CN110765620A - Aircraft visual simulation method, system, server and storage medium - Google Patents

Aircraft visual simulation method, system, server and storage medium Download PDF

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CN110765620A
CN110765620A CN201911029189.6A CN201911029189A CN110765620A CN 110765620 A CN110765620 A CN 110765620A CN 201911029189 A CN201911029189 A CN 201911029189A CN 110765620 A CN110765620 A CN 110765620A
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aircraft
scene
view
dynamic
target
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CN110765620B (en
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朱海涛
曹文天
梁崧
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SHANGHAI KELIANG INFORMATION ENGINEERING Co Ltd
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SHANGHAI KELIANG INFORMATION ENGINEERING Co Ltd
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    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
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Abstract

The embodiment of the invention relates to the field of computer simulation, and discloses an aircraft simulation method, an aircraft simulation system, a server and a storage medium. In the invention, the method comprises the following steps: acquiring pose information of the target aircraft, wherein the pose information comprises position coordinates of the target aircraft; determining a virtual coordinate corresponding to the position coordinate in a preset three-dimensional scene model; and searching a dynamic view corresponding to the virtual coordinates in a preset target view database and playing the dynamic view, wherein the target view database comprises the dynamic views corresponding to the virtual coordinates in the three-dimensional scene model. According to the invention, the position and pose information of the target aircraft is acquired in real time, the corresponding virtual position in the three-dimensional scene is obtained through conversion, and the dynamic view corresponding to the virtual position is called, so that the visual simulation of the aircraft is realized, operators can visually see the actual flight state of the aircraft, and the method has the characteristics of high real-time performance and visualization.

Description

Aircraft visual simulation method, system, server and storage medium
Technical Field
The embodiment of the invention relates to the field of computer simulation, in particular to an aircraft visual simulation technology.
Background
With the development of scientific technology, aircrafts play various roles in the fields of agriculture, commerce, military and defense. However, the research and development of the aircraft are restricted to a certain extent due to the characteristics of high manufacturing cost, easy damage, high requirements on field test environment and the like of the aircraft. Often for newly developed aircraft, their practical feasibility due to practical environmental constraints cannot be directly verified. The simulation technology is widely applied to the control field, and a simulation platform can be used for performing feasible simulation on a newly developed aircraft.
The inventor finds that at least the following problems exist in the prior art: the simulation result of the traditional digital simulation is usually digital simulation data and a simulation curve, and the actual flight state of the aircraft cannot be comprehensively and intuitively reflected, so that the control performance of the current aircraft control system is difficult to intuitively judge.
Disclosure of Invention
The invention aims to provide an aircraft visual simulation method, an aircraft visual simulation system, a server and a storage medium, which can generate a vivid visual image in real time so as to comprehensively and visually check the actual flight state of an aircraft.
In order to solve the above technical problem, an embodiment of the present invention provides an aircraft visual simulation method, including the following steps: acquiring pose information of the target aircraft, wherein the pose information comprises position coordinates of the target aircraft; determining a virtual coordinate corresponding to the position coordinate in a preset three-dimensional scene model; searching a dynamic view corresponding to the virtual coordinate in a preset target view database and playing the dynamic view; the target view database comprises dynamic views corresponding to each virtual coordinate in the three-dimensional scene model.
The embodiment of the invention also provides an aircraft visual simulation system, which comprises: the system comprises an information acquisition module, a coordinate conversion module and a visual scene generation module; an information acquisition module: the system comprises a position acquisition module, a position acquisition module and a display module, wherein the position acquisition module is used for acquiring position information of a target aircraft, and the position information comprises position coordinates of the target aircraft; the coordinate conversion module is used for responding to pose information of the aircraft and acquiring virtual coordinates corresponding to the flying coordinate position in a preset three-dimensional scene model; the visual generation module is used for calling a dynamic visual corresponding to the virtual coordinate from a preset target visual database; and the visual display module is used for playing the dynamic visual.
An embodiment of the present invention further provides a server, including: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the aircraft vision simulation method described above.
The invention also provides a computer-readable storage medium, in which a computer program is stored, which computer program, when being executed by a processor, carries out the aircraft vision simulation method described above.
Compared with the prior art, the method and the device have the advantages that the flight track data of the target aircraft are received in real time, the virtual coordinate corresponding to the coordinate position of the target aircraft is determined in the preset three-dimensional scene model, the corresponding dynamic scene is searched in the preset target scene library according to the virtual coordinate and played, so that the viewpoint position can be dynamically updated, the real scene corresponding to the appointed scene outside the aircraft can be drawn in real time, operators can feel the change of the vision outside the aircraft caused by the change of the attitude and the speed in the flight process, feel the visual influence caused by the change of different scenes, and visually judge the quality of the control performance of the current aircraft control system.
In addition, determining virtual coordinates corresponding to the position coordinates in a preset three-dimensional scene model includes: and converting the position coordinates into corresponding virtual coordinates according to a preset coordinate conversion strategy. The aircraft pose information under a coordinate system based on a terrestrial coordinate system or a coordinate system taking the aircraft as an origin is converted into aircraft coordinates under a three-dimensional scene coordinate system, and the reference value of the subsequent calling view database is determined, so that the accuracy of the subsequent calling of the dynamic view is ensured.
In addition, before the pose information of the target aircraft is acquired, the method comprises the following steps: acquiring a preset scene requirement; and converting the scene requirements into the scene parameters according to a preset parameter conversion strategy. The preset scene requirements are acquired and converted into the scene parameters required by three-dimensional scene modeling, and the scene parameters are processed and optimized to meet the requirements of the three-dimensional scene modeling, so that the subsequently called three-dimensional scene meets the requirements of users.
In addition, searching a dynamic view corresponding to the virtual coordinate in a preset target view database and playing the dynamic view, including: acquiring a dynamic view corresponding to the virtual coordinates; rendering the dynamic view according to the view parameters so that the rendered dynamic view meets the scene requirement; and playing the rendered dynamic view. The generated dynamic visual is more vivid by rendering according to the visual parameters, and the immersive experience brought to the client is further guaranteed.
In addition, the pose information further includes an attitude view angle of the target aircraft, the target view database includes dynamic views at different view angles, a dynamic view corresponding to the virtual coordinate is searched in a preset target view database and is played, and the method includes: and searching a dynamic view corresponding to the virtual coordinate and the attitude view angle in a target view database and playing the dynamic view. By providing dynamic views with various visual angles, richer experience is brought to users.
In addition, the pose information further includes a flight attitude of the target aircraft, and after a dynamic view corresponding to the virtual coordinate is searched in a preset target view database and played, the method includes: analyzing and processing the pose information to generate two-dimensional parameters, and performing visual display on the two-dimensional parameters; wherein the two-dimensional parameters include: the aircraft trajectory and the planar position. The specific digital result and the plan are generated to be checked and researched by the user, so that the user can know the flight data more accurately.
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One or more embodiments are illustrated by the corresponding figures in the drawings, which are not meant to be limiting.
FIG. 1 is a flow chart of an aircraft vision simulation method according to a first embodiment of the invention;
FIG. 2 is a flow diagram of an aircraft vision simulation in accordance with a second embodiment of the invention;
FIG. 3 is a diagram of results of an aircraft vision simulation in accordance with a second embodiment of the present invention;
FIG. 4 is a flow diagram of an aircraft vision simulation in accordance with a third embodiment of the invention;
FIG. 5 is an aircraft vision simulation system according to a fourth embodiment of the present invention;
fig. 6 is a schematic configuration diagram of a server according to a fifth embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention more apparent, embodiments of the present invention will be described in detail below with reference to the accompanying drawings. However, it will be appreciated by those of ordinary skill in the art that numerous technical details are set forth in order to provide a better understanding of the present application in various embodiments of the present invention. However, the technical solution claimed in the present application can be implemented without these technical details and various changes and modifications based on the following embodiments. The following embodiments are divided for convenience of description, and should not constitute any limitation to the specific implementation manner of the present invention, and the embodiments may be mutually incorporated and referred to without contradiction.
A first embodiment of the invention relates to an aircraft vision simulation method. The specific flow is shown in figure 1.
Step 101: acquiring pose information of a target aircraft, wherein the pose information comprises position coordinates of the target aircraft.
Specifically, in order to ensure real-time performance, the pose information of the simulated aircraft sent by the upper computer of the platform is received through a high-speed reflection memory; the position and attitude information of the aircraft comprises position coordinates of the aircraft, and three parameters of longitude, latitude and altitude of the aircraft in the position coordinates are absolute position coordinates of the aircraft, and the absolute position coordinates are determined on an earth coordinate system with the earth as the center of gravity. In practical application, the acquired pose information of the target aircraft is obtained under different coordinate systems, so that the acquired pose information of the target aircraft needs to be converted in subsequent visual simulation.
In one example, the high-speed reflection memory board card can be used for communication, optical fibers are used as transmission cables, and flight pose information such as longitude and latitude of the aircraft transmitted by the upper computer of the platform is received, wherein the target aircraft can be simulated by a simulink model.
Step 102: and determining a virtual coordinate corresponding to the position coordinate in a preset three-dimensional scene model.
Specifically, the aircraft position coordinates obtained in step 101 are values in a coordinate system with the earth as the origin, and when generating the corresponding view, the simulation is performed using the coordinate system in the three-dimensional scene, where the coordinate system in the three-dimensional scene uses the launch point of the aircraft as the origin, and three directions of the north, east, and earth tangent plane of the launch point are three axes of the three-dimensional coordinate system. Therefore, the obtained position coordinates of the target aircraft need to be converted, and virtual coordinates in the preset three-dimensional scene model are correspondingly obtained, that is, the position coordinates are converted into corresponding virtual coordinates according to a preset coordinate conversion strategy.
In practical applications, an open source graphics engine or a three-dimensional game engine may be used for development, such as Unity3D software, where a preset coordinate transformation policy is set in the Unity3D software, and researchers in the field may directly obtain and use the coordinate transformation policy, specifically, perform appropriate scaling processing on the obtained position data of the target aircraft, and transform the position data into position and attitude data in a Unity3D coordinate system.
The preset three-dimensional scene model may be developed in advance using three-dimensional modeling software, for example, 3ds Max software is used for developing, the generated three-dimensional scene model is saved in a fbx file format (a file format of a three-dimensional model) supported by Unity3D, the generated file in the fbx file format is imported into Unity3D, and after editing operations such as coordinate point unification and coordinate axis unification are performed, the file is saved as a prefab file and is repeatedly called and used in a scene database. In practical application, the pre-stored three-dimensional scene model of the scene database is established, the position, the range, the attribute and the like of the model are determined according to the application requirements of each scene, the planning work of the model is completed, then the required original data source is determined and obtained according to the model planning, and the required original data source is processed and optimized to meet the modeling requirement. And importing the original data source into a database modeling tool to complete the establishment and synthesis of the site model, importing the established visual database into a visual simulation environment to verify whether the visual simulation environment can meet the requirements of functions and performances specified by the system, and if not, correcting the model by using the modeling tool again until the model meets the requirements.
Step 103: and searching a dynamic view corresponding to the virtual coordinate in a preset target view database and playing the dynamic view.
Specifically, a preset target view database stores dynamic views corresponding to each virtual coordinate in the three-dimensional scene model. And inquiring a view database according to the virtual coordinates obtained by conversion in the step 102, comparing the virtual coordinates with the coordinates of a preset three-dimensional scene one by one, and calling a corresponding dynamic view from a target view database when the virtual coordinates are consistent with the coordinate values corresponding to the three-dimensional scene of the view database.
After the corresponding dynamic view is obtained, the digital video information is generated and converted into an optical image which can be perceived by human eyes, and when the view is displayed, some necessary optical equipment is usually used for increasing the quality and the fidelity of the image. The performance of the view display system greatly affects the reality of the view system, and even affects the simulation effect of the whole view. The technical indexes such as the field angle, the brightness, the contrast and the like are mainly determined by the partial system, and the technical indexes directly influence the depth feeling and the immersion feeling of the system.
In practice, the corresponding display mode may be selected according to a simulation scenario or the like. If the method can select the following four modes, namely Virtual image display, spherical screen real image display, plate type display and Virtual Reality (VR) display. The virtual image display is based on the principle of infinite imaging of a spherical reflector and consists of a projector, a rear projector and a spherical collimating mirror, an operator sees a virtual image of a scene image through the collimating mirror, the depth of the image presented by the virtual image display technology is strong, but the vertical field angle of the virtual image display technology is small and is generally about 45 degrees due to the limitation of a hardware structure; the depth sense of the displayed image of the real image of the dome screen is weaker than that of the displayed image of the virtual image, but the enough large field angle of a pilot can be ensured, and the high image definition can also be considered; the plate type display is generally realized by splicing a plurality of display screens, and can also be output by a projector, the field of view can be enlarged to a very high degree, the image is relatively clear, but gaps exist among the plates, and the visual effect is influenced; the VR display utilizes a display mode of imaging by using wearable VR glasses or a helmet, and has a large field angle and low cost.
Therefore, the first embodiment of the invention receives the flight trajectory data of the target aircraft in real time, determines the virtual coordinate corresponding to the coordinate position of the target aircraft in the preset three-dimensional scene model, and searches the corresponding dynamic view in the preset target view library for playing according to the virtual coordinate, so that the viewpoint position can be dynamically updated, the real scene corresponding to the specified scene outside the aircraft can be drawn in real time and displayed, and the operator can feel the change of the vision outside the aircraft caused by the change of the attitude and the speed in the flight process and feel the visual influence caused by the change of different scenes.
A second embodiment of the invention relates to an aircraft vision simulation method. The second embodiment is substantially the same as the first embodiment, and the main improvements are: in the second embodiment of the invention, before the pose information of the target aircraft is acquired, the preset scene requirement is acquired, the scene requirement is converted into the view parameter according to the preset parameter conversion strategy, and the view parameter is acquired to meet the requirement of three-dimensional scene modeling and ensure that the subsequently called three-dimensional scene meets the user requirement. In addition, the attitude information is analyzed and processed, two-dimensional parameters are generated and visually displayed, and a user can check and study the attitude information by generating a specific digital result and a plan view, so that the user can know the flight data more accurately.
A specific flow of an aircraft visual simulation method according to a second embodiment of the present invention is shown in fig. 2, and specifically includes the following steps:
step 201: acquiring a preset scene demand, and converting the scene demand into a view parameter according to a preset parameter conversion strategy.
Specifically, a corresponding preset scene requirement during the operation of the aircraft is obtained, the scene requirement mainly comprises corresponding position information, a visual field range, terrain, landform and the like, the obtained preset scene requirement is analyzed according to a preset parameter conversion strategy, and visual parameters such as position information, a regional range, texture attributes and the like of a corresponding model are generated.
Step 202: and acquiring pose information of the target aircraft, wherein the pose information comprises position coordinates of the target aircraft.
Step 203: and determining virtual coordinates corresponding to the position coordinates in a preset three-dimensional scene model.
Step 202 and step 203 synchronize step 101 and step 102, which are not described in detail here.
Step 204: acquiring a dynamic view corresponding to the virtual coordinate, and rendering the dynamic view according to the view parameters; and playing the rendered dynamic view.
Specifically, the view database includes a three-dimensional scene model corresponding to the aircraft, and queries the view database according to the virtual coordinates obtained by processing in step 203, and compares the virtual coordinates with coordinates of a preset three-dimensional scene one by one, and when the virtual coordinates are consistent with the coordinate values corresponding to the three-dimensional scene in the view database, calls a corresponding dynamic view from the target view database. And then rendering the obtained dynamic view according to the view parameters obtained in the step 201, adopting a database paging scheduling strategy during rendering, calling in scene data of a corresponding area in real time according to the viewpoint requirement, and transmitting video information obtained after rendering to optical equipment for demonstration and playing.
In yet another example, the plug-in tools WorldComperser and TerrainComperser from Unity3D may be used to render the production. The World Composer generates real Terrain by importing real map satellite data, and uses Terrain Composer to perform beautification work such as texture addition, Terrain and landform and the like on the Terrain on the basis, and in addition, writes shaders (shaders for defining the mode of graphic hardware calculation and image output) by programming a Unity3D Shader Lab (a package interface of Unity3D to the Shader language and used for writing a Shader script under a Unity development environment) to realize a volume cloud effect and simulate the high-altitude flight scene of a target aircraft.
The actual rendering operation can also render ambient light, visibility, horizon and the like so as to enhance the realistic experience. Specifically, the Unity3D software can be used for setting and simulating ambient light, light sources comprise sunlight, point light sources and the like, the illumination and the angle of the light sources are controllable, and the lighting angle change effect of the light sources is reflected in a visual picture; corresponding visibility can be set according to different scenes, and when the corresponding coordinate position is changed, visibility change and influence on the visibility change can be displayed for all the characteristics on the visual scene picture; in addition, the horizon under all ambient lighting conditions can be simulated, and all features on the scene can exhibit distance-dependent fading effects. Through realizing above-mentioned setting, make the dynamic vision have depth and feel of immersing more.
Step 205: and analyzing the pose information to generate two-dimensional parameters, and performing visual display on the two-dimensional parameters.
Specifically, the acquired pose information of the target aircraft is analyzed, and the running track of the target aircraft and the real-time plane position in the map are generated by a two-dimensional plane. The experimenter can further use the obtained two-dimensional parameters for the performance research of the target aircraft.
The result in this embodiment is shown in the figure, and includes the picture of the dynamic view, the plane position of the aircraft, the running track, and the corresponding pose parameter information.
In practical application, an operator can adjust parameters in real time in the simulation process and research the influence of different parameter changes of the aircraft on the model and the control algorithm.
In the embodiment, the preset scene requirements are acquired and converted into the scene parameters required by the three-dimensional scene modeling, and the scene parameters are processed and optimized to meet the requirements of the three-dimensional scene modeling, so that the subsequently called three-dimensional scene meets the requirements of users; and calling a corresponding dynamic view through the processed virtual coordinate, rendering the dynamic view according to the view parameters, and then playing the dynamic view, so that the visualization of the flight process of the target aircraft is realized, and the intuitiveness of the simulation result is enhanced. In addition, the specific digital result and the plan are generated to be used for a user to check and research, so that the user can know the flight data more accurately. The method in the second embodiment of the invention can improve the simulation reliability of the aircraft flight control system in the initial development stage and shorten the research period.
A third embodiment of the invention relates to an aircraft vision simulation method. The third embodiment is substantially the same as the first embodiment, and mainly modified in that: in the third embodiment of the present invention, the pose information further includes a pose viewing angle of the target aircraft, the target view library includes dynamic views at different viewing angles, the dynamic views corresponding to the virtual coordinates and the pose viewing angle are searched in the target view database and played, and by providing dynamic views at multiple viewing angles, a richer experience is brought to the user.
Step 301: and acquiring pose information of the target aircraft, wherein the pose information comprises position coordinates and attitude visual angles of the target aircraft.
Specifically, in order to ensure real-time performance, the pose information of the simulated aircraft sent by the upper computer of the platform is received through a high-speed reflection memory; the pose information of the aircraft comprises position coordinates of the aircraft and attitude view angles of the aircraft, wherein three parameters of longitude, latitude and altitude of the aircraft in the position coordinates are absolute position coordinates of the aircraft, the absolute position coordinates are determined on an earth coordinate system with the earth as a center of gravity, the attitude view angles of the aircraft are determined by a yaw angle, a pitch angle and a roll angle of the aircraft, and the origin points of the coordinate systems of the three parameters on the aircraft move along with the aircraft. In the embodiment of the invention, the coordinate system of the vision system takes the launching point as the origin, and the three directions of the due north, the due east and the normal direction of the earth tangent plane of the launching point are 3 coordinate axes of the stereoscopic rectangular coordinate system, so in practical application, the acquired pose information of the target aircraft is obtained under different coordinate systems, and the acquired pose information of the target aircraft needs to be converted in subsequent vision simulation.
In one example, the pose information of the aircraft transmitted by the platform upper computer can be received through communication of the high-speed reflection memory board card and by taking optical fibers as transmission cables, wherein the target aircraft can be simulated by a simulink model.
Step 302: and determining virtual coordinates corresponding to the position coordinates in a preset three-dimensional scene model. This step is the same as step 101 and will not be described herein.
Step 303: and searching a dynamic view corresponding to the virtual coordinate and the attitude view angle in the target view database and playing the dynamic view.
Specifically, a preset target view database stores dynamic views corresponding to each virtual coordinate in the three-dimensional scene model, the view database is queried according to the virtual coordinates obtained in step 303, the virtual coordinates are compared with coordinates of the preset three-dimensional scene one by one, and the corresponding dynamic views are called from the target view database according to the flying attitude view angle parameters. The obtained dynamic vision is converted into video information which is transmitted to the optical equipment for demonstration and playing, and the three-dimensional attitude monitoring of the target aircraft can be realized.
In practical applications, the development of the three-dimensional monitoring function is performed based on the input system interface provided by Unity3D, and the monitoring view angle can be freely switched by mouse clicking, dragging and scrolling wheel operations, or by using a corresponding case in a keyboard. When the visual display is performed, the visual display can further include a flight visual angle, a free visual angle and the like, so that the display is more diversified.
According to the third embodiment of the invention, the position and flight attitude of the aircraft in the simulation process can be visually displayed, and the simulation tester can find problems in time.
The steps of the above methods are divided for clarity, and the implementation may be combined into one step or split some steps, and the steps are divided into multiple steps, so long as the same logical relationship is included, which are all within the protection scope of the present patent; it is within the scope of the patent to add insignificant modifications to the algorithms or processes or to introduce insignificant design changes to the core design without changing the algorithms or processes.
A fourth embodiment of the present invention relates to an aircraft vision simulation system, as shown in fig. 4, including: an information acquisition module 401, a coordinate conversion module 402, a view generation module 403, and a view display module 404; the information acquisition module 401: the system comprises a position acquisition module, a position acquisition module and a display module, wherein the position acquisition module is used for acquiring position information of a target aircraft, and the position information comprises position coordinates of the target aircraft; a coordinate transformation module 402, configured to respond to pose information of the aircraft, and acquire a virtual coordinate corresponding to a coordinate position of flight in a preset three-dimensional scene model; a view generation module 403, configured to retrieve a dynamic view corresponding to the virtual coordinate from a preset target view database and play the dynamic view, that is, determine a scene display relationship, which scenes need to be displayed, which scenes do not need to be displayed, and a detail degree of the scene display; and a view display module 404, configured to play the dynamic view.
In one example, an aircraft vision simulation system may further add: a scene parsing module 405 and a data visualization module 406. The scene parsing module 405: the method is used for constructing and maintaining the logical relationship of the three-dimensional scene, and generating corresponding view parameters by analyzing the construction requirement of the three-dimensional scene, namely determining which elements of which scenes need to be displayed and the detail degree of scene display. The data visualization module 406 is configured to display the operation trajectory of the target aircraft and the pose value of the target aircraft in a two-dimensional scene, and can flexibly select and customize displayed elements and display methods.
In another example, an aircraft vision simulation system may further add: and a view switching module 407. The pose information of the target aircraft acquired in the information acquisition module 401 further includes an attitude view angle of the aircraft; and the view switching module 407 is configured to acquire a corresponding aircraft attitude view angle according to the view switching instruction, and switch a corresponding dynamic view.
In practical application, the work flow of the visual simulation system is specifically as follows: logging in the system, entering a take-off scene, and waiting for starting the external simulation host. And detecting data communication and receiving simulation data sent by the simulation host. Analyzing simulation data, and switching the stage visual angles and scenes of takeoff, flat flight, landing and the like according to the height information, wherein the method comprises the following steps: the first stage, the visual simulation system shows the process of taking off the aircraft from the height of 0 meter according to the input parameters; in the second stage, the vision system shows the aircraft to perform a three-order separation process after the simulation host sends a separation command in the ascending process of the aircraft according to the input parameters; in the third stage, the vision system shows the process of the horizontal flight of the aircraft according to the input parameters, and the flight trajectory and the flight attitude parameters are displayed in a curve form on an interface; and in the fourth stage, the vision system shows the landing process of the aircraft according to the input parameters until the flying height is 0 meter. And (5) finishing the scene simulation process and automatically storing simulation data. In the embodiment of the invention, the simulation result is displayed in the aircraft dynamic vision system in a three-dimensional dynamic picture mode, so that the simulation result has a more visual expression effect, and an operator can more conveniently judge the control performance of the aircraft control system.
It is to be noted that the aircraft view simulation system in the present embodiment includes an information acquisition module 401, a coordinate conversion module 402, a view generation module 403, and a view display module 404, which are system examples corresponding to the first embodiment, and the present embodiment may be implemented in cooperation with the first embodiment. The related technical details mentioned in the first embodiment are still valid in this embodiment, and are not described herein again in order to reduce repetition. Accordingly, the related-art details mentioned in the present embodiment can also be applied to the first embodiment.
It should be noted that each module referred to in this embodiment is a logical module, and in practical applications, one logical unit may be one physical unit, may be a part of one physical unit, and may be implemented by a combination of multiple physical units. In addition, in order to highlight the innovative part of the present invention, elements that are not so closely related to solving the technical problems proposed by the present invention are not introduced in the present embodiment, but this does not indicate that other elements are not present in the present embodiment.
A fifth embodiment of the present invention relates to a server, as shown in fig. 6, including at least one processor 501; and a memory 502 communicatively coupled to the at least one processor 501; wherein the memory 502 stores instructions executable by the at least one processor 501, the instructions being executable by the at least one processor 501 to enable the at least one processor 501 to perform the aircraft vision simulation method described above.
The memory 502 and the processor 501 are coupled by a bus, which may include any number of interconnected buses and bridges that couple one or more of the various circuits of the processor 501 and the memory 502 together. The bus may also connect various other circuits such as peripherals, voltage regulators, power management circuits, and the like, which are well known in the art, and therefore, will not be described any further herein. A bus interface provides an interface between the bus and the transceiver. The transceiver may be one element or a plurality of elements, such as a plurality of receivers and transmitters, providing a means for communicating with various other apparatus over a transmission medium. The data processed by the processor is transmitted over the wireless medium via the antenna, which further receives the data and transmits the data to the processor 501.
The processor 501 is responsible for managing the bus and general processing and may also provide various functions including timing, peripheral interfaces, voltage regulation, power management, and other control functions. And memory 502 may be used to store data used by processor 501 in performing operations.
A sixth embodiment of the present invention relates to a computer-readable storage medium storing a computer program. The computer program realizes the above-described method embodiments when executed by a processor.
That is, as can be understood by those skilled in the art, all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing related hardware, where the program is stored in a storage medium and includes several instructions to enable a device (which may be a single chip, a chip, or the like) or a processor (processor) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It will be understood by those of ordinary skill in the art that the foregoing embodiments are specific examples for carrying out the invention, and that various changes in form and details may be made therein without departing from the spirit and scope of the invention in practice.

Claims (10)

1. An aircraft vision simulation method, comprising:
acquiring pose information of a target aircraft, wherein the pose information comprises position coordinates of the target aircraft;
determining a virtual coordinate corresponding to the position coordinate in a preset three-dimensional scene model;
and searching a dynamic view corresponding to the virtual coordinates in a preset target view database and playing the dynamic view, wherein the target view database comprises the dynamic views corresponding to the virtual coordinates in the three-dimensional scene model.
2. The aircraft vision simulation method according to claim 1, wherein the determining virtual coordinates corresponding to the position coordinates in the preset three-dimensional scene model comprises:
and converting the position coordinates into corresponding virtual coordinates according to a preset coordinate conversion strategy.
3. The aircraft vision simulation method of claim 1, wherein before the obtaining pose information of the target aircraft, comprising:
acquiring a preset scene requirement;
and converting the scene requirements into the scene parameters according to a preset parameter conversion strategy.
4. The aircraft scene simulation method according to claim 3, wherein the searching for the dynamic scene corresponding to the virtual coordinate in the preset target scene database and playing the dynamic scene comprises:
acquiring a dynamic view corresponding to the virtual coordinate;
rendering the dynamic view according to the view parameters so that the rendered dynamic view meets the scene requirement;
and playing the rendered dynamic view.
5. The aircraft scene simulation method according to claim 1, wherein the pose information further includes a pose view angle of the target aircraft, the target scene database includes dynamic scenes at different view angles, and the searching for the dynamic scene corresponding to the virtual coordinate in a preset target scene database and playing the dynamic scene includes:
and searching a dynamic view corresponding to the virtual coordinate and the attitude view angle in the target view database and playing the dynamic view.
6. The aircraft scene simulation method according to claim 1, wherein the pose information further includes a flight attitude of the target aircraft, and after searching a dynamic scene corresponding to the virtual coordinates in a preset target scene database and playing the dynamic scene, the method includes:
analyzing and processing the pose information to generate two-dimensional parameters, and performing visual display on the two-dimensional parameters; wherein the two-dimensional parameters include: the aircraft trajectory and the planar position.
7. An aircraft vision simulation system, comprising: the system comprises an information acquisition module, a coordinate conversion module, a visual data storage module, a visual generation module and a visual display module;
the information acquisition module: the system comprises a processing unit, a display unit and a control unit, wherein the processing unit is used for acquiring pose information of a target aircraft, wherein the pose information comprises position coordinates of the target aircraft;
the coordinate conversion module is used for responding to pose information of the aircraft and acquiring virtual coordinates corresponding to the flying coordinate position in a preset three-dimensional scene model;
the view generation module is used for calling a dynamic view corresponding to the virtual coordinate from a preset target view database;
and the visual display module is used for playing the dynamic visual.
8. The aircraft vision system of claim 7, further comprising: the system comprises a scene analysis module, a scene switching module and a data visualization module;
the scene analysis module: the system comprises a scene acquisition module, a scene conversion module and a scene analysis module, wherein the scene acquisition module is used for acquiring a preset scene demand and converting the scene demand into a scene parameter according to a preset parameter conversion strategy;
the view switching module is used for acquiring a corresponding aircraft attitude view angle according to a view switching instruction and switching a corresponding dynamic view;
and the data visualization module is used for visually displaying the two-dimensional parameters generated by the pose information processing.
9. A server, comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the aircraft vision simulation method of any of claims 1-6.
10. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the aircraft vision simulation method of any one of claims 1 to 6.
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