CN109359405A - The big data battlefield surroundings semi-matter simulating system of space-air-ground integration - Google Patents
The big data battlefield surroundings semi-matter simulating system of space-air-ground integration Download PDFInfo
- Publication number
- CN109359405A CN109359405A CN201811278740.6A CN201811278740A CN109359405A CN 109359405 A CN109359405 A CN 109359405A CN 201811278740 A CN201811278740 A CN 201811278740A CN 109359405 A CN109359405 A CN 109359405A
- Authority
- CN
- China
- Prior art keywords
- information
- simulation
- target
- semi
- battlefield
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000010354 integration Effects 0.000 title claims abstract description 14
- 238000004088 simulation Methods 0.000 claims abstract description 89
- 239000000835 fiber Substances 0.000 claims abstract description 11
- 230000033001 locomotion Effects 0.000 claims description 30
- 230000008859 change Effects 0.000 claims description 12
- 238000012800 visualization Methods 0.000 claims description 12
- 238000005516 engineering process Methods 0.000 claims description 11
- 238000000034 method Methods 0.000 claims description 10
- 238000004422 calculation algorithm Methods 0.000 claims description 7
- 230000000694 effects Effects 0.000 claims description 7
- 230000001133 acceleration Effects 0.000 claims description 6
- 239000013307 optical fiber Substances 0.000 claims description 6
- 230000003993 interaction Effects 0.000 claims description 5
- 235000019892 Stellar Nutrition 0.000 claims description 3
- 238000004364 calculation method Methods 0.000 claims description 3
- 230000010365 information processing Effects 0.000 claims description 3
- 239000002245 particle Substances 0.000 claims description 3
- 230000000007 visual effect Effects 0.000 claims description 3
- 230000015572 biosynthetic process Effects 0.000 claims description 2
- 238000003786 synthesis reaction Methods 0.000 claims 1
- 230000003068 static effect Effects 0.000 description 8
- 238000011161 development Methods 0.000 description 4
- 230000018109 developmental process Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 238000013461 design Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 238000012360 testing method Methods 0.000 description 3
- 238000012549 training Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 230000006872 improvement Effects 0.000 description 2
- 238000004519 manufacturing process Methods 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
- 241001269238 Data Species 0.000 description 1
- 230000003190 augmentative effect Effects 0.000 description 1
- 230000006835 compression Effects 0.000 description 1
- 238000007906 compression Methods 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000011217 control strategy Methods 0.000 description 1
- 238000009826 distribution Methods 0.000 description 1
- 235000013399 edible fruits Nutrition 0.000 description 1
- 230000007613 environmental effect Effects 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000013507 mapping Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- VMXUWOKSQNHOCA-UKTHLTGXSA-N ranitidine Chemical compound [O-][N+](=O)\C=C(/NC)NCCSCC1=CC=C(CN(C)C)O1 VMXUWOKSQNHOCA-UKTHLTGXSA-N 0.000 description 1
- 230000003362 replicative effect Effects 0.000 description 1
- 238000003860 storage Methods 0.000 description 1
- 230000033772 system development Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F30/00—Computer-aided design [CAD]
- G06F30/20—Design optimisation, verification or simulation
- G06F30/23—Design optimisation, verification or simulation using finite element methods [FEM] or finite difference methods [FDM]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/005—Tree description, e.g. octree, quadtree
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02P—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
- Y02P90/00—Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
- Y02P90/02—Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Geometry (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Evolutionary Computation (AREA)
- General Engineering & Computer Science (AREA)
- Remote Sensing (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses a kind of big data battlefield surroundings semi-matter simulating systems of space-air-ground integration, including Virtual Battlefield analogue system, semi-matter simulating system and bridge joint component, using federal mode, Virtual Battlefield analogue system, the subsystem of semi-matter simulating system is as federal member, service is requested to be added by RTI federal, bridge joint component, which uses, acts on behalf of federal member, increase fiber reflection memory network in semi-matter simulating system, back end is provided in fiber reflection memory network, it acts on behalf of federal member and accesses the back end, and pass through RTI access of virtual battlefield analogue system.Virtual emulation network and HWIL simulation live network are effectively connected to together by the present invention, construct a set of synthetic simulation environment, the true application run in real equipment can participate in virtual network in real time, by access live network and real node, improve the fidelity of virtual emulation.
Description
Technical field
The present invention relates to synthetic simulation environment technical fields, are a kind of big data war of space-air-ground integration specifically
Field environment semi-matter simulating system.
Background technique
Modern battlefield simulation object, field constantly extend, refine level requirement continuous improvement, and traditional development methods are
It is unable to satisfy the objective demand of large-scale virtual battlefield surroundings system complexity and development efficiency.With virtual reality technology,
The fast development of semi-true object emulation technology and GIS-Geographic Information System, one kind can measure, can experience, various dimensions, large scene, sufficiently examining
The virtual battlefield environment semi-matter simulating system development for considering scene true to nature has become possibility.It can be used in weapon system performance and tests
Card and battle plan are deduced, while can combine half interactive device in kind and improve system and feel when participating in the cintest to people, promote training, test
It is continuously improved, pushes the leap of military combat, training simulation in concept and method.Presently, there are analogue system and scheme,
There is different limitations, does not form the synthetic simulation environment of high integration.The country is for Virtual Battlefield emulation existing one
Fixed basis, achieves no small achievement, but bases oneself upon semi-matter simulating system, sets up the side of more high integration synthetic simulation environment
Method is seldom, does not provide good solution especially for heterogeneous system is integrated.
Summary of the invention
The purpose of the present invention is to provide a kind of big data battlefield surroundings semi-matter simulating systems of space-air-ground integration, use
In solving, existing analogue system is single, extension is not strong, be not able to satisfy large scene, the demand of extensive empty world battlefield surroundings is asked
Topic.
The present invention is solved the above problems by following technical proposals:
A kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration, including synthetic simulation environment, it is described
Synthetic simulation environment includes that Virtual Battlefield analogue system, semi-matter simulating system and bridge joint component, the synthetic simulation environment are adopted
With federal mode, the Virtual Battlefield analogue system, semi-matter simulating system subsystem as federal member, asked by RTI
Service is asked to be added federal, the RTI is used for the son by Ethernet and the Virtual Battlefield analogue system, semi-matter simulating system
System carries out information exchange, and for the bridge joint component using federal member is acted on behalf of, it is anti-to increase optical fiber in the semi-matter simulating system
Memory network is penetrated, is provided with back end in the fiber reflection memory network, federal member is acted on behalf of and accesses the back end, and lead to
Cross RTI access of virtual battlefield analogue system.
Manufacturing resource is carried out using High Level Architecture (High Level Architecture, HLA) technology, group is built up
Distributed emulation network.It is made of Virtual Battlefield analogue system and semi-matter simulating system two large divisions, will entirely integrate imitative
True system is as a federation, and the subsystem of semi-matter simulating system and Virtual Battlefield analogue system is as federal member.It is federal
Federation is added by run time infrastructure RTI (Run Time Infrastructure) request service in member, and RTI is as each
The program real-time interface of federal member subsystem carries out information exchange by Ethernet and other subsystems.Federal member
Respective object instance is generated after federation is added, the federation management, declaration management, object to entire analogue system are realized by RTI
Management, ownership management, time management and data distribution management, achieve the effect that comprehensive simulating.Each federal member is all only
Vertical system can be added at any time or delete from federation.In order to realize semi-matter simulating system and Virtual Battlefield analogue system
Real-time and interoperability, increase a bridge joint component.In order to which journey is applied in save the cost, change few as far as possible and establishment
Sequence, using the method for acting on behalf of federal member.Increase a fiber reflection node in HWIL simulation network, for obtaining half
All data in prototype system, this fiber optic network node is referred to as back end.It is anti-in real time to act on behalf of the access of federal member replicating machine
The back end of memory network is penetrated, while passing through the Ethernet of network interface access of virtual battlefield analogue system.Federal member is acted on behalf of to pass through
Back end obtains the information such as position, speed, the posture in HWIL simulation, calls RTI service publishes half in kind by network interface
For motion information into Virtual Battlefield analogue system, other federal members get these information by RTI;Act on behalf of simultaneously it is federal at
Member is sent to real-time reflection by optical fiber by the external information of each subsystem in RTI service order Virtual Battlefield analogue system
On the back end of memory network, called for semi-matter simulating system.
Further, the subsystem of the Virtual Battlefield analogue system includes command and control system, empty world battlefield surroundings
System, target simulation system, opponent analogue system, record and assessment system, big data large scene tissue drawing system and
Battle state display and visualization system, in which:
Command and control system, for generating command control information with emulation personnel's interaction, and by the command control information
It is distributed to each subsystem;
Empty world battlefield surroundings system constructs One Earth One Family using open source image engine OSG, for controlling according to the commander
Information processed generates battlefield surroundings, and battlefield surroundings information is sent to big data large scene tissue drawing system
Target simulation system is made of target Motion and object module, for being produced according to the command control information
Raw target simulator campaign, and target information is issued big data large scene tissue drawing system and opponent analogue system;
Opponent analogue system, including battle model and model sport strategy, for according to the command and control received
Information and target information generate opponent simulating sports, and opponent information are issued simultaneously record and assessment system and greatly
Data large scene tissue drawing system;
Record and assessment system generate record and comment for command control information based on the received, opponent information processing
Estimate information, and sends big data large scene tissue drawing system to;
Big data large scene tissue drawing system, for command control information, battlefield surroundings information, target based on the received
Information, opponent information and record assessment information tissue drawing three-dimensional scene, and situation is sent to information is drawn in real time
Display and visualization system;
Battle state display and visualization system, for by the command control information received and draw information in screen, multimedia
Upper output sound and image.
Subsystems Functional Design is as follows:
(1) command and control system: being designed as a kind of program interface that user uses, for completing war with emulation personnel's interaction
Art deduces Scheme Choice, Combat scenario selection, and simulation training control, test data recurrence, the setting of various parameters state etc. are constituted
Command control information, selected or setting state is sent on RTI, other subsystems is instructed to execute corresponding operating;
(2) empty world battlefield surroundings system: one is constructed similar to GoogleEarth's using open source image engine OSG
The earth can load elevation, satellite texture, buildings model, Atmospheric models, electromagnetic model data, for realizing geographical environment, greatly
Compression ring border, electromagnetic environment emulation have to imitative including earth surface, underground, underwater, including sky, space total space three-dimensional
True effect can accurately show landform, landforms atural object, weather phenomenon etc. in terrestrial space system;
(3) target simulation system: being made of target Motion, object module, the activity for simulated target.Target mould
Type includes static object and two kinds of dynamic object.Static object only provides spatial positional information, and self-characteristic does not change, and such as seeks
The fixation means such as room, silo, blindage;Dynamic object can change over time, constantly change self attributes, such as enemy personnel, enemy
Square weaponry etc..Target Motion, feeling the pulse with the finger-tip target motion mode generally comprise static, linear uniform motion, speed change straight line
Movement, uniform circular motion, speed change circular motion, geometric locus movement etc..Target simulation system receives control commander by RTI
The order of system is specified corresponding object module and target Motion, is added in analogue system;
(4) opponent analogue system: being generally made of various battle models, model sport strategy, simulates us and fights
Emulation.Battle model is equally divided into static and two kinds of dynamic.Static models only provide spatial positional information, and self-characteristic is constant
Change, such as barracks, silo, blindage fixation means;Dynamic model can change over time, constantly change self attributes, such as us
Personnel, our weaponry etc..Model sport strategy generally comprises static, linear uniform motion, change speed linear motion, at the uniform velocity
Circular motion, speed change circular motion, geometric locus movement etc..Opponent analogue system receives control command system by RTI
Order, specify corresponding battle model and model sport strategy, be added in analogue system;
(5) record and assessment system: for record the position of various opponent models in opponent simulation subsystem,
The operation datas such as speed, posture, angular speed, by calculating the position of opponent model and the drop point longitudinal direction of object module position
Deviation D x and lateral deviation Dz assesses attack precision, generates respective situation information, situation information includes opponent model name
Title, impact longitudinal deviation, lateral deviation, attack precision, situation information will be shown in battle state display and visualization system;
(6) the above various moulds big data large scene tissue drawing system: are organized by the image rendering engine OSG that freely increases income
Type loads it, is dispatched, and event queue is traversed, and deletes the sub-scene of expired sub-scene and load needs, updates viewer
Camera, light, attribute etc., draw scene, greatly reduce cost.Source code be it is disclosed, can arbitrarily cut out as needed
Subtract and increases function progress secondary development;
(7) battle state display and visualization system: by software interface, the multimedia sound, projector and screen composition, for real
The output and display of existing scene image, and more really shown by multimedia.
Further, the empty world battlefield surroundings system includes atmospheric environment model, geomorphic feature model and landform mould
Type, wherein
The atmospheric environment model uses particle effect technology;
The geomorphic feature model uses vector generation technique and 3D modeling technology;
The relief model is using constraint QuadTree algorithm and Delaunay algorithm.
Further, the semi-matter simulating system includes simulation computer system, Satellite Simulation system, attitude-simulating system
System, target simulation system and load simulation system, in which:
The simulation computer system, for according to the location information for receiving control information all and calculating bullet, and by position
Confidence breath is sent to Satellite Simulation system;It is also used to for relative position information to be sent to target simulation system;And for negative
Information carrying breath is sent to load simulation system, posture information is sent to attitude-simulating system;
The Satellite Simulation system, for generating satellite-signal according to the positional information and being sent to attitude-simulating system
System;
The target simulation system generates guidance information for information depending on that relative position and is sent to attitude-simulating
System;
The attitude-simulating system, for receiving the satellite-signal, posture information and guidance information, and feedback control is believed
It ceases to simulation computer and feedback rudder control information to load simulation system;
The load simulation system for being moved according to rudder control information control steering engine, and control information is returned and is imitated
Genuine computer.
It is to can according to need each prototype system of addition based on the DIS system of the real-time Reflective memory network building of optical fiber,
Such as attitude-simulating system (turntable is in kind), Satellite Simulation system (GPS/BD simulator), load simulation system (actuator load)
And simulation computer.
Further, the attitude-simulating system is made of vertical three-axle table and five-axis flight table, and vertical three axis turns
Platform is used for bearer controller, provides three-dimension altitude angle movement environment for body attitude sensing element;The five-axis flight table includes using
In carrying laser seeker, and the pitching of imitating shell, yaw, roll attitude movement three-axle table and be used for imitating shell line of sight
The two-axle rotating table of angle variation relation;
The Satellite Simulation system is made of simulation computer, satellite simulator, satellite repeater, transmitting antenna, wherein
Simulation computer real-time resolving goes out position, speed, acceleration, angular acceleration and the flight time under the current WGS84 coordinate system of bullet,
And satellite simulator is transferred to by optical fiber;Satellite simulator simulates current satellite position and generates the navigation of stellar map output satellite
Signal;Satellite repeater receives the satellite navigation signals, and amplifies satellite navigation signals, is transferred to transmitting antenna, by emitting
Antenna launches electromagnetic signal;
The load simulation system is made of steering gear system and load simulator, for providing needed for Hardware-in-loop Simulation Experimentation
External operating condition, realize the dynamically load of steering gear system, the air hinge moment that emulation steering engine is subject in flight course;
The target simulation system is made of laser irradiation device and five-axis flight table, and target is replaced using laser facula, target
Simulated with the angular relationship of body by the two-axle rotating table of five-axis flight table, laser missile by target seeker capture target and with
Track, target position.
Compared with prior art, the present invention have the following advantages that and the utility model has the advantages that
(1) virtual emulation network is effectively connected to together, construct a set of by the present invention with HWIL simulation live network
Synthetic simulation environment, the true application run in real equipment can participate in virtual network in real time, true by accessing
Network and real node improve the fidelity of virtual emulation.
(2) the invention enables semi-matter simulating system access of virtual network, reproduction three that can be true to nature by battlefield surroundings
Environment is tieed up, user can participate in real time in the simulation work of Tactical Internet, experience situation of battlefield variation in real time.
(3) present invention can be combined different simulation softwares using HLA technology, complete Manufacturing resource, because of its expansion
The characteristics of malleability and flexibility, greatly expands the scale and flexibility of existing emulation technology.
(4) big data large scene tissue drawing system of the invention is using improvement open source image engine, at low cost, Ke Yishi
The multipair group as large scene such as the true geographical terrain construction in the existing whole world, landforms building formation, operation entity, celestial environment, weather
Knit, manage and draw rendering.
Detailed description of the invention
Fig. 1 is system block diagram of the invention;
Fig. 2 is the annexation figure of each subsystem in Virtual Battlefield analogue system in the present invention;
Fig. 3 is the functional block diagram of the hollow world battlefield surroundings system of the present invention;
Fig. 4 is the functional block diagram of battle state display and visualization system in the present invention;
Fig. 5 is the functional block diagram of semi-matter simulating system in the present invention.
Specific embodiment
The present invention is described in further detail below with reference to embodiment, embodiments of the present invention are not limited thereto.
Embodiment 1:
As shown in Figure 1, a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration, which is characterized in that
Including synthetic simulation environment, the synthetic simulation environment includes Virtual Battlefield analogue system, semi-matter simulating system and bridge joint group
Part, the synthetic simulation environment is using federal mode, the subsystem work of the Virtual Battlefield analogue system, semi-matter simulating system
For federal member, service is requested to be added by RTI federal, the RTI for being by Ethernet and Virtual Battlefield emulation
The subsystem progress information exchange of system, semi-matter simulating system, for the bridge joint component using federal member is acted on behalf of, described half is in kind
Increase fiber reflection memory network in analogue system, is provided with back end in the fiber reflection memory network, acts on behalf of federal member
The back end is accessed, and passes through RTI access of virtual battlefield analogue system.
As shown in Fig. 2, the subsystem of the Virtual Battlefield analogue system includes command and control system, empty world battlefield surroundings
System, target simulation system, opponent analogue system, record and assessment system, big data large scene tissue drawing system and
Battle state display and visualization system, in which:
Command and control system, for generating command control information with emulation personnel's interaction, and by the command control information
It is distributed to each subsystem;
Empty world battlefield surroundings system constructs One Earth One Family using open source image engine OSG, for controlling according to the commander
Information processed generates battlefield surroundings, and battlefield surroundings information is sent to big data large scene tissue drawing system
Target simulation system is made of target Motion and object module, for being produced according to the command control information
Raw target simulator campaign, and target information is issued big data large scene tissue drawing system and opponent analogue system;
Opponent analogue system, including battle model and model sport strategy, for according to the command and control received
Information and target information generate opponent simulating sports, and opponent information are issued simultaneously record and assessment system and greatly
Data large scene tissue drawing system;
Record and assessment system generate record and comment for command control information based on the received, opponent information processing
Estimate information, and sends big data large scene tissue drawing system to;
Big data large scene tissue drawing system, for command control information, battlefield surroundings information, target based on the received
Information, opponent information and record assessment information tissue drawing three-dimensional scene, and situation is sent to information is drawn in real time
Display and visualization system;
Battle state display and visualization system, for by the command control information received and draw information in screen, multimedia
Upper output sound and image.
Below specific implementation explanation will be provided by taking certain type laser missile air-to-ground attack as an example:
One, synthetic simulation environment is defined as by a federation using HLA technology, participates in the subsystem executed as federal
Member, and the content and format (FOM) that information is exchanged between each federal member are defined, federal member and extraneous progress information
The ability (SOM) of exchange forms document, allow user intuitively, completely understand the function of analogue system and emulation component with
Data interaction interface, the reuse and extension of convenient emulation component.
Two, editable selectable command and control system federal member interface is constructed using MFC, by creating a scenario
Task, comprising the information such as simulation type (single, multiple, integrated), opponent, target object configuration, launching site configuration, originally
Example setting simulation type be it is single, opponent be certain laser missile, target object be uniform motion vehicle, launching site configuration
The information such as launch point, azimuth, firing angle.
Three, as shown in figure 3, empty world battlefield surroundings system federal member is by relief model, geomorphic feature model and atmosphere
Environmental model composition, the large-scale terrain model combined using real-time dynamicly shape model with static relief model.For with
Small-scale landform uses the finer performance landform level of detail of Delaunay algorithm.And real-time dynamic wide-range terrain
Model carries out tissue, scheduling and realization using improved constraint QuadTree algorithm.Global wide-range terrain model uses resolution ratio
For 90 meters of altitude data, and special mountain area is realized using the elevation for augmenting higher precision in 90 meters of precision for local landform
The building of landform.Data texturing uses the satellite tile image of Google, realizes the mapping of 1-19 grades of multiresolutions.For landform
On geomorphic feature model, such as road, river, city using vector data produce in batches, for it is small-scale locally
The model needs of area (certain special building, landmark, Virtual Battlefield strong point) building are really true to nature, fine degree height and material
It is good, then using the fining modeling of 3D modeling software.Atmospheric environment and electromagnetic environment are simulated using particle effect technology.
Four, target simulation system federal member includes target type, static target and moving target, is referred to by RTI acquisition
The information about target object for waving the transmission of control system federal member, then calls corresponding object module, motion mode.This
Example selection vehicle target, initial target point xyz (150,0,0) km, motor pattern are Z-direction linear uniform motion.
Five, opponent analogue system federal member is made of opponent type and pattern function, with certain laser missile
For, attitude angle, angular speed, position by aerodynamic data and control strategy with Runge-Kutta iteration algorithm real-time resolving bullet
It sets, speed, and sends information in RTI, if fruit accesses semi-matter simulating system, then the movement needs of opponent pass through
RTI is called to obtain the information that semi-matter simulating system is sent.
Six, it records and the data emulated every time is obtained by RTI with assessment system federal member and record storage, including guided missile
Operation information, object run information, offset landings, and appraisal procedure is executed to Multi simulation running result, appraisal procedure mainly wraps
Include that squared to multiple offset landings and evolution obtains attack precision again, 50% probability falls in the most smaller part near target point
Diameter, i.e. CEP.
Seven, big data large scene tissue drafting federal member passes through the hierarchical data knot of OpenSceneGraph open source engine
Structure comes tissue relief model, landform model, opponent model, target mould according to root node-group node-leaf node relationship
Type, synoptic model, electromagnetic model etc., and it is loaded, is dispatched, event queue is traversed, expired sub-scene is deleted and adds
The sub-scene needed is carried, camera, light, attribute of viewer etc. are updated, draws render scenes.
Eight, such as Fig. 4, battle state display and visualization system federal member are by battle state display and Visual calculation machine, display screen
Curtain, projector, curtain, stereo set composition, it is constructed the interface Ribbon that a system shows and operates, main window by VC2010
The three-dimensional scene that mouth real-time display is drawn, computer are transferred to image information on display screen and show, while also image
Information issues projector, and for projector showing on shadow information projection to curtain, the acoustic information that system generates is sent to sound
Equipment is rung, to realize the effect that entire simulation process both can show in screen or show on large screen.
Nine, HWIL simulation federal member is made of each prototype system, constitutes a DIS system by reflected light fibre web
System is obtained and is sent information by bridge joint component-back end and RTI.Semi-matter simulating system connection relationship and data
Transmission relationship controls the position that information calculates bullet as shown in figure 5, simulation computer receives, and location information is issued satellite mould
Quasi- system, and generate satellite-signal;Relative position information is issued target simulation system simultaneously, calculates guidance information;And handle
Load information gives load simulation system;Then the posture information that simulation computer sends bullet gives attitude-simulating system, posture mould
Quasi- system receives posture information, satellite-signal, guidance information operation generation rudder control information and control information, rudder control information and is sent to
Load simulation system controls steering engine movement, and control information returns to simulation computer;Simulation computer starts the calculating of a new round,
So circulation.Specific design is as follows:
(1) simulation computer for the design of the models such as Trajectory, automatic pilot, steering engine, satellite navigation, exploitation and
Operation.The interface of optical fiber and serial ports as data output input, for realizing data in the real-time exchange of equipment.
(2) attitude-simulating system is collectively formed the attitude-simulating device of bullet flight by three-axle table, five-axis flight table equipment,
Vertical three-axle table is used for bearer controller, provides three-dimension altitude angle movement environment for attitude sensitive element on bullet;Five-axis flight table
Three-axle table for carrying laser seeker, pitching, yaw, the roll attitude movement of imitating shell, the two-axle rotating table of five axis are used
In the visual line angle variation relation of imitating shell.
(3) Satellite Simulation system is made of simulation computer, satellite simulator, satellite repeater, transmitting antenna.Emulation meter
Calculation machine real-time resolving goes out the position under the current WGS84 coordinate system of bullet, speed, acceleration, acceleration, flight time, passes through light
Fibre is transferred to satellite simulator, and satellite simulator simulates current satellite position and generates stellar map output satellite navigation signal, so
Amplify navigation signal by satellite repeater afterwards, is eventually transferred to transmitting antenna and launches electromagnetic signal.
(4) load simulation system is made of steering gear system and load simulator, main to provide needed for Hardware-in-loop Simulation Experimentation
External operating condition, realize the dynamically load of steering gear system, the air hinge moment that emulation steering engine is subject in flight course.
(5) target simulation system is made of laser irradiation device and five-axis flight table, and target is replaced using laser facula, with bullet
Angular relationship simulated by two axis of five-axis flight table.Laser missile captures target by target seeker and tracks, and flies to mesh
Cursor position.
It is to be appreciated that the embodiment of foregoing description is a part of the invention, rather than whole embodiments, nor to this
The limitation of invention, new embodiment can be formed by increasing on the basis of the present invention or reducing certain systems.
Although reference be made herein to invention has been described for explanatory embodiment of the invention, and above-described embodiment is only this hair
Bright preferable embodiment, embodiment of the present invention are not limited by the above embodiments, it should be appreciated that those skilled in the art
Member can be designed that a lot of other modification and implementations, these modifications and implementations will fall in principle disclosed in the present application
Within scope and spirit.
Claims (5)
1. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration, which is characterized in that including comprehensive simulating
System, the synthetic simulation environment include that Virtual Battlefield analogue system, semi-matter simulating system and bridge joint component, the synthesis are imitative
True system using federal mode, the Virtual Battlefield analogue system, semi-matter simulating system subsystem be used as federal member, it is logical
It crosses RTI request service and federation is added, the RTI is used for through Ethernet and the Virtual Battlefield analogue system, HWIL simulation
The subsystem of system carries out information exchange, and the bridge joint component is increased in the semi-matter simulating system using federal member is acted on behalf of
Add fiber reflection memory network, be provided with back end in the fiber reflection memory network, acts on behalf of federal member and access the data
Node, and pass through RTI access of virtual battlefield analogue system.
2. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 1, special
Sign is, the subsystem of the Virtual Battlefield analogue system includes that command and control system, empty world battlefield surroundings system, target are imitative
True system, opponent analogue system, record and assessment system, big data large scene tissue drawing system and battle state display with can
Depending on change system, in which:
Command and control system for generating command control information with emulation personnel's interaction, and the command control information is distributed
Give each subsystem;
Empty world battlefield surroundings system constructs One Earth One Family using open source image engine OSG, for believing according to the command and control
Breath generates battlefield surroundings, and battlefield surroundings information is sent to big data large scene tissue drawing system
Target simulation system is made of target Motion and object module, for generating mesh according to the command control information
Simulating sports are marked, and target information is issued big data large scene tissue drawing system and opponent analogue system;
Opponent analogue system, including battle model and model sport strategy, for according to the command control information received
Opponent simulating sports are generated with target information, and opponent information is issued record and assessment system and big data simultaneously
Large scene tissue drawing system;
Record and assessment system generate record assessment letter for command control information based on the received, opponent information processing
Breath, and send big data large scene tissue drawing system to;
Big data large scene tissue drawing system, for command control information based on the received, battlefield surroundings information, target letter
It ceases, opponent information and record assess information tissue drawing three-dimensional scene, and drafting information in real time sent to situation and is shown
Show and visualization system;
Battle state display and visualization system, for the command control information received and drafting information is defeated in screen, multimedia
Sound and image out.
3. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 2, special
Sign is that sky world battlefield surroundings system includes atmospheric environment model, geomorphic feature model and relief model, wherein
The atmospheric environment model uses particle effect technology;
The geomorphic feature model uses vector generation technique and 3D modeling technology;
The relief model is using constraint QuadTree algorithm and Delaunay algorithm.
4. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 2, special
Sign is that the semi-matter simulating system includes simulation computer system, Satellite Simulation system, attitude-simulating system, target mould
Quasi- system and load simulation system, in which:
The simulation computer system for calculating the location information of bullet according to the control information received all, and position is believed
Breath is sent to Satellite Simulation system;It is also used to for relative position information to be sent to target simulation system;And for load to be believed
Breath is sent to load simulation system, posture information is sent to attitude-simulating system;
The Satellite Simulation system, for generating satellite-signal according to the positional information and being sent to attitude-simulating system;
The target simulation system generates guidance information for information depending on that relative position and is sent to attitude-simulating system
System;
The attitude-simulating system, for receiving the satellite-signal, posture information and guidance information, and feedback control information is given
Simulation computer and feedback rudder control information are to load simulation system;
Control information for controlling steering engine movement according to the rudder control information, and is returned to emulation meter by the load simulation system
Calculation machine.
5. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 4, special
Sign is that the attitude-simulating system is made of vertical three-axle table and five-axis flight table, and the vertical three-axle table is for carrying
Controller provides three-dimension altitude angle movement environment for body attitude sensing element;The five-axis flight table includes for carrying laser
Target seeker, and the pitching of imitating shell, yaw, roll attitude movement three-axle table and be used for the visual line angle variation relation of imitating shell
Two-axle rotating table;
The Satellite Simulation system is made of simulation computer, satellite simulator, satellite repeater, transmitting antenna, wherein emulation
Computer real-time resolving goes out position, speed, acceleration, angular acceleration and the flight time under the current WGS84 coordinate system of bullet, and leads to
It crosses optical fiber and is transferred to satellite simulator;Satellite simulator simulates current satellite position and generates stellar map output satellite navigation letter
Number;Satellite repeater receives the satellite navigation signals, and amplifies satellite navigation signals, is transferred to transmitting antenna, by transmitting day
Line launches electromagnetic signal;
The load simulation system is made of steering gear system and load simulator, outer needed for Hardware-in-loop Simulation Experimentation for providing
Portion's operating condition realizes the dynamically load of steering gear system, the air hinge moment that emulation steering engine is subject in flight course;
The target simulation system is made of laser irradiation device and five-axis flight table, and target is replaced using laser facula, target and bullet
The angular relationship of body is simulated by the two-axle rotating table of five-axis flight table, and laser missile captures target by target seeker and tracks,
Target position.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811278740.6A CN109359405B (en) | 2018-10-30 | 2018-10-30 | Air-space-ground integrated big data battlefield environment semi-physical simulation system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811278740.6A CN109359405B (en) | 2018-10-30 | 2018-10-30 | Air-space-ground integrated big data battlefield environment semi-physical simulation system |
Publications (2)
Publication Number | Publication Date |
---|---|
CN109359405A true CN109359405A (en) | 2019-02-19 |
CN109359405B CN109359405B (en) | 2023-04-18 |
Family
ID=65347111
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201811278740.6A Active CN109359405B (en) | 2018-10-30 | 2018-10-30 | Air-space-ground integrated big data battlefield environment semi-physical simulation system |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN109359405B (en) |
Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110543105A (en) * | 2019-08-21 | 2019-12-06 | 成都飞机工业(集团)有限责任公司 | general semi-physical simulation system |
CN110705091A (en) * | 2019-09-27 | 2020-01-17 | 西安理工大学 | Lightweight virtual test target range object model component construction method |
CN110738002A (en) * | 2019-10-18 | 2020-01-31 | 上海无线电设备研究所 | Comprehensive performance design method for microwave/infrared composite antenna housing |
CN110784380A (en) * | 2019-11-04 | 2020-02-11 | 北京润科通用技术有限公司 | Test system and test method of data link network system |
CN111314166A (en) * | 2019-12-30 | 2020-06-19 | 中国人民解放军军事科学院国防科技创新研究院 | Multi-node comprehensive simulation system and method |
CN111814306A (en) * | 2020-06-04 | 2020-10-23 | 中国兵器科学研究院 | City heterogeneous simulation system |
CN111984751A (en) * | 2020-07-13 | 2020-11-24 | 北京华如科技股份有限公司 | System and method based on multi-domain combat visual display |
CN112130467A (en) * | 2020-08-27 | 2020-12-25 | 中国人民解放军军事科学院国防科技创新研究院 | Semi-physical simulation system and method based on tactical frontier network |
CN112162496A (en) * | 2020-09-29 | 2021-01-01 | 西安羚控电子科技有限公司 | Object path planning method in visual simulation |
CN112212735A (en) * | 2020-09-27 | 2021-01-12 | 中国电子信息产业集团有限公司第六研究所 | Interactive semi-physical simulation test system |
CN112560292A (en) * | 2021-01-06 | 2021-03-26 | 中国人民解放军63863部队 | Simulation system of complex environment target |
CN113193984A (en) * | 2021-03-31 | 2021-07-30 | 西安交通大学 | Air-space-ground integrated network resource mapping method and system |
WO2022120717A1 (en) * | 2020-12-10 | 2022-06-16 | 华为技术有限公司 | Simulation task scheduling method, execution method, simulation implementation method and device |
CN114637221A (en) * | 2022-02-16 | 2022-06-17 | 上海航天控制技术研究所 | Visual semi-physical simulation system of photoelectric detection equipment |
CN116929143A (en) * | 2023-07-03 | 2023-10-24 | 中国人民解放军陆军工程大学 | Digital twinning-based air defense equipment shooting boundary test system and method |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101055530A (en) * | 2006-12-31 | 2007-10-17 | 中国人民解放军63791部队 | Embedded type distributed simulation platform based on HLA facing to space flight measurement and control and its realization method |
US20080050042A1 (en) * | 2006-05-31 | 2008-02-28 | Zhang Guangjun | Hardware-in-the-loop simulation system and method for computer vision |
JP2010250684A (en) * | 2009-04-17 | 2010-11-04 | Mitsubishi Electric Corp | Simulation-executing method |
-
2018
- 2018-10-30 CN CN201811278740.6A patent/CN109359405B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080050042A1 (en) * | 2006-05-31 | 2008-02-28 | Zhang Guangjun | Hardware-in-the-loop simulation system and method for computer vision |
CN101055530A (en) * | 2006-12-31 | 2007-10-17 | 中国人民解放军63791部队 | Embedded type distributed simulation platform based on HLA facing to space flight measurement and control and its realization method |
JP2010250684A (en) * | 2009-04-17 | 2010-11-04 | Mitsubishi Electric Corp | Simulation-executing method |
Non-Patent Citations (2)
Title |
---|
胡军等: "C4ISR作战系统仿真建模方法研究", 《舰船电子工程》 * |
黄志军: ""为半实物仿真搭建战场环境研究"", 《科技创新导报》 * |
Cited By (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110543105A (en) * | 2019-08-21 | 2019-12-06 | 成都飞机工业(集团)有限责任公司 | general semi-physical simulation system |
CN110705091A (en) * | 2019-09-27 | 2020-01-17 | 西安理工大学 | Lightweight virtual test target range object model component construction method |
CN110705091B (en) * | 2019-09-27 | 2024-03-15 | 西安理工大学 | Lightweight virtual test target range object model component construction method |
CN110738002A (en) * | 2019-10-18 | 2020-01-31 | 上海无线电设备研究所 | Comprehensive performance design method for microwave/infrared composite antenna housing |
CN110738002B (en) * | 2019-10-18 | 2023-07-04 | 上海无线电设备研究所 | Comprehensive performance design method for microwave/infrared composite radome |
CN110784380B (en) * | 2019-11-04 | 2021-07-27 | 北京润科通用技术有限公司 | Test system and test method of data link network system |
CN110784380A (en) * | 2019-11-04 | 2020-02-11 | 北京润科通用技术有限公司 | Test system and test method of data link network system |
CN111314166A (en) * | 2019-12-30 | 2020-06-19 | 中国人民解放军军事科学院国防科技创新研究院 | Multi-node comprehensive simulation system and method |
CN111314166B (en) * | 2019-12-30 | 2021-04-30 | 中国人民解放军军事科学院国防科技创新研究院 | Multi-node comprehensive simulation system and method |
CN111814306A (en) * | 2020-06-04 | 2020-10-23 | 中国兵器科学研究院 | City heterogeneous simulation system |
CN111984751B (en) * | 2020-07-13 | 2023-11-10 | 北京华如科技股份有限公司 | System and method based on multi-domain combat visual display |
CN111984751A (en) * | 2020-07-13 | 2020-11-24 | 北京华如科技股份有限公司 | System and method based on multi-domain combat visual display |
CN112130467B (en) * | 2020-08-27 | 2021-12-07 | 中国人民解放军军事科学院国防科技创新研究院 | Semi-physical simulation system and method based on tactical frontier network |
CN112130467A (en) * | 2020-08-27 | 2020-12-25 | 中国人民解放军军事科学院国防科技创新研究院 | Semi-physical simulation system and method based on tactical frontier network |
CN112212735A (en) * | 2020-09-27 | 2021-01-12 | 中国电子信息产业集团有限公司第六研究所 | Interactive semi-physical simulation test system |
CN112162496A (en) * | 2020-09-29 | 2021-01-01 | 西安羚控电子科技有限公司 | Object path planning method in visual simulation |
WO2022120717A1 (en) * | 2020-12-10 | 2022-06-16 | 华为技术有限公司 | Simulation task scheduling method, execution method, simulation implementation method and device |
CN112560292A (en) * | 2021-01-06 | 2021-03-26 | 中国人民解放军63863部队 | Simulation system of complex environment target |
CN113193984A (en) * | 2021-03-31 | 2021-07-30 | 西安交通大学 | Air-space-ground integrated network resource mapping method and system |
CN113193984B (en) * | 2021-03-31 | 2022-12-09 | 西安交通大学 | Air-space-ground integrated network resource mapping method and system |
CN114637221A (en) * | 2022-02-16 | 2022-06-17 | 上海航天控制技术研究所 | Visual semi-physical simulation system of photoelectric detection equipment |
CN114637221B (en) * | 2022-02-16 | 2024-10-25 | 上海航天控制技术研究所 | Visual semi-physical simulation system of photoelectric detection equipment |
CN116929143A (en) * | 2023-07-03 | 2023-10-24 | 中国人民解放军陆军工程大学 | Digital twinning-based air defense equipment shooting boundary test system and method |
CN116929143B (en) * | 2023-07-03 | 2024-03-19 | 中国人民解放军陆军工程大学 | Digital twinning-based air defense equipment shooting boundary test system and method |
Also Published As
Publication number | Publication date |
---|---|
CN109359405B (en) | 2023-04-18 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN109359405A (en) | The big data battlefield surroundings semi-matter simulating system of space-air-ground integration | |
US20200402293A1 (en) | Merged reality system and method | |
CN101118622A (en) | Minisize rudders three-dimensional track emulation method under city environment | |
CN106845032B (en) | The construction method of multimode navigation three-dimensional dynamic visual simulation platform | |
CA2910184C (en) | Methods and systems for managing a training arena for training an operator of a host vehicle | |
CN110765620A (en) | Aircraft visual simulation method, system, server and storage medium | |
JPH01501178A (en) | Digital visual sensing simulation system for photorealistic screen formation | |
KR101557092B1 (en) | UAV simulation system for wargame | |
CN103942369B (en) | Intelligent target occurrence method oriented at near space | |
CN106408515A (en) | Augmented reality-based vision synthesis system | |
CN110333738A (en) | A kind of unmanned plane cluster verification method based on analogue simulation software | |
CN104007971A (en) | Non-coding fast construction large scale virtual battlefield simulation platform | |
CN115620579A (en) | Simulation training method, device, computer equipment and storage medium | |
CN114841068A (en) | Three-dimensional high-simulation war game deduction platform and method | |
CN114372603A (en) | Pigeon-group-imitated multi-learning-intelligence unmanned target drone collaborative route dynamic planning method | |
Zyda et al. | NPSNET and the naval postgraduate school graphics and video laboratory | |
CN109448108A (en) | The imaging system and imaging method of helicopter flight simulator | |
CN116558360A (en) | Shooting simulation training method and system based on moving carrier | |
CN105095586B (en) | A kind of multi-joint conjunction Real-Time Scene Simulation method based on STK | |
CN115541187A (en) | Airborne photoelectric system testing method under high dynamic condition | |
Zhi-Hua et al. | Design of UAV telepresence and simulation platform based on VR | |
Brown et al. | Building a mobile augmented reality system for embedded training: Lessons learned | |
Hogan et al. | Enhanced situational awareness for uav operations over hostile terrain | |
CN117313240B (en) | Simulation calculation method for antiaircraft gun air defense area based on three-dimensional GIS | |
Nicol | Fundamentals of Real-Time Distributed Simulation |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
TR01 | Transfer of patent right |
Effective date of registration: 20231229 Address after: 610000 R & D building 201, Hangtian North Road Industrial Zone, Longquanyi District, Chengdu City, Sichuan Province Patentee after: SICHUAN AEROSPACE SYSTEM ENGINEERING INSTITUTE Patentee after: SICHUAN ACADEMY OF AEROSPACE TECHNOLOGY Address before: 610000 R & D building 201, Hangtian North Road Industrial Zone, Longquanyi District, Chengdu City, Sichuan Province Patentee before: SICHUAN AEROSPACE SYSTEM ENGINEERING INSTITUTE |
|
TR01 | Transfer of patent right |