CN112206523B - Game control method, device, storage medium and electronic equipment - Google Patents

Game control method, device, storage medium and electronic equipment Download PDF

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Publication number
CN112206523B
CN112206523B CN202011155605.XA CN202011155605A CN112206523B CN 112206523 B CN112206523 B CN 112206523B CN 202011155605 A CN202011155605 A CN 202011155605A CN 112206523 B CN112206523 B CN 112206523B
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game
protection container
target
player character
article
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CN112206523A (en
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梁良
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game control method, a game control device, a storage medium and electronic equipment, and relates to the technical field of computers. When the player character wants to enter the single-game, the in-game environment interface of the player character carrying the article protection container to enter the single-game can be displayed, and after the player character finishes fighting in the process of playing the single-game, the out-game environment interface of the player character carrying the article protection container to enter the single-game can be displayed. In the embodiment of the application, no matter whether the player character succeeds in the battle or fails in the single-game process, the virtual article stored in the article protection container belongs to the player character after the player character enters the outdoor game environment, and can be used in the subsequent single-game. Therefore, the loss of game resources when the player character fails to fight in the single game can be reduced, and the cyclic utilization rate of the game resources is increased.

Description

Game control method, device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method, apparatus, storage medium, and electronic device.
Background
With the rapid development of computer technology and internet technology, electronic games are becoming more popular, especially competitive games such as shooting games. In a match-up game, a player character may match up with another player character or with a non-player character.
At present, the battle games are mainly divided into two types in the play cycle: the first category is pure single game play, in which each game plays independently and independently of each other; the second type is a game with a target of pursuit and growth outside a single game, and battle materials or other virtual articles obtained by a player character in a certain single game can be converted into extra-game growth in various forms and put into other subsequent single games.
In the second type of match-up game, if a player character fails to match up in a single game and dies, the player character loses all of the virtual items carried in the single game.
Disclosure of Invention
In order to solve technical problems in the related art, embodiments of the present application provide a game control method, an apparatus, a storage medium, and an electronic device, which can reduce loss of game resources of a player character in a single game and improve a cyclic utilization rate of the game resources.
In order to achieve the above purpose, the technical solution of the embodiment of the present application is implemented as follows:
in a first aspect, an embodiment of the present application provides a game control method, including:
responding to the operation of a player character entering a single-game, and displaying an in-game environment interface of the player character carrying an article protection container to enter the single-game;
updating and displaying the virtual item stored in the item protection container in response to an update operation for the virtual item stored in the item protection container carried by the player character;
if the player character finishes fighting in the process of playing the single-game, displaying an off-office game environment interface of the player character carrying the article protection container to enter the single-game; the virtual item stored in the item protection container belongs to the player character after the player character enters the out-of-office game environment.
In a second aspect, an embodiment of the present application further provides a game control method, which is applied to a server, and the method includes:
receiving a request sent by a target client for a target player character to enter a single-play game, and sending intra-game environment information of the single-play game and information for the target player character to enter the single-play game by carrying an article protection container to the target client so as to enable the target client to display an intra-game environment interface for the target player character to enter the single-play game by carrying the article protection container;
sending information that the target player character enters the single-play game to an associated client running the single-play game;
receiving a request sent by the target client for updating the virtual article stored in the article protection container carried by the target player character, and updating the information of the virtual article stored in the article protection container;
when the fight is finished in the process of the single-play game, the target player character sends the environment information of the external game outside the single-play game and the information that the target player character carrying the article protection container exits the single-play game to the target client, so that the target client displays an environment interface of the external game outside the single-play game, wherein the object player character carrying the article protection container enters the single-play game; the virtual article stored in the article protection container belongs to the player character after the target player character enters the game environment outside the office;
if the fighting result is that the target player character fails to fight, sending virtual article scattering information of the target player character to the associated client; the virtual item scattering information includes scattering position information of virtual items carried by the target player character and not stored in the item protection container.
In a third aspect, an embodiment of the present application further provides a game control apparatus, including:
the single-game starting unit is used for responding to the operation of a player character entering the single-game and displaying an in-game environment interface of the player character carrying an article protection container to enter the single-game;
an item updating unit configured to update and display a virtual item stored in an item protection container carried by the player character in response to an update operation for the virtual item stored in the item protection container;
the fight ending processing unit is used for displaying an off-office game environment interface of the player character carrying the article protection container to enter the single-game when the fight of the player character is ended in the process of playing the single-game; the virtual item stored in the item protection container belongs to the player character after the player character enters the out-of-office game environment.
In an optional embodiment, the item update unit is further configured to:
updating and displaying the virtual goods in the goods protection container and the goods base in response to the transfer operation of the goods protection container of the player character and the virtual goods stored in the goods base of the player character in the off-office game environment interface.
In an optional embodiment, the item update unit is specifically configured to:
in response to an operation of adding a target virtual item to the item protection container, displaying that the target virtual item is added to a corresponding storage location in the item protection container; alternatively, the first and second electrodes may be,
in response to a discard operation for a target virtual item in the item protection container, displaying removal of the target virtual item from the item protection container; alternatively, the first and second electrodes may be,
responding to a moving operation of a target virtual article in the article protection container, and displaying that the target virtual article is moved from an original storage position to a target storage position in the article protection container, wherein the target storage position is a target position designated by the moving operation.
In an alternative embodiment, the apparatus further comprises an item adding unit, a container adding unit and an information notifying unit,
the article adding unit is used for: in response to a touch operation for the article protection container, displaying an internal structure of the article protection container and a storage location of a virtual article stored in the article protection container; the internal structure of the article protection container comprises a set number of storage units;
in response to an operation to add a target virtual item to the item protection container, displaying that the target virtual item is added to a corresponding storage location in the item protection container, including:
responding to an operation of adding a target virtual article to the article protection container, and if the number of storage units occupied by the target virtual article is less than or equal to the number of free storage units in the article protection container, displaying that the target virtual article is added to the corresponding storage unit in the article protection container; or, in response to an operation of adding a target virtual article to an article protection container, if an idle storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the idle storage unit, displaying a corresponding storage unit in the article protection container to which the target virtual article is added;
the container adding unit is used for: displaying at least one item protection container for selection by a player in response to an operation of adding the item protection container at a set equipment position of the player character; in response to an operation of selecting an article protection container from the displayed at least one article protection container, displaying addition of the selected article protection container to the setup equipment location;
the information notification unit is configured to: outputting notification information for prohibiting removal of the article protection container in response to an operation of removing the article protection container from the set equipment position during a single game in which the player character carries the article protection container; in response to an operation of adding the article storage container to the article protection container or an operation of adding the article protection container to the article storage container during the single game, outputting notification information that prohibits nesting of two types of containers.
In an optional embodiment, the article adding unit is further configured to:
in response to an operation of picking up a virtual item in an intra-game environment of the single-game, displaying a storage space in which the picked-up virtual item is stored to the player character within the single-game;
in response to an operation to add a target virtual item to the item protection container, displaying that the target virtual item is added to a corresponding storage location in the item protection container, including:
in response to an operation of adding an item to the item protection container, presenting a virtual item for selection by a player; the virtual article selected by the player is a virtual article in the storage space;
in response to an operation of selecting a target virtual item from the displayed virtual items, displaying that the selected target virtual item is added to a corresponding storage location in the item protection container.
In a fourth aspect, an embodiment of the present application further provides a game control apparatus, including:
a first information sending unit, configured to receive a request sent by a target client to enter a single-play game from a target player character, and send, to the target client, intra-game environment information of the single-play game and information that the target player character carries an article protection container to enter the single-play game, so that the target client displays an intra-game environment interface where the target player character carries the article protection container to enter the single-play game; and sending information that the target player character enters the single-play game to an associated client running the single-play game;
an item information updating unit, configured to receive a request sent by the target client to update a virtual item stored in an item protection container carried by the target player character, and update information of the virtual item stored in the item protection container;
a second information sending unit, configured to send, to the target client, information of an external game environment outside the one-play game and information that the target player character with an article protection container exits the one-play game when the target player character finishes a battle in a process of playing the one-play game, so that the target client displays an external game environment interface where the target player character with the article protection container enters the one-play game; the virtual article stored in the article protection container belongs to the player character after the target player character enters the game environment outside the office; and when the fighting result is that the target player character fails to fight, sending the virtual article scattering information of the target player character to the associated client; the virtual item scattering information includes scattering position information of a virtual item carried by the target player character and not stored in the item protection container.
In an optional embodiment, the apparatus further comprises an item information sending unit, configured to:
receiving a request sent by a target client for adding an article protection container at a set equipment position of a target player character, and sending information of the article protection container owned by the target player character to the target client so that the target client displays at least one article protection container for selection;
receiving a request sent by the target client to select an item protection container from the at least one item protection container, and sending information for adding the selected item protection container to a set equipment position of the target player character to the target client.
In an alternative embodiment, the interior of the article protection container includes a set number of storage units; the receiving of the request sent by the target client for updating the virtual item stored in the item protection container carried by the target player character and the updating of the information of the virtual item stored in the item protection container include:
receiving a request sent by the target client for adding a target virtual article to the article protection container, and if the number of storage units required to be occupied by the target virtual article is less than or equal to the number of free storage units in the article protection container, sending information for adding the target virtual article to a corresponding storage unit in the article protection container to the target client; alternatively, the first and second electrodes may be,
and receiving a request sent by the target client for adding a target virtual article to the article protection container, and if an idle storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the idle storage unit, sending information for adding the target virtual article to a corresponding storage unit in the article protection container to the target client.
In a fifth aspect, an embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored in the computer-readable storage medium, and when the computer program is executed by a processor, the computer program implements the game control method of any one of the first aspect and the second aspect.
In a sixth aspect, an embodiment of the present application further provides an electronic device, including a memory and a processor, where the memory stores a computer program executable on the processor, and when the computer program is executed by the processor, the processor is enabled to implement the game control method of any one of the first aspect and the second aspect.
According to the game control method, the game control device, the storage medium and the electronic equipment, when a player character enters a single game, an intra-game environment interface for the player character to enter the single game with an article protection container can be displayed, and in the single game, the virtual article stored in the article protection container can be updated and displayed aiming at the updating operation of the virtual article stored in the article protection container carried by the player character. After the player character finishes the battle in the process of playing the single-game, the player character can display an off-game environment interface which carries the article protection container to enter the single-game. In the embodiment of the application, no matter whether the player character succeeds in the battle or fails in the single-game process, the virtual article stored in the article protection container belongs to the player character after the player character enters the outdoor game environment, and can be used in the subsequent single-game. Therefore, the loss of virtual articles when the player character fails to fight in the single game can be reduced, the loss of game resources of the player character is reduced, and the cyclic utilization rate of the game resources is increased.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive exercise.
Fig. 1 is an application scene diagram of a game control method according to an embodiment of the present application;
FIG. 2 is an information interaction diagram of a game control method according to an embodiment of the present disclosure;
fig. 3 is a schematic diagram of a display scene of a target client according to an embodiment of the present disclosure;
fig. 4 is a schematic view of a display scene of another target client according to an embodiment of the present application;
fig. 5 is a schematic view of a display scene of another target client according to an embodiment of the present application;
fig. 6 is a schematic view of a display scene of another target client according to an embodiment of the present application;
FIG. 7 is an information interaction diagram of another game control method provided in the embodiments of the present application;
fig. 8 is a schematic diagram of an intra-game-bureau out-office loop according to an embodiment of the present application;
fig. 9 is a schematic flowchart of a game control method according to an embodiment of the present application;
FIG. 10 is a flow chart illustrating another game control method according to an embodiment of the present disclosure;
fig. 11 is a block diagram illustrating a structure of a game control apparatus according to an embodiment of the present disclosure;
fig. 12 is a block diagram of another game control apparatus according to an embodiment of the present application;
FIG. 13 is a block diagram of another game control apparatus according to an embodiment of the present application;
FIG. 14 is a block diagram of another game control apparatus according to an embodiment of the present application;
fig. 15 is a schematic structural diagram of an electronic device according to an embodiment of the present application;
fig. 16 is a schematic structural diagram of another electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the accompanying drawings, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all embodiments. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments in the present application without making any creative effort belong to the protection scope of the present application.
It is noted that the terms "first," "second," and the like, as used herein, are used interchangeably to distinguish between similar elements and not necessarily to describe a particular order or sequence. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in other sequences than described or illustrated herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Some terms in the embodiments of the present application are explained below to facilitate understanding by those skilled in the art.
(1) An electronic game is an entertainment mode, and generally refers to a game program operated based on an electronic device. Some electronic games can use the internet as a medium, also called network games, and perform information interaction through data intercommunication between a game client on the electronic device and a game server to complete dynamic information transmission between the game client and the game server and between the game client and other game clients, thereby achieving the effects of entertainment and communication.
(2) Local game environment: some electronic games, especially games of the battle type, may include multiple games of single play in which two or more player characters may play the battle, a game of single play being a core experience of such games. The local game environment refers to a game scene or a game environment where a player character is located in a single-game battle game, and the player character can fight, release skills, win the single-game in the local game environment and the like.
(3) The game environment outside the office: compared with the local game environment, the local game environment refers to the game environment outside the single game in the electronic game, the local game environment is the support and the assistance of the electronic game, and the player can know the game knowledge, acquire the skin of the character, prepare for fighting, contact with other players, make friends and the like in the local game environment.
(4) The player character: refers to virtual objects that can be manipulated by a player to move about in a game environment, which in some electronic games may also be referred to as hero characters. The player character may be at least one of a virtual character, a virtual animal, and an animation character.
(5) An article protection container: in some electronic games, which may also be referred to as a safe, is a special container, and unlike a conventional container for goods in a game, if a player character carries a container for protecting goods to enter a certain one-play game, even if the player character fails to play the one-play game and even dies directly in the one-play game, the goods stored in the safe will not be lost, and the one-play game can be taken out directly by the player character.
The present application will be described in further detail with reference to the following drawings and specific embodiments.
The word "exemplary" is used hereinafter to mean "serving as an example, embodiment, or illustration. Any embodiment described as "exemplary" is not necessarily to be construed as preferred or advantageous over other embodiments. In the description of the embodiments of the present application, "a plurality" means two or more unless otherwise specified.
Referring to fig. 1, a game server 100 is in communication connection with a plurality of terminal devices (e.g., terminal devices 301, 302, 303, 304, etc.) through a network 200, where the network 200 may be, but is not limited to, a local area network, a metropolitan area network, or a wide area network. The terminal devices 301 to 304 may be portable devices (e.g., mobile phones, tablet computers, notebook computers, etc.), handheld portable game devices, Personal Computers (PCs), etc. The game server 100 may be any device capable of providing internet services, and the game server 100 may include one or more servers.
The terminal device may be configured to install and run a client of a game, and a player (also referred to as a user) logs in the client of the game using a registered game account, that is, a game character (hereinafter referred to as a player character) corresponding to the game account may be controlled to participate in the game. For example, when a player logs in to a client installed in the terminal device 301, the terminal device 301 transmits a login request to the game server 100, and the game server 100 authenticates a game account used by the player, and returns a login success notification to the terminal device 301 after the authentication is passed. During the process of the player participating in the game through the game client, the terminal device 301 and the game server 100 perform data synchronization in real time, the terminal device 301 synchronizes the game data of the local game client to the game server 100, the game server 100 synchronizes the game data of other game clients of the game to the terminal device 301, and the other game clients may be game clients running on other terminal devices (such as the terminal device 303 or the terminal device 304).
The game control method provided by the embodiment of the present application may be executed by the game server 100 or the terminal device together, or may be executed by the client installed on the terminal device. A client may be understood as a game client running on a terminal device.
At present, in an electronic game including a plurality of single-play games and having a goal of pursuing and growing outside the single-play games, a player character carries a virtual article on an equipment seat or in a backpack container to enter a certain single-play game, and battle materials or other virtual articles obtained in the single-play game can be converted into the extra-play growth in various forms and put into other subsequent single-play games. If a player character dies due to a failure in a game in one game, all the virtual items carried in the game in one game will be lost, and all the virtual items carried in the equipment positions and the backpack containers will be scattered in the game environment and picked up by other player characters. The carry-out of the player character in the single-play game is the result of 1/0 due to the problem that a match failure will lose all virtual items carried into the game. That is, if the player character wins the battle of the single-game, the player character can bring all the virtual articles brought into the game and obtained in the game, and the bring-out is 1; if a player character fails in the battle of the one-play game, the player character brings all the lost virtual items taken into and obtained in the game, which is taken out to be 0, that is, when the player character fails in the battle of the one-play game, more game resources are lost.
In order to reduce the loss of game resources when player characters fail to fight in a single game and improve the cyclic utilization rate of the game resources, embodiments of the present application provide a game control method, an apparatus, a storage medium, and an electronic device. In the embodiment of the application, when a player character wants to enter a single-game, an intra-game environment interface for the player character to enter the single-game with an article protection container can be displayed, and in the single-game, a virtual article stored in the article protection container can be updated and displayed aiming at the updating operation of the virtual article stored in the article protection container carried by the player character. After the player character finishes the battle in the process of playing the single-game, whether the battle is successful or the battle is failed, the player character can display an off-game environment interface for the player character to enter the single-game with the article protection container. In the embodiment of the application, even if the player character fails to fight in the process of playing the single-game, the virtual item stored in the item protection container still belongs to the player character after the player character enters the outdoor game environment, and can be used in the subsequent single-game. Therefore, the loss of virtual articles when the player character fails to fight in the single game can be reduced, the loss of game resources of the player character is reduced, and the cyclic utilization rate of the game resources is increased.
The game control method provided by the embodiment of the present application is described in detail below by using a specific embodiment, and for convenience of understanding, the following description focuses on a process of information interaction between a client and a game server, where the client is referred to as a target client, and the process of information interaction between other clients participating in a game and the game server is the same as that of the target client. The game character that the target player logs in the target client to operate is called a target player character. It should be noted that the target client is not different from other clients participating in the game, and the target player character is not different from other player characters participating in the game.
In the description herein, a target client refers to a client corresponding to a target player character, and an associated client refers to a client corresponding to a player character for which the target player character enters the same one-game. In one embodiment, the interaction process among the target client, the game server and the associated client during the game running process is as shown in fig. 2, and may include the following steps:
step S101, the target client receives the operation that the target player controls the corresponding target player character to enter the single game.
Step S102, the target client sends a request of the target player character to enter the single game to the game server.
The target player uses the first game account to log in a target client running on the terminal device to participate in the game. In a game, a first game account has a corresponding player character, referred to herein as a target player character, that the target player can manipulate to play the game. The game can comprise a plurality of single games, the target player can control the target player character to enter one of the single games, and the target player can also create one single game together with the friend player or join the single game created by the friend player. In addition to a single game, the target player character may have a supply library for storing combat supplies or other virtual items for the target player character, which may also be referred to as a warehouse, such as the warehouse shown in fig. 4. The target player character may enter a single game with a portion of the virtual item selected from the inventory.
After the target player logs in the game, the target player can select an identifier of a single game in the game interface, click the identifier and control the target player character to enter the corresponding single game. The target client side responds to the operation that the target player controls the corresponding target player character to enter the single-play game, and sends a request that the target player character enters the single-play game to the game server, wherein the request carries account information of the target player character and information of the single-play game which is requested to enter.
Step S201, the game server sends the intra-game environment information of the single game and the information that the object player character carrying the article protection container enters the single game to the target client.
In some embodiments, the game defaults to each player character being uniformly equipped with an item protection container that can be brought into a single game. Hereinafter, the article protection container is also referred to as a safe. Unlike the conventional goods container in the game, even if the player character fails to play in the single game and even dies directly in the single game, the goods stored in the safe are not lost and the single game can be taken out directly by the player character. Specifically, a safe box equipment position can be additionally arranged on the player character for storing the safe box in the single-play game, so that the player character can carry the safe box to enter the single-play game.
After receiving a request sent by a target client for a target player character to enter a single-play game, the game server controls the target player character to enter the corresponding single-play game according to account information of the target player character and information of the single-play game requested to enter, wherein the account information is carried in the request. The game server can default that the target player character carries the article protection container to enter the single-game, and send the intra-game environment information of the single-game and the information that the target player character carries the article protection container to enter the single-game to the target client. The intra-game environment information of the single-game includes information such as a game scene of the single-game, and positions of other player characters participating in the game scene.
Step S103, the target client displays the in-game environment interface of the single game, which is entered by the target player character carrying the article protection container.
After receiving the information of the intra-game environment of the single-game and the information of the single-game entering of the object player character carrying the article protection container, which are sent by the game server, the target client displays an intra-game environment interface of the single-game entering of the object player character carrying the article protection container to the target player.
In some embodiments, the intra-game environment information of the single game and the information that the target player character carries the article protection container to enter the single game sent by the game server may be game picture data, that is, the game server may directly send an intra-game environment interface that the target player character carries the article protection container to enter the single game to the target client.
In step S202, the game server sends information that the target player character enters the one-play game to the associated client running the one-play game.
As explained above, the associated client is a client that runs the same one-game as the target client, and may be understood as a client of each player character playing the same game as the target player character. The game server sends information of the target player character entering the single game to each associated client, wherein the information comprises position information and the like of the target player character in a game scene of the single game.
If the target client and the associated client start the single game at the same time, the game server can also send information that the player character corresponding to the associated client and the target player character enter the single game at the same time when sending the intra-game environment information to the associated client.
It should be noted that, in some embodiments, the execution order of step S201 and step S202 may be interchanged, or step S201 and step S202 may be executed simultaneously.
Step S301, the associated client displays the in-game environment interface of the target player character entering the single-game.
And after receiving the information of the target player character entering the single-play game sent by the game server, the associated client displays an in-play game environment interface of the target player character entering the single-play game and the position of the target player character in a game scene of the single-play game.
Step S104, the target client receives the update operation of the target player aiming at the virtual goods stored in the goods protection container carried by the target player character.
In step S105, the target client sends a request for updating the virtual item stored in the item protection container carried by the target player character to the game server.
For example, in one embodiment, the update operation for the virtual item held in the item protection container carried by the target player character may be an operation of adding a virtual item to the item protection container. Specifically, in a single game, a target player clicks on an article protection container, and a target client may display an internal structure of the article protection container and a storage location of a virtual article held in the article protection container in response to a touch operation of the target player on the article protection container. The target player may select a target virtual item from the virtual items carried by the target player character to add to the item protection container. For example, the target player may select the target virtual item on the equipment location, click the right button to add it to the item protection container, or drag it into the item protection container. The target client receives the operation of adding the virtual item into the item protection container by the target player, and can send a request for adding the target virtual item selected by the target player into the item protection container to the game server, wherein the request carries the information of the target virtual item.
In another embodiment, the update operation for the virtual item held in the item protection container carried by the target player character may be a discard operation for the target virtual item in the item protection container. After the target client displays the internal structure of the article protection container and the storage location of the virtual article stored in the article protection container, the target player may select the target virtual article stored in the article protection container, click the right button to discard the target virtual article, or drag the target virtual article out of the article protection container. The target client receives the operation of discarding the virtual item stored in the item protection container by the target player, and may send a request for discarding the target virtual item selected by the target player to the game server, where the request carries information of the target virtual item.
In another embodiment, the update operation for the virtual item held in the item protection container carried by the target player character may be a move operation for the target virtual item in the item protection container. After the target client displays the internal structure of the article protection container and the storage location of the virtual article stored in the article protection container, the target player may select the target virtual article stored in the article protection container and drag the target virtual article from the current storage location to the target storage location. The target client receives the moving operation of the target player for the target virtual item in the item protection container, and can send a request for moving the target virtual item selected by the target player to the game server, wherein the request carries the information of the target virtual item and the information of the current storage position and the target storage position of the target virtual item.
In step S203, the game server updates the information of the virtual item stored in the item protection container carried by the target player character.
In step S204, the game server transmits update information of the virtual item stored in the item protection container to the target client.
And step S106, updating and displaying the virtual article stored in the article protection container by the target client.
In an embodiment, if the game server receives a request sent by the target client to add the target virtual article to the article protection container, the target virtual article may be added to the article protection container according to the request carrying information of the target virtual article, and update information of the virtual article stored in the article protection container is sent to the target client, so that the target client updates and displays the virtual article stored in the article protection container.
Optionally, in some embodiments, the interior of the article protection container may include a set number of storage units. The game server receives a request sent by the target client for adding the target virtual article to the article protection container, if the number of storage units occupied by the target virtual article is smaller than or equal to the number of free storage units in the article protection container, the target virtual article is added to the article protection container, and information for adding the target virtual article to the corresponding storage unit in the article protection container is sent to the target client.
In some embodiments, the interior of the article protection container may include a set number of storage units, with each storage unit having a set volume. The volume of each storage unit may be the same or different. The game server receives a request sent by the target client for adding the target virtual article to the article protection container, and if a free storage unit exists in the article protection container and the volume of the target virtual article is smaller than or equal to the volume of the free storage unit, the game server sends information for adding the target virtual article to the corresponding storage unit in the article protection container to the target client.
In another embodiment, if the game server receives a request sent by the target client to discard a target virtual item selected by the target player, the target virtual item may be removed from the item protection container according to the request carrying information of the target virtual item, and update information of the virtual item stored in the item protection container is sent to the target client, so that the target client updates and displays the virtual item stored in the item protection container. For example, the target virtual good may be moved out of the article protection container to another equipment location or other container, or the target virtual good may be directly removed from the article protection container and discarded.
In another embodiment, if the game server receives a request sent by the target client to move a target virtual article selected by the target player, the game server may move the target virtual article from the current storage location in the article protection container to the target storage location according to the request carrying information of the target virtual article and information of the current storage location and the target storage location of the target virtual article, and send update information of the virtual article stored in the article protection container to the target client, so that the target client updates and displays the virtual article stored in the article protection container.
In other embodiments, the target client receives an update operation of the target player for a virtual item stored in an item protection container carried by the target player character, and may also update and display the virtual item stored in the item protection container in response to the update operation for the virtual item stored in the item protection container carried by the player character, and then send information of the virtual item stored in the updated item protection container to the game server, so that the game server records information of the virtual item stored in the updated item protection container.
Specifically, in one embodiment, if the update operation for the virtual item held in the item protection container is an operation to add a virtual item to the item protection container, the target client displays that the target virtual item is added to the corresponding storage location in the item protection container in response to the operation to add the target virtual item to the item protection container. For example, in a single game, a target player clicks on an article protection container, and a target client displays the internal structure of the article protection container and the storage location of a virtual article held in the article protection container in response to a touch operation of the target player on the article protection container. Wherein the inner structure of the article protection container may include a set number of storage units. As shown in fig. 3, the target player character enters a single game with headphones, a submachine gun, a small backpack, a safe, and the like. In a single game, after a target player clicks a safe, a target client displays the internal structure of the safe and the storage position of a virtual article stored in the safe. The safe shown in figure 3 has 3 x 3 storage units and holds banknotes in the safe at a first storage unit location, a mobile phone at a second storage unit location and pain killers at a third storage unit location. The target player may add the headphones stored in the equipment location of the target player character to the safe stored in the safe equipment location of the target player character by clicking on the headphones and dragging them into the safe.
In some embodiments, in response to an operation of adding a target virtual item to an item protection container, a target client displays that the target virtual item is added to a corresponding storage unit in the item protection container if the number of storage units occupied by the target virtual item is less than or equal to the number of free storage units in the item protection container. For example, the target client receives an operation of adding a target virtual article "earphone" to the safe, and determines whether the number of storage units required to be occupied by the earphone is less than or equal to the number of free storage units in the safe. The target client displays the corresponding storage unit for adding the earphone to the safe. For another example, the target client receives an operation of adding a target virtual article "submachine gun" to the safe, and determines whether the number of storage units required to be occupied by the submachine gun is less than or equal to the number of free storage units in the safe, because the number of storage units required to be occupied by the submachine gun is 3 × 5, the maximum number of storable units in the safe is 3 × 3, and the number of free storage units is six, and the number of storage units of the submachine gun is greater than the number of storage units in the safe, the submachine gun cannot be added to the safe.
In other embodiments, in response to the operation of adding the target virtual item to the item protection container, if a free storage unit exists in the item protection container and the volume of the target virtual item is less than or equal to the volume of the free storage unit, the target client displays that the target virtual item is added to a corresponding storage unit in the item protection container. For example, the target client receives an operation of adding a target virtual article 'earphone' to a safe, determines whether a free storage unit exists in the safe or not, and determines whether the volume of the earphone is smaller than or equal to the volume of the free storage unit in the safe or not after determining that the free storage unit exists in the safe, wherein the safe has six free storage units, the volume of one storage unit of the safe is 1 cubic centimeter, and the volume of the earphone is 6.5 cubic centimeters, so that the earphone cannot be added into the safe. For another example, the target client receives an operation of adding a target virtual article "paper money" to the safe, determines whether an idle storage unit exists in the safe, and determines whether the volume of the paper money is less than or equal to the volume of the idle storage unit in the safe after determining that the idle storage unit exists in the safe, and the paper money can be added into the safe because six idle storage units exist in the safe, the volume of one storage unit in the safe is 1 cubic centimeter, and the volume of the paper money is 0.5 cubic centimeter.
In another embodiment, the target client displays removal of the target virtual item from the item protection container in response to the discard operation for the target virtual item in the item protection container if the update operation for the virtual item held in the item protection container is a discard operation for the target virtual item in the item protection container. For example, the target client receives a discard operation that would "bill" the target virtual item in the safe, displaying the removal of the bill from the safe.
In another embodiment, if the update operation for the virtual item stored in the item protection container is a move operation to the target virtual item in the item protection container, the target client displays, in response to the move operation for the target virtual item in the item protection container, that the target virtual item is moved from the original storage location to the target storage location in the item protection container, where the target storage location is the target location specified by the move operation. For example, the target client receives an operation to move the target virtual item "note" in the safe from the current deposit location to the immediate central storage unit location of the safe, displaying a move of the note in the safe from the first storage unit location to the fifth storage unit location.
Optionally, the target player may also sort virtual articles stored in an article protection container carried by the target player character, and the target client displays, in response to the sorting operation for the plurality of target virtual articles in the article protection container, that the plurality of target virtual articles are respectively moved from the original storage positions to the target storage positions in the article protection container. For example, three virtual items, a banknote, a cell phone, and an analgesic, are stored in a safe, wherein the banknote is stored in a first storage unit of the safe, the cell phone is stored in a second storage unit of the safe, and the analgesic is stored in a third storage unit of the safe. The target client receives the operation of sequencing three target virtual articles 'paper money', 'mobile phone' and 'analgesic' in the safe according to the sequence of the analgesic, the paper money and the mobile phone, and displays that the paper money positioned in the first storage unit is moved to the position of the second storage unit, the mobile phone positioned in the second storage unit is moved to the position of the third storage unit, and the analgesic positioned in the third storage unit is moved to the position of the first storage unit.
In some embodiments, the target player may also add a virtual item to the item protection container before the target player character enters the single game. For example, before the above step S101, the target client may transmit a request for adding a virtual article to the article protection container of the target player character after receiving an operation of adding the virtual article by the target player to the article protection container, the game server may add the target virtual article to a specified storage position in the article protection container and transmit target virtual article addition information to the target client after receiving the request, and the target client may display the storage position specified by adding the target virtual article to the article protection container of the target player character to the target player after receiving the addition information. For example, as shown in fig. 4, the target client may transmit a request for adding a bill in the warehouse to a first storage unit in the safe of the target player character after receiving an operation of adding a target virtual item "bill" in the warehouse to the first storage unit in the safe of the target player character, to the game server, the game server may add the bill in the warehouse to the first storage unit position in the safe after receiving the request, and transmit bill addition information to the target client, and the target client may display the addition of the bill in the warehouse of the target player character to the first storage unit position in the safe of the target player character after receiving the addition information.
In step S205, the game server monitors that the target player character fails to play the single game.
In the fighting process of the single-game, the target client can receive the action instruction for controlling the target player character input by the target player and send the action instruction aiming at the target player character to the game server, and the game server can control the target player character to fight with the associated player character according to the received action instruction. The game server can also monitor the damage of other player characters to the target player character in the fighting process, and monitor the remaining blood volume of the target player character. When the amount of blood remaining in the target player character is 0, the game server may determine that the target player character dies, i.e., that the target player character fails to play during the one-game.
In step S206, the game server sends the information of the failure of the target player character in the one-play game to the target client and the associated client.
After monitoring that the target player character fails to fight in the process of playing the single-game, the game server can simultaneously send information of the failure of the target player character in the single-game by the target client and the associated client.
In step S107, the target client presents a message indicating that the target player character has failed in the one-play game to the target player.
For example, the target client may display a battle failure interface and display an "OVER" or "LOSE" flag in the interface.
Step S207, the game server sends the environment information of the game outside the single game and the information that the object player character carrying the article protection container exits the single game to the target client.
Step S108, the target client displays the off-office game environment interface of the target player character carrying the article protection container to enter the single-office game.
After the target player character fails to fight in the single-game, the game server can send the information of the environment of the external game outside the single-game and the information that the target player character exits the single-game with the virtual article stored in the article protection container to the target client, and after receiving the information sent by the game server, the target client can display the environment interface of the external game outside the single-game to the target player. The virtual items stored in the item protection container remain attributed to the player character after the player character enters the out-of-office game environment.
In step S208, the game server scatters the virtual item carried by the target player character and not stored in the item protection container in the intra-game environment of the single-game.
When the target player character fails to play in the single-play game, the virtual item carried and not stored in the item protection container is scattered at the position of the play failure in the single-play game.
In step S209, the game server transmits virtual item scattering information of the target player character to the associated client.
Step S302, the associated client displays the scattered virtual goods in the game environment interface in the local according to the received virtual goods scattering information.
After receiving the virtual item scattering information of the target player character sent by the game server, the associated client may display the position information of the virtual item scattering of the target player character to the associated player in the intra-office game environment interface, and the associated player may control the associated player character to pick up the virtual item scattered after the death of the target player character at the position according to the scattering position information.
In the embodiment of the application, if a player character fails to fight during the process of playing a single game, the player character can carry the article protection container to enter an external game environment interface outside the single game, and the virtual article stored in the article protection container still belongs to the player character after the player character enters the external game environment, so that the virtual article can be used in the subsequent single game. Therefore, the loss of virtual articles when the player character fails to fight in the single game can be reduced, the loss of game resources of the player character is reduced, the cyclic utilization rate of the game resources of the player character is increased, the psychology of the player for resisting the loss is reduced, the cyclic power of the game of the player character inside and outside the single game is increased, and the game is more popular with the player.
In some embodiments, when the target player character enters the single-play game or carries the article protection container, or in the single-play game, if the target player wants to add the article storage container of the target player character to the article protection container of the target player character for storage, or add the article protection container to the article storage container for storage, the target client displays a notification message for prohibiting nesting of the two types of containers. Wherein, the article storage container can be a small backpack on a backpack equipping position or other containers except the article protection container. For example, as shown in FIG. 3, it is not permissible if the target player is to place a small backpack on a backpack outfit location in a safe on a safe outfit location, or to place a safe in a small backpack, when entering a single game.
Alternatively, the target player may also learn knowledge about the safe in the out-of-office game environment, such as which virtual items may be placed in the safe and which virtual items may not be placed in the safe. For example, as shown in fig. 5, the target player can see that items such as a submachine gun, a small backpack and the like cannot be put into the safe and items such as a mobile phone, paper money and the like can be put into the safe by clicking information such as game information or help and the like.
In some embodiments, after the player character enters the single-play game with the article protection container, in an intra-office game environment of the single-play game, if the target player intends to remove the article protection container from the article protection container equipment position of the target player character, the target client displays a notification message prohibiting removal of the article protection container. For example, it is not allowed that the target player removes the safe on the target player character safe placement station and puts it in a warehouse during the single game, or directly discards the removed safe in the in-game environment of the single game.
In one embodiment, each player character may have an item protection container, and the volume of the item protection container may be different for different player characters. For example, in some embodiments, safes having different volume sizes may be provided, the price of a safe having a larger volume may be higher, and the price of a safe having a smaller volume may be lower. Different players can purchase safe boxes with different volumes according to the fighting requirements or the number of owned game coins. In some embodiments, safe boxes with different volumes may be provided to player characters according to their ranks, a safe box with a larger volume may be provided to a player character with a higher rank, and a safe box with a smaller volume may be provided to a player character with a lower rank.
In another embodiment, some player characters may have multiple item protection containers, wherein the volume of each item protection container may be the same or different. For example, a player may purchase multiple safes for a player character, or each player character may be given a different number of safes based on the different levels of the player character. If the target player character has multiple item protection containers, the target player may select the item protection container that the target player character carries when entering the single game before the target player character enters the single game. In this embodiment, the interaction process between the target client, the game server and the associated client may be as shown in fig. 7, including the following steps:
in step S401, the target client receives an operation of adding an article protection container to the article protection container attachment position of the target player character by the target player.
In step S402, the target client transmits a request to the game server to add an article protection container at the article protection container equipping position of the target player character.
In step S501, the game server transmits information of the article protection container owned by the target player character to the target client.
The request for adding the article protection container sent by the target client to the game server carries information of the target player character, such as account information and the like. The game server can determine the number of the corresponding safe boxes owned by the player, the types of the safe boxes, the internal structure and other related information according to the information of the target player character, and return the related information to the target client.
In step S403, the target client presents the optional item protection containers to the target player.
In step S404, the target client receives an operation of selecting an article protection container from the displayed article protection containers by the target player.
Illustratively, assume that the target player character has two safes, safe one and safe two. As shown in fig. 6, the target client receives the information of the safe owned by the target player character sent by the game server, and presents the optional safe, i.e., the first safe and the second safe, to the target player. The volume of the first safe box is relatively large, the number of storage units is large, the first safe box comprises 9 storage units which are 3 x 3 in total, the volume of the second safe box is relatively small, the number of storage units is small, and the second safe box comprises 6 storage units which are 3 x 2 in total. The target player may select a safe from the revealed safes so that the target player character may carry the safe into the single game.
In step S405, the target client sends a request to the game server to select an item protection container.
And the target player clicks the selected safe box, the target client receives the operation of selecting the safe box from the displayed safe box by the target player, and sends a request for selecting the safe box to the game server, wherein the request carries the information of the selected safe box.
In step S502, the game server transmits information of adding the selected article protection container to the article protection container equipping position of the target player character to the target client.
The game server adds the corresponding safe to the set equipment position of the target player character according to the safe information carried in the request for selecting the safe sent by the target client, and sends the information of the set equipment position of the target player character to which the selected safe is added to the target client, wherein the set equipment position can be an article protection container equipment position or a safe equipment position.
In step S406, the target client displays to the target player the addition of the selected item protection container to the item protection container equipment location.
Before entering the single game, the target player may select one of a plurality of selectable safes to be added to the safe equipment station of the target player character. The target player may also add virtual items to the safe. For example, as shown in fig. 4, items stored in a warehouse, such as banknotes, mobile phones, and the like, may be added to the safe.
In step S407, the target client receives an operation of the target player to control the corresponding target player character to enter the one-play game.
In step S408, the target client sends a request for the target player character to enter the one-play game to the game server.
Step S503, the game server sends the intra-game environment information of the single game and the information that the object player character carrying the article protection container enters the single game to the target client.
Step S409, the target client displays the in-game environment interface of the single game, which is entered by the target player character carrying the article protection container.
In step S504, the game server sends information that the target player character enters the one-play game to the associated client running the one-play game.
Step S601, the related client displays the game environment interface in the game of the target player character entering the single game.
Step S505, the game server monitors that the target player character successfully fights in the process of playing the single game.
Step S506, the game server sends the environment information of the game outside the single game and the information that the target player character carrying all virtual articles exits the single game to the target client.
When the target player character successfully fights in the process of playing the single-game, the target player character can exit the single-game with all the virtual articles stored in the article protection container and other equipment positions.
If the target player character fails to fight in the process of playing the single-game, the target player character can only exit the single-game by carrying the virtual article stored in the article protection container.
If the game server monitors that the target player character fails to fight in the process of playing the single game, the method shown in fig. 2 can be used for implementation, and details are not described herein.
After the target player character enters the out-of-office game environment outside the single-game, the target player may remove the article protection container on the article protection container mounting position of the target player character and store it in the material library, or may select one of the plurality of article protection containers stored in the material library of the target player character and place it on the article protection container mounting position. For example, as shown in fig. 4, the target player may place a safe stored in the warehouse on the safe mount, or may remove the safe from the safe mount and store the safe in the warehouse.
The target player may transfer the virtual item stored in the item protection container of the target player character to the material library of the target player character and store the virtual item, or may transfer the virtual item stored in the material library of the target player character to the item protection container of the target player character and store the virtual item. For example, as shown in fig. 4, the target player may transfer the mobile phone stored in the safe to a warehouse for storage, or may transfer the banknotes stored in the warehouse to the safe for storage.
FIG. 8 is a game cycle after the safe is added. When the target player enters a single game, virtual objects used for battle can be stored in a safe box and brought into the single game. When a target player fights in the game environment in a game, the target player can pick up virtual articles in a single game scene, or pick up virtual articles scattered by the player who fails to fight, and then place the picked virtual articles in the storage space of the player character. And the target client responds to the operation that the target player character picks up the virtual item in the local game environment of the single-game, and displays the virtual item to be picked up to the storage space of the target player character in the single-game. The storage space refers to a storage space other than a safe and may include, but is not limited to, a small backpack of the target player character, a pocket, equipment space on the body, etc.
If the target player wins the battle, the virtual items picked up in the game and all the virtual items deposited at the target player character equipping positions can be brought out of the single-play game in full. In the case where a safe is not carried into the one-play game, if the target player fails in a battle, all the virtual items on the target player character equipping positions of the target player are lost, and in the case where a safe is carried, if the target player fails in a battle, the virtual items stored in the safe can be safely carried out of the one-play game. In the game environment, the target player can select the opportunity to manage and control the high-value virtual article, and decide whether to put the virtual article into a safe box for safe taking or take the virtual article out for use in a proper battle environment. Finally, whether the target player dies or not, the action profit of the target player in the single game is not 0, and the safe box can carry out profit bottom. The mode relieves the loss and the rejection of the target player in the local battle to the great extent, and ensures that the player can play games continuously, thereby effectively and beneficially circulating the local cultivation and the local circulation. And the safe box is added in the game economic cycle, so that the economic income total amount of the player in the single game can be smoothly transited, and the overall economic consumption output can show distributed pull-open difference on different player levels on the basis of keeping the charm of the fighting game.
Based on the same inventive concept, the embodiment of the application also provides a game control method, which is applied to a client side of a game or a terminal device. As shown in fig. 9, the method may include the steps of:
step S901, in response to an operation of a player character entering a single-game, displaying an intra-game environment interface of the player character entering the single-game with an article protection container.
Step S902 updates and displays the virtual item stored in the item protection container in response to an update operation for the virtual item stored in the item protection container carried by the player character.
Step S903, if the player character finishes the fight in the process of playing the single game, displaying the player character carrying the article protection container to enter an external game environment interface outside the single game.
In an optional embodiment, after displaying that the player character carries the article protection container into an external game environment interface outside the single game, the method further comprises:
and updating and displaying the virtual goods in the goods protection container and the goods base in response to the transfer operation of the virtual goods stored in the goods protection container of the player character and the goods base of the player character in the off-office game environment interface.
In an alternative embodiment, in response to an update operation for a virtual item stored in an item protection container carried by a player character, updating and displaying the virtual item stored in the item protection container includes:
in response to an operation of adding the target virtual item to the item protection container, displaying a corresponding storage location in the item protection container to which the target virtual item is added; alternatively, the first and second electrodes may be,
in response to a discard operation for a target virtual item in the item protection container, displaying removal of the target virtual item from the item protection container; alternatively, the first and second electrodes may be,
and responding to the moving operation of the target virtual article in the article protection container, and displaying that the target virtual article is moved from the original storage position to the target storage position in the article protection container, wherein the target storage position is the target position designated by the moving operation.
In an optional embodiment, before updating and displaying the virtual item stored in the item protection container in response to an update operation for the virtual item stored in the item protection container carried by the player character, the method further includes:
responding to touch operation aiming at the article protection container, and displaying the internal structure of the article protection container and the storage position of the virtual article stored in the article protection container; the internal structure of the article protection container comprises a set number of storage units;
in response to an operation to add a target virtual good to the ware protection container, displaying a corresponding storage location in the ware protection container to which the target virtual good is added, including:
responding to the operation of adding the target virtual article to the article protection container, and if the number of the storage units occupied by the target virtual article is smaller than or equal to the number of the idle storage units in the article protection container, displaying that the target virtual article is added to the corresponding storage unit in the article protection container; alternatively, the first and second electrodes may be,
in response to the operation of adding the target virtual article to the article protection container, if a free storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the free storage unit, displaying that the target virtual article is added to the corresponding storage unit in the article protection container.
In an optional embodiment, before displaying that the target virtual item is added to the corresponding storage location in the article protection container in response to the operation of adding the target virtual item to the article protection container, the method further includes:
in response to an operation of picking up a virtual item in an intra-game environment of a single-game, displaying a storage space in which the picked-up virtual item is stored to a player character in the single-game;
in response to an operation to add a target virtual good to the ware protection container, displaying a corresponding storage location in the ware protection container to which the target virtual good is added, including:
in response to an operation of adding an item to the item protection container, presenting a virtual item for selection by the player; the virtual article selected by the player is a virtual article in the storage space;
in response to an operation of selecting a target virtual item from the displayed virtual items, displaying that the selected target virtual item is added to a corresponding storage location in the item protection container.
In an optional embodiment, before displaying that the player character carries the article protection container to enter the local game environment interface of the single-play game in response to the operation of the player character entering the single-play game, the method further includes:
displaying at least one item protection container for selection by a player in response to an operation of adding an item protection container at a set equipment position of a player character;
in response to an operation of selecting an article protection container from the displayed at least one article protection container, displaying addition of the selected article protection container to the set equipment location.
In an optional embodiment, after displaying that the player character enters an intra-game environment interface of the single-play game with the article protection container in response to an operation of the player character entering the single-play game, the method further includes:
in the course of a player character playing a single game with an article protection container carried by the player character, notification information prohibiting removal of the article protection container is output in response to an operation of removing the article protection container from a set equipment position.
In an alternative embodiment, the player character also carries an item storage container in the single game; the method further comprises the following steps:
in the course of a single game, in response to an operation of adding an article storage container to an article protection container or an operation of adding an article protection container to an article storage container, notification information that prohibits nesting of two types of containers is output.
Based on the same inventive concept, the embodiment of the application also provides a game control method, and the method is applied to a game server. As shown in fig. 10, the method may include the steps of:
step S1001, receiving a request sent by a target client for a target player character to enter a single-play game, sending intra-office game environment information of the single-play game and information for the target player character to enter the single-play game with an article protection container to the target client, so that the target client displays an intra-office game environment interface for the target player character to enter the single-play game with the article protection container.
Step S1002, sending information that the target player character enters the one-play game to the associated client running the one-play game.
Step S1003, receiving a request sent by the target client to update the virtual good stored in the goods protection container carried by the target player character, updates the information of the virtual good stored in the goods protection container.
Step S1004, when the fight ends during the course of the single game, the target player character sends the information of the environment of the off-office game outside the single game and the information that the target player character carrying the article protection container exits the single game to the target client, so that the target client displays the environment interface of the off-office game outside the single game that the target player character carrying the article protection container enters.
In step S1005, if the result of the match is that the target player character fails to match, the virtual item scattering information of the target player character is transmitted to the associated client.
In an alternative embodiment, before receiving a request from a target client for a target player character to enter a single game, the method further comprises:
receiving a request sent by a target client for adding an article protection container at a set equipment position of a target player character, and sending information of the article protection container owned by the target player character to the target client so that the target client displays at least one article protection container for selection;
the method includes receiving a request sent by a target client to select an item protection container from among at least one item protection container, and sending information for adding the selected item protection container to a set equipment position of a target player character to the target client.
In an alternative embodiment, the interior of the article protection container includes a set number of storage units; receiving a request sent by a target client for updating a virtual article stored in an article protection container carried by a target player character, and updating information of the virtual article stored in the article protection container, wherein the request comprises:
receiving a request sent by a target client for adding a target virtual article to an article protection container, and if the number of storage units occupied by the target virtual article is less than or equal to the number of free storage units in the article protection container, sending information for adding the target virtual article to a corresponding storage unit in the article protection container to the target client; alternatively, the first and second electrodes may be,
and receiving a request sent by a target client for adding a target virtual article to the article protection container, and if an idle storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the idle storage unit, sending information for adding the target virtual article to the corresponding storage unit in the article protection container to the target client.
The game control method shown in fig. 9 is based on the same inventive concept, and the embodiment of the present application further provides a game control device, which can be arranged in a terminal device. Because the device is a device corresponding to the game control method in the embodiment of the application, and the principle of the device for solving the problems is similar to that of the method, the implementation of the device can refer to the implementation of the method, and repeated details are not repeated.
Fig. 11 is a schematic structural diagram of a game control device according to an embodiment of the present application, where as shown in fig. 11, the game control device includes: a single-play game starting unit 1101, an item updating unit 1102, and a match end processing unit 1103; wherein the content of the first and second substances,
a single-game starting unit 1101, configured to, in response to an operation of a player character entering a single-game, display an intra-game environment interface of the player character entering the single-game with an article protection container;
an item updating unit 1102 configured to update and display a virtual item stored in an item protection container carried by a player character in response to an update operation for the virtual item stored in the item protection container;
a battle ending processing unit 1103, configured to display an off-game environment interface, where the player character carries an article protection container to enter the outside of the single-play game, when a battle ends in the process of playing the single-play game; the virtual item stored in the item protection container belongs to the player character after the player character enters the out-of-office game environment.
In an alternative embodiment, the item update unit 1102 is further configured to:
and updating and displaying the virtual goods in the goods protection container and the goods base in response to the transfer operation of the virtual goods stored in the goods protection container of the player character and the goods base of the player character in the off-office game environment interface.
In an alternative embodiment, the item updating unit 1102 is specifically configured to:
in response to an operation of adding the target virtual item to the item protection container, displaying a corresponding storage location in the item protection container to which the target virtual item is added; alternatively, the first and second electrodes may be,
in response to a discard operation for a target virtual item in the item protection container, displaying removal of the target virtual item from the item protection container; alternatively, the first and second electrodes may be,
and responding to the moving operation of the target virtual article in the article protection container, and displaying that the target virtual article is moved from the original storage position to the target storage position in the article protection container, wherein the target storage position is the target position specified by the moving operation.
In an alternative embodiment, as shown in fig. 12, the game control apparatus may further include an item adding unit 1201, a container adding unit 1202, and an information notification unit 1203; wherein the content of the first and second substances,
an article adding unit 1201, configured to display an internal structure of the article protection container and a storage location of a virtual article stored in the article protection container in response to a touch operation for the article protection container; the internal structure of the article protection container comprises a set number of storage units;
in response to an operation to add a target virtual good to the ware protection container, displaying a corresponding storage location in the ware protection container to which the target virtual good is added, including:
responding to the operation of adding the target virtual article to the article protection container, and if the number of the storage units occupied by the target virtual article is smaller than or equal to the number of the idle storage units in the article protection container, displaying that the target virtual article is added to the corresponding storage unit in the article protection container; or, in response to the operation of adding the target virtual article to the article protection container, if an idle storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the idle storage unit, displaying a corresponding storage unit for adding the target virtual article to the article protection container;
a container adding unit 1202 for presenting at least one item protection container for selection by a player in response to an operation of adding an item protection container at a set equipment position of a player character; in response to an operation of selecting an article protection container from the displayed at least one article protection container, displaying addition of the selected article protection container to a set equipment location;
an information notification unit 1203 for outputting notification information prohibiting removal of the article protection container in response to an operation of removing the article protection container from the set equipment position in a process of a single game with the article protection container carried by a player character; in the course of a single game, in response to an operation of adding an article storage container to an article protection container or an operation of adding an article protection container to an article storage container, notification information that inhibits nesting of two types of containers is output.
In an alternative embodiment, the article adding unit 1201 is further configured to:
in response to an operation of picking up a virtual item in an intra-game environment of a single-game, displaying a storage space in which the picked-up virtual item is stored to a player character in the single-game;
in response to an operation to add a target virtual good to the ware protection container, displaying a corresponding storage location in the ware protection container to which the target virtual good is added, including:
in response to an operation of adding an item to the item protection container, presenting a virtual item for selection by the player; the virtual article selected by the player is a virtual article in the storage space;
in response to an operation of selecting a target virtual item from the displayed virtual items, displaying that the selected target virtual item is added to a corresponding storage location in the item protection container.
The game control method shown in fig. 10 is based on the same inventive concept, and the embodiment of the present application further provides a game control device, which can be disposed in a server. Fig. 13 is a schematic view showing the configuration of the game control device, and as shown in fig. 13, the game control device includes: a first information transmitting unit 1301, an item information updating unit 1302, and a second information transmitting unit 1303; wherein the content of the first and second substances,
a first information sending unit 1301, configured to receive a request sent by a target client to enter a single-play game from a target player character, send intra-play game environment information of the single-play game and information that the target player character carries an article protection container to enter the single-play game to the target client, so that the target client displays an intra-play game environment interface where the target player character carries the article protection container to enter the single-play game; sending information that the target player character enters the single game to the associated client running the single game;
an item information updating unit 1302, configured to receive a request sent by a target client to update a virtual item stored in an item protection container carried by a target player character, and update information of the virtual item stored in the item protection container;
a second information sending unit 1303, configured to send, to the target client, information about an external game environment outside the one-play game and information that the target player character has exited the one-play game with the article protection container, so that the target client displays an external game environment interface where the target player character enters the one-play game with the article protection container; the virtual goods stored in the goods protection container belong to the player character after the target player character enters the game environment outside the office; when the fighting result is that the target player character fails to fight, sending the virtual article scattering information of the target player character to the associated client; the virtual item scattering information includes scattering position information of virtual items carried by the target player character and not held in the item protection container.
In an alternative embodiment, as shown in fig. 14, the game control apparatus may further include an item information transmitting unit 1401 configured to:
receiving a request sent by a target client for adding an article protection container at a set equipment position of a target player character, and sending information of the article protection container owned by the target player character to the target client so that the target client displays at least one article protection container for selection;
receiving a request sent by a target client to select an article protection container from at least one article protection container, and sending information for adding the selected article protection container to a set equipment position of a target player character to the target client.
In an alternative embodiment, the interior of the article protection container includes a set number of storage units; receiving a request sent by a target client for updating a virtual article stored in an article protection container carried by a target player character, and updating information of the virtual article stored in the article protection container, wherein the request comprises:
receiving a request sent by a target client for adding a target virtual article to an article protection container, and if the number of storage units occupied by the target virtual article is less than or equal to the number of free storage units in the article protection container, sending information for adding the target virtual article to a corresponding storage unit in the article protection container to the target client; alternatively, the first and second electrodes may be,
and receiving a request sent by a target client for adding a target virtual article to the article protection container, and if an idle storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the idle storage unit, sending information for adding the target virtual article to the corresponding storage unit in the article protection container to the target client.
The game control method shown in fig. 9 is based on the same inventive concept, and the embodiment of the application further provides an electronic device. As shown in fig. 15, for convenience of explanation, only the portions related to the embodiments of the present application are shown, and specific technical details are not disclosed, and reference may be made to the portions of the embodiments of the method of the present application. The electronic device may be any electronic device such as a mobile phone, a tablet computer, a Point of sale (POS), a vehicle-mounted computer, an intelligent wearable device, and a Personal Computer (PC), and the electronic device may also be the terminal device 301 shown in fig. 1.
Fig. 15 shows a block diagram of an electronic device according to an embodiment of the present application. As shown in fig. 15, the electronic apparatus includes: radio Frequency (RF) circuit 310, memory 320, input unit 330, display unit 340, sensor 350, audio circuit 360, wireless fidelity (WiFi) module 370, processor 380, and the like. Those skilled in the art will appreciate that the electronic device configuration shown in fig. 15 does not constitute a limitation of the electronic device and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the electronic device in detail with reference to fig. 15:
RF circuit 310 may be used for receiving and transmitting signals during a message transmission or call, and in particular, for receiving downlink information from a base station and processing the received downlink information to processor 380; in addition, the data for designing uplink is transmitted to the base station.
The memory 320 may be used to store software programs and modules, such as program instructions/modules corresponding to the game control method and apparatus in the embodiment of the present application, and the processor 380 executes various functional applications and data processing of the electronic device, such as the game control method provided in the embodiment of the present application, by running the software programs and modules stored in the memory 320. The memory 320 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program of at least one application, and the like; the storage data area may store data created according to use of the electronic device, and the like. Further, the memory 320 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 330 may be used to receive numeric or character information input by a user and generate key signal inputs related to user settings and function control of the terminal.
Optionally, the input unit 330 may include a touch panel 331 and other input devices 332.
The touch panel 331, also referred to as a touch screen, can collect touch operations of a user on or near the touch panel 331 (for example, operations of the user on the touch panel 331 or near the touch panel 331 using any suitable object or accessory such as a finger, a stylus, etc.), and implement corresponding operations according to a preset program, for example, operations of the user clicking a shortcut identifier of a function module, etc. Alternatively, the touch panel 331 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 380, and can receive and execute commands sent by the processor 380. In addition, the touch panel 331 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave.
Optionally, other input devices 332 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 340 may be used to display information input by a user or interface information presented to the user, and various menus of the electronic device. The display unit 340 is a display system of the terminal device, and is used for presenting an interface.
The display unit 340 may include a display panel 341. Alternatively, the Display panel 341 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
Further, the touch panel 331 can cover the display panel 341, and when the touch panel 331 detects a touch operation on or near the touch panel 331, the touch panel is transmitted to the processor 380 to determine the type of the touch event, and then the processor 380 provides a corresponding interface output on the display panel 341 according to the type of the touch event.
Although in fig. 15, the touch panel 331 and the display panel 341 are two independent components to implement the input and output functions of the electronic device, in some embodiments, the touch panel 331 and the display panel 341 may be integrated to implement the input and output functions of the terminal.
The electronic device may also include at least one sensor 350, such as light sensors, motion sensors, and other sensors. Specifically, the light sensor may include an ambient light sensor that may adjust the brightness of the display panel 341 according to the brightness of ambient light, and a proximity sensor that may turn off the backlight of the display panel 341 when the electronic device is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally three axes), detect the magnitude and direction of gravity when stationary, and can be used for applications (such as horizontal and vertical screen switching, related games, magnetometer attitude calibration), vibration recognition related functions (such as pedometer and tapping) and the like for recognizing the attitude of the electronic device; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which may be further configured to the electronic device, detailed descriptions thereof are omitted.
Audio circuitry 360, speaker 361, microphone 362 may provide an audio interface between a user and an electronic device. The audio circuit 360 may transmit the electrical signal converted from the received audio data to the speaker 361, and the audio signal is converted by the speaker 361 and output; on the other hand, the microphone 362 converts the collected sound signals into electrical signals, which are received by the audio circuit 360 and converted into audio data, which are then processed by the audio data output processor 380 and then transmitted to, for example, another electronic device via the RF circuit 310, or output to the memory 320 for further processing.
WiFi belongs to short-distance wireless transmission technology, and the electronic device can help the user send and receive e-mail, browse web pages, access streaming media, etc. through the WiFi module 370, and it provides wireless broadband internet access for the user. Although fig. 15 shows the WiFi module 370, it is understood that it does not belong to the essential constitution of the electronic device, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The processor 380 is a control center of the electronic device, connects various parts of the whole electronic device by using various interfaces and lines, performs various functions of the electronic device and processes data by running or executing software programs and/or modules stored in the memory 320 and calling data stored in the memory 320, thereby performing overall monitoring of the electronic device. Optionally, processor 380 may include one or more processing units; optionally, the processor 380 may integrate an application processor and a modem processor, wherein the application processor mainly processes software programs such as an operating system, applications, and functional modules inside the applications, for example, the game control method provided in the embodiment of the present application. The modem processor handles primarily wireless communications. It will be appreciated that the modem processor described above may not be integrated into processor 380.
It will be appreciated that the configuration shown in fig. 15 is merely illustrative and that the electronic device may include more or fewer components than shown in fig. 15 or have a different configuration than shown in fig. 15. The components shown in fig. 15 may be implemented in hardware, software, or a combination thereof.
The game control method shown in fig. 10 is based on the same inventive concept, and the embodiment of the application further provides an electronic device. The electronic device may be a server, such as server 100 shown in FIG. 1. In this embodiment, the electronic device may be configured as shown in fig. 16, and include a memory 131, a communication module 133, and one or more processors 132.
A memory 131 for storing computer programs executed by the processor 132. The memory 131 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, programs required for running an instant messaging function, and the like; the storage data area can store various instant messaging information, operation instruction sets and the like.
The processor 132 may include one or more Central Processing Units (CPUs), or be a digital processing unit, etc. The processor 132 is used for implementing the control method when calling the computer program stored in the memory 131.
The communication module 133 is configured to communicate with a terminal device to obtain game data.
The specific connection medium among the memory 131, the communication module 133 and the processor 132 is not limited in the embodiments of the present application. In fig. 16, the memory 131 and the processor 132 are connected by a bus 134, the bus 134 is represented by a thick line in fig. 16, and the connection manner between other components is merely illustrative and not limited thereto. The bus 134 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 16, but this is not intended to represent only one bus or type of bus.
According to an aspect of the application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the game control method in the above-described embodiment.
In addition, all functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may be separately regarded as one unit, or two or more units may be integrated into one unit; the integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application.

Claims (15)

1. A game control method, comprising:
responding to the operation of adding the virtual article in the material library to the article protection container by the target client, and displaying a corresponding storage position of the virtual article added to the article protection container;
the target client responds to the operation of a player character entering a single game, receives the intra-game environment information of the single game and the information of the player character carrying an article protection container to enter the single game, which are sent by a game server, and displays an intra-game environment interface of the player character carrying the article protection container to enter the single game; virtual articles are stored in the article protection container;
the target client responds to the updating operation of the virtual article stored in the article protection container carried by the player character, and the virtual article stored in the article protection container is updated and displayed;
if the player character fails to fight in the process of playing the single-game, the target client receives information of the failure to fight, the environment information of the outdoor game outside the single-game and the information that the player character exits the single-game with an article protection container sent by the game server;
the target client displays an out-of-game environment interface for the player character to enter the single game with the article protection container; the virtual item stored in the item protection container belongs to the player character after the player character enters the out-of-office game environment.
2. The method of claim 1, wherein after displaying the player character with the item protection container in an off-game environment interface outside the single game, the method further comprises:
updating and displaying the virtual goods in the goods protection container and the goods base in response to the transfer operation of the goods protection container of the player character and the virtual goods stored in the goods base of the player character in the off-office game environment interface.
3. The method according to claim 1, wherein updating and displaying the virtual item held in the item protection container in response to an update operation for the virtual item held in the item protection container carried by the player character includes:
in response to an operation of adding a target virtual item to the item protection container, displaying that the target virtual item is added to a corresponding storage location in the item protection container; alternatively, the first and second electrodes may be,
in response to a discard operation for a target virtual item in the item protection container, displaying removal of the target virtual item from the item protection container; alternatively, the first and second electrodes may be,
responding to a moving operation of a target virtual article in the article protection container, and displaying that the target virtual article is moved from an original storage position to a target storage position in the article protection container, wherein the target storage position is a target position designated by the moving operation.
4. The method according to claim 3, wherein before updating and displaying the virtual item held in the item protection container in response to an update operation for the virtual item held in the item protection container carried by the player character, the method further comprises:
in response to a touch operation for the article protection container, displaying an internal structure of the article protection container and a storage location of a virtual article stored in the article protection container; the internal structure of the article protection container comprises a set number of storage units;
in response to an operation to add a target virtual item to the item protection container, displaying that the target virtual item is added to a corresponding storage location in the item protection container, including:
responding to an operation of adding a target virtual article to the article protection container, and if the number of storage units occupied by the target virtual article is less than or equal to the number of free storage units in the article protection container, displaying that the target virtual article is added to the corresponding storage unit in the article protection container; alternatively, the first and second electrodes may be,
in response to an operation of adding a target virtual article to an article protection container, if a free storage unit exists in the article protection container and the volume of the target virtual article is smaller than or equal to the volume of the free storage unit, displaying that the target virtual article is added to a corresponding storage unit in the article protection container.
5. The method of claim 3, wherein in response to the operation of adding the target virtual item to the item protection container, prior to displaying the addition of the target virtual item to the corresponding storage location in the item protection container, the method further comprises:
in response to an operation of picking up a virtual item in an intra-game environment of the single-game, displaying a storage space in which the picked-up virtual item is stored to the player character within the single-game;
in response to an operation to add a target virtual item to the item protection container, displaying that the target virtual item is added to a corresponding storage location in the item protection container, including:
in response to an operation of adding an item to the item protection container, presenting a virtual item for selection by a player; the virtual article selected by the player is a virtual article in the storage space;
in response to an operation of selecting a target virtual item from the displayed virtual items, displaying that the selected target virtual item is added to a corresponding storage position in the item protection container.
6. The method of claim 1, wherein before displaying the item protection container carried by the player character to the local game environment interface of the single-play game in response to the player character entering the single-play game, the method further comprises:
displaying at least one item protection container for selection by a player in response to an operation of adding the item protection container at a set equipment position of the player character;
in response to an operation of selecting an article protection container from the displayed at least one article protection container, displaying addition of the selected article protection container to the set equipment location.
7. The method of claim 6, wherein after displaying the item protection container carried by the player character to enter the local game environment interface of the single-play game in response to the player character entering the single-play game, the method further comprises:
outputting notification information for prohibiting removal of the article protection container in response to an operation of removing the article protection container from the set equipment position during a single game in which the player character carries the article protection container.
8. The method of claim 1, wherein the player character also carries an item storage container in the single game; the method further comprises the following steps:
in response to an operation of adding the article storage container to the article protection container or an operation of adding the article protection container to the article storage container during the single game, notification information that inhibits nesting of both types of containers is output.
9. A game control method, comprising:
receiving a request sent by a target client for adding a virtual article in a material library to an article protection container, and sending information for adding the virtual article to a corresponding storage unit in the article protection container to the target client;
receiving a request sent by a target client for a target player character to enter a single-play game, and sending intra-game environment information of the single-play game and information for the target player character to enter the single-play game by carrying an article protection container to the target client so as to enable the target client to display an intra-game environment interface for the target player character to enter the single-play game by carrying the article protection container; virtual articles are stored in the article protection container;
sending information that the target player character enters the single-play game to an associated client running the single-play game;
receiving a request sent by the target client for updating the virtual article stored in the article protection container carried by the target player character, and updating the information of the virtual article stored in the article protection container;
when the fight is finished in the process of the single game by the target player character, sending the information of the environment of the off-site game outside the single game and the information that the object player character carrying the article protection container exits the single game to the target client, so that the target client displays an environment interface of the off-site game outside the single game when the object player character carrying the article protection container enters the single game; the virtual article stored in the article protection container belongs to the player character after the target player character enters the game environment outside the office;
if the fighting result is that the target player character fails to fight, sending virtual article scattering information of the target player character to the associated client; the virtual item scattering information includes scattering position information of a virtual item carried by the target player character and not stored in the item protection container.
10. The method of claim 9, wherein prior to receiving a request from a target client for a target player character to enter a single game, the method further comprises:
receiving a request sent by a target client for adding an article protection container at a set equipment position of a target player character, and sending information of the article protection container owned by the target player character to the target client so that the target client displays at least one article protection container for selection;
receiving a request sent by the target client to select an item protection container from the at least one item protection container, and sending information for adding the selected item protection container to a set equipment position of the target player character to the target client.
11. The method of claim 9, wherein the interior of the article protection container includes a set number of storage units; the receiving of the request sent by the target client for updating the virtual item stored in the item protection container carried by the target player character and the updating of the information of the virtual item stored in the item protection container include:
receiving a request sent by the target client for adding a target virtual article to the article protection container, and if the number of storage units required to be occupied by the target virtual article is less than or equal to the number of free storage units in the article protection container, sending information for adding the target virtual article to a corresponding storage unit in the article protection container to the target client; alternatively, the first and second electrodes may be,
and receiving a request sent by the target client for adding a target virtual article to the article protection container, and if an idle storage unit exists in the article protection container and the volume of the target virtual article is less than or equal to the volume of the idle storage unit, sending information for adding the target virtual article to a corresponding storage unit in the article protection container to the target client.
12. A game control apparatus, comprising:
the single game starting unit is used for responding to the operation of adding the virtual article in the material library to the article protection container and displaying the corresponding storage position of adding the virtual article to the article protection container; responding to the operation of a player character entering a single-game, receiving the information of the intra-game environment of the single-game and the information of the player character carrying an article protection container to enter the single-game, which are sent by a game server, and displaying an intra-game environment interface of the player character carrying the article protection container to enter the single-game; virtual articles are stored in the article protection container;
an item updating unit configured to update and display a virtual item stored in an item protection container carried by the player character in response to an update operation for the virtual item stored in the item protection container;
a match ending processing unit, configured to receive match failure information sent by the game server, information about an off-site game environment outside the one-game, and information that the player character exits the one-game with an article protection container, if the player character fails to match the game in the process of playing the one-game; displaying an out-of-game environment interface for the player character to enter the single-game with the article protection container; the virtual item stored in the item protection container belongs to the player character after the player character enters the out-of-office game environment.
13. A game control apparatus, comprising:
the first information sending unit is used for receiving a request sent by a target client for adding a virtual article in a material base to an article protection container and sending information for adding the virtual article to a corresponding storage unit in the article protection container to the target client; receiving a request sent by a target client for a target player character to enter a single-play game, and sending intra-game environment information of the single-play game and information for the target player character to enter the single-play game by carrying an article protection container to the target client so as to enable the target client to display an intra-game environment interface for the target player character to enter the single-play game by carrying the article protection container; virtual articles are stored in the article protection container; and sending information that the target player character enters the single-play game to an associated client running the single-play game;
an item information updating unit, configured to receive a request sent by the target client to update a virtual item stored in an item protection container carried by the target player character, and update information of the virtual item stored in the item protection container;
a second information sending unit, configured to send, to the target client, information of an external game environment outside the one-play game and information that the target player character with an article protection container exits the one-play game when the target player character finishes a battle in a process of playing the one-play game, so that the target client displays an external game environment interface where the target player character with the article protection container enters the one-play game; the virtual article stored in the article protection container belongs to the player character after the target player character enters the game environment outside the office; and when the fighting result is that the target player character fails to fight, sending the virtual article scattering information of the target player character to the associated client; the virtual item scattering information includes scattering position information of a virtual item carried by the target player character and not stored in the item protection container.
14. A computer-readable storage medium having a computer program stored therein, the computer program characterized by: the computer program, when executed by a processor, implements the method of any of claims 1-8 or 9-11.
15. An electronic device comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, the computer program, when executed by the processor, implementing the method of any of claims 1-8 or 9-11.
CN202011155605.XA 2020-10-26 2020-10-26 Game control method, device, storage medium and electronic equipment Active CN112206523B (en)

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