CN111821692A - Method and device for trading props in game, computer equipment and medium - Google Patents

Method and device for trading props in game, computer equipment and medium Download PDF

Info

Publication number
CN111821692A
CN111821692A CN202010728478.1A CN202010728478A CN111821692A CN 111821692 A CN111821692 A CN 111821692A CN 202010728478 A CN202010728478 A CN 202010728478A CN 111821692 A CN111821692 A CN 111821692A
Authority
CN
China
Prior art keywords
target virtual
virtual
prop
item
trading
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010728478.1A
Other languages
Chinese (zh)
Inventor
刘同云
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202010728478.1A priority Critical patent/CN111821692A/en
Publication of CN111821692A publication Critical patent/CN111821692A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, computer equipment and a medium for trading props in games, wherein the method comprises the following steps: controlling the target virtual character to move in the game scene in response to a movement control operation for the target virtual character; when the target virtual character moves into the trading area, activating a virtual prop in the trading area; responding to item selection operation, and determining a target virtual item in the virtual items; and responding to the transaction operation aiming at the target virtual prop, and controlling the target virtual role to perform transaction on the target virtual prop.

Description

Method and device for trading props in game, computer equipment and medium
Technical Field
The application relates to the field of item transaction, in particular to a method, a device, computer equipment and a medium for transaction of items in a game.
Background
In the current life, the network is rapidly developed, most players send time through the network, wherein the time sent through the network game provided by the terminal device is the most common, and the abundant and various props, various virtual characters and the unreasonable game scenes in the network game can attract more players. At present, in order to increase the playability of the network game, a game provider provides a property list capable of displaying a plurality of properties for a virtual character, and a player dress the virtual character by selecting a desirable property from the property list.
Disclosure of Invention
In view of this, an object of the present application is to provide a method, an apparatus, a computer device, and a medium for trading items in a game, which are used to solve the problem in the prior art that interactivity between a virtual item and a virtual character is low when the virtual item is selected.
In a first aspect, an embodiment of the present application provides a method for trading items in a game, where at least a part of a game scene is displayed through a graphical user interface provided by a terminal device, where the game scene includes a target virtual character and a trading area, and the method includes:
controlling the target virtual character to move in the game scene in response to a movement control operation for the target virtual character;
when the target virtual character moves into the trading area, activating a virtual prop in the trading area;
responding to item selection operation, and determining a target virtual item in the virtual items;
and responding to the transaction operation aiming at the target virtual prop, and controlling the target virtual role to perform transaction on the target virtual prop.
Optionally, the trading area includes a virtual container, and when the target virtual character moves into the trading area, activating the virtual prop in the trading area includes:
and when the target virtual role moves into the trading area, activating the virtual prop located on the virtual container in the trading area.
Optionally, the activating the virtual prop in the trading area includes:
displaying the virtual item in the trading area.
Optionally, the activating the virtual prop in the trading area includes:
triggering a tradable state of the virtual item in the trading area.
Optionally, the determining a target virtual item in the virtual items in response to the item selection operation includes:
and responding to the visual angle control operation aiming at the target virtual character, adjusting the visual angle direction of the target virtual character, and determining the target virtual prop in the virtual props according to the visual angle direction.
Optionally, the determining the target virtual item in the virtual items according to the view direction includes:
and determining the virtual prop aligned with the view angle direction as the target virtual prop.
Optionally, the determining a target virtual item in the virtual items in response to the item selection operation includes:
and responding to the touch operation aiming at the transaction area, and determining the target virtual prop in the virtual props according to the touch operation.
Optionally, the determining, by the response to the touch operation in the transaction area, the target virtual item in the virtual item according to the touch operation includes:
responding to the touch operation acting on the graphical user interface, and acquiring a touch point position of the touch operation in the graphical user interface;
determining a mapping position in the transaction area according to the position of the touch point;
and determining the virtual prop corresponding to the mapping position as the target virtual prop.
Optionally, the determining a target virtual item in the virtual items in response to the item selection operation includes:
and responding to the movement control operation aiming at the target virtual character, controlling the target virtual character to move in the transaction area, and determining the target virtual prop according to the distance between each virtual prop in the transaction area and the target virtual character.
Optionally, the determining a target virtual item according to a distance between each virtual item in the trading area and a target virtual character includes:
and determining the virtual prop which is closest to the target virtual character in the trading area as the target virtual prop.
Optionally, when a target virtual item is determined in the virtual items, the method further includes:
and displaying prompt information aiming at the target virtual prop.
Optionally, when the virtual prop in the trading area is activated, the method further comprises:
and displaying the transaction control of the virtual prop.
Optionally, the controlling the target virtual character to trade the target virtual item in response to the trading operation for the target virtual item includes:
and responding to the triggering operation aiming at the transaction control, and controlling the target virtual role to perform transaction on the target virtual prop.
Optionally, the transaction control comprises any one of the following: a buy control, a sell control, and an exchange control.
Optionally, the controlling the target virtual character to trade the target virtual item in response to the trading operation for the target virtual item includes:
and responding to the trigger operation aiming at the specific physical control arranged on the terminal equipment, and controlling the target virtual role to trade the target virtual prop.
Optionally, when the virtual prop in the trading area is activated, the method further comprises:
and displaying the prop information of the virtual prop.
Optionally, the item information includes any one or more of the following information:
the holding quantity information of the virtual props currently held by the target virtual character;
the target virtual character currently holds the durability information of the virtual prop.
Optionally, the item information further includes any one or more of the following information:
the price, the using method, the using persistence, the stock quantity, the demand quantity, the applicable object, the grade and the name of the virtual prop.
Optionally, the trading control is an exchange control, and the step of controlling the target virtual character to trade the target virtual prop in response to a trigger operation for the trading control includes:
and responding to the trigger operation aiming at the exchange control, controlling the target virtual character to wear the target virtual prop, and displaying the exchanged virtual prop originally worn by the target virtual character in the transaction area.
Optionally, after the controlling the target virtual character to trade the target virtual item, the method further includes:
removing the target virtual item from the trading area.
In a second aspect, an embodiment of the present application provides a device for trading items in a game, where at least a part of a game scene is displayed through a graphical user interface provided by a terminal device, where the game scene includes a target virtual character and a trading area, and the device includes:
the control module is used for responding to the movement control operation aiming at the target virtual character and controlling the target virtual character to move in the game scene;
the activation module is used for activating the virtual prop in the trading area when the target virtual character moves into the trading area;
the determining module is used for responding to item selection operation and determining a target virtual item in the virtual items;
and the trading module is used for responding to the trading operation aiming at the target virtual prop and controlling the target virtual role to trade the target virtual prop.
In a third aspect, an embodiment of the present application provides a computer device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and the processor implements the steps of the above method when executing the computer program.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed by a processor, performs the steps of the method described above.
According to the method for trading the props in the game, firstly, a movement control instruction for the target virtual character is responded, and the target virtual character is controlled to move in the game scene; then, when the target virtual character moves into the trading area, activating the virtual prop in the trading area; then, responding to item selection operation, and determining a target virtual item in the virtual items; and finally, responding to the transaction operation aiming at the target virtual prop, and controlling the target virtual role to carry out transaction on the target virtual prop.
In a certain implementation manner, the method provided by the application activates the virtual item in the transaction area by controlling the target virtual character to move in the game scene and moving the target virtual character to the transaction area, so that the interaction between the target virtual character and the virtual item is increased. By responding to the transaction operation of the user for the target virtual prop, the target virtual role is controlled to transact with the target virtual prop, the process of rapid transaction is realized, and the transaction efficiency is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a schematic view of a prop display in the prior art provided by an embodiment of the present application;
FIG. 2 is a schematic flow chart illustrating a method for trading items in a game according to an embodiment of the present application;
FIG. 3 is a schematic diagram of determining a target virtual item according to an embodiment of the present application;
FIG. 4 is a schematic structural diagram of a transaction apparatus for an item in a game according to an embodiment of the present disclosure;
fig. 5 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
At present, the network game gradually enters the life of people and becomes a main entertainment activity in people's leisure, and in order to increase the playability of the network game and attract more players, the game provider can design more functions for the network game, and through the functions, more interactions are increased between the players and virtual characters in the game. The most common interaction between a player and a virtual character is for the player to select a prop for the virtual character in a mall.
As shown in fig. 1, in the prior art, a game provider generally displays items through an item display list, then a player slides the item list through touch operation, and then selects an item of his/her mind instrument from a plurality of items, and uses the selected item. However, in the process of selecting the props, the interaction mode is single; and the relevance of the item selection operation and the role control operation is weak, the understanding cost of the player is high, the carrying-in performance is weak, and the user experience is influenced.
Based on the above reasons, an embodiment of the present application provides a method for trading items in a game, where at least a part of a game scene is displayed through a graphical user interface provided by a terminal device, and the game scene includes a target virtual character and a trading area, as shown in fig. 2, the method includes the following steps:
s101, responding to the movement control operation aiming at the target virtual character, and controlling the target virtual character to move in a game scene;
s102, when the target virtual character moves to a trading area, activating virtual props in the trading area;
s103, responding to item selection operation, and determining a target virtual item in the virtual items;
and S104, responding to the transaction operation aiming at the target virtual prop, and controlling the target virtual role to perform transaction on the target virtual prop.
The transaction method of the props in the game in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local terminal device. When the transaction method of the props in the game is operated on the server, the game can be a cloud game.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and running of the transaction method of the game are completed on the cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the cloud game client decodes the data and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
The application is described by operating a transaction method of a prop in a game on a terminal device, wherein the terminal device is an electronic device with a touch function, such as a smart phone. The terminal device provides a graphical user interface, the graphical user interface is an interface rendered on a display screen of the terminal device and used for man-machine interaction, the graphical user interface comprises a touch control used for game control, content displayed in the graphical user interface also comprises a game picture, and the game picture can be a part of game scenes. The game scene is a virtual world in which the virtual character moves, and the terminal device can respond to touch operation acting on a touch control in the graphical user interface to control the virtual character to execute a virtual action in the game scene, such as moving in the game scene or releasing skills. The game scene may include any one or more of the following game elements: landform, mountain stone, flowers and plants, rivers, buildings, game roles, game props and the like. In general, a game scene is provided with a virtual camera, and a game screen displayed on a graphical user interface is a part of game scene contents captured by the virtual camera. For example, in a first person game, a virtual camera may be disposed on the head (e.g., eye position) of a target virtual character controlled by a player, the virtual camera moves following the movement of the target virtual character, and the orientation of the virtual camera rotates following the rotation of the virtual body, so that a game screen presented on a graphical user interface is a part of a game scene in front of the target virtual character by a preset range. As another example, in the third person game, the virtual camera may be disposed directly above or behind a target virtual character controlled by the player, and thus, the game screen presented on the graphical user interface is a part of the game scene including the target virtual character.
In this exemplary embodiment, the game scenario includes a trading area (e.g., a store) for trading virtual items. The virtual item refers to a virtual article worn on the virtual character or capable of being used by the virtual character in a game scene, and the virtual item may be clothing, weapons, medicines, food, vehicles and the like.
The steps of the track exchange method in the game according to the exemplary embodiment will be further described with reference to fig. 2 to 3.
And S101, responding to the movement control operation aiming at the target virtual character, and controlling the target virtual character to move in the game scene.
In the above step S101, the movement control operation may be a touch operation performed by the player on the graphical user interface, where the touch operation may be a click, a slide, a re-press, a long press, or the like; or a pressing operation of a player on a physical key provided on the terminal device.
In an optional embodiment of the present application, the graphical user interface is provided with at least one function control for controlling the virtual character, and the function control may be a mobile control, a skill control, a view angle control, and the like. The movement control operation for the target virtual character may be a sliding operation applied to the movement control, and specifically, in response to the sliding operation applied to the movement control, a sliding distance and a sliding direction of the sliding operation are obtained, a moving distance of the target virtual character in the game scene is determined according to the sliding distance, and a moving direction of the target virtual character in the game scene is determined according to the sliding direction, wherein the moving direction of the virtual character corresponds to the sliding direction (for example, the sliding direction is a left sliding, and the virtual character moves to the left in the game scene), and the moving distance of the virtual character has a preset mapping relationship with the sliding distance (for example, the sliding distance is 10 pixels, and the moving distance of the virtual character in the game scene is 2 meters).
In particular, the target virtual character located in the game scene may move under the control of the movement control operation. Steps S102 to S104 may be performed after only the target virtual character can move in the game scene.
S102, when the target virtual character moves to a trading area, activating virtual props in the trading area;
in step S102, the transaction area may be located in a specific area in the game scene, for example, the transaction area may be located in a business center in the game scene; the trading area can be one or more, and different trading areas are used for trading different types of virtual props.
Activating virtual items in a trading area may be displaying virtual items in the trading area or triggering a tradable state of virtual items in the trading area.
Displaying the virtual item in the trading area means that the virtual item in the trading area is adjusted from a hidden state to a displayed state. The hidden state is a state that is not displayed in the graphical user interface, and the display state refers to a state that is displayed in the graphical user interface.
The tradable state may be a tradable control that displays the virtual items. Triggering a tradable state of a virtual item in a trading area may be displaying a trading control for trading the virtual item in a graphical user interface. Or the tradable state is directly exposed in front of the target virtual character, and the tradable state triggering the virtual prop in the trading area may be to remove a barrier blocked in front of the virtual prop, for example, the non-tradable state is that a show window is arranged in front of the virtual prop to block the virtual prop and the target virtual character, and the tradable state is to remove the show window in front of the virtual prop.
During specific implementation, when the target virtual character moves to a trading area, namely, the target virtual character needs to trade the virtual prop, the virtual prop in the trading area is activated at the moment, namely, the target virtual character quickly sees the virtual prop, the interaction between the target virtual character and the virtual prop is increased, and the substitution sense of a user on the current game is improved.
S103, responding to item selection operation, and determining a target virtual item in the virtual items;
in step S103, the item selection operation may be used to select a virtual item in the trading area, and determine a target virtual item from among a plurality of virtual items. The property selection operation can be realized by the player, and can also be realized by the player operating the target virtual character.
And S104, responding to the transaction operation aiming at the target virtual prop, and controlling the target virtual role to perform transaction on the target virtual prop.
In the step S104, the transaction operation may be a value exchange operation using money or an article as a medium, and the transaction operation may include any one of the following operations: purchase operation, sale operation, exchange operation, and the like. The purchase operation may be an operation to own the target virtual item at the cost of money. The selling operation may be an operation of earning money of equal value at the expense of the target virtual item. The exchange operation may be an operation of exchanging the virtual item owned by the target virtual character itself with a target virtual item having the same value in the trading area.
In the specific implementation, in the trading area, as long as the player carries out trading operation on the target virtual item, the trading between the target virtual character and the target virtual item is controlled. The interaction between the target virtual character and the target virtual prop is increased.
In the embodiment of the application, through the four steps, the target virtual character is controlled to move in the game scene, and the target virtual character is moved to the transaction area so as to activate the virtual prop in the transaction area, so that the interaction between the target virtual character and the virtual prop is increased, the association between the prop selection operation and the role control operation is enhanced, and the game substituting feeling of the user is stronger. The transaction operation of the player for the target virtual prop is responded, the target virtual character is controlled to perform transaction with the target virtual prop, the process of rapid transaction is achieved, and the transaction efficiency is improved.
The virtual props are located in the trading area, but the virtual props are not randomly displayed in the trading area, and the virtual props can be displayed in a virtual container for neatness of pictures. The transaction area includes a virtual container, and step S102 includes:
step 1021, when the target virtual role moves to the transaction area, activating the virtual prop located on the virtual container in the transaction area.
In step 1021, the virtual container may be a container similar to a supermarket display or a shopping mall display (the display may have a window between the customer and the merchandise), and the virtual item may be displayed in the virtual container.
In specific implementation, if the virtual container is similar to a container for displaying articles in a supermarket, when the target virtual character moves to the transaction area, the virtual item on the virtual container is adjusted from the hidden state to the display state. If the virtual container is similar to a display case in a mall, the window in front of the virtual items in the virtual container is removed when the target virtual character moves into the transaction area. The virtual container is used for displaying the virtual prop, so that the picture can be tidier, and the substitution feeling of the user to the game is improved through the interaction between the virtual container and the target virtual character.
The selection of the target virtual item may be implemented by the player by controlling the target virtual character, and in this exemplary embodiment, the player may select the target virtual item according to the viewing direction by controlling the viewing direction of the target virtual character. It is understood that if the line of sight of the target virtual character is directed at a virtual prop, that virtual prop may be identified as the target virtual prop. Step S103, comprising:
and step S1031, responding to the visual angle control operation aiming at the target virtual character, adjusting the visual angle direction of the target virtual character, and determining the target virtual prop in the virtual props according to the visual angle direction.
In the above step S1031, the viewing angle control operation is realized by the user by controlling the terminal device. For example, the view angle control operation may be a touch operation applied to the graphical user interface, where the touch operation may be a click, a slide, a heavy press, a long press, or the like; or a pressing operation of the user on a physical key provided on the terminal device. The view angle control operation can realize that the head of the control target virtual character rotates.
In an optional embodiment of the present application, the graphical user interface is provided with at least one function control for controlling the virtual character, and the function control may be a mobile control, a skill control, a view angle control, and the like. The view angle control operation for the target virtual character may be a slide operation that acts on the view angle control, and specifically, in response to the slide operation that acts on the view angle control, a slide distance and a slide direction of the slide operation are acquired, determining the visual angle adjusting angle of the target virtual character in the game scene according to the sliding distance, and determining the visual angle adjusting direction of the target virtual character in the game scene according to the sliding direction, the angle of view adjustment of the virtual character corresponds to the sliding direction (for example, the sliding direction is up-sliding, and adjusting the angle of view upwards can be understood as the virtual character raising its head upwards in the game scene), and the angle of view adjustment of the virtual character has a preset mapping relationship with the sliding distance (for example, the sliding distance is 10 pixels, the angle of view adjustment is 30 °, and it can be understood that the virtual character turns its head 30 ° towards the angle of view adjustment in the game scene).
When the method is specifically implemented, visual angle control operation is carried out on the target virtual character, the visual angle direction of the target virtual character is adjusted, the target virtual character can observe the virtual prop in the trading area more comprehensively, the target virtual prop is determined through the visual angle direction, other selection operations can be omitted, the efficiency of determining the target virtual prop is improved, and the interactivity between the target virtual character and the target virtual prop is also increased.
Specifically, the step of determining the target virtual prop in the virtual props according to the visual angle direction includes:
and S10311, determining the virtual prop aligned in the view angle direction as a target virtual prop.
In specific implementation, a preset icon for indicating the viewing angle direction is displayed in the graphical user interface, and the preset icon may be a cross cursor, a circle, or the like. The virtual prop aligned in the direction of the viewing angle may be a virtual prop that at least partially coincides with the preset icon. Accordingly, the virtual item that at least partially coincides with the preset icon may be determined as the target virtual item.
In this exemplary embodiment, the player may also determine the target virtual item according to the distance between the target virtual character and the virtual item by controlling the movement of the target virtual character. Step 103, comprising:
step 1032, responding to the movement control operation aiming at the target virtual character, controlling the target virtual character to move in the transaction area, and determining the target virtual property according to the distance between each virtual property in the transaction area and the target virtual character.
In step 1032, the method for controlling the target virtual character to move in the transaction area in response to the movement control operation for the target virtual character is similar to the method for controlling the target virtual character to move in the game scene in response to the movement control operation for the target virtual character, and is not described herein again. And generating a movement control instruction aiming at the target virtual character according to the movement control operation, wherein the movement control instruction controls the target virtual character to move in the transaction area, and further the target virtual prop can be determined according to the distance between the target virtual character and the virtual prop. The method for determining the target virtual prop is equivalent to that the target virtual character selects the target virtual prop, so that the interactivity between the target virtual character and the virtual prop is increased, a player does not need to perform other touch operations, and the efficiency for determining the target prop is improved.
Specifically, step 1032 determines the target virtual item according to the distance between each virtual item and the target virtual character in the transaction area, and includes:
step 10321, determine the virtual item in the trading area closest to the target virtual character as the target virtual item.
In step 10321, the closer the distance to the target virtual character, the more the target virtual character wants to obtain the virtual item, and therefore, the virtual item with the smallest distance to the target virtual character is determined as the target virtual item. The method for determining the target virtual prop is suitable for only one row of virtual props in a virtual container, if two rows or multiple rows of virtual props exist in the virtual container, the virtual prop closest to the target virtual character exists in the one row of virtual props, and the other row or multiple rows of virtual props cannot be determined as the virtual props.
The item selection operation may be performed in various manners, and in addition to the above-described manners, the player may also select the target virtual item by himself, and step S103 includes:
step 1033, determining a target virtual item in the virtual items according to the touch operation in response to the touch operation for the transaction area.
In step 1033, the touch operation may be a click operation of the player on the transaction area.
In specific implementation, a touch operation of a player in a transaction area is received, and a selected target virtual prop is determined according to a touch point position corresponding to the touch operation.
Specifically, step 1033 includes:
step 10331, responding to a touch operation applied to the graphical user interface, and acquiring a touch point position of the touch operation in the graphical user interface;
step 10332, determining a mapping position in the transaction area according to the position of the touch point;
step 10333, determining that the virtual item corresponding to the mapping position is the target virtual item.
In step 10331, the touch point position refers to a position of the touch point on the gui when the user performs the touch operation.
In step 10332, since the gui is fixed and different and the game screen displayed in the gui changes with the movement (or change of the viewing angle) of the user, there is a certain mapping relationship between the position in the gui and the position in the game screen displayed in the gui (for example, when the coordinate position in the gui is (30, 100), the coordinate position in the game screen corresponding to the coordinate position is (30000, 100000)). And after the touch point position corresponding to the touch operation of the player on the graphical user interface is obtained, determining a mapping position corresponding to the touch point position in the transaction area by using the mapping relation.
In step 10333, the virtual item corresponding to the mapping position is determined as the target virtual item, that is, the user can directly select the target virtual item in the trading area, which improves the efficiency of determining the target virtual item.
After determining the target virtual item among a plurality of virtual items, in order to allow the player to quickly find the target virtual item, the target virtual item can display prompt information, and therefore, when determining the target virtual item in the virtual item, the method further comprises:
and 104, displaying prompt information aiming at the target virtual prop.
In step 104, the display mode of the target virtual item may be different from the original display mode of the target virtual item by the prompt information, and the prompt information may include any one or more of the following prompts: highlight prompt, aperture prompt, color deepening prompt, shadow prompt, dimension adjustment prompt and the like. The highlight prompt may be that the current display brightness is higher than the original display brightness. The aperture prompt may be to display a layer of apertures around the target virtual prop. The shadow cues may be the display of shadows around the target virtual items. The dimension adjustment prompt may be to adjust the target virtual item from a 2-dimensional image to a 3-dimensional image.
For example, as shown in fig. 3, the color corresponding to the target virtual prop is darker, and the sight is the direction of the visual angle alignment of the target virtual character. 3 props are displayed in the trading area and are respectively a prop A, a prop B and a prop C, and the target virtual prop of the target virtual prop in the trading area can be determined to be the prop B according to the control of the player on the target virtual character.
After the target virtual item is determined, in order to facilitate the transaction between the target virtual character and the target virtual item, a transaction control for the transaction can be displayed, and when the virtual item in the transaction area is activated, the method further comprises the following steps:
and 105, displaying the transaction control of the virtual prop.
In step 105 above, the transaction control may include any one of the following: a buy control, a sell control, and an exchange control. The purchase control can control the target virtual character to purchase the target virtual prop. The selling control can control the target virtual character to sell the target virtual prop owned by the target virtual character. The exchange control can control the target virtual role to exchange the prop owned by the target virtual role with the target virtual prop in the trading area. The distance between the display position of the transaction control and the target virtual prop is a preset distance (for example, 5 mm), or the transaction control is arranged at a preset position of the graphical user interface (for example, a left area of the graphical user interface).
After the transaction control is displayed, the transaction between the target virtual character and the target virtual item is realized after the transaction control is operated, and therefore, step S104 includes:
and 1041, responding to the trigger operation for the transaction control, and controlling the target virtual character to transact the target virtual item.
In the above step 1041, the triggering operation may be a clicking operation. After the transaction control is clicked, the transaction between the target virtual prop and the target virtual role can be realized.
Because the transaction control in the application comprises a purchase control, a sale control and an exchange control, the application also comprises the following three transaction modes:
the first transaction mode is as follows: the transaction control is a purchase control, and step 1041 includes:
step 10411, in response to the trigger operation for the purchase control, controlling the target virtual character to wear the target virtual item, and displaying the updated item information of the target virtual item.
In step 10411, wearing may be displaying the target virtual item on the target virtual character.
In specific implementation, when the purchase control is triggered, the target virtual prop is controlled to be displayed on the target virtual prop body. After the target virtual item is purchased, the quantity stored by the target virtual item in the transaction area changes, the quantity information about the target virtual item currently owned by the target virtual character also changes, and in order to enable a player to know the information about the target virtual item in more detail, the updated item information about the target virtual item can be displayed in a graphical user interface.
And (4) a second transaction mode: the transaction control is a sale control, and step 1041 includes:
step 10412, responding to the trigger operation for the selling control, and displaying the updated property information of the target virtual property.
In the above step 10412, when the selling control is triggered, the number of the target virtual items currently owned by the target virtual character is controlled to change, and the number of the target virtual items stored in the trading area also changes, so that in order to enable the player to know the information about the target virtual items in more detail, the updated item information about the target virtual items may be displayed in the graphical user interface. The target virtual item may be worn on the target virtual character, and may be stored in a backpack of the target virtual item, before the target virtual item is sold. When the target virtual item can be worn on the body of the target virtual character, after the selling control is triggered, the position of the target virtual item displayed on the body of the target virtual character can be displayed as the original display mode of the target virtual character (for example, a glove worn on the hand of the target virtual character is the target virtual item, and after the selling control is triggered, the hand of the target virtual character is displayed as the original skin color). When the target virtual item is sold, if the item display area of the trading area is determined to have no target virtual item, the target virtual item can be displayed in the item display area of the trading area. And if the target virtual prop is displayed in the prop display area of the transaction area, directly updating the prop information aiming at the target virtual prop.
And (3) transaction mode three: the transaction control is an exchange control, and step 1041 includes:
and 10413, responding to the trigger operation aiming at the exchange control, controlling the target virtual character to wear the target virtual prop, displaying the exchanged prop originally worn by the target virtual character in the transaction area, and displaying the updated prop information aiming at the target virtual prop.
In step 10413, when the exchange control is triggered, the number of the target virtual items currently owned by the target virtual character is controlled to change, and the number of the target virtual items stored in the transaction area also changes, so that in order to enable the player to know the information about the target virtual items in more detail, the updated item information about the target virtual items can be displayed in the graphical user interface. The exchange is to exchange the item (exchanged item) currently owned by the target virtual character with the item (target virtual item) in the trading area. Before the target virtual item is exchanged, the target virtual item is displayed in the transaction area, and the exchanged item can be worn on the body of the target virtual character and can be stored in a backpack of the target virtual item. When the exchanged prop is worn on the body of the target virtual character, after the exchange control is triggered, the position of the exchanged prop displayed on the body of the target virtual character can be displayed as the original display mode of the target virtual character (for example, a glove worn on the hand of the target virtual character is the target virtual prop, and after the sale control is triggered, the hand of the target virtual character is displayed as the original skin color), and the target virtual prop is worn on the body. After the target virtual props are exchanged, if the current storage amount of the target virtual props is determined to be 0, the original background color is displayed at the display positions of the target virtual props, or the exchanged props are displayed at the display positions of the original target virtual props. After the target virtual items are exchanged, if the storage amount of the target virtual items in the transaction area is not 0 and the storage amount of the exchanged items in the transaction area is 1, displaying the exchanged items in a display area with background color. After the target virtual items are exchanged, if the storage amount of the target virtual items in the trading area is not 0 and the storage amount of the exchanged items in the trading area is N (N is greater than 1), only the item information of the target virtual items is updated.
The above-mentioned manner of implementing the transaction between the target virtual item and the target virtual character is to respond to the operation for the virtual key, and certainly, there is also a specific physical control capable of implementing the transaction operation on the terminal device. Therefore, step S104 includes:
and 1042, responding to the trigger operation aiming at the specific physical control arranged on the terminal equipment, and controlling the target virtual role to trade the target virtual item.
In step 1042 above, the specific physical control may be a control actually existing in the real scene (e.g., a W button, a Q button, etc. in the keyboard). The trigger operation may be a click operation.
In specific implementation, after the player performs the triggering operation on the specific physical control, the transaction between the target virtual character and the target virtual prop can be controlled. The transaction efficiency is improved.
In order to make the player know the relevant information about the virtual item more quickly, item information of the virtual item may be displayed in the current display screen, and therefore, when the virtual item in the trading area is activated, the method further includes:
and 106, displaying the prop information of the virtual prop.
In step 106, the property information may be information used to introduce the virtual property, and the property information may be displayed at a first preset position near the virtual property (for example, at an area where the virtual property is located, or at a left area of the virtual property, etc.), or may be displayed at a preset position of the graphical user interface (for example, at an upper left corner of the graphical user interface, at a lower right corner of the graphical user interface, etc.). The prop information may be related information of virtual props owned by the target virtual character, or may be related information of virtual props in virtual containers.
When the property information is related to a virtual property owned by the target virtual character, the property information may include any one or more of the following information:
the holding quantity information of the virtual props currently held by the target virtual character;
the target virtual character currently holds the durability information of the virtual item.
In specific implementation, the holding quantity information of the currently held virtual item of the target virtual character may be the number of each item in the item storage space of the target virtual character. The durability information of the virtual item currently held by the target virtual character may be a usage time of each virtual item in the item storage space of the target virtual character.
When the item information is related to the virtual item in the virtual container, the item information may include any one or more of the following information:
the price, the using method, the using persistence, the inventory, the demand, the applicable object, the grade and the name of the virtual prop.
Specifically, the price of the target virtual prop may be the price of the target virtual prop itself, for example, the price of a dagger is 30 gold coins (gold coins are general currencies used for trading in a game scenario).
The usage method of the target virtual prop may be a notice when the target virtual prop is used, for example, the dagger is suitable for a close-up attack.
The usage persistence of the target virtual prop may be a length of time that the target virtual prop is used, for example, a continuous usage time of the dagger is 5 minutes.
The inventory of target virtual items may be the amount of storage of the target virtual items in the trading area, e.g., 5 handguns in a store.
The amount of demand for the target virtual item may be the number of target virtual items reserved in the transaction area, e.g., pistol sold out in the store but with 5 players reserved.
The target virtual prop can be used by the virtual character, for example, the soft sword prop in the shop is only suitable for the virtual character of the knight-errant type.
The grades of the target virtual props can be target virtual prop labels used for representing different standards, the higher the grade is, the higher the standard corresponding to the props is, and the lower the standard corresponding to the props is, for example, a pistol can be divided into 100 grades from 1 to 100, and the current pistol is graded into 55 grades.
The name of the target virtual item may be a label used to characterize the different items, for example, the name of a pistol is AK 45.
When the property information of the target virtual property is only the attribute information of the target virtual property displayed in the transaction area, the player can know the relevant information of the target virtual property in detail and determine whether the transaction can be carried out with the target virtual property according to the prompt information.
Of course, the prompt message of the target virtual item may also be only item information about the virtual item currently owned by the target virtual character. The player can determine whether the target virtual prop is needed at present according to the prompt message, and trade with the target virtual prop according to the prompt message.
Or, the player can determine whether to trade with the virtual item and determine which target virtual item to trade with according to the item information of the virtual item in the virtual container and the item information of the virtual item stored in the item storage space of the target player. Transaction efficiency can be improved.
After the transaction is completed, the target virtual prop belongs to the target virtual role, and the target virtual prop in the virtual container needs to be removed. Therefore, after step S104, the method further includes:
step 107, removing the target virtual item from the trading area.
In step 107, removing the target virtual item from the trading area can improve the whole trading process, and make the trading process closer to the real life, thereby increasing the substitution feeling of the game.
As shown in fig. 4, an embodiment of the present application provides a device for trading items in a game, where at least a part of a game scene is displayed through a graphical user interface provided by a terminal device, and the game scene includes a target virtual character and a trading area, and includes:
a control module 401, configured to respond to a movement control operation for a target virtual character, and control the target virtual character to move in a game scene;
an activation module 402, configured to activate a virtual item in the transaction area when the target virtual character moves into the transaction area;
a determining module 403, configured to determine a target virtual item from among the virtual items in response to an item selection operation;
and a trading module 404, configured to respond to a trading operation for the target virtual item, and control the target virtual character to trade the target virtual item.
Optionally, the activating module 402 includes:
the first activation unit is used for activating the virtual prop located on the virtual container in the transaction area when the target virtual character moves into the transaction area.
Optionally, the activating module 402 includes:
and the second activation unit is used for displaying the virtual prop in the trading area.
Optionally, the activating module 402 includes:
and the third activation unit is used for triggering the tradable state of the virtual prop in the trading area.
Optionally, the determining module 403 includes:
and the visual angle determining unit is used for responding to the visual angle control operation aiming at the target virtual character, adjusting the visual angle direction of the target virtual character, and determining the target virtual prop in the virtual props according to the visual angle direction.
Optionally, the viewing angle determining unit includes:
and the visual angle determining subunit is used for determining the virtual prop aligned to the visual angle direction as a target virtual prop.
Optionally, the determining module 403 includes:
and the touch control determining unit is used for responding to the touch control operation aiming at the transaction area and determining the target virtual prop in the virtual props according to the touch control operation.
Optionally, the touch determination unit includes:
a touch point acquisition subunit, configured to acquire, in response to the touch operation applied to the graphical user interface, a touch point position of the touch operation in the graphical user interface;
the mapping position determining subunit is used for determining a mapping position in the transaction area according to the touch point position;
and the prop determining subunit is used for determining the virtual prop corresponding to the mapping position as the target virtual prop.
Optionally, the touch determination unit includes:
and the touch control determining subunit is used for responding to the movement control operation aiming at the target virtual character, controlling the target virtual character to move in the transaction area, and determining the target virtual character according to the distance between each virtual character in the transaction area and the target virtual character.
Optionally, the touch determining subunit includes:
and the distance determining subunit is used for determining the virtual prop closest to the target virtual character in the trading area as the target virtual prop.
Optionally, the apparatus further comprises:
and the first display module is used for displaying prompt information aiming at the target virtual prop.
Optionally, the apparatus further comprises:
and the second display module is used for displaying the transaction control of the virtual prop.
Optionally, the transaction module 404 includes:
and the first transaction unit is used for responding to the triggering operation aiming at the transaction control and controlling the target virtual role to perform transaction on the target virtual prop.
Optionally, the transaction control comprises any one of the following controls: a buy control, a sell control, and an exchange control.
Optionally, the transaction module 404 includes:
and the second transaction unit is used for responding to the triggering operation aiming at the specific physical control arranged on the terminal equipment and controlling the target virtual role to perform transaction on the target virtual prop.
Optionally, the apparatus further comprises:
and the second display module is used for displaying the prop information of the virtual prop.
Optionally, the property information includes any one or more of the following information:
the holding quantity information of the virtual props currently held by the target virtual character;
the target virtual character currently holds the durability information of the virtual item.
Optionally, the property information further includes any one or more of the following information:
the price, the using method, the using persistence, the inventory, the demand, the applicable object, the grade and the name of the virtual prop.
Optionally, the first transaction unit comprises:
and the transaction subunit is used for responding to the triggering operation aiming at the exchange control, controlling the target virtual character to wear the target virtual prop, and displaying the exchanged virtual prop originally worn by the target virtual character in the transaction area.
Optionally, the apparatus further comprises:
and the removing module is used for removing the target virtual prop from the trading area.
Corresponding to the method for trading an item in a game in fig. 1, an embodiment of the present application further provides a computer device 500, as shown in fig. 5, the device includes a memory 501, a processor 502, and a computer program stored on the memory 501 and executable on the processor 502, wherein the processor 502 implements the method for trading an item in a game when executing the computer program.
Specifically, the memory 501 and the processor 502 can be general memories and processors, which are not limited specifically, and when the processor 502 runs a computer program stored in the memory 501, the transaction method of the item in the game can be executed, which solves the problem that the interaction with a virtual character is low when a virtual item is selected in the prior art.
Corresponding to the method for trading items in the game in fig. 1, an embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the steps of the method for trading items in the game.
Specifically, the storage medium can be a general storage medium, such as a mobile disk, a hard disk and the like, when a computer program on the storage medium is run, the transaction method of the props in the game can be executed, and the problem that the interaction between the virtual props and the target virtual props is low when the virtual props are selected in the prior art is solved. The transaction operation of the player for the target virtual prop is responded, the target virtual character is controlled to perform transaction with the target virtual prop, the process of rapid transaction is achieved, and the transaction efficiency is improved.
In the embodiments provided in the present application, it should be understood that the disclosed method and apparatus may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of one logic function, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the technical solutions of the present application, and the scope of the present application is not limited thereto, although the present application is described in detail with reference to the foregoing examples, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the present disclosure, which should be construed in light of the above teachings. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (23)

1. A method for trading props in a game is characterized in that at least part of a game scene is displayed through a graphical user interface provided by a terminal device, the game scene comprises a target virtual character and a trading area, and the method comprises the following steps:
controlling the target virtual character to move in the game scene in response to a movement control operation for the target virtual character;
when the target virtual character moves into the trading area, activating a virtual prop in the trading area;
responding to item selection operation, and determining a target virtual item in the virtual items;
and responding to the transaction operation aiming at the target virtual prop, and controlling the target virtual role to perform transaction on the target virtual prop.
2. The method of claim 1, wherein the trading area includes a virtual container, and the activating the virtual prop in the trading area when the target avatar moves into the trading area comprises:
and when the target virtual role moves into the trading area, activating the virtual prop located on the virtual container in the trading area.
3. The method of claim 1, wherein said activating a virtual prop in said trading area comprises:
displaying the virtual item in the trading area.
4. The method of claim 1, wherein said activating a virtual prop in said trading area comprises:
triggering a tradable state of the virtual item in the trading area.
5. The method of claim 1, wherein said determining a target virtual item among said virtual items in response to an item selection operation comprises:
and responding to the visual angle control operation aiming at the target virtual character, adjusting the visual angle direction of the target virtual character, and determining the target virtual prop in the virtual props according to the visual angle direction.
6. The method of claim 5, wherein said determining the target virtual prop among the virtual props according to the perspective direction comprises:
and determining the virtual prop aligned with the view angle direction as the target virtual prop.
7. The method of claim 1, wherein said determining a target virtual item among said virtual items in response to an item selection operation comprises:
and responding to the touch operation aiming at the transaction area, and determining the target virtual prop in the virtual props according to the touch operation.
8. The method according to claim 7, wherein the determining the target virtual item in the virtual item according to the touch operation in response to the touch operation for the transaction area comprises:
responding to the touch operation acting on the graphical user interface, and acquiring a touch point position of the touch operation in the graphical user interface;
determining a mapping position in the transaction area according to the position of the touch point;
and determining the virtual prop corresponding to the mapping position as the target virtual prop.
9. The method of claim 1, wherein said determining a target virtual item among said virtual items in response to an item selection operation comprises:
and responding to the movement control operation aiming at the target virtual character, controlling the target virtual character to move in the transaction area, and determining the target virtual prop according to the distance between each virtual prop in the transaction area and the target virtual character.
10. The method of claim 9, wherein determining a target virtual item based on a distance between each virtual item in the trading area and a target virtual character comprises:
and determining the virtual prop which is closest to the target virtual character in the trading area as the target virtual prop.
11. The method of claim 1, wherein when a target virtual item is determined among the virtual items, the method further comprises:
and displaying prompt information aiming at the target virtual prop.
12. The method of claim 1, wherein when the virtual prop in the trading area is activated, the method further comprises:
and displaying the transaction control of the virtual prop.
13. The method of claim 12, wherein controlling the target virtual character to trade the target virtual item in response to a trading operation for the target virtual item comprises:
and responding to the triggering operation aiming at the transaction control, and controlling the target virtual role to perform transaction on the target virtual prop.
14. The method of claim 13, wherein the transaction control comprises any one of: a buy control, a sell control, and an exchange control.
15. The method of claim 1, wherein controlling the target virtual character to trade the target virtual item in response to a trading operation for the target virtual item comprises:
and responding to the trigger operation aiming at the specific physical control arranged on the terminal equipment, and controlling the target virtual role to trade the target virtual prop.
16. The method of claim 1, wherein when the virtual prop in the trading area is activated, the method further comprises:
and displaying the prop information of the virtual prop.
17. The method of claim 16, wherein the prop information comprises any one or more of:
the holding quantity information of the virtual props currently held by the target virtual character;
the target virtual character currently holds the durability information of the virtual prop.
18. The method of claim 16, wherein the prop information further comprises any one or more of:
the price, the using method, the using persistence, the stock quantity, the demand quantity, the applicable object, the grade and the name of the virtual prop.
19. The method of claim 14, wherein the trading control is an exchange control, and the controlling the target virtual character to trade the target virtual prop in response to a triggering operation for the trading control comprises:
and responding to the trigger operation aiming at the exchange control, controlling the target virtual character to wear the target virtual prop, and displaying the exchanged virtual prop originally worn by the target virtual character in the transaction area.
20. The method of claim 1, wherein after said controlling said target virtual character to transact said target virtual item, said method further comprises:
removing the target virtual item from the trading area.
21. A trade device of props in a game is characterized in that at least part of a game scene is displayed through a graphical user interface provided by a terminal device, the game scene comprises a target virtual character and a trade area, and the trade device comprises:
the control module is used for responding to the movement control operation aiming at the target virtual character and controlling the target virtual character to move in the game scene;
the activation module is used for activating the virtual prop in the trading area when the target virtual character moves into the trading area;
the determining module is used for responding to item selection operation and determining a target virtual item in the virtual items;
and the trading module is used for responding to the trading operation aiming at the target virtual prop and controlling the target virtual role to trade the target virtual prop.
22. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the steps of the method of any of the preceding claims 1-20 are implemented by the processor when executing the computer program.
23. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the method according to any one of the claims 1-20.
CN202010728478.1A 2020-07-24 2020-07-24 Method and device for trading props in game, computer equipment and medium Pending CN111821692A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010728478.1A CN111821692A (en) 2020-07-24 2020-07-24 Method and device for trading props in game, computer equipment and medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010728478.1A CN111821692A (en) 2020-07-24 2020-07-24 Method and device for trading props in game, computer equipment and medium

Publications (1)

Publication Number Publication Date
CN111821692A true CN111821692A (en) 2020-10-27

Family

ID=72926422

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010728478.1A Pending CN111821692A (en) 2020-07-24 2020-07-24 Method and device for trading props in game, computer equipment and medium

Country Status (1)

Country Link
CN (1) CN111821692A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112402948A (en) * 2020-12-04 2021-02-26 网易(杭州)网络有限公司 Virtual article processing method, device, storage medium and terminal
CN112494939A (en) * 2020-11-25 2021-03-16 网易(杭州)网络有限公司 Processing method and device for decorating props, storage medium and electronic equipment
CN113262484A (en) * 2021-06-04 2021-08-17 网易(杭州)网络有限公司 Operation control method and device for virtual article and electronic equipment
CN113617035A (en) * 2021-08-04 2021-11-09 网易(杭州)网络有限公司 Material transfer method and device, electronic equipment and readable storage medium
CN113750542A (en) * 2021-09-10 2021-12-07 网易(杭州)网络有限公司 Virtual item transaction method and device in game, electronic equipment and storage medium
WO2022252775A1 (en) * 2021-06-04 2022-12-08 网易(杭州)网络有限公司 Display control method and apparatus in game, and electronic device
WO2023000877A1 (en) * 2021-07-21 2023-01-26 腾讯科技(深圳)有限公司 Interface display method and apparatus, device, and storage medium
WO2023142611A1 (en) * 2022-01-28 2023-08-03 腾讯科技(深圳)有限公司 Method and apparatus for decorating virtual room, and device, medium and program product
WO2024016769A1 (en) * 2022-07-21 2024-01-25 腾讯科技(深圳)有限公司 Information processing method and apparatus, and storage medium and electronic device

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105427147A (en) * 2015-10-30 2016-03-23 网易(杭州)网络有限公司 Data synchronization method and device based on game retracement, and game system
CN105817032A (en) * 2015-01-06 2016-08-03 上海引领信息科技有限公司 On-game deal charging method
CN107837531A (en) * 2017-09-28 2018-03-27 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN108090800A (en) * 2017-11-27 2018-05-29 珠海金山网络游戏科技有限公司 A kind of game item method for pushing and device based on player's consumption potentiality
CN108089706A (en) * 2017-12-20 2018-05-29 浙江煮艺文化科技有限公司 A kind of virtual reality interactive system and method
US20180211307A1 (en) * 2014-01-27 2018-07-26 Kabam, Inc. System and method for providing virtual items to users of a virtual world
CN110124310A (en) * 2019-05-20 2019-08-16 网易(杭州)网络有限公司 Virtual item information sharing method in game, device, equipment
CN110215691A (en) * 2019-07-17 2019-09-10 网易(杭州)网络有限公司 The control method for movement and device of virtual role in a kind of game
CN111013137A (en) * 2019-12-12 2020-04-17 腾讯科技(深圳)有限公司 Movement control method, device, equipment and storage medium in virtual scene
CN111084980A (en) * 2019-12-25 2020-05-01 网易(杭州)网络有限公司 Method and device for purchasing virtual article

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180211307A1 (en) * 2014-01-27 2018-07-26 Kabam, Inc. System and method for providing virtual items to users of a virtual world
CN105817032A (en) * 2015-01-06 2016-08-03 上海引领信息科技有限公司 On-game deal charging method
CN105427147A (en) * 2015-10-30 2016-03-23 网易(杭州)网络有限公司 Data synchronization method and device based on game retracement, and game system
CN107837531A (en) * 2017-09-28 2018-03-27 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN108090800A (en) * 2017-11-27 2018-05-29 珠海金山网络游戏科技有限公司 A kind of game item method for pushing and device based on player's consumption potentiality
CN108089706A (en) * 2017-12-20 2018-05-29 浙江煮艺文化科技有限公司 A kind of virtual reality interactive system and method
CN110124310A (en) * 2019-05-20 2019-08-16 网易(杭州)网络有限公司 Virtual item information sharing method in game, device, equipment
CN110215691A (en) * 2019-07-17 2019-09-10 网易(杭州)网络有限公司 The control method for movement and device of virtual role in a kind of game
CN111013137A (en) * 2019-12-12 2020-04-17 腾讯科技(深圳)有限公司 Movement control method, device, equipment and storage medium in virtual scene
CN111084980A (en) * 2019-12-25 2020-05-01 网易(杭州)网络有限公司 Method and device for purchasing virtual article

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
秋天穿秋裤: "【当你完成古墓丽影崛起100%时去商店买东西会怎么样-哔哩哔哩】", Retrieved from the Internet <URL:https://mq.mbd.baidu.com/r/18rI1avaW64?f=cp&u=9c0c0b0da5331222> *

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112494939A (en) * 2020-11-25 2021-03-16 网易(杭州)网络有限公司 Processing method and device for decorating props, storage medium and electronic equipment
WO2022110518A1 (en) * 2020-11-25 2022-06-02 网易(杭州)网络有限公司 Method and apparatus for processing dress-up prop, and storage medium and electronic device
CN112494939B (en) * 2020-11-25 2022-08-05 网易(杭州)网络有限公司 Processing method and device for decorating props, storage medium and electronic equipment
CN112402948A (en) * 2020-12-04 2021-02-26 网易(杭州)网络有限公司 Virtual article processing method, device, storage medium and terminal
CN113262484A (en) * 2021-06-04 2021-08-17 网易(杭州)网络有限公司 Operation control method and device for virtual article and electronic equipment
WO2022252775A1 (en) * 2021-06-04 2022-12-08 网易(杭州)网络有限公司 Display control method and apparatus in game, and electronic device
JP7456021B2 (en) 2021-06-04 2024-03-26 ネットイーズ (ハンチョウ) ネットワーク カンパニー リミテッド Game display control method, display control device, electronic equipment, and machine-readable storage medium
WO2023000877A1 (en) * 2021-07-21 2023-01-26 腾讯科技(深圳)有限公司 Interface display method and apparatus, device, and storage medium
CN113617035A (en) * 2021-08-04 2021-11-09 网易(杭州)网络有限公司 Material transfer method and device, electronic equipment and readable storage medium
CN113750542A (en) * 2021-09-10 2021-12-07 网易(杭州)网络有限公司 Virtual item transaction method and device in game, electronic equipment and storage medium
WO2023142611A1 (en) * 2022-01-28 2023-08-03 腾讯科技(深圳)有限公司 Method and apparatus for decorating virtual room, and device, medium and program product
WO2024016769A1 (en) * 2022-07-21 2024-01-25 腾讯科技(深圳)有限公司 Information processing method and apparatus, and storage medium and electronic device

Similar Documents

Publication Publication Date Title
CN111821692A (en) Method and device for trading props in game, computer equipment and medium
CN112206512B (en) Information processing method, device, electronic equipment and storage medium
WO2022041663A1 (en) Method for recommending and purchasing virtual prop of game, and electronic device
US8516396B2 (en) Object organization based on user interactions within a virtual environment
US20050137015A1 (en) Systems and methods for a role-playing game having a customizable avatar and differentiated instant messaging environment
US9430868B2 (en) Pseudo 3-D rendering of mobile device based slot machine
US20090221367A1 (en) On-line gaming
US11915555B2 (en) Information processing system, information processing method, computer-readable non- transitory storage medium having stored therein information processing program, and information processing apparatus
CN111084980A (en) Method and device for purchasing virtual article
CN111773705A (en) Interaction method and device in game scene
US20220113844A1 (en) Methods and systems for object selection
CN113457150A (en) Information prompting method and device, storage medium and electronic equipment
CN112494939B (en) Processing method and device for decorating props, storage medium and electronic equipment
CN111475087A (en) Object selling method and device, storage medium and electronic device
KR101756385B1 (en) Revenue System of Multiplay Robot Game Using The Augmented Reality
US20200226668A1 (en) Shopping system with virtual reality technology
JP6096154B2 (en) Program and server device
CN111729299B (en) Processing method and device of game equipment, electronic equipment and storage medium
Quek et al. Obscura: A mobile game with camera based mechanics
CN116416025A (en) Method and device for purchasing virtual article and electronic equipment
US20240038085A1 (en) Interactive game system and virtual world for educating users about cryptocurrency
CN116688510A (en) Method and device for acquiring special prop, electronic equipment and readable storage medium
CN116943152A (en) Game display control method, display control device, equipment and medium
KR102016999B1 (en) System performing game program
CN115518384A (en) Processing method and device for virtual equipment, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination