CN112185205A - Immersive parallel training system - Google Patents

Immersive parallel training system Download PDF

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Publication number
CN112185205A
CN112185205A CN202011064101.7A CN202011064101A CN112185205A CN 112185205 A CN112185205 A CN 112185205A CN 202011064101 A CN202011064101 A CN 202011064101A CN 112185205 A CN112185205 A CN 112185205A
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training
immersive
soldier
unit
soldiers
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CN202011064101.7A
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冀勇
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Beijing Zero Environment Technology Co ltd
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Beijing Zero Environment Technology Co ltd
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Priority to CN202011064101.7A priority Critical patent/CN112185205A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Abstract

The invention discloses an immersive parallel training system, which comprises: sensing device and construction system, characterized by, construction system includes: the real-time three-dimensional scene construction unit is used for constructing a trained three-dimensional scene based on the positions and the head postures of the solid soldiers; the director console unit is used for editing the three-dimensional scene before training and monitoring and intervening the process during training; the comprehensive display and command unit is used for displaying battlefield situation information and issuing instructions to each entity soldier; and the situation data synchronization unit is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers and interactively transmitting the situation data and the command data. The parallel training system based on reality and beyond reality of ' live-action + virtual-action, live-action + virtual-action ', and live-action + virtual-action ' is realized, the complex training requirements of infantry teams and groups are met, and the purposes of ' training soldiers, training clothes and training methods ' are achieved.

Description

Immersive parallel training system
Technical Field
The invention belongs to the technical field of military exercises, and particularly relates to an immersive parallel training system.
Background
1. Army infantry virtual training
In 2011, the united states army took 5 years and cost 5700 ten thousand dollars to develop a DSTS (discrete Soldier Training System). And then updating and upgrading the system step by step according to VR technology development. By utilizing VR glasses, a firearm simulator and a leading CryEngine game engine, the system can build a full immersion type virtual environment with human-computer interaction effect, and can enable soldiers to carry out real combat simulation before putting into actual combat.
DSTS has certain limitations: firstly, the system must be used in a fixed place where a plurality of information acquisition devices are arranged; secondly, only 9 ginseng training can be supported at most; thirdly, the trainee can only move within the range of 10 feet by 10 feet (3.048m by 3.048 m); and fourthly, the VR training mode lacks a real scene.
2. Virtual shooting training system of New York police department
In 2019, in 4 months, hundreds of police officers in new york, usa tested VR virtual shooting training systems developed by V-Armed corporation and louisiana state university, which allowed multiple trainees to move in a large open space and experience various realistic scenarios through head displays, body sensors, and weapon props. Although this technology is currently being tested by the New York police department, it is likely to become a general training system for use by law enforcement nationwide.
The system relies on a commercial three-dimensional rendering engine to provide realistic VR visual images, sound effects, and other sensory experiences, and aims to bring the same mental and physical challenges as real situations, even to the trainee with a surge in epinephrine. As in the real world, trainees can shout each other or communicate through gestures. The commander can view the training from any angle at any time and then replay the picture for duplication.
Compared with DSTS, the system makes some progress, such as breaking through the limit of the number of trainees and the activity range of the trainees at the same time, and the trainees can move freely in a fixed place; however, the method still has the defects that the VR training mode is lack of reality when the method is used in a fixed place.
Disclosure of Invention
The invention provides an immersive parallel training system, which is used for solving the technical problems that the battle training of infantry teams and groups in the prior art faces the situation that the complex process of a scene is changeable, the recording and the reproduction are difficult, the training scale is difficult to expand due to fields and personnel, the verification of equipment in a concept phase cannot be carried out, the training cost and the risk are high, and the like.
According to one aspect of the invention, there is provided an immersive parallel training system comprising: sensing device and construction system, characterized in that, the construction system includes: the real-time three-dimensional scene construction unit is used for constructing a trained three-dimensional scene based on the positions and the head postures of the solid soldiers; the director console unit is used for editing the three-dimensional scene before training and monitoring and intervening the process during training; the comprehensive display and command unit is used for displaying battlefield situation information and issuing instructions to each entity soldier; and the situation data synchronization unit is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers and interactively transmitting the situation data and the command data.
In some embodiments, the build system further comprises: and the data recording unit is used for storing the situation, action and instruction information of the training process in a database.
In some embodiments, the build system further comprises: a process playback and performance evaluation software unit, the process playback and performance evaluation software unit comprising: the process playback module is used for playing back the training process based on the data content in the read database; and the efficiency evaluation module is used for evaluating and analyzing the efficiency of the training result.
In some embodiments, the posture data synchronization unit includes: the synchronization module is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers; the receiving module is used for receiving situation data and command control data; and the sending module is used for sending the situation data and the command data.
In some embodiments, the sensing device comprises a backpack computer, a motion capture sensor, a head mounted display, and a gun-type controller; the backpack computer is used for carrying out interactive transmission information with the construction system; the motion capture sensor is used for collecting the motion of the soldier in real time so as to update the soldier model corresponding to the entity soldier in the three-dimensional scene in real time; the helmet display is used for showing an immersive three-dimensional scene to a solid soldier; the gun-type controller is used for transmitting aiming and shooting instructions and controller position information to the backpack computer.
In some embodiments, the gun-type controller is an electronic device.
In some embodiments, the motion capture sensor is comprised of a number of inertial sensors.
In some embodiments, the sensing device further comprises a body suit for responding to a gunshot event and feeding back to the physical soldier through vibration.
In some embodiments, the sensing device further comprises a scent simulator for simulating a plurality of scents based on the event in the training.
The immersive parallel training system realizes the 'reality-based but beyond reality' parallel training system of 'real scene + virtual scene, real soldier + virtual soldier, real assembly + virtual assembly' through breaking through the visual auxiliary inertial outdoor high-precision positioning technology, the video penetrating mixed reality technology, the full three-dimensional battlefield situation virtual-real fusion display, the full data drive and other key technologies, meets the complex training requirements of the infantry team and team, and achieves the purposes of 'training soldiers, training assemblies and training methods'.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on the drawings without creative efforts.
FIG. 1 is a schematic diagram of an embodiment of an immersive parallel training system of the present invention;
FIG. 2 is a schematic diagram of one embodiment of a construction system of the present invention;
FIG. 3 is a diagram of one embodiment of a process replay and performance evaluation software unit according to the present invention;
FIG. 4 is a diagram illustrating an embodiment of a situation data synchronization unit according to the present invention;
FIG. 5 is a schematic view of one embodiment of a sensing device according to the present invention;
FIG. 6 is a schematic diagram of a sensing device in accordance with an embodiment of the present invention;
FIG. 7 is a flowchart illustrating the operation of an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 7, the application provides an immersive parallel training system for technical problems that battle training of infantry teams and groups is complicated in scene process, difficult to record and reproduce, difficult to enlarge training scale due to fields and personnel, incapable of verifying equipment in concept stages, high in training cost and risk and the like.
Wherein, live view + false view: in terms of vision, hearing, touch and the like, the trainee perceives a scene mixed with real and virtual real time. The real object and the virtual object can be seen to coexist visually, the password of the teammates in the real world and the explosion sound in the virtual scene can be heard audibly at the same time, and the feeling of being shot can be experienced tactually. According to the principle of 'real scene blank and virtual scene customized elaboration', the conventional and simple real scenes can be superposed with the virtual scenes to simulate complex and variable training scenes.
Solid soldiers and weak soldiers: in the training of real soldiers, in order to provide more enemy or friendship to the real soldiers, virtual soldiers (called virtual soldiers for short) are added in the training scene by means of AI technology. The virtual soldier has autonomous movement and operational capacity, including path planning, evasion, aiming, shooting and the like, and can cooperate or confront with the real soldier so as to enlarge the training scale.
Solid installation and virtual installation: virtual dress refers to utilizing AI technique to simulate various manned or unmanned equipment, for example unmanned aerial vehicle, armored car etc. and similar to the virtual soldier can realize the purpose of enlarging the training scale. Meanwhile, aiming at equipment (such as unmanned vehicles) in the concept stage, the equipment can participate in combat training in advance by establishing corresponding virtual equipment, and similar actual combat verification is carried out.
In addition, the ParTS also supports the trainees to move freely in large outdoor kilometer-level spaces or indoor spaces, adopts an open architecture to support the access of new real or virtual equipment, and adopts a large amount of somatosensory equipment to improve the immersion; and the recording and playback of the training process are supported, so that the disk is convenient to be copied afterwards and the summary is improved.
The project research result can effectively reduce the training cost, expand the training scene, improve the training efficiency and effect, and achieve the purposes of training soldiers, clothes and tactics. The research significance mainly comprises:
economy and safety: resource consumption caused by using real gun live ammunition is avoided, and cost is saved; the trainees can feel the real battlefield environment and cannot suffer substantial injury.
High frequency and high efficiency: the training can be performed all weather without actual assembly, the training frequency and efficiency of soldiers are greatly improved, and the working and fighting capacity is enhanced.
Training: the simulation system can simulate various battlefield environments and thousands of battlefield emergency conditions, and enables soldiers to experience different combat effects, so that the soldiers can exercise and improve the reaction capability and the psychological bearing capacity as participating in actual combat, and the soldiers in 'physical combat and military combat' are cultivated.
And (3) practice and assembly: various individual equipment, command equipment and unmanned equipment are supported to be accessed into the training system in a physical or algorithm mode, and the usability of the equipment and the matching of the equipment and the system are verified.
The tactical training method comprises the following steps: and summarizing and evaluating command coordination, tactical coordination, comprehensive guarantee capability and the like through training process playback and automatic efficiency evaluation, and achieving the purpose of continuously perfecting a tactical method through repeated training and summarization.
Referring to fig. 1 and 2, the immersive parallel training system of the present invention includes: a sensing device and a construction system. The construction system comprises:
the real-time three-dimensional scene construction unit is used for constructing a trained three-dimensional scene based on the positions and the head postures of the solid soldiers;
the director console unit is used for editing the three-dimensional scene before training and monitoring and intervening the process during training;
the comprehensive display and command unit is used for displaying battlefield situation information and issuing instructions to each entity soldier;
and the situation data synchronization unit is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers and interactively transmitting the situation data and the command data.
In the embodiment, the three-dimensional scene real-time construction unit is responsible for constructing a corresponding three-dimensional scene for each entity soldier according to the position and the head posture of the soldier, updating the scene under the driving of a battlefield situation information, an instruction control information and an AI virtual role calculation module, performing vivid scene rendering display by combining a three-dimensional view with an AR technology, visualizing non-visual information such as electromagnetism, target indication, auxiliary decision and the like, and enhancing the information supply capacity of the soldiers during training; stereo rendering is realized by means of a stereo field technology, and the immersion sense of soldiers during training is enhanced;
the director console unit (director end) is used for: the method comprises the steps of editing the three-dimensional scene before training, and monitoring and intervening the process during training, wherein the editing of the three-dimensional scene refers to the layout of the three-dimensional scene, the addition and the editing of battlefield events and the deployment of virtual forces based on a battlefield environment material library. The training process monitoring and intervention means that in the training process, the director can monitor the battle conditions of the red and blue parties in real time (the actions of the real soldiers are reproduced at the director according to the dynamic capture information), and can add dynamic events to the battlefield intervention training process in real time;
the comprehensive display and command unit (command end) is used by a commander and is divided into three modes of red, white and blue, wherein the known battlefield situation information of the own party can be displayed in the red and blue modes, the commander can use the unit to issue voice and image instructions for soldiers, and the white mode can view the situation of the whole battlefield;
the situation data synchronization unit is externally responsible for receiving and sending situation data and command data, and is internally responsible for synchronizing the positions, actions, voice and operation instructions of a plurality of soldiers, the software is connected with the three-dimensional scene real-time construction software and drives the three-dimensional scene real-time construction software to update, a UDP transmission protocol is supported, the real-time performance is high, the situation data synchronization unit is connected with the data recording software, and the situation data, the actions and the instruction data are sent to the three-dimensional scene real-time construction software for recording and storing;
the data recording unit is responsible for storing situation, action and instruction information of the training process in a database, and the whole training process can be completely copied according to the data;
the process playback and efficiency evaluation unit can play back the training process by reading the database, and supports the functions of temporary playback, variable-speed playback and the like; meanwhile, the efficiency evaluation and analysis can be carried out on the training result.
Referring to fig. 3, the process playback and performance evaluation unit in the above embodiment includes: the process playback module is used for playing back the training process based on the data content in the read database; and the efficiency evaluation module is used for evaluating and analyzing the efficiency of the training result.
Referring to fig. 4, the situation data synchronization unit in any of the embodiments includes: the synchronization module is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers; the receiving module is used for receiving situation data and command control data; and the sending module is used for sending the situation data and the command data.
Referring to fig. 5 and 6, based on any of the above embodiments, the sensing device includes:
the backpack computer is used for carrying out interactive transmission information with the construction system;
the motion capture sensor is used for collecting the motion of the soldier in real time so as to update the soldier model corresponding to the entity soldier in the three-dimensional scene in real time;
the helmet display is used for showing the immersive three-dimensional scene to the entity soldier;
the gun type controller is used for transmitting aiming and shooting instructions and controller position information to the backpack computer;
the body sensing clothes are used for responding to the event of being shot by a gun and feeding back to the entity soldier through vibration;
and the odor simulator is used for simulating various odors according to the events in training.
In the embodiment, the backpack computer is carried by a soldier in training, can be connected to a wireless local area network, is responsible for receiving the dynamic catching information and the position information provided by the helmet display, and provides a real-time three-dimensional scene, finger control information (images, characters, sound) and the like for the helmet display by running related software;
the motion capture sensor is composed of a plurality of inertial sensors, and can acquire the motion of the soldier in real time by wearing the sensor at the positions of the arms (forearms, upper arms), legs (thighs, crus) and the like of the soldier to be trained so as to update the corresponding three-dimensional model of the soldier in a three-dimensional scene in real time;
the helmet display integrates an earphone and a microphone besides two display screens, and mainly has two functions: firstly, displaying an immersive three-dimensional scene (including sound), and secondly, collecting soldier position information and voice information;
the gun type controller is an electronic device, has the shape of a gun, is connected with the backpack computer through Bluetooth or wireless, and transmits aiming and shooting instructions and controller position information to the computer;
the body sensing suit responds to the event of being hit by a gun through vibration;
the odor simulator can simulate various odors such as gunpowder according to the events in training.
In some embodiments, the gun-type controller is an electronic device.
In some embodiments, the motion capture sensor is comprised of several inertial sensors.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (9)

1. An immersive parallel training system, comprising: sensing device and construction system, characterized in that, the construction system includes:
the real-time three-dimensional scene construction unit is used for constructing a trained three-dimensional scene based on the positions and the head postures of the solid soldiers;
the director console unit is used for editing the three-dimensional scene before training and monitoring and intervening the process during training;
the comprehensive display and command unit is used for displaying battlefield situation information and issuing instructions to each entity soldier;
and the situation data synchronization unit is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers and interactively transmitting the situation data and the command data.
2. The immersive parallel training system of claim 1, wherein the construction system further comprises: and the data recording unit is used for storing the situation, action and instruction information of the training process in a database.
3. The immersive parallel training system of claim 1, wherein the construction system further comprises: a process playback and performance evaluation software unit, the process playback and performance evaluation software unit comprising: the process playback module is used for playing back the training process based on the data content in the read database;
and the efficiency evaluation module is used for evaluating and analyzing the efficiency of the training result.
4. The immersive parallel training system of claim 1, wherein the situation data synchronization unit comprises:
the synchronization module is used for synchronizing the positions, actions, voice and operation instructions of a plurality of entity soldiers;
the receiving module is used for receiving situation data and command control data;
and the sending module is used for sending the situation data and the command data.
5. The immersive parallel training system of claim 1, wherein the sensing devices comprise a backpack computer, a motion capture sensor, a head mounted display, and a gun-type controller;
the backpack computer is used for carrying out interactive transmission information with the construction system;
the motion capture sensor is used for collecting the motion of the soldier in real time so as to update the soldier model corresponding to the entity soldier in the three-dimensional scene in real time;
the helmet display is used for showing an immersive three-dimensional scene to a solid soldier;
the gun-type controller is used for transmitting aiming and shooting instructions and controller position information to the backpack computer.
6. The immersive parallel training system of claim 5, wherein the gun-type controller is an electronic device.
7. The immersive parallel training system of claim 5, wherein the motion capture sensor comprises a plurality of inertial sensors.
8. The immersive parallel training system of claim 1, wherein the sensing device further comprises a body suit for responding to a gunshot event and providing feedback to the physical soldier via vibration.
9. The immersive parallel training system of claim 1, wherein the sensing device further comprises a scent simulator for simulating a plurality of scents in response to an event in the training.
CN202011064101.7A 2020-09-30 2020-09-30 Immersive parallel training system Pending CN112185205A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114005322A (en) * 2021-10-19 2022-02-01 山西北方新视野智能科技有限公司 Single soldier simulation training system and training method in large-space simulation combat training

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Publication number Priority date Publication date Assignee Title
CN104240547A (en) * 2013-06-13 2014-12-24 中国人民武装警察部队学院 Fire-fighting and rescuing command computer simulation training system
CN105976670A (en) * 2016-07-15 2016-09-28 安徽工业大学 Three-dimensional emergency drilling virtual system and construction method and use method thereof
CN110288868A (en) * 2019-06-29 2019-09-27 西安六韬信息科技有限公司 Armed forces in real combat interacts countermeasure system
CN110379247A (en) * 2019-07-19 2019-10-25 武汉理工大学 A kind of multitask, polygonal color ROV coorinated training analogue system and method

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104240547A (en) * 2013-06-13 2014-12-24 中国人民武装警察部队学院 Fire-fighting and rescuing command computer simulation training system
CN105976670A (en) * 2016-07-15 2016-09-28 安徽工业大学 Three-dimensional emergency drilling virtual system and construction method and use method thereof
CN110288868A (en) * 2019-06-29 2019-09-27 西安六韬信息科技有限公司 Armed forces in real combat interacts countermeasure system
CN110379247A (en) * 2019-07-19 2019-10-25 武汉理工大学 A kind of multitask, polygonal color ROV coorinated training analogue system and method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114005322A (en) * 2021-10-19 2022-02-01 山西北方新视野智能科技有限公司 Single soldier simulation training system and training method in large-space simulation combat training

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