CN111984751B - System and method based on multi-domain combat visual display - Google Patents

System and method based on multi-domain combat visual display Download PDF

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Publication number
CN111984751B
CN111984751B CN202010667601.3A CN202010667601A CN111984751B CN 111984751 B CN111984751 B CN 111984751B CN 202010667601 A CN202010667601 A CN 202010667601A CN 111984751 B CN111984751 B CN 111984751B
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combat
display
information
conception
battlefield
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CN111984751A (en
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闫飞
张彬
康保东
袁桂平
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BEIJING HUARU TECHNOLOGY CO LTD
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BEIJING HUARU TECHNOLOGY CO LTD
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/29Geographical information databases
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models

Abstract

The invention discloses a system based on multi-domain combat visual display, which comprises a multi-dimensional combat environment display module, a behavior conception editing module, a behavior special effect setting module, a demonstration template design module, a conception demonstration control module and a combat conception output module. The beneficial effects are as follows: through simulation and multidimensional dynamic display of the battlefield environment, the battlefield strength and the battlefield actions, the visual description of the abstract thinking activity of the battlefield concept is realized. Aiming at large military operations such as large exercises, reading soldiers and the like, the planning and design of scenes are carried out by a multidimensional visualization means, so that the difficulty of organization preparation can be effectively reduced, and the military and economic benefits are improved.

Description

System and method based on multi-domain combat visual display
Technical Field
The invention belongs to the technical field of visualization, and particularly relates to a system and a method based on multi-domain combat visual display.
Background
The combat conception is the conception and the assumption of combat operations by military personnel, and is a highly abstract, creative and personalized thinking process. From ancient times, visual display of the combat ideas of commanders is an important link of combat planning preparation, soldier arrangement and operation tent. The commonly adopted visual display means of the combat conception comprise combat documents, combat block diagrams, sand table deductions and the like.
With the wide application of a large number of high and new technologies represented by information technology in the military field, modern warfare is simultaneously developed in multidimensional spaces such as sea, land, air, sky, electricity and the like, various military warfare forces participate, various combat actions are interweaved, attack and defense means are various, battlefield situations are changeable instantaneously, and the traditional combat scene display mode cannot meet the design requirements of modern combat. A new combat scene representation means is needed.
The combat conception mainly comprises 9 elements of combat space, combat time, combat style, combat strength, combat object, combat task, combat progress, combat action, combat effect and the like. The abstract thing of the fight conception can be displayed in a dynamic, visual and intuitive form by using computer, modeling simulation and visualization technology to represent the 9 elements in the forms of graphics, models, symbols, animation, special effects, characters and the like. Meanwhile, the system can edit and modify the conception display result, and can realize the design of the fight conception by the cooperation of multiple persons. Thereby providing new technology and means for operating the tent, the combat commander and the tactical study.
Disclosure of Invention
The invention aims to provide a system and a method for visual presentation based on multi-domain combat, which can effectively provide visual presentation of combat.
The technical scheme of the invention is as follows: a system based on multi-domain combat visual display comprises a multi-dimensional combat environment display module, an action conception editing module, an action special effect setting module, a demonstration template design module, a conception demonstration control module and a combat conception output module.
The multidimensional combat environment display module has the functions of map operation, environment setting, three-dimensional model, military standard plotting, display configuration, graphic output and the like, and displays the geography, weather and electromagnetic environment of the three-dimensional battlefield space, and combat forces and weaponry superimposed on the battlefield environment by reading, analyzing, processing and outputting and displaying map data, combat entity data and combat action information.
The action conception editing module has the functions of combat strength editing, command structure editing, communication structure editing, combat action editing and the like, provides a formatted input interface and tools of combat conception information of combat entities, command relations, communication relations, combat actions and the like, and after the information is input into the system, the system can display information of various combat capability indexes, deployment positions, task states and the like of each combat entity in a data table form, the command relations among the combat entities are displayed in a tree structure on a situation map, the deployment positions of each combat entity are displayed in a troop mark or equipment model, the information communication relations among the entities are displayed in an entity-to-entity connection mode, and an action plan of each combat entity for executing combat tasks according to a time sequence is displayed in a Gantt chart mode.
The action special effect setting module has the functions of animation setting, special effect setting, effect preview, special effect management and the like, can design and display various combat action processes and results which change along with combat time by utilizing animation and special effect modes based on input combat entity and combat action information, mainly comprises combat actions such as maneuvering, attacking, defending, landing, machine landing, reconnaissance, barrier breaking, logistic guarantee, equipment guarantee and the like of troops or equipment, has special effects caused by various fire striking damage and the like, and expresses abstract combat information such as command control links, information transfer, electronic interference ranges, fire striking ranges, radar coverage ranges and the like in the combat process by animation effects such as lines, surfaces and the like.
The demonstration template design module provides a design tool of animation and special effect templates, can use editing tools such as displacement, rotation, scaling and the like and special effect materials such as explosion, flame and the like on the basis of army labels and equipment model resources of the system, edits and forms complex animation and special effects by combining various meta-animation or meta-special effects, and stores the complex animation and special effects in a template library for repeated calling.
The conception demonstration control module has the functions of project management, process control, visual angle switching, parameter setting layering display, scene display and the like, and provides a conception demonstration operation tool for performing combat.
The fight conception output module outputs the overall demonstration process of fight conception exercise in a video format, and simultaneously supports the selection of a situation at a certain moment to be output in a graphic format; the situation graph can be edited, and the situation graph is output in graph and text formats after finishing configuration.
A method based on multi-domain combat visual display comprises the following steps:
step S1: basic data preparation
Comprising the following steps:
(1) Battlefield environmental data;
(2) Army label data;
(3) Equipping model data;
the data provide main basic elements for the fight conception display;
step S2: combat information entry
According to the combat conception, combat entity information, a command relationship and information communication are input, wherein the combat entity information comprises equipment for compiling against two or more combat forces, an initial deployment position and equipment information; the command relationship information describes command and control relationships among the combat entities, and is generally embodied in a tree structure in the system; the information communication refers to information circulation relation among entities, and the information generation and transmission process is usually displayed in a connection or information flow mode;
step S3: action script editing
Describing and designing and editing the action and state change process of each combat entity according to the time sequence relationship by adopting a Gantt chart style, so as to realize the image dynamic display of the multidimensional combat scene;
step S4: animation effect editing
Step S5: presentation file generation
After the dynamic combat process and scene design are completed, a special exercise file for the system can be generated and stored, and the demonstration file can be edited and demonstrated;
step S6: combat conception demonstration
Step S7: presentation file output
And recording the dynamic combat process to generate a video file.
The step S4 described above includes the steps of,
(1) Selecting a combat environment scenario
Selecting and opening a battlefield environmental data file in a scene area to present a complete three-dimensional battlefield scene required by a battlefield concept, wherein the scene is used for providing a battlefield stage and a background for battlefield actions of equipment of each battlefield entity;
(2) Selecting specific effects of combat entities
The relevant equipment required by the army for executing the missile assault task is selected from the character region fight compiling sequence and is placed in a fight entity column of a script editing region, at the moment, the army automatically enters a scene region, and at the moment, visual editing of dragging special effects can be completed on a scene map according to the special effects required to be displayed by the fight equipment, such as various command information required to be established by various command equipment, track lines of missile emission and the like;
(3) Entering into the special effect editing stage
After the special effect display effect deployment of each device in the combat related area is completed, the relevant special effect information such as color, size, radius and the like of the relevant special effect can be edited at the special effect panel according to the combat scene effect display requirement;
(4) Completing animated special effects editing
And according to scene requirements, completing the combat entity editing of the process after completing the necessary special effect information.
The step S6 includes the steps of,
(1) Process control
After the demonstration file is opened, the playing control function provided by the system is used for realizing the playing of the dynamic combat process, supporting the operations of fast forward, slow release, pause, rollback, section selection playing and the like, so as to meet various demonstration requirements;
(2) Viewing angle switching
Setting a plurality of camera positions according to the requirement, and implementing zoom, roaming, rotation and visual angle following operation on each camera position;
(3) Display content selection
The display elements are distinguished and layered, including battlefield environment, entity equipment, command control, fire striking, reconnaissance perception and the like; the display types are divided according to military service types and professions, and display options are adjusted according to requirements to achieve the display effect.
The beneficial effects of the invention are as follows:
(1) Combat planning
On the basis of plotting a block diagram, planning a combat plan and other traditional operation modes, the system is used for dynamically showing the planning design of a commander on the use of force, the use of combat laws, combat actions and the like and the prediction conception of combat processes and results, so that favorable conditions are provided for other combat personnel to understand and understand the combat intention of the commander and smoothly advance combat readiness and implementation, and the combat planning efficiency and scientificity are improved through means innovation.
(2) Combat case reproduction
Through simulation and multidimensional dynamic display of the battlefield environment, the battlefield strength and the battlefield actions, the visual description of the abstract thinking activity of the battlefield concept is realized. The visual display of typical combat cases can be widely applied to combat theory learning, working planning and other activities of armies and military institutions.
(3) Military operation design
Aiming at large military operations such as large exercises, reading soldiers and the like, the planning and design of scenes are carried out by a multidimensional visualization means, so that the difficulty of organization preparation can be effectively reduced, and the military and economic benefits are improved.
(4) Fight concept display
For the original, ideological and prospective combat concept, the aim of understanding, communication, discussion and popularization is achieved by integrating tools such as combat environment display, combat action conception editing, time pushing, visual angle switching and the like, continuously expanding resources such as improved equipment models, animation special effects and the like, and displaying combat views in a visual way by using a dynamic multidimensional visual mode.
(5) Script type design
Based on script management, a bridge can be built between the formatted text and the scene dynamic display, so that a user can understand application, manage and maintain conveniently.
Drawings
FIG. 1 is a schematic diagram of a basic business process for a combat idea demonstration;
FIG. 2 is a schematic diagram of a system based on visual presentation of multi-domain combat according to the present invention;
FIG. 3 is a diagram of a relationship model of elements of a combat idea;
FIG. 4 is an animation, special effects resource composition diagram;
fig. 5 is a diagram of the output of the combat idea situation.
Detailed Description
The invention will be described in further detail with reference to the accompanying drawings and specific examples.
The invention utilizes computer simulation, multidimensional visualization and other technologies and methods to perform dynamic visualization display of the whole process, large space, whole elements and multiple views of the combat environment, combat actions and combat results, reflects the complex multidimensional combat space and the combined combat action process in an image visual form, reflects the internal association between combat forces and combat actions, and realizes the visualization and panoramic expression display of complex abstract combat ideas.
Specifically, aiming at the problems existing in the traditional combat scene display, the invention provides a system and a method for multi-domain combat based visual display integrating multidimensional combat environment display, action conception editing, action special effect setting, demonstration template design, conception demonstration control and combat conception output. The system is mainly used for realizing abstract, summary and visual display of future and innovative combat theory, combat style and combat actions and relations.
As shown in fig. 1, a basic business process of a system based on multi-domain combat visual presentation comprises three parts of information input, situation design and conception presentation.
(1) And inputting information, namely inputting all relevant information of combat conception, such as the contents of army compiling equipment data, deployment position information, combat action information, command communication relations and the like, into a system in a mode of formatting texts, data and the like.
(2) The situation design is to carry out visual design on the fight conception information in a multidimensional battlefield environment, mainly display fight troops and equipment in the forms of army marks, equipment models and the like, add a fight time axis, display fight process and result in the form of animation, and display fire striking, reconnaissance perception range, command, communication and information links in the forms of lines, planes and the like.
(3) And (3) conceiving and displaying, namely generating situation design information into a combat scene display file, and displaying a multidimensional and dynamic combat process. In the dynamic display process, the viewing range and the angle can be selected through the viewing angle switching tool, the display content is selected through the display control tool, and the playing control tool is used for fast forwarding, slow playing, rollback, selecting and broadcasting and the like, so that the ideal combat scene display effect is achieved.
As shown in FIG. 2, the system based on the multi-domain combat visual display comprises a multi-dimensional combat environment display module, an action conception editing module, an action special effect setting module, a demonstration template design module, a conception demonstration control module and a combat conception output module.
The multi-dimensional combat environment display module comprises map operation, environment setting, a three-dimensional model, military standard plotting, display configuration, graphic output and other functions, and is mainly used for displaying geography, weather and electromagnetic environment of a three-dimensional battlefield space, combat forces (such as a teacher, a travel, a group and other troops) and weaponry (such as a naval vessel, an airplane, an artillery and the like) superimposed on the battlefield environment by reading, analyzing, processing and outputting and displaying map data, combat entity data and combat action information. The multidimensional combat environment display module can provide display scenes of land, sea, air, sky and electricity multidimensional combat processes.
The action conception editing module comprises functions of combat strength editing, command structure editing, communication structure editing, combat action editing and the like, and provides a formatted input interface and tools of combat conception information such as combat entities, command relations, communication relations, combat actions and the like for users. After the information is input into the system, the system can display the information of various combat capability indexes, deployment positions, task states and the like of each combat entity in a data table form, the command relationship among the combat entities is displayed in a tree structure on a situation map, the deployment positions of the combat entities are displayed in a army label or equipment model, the information communication relationship among the entities is displayed in an entity-to-entity connection mode, and the action plan of each combat entity for executing the combat task according to a time sequence is displayed in a Gantt chart mode.
The action special effect setting module comprises functions of animation setting, special effect setting, effect preview, special effect management and the like, based on input combat entity and combat action information, a user can design and display various combat action processes and results which change along with combat time by utilizing animation and special effect modes, and the action special effect setting module mainly comprises combat actions such as maneuvering, attacking, defending, landing, descending, reconnaissance, barrier breaking, logistic guarantee, equipment guarantee and the like of troops or equipment, and has special effects caused by various fire striking damage and the like, and expresses abstract combat information such as command control links, information transfer, electronic interference ranges, fire striking ranges, radar coverage ranges and the like in the combat process by animation effects such as lines, surfaces and the like.
As shown in fig. 3, the combat action is taken as a main engagement point, and combat conception element models related to the entity are tightly combined, so that various combat samples and combat effects are displayed.
The demonstration template design module provides a design tool of animation and special effect templates and rich and extensible animation special effect template resources for users. On the basis of army labels and equipment model resources of the system, the support user edits and forms complex animations and special effects by combining various meta animations or meta special effects and using editing tools such as displacement, rotation, scaling and the like and special effect materials such as explosion and flame, and stores the complex animations and special effects in a template library for repeated calling.
The specific system animation and special effect resource composition is shown in fig. 4.
The conception demonstration control module comprises the functions of project management, process control, visual angle switching, parameter setting layering display, scene display and the like, and provides an operation tool for a user to conduct fight conception demonstration. In order to improve the demonstration effect, the system supports fast forward, slow release, pause, rollback and section selection playing in the combat process; the selection of a plurality of scene observation angles such as zooming in, zooming out, roaming, rotation, visual angle following and the like is supported, so that a user can grasp the battle global and focus on the key details of local understanding battle; support hierarchical display, display by content selection, etc.
The fight conception output module outputs the overall demonstration process of fight conception exercise in a video format, and simultaneously supports a user to select a situation at a certain moment to output in a graphic format; the situation graph can be edited, and the situation graph is output in graph and text formats after finishing configuration. The relevant combat ideas situation output is shown in fig. 5.
A method based on multi-domain combat visual display comprises the following steps:
step S1: basic data preparation
Providing necessary underlying data for a combat ideas demonstration design, comprising:
(1) Battlefield environmental data. Mainly including geographical, weather and electromagnetic environmental information, is typically imported, processed and displayed in the form of environmental data files.
(2) Army label data. The army label refers to the general name of the army label and the army number used by the army label chart, and is used for marking various figures and character marks of combat armies, command institutions, weaponry, military facilities and military operations on the combat situation chart. The drawing and the use of the army labels have unified specification requirements, and can be expanded as required, and the system is usually stored and managed in the form of a army label library.
(3) And (5) equipment model data. In order to more intuitively represent the combat process and scene, combat platforms, large equipment, facilities and the like are displayed in the form of three-dimensional simulation models, such as combat ships, airplanes, airports, radar sites and the like, and the system is stored and managed in the form of equipment model libraries.
The data provide a main basic element for the fight conception display.
Step S2: combat information entry
According to the combat conception, information such as combat entities, command relations, information communication and the like is input by means of a formatting editing tool provided by the system. The combat entity information comprises equipment for compiling combat forces of two or more parties, initial deployment positions, equipment information and the like; the command relationship information describes command and control relationships among the combat entities, and is generally embodied in a tree structure in the system; the information communication refers to information flow relation among entities, and the information generation and transmission process is usually displayed in a wired or information flow mode.
The above data constitute the main roles in the space intended for combat, and the relationships between the roles are described and specified.
Step S3: action script editing
Compared with the traditional plotting system, the multi-domain combat visual display system has the greatest difference that the combat process can be dynamically displayed to reflect the change of the battlefield situation. The system provides a combat action script editing tool, adopts Gantt chart patterns, describes and designs and edits action and state change processes of each combat entity according to time sequence relation, thereby realizing the dynamic display of the image of the multidimensional combat scene. The script editing view consists of a script editing area, a corner area, a scene area and a tool material area.
Angular zone: and (3) providing a list of all combat entities and equipment on the battlefield in a tree form and providing an interface for inquiring the attribute state. For example, a fighter plane can reflect the upper and lower level command relationship from the tree structure, and can inquire the fighter number, fighter model, maneuvering speed, fighter radius, reconnaissance perception range, firepower range and other information from the capability attribute.
Script editing area: a script editing interface is provided for a user, equipment of the combat entity is longitudinally distinguished, combat time is transversely divided, crisscrossed grid points are used for designing information such as the spatial position, state and action of the combat entity and the equipment on each time frame, and design editing effects are displayed in a scene area in real time.
Scene area: the system is used for showing the whole combat space, and is a main interface for users to deploy combat entity equipment positions, edit states and actions of the combat entity equipment positions and show combat scene design effects.
Tool material area: and providing operation tools such as scene switching, entity state editing and the like for users, and interfaces of animation and special effect template libraries.
In the following, a script editing and previewing process is described by taking a design to show a missile assault fight process as an example.
(1) A combat scenario is selected. The battlefield environmental data file is selected and opened at the scene area to present the complete three-dimensional battlefield scene required for battle conception. The scenario will provide a war stage and context for the combat actions of the individual combat entity equipment.
(2) And selecting a combat entity. And selecting and executing missile assault task armies from the character area fight programming sequence, and placing the armies into a fight entity column at the left side of the script editing area. At this time, the army automatically enters a scene area, the scene area presents a battlefield geographic environment of a preset battlefield region, a user can deploy and adjust the army by combining the preview effect, and the battlefield deployment region of the army is set so as to meet the military requirement of missile army deployment.
(3) Dividing the combat stage. In the script editing area, the line where the army is located is described by selecting a key time frame according to a missile launching plan: at the moment A, the missile army deploys and deploys; at the moment B, preparing missile launching; at the moment C, the missile launches; at the moment D, the missile hits the target.
(4) Key frame design. Army behavior and state changes are described for the above A, B, C, D total of 4 key time frames, respectively.
Starting from the moment A, a plurality of missile launchers and matched equipment to which the army belongs are maneuvered in place according to deployment and deployment requirements, and a user can design and edit the position, direction and state change of each combat unit and matched equipment in a scene area to preview the action process display effect of deployment and deployment of the army.
Starting from the moment B, the army missile launching frame is erected and ready for launching, at the moment, a user can select corresponding animations from the motion template library and edit the animations, and meanwhile, the action process display effect of the missile launching preparation is previewed in a scene area.
And from the moment C to the moment D, respectively calling corresponding animation templates for a continuous combat action process of missile launching, flying, hitting and damaging targets, and automatically calculating the changes of the missile flight track, the missile flight state and the missile flight direction through an animation editing tool provided by the system to present the hit targets and the target damage special effects.
(5) And previewing the effect. After the key frame design in the process of the missile assault action is completed, a user can check the dynamic display effect of the battle scene in the scene area and perform corresponding editing and adjustment, wherein the method comprises the steps of adding information such as target guidance, enemy interference and the like and necessary text prompt in the display process.
The dynamic display effect design of the above battle process is repeated for each battle entity, so that the complete battle process of a complex battle field space can be displayed. Meanwhile, the system provides the functions of copying, batch operation and the like, and improves the efficiency of script design editing.
Step S4: animation effect editing
In the following, the animation special effect editing and previewing process is described by taking the missile assault course as an example.
(1) A combat environment scenario is selected. The battlefield environmental data file is selected and opened at the scene area to present the complete three-dimensional battlefield scene required for battle conception. The scenario will provide a war stage and context for the combat actions of the individual combat entity equipment.
(2) And selecting the special effect of the combat entity. And selecting relevant equipment required by the army for executing the missile assault task from the character area fight programming sequence, and placing the relevant equipment into a fight entity column at the left side of the script editing area. At the moment, the army automatically enters a scene area, and visual editing of dragging special effects can be completed on a scene map according to the special effects required to be displayed by the combat equipment, such as various command information to be established by various command equipment, track lines of missile launching and the like.
(3) Entering a special effect editing stage. After the special effect display effect deployment of each device in the combat related area is completed, the relevant special effect information such as color, size, radius and the like of the relevant special effect can be edited at the special effect panel according to the combat scene effect display requirement, and the animation effect (such as insertion, flickering, gradual-out, growth and the like) similar to the PPT animation is edited.
(4) And finishing the editing of the animation special effects. And according to scene requirements, completing the combat entity editing of the process after completing the necessary special effect information.
Step S5: presentation file generation
After the dynamic combat process and scene design above is completed, a system-specific exercise file may be generated and saved. The demonstration file can be edited and demonstrated.
Step S6: combat conception demonstration
The modern information-based combat is performed under the condition, and relates to land, sea, air and sky multidimensional combat space, the battlefield range is wide, the combat force and equipment types are various, the combat action is rapid and abrupt, and the combat situation is changeable instantaneously. As an audience, the battlefield global is known, and key areas and key combat actions at different combat moments are concerned. Therefore, the combat conception demonstration file has the basis of showing the dynamic and multidimensional combat process, but the ideal demonstration effect is achieved by a multifunctional broadcasting guiding control tool, namely the support of the conception demonstration control module.
(1) And (5) controlling the process. After the demonstration file is opened, the playing control function provided by the system is used for playing the dynamic combat process, and the operations of fast forward, slow release, pause, rollback, section selection playing and the like are supported so as to meet various different demonstration requirements.
(2) And switching the viewing angle. The stage of war is fixed, but the system can set a plurality of camera positions (multi-view preservation) according to the requirement, and zoom, roam, rotate and view following operation (view switching) are carried out on each position, so that an optimal viewing view is provided for audience according to the combat progress, and the system can grasp the combat overall situation and focus on the local understanding of critical details of combat.
(3) Content selection is displayed. In order to highlight scene display key points, the system provides display content selection functions such as hierarchical display, type display and the like. Firstly, distinguishing display elements into layers, including battlefield environment, entity equipment, command control, fire striking, reconnaissance perception and the like; secondly, the display types are divided according to military service types and professions, and a user can adjust display options according to needs to achieve a display effect.
Step S7: presentation file output
The system provides a demonstration video recording function, and can record dynamic combat processes to generate mpeg format video files, so that the mpeg format video files can be supported to be applied to other players.
Through the steps, the comprehensive situation visual display of the multi-domain combat elements can be realized.

Claims (3)

1. A system based on visual presentation of multi-domain combat, characterized in that: the system comprises a multidimensional combat environment display module, an action conception editing module, an action special effect setting module, a demonstration template design module, a conception demonstration control module and a combat conception output module;
the multidimensional combat environment display module has map operation, environment setting, three-dimensional model, military standard plotting, display configuration and graphic output functions, and displays geography, weather and electromagnetic environment of a three-dimensional battlefield space and combat forces and weaponry superimposed on the battlefield environment by reading, analyzing, processing and outputting and displaying map data, combat entity data and combat action information;
the system can display various combat capability indexes, deployment positions and task state information of each combat entity in a data table form after the information input system is provided, the command relationship among the combat entities is displayed in a tree structure on a situation map, the deployment positions of the combat entities are displayed in a army label or equipment model, the information communication relationship among the entities is displayed in an inter-entity connection mode, and the action plan of each combat entity for executing combat tasks according to time sequences is displayed in a Gantt chart mode;
the action special effect setting module has the functions of animation setting, special effect setting, effect preview and special effect management, based on input combat entity and combat action information, various combat action processes and results which change along with combat time can be designed and displayed by utilizing animation and special effect modes, including maneuvering, attacking, defending, logging, machine landing, reconnaissance, barrier breaking, logistic guarantee and equipment guarantee combat action of armies or equipment, various fire fight damage result special effects are achieved, and command control links, information transmission, electronic interference ranges, fire fight ranges and radar coverage abstract combat information in the combat process are expressed by line and surface animation effects;
the demonstration template design module provides a design tool of an animation and special effect template, can apply displacement, rotation and scaling editing tools and explosion and flame special effect materials on the basis of army marks and equipment model resources of the system, edits and forms complex animation and special effects by combining various meta-animations or meta-special effects, and stores the complex animation and special effects in a template library for repeated calling;
the conception demonstration control module has the functions of project management, process control, visual angle switching, parameter setting layering display and scene display, and provides a conception demonstration operation tool for combat;
the fight conception output module outputs the general demonstration process of the fight conception exercise in any one of the following three modes: (1) outputting in a video format; (2) selecting a situation at a certain moment and outputting the situation in a graphic format; (3) editing situation graph, finishing configuration and outputting in graph and text format.
2. The method for visual display based on multi-domain combat is characterized by comprising the following steps:
step S1: basic data preparation
Comprising the following steps:
(1) Battlefield environmental data;
(2) Army label data;
(3) Equipping model data;
the data provide basic elements for the fight concept display;
step S2: combat information entry
According to the combat conception, combat entity information, a command relationship and information communication are input, wherein the combat entity information comprises equipment for compiling against two or more combat forces, an initial deployment position and equipment information; the command and control relation information describes command and control relation among combat entities, and is embodied in a tree structure in the system; the information communication refers to information circulation relation among entities, and the information generation and transmission process is displayed in a connecting line or information flow mode;
step S3: action script editing
Describing and designing and editing the action and state change process of each combat entity according to the time sequence relationship by adopting a Gantt chart style, so as to realize the image dynamic display of the multidimensional combat scene;
step S4: animation effect editing, comprising:
(1) Selecting a combat environment scenario
Selecting and opening a battlefield environmental data file in a scene area to present a complete three-dimensional battlefield scene required by a battlefield concept, wherein the scene is used for providing a battlefield stage and a background for battlefield actions of equipment of each battlefield entity;
(2) Selecting specific effects of combat entities
The relevant equipment required by the army for executing the missile assault task is selected from the character area fight programming sequence and is placed in a fight entity column of the script editing area, at the moment, the army automatically enters a scene area, and at the moment, visual editing of the dragging special effect completion equipment can be completed on a scene map according to the special effect required to be displayed by the fight equipment, such as various command information required to be established by various command equipment and the track line effect of missile emission;
(3) Entering into the special effect editing stage
After the special effect display effect deployment of each device in the combat related area is completed, the color, size and radius related special effect information of the related special effect can be edited at the special effect panel according to the combat scene effect display requirement;
(4) Completing animated special effects editing
According to scene requirements, completing the combat entity editing of the process after completing the necessary special effect information;
step S5: presentation file generation
After the dynamic combat process and scene design are completed, a special exercise file for the system can be generated and stored, and the demonstration file can be edited and demonstrated;
step S6: combat conception demonstration
Step S7: presentation file output
And recording the dynamic combat process to generate a video file.
3. The method for visualizing a presentation based on multi-domain combat, as in claim 2, wherein said step S6 comprises,
(1) Process control
After the demonstration file is opened, the playing control function provided by the system is used for playing the dynamic combat process, and the operations of fast forward, slow release, pause, rollback and section selection playing are supported so as to meet various demonstration requirements;
(2) Viewing angle switching
Setting a plurality of camera positions according to the requirement, and implementing zoom, roaming, rotation and visual angle following operation on each camera position;
(3) Display content selection
The display elements are distinguished and layered, including battlefield environment, entity equipment, command control, fire striking and reconnaissance perception; the display types are divided according to military service types and professions, and display options are adjusted according to requirements to achieve the display effect.
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