based on the following method, wherein the path comprises N equipment sites, and the method comprises the following steps:
if the current path comprises M equipment sites (), acquiring equipment sites to be selected related to the Mth equipment site;
if the equipment station to be selected does not exist, giving up the Mth equipment station, returning to the M-1 th equipment station to continue the path searching, and taking the equipment station as the Mth equipment station in the path searching process;
if the equipment stations to be selected exist, calculating the weight of each equipment station to be selected; and selecting the equipment station to be selected with the lowest weight as the M +1 st equipment station.
4. The method of claim 3, wherein:
and the equipment station to be selected is the equipment station to be selected which is not included in the current path and has a communication relation with the Mth equipment station.
5. The method of claim 4, wherein:
the calculation method of the weight comprises the following steps:
calculating adjacent equipment stations which are in communication relation with the equipment station to be selected;
determining neighboring equipment stations not included in the current path as target neighboring equipment stations;
and determining the number of the target adjacent equipment stations as the weight of the equipment station to be selected.
6. The method of claim 5, wherein:
the controlling the game character to move along one target path in the target path set may be: and randomly selecting one from the target path set as an execution path, and controlling the game role to move along the execution path.
7. A game control apparatus, characterized in that the apparatus comprises:
the game role obtaining module is used for obtaining the game role selected by the user;
the system comprises a target map acquisition module, a target map acquisition module and a target map display module, wherein the target map acquisition module is used for acquiring a target map selected by a user, and N equipment stations are arranged in the target map;
the equipment station graph drawing module is used for drawing an equipment station graph according to the N equipment stations, and each vertex in the equipment station graph is connected with the adjacent vertex through a non-directional edge;
the judging module is used for judging whether the equipment station diagram meets the preset automatic path planning condition or not;
and the control module is used for obtaining a target path set based on the equipment station diagram planning and controlling the game role to move along one target path in the target path set.
8. An electronic device comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by the processor to implement a game control method as claimed in any one of claims 1 to 6.
9. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement a game control method according to any one of claims 1 to 6.
CN202011151865.XA 2020-10-22 2020-10-22 Game control method and device, electronic equipment and storage medium Withdrawn CN112274929A (en)

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Application Number Priority Date Filing Date Title
CN202011151865.XA CN112274929A (en) 2020-10-22 2020-10-22 Game control method and device, electronic equipment and storage medium

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Application Number Priority Date Filing Date Title
CN202011151865.XA CN112274929A (en) 2020-10-22 2020-10-22 Game control method and device, electronic equipment and storage medium

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Publication Number Publication Date
CN112274929A true CN112274929A (en) 2021-01-29

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113499586A (en) * 2021-07-08 2021-10-15 网易(杭州)网络有限公司 Information prompting method and device in game, electronic equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113499586A (en) * 2021-07-08 2021-10-15 网易(杭州)网络有限公司 Information prompting method and device in game, electronic equipment and storage medium
CN113499586B (en) * 2021-07-08 2024-04-12 网易(杭州)网络有限公司 Information prompting method and device in game, electronic equipment and storage medium

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Application publication date: 20210129