CN112156460A - Game user interface resource processing method and device - Google Patents

Game user interface resource processing method and device Download PDF

Info

Publication number
CN112156460A
CN112156460A CN202011017902.8A CN202011017902A CN112156460A CN 112156460 A CN112156460 A CN 112156460A CN 202011017902 A CN202011017902 A CN 202011017902A CN 112156460 A CN112156460 A CN 112156460A
Authority
CN
China
Prior art keywords
user interface
resource
component
game
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202011017902.8A
Other languages
Chinese (zh)
Inventor
徐丹
赵溪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Perfect World Beijing Software Technology Development Co Ltd
Original Assignee
Perfect World Beijing Software Technology Development Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Perfect World Beijing Software Technology Development Co Ltd filed Critical Perfect World Beijing Software Technology Development Co Ltd
Priority to CN202011017902.8A priority Critical patent/CN112156460A/en
Publication of CN112156460A publication Critical patent/CN112156460A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Stored Programmes (AREA)

Abstract

The application relates to a method and a device for processing game user interface resources, wherein the method comprises the following steps: loading a game user interface editing component in the game editor; executing operation on the user interface resource object in the user interface resource database through the game user interface editing component; switching the game user interface editing component to a user interface component specification mode and/or a user interaction resource replacement mode according to the operation executed on the user interface resource object; the game user interface editing component processes the user interface resource object in the user interface component specification mode and/or the user interaction resource replacement mode, respectively. The method and the device solve the technical problem that the processing efficiency of game user interface resources in the related technology is low.

Description

Game user interface resource processing method and device
Technical Field
The present application relates to the field of computers, and in particular, to a method and an apparatus for processing game user interface resources.
Background
In the process of developing the application project, a user interface UI of the application project needs to be developed, and in the process of developing the project UI, due to unavoidable personnel handover, resource management omission, design, specification, or process change and the like, the problem that the replacement process of UI resources in the project engineering needs to be replaced for many times due to different names of the same resources may be caused, and the processing efficiency of the resources is extremely low.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The application provides a method and a device for processing game user interface resources, which are used for at least solving the technical problem of low processing efficiency of the game user interface resources in the related technology.
According to an aspect of the embodiments of the present application, there is provided a method for processing game user interface resources, including:
loading a game user interface editing component in the game editor;
executing an operation on a user interface resource object in a user interface resource database through the game user interface editing component;
switching the game user interface editing component to a user interface component specification mode and/or a user interaction resource replacement mode according to the operation executed on the user interface resource object;
the game user interface editing component processes the user interface resource object in the user interface component specification mode and/or the user interaction resource replacement mode, respectively.
Optionally, switching the game ui editing component to the ui component specification mode and/or the user interaction resource replacement mode according to an operation performed on the ui resource object includes:
determining an operation to be performed on a user interface resource object in a user interface resource database;
switching the game user interface editing component to the user interface component specification mode under the condition that the operation executed on the user interface resource object in the user interface resource database is to trigger the specification function of the selected user interface resource object;
and under the condition that the operation executed on the user interface resource object in the user interface resource database is to trigger the resource replacement function of the user interface resource object, switching the game user interface editing component to the user interaction resource replacement mode.
Optionally, the game user interface editing component processing the user interface resource object in the user interaction resource replacement mode comprises:
displaying a resource replacement interface on the game user interface editing component;
acquiring initial resources and target resources input on the resource replacement interface;
searching a first object which refers to the initial resource from the user interface resource database;
replacing the user interface resource referenced by the first object from the initial resource to the target resource.
Optionally, searching the user interface resource database for a first object referencing the initial resource comprises:
calling a resource database interface of the user interface;
traversing the pre-forms included in the user interface resource database from the resource database interface;
and searching a target prefabricated body which refers to the initial resource from prefabricated bodies included in the user interface resource database as the first object.
Optionally, replacing the user interface resource referenced by the first object from the initial resource to the target resource comprises:
releasing the reference relationship between the target preform and the initial resource;
specifying a reference relationship between the target pre-form and the target resource.
Optionally, after replacing the user interface resource referenced by the first object from the initial resource to the target resource, the method further comprises:
acquiring the color of the resource input on the resource replacement interface;
coloring the target resource to the resource color.
Optionally, searching the user interface resource database for a first object referencing the initial resource comprises:
detecting a designated object in the user interface resource database on which a first selection operation is performed;
in the case that the specified object is detected, searching a second object which refers to the initial resource from the specified object; replacing the user interface resource referenced by the second object from the initial resource to the target resource;
in the event that the specified object is not detected, a first object referencing the initial resource is looked up from the user interface resource database.
Optionally, the game user interface editing component processing the user interface resource object in the user interface component specification mode includes:
selecting a user interface resource object from the user interface resource database;
determining a component type of a user interface UI component included in the selected user interface resource object;
displaying a style conversion interface on the game user interface editing component, and displaying a component style corresponding to the component type on the style conversion interface;
selecting a target UI component from among user interface UI components included in the selected user interface resource object, and selecting a target component style from among the component styles;
setting the component style of the target UI component as the target component style.
Optionally, displaying the component style corresponding to the component type on the style conversion interface includes:
displaying a pre-made button style on the style conversion interface under the condition that the component type is the button type;
displaying a pre-made text style on the style conversion interface under the condition that the component type is a text type;
and under the condition that the component type is the interface backplane type, displaying a prefabricated interface backplane style on the style conversion interface.
Optionally, before displaying the component style corresponding to the component type on the style conversion interface, the method further includes:
executing template making operation on the game user interface editing component;
displaying a template making interface on the game user interface editing component in response to the template making operation;
manufacturing a target component style on the template manufacturing interface, and appointing a target component type corresponding to the manufactured target component style;
and storing the target component type and the target component style with the corresponding relation.
According to another aspect of the embodiments of the present application, there is also provided a processing apparatus for game user interface resources, including:
the loading module is used for loading a game user interface editing component in the game editor;
the first execution module is used for executing operation on the user interface resource object in the user interface resource database through the game user interface editing component;
the switching module is used for switching the game user interface editing assembly to a user interface assembly standard mode and/or a user interaction resource replacing mode according to the operation executed on the user interface resource object;
and the processing module is used for processing the user interface resource object by the game user interface editing component in a user interface component specification mode and/or a user interaction resource replacing mode respectively.
Optionally, the switching module includes:
a first determining unit, configured to determine an operation performed on a user interface resource object in a user interface resource database;
the first switching unit is used for switching the game user interface editing assembly to the user interface assembly standard mode under the condition that the operation executed on the user interface resource object in the user interface resource database triggers the standard function of the selected user interface resource object;
and the second switching unit is used for switching the game user interface editing assembly to the user interaction resource replacing mode under the condition that the operation executed on the user interface resource object in the user interface resource database triggers the resource replacing function of the user interface resource object.
Optionally, the processing module includes:
a first display unit for displaying a resource replacement interface on the game user interface editing component;
the acquisition unit is used for acquiring the initial resource and the target resource input on the resource replacement interface;
a searching unit, configured to search the user interface resource database for a first object that references the initial resource;
a replacing unit, configured to replace the user interface resource referenced by the first object from the initial resource to the target resource.
Optionally, the search unit is configured to:
calling a resource database interface of the user interface;
traversing the pre-forms included in the user interface resource database from the resource database interface;
and searching a target prefabricated body which refers to the initial resource from prefabricated bodies included in the user interface resource database as the first object.
Optionally, the replacing unit is configured to:
releasing the reference relationship between the target preform and the initial resource;
specifying a reference relationship between the target pre-form and the target resource.
Optionally, the method further comprises:
the acquisition module is used for acquiring the resource color input on the resource replacement interface after the user interface resource referred by the first object is replaced from the initial resource to the target resource;
and the coloring module is used for coloring the target resource into the resource color.
Optionally, the search unit is configured to:
detecting a designated object in the user interface resource database on which a first selection operation is performed;
in the case that the specified object is detected, searching a second object which refers to the initial resource from the specified object; replacing the user interface resource referenced by the second object from the initial resource to the target resource;
in the event that the specified object is not detected, a first object referencing the initial resource is looked up from the user interface resource database.
Optionally, the processing module includes:
a first selection unit, configured to select a user interface resource object from the user interface resource database;
a second determining unit for determining a component type of a user interface UI component included in the selected user interface resource object;
the second display unit is used for displaying a style conversion interface on the game user interface editing component and displaying a component style corresponding to the component type on the style conversion interface;
a second selection unit for selecting a target UI component from among user interface UI components included in the selected user interface resource object, and selecting a target component style from among the component styles;
a setting unit configured to set the component style of the target UI component to the target component style.
Optionally, the second display unit is configured to:
displaying a pre-made button style on the style conversion interface under the condition that the component type is the button type;
displaying a pre-made text style on the style conversion interface under the condition that the component type is a text type;
and under the condition that the component type is the interface backplane type, displaying a prefabricated interface backplane style on the style conversion interface.
Optionally, the method further comprises:
the second execution module is used for executing template making operation on the game user interface editing component before the component style corresponding to the component type is displayed on the style conversion interface;
a display module for displaying a template making interface on the game user interface editing component in response to the template making operation;
the manufacturing module is used for manufacturing a target component style on the template manufacturing interface and appointing a target component type corresponding to the manufactured target component style;
and the storage module is used for storing the target component type and the target component style with the corresponding relation.
According to another aspect of the embodiments of the present application, there is also provided a storage medium including a stored program which, when executed, performs the above-described method.
According to another aspect of the embodiments of the present application, there is also provided an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the above method through the computer program.
In the embodiment of the application, a game user interface editing component is loaded in a game editor; executing operation on the user interface resource object in the user interface resource database through the game user interface editing component; switching the game user interface editing component to a user interface component specification mode and/or a user interaction resource replacement mode according to the operation executed on the user interface resource object; the game user interface editing component can execute operation on the user interface resource object in the user interface resource database by loading the game user interface editing component in a game editor, and can switch the game user interface editing component to different processing functions according to different operations, including a user interface component specification mode and a user interaction resource replacement mode, different batch processing can be performed on the user interface resource object in different modes, and the replacement of resources or the standardized configuration of the components is performed in batches, so that the purpose of rapidly processing the user interface resource object is achieved, and the technical effect of improving the processing efficiency of the game user interface resource is realized, and further, the technical problem that the processing efficiency of game user interface resources in the related technology is low is solved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without inventive exercise.
FIG. 1 is a schematic diagram of a hardware environment for a method of processing game user interface resources according to an embodiment of the present application;
FIG. 2 is a flow chart of an alternative method of processing game user interface resources according to an embodiment of the present application;
FIG. 3 is a schematic illustration of a resource replacement interface according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a style conversion interface in accordance with an embodiment of the present application;
FIG. 5 is a schematic illustration of a text style in accordance with an embodiment of the present application;
FIG. 6 is a schematic diagram of an alternative processing device for game user interface resources according to an embodiment of the present application;
fig. 7 is a block diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present application, an embodiment of a method for processing game user interface resources is provided, which is applied to a user interface editor.
Alternatively, in the present embodiment, the processing method of the game user interface resource may be applied to a hardware environment formed by the terminal 101 and the server 103 as shown in fig. 1. As shown in fig. 1, a server 103 is connected to a terminal 101 through a network, which may be used to provide services (such as game services, application services, etc.) for the terminal or a client installed on the terminal, and a database may be provided on the server or separately from the server for providing data storage services for the server 103, and the network includes but is not limited to: the terminal 101 is not limited to a PC, a mobile phone, a tablet computer, and the like. The processing method of the game user interface resource in the embodiment of the present application may be executed by the server 103, the terminal 101, or both the server 103 and the terminal 101. The method for the terminal 101 to execute the game user interface resource according to the embodiment of the present application may be executed by a client installed thereon.
FIG. 2 is a flow chart of an alternative method for processing game user interface resources according to an embodiment of the present application, which may include the following steps, as shown in FIG. 2:
step S202, a game user interface editing component is loaded in a game editor;
step S204, executing operation on the user interface resource object in the user interface resource database through the game user interface editing component;
step S206, according to the operation executed to the user interface resource object, the game user interface editing component is switched to a user interface component standard mode and/or a user interaction resource replacing mode;
step S208, the game user interface editing component processes the user interface resource object in the user interface component specification mode and/or the user interaction resource replacing mode respectively.
Through the above steps S202 to S208, the game user interface is edited by loading the game user interface editing component in the game editor, by which operations can be performed on user interface resource objects in a user interface resource database, switching the game user interface editing component to different processing functions according to different operations, including a user interface component specification mode and a user interaction resource replacement mode, different batch processing can be carried out on the user interface resource objects in different modes, the resource replacement is carried out in batches or the standardized configuration of the components is carried out in batches, the aim of quickly processing the user interface resource objects is achieved, thereby realizing the technical effect of improving the processing efficiency of the game user interface resources, and further, the technical problem that the processing efficiency of game user interface resources in the related technology is low is solved.
In the technical solution provided in step S202, the game user interface editing component can be applied to user interface development scenes of various types of games, but not limited thereto. Such as: the various types of games described above may include, but are not limited to: web games, mainframe games, cell phone games, PC games, VR games, etc. The game user interface editing components may be installed in a game editor, such as, but not limited to: game engine Unity, and so on.
Optionally, in this embodiment, the loading process of the game ui editing component in the game editor may be, but is not limited to, triggered by clicking an icon of the game ui editing component in the game editor.
In the technical solution provided in step S204, the operations performed on the ui resource objects in the ui resource database may include, but are not limited to: triggering operation of the normalized function of the selected user interface resource object, triggering operation of the resource replacement function of the user interface resource object, and the like can trigger various operations of various functions on the game user interface editing component.
In the technical solution provided in step S206, different operations performed on the ui resource object can control the game ui editing component to switch to different processing modes.
Optionally, in this embodiment, the user interface component specification mode and the user interaction resource replacement mode may be used separately or jointly.
As an alternative embodiment, in the above step S206, the processing mode of the game ui editing component may be switched in the following manner:
s11, determining the operation executed to the user interface resource object in the user interface resource database;
s12, switching the game user interface editing assembly to the user interface assembly standard mode when the operation executed to the user interface resource object in the user interface resource database is to trigger the standard function of the selected user interface resource object;
and S13, switching the game user interface editing component to the user interaction resource replacing mode under the condition that the operation executed on the user interface resource object in the user interface resource database is to trigger the resource replacing function of the user interface resource object.
Optionally, in this embodiment, the operation determined to be performed on the user interface resource object in the user interface resource database may be, but is not limited to, determining an operation type of the performed operation, and may also be determining an operation purpose and a function of the performed operation.
Optionally, in this embodiment, if the executed operation triggers the normalized function on the selected user interface resource object, the interface is switched to the user interface component specification mode, and if the executed operation triggers the resource replacement function on the user interface resource object, the interface is switched to the user interaction resource replacement mode. If the two functions are started simultaneously, the interface capable of simultaneously completing the two functions is switched to.
In the technical solution provided in step S208, the component specification processing may be performed on the user interface resource object in the user interface component specification mode, and the replacement processing of the user interaction resource may be performed on the user interface resource object in the user interaction resource replacement mode.
As an alternative embodiment, in the step S208, the game ui editing component processing the ui resource object in the ui resource replacement mode includes:
s21, displaying a resource replacement interface on the game user interface editing component;
s22, acquiring the initial resource and the target resource input on the resource replacement interface;
s23, searching a first object which refers to the initial resource from the user interface resource database;
s24, replacing the user interface resource referenced by the first object from the initial resource to the target resource.
In the above step S22, the initial resource and the target resource may be, but are not limited to, various types of UI resources, such as: picture resources, text resources, video resources, and the like.
Optionally, in this embodiment, the user may specify the initial resource and the target resource on the resource replacement interface. The manner of inputting the initial resource and the target resource may include, but is not limited to: text input, selection from resource options, designation of a storage path of a resource, a drag operation, and the like.
FIG. 3 is a schematic diagram of a resource replacement interface according to an embodiment of the application, and as shown in FIG. 3, a user may input an initial resource at an incorrect resource and a target resource at a replacement resource.
In step S23, the object to which the initial resource is applied is searched for as the first object from all the components included in the user interface resource database, and the resource replacement processing is performed.
In the above step S23, the first object referencing the initial resource may be found by, but is not limited to:
s31, calling a resource database interface of the user interface;
s32, traversing the prefabricated body included in the user interface resource database from the resource database interface;
s33, searching the target prefabricated body which refers to the initial resource from the prefabricated bodies included in the user interface resource database as the first object.
Optionally, in this embodiment, the resource database interface may be, but is not limited to, an AssetDatabase class. The first object may be, but is not limited to, a target preform Prefab that references the initial resource. The game user interface editing component invokes an AssetDatabase class to traverse all the preforms Prefab for resource replacement processing of the target preform in which the initial resource is referenced.
In the above step S23, the first object referencing the initial resource may also be found, but is not limited to, by:
s41, detecting a specified object which is executed with a first selection operation in the user interface resource database;
s42, in the case of detecting the specified object, searching a second object which refers to the initial resource from the specified object; replacing the user interface resource referenced by the second object from the initial resource to the target resource;
s43, under the condition that the specified object is not detected, searching the first object which refers to the initial resource from the user interface resource database.
Optionally, in this embodiment, the batch replacement mode and the specified replacement mode may also be converted in the user interaction resource replacement mode, and if a specified object on the user interface on which the first selection operation is performed is detected, the specified replacement mode is entered, a second object that refers to the initial resource is searched for from the specified object, and the user interaction resource that is referred to by the second object is replaced from the initial resource to the target resource. If the specified object is not detected, entering a batch replacement mode, searching a first object which refers to the initial resource from all components included in the user interface resource database, and replacing the user interaction resource referred by the first object from the initial resource to a target resource.
Optionally, in this embodiment, the resource replacement interfaces displayed in the batch replacement mode and the replacement-designated mode may be different, for example: the resource replacement interface shown in fig. 3 may be a resource replacement interface in the batch replacement mode, and a prompt message "you do not select any object currently and are in the batch replacement mode" is displayed on the resource replacement interface.
Optionally, in this embodiment, a button for "batch replacement" may be displayed on the resource replacement interface in the batch replacement mode, and when it is detected that the user clicks the batch replacement button, the game user interface editing component may perform the batch replacement operation according to the information input by the user on the resource replacement interface. A button of 'start replacement' can be displayed on the resource replacement interface in the designated replacement mode, and when the fact that the user clicks the start replacement button is detected, the game user interface editing component can carry out designated replacement operation according to information input by the user on the resource replacement interface.
In step S24, the process of resource replacement may specify various replacement rules, such as, but not limited to: and directly replacing the resources every time one first object is found, or replacing the resources one by one after the first objects are all found, and the like. For example: in the process of traversing the prefabricated UIprefab included in the user interface resource database, if the wall map of the image component in the current UIprefab is the initial resource, a new picture (namely, a target resource) is re-designated for reference, so that replacement is completed.
In the above step S24, the user interaction resource may be replaced by, but not limited to, the following ways:
s51, releasing the reference relation between the target prefabricated body and the initial resource;
s52, specifying the reference relation between the target prefabricated body and the target resource.
Optionally, in this embodiment, all the preforms (Prefab) referencing the resource to be replaced (i.e., the initial resource) are found through the AssetDatabase class, the associated resources on the preforms are directly replaced, the original reference relationship (i.e., the reference relationship between the target preform and the initial resource) is released, and the correct reference relationship (i.e., the reference relationship between the target preform and the target resource) is automatically re-specified, so that the loss of resource association is not caused.
As an alternative embodiment, after the step S24, the method further includes:
s61, acquiring the resource color input on the resource replacement interface;
s62, coloring the target resource into the resource color.
Optionally, in this embodiment, the game UI editing component may directly and simultaneously color the resource for replacement processing, so as to make the UI resource be better reused. In UI production, the same picture resource appears in different colors in the interface. For example, art expects a Tips frame to have a blue color tendency in a blue environment and a brown color tendency in a yellow environment. The method is characterized in that a plurality of colored bottom frames are output according to the harmonious degree of color matching of the interface when a UI designer designs the interface, a planner directly adds the resources into a project for the purpose of restoring the effect, the shapes of the bottom frames and the replacement modes of the resources are the same, and only the colors are different, so that the game user interface editing assembly can be used for replacing the resources in batches in the later resource cleaning and optimizing process, only one picture resource is used for multiplexing through the coloring function, and other unnecessary resources are deleted.
Optionally, in this embodiment, the simultaneous coloring function may be set by a "resource color" displayed on the resource replacement interface, and the replaced target resource is directly colored in the replacement process. For example: on the resource replacing interface shown in fig. 3, the user can input or select the designated resource color in the input box of the resource color, and the game user interface editing component can perform corresponding coloring processing on the replaced target resource according to the setting of the user.
Alternatively, in this embodiment, the calculation method of the rendering process may be to multiply the rendering parameters (i.e. the resource colors) set by the user interface editor by the own colors of the resource picture, and besides the color values of the three RGB channels participate in the calculation, the transparency of the picture, that is, the parameters of the Alpha channel, may be adjusted at the same time. If the "resource color" is white, that is, the parameters of the four channels of RGBA are (1,1,1,1), it indicates that the self color of the "target resource" is used in the replacement.
As an alternative embodiment, in step S208, the game ui editing component processing the ui resource object in the ui component specification mode includes:
s71, selecting a user interface resource object from the user interface resource database;
s72, determining the component type of the UI component included in the selected UI resource object;
s73, displaying a style conversion interface on the game user interface editing component, and displaying a component style corresponding to the component type on the style conversion interface;
s74, selecting a target UI component from the user interface UI components included in the selected user interface resource object, and selecting a target component style from the component styles;
s75, setting the component style of the target UI component as the target component style.
Optionally, in this embodiment, the hierarchy of the user interface may be, but is not limited to, hierarchy.
Optionally, in this embodiment, the game UI editing component further provides a function of normalizing the UI component by one key. And when detecting that the user interface resource object is selected in hierarchy, the game user interface editing component jumps to the style conversion interface from the display interface, and displays the selectable component style on the style conversion interface according to the component type of the user interface UI component included in the selected user interface resource object.
Optionally, in this embodiment, the game user interface editing component may perform setting of a normalized style for various types of UI components. For example: the above component types may include, but are not limited to: button type (button component), text type (text component), interface backplane type, and the like.
Optionally, in this embodiment, the game ui editing component detects a component hung on the currently selected ui resource object, and provides a corresponding specification option, some components are mutually exclusive, some components are compatible, and as long as a rule is set, the specification processing can be performed by one key. The game user interface editing assembly can also traverse the sub-assembly of a certain assembly to carry out specification setting, if the button has characters, the game user interface editing assembly can enter the sub-assembly to modify the character style on the button after the click effect on the button is modified.
Taking a button-type UI component as an example, fig. 4 is a schematic diagram of a style conversion interface according to an embodiment of the present application, where components (four buttons) included in hierarchy that can be selected and four component styles (a blue big button, a blue small button, a yellow big button, and a yellow small button) corresponding to the button-type components are displayed on the style conversion interface, a first button of the four buttons is clicked, the first button is taken as a target UI component, a blue big button of the four component styles is clicked, a component style of the blue big button is taken as a target component style, and a component style of the first button is set as the blue big button.
As an optional embodiment, displaying, on the style conversion interface, a component style corresponding to the component type includes:
s81, displaying a pre-made button style on the style conversion interface under the condition that the component type is the button type;
s82, displaying a pre-made text style on the style conversion interface under the condition that the component type is a text type;
and S83, displaying a pre-made interface baseboard pattern on the pattern conversion interface under the condition that the component type is the interface baseboard type.
Optionally, in this embodiment, when the button component (i.e., button type) is included in the selected hierarchy object, a button specification option is displayed on the style conversion interface, and the object may be specified as a certain button style; when the selected object contains a text component (namely a text type), a text type option is displayed on the style conversion interface, the object can be normalized to be a certain type of preset font, and when the selected object contains an interface bottom plate component, an interface bottom plate type option is displayed on the style conversion interface, and the object can be normalized to be a certain type of preset interface bottom plate. Such as: fig. 5 is a schematic diagram of a text style according to an embodiment of the present application, and as shown in fig. 5, the text style may include, but is not limited to: a headline style, a dark blue content style, a light blue content style, a box prompt style, a cafe brown character style, and so forth. Information such as the name of the text style and the style number (for example, the style number of the light blue content style is 3c70dcff) can be displayed on the style conversion interface.
As an optional embodiment, before displaying the component style corresponding to the component type on the style conversion interface, the method further includes:
s91, executing template making operation on the game user interface editing component;
s92, responding to the template making operation and displaying a template making interface on the game user interface editing component;
s93, manufacturing a target component style on the template manufacturing interface, and appointing a target component type corresponding to the manufactured target component style;
s94, storing the target component type and the target component style with corresponding relation.
Optionally, in this embodiment, before normalizing the component, the style template of the component may be further fabricated through a game user interface editing component, and a corresponding icon or button may be displayed on the game user interface editing component to trigger a template fabrication function.
Optionally, in this embodiment, the template making interface may be, but is not limited to, provide various materials for making the template for the user to select and match, so as to obtain the target component style meeting the user's requirements.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present application is not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present application may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling an electronic device (such as a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present application.
According to another aspect of the embodiment of the present application, there is also provided a processing apparatus of a game user interface resource for implementing the processing method of a game user interface resource, which is applied to a user interface editor. Fig. 6 is a schematic diagram of an alternative processing apparatus for game user interface resources according to an embodiment of the present application, and as shown in fig. 6, the apparatus may include:
a loading module 62, configured to load a game user interface editing component in the game editor;
a first execution module 64, configured to execute an operation on a user interface resource object in a user interface resource database through the game user interface editing component;
a switching module 66, configured to switch the game ui editing component to a ui component specification mode and/or a user interaction resource replacement mode according to an operation performed on a ui resource object;
a processing module 68 for the game ui authoring component to process the ui resource object in the ui component specification mode and/or the ui resource replacement mode, respectively.
It should be noted that the loading module 62 in this embodiment may be configured to execute the step S202 in this embodiment, the first executing module 64 in this embodiment may be configured to execute the step S204 in this embodiment, the switching module 66 in this embodiment may be configured to execute the step S206 in this embodiment, and the processing module 68 in this embodiment may be configured to execute the step S208 in this embodiment.
It should be noted here that the modules described above are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the disclosure of the above embodiments. It should be noted that the modules described above as a part of the apparatus may operate in a hardware environment as shown in fig. 1, and may be implemented by software or hardware.
Through the modules, the game user interface is edited by loading the game user interface editing assembly in the game editor, the assembly can execute operation on the user interface resource object in the user interface resource database, the game user interface editing assembly is switched to different processing functions according to different operations, the game user interface editing assembly comprises a user interface assembly standard mode and a user interaction resource replacement mode, different batch processing can be performed on the user interface resource object in different modes, resource replacement is performed in batches or standardized configuration of the assembly is performed in batches, the purpose of rapidly processing the user interface resource object is achieved, the technical effect of improving the processing efficiency of the game user interface resource is achieved, and the technical problem that the processing efficiency of the game user interface resource in related technologies is low is solved.
As an optional embodiment, the switching module includes:
a first determining unit, configured to determine an operation performed on a user interface resource object in a user interface resource database;
the first switching unit is used for switching the game user interface editing assembly to the user interface assembly standard mode under the condition that the operation executed on the user interface resource object in the user interface resource database triggers the standard function of the selected user interface resource object;
and the second switching unit is used for switching the game user interface editing assembly to the user interaction resource replacing mode under the condition that the operation executed on the user interface resource object in the user interface resource database triggers the resource replacing function of the user interface resource object.
As an alternative embodiment, the processing module comprises:
a first display unit for displaying a resource replacement interface on the game user interface editing component;
the acquisition unit is used for acquiring the initial resource and the target resource input on the resource replacement interface;
a searching unit, configured to search the user interface resource database for a first object that references the initial resource;
a replacing unit, configured to replace the user interface resource referenced by the first object from the initial resource to the target resource.
As an alternative embodiment, the search unit is configured to:
calling a resource database interface of the user interface;
traversing the pre-forms included in the user interface resource database from the resource database interface;
and searching a target prefabricated body which refers to the initial resource from prefabricated bodies included in the user interface resource database as the first object.
As an alternative embodiment, the replacement unit is configured to:
releasing the reference relationship between the target preform and the initial resource;
specifying a reference relationship between the target pre-form and the target resource.
As an alternative embodiment, the method further comprises:
the acquisition module is used for acquiring the resource color input on the resource replacement interface after the user interface resource referred by the first object is replaced from the initial resource to the target resource;
and the coloring module is used for coloring the target resource into the resource color.
As an alternative embodiment, the search unit is configured to:
detecting a designated object in the user interface resource database on which a first selection operation is performed;
in the case that the specified object is detected, searching a second object which refers to the initial resource from the specified object; replacing the user interface resource referenced by the second object from the initial resource to the target resource;
in the event that the specified object is not detected, a first object referencing the initial resource is looked up from the user interface resource database.
As an alternative embodiment, the processing module comprises:
a first selection unit, configured to select a user interface resource object from the user interface resource database;
a second determining unit for determining a component type of a user interface UI component included in the selected user interface resource object;
the second display unit is used for displaying a style conversion interface on the game user interface editing component and displaying a component style corresponding to the component type on the style conversion interface;
a second selection unit for selecting a target UI component from among user interface UI components included in the selected user interface resource object, and selecting a target component style from among the component styles;
a setting unit configured to set the component style of the target UI component to the target component style.
As an alternative embodiment, the second display unit is configured to:
displaying a pre-made button style on the style conversion interface under the condition that the component type is the button type;
displaying a pre-made text style on the style conversion interface under the condition that the component type is a text type;
and under the condition that the component type is the interface backplane type, displaying a prefabricated interface backplane style on the style conversion interface.
As an alternative embodiment, the method further comprises:
the second execution module is used for executing template making operation on the game user interface editing component before the component style corresponding to the component type is displayed on the style conversion interface;
a display module for displaying a template making interface on the game user interface editing component in response to the template making operation;
the manufacturing module is used for manufacturing a target component style on the template manufacturing interface and appointing a target component type corresponding to the manufactured target component style;
and the storage module is used for storing the target component type and the target component style with the corresponding relation.
It should be noted here that the modules described above are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the disclosure of the above embodiments. It should be noted that the modules described above as a part of the apparatus may be operated in a hardware environment as shown in fig. 1, and may be implemented by software, or may be implemented by hardware, where the hardware environment includes a network environment.
According to another aspect of the embodiment of the application, an electronic device for implementing the processing method of the game user interface resource is also provided.
Fig. 7 is a block diagram of an electronic device according to an embodiment of the present application, and as shown in fig. 7, the electronic device may include: one or more processors 701 (only one of which is shown), a memory 703, and a transmission apparatus 705, which may also include an input/output device 707, as shown in fig. 7.
The memory 703 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for processing game user interface resources in the embodiment of the present application, and the processor 701 executes various functional applications and data processing by running the software programs and modules stored in the memory 703, that is, implements the method for processing game user interface resources described above. The memory 703 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some examples, the memory 703 may further include memory located remotely from the processor 701, which may be connected to electronic devices through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 705 is used for receiving or transmitting data via a network, and may also be used for data transmission between a processor and a memory. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 705 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 705 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
Among other things, the memory 703 is used to store application programs.
The processor 701 may call the application program stored in the memory 703 through the transmission means 705 to perform the following steps:
loading a game user interface editing component in the game editor;
executing an operation on a user interface resource object in a user interface resource database through the game user interface editing component;
switching the game user interface editing component to a user interface component specification mode and/or a user interaction resource replacement mode according to the operation executed on the user interface resource object;
the game user interface editing component processes the user interface resource object in the user interface component specification mode and/or the user interaction resource replacement mode, respectively.
By adopting the embodiment of the application, a scheme for processing game user interface resources is provided. The game user interface is edited by loading the game user interface editing assembly in the game editor, the assembly can execute operation on a user interface resource object in a user interface resource database, the game user interface editing assembly is switched to different processing functions according to different operations, the game user interface editing assembly comprises a user interface assembly standard mode and a user interaction resource replacing mode, different batch processing can be performed on the user interface resource object in different modes, resource replacement is performed in batches or standardized configuration of the assembly is performed in batches, the purpose of rapidly processing the user interface resource object is achieved, the technical effect of improving the processing efficiency of the game user interface resource is achieved, and the technical problem that the processing efficiency of the game user interface resource in the related technology is low is solved.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments, and this embodiment is not described herein again.
It will be understood by those skilled in the art that the structure shown in fig. 7 is merely an illustration, and the electronic device may be a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a Mobile Internet Device (MID), a PAD, etc. Fig. 7 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, display devices, etc.) than shown in FIG. 7, or have a different configuration than shown in FIG. 7.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by a program for instructing hardware associated with an electronic device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
Embodiments of the present application also provide a storage medium. Alternatively, in this embodiment, the storage medium may be a program code for executing a processing method of a game user interface resource.
Optionally, in this embodiment, the storage medium may be located on at least one of a plurality of network devices in a network shown in the above embodiment.
Optionally, in this embodiment, the storage medium is configured to store program code for performing the following steps:
loading a game user interface editing component in the game editor;
executing an operation on a user interface resource object in a user interface resource database through the game user interface editing component;
switching the game user interface editing component to a user interface component specification mode and/or a user interaction resource replacement mode according to the operation executed on the user interface resource object;
the game user interface editing component processes the user interface resource object in the user interface component specification mode and/or the user interaction resource replacement mode, respectively.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments, and this embodiment is not described herein again.
Optionally, in this embodiment, the storage medium may include, but is not limited to: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or a part of or all or part of the technical solution contributing to the prior art may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, network devices, or the like) to execute all or part of the steps of the method described in the embodiments of the present application.
In the above embodiments of the present application, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present application and it should be noted that those skilled in the art can make several improvements and modifications without departing from the principle of the present application, and these improvements and modifications should also be considered as the protection scope of the present application.

Claims (16)

1. A method of processing game user interface resources, comprising:
loading a game user interface editing component in the game editor;
executing an operation on a user interface resource object in a user interface resource database through the game user interface editing component;
switching the game user interface editing component to a user interface component specification mode and/or a user interaction resource replacement mode according to the operation executed on the user interface resource object;
the game user interface editing component processes the user interface resource object in the user interface component specification mode and/or the user interaction resource replacement mode, respectively.
2. The method of claim 1, wherein switching the game ui editing component to ui component canonical mode and/or ui resource replacement mode depending on the operation performed on the ui resource object comprises:
determining an operation to be performed on a user interface resource object in a user interface resource database;
switching the game user interface editing component to the user interface component specification mode under the condition that the operation executed on the user interface resource object in the user interface resource database is to trigger the specification function of the selected user interface resource object;
and under the condition that the operation executed on the user interface resource object in the user interface resource database is to trigger the resource replacement function of the user interface resource object, switching the game user interface editing component to the user interaction resource replacement mode.
3. The method of claim 1, wherein processing the user interface resource object in the user interaction resource replacement mode by the game user interface editing component comprises:
displaying a resource replacement interface on the game user interface editing component;
acquiring initial resources and target resources input on the resource replacement interface;
searching a first object which refers to the initial resource from the user interface resource database;
replacing the user interface resource referenced by the first object from the initial resource to the target resource.
4. The method of claim 3, wherein searching the user interface resource database for a first object that references the initial resource comprises:
calling a resource database interface of the user interface;
traversing the pre-forms included in the user interface resource database from the resource database interface;
and searching a target prefabricated body which refers to the initial resource from prefabricated bodies included in the user interface resource database as the first object.
5. The method of claim 4, wherein replacing the user interface resource referenced by the first object from the initial resource to the target resource comprises:
releasing the reference relationship between the target preform and the initial resource;
specifying a reference relationship between the target pre-form and the target resource.
6. The method of claim 3, wherein after replacing the user interface resource referenced by the first object from the initial resource to the target resource, the method further comprises:
acquiring the color of the resource input on the resource replacement interface;
coloring the target resource to the resource color.
7. The method of claim 3, wherein searching the user interface resource database for a first object that references the initial resource comprises:
detecting a designated object in the user interface resource database on which a first selection operation is performed;
in the case that the specified object is detected, searching a second object which refers to the initial resource from the specified object; replacing the user interface resource referenced by the second object from the initial resource to the target resource;
in the event that the specified object is not detected, a first object referencing the initial resource is looked up from the user interface resource database.
8. The method of claim 1, wherein processing the user interface resource object by the game user interface editing component in the user interface component specification mode comprises:
selecting a user interface resource object from the user interface resource database;
determining a component type of a user interface UI component included in the selected user interface resource object;
displaying a style conversion interface on the game user interface editing component, and displaying a component style corresponding to the component type on the style conversion interface;
selecting a target UI component from among user interface UI components included in the selected user interface resource object, and selecting a target component style from among the component styles;
setting the component style of the target UI component as the target component style.
9. The method of claim 8, wherein displaying the component style corresponding to the component type on the style conversion interface comprises:
displaying a pre-made button style on the style conversion interface under the condition that the component type is the button type;
displaying a pre-made text style on the style conversion interface under the condition that the component type is a text type;
and under the condition that the component type is the interface backplane type, displaying a prefabricated interface backplane style on the style conversion interface.
10. The method of claim 8, wherein before displaying the component style corresponding to the component type on the style conversion interface, the method further comprises:
executing template making operation on the game user interface editing component;
displaying a template making interface on the game user interface editing component in response to the template making operation;
manufacturing a target component style on the template manufacturing interface, and appointing a target component type corresponding to the manufactured target component style;
and storing the target component type and the target component style with the corresponding relation.
11. A processing apparatus for game user interface resources, comprising:
the loading module is used for loading a game user interface editing component in the game editor;
the first execution module is used for executing operation on the user interface resource object in the user interface resource database through the game user interface editing component;
the switching module is used for switching the game user interface editing assembly to a user interface assembly standard mode and/or a user interaction resource replacing mode according to the operation executed on the user interface resource object;
and the processing module is used for processing the user interface resource object by the game user interface editing component in a user interface component specification mode and/or a user interaction resource replacing mode respectively.
12. The apparatus of claim 11, wherein the switching module comprises:
a first determining unit, configured to determine an operation performed on a user interface resource object in a user interface resource database;
the first switching unit is used for switching the game user interface editing assembly to the user interface assembly standard mode under the condition that the operation executed on the user interface resource object in the user interface resource database triggers the standard function of the selected user interface resource object;
and the second switching unit is used for switching the game user interface editing assembly to the user interaction resource replacing mode under the condition that the operation executed on the user interface resource object in the user interface resource database triggers the resource replacing function of the user interface resource object.
13. The apparatus of claim 11, wherein the processing module comprises:
a first display unit for displaying a resource replacement interface on the game user interface editing component;
the acquisition unit is used for acquiring the initial resource and the target resource input on the resource replacement interface;
a searching unit, configured to search the user interface resource database for a first object that references the initial resource;
a replacing unit, configured to replace the user interface resource referenced by the first object from the initial resource to the target resource.
14. The apparatus of claim 11, wherein the processing module comprises:
a first selection unit, configured to select a user interface resource object from the user interface resource database;
a second determining unit for determining a component type of a user interface UI component included in the selected user interface resource object;
the second display unit is used for displaying a style conversion interface on the game user interface editing component and displaying a component style corresponding to the component type on the style conversion interface;
a second selection unit for selecting a target UI component from among user interface UI components included in the selected user interface resource object, and selecting a target component style from among the component styles;
a setting unit configured to set the component style of the target UI component to the target component style.
15. A storage medium, characterized in that the storage medium comprises a stored program, wherein the program when executed performs the method of any of the preceding claims 1 to 10.
16. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor executes the method of any of claims 1 to 10 by means of the computer program.
CN202011017902.8A 2020-09-24 2020-09-24 Game user interface resource processing method and device Pending CN112156460A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202011017902.8A CN112156460A (en) 2020-09-24 2020-09-24 Game user interface resource processing method and device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202011017902.8A CN112156460A (en) 2020-09-24 2020-09-24 Game user interface resource processing method and device

Publications (1)

Publication Number Publication Date
CN112156460A true CN112156460A (en) 2021-01-01

Family

ID=73862807

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202011017902.8A Pending CN112156460A (en) 2020-09-24 2020-09-24 Game user interface resource processing method and device

Country Status (1)

Country Link
CN (1) CN112156460A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113599831A (en) * 2021-08-16 2021-11-05 北京字跳网络技术有限公司 Multimedia content generation method and device and computer storage medium

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070150617A1 (en) * 2005-12-22 2007-06-28 Innopath Software, Inc. Resource application program interface utility for changing user interface elements on wireless devices
CN101346716A (en) * 2005-12-22 2009-01-14 国际商业机器公司 A method and system for editing text with a find and replace function leveraging derivations of the find and replace input
CN104360840A (en) * 2014-10-20 2015-02-18 广州精攻网络科技有限公司 Game development method and device based on HTML5
CN104516727A (en) * 2013-09-27 2015-04-15 国际商业机器公司 Method and system for changing resource in resource file
CN105786506A (en) * 2016-02-26 2016-07-20 珠海金山网络游戏科技有限公司 User interface automatic-generation system and method
CN106293753A (en) * 2016-08-16 2017-01-04 网易(杭州)网络有限公司 The development approach of editing machine and device, edit methods and editing machine
CN107132975A (en) * 2017-05-26 2017-09-05 努比亚技术有限公司 A kind of control editing and processing method, mobile terminal and computer-readable recording medium
CN110404260A (en) * 2019-07-31 2019-11-05 网易(杭州)网络有限公司 A kind of response method and device of user interface
CN111061535A (en) * 2019-12-20 2020-04-24 网易(杭州)网络有限公司 Interface switching method and device
CN111389020A (en) * 2020-04-14 2020-07-10 网易(杭州)网络有限公司 Game role processing method and device, storage medium and electronic equipment

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070150617A1 (en) * 2005-12-22 2007-06-28 Innopath Software, Inc. Resource application program interface utility for changing user interface elements on wireless devices
CN101346716A (en) * 2005-12-22 2009-01-14 国际商业机器公司 A method and system for editing text with a find and replace function leveraging derivations of the find and replace input
CN104516727A (en) * 2013-09-27 2015-04-15 国际商业机器公司 Method and system for changing resource in resource file
CN104360840A (en) * 2014-10-20 2015-02-18 广州精攻网络科技有限公司 Game development method and device based on HTML5
CN105786506A (en) * 2016-02-26 2016-07-20 珠海金山网络游戏科技有限公司 User interface automatic-generation system and method
CN106293753A (en) * 2016-08-16 2017-01-04 网易(杭州)网络有限公司 The development approach of editing machine and device, edit methods and editing machine
CN107132975A (en) * 2017-05-26 2017-09-05 努比亚技术有限公司 A kind of control editing and processing method, mobile terminal and computer-readable recording medium
CN110404260A (en) * 2019-07-31 2019-11-05 网易(杭州)网络有限公司 A kind of response method and device of user interface
CN111061535A (en) * 2019-12-20 2020-04-24 网易(杭州)网络有限公司 Interface switching method and device
CN111389020A (en) * 2020-04-14 2020-07-10 网易(杭州)网络有限公司 Game role processing method and device, storage medium and electronic equipment

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
坐在屁屁上的皮皮: "【教程】Sketch UI设计超详细教程", pages 02, Retrieved from the Internet <URL:https://www.bilibili.com/video/BV17x411k7qB?p=1&vd_source=627541684793787fbc31f939e46da11c> *
用户5009027: "全局替换字体?微信出品官方Sketch插件试试看~", pages 1, Retrieved from the Internet <URL:https://cloud.tencent.com/developer/article/1459829> *

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113599831A (en) * 2021-08-16 2021-11-05 北京字跳网络技术有限公司 Multimedia content generation method and device and computer storage medium

Similar Documents

Publication Publication Date Title
CN105511873B (en) User interface control display method and device
CN111475151B (en) Modular programming method and related device
CN111857717B (en) UI editing method, device, equipment and computer readable storage medium
US20020083414A1 (en) System and method for a command structure representation
CN105022495A (en) Cloud service based keyboard system and method capable of implementing customization on key position combination and mapping relationship
CN109754072B (en) Processing method of network offline model, artificial intelligence processing device and related products
CN115712413B (en) Low code development method, device, equipment and storage medium
CN109189504A (en) Behavior executes method, behavior tree generation method, device and computer equipment
CN111340447A (en) Configuration-based business process management method and device
CN112156460A (en) Game user interface resource processing method and device
CN112274910A (en) Virtual key configuration method, virtual key method and related device
CN113282268B (en) Sound effect configuration method and device, storage medium and electronic equipment
CN114721640A (en) Code completion method and device, storage medium, processor and terminal
CN117149889A (en) Graph data processing method and related device
CN115629990A (en) Service testing method and device, electronic equipment and storage medium
CN115617441A (en) Method and device for binding model and primitive, storage medium and computer equipment
CN111225005B (en) Push content generation method and device, electronic equipment and computer storage medium
CN112558833B (en) Application running method and device and electronic equipment
CN113379865A (en) Target object drawing method and system
CN112799552A (en) Method and device for sharing promotion pictures and storage medium
CN112558955A (en) Robot programming and control method, readable storage medium, and computing device
CN112486378A (en) Graph generation method, device, terminal and storage medium
CN112346619B (en) Configuration software control method and device
CN111367597A (en) Color switching method and device and electronic equipment
CN115269041A (en) Method, system and medium for dynamically setting tabBar based on WeChat applet

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination