CN112245915A - Method and device for displaying way finding result, electronic equipment and storage medium - Google Patents

Method and device for displaying way finding result, electronic equipment and storage medium Download PDF

Info

Publication number
CN112245915A
CN112245915A CN202011139592.7A CN202011139592A CN112245915A CN 112245915 A CN112245915 A CN 112245915A CN 202011139592 A CN202011139592 A CN 202011139592A CN 112245915 A CN112245915 A CN 112245915A
Authority
CN
China
Prior art keywords
game
target
path
limit value
movable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN202011139592.7A
Other languages
Chinese (zh)
Inventor
徐承迪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hangzhou Yitu Network Technology Co Ltd
Original Assignee
Hangzhou Yitu Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hangzhou Yitu Network Technology Co Ltd filed Critical Hangzhou Yitu Network Technology Co Ltd
Priority to CN202011139592.7A priority Critical patent/CN112245915A/en
Publication of CN112245915A publication Critical patent/CN112245915A/en
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a way finding result display method, a way finding result display device, electronic equipment and a storage medium, wherein the method comprises the following steps: acquiring a game role selected by a user; the method comprises the steps that a target map selected by a user is obtained, wherein the target map comprises a plurality of game elements distributed in a grid, and the game elements comprise replenishment stations of game roles and delivery stations of the game roles; determining all movable paths of the game characters in the target map; calculating a target limit value for each movable path; displaying the movable path according to the target limit value. The method and the device can calculate the value which can be obtained by moving the game role along all the passable paths and display the value in a targeted manner, thereby saving the balance pressure when a user selects the path and improving the user experience.

Description

Method and device for displaying way finding result, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of path planning, and in particular, to a method and an apparatus for displaying a routing result, an electronic device, and a storage medium.
Background
The routing of the game is a common scene in the field of games, and how to provide reference for a user to select the most appropriate path is a general demand in the game, while the prior art provides limited help for the routing of the user, and the user faces trade-off pressure when making a path choice, resulting in a reduction in user experience.
Disclosure of Invention
In order to reduce the trade-off pressure faced by the user when making a path choice, the embodiment of the invention provides a way finding result display method, a way finding result display device, electronic equipment and a storage medium.
A way-finding result display method, the method comprising:
acquiring a game role selected by a user;
the method comprises the steps that a target map selected by a user is obtained, wherein the target map comprises a plurality of game elements distributed in a grid, and the game elements comprise replenishment stations of game roles and delivery stations of the game roles;
determining all movable paths of the game characters in the target map;
calculating a target limit value for each movable path;
displaying the movable path according to the target limit value.
Preferably, the determining all movable paths of the game character in the target map includes:
generating a current Boolean matrix according to the replenishment stations of each game role in the target map, wherein elements of the current Boolean matrix represent whether a passable path exists between the replenishment stations of the first replenishment station and the second replenishment station, and the passable path is a direct passable path;
obtaining a current supply station directed data pair set according to the current Boolean matrix;
determining a current target directed data pair set according to the current supply station directed data pair set;
if the current target directed data pair set is not an empty set, marking a passable path corresponding to each element in the current target directed data pair set as a movable path, updating the current Boolean matrix, and repeating the steps: and obtaining a current supply station directed data pair set according to the current Boolean matrix.
Preferably, the method for updating the current boolean matrix includes:
updating the current iteration times k to increase by one;
for any non-1 element, the following operations are performed:
and if the preset route condition is met, ordering.
Preferably, the calculating the target limit value for each of the movable paths includes:
acquiring a first calculation parameter of the movable path;
obtaining a sequence of receiving stations for game characters along the movable path;
obtaining a goods set according to the receiving station sequence of the game role, wherein each element in the goods set comprises a goods identification, a goods first parameter and a goods second parameter;
and calculating a target limit value corresponding to the movable path according to the goods set.
Preferably, the calculating the target limit value corresponding to the movable path according to the goods set includes:
calculating an optimal equipment value according to the goods set, wherein the optimal equipment value is the maximum value of equipment which can be obtained by the game role in the goods set;
determining the difference between the optimal equipment value and the first calculated quantity as the target limit value.
Preferably, the displaying the movable path according to the target limit value includes:
determining an interval in which a target limit value of the movable path falls;
extracting display parameters corresponding to the interval;
and displaying the movable path according to the display parameter.
A way finding result display apparatus, the apparatus comprising:
the game role obtaining module is used for obtaining the game role selected by the user;
the system comprises a target map acquisition module, a storage module and a display module, wherein the target map acquisition module is used for acquiring a target map selected by a user, the target map comprises a plurality of game elements arranged in a grid, and the game elements comprise a supply station of game roles and a delivery station of the game roles;
the movable path determining module is used for determining all movable paths of the game role in the target map;
a target limit value determination module for calculating a target limit value for each of the movable paths;
and the display module is used for displaying the movable path according to the target limit value.
An electronic device comprising a processor and a memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by the processor to implement a routing result display method.
A computer readable storage medium having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by a processor to implement a way finding result display method.
Embodiments of the present invention provide a method and an apparatus for displaying a routing result, an electronic device, and a storage medium, which can calculate values that can be obtained by moving game characters along all traversable paths and perform targeted display, thereby saving a trade-off pressure when a user selects a route and improving user experience.
Drawings
In order to more clearly illustrate the technical solutions and advantages of the embodiments of the present application or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a flowchart of an automatic way finding result display method according to an embodiment of the present application;
FIG. 2 is a schematic flow chart illustrating the process of determining the total movable paths of the game characters in the target map according to the embodiment of the present application;
FIG. 3 is a schematic flow chart illustrating a process for calculating a target limit value for each movable path according to an embodiment of the present disclosure;
fig. 4 is a schematic flow chart of calculating a target limit value corresponding to the movable path according to the item set according to the embodiment of the present application;
FIG. 5 is a schematic diagram illustrating a process for calculating an optimal equipment value according to the item set according to an embodiment of the present application;
FIG. 6 is a flow chart illustrating the movable path according to the target limit value provided by the embodiment of the present application;
FIG. 7 is a block diagram of a game character path display apparatus according to an embodiment of the present disclosure;
fig. 8 is a block diagram of a hardware structure provided in the embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or server that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The embodiment of the invention provides a way-finding result display method, as shown in fig. 1, the method comprises the following steps:
s101, obtaining the game role selected by the user.
S103, obtaining a target map selected by a user, wherein the target map comprises a plurality of game elements distributed in a grid, and the game elements comprise a supply station of game characters and a delivery station of the game characters.
Specifically, the replenishment station for the game character can replenish the game character with the requisite equipment, and the game character can proceed by replenishing the requisite equipment. The receiving station of the game character can supplement value type equipment for the game character, and the acquisition of more value type equipment is the main target of the game character to go ahead.
And S105, determining all movable paths of the game characters in the target map.
Specifically, the determining all movable paths of the game character in the target map, as shown in fig. 2, includes:
s1051, generating a current Boolean matrix according to the replenishment stations of each game role in the target map, wherein elements of the current Boolean matrix represent whether a passable path exists between the replenishment stations of the first replenishment station and the second replenishment station, and the passable path is a direct passable path.
In the embodiment of the invention, the direct passable path is a path which takes the initial replenishment station as a starting point and can directly reach the termination replenishment station without passing through any replenishment station for transfer in the midway; the indirect passable path is a path which takes the starting station as a starting point and can reach the ending station after passing through the transit of other stations.
Specifically, when there is a direct traversable path between the first replenishment station and the second replenishment station, the element value is 1; otherwise, the element value is 0.
And S1053, obtaining a current supply station directed data pair set according to the current Boolean matrix.
Specifically, the current directed-replenishment-station data pair set includes at least one current directed-replenishment-station data pair, and a value of an element uniquely determined according to a row pointed to by a first data in the current directed-replenishment-station data pair and a column pointed to by a second data in the directed-replenishment-station data pair is 1. Thus, the current supply station directed data pair set may be determined by finding the values of the elements in the current Boolean matrix.
And S1055, determining a current target directed data pair set according to the current supply station directed data pair set.
Specifically, the current target directed data pair set is a difference set between the current replenishment station directed data pair set and a current replenishment station directed data pair set obtained last time, and if the current replenishment station directed data set is obtained for the first time, the current replenishment station directed data pair set is the same as the current target directed data pair set.
S1057, if the current target directed data pair set is not an empty set, marking the passable path corresponding to each element in the current target directed data pair set as a movable path, updating the current Boolean matrix, and repeating the step S1053.
The embodiment of the present invention specifically provides an update method of the current boolean matrix, including:
and S1, updating the current iteration number k to be increased by one.
Specifically, each time step S1053 is repeated, the current iteration number is increased by 1, and the current iteration number initialization value is 0.
S3, for any non-1 element, the following operations are carried out:
and if the preset route condition is met, ordering.
Specifically, the preset journey condition may be described as: the running path of the game character from the first replenishment station to the first replenishment station along the passable path is less than the preset threshold value. The traversable path may be a directly traversable path or an indirectly traversable path.
S107, calculating target limit values for the movable paths.
Specifically, the calculating of the target limit value for each movable path, as shown in fig. 3, includes:
s1071, a first calculation parameter of the movable path is obtained.
Specifically, the first calculation quantity may be understood as a cost to be paid for the movement of the game character along the movable path.
S1073, acquiring a receiving station sequence of the game characters along the movable path.
S1075, obtaining a goods set according to the receiving station sequence of the game role, wherein each element in the goods set comprises a goods identification, a goods first parameter and a goods second parameter.
Specifically, the first quantity of goods is the cost that the game role must be paid for obtaining the goods that the goods sign corresponds, the second quantity of goods is that the goods sign corresponds can bring the promotion to game role combat power, can be regarded as the quantitative data of the value of goods.
S1077, calculating a target limit value corresponding to the movable path according to the goods set.
Specifically, the calculating the target limit value corresponding to the movable path according to the item set, as shown in fig. 4, includes:
s10771, calculating an optimal equipment value according to the goods set, wherein the optimal equipment value is the maximum value of the equipment which can be obtained by the game character in the goods set.
Specifically, the calculating an optimal equipment value according to the item set, as shown in fig. 5, includes:
s107711, acquiring the maximum value of the controllable parameters of the game character, wherein the maximum value of the controllable parameters is the difference value of the total parameters of the game character and the first calculation parameters.
Specifically, the total parameter of the game character is determined according to the attribute value of the game character.
S107713, according to the maximum value of the disposable parameter and the goods set, the optimal equipment value is calculated by using a preset formula.
Specifically, the preset formula is that, wherein, the total value of the second goods parameter corresponding to the previous goods obtained after the disposable parameter representing the consumption (not greater than the maximum value of the disposable parameter) respectively corresponds to the first goods parameter and the second goods parameter of the first goods.
Obviously, the preset formula is an iterative formula, and the initial condition can be set.
S10773, determining the difference between the optimal equipment value and the first calculated quantity as the target limit value.
S109, displaying the movable path according to the target limit value.
Specifically, the displaying the movable path according to the target limit value, as shown in fig. 6, includes:
s1091, determining a section into which the target limit value of the movable path falls.
S1093, extracting the display parameters corresponding to the interval.
In a possible embodiment, the display parameters include display parameters such as brightness, contrast, color, highlight, font, gray scale, and sharpness, and the embodiment of the present invention is not limited to the display parameters.
S1095, displaying the movable path according to the display parameters.
The embodiment of the invention provides an automatic path-finding result display method, which can calculate the value of all paths capable of being traveled, which can be obtained by moving game roles along the paths, and perform targeted display, thereby saving the balance pressure when a user selects a path and improving the user experience.
An embodiment of the present invention further provides a game character path display device, as shown in fig. 7, the device includes:
a game role obtaining module 201, configured to obtain a game role selected by a user;
the target map obtaining module 203 is configured to obtain a target map selected by a user, where the target map includes multiple game elements arranged in a grid, and the game elements include a replenishment station for game characters and a delivery station for game characters;
a movable path determining module 205, configured to determine all movable paths of the game character in the target map;
a target limit value determination module 207 for calculating a target limit value for each movable path;
a display module 209 for displaying the movable path according to the target limit value.
The device and method embodiments in the embodiments of the present application are based on the same application concept.
The embodiment of the invention also provides a computer storage medium, and the computer storage medium can store a plurality of instructions. The instruction can be suitable for being loaded by a processor and executing the method for displaying the routing result, which comprises the following steps:
a way-finding result display method, the method comprising:
acquiring a game role selected by a user;
the method comprises the steps that a target map selected by a user is obtained, wherein the target map comprises a plurality of game elements distributed in a grid, and the game elements comprise replenishment stations of game roles and delivery stations of the game roles;
determining all movable paths of the game characters in the target map;
calculating a target limit value for each movable path;
displaying the movable path according to the target limit value.
Preferably, the determining all movable paths of the game character in the target map includes:
generating a current Boolean matrix according to the replenishment stations of each game role in the target map, wherein elements of the current Boolean matrix represent whether a passable path exists between the replenishment stations of the first replenishment station and the second replenishment station, and the passable path is a direct passable path;
obtaining a current supply station directed data pair set according to the current Boolean matrix;
determining a current target directed data pair set according to the current supply station directed data pair set;
if the current target directed data pair set is not an empty set, marking a passable path corresponding to each element in the current target directed data pair set as a movable path, updating the current Boolean matrix, and repeating the steps: and obtaining a current supply station directed data pair set according to the current Boolean matrix.
Preferably, the method for updating the current boolean matrix includes:
updating the current iteration times k to increase by one;
for any non-1 element, the following operations are performed:
and if the preset route condition is met, ordering.
Preferably, the calculating the target limit value for each of the movable paths includes:
acquiring a first calculation parameter of the movable path;
obtaining a sequence of receiving stations for game characters along the movable path;
obtaining a goods set according to the receiving station sequence of the game role, wherein each element in the goods set comprises a goods identification, a goods first parameter and a goods second parameter;
and calculating a target limit value corresponding to the movable path according to the goods set.
Preferably, the calculating the target limit value corresponding to the movable path according to the goods set includes:
calculating an optimal equipment value according to the goods set, wherein the optimal equipment value is the maximum value of equipment which can be obtained by the game role in the goods set;
determining the difference between the optimal equipment value and the first calculated quantity as the target limit value.
Preferably, the displaying the movable path according to the target limit value includes:
determining an interval in which a target limit value of the movable path falls;
extracting display parameters corresponding to the interval;
and displaying the movable path according to the display parameter.
Further, fig. 8 shows a hardware structure diagram of an apparatus for implementing the method provided by the embodiment of the present invention, and the apparatus may participate in forming or containing the device or system provided by the embodiment of the present invention. As shown in fig. 8, the device 10 may include one or more (shown as 102a, 102b, … …, 102 n) processors 102 (the processors 102 may include, but are not limited to, a processing device such as a microprocessor MCU or a programmable logic device FPGA, etc.), a memory 104 for storing data, and a transmission device 106 for communication functions. Besides, the method can also comprise the following steps: a display, an input/output interface (I/O interface), a Universal Serial Bus (USB) port (which may be included as one of the ports of the I/O interface), a network interface, a power source, and/or a camera. It will be understood by those skilled in the art that the structure shown in fig. 8 is only an illustration and is not intended to limit the structure of the electronic device. For example, device 10 may also include more or fewer components than shown in FIG. 8, or have a different configuration than shown in FIG. 8.
It should be noted that the one or more processors 102 and/or other data processing circuitry described above may be referred to generally herein as "data processing circuitry". The data processing circuitry may be embodied in whole or in part in software, hardware, firmware, or any combination thereof. Further, the data processing circuitry may be a single, stand-alone processing module, or incorporated in whole or in part into any of the other elements in the device 10 (or mobile device). As referred to in the embodiments of the application, the data processing circuit acts as a processor control (e.g. selection of a variable resistance termination path connected to the interface).
The memory 104 may be used to store software programs and modules of application software, such as program instructions/data storage devices corresponding to the method described in the embodiment of the present invention, and the processor 102 executes various functional applications and data processing by running the software programs and modules stored in the memory 104, so as to implement the above-mentioned automatic way-finding result display method. The memory 104 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 104 may further include memory located remotely from processor 102, which may be connected to device 10 via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 106 is used for receiving or transmitting data via a network. Specific examples of such networks may include wireless networks provided by the communication provider of the device 10. In one example, the transmission device 106 includes a network adapter (NIC) that can be connected to other network devices through a base station so as to communicate with the internet. In one example, the transmission device 106 can be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The display may be, for example, a touch screen type Liquid Crystal Display (LCD) that may enable a user to interact with a user interface of the device 10 (or mobile device).
It should be noted that: the precedence order of the above embodiments of the present invention is only for description, and does not represent the merits of the embodiments. And specific embodiments thereof have been described above. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, as for the device and server embodiments, since they are substantially similar to the method embodiments, the description is simple, and the relevant points can be referred to the partial description of the method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like that fall within the spirit and principle of the present invention are intended to be included therein.

Claims (9)

1. A method for displaying a way-finding result, the method comprising:
acquiring a game role selected by a user;
the method comprises the steps that a target map selected by a user is obtained, wherein the target map comprises a plurality of game elements distributed in a grid, and the game elements comprise replenishment stations of game roles and delivery stations of the game roles;
determining all movable paths of the game characters in the target map;
calculating a target limit value for each movable path;
displaying the movable path according to the target limit value.
2. The method of claim 1, wherein determining the total available path of the game character in the target map comprises:
generating a current Boolean matrix according to the replenishment stations of each game role in the target map, wherein elements of the current Boolean matrix represent whether a passable path exists between the replenishment stations of the first replenishment station and the second replenishment station, and the passable path is a direct passable path;
obtaining a current supply station directed data pair set according to the current Boolean matrix;
determining a current target directed data pair set according to the current supply station directed data pair set;
if the current target directed data pair set is not an empty set, marking a passable path corresponding to each element in the current target directed data pair set as a movable path, updating the current Boolean matrix, and repeating the steps: and obtaining a current supply station directed data pair set according to the current Boolean matrix.
3. The method of claim 2, wherein the updating of the current boolean matrix comprises:
updating the current iteration times k to increase by one;
for any non-1 element, the following operations are performed:
and if the preset route condition is met, ordering.
4. The method of claim 1, wherein said calculating a target limit value for each movable path comprises:
acquiring a first calculation parameter of the movable path;
obtaining a sequence of receiving stations for game characters along the movable path;
obtaining a goods set according to the receiving station sequence of the game role, wherein each element in the goods set comprises a goods identification, a goods first parameter and a goods second parameter;
and calculating a target limit value corresponding to the movable path according to the goods set.
5. The method of claim 4, wherein said calculating a target limit value for the movable path based on the set of items comprises:
calculating an optimal equipment value according to the goods set, wherein the optimal equipment value is the maximum value of equipment which can be obtained by the game role in the goods set;
determining the difference between the optimal equipment value and the first calculated quantity as the target limit value.
6. The method of claim 1, wherein said displaying the movable path according to the target limit value comprises:
determining an interval in which a target limit value of the movable path falls;
extracting display parameters corresponding to the interval;
and displaying the movable path according to the display parameter.
7. A way finding result display device, characterized in that the device comprises:
the game role obtaining module is used for obtaining the game role selected by the user;
the system comprises a target map acquisition module, a storage module and a display module, wherein the target map acquisition module is used for acquiring a target map selected by a user, the target map comprises a plurality of game elements arranged in a grid, and the game elements comprise a supply station of game roles and a delivery station of the game roles;
the movable path determining module is used for determining all movable paths of the game role in the target map;
a target limit value determination module for calculating a target limit value for each of the movable paths;
and the display module is used for displaying the movable path according to the target limit value.
8. An electronic device comprising a processor and a memory, wherein the memory stores at least one instruction, at least one program, a set of codes, or a set of instructions, which are loaded and executed by the processor to implement a way finding result displaying method according to any one of claims 1 to 6.
9. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement a method of displaying a routing result according to any one of claims 1 to 6.
CN202011139592.7A 2020-10-22 2020-10-22 Method and device for displaying way finding result, electronic equipment and storage medium Withdrawn CN112245915A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202011139592.7A CN112245915A (en) 2020-10-22 2020-10-22 Method and device for displaying way finding result, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202011139592.7A CN112245915A (en) 2020-10-22 2020-10-22 Method and device for displaying way finding result, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN112245915A true CN112245915A (en) 2021-01-22

Family

ID=74263979

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202011139592.7A Withdrawn CN112245915A (en) 2020-10-22 2020-10-22 Method and device for displaying way finding result, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN112245915A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113499586A (en) * 2021-07-08 2021-10-15 网易(杭州)网络有限公司 Information prompting method and device in game, electronic equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113499586A (en) * 2021-07-08 2021-10-15 网易(杭州)网络有限公司 Information prompting method and device in game, electronic equipment and storage medium
CN113499586B (en) * 2021-07-08 2024-04-12 网易(杭州)网络有限公司 Information prompting method and device in game, electronic equipment and storage medium

Similar Documents

Publication Publication Date Title
CN111144944B (en) Advertisement putting method and device, electronic equipment and storage medium
US11925859B2 (en) Server, communication system, method for controlling communication system, and program
CN112364252B (en) Content recommendation method and device, electronic equipment and storage medium
CN110599491A (en) Priori information-based eye image segmentation method, device, equipment and medium
CN110246037A (en) Transaction feature prediction technique, device, server and readable storage medium storing program for executing
CN112245915A (en) Method and device for displaying way finding result, electronic equipment and storage medium
CN112169336A (en) Game role path display method and device, electronic equipment and storage medium
CN108667877B (en) Method and device for determining recommendation information, computer equipment and storage medium
CN112245919A (en) Game role automatic path finding method and device, electronic equipment and storage medium
CN105643944B (en) A kind of 3D printer stable control method and control system
CN112169334A (en) Optimal path display method and device, electronic equipment and storage medium
CN112274929A (en) Game control method and device, electronic equipment and storage medium
CN111026946A (en) Page information extraction method, device, medium and equipment
CN112169335A (en) Game role path recommendation method and device, electronic equipment and storage medium
CN112169333A (en) Optimal path automatic recommendation method and device, electronic equipment and storage medium
JP6159000B2 (en) Server, server control method, and program
CN112619149A (en) Full-automatic path finding control method and device, electronic equipment and storage medium
CN111080372B (en) Accurate advertising device and equipment
CN111178960B (en) Advertisement resource integration platform
JP6009624B2 (en) Server, server control method, and program
CN109887070A (en) A kind of virtual face's production method and device
JP5658392B2 (en) Server, server control method, and program
JP5774187B2 (en) Server, server control method, and program
CN115375086A (en) Period management method, device, storage medium and electronic equipment
CN112169329A (en) Method and device for automatically picking up equipment, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WW01 Invention patent application withdrawn after publication

Application publication date: 20210122

WW01 Invention patent application withdrawn after publication