CN111803914B - Automatic file learning and APP communication read-write method and device for game handle - Google Patents

Automatic file learning and APP communication read-write method and device for game handle Download PDF

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Publication number
CN111803914B
CN111803914B CN202010532568.3A CN202010532568A CN111803914B CN 111803914 B CN111803914 B CN 111803914B CN 202010532568 A CN202010532568 A CN 202010532568A CN 111803914 B CN111803914 B CN 111803914B
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China
Prior art keywords
key
handle
flash
learning
data
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CN111803914A (en
Inventor
于红勇
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Shenzhen Guli Technology Co ltd
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Shenzhen Guli Technology Co ltd
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Priority to CN202010532568.3A priority Critical patent/CN111803914B/en
Publication of CN111803914A publication Critical patent/CN111803914A/en
Priority to EP21020006.9A priority patent/EP3922329B1/en
Priority to ES21020006T priority patent/ES2962976T3/en
Priority to US17/144,170 priority patent/US11704045B2/en
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Publication of CN111803914B publication Critical patent/CN111803914B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11CSTATIC STORES
    • G11C16/00Erasable programmable read-only memories
    • G11C16/02Erasable programmable read-only memories electrically programmable
    • G11C16/06Auxiliary circuits, e.g. for writing into memory
    • G11C16/10Programming or data input circuits
    • G11C16/14Circuits for erasing electrically, e.g. erase voltage switching circuits
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Input From Keyboards Or The Like (AREA)
  • Telephone Function (AREA)

Abstract

The application discloses a file automatic learning and APP communication read-write method and device of a game handle, wherein the method comprises the following steps: s1, initializing a chip, scanning a key value and judging APP communication requirements; s2, erasing the FLASH chip to remind the user without transmitting the file; s3, scanning a key value and starting timing; s4, timing the scanning key value and reminding the end of learning. The design aims to improve user experience and communication among users, and the users can copy back-up and communication freely by virtualizing the U disk through the handle, and can copy the U disk into the U disk for use at any time; the handle transmits learned data to the mobile phone terminal APP through wireless channels such as Bluetooth or NFC, so that a user can backup, transmit the learned data to friends, release the learned data to a network and the like at any time.

Description

Automatic file learning and APP communication read-write method and device for game handle
Technical Field
The application relates to the technical field of data self-learning, in particular to a method and a device for automatically learning a file of a game handle and reading and writing APP communication.
Background
The gamepad is a component of an electronic gaming machine. The player can control the game character by manipulating the handle buttons. With the upgrading and updating of the hardware of the game device, the modern game handle is increased: analog sticks (direction and view), trigger keys, HOME menu keys, etc.
Classifying game handles: the method is divided into the following uses: PC gamepad, PS2 gamepad, PS3 gamepad, PS4 gamepad. The method is divided into the following products: wired game handle, wireless game handle, bluetooth handle. Game paddle traditional TV game paddle, TV game paddle and novel remote sensing paddle and wireless paddle that market is popular now.
However, the current game handle on the market does not have a handle for simulating and recording the operation data of the user after the user finishes using the game handle, and the user can only operate the handle singly and once and can not store the operation record data.
Disclosure of Invention
The application mainly aims to provide a method and a device for automatically learning files and APP communication reading and writing of a game handle, so as to solve the current problem.
In order to achieve the above object, the present application provides the following techniques:
the first aspect of the invention is a method for automatically learning a file and reading and writing APP communication of a game handle, comprising the following steps:
s1, initializing a chip, scanning key values and judging APP communication requirements: starting a key power supply, powering up the handle, and initializing each chip in the handle; firstly scanning keys, reading key values of all keys of a handle, judging whether an APP special Bluetooth module has a file transmission requirement, if so, reading and writing FLASH data according to an APP control signal, judging whether the reading and writing are completed after the data are read, scanning again after the reading and writing are completed, and reading and writing FLASH data according to the APP control signal again after the reading and writing are not completed;
s2, erasing the FLASH chip without transmitting files, and reminding the user of using the FLASH chip: in the step S1, if the APP special Bluetooth module does not need to transmit files, judging whether an AI key is pressed down; if yes, judging whether the AI key pressing time reaches a preset value; if the AI key pressing time reaches a preset value, performing FLASH chip erasing operation; after the erasure is finished, the handle vibrates once to remind the user;
s3, scanning key values, and starting timing: after vibration reminding, secondarily scanning keys, reading key values of keys of a handle, and judging whether any key is pressed; if yes, the timer starts to be set to zero and counts time;
s4, timing scanning key values, and reminding of learning completion: the timer counts time to reach a preset value, the handle vibrates to remind the end of learning, and the handle stores operation record data; after the learning is completed, the process proceeds to step S1 again.
Further, the determining whether the AI key is pressed further includes: when the AI key is judged not to be pressed, the processing chip in S1 reads the current key value data and sends the handle coding data to the receiving equipment through the handle data transmission port to rescan the key value.
Further, if the AI key pressing time does not reach the preset value, judging whether the AI key is in a single-click or double-click state; and (3) after the state judgment is completed, initializing the FLASH pointer position.
Further, when the AI key is judged to be in a clicking state, the FLASH pointer position in the processing chip is initialized; the processing chip reads the operation record data stored in the FLASH and transmits the operation record data to the receiving equipment through the handle data transmission port; if the scan shows a key press, the process returns to step S1.
Further, if the scan display does not press the key, moving the FLASH pointer in the processing chip backwards by a designated length and judging whether the FLASH pointer position is FF, if so, returning to the step S1; and if not, reading the operation record data stored in the FLASH, and transmitting the operation record data to the receiving equipment through the handle data transmission port.
Further, when the AI key is judged to be in a double-click state, the FLASH pointer position is initialized; reading operation record data stored in the FLASH, and transmitting the operation record data to a processing chip through a handle data transmission port for key value scanning; if the scan shows a key press, the process returns to step S1.
Further, if the scanning display does not press a key, moving a FLASH pointer in the processing chip backwards by a designated length, judging whether the FLASH pointer position data is FF or not, and if so, initializing the FLASH pointer position; and if not, reading the operation record data stored in the FLASH, and transmitting the operation record data to the receiving equipment through the handle data transmission port.
Further, in step S4, if the timer count does not reach the preset value, it is determined whether AI is pressed; if yes, vibrating the handle to remind the end of learning, and ending the storage of the operation record data by the handle; after learning is finished, the step S1 is carried out again; and if not, reading the key value data and sending the key value data to the handle data transmission port, writing the key value data into the memory FLASH, and returning to the step S4 again.
The second aspect of the present invention provides a device for automatically learning and APP communication reading and writing a file of a game paddle, comprising a game paddle, wherein an AI key is arranged on the game paddle, and the AI key is used for executing the steps of the method for automatically learning and APP communication reading and writing a file of the game paddle; the intelligent Bluetooth system further comprises an APP special Bluetooth module, and the APP special Bluetooth module reads FLASH data according to an APP control signal.
Further, the AI key includes:
chip initialization module: the method comprises the steps of initializing a chip, scanning key values, starting a key power supply, powering up a handle, and initializing each chip in the handle; firstly scanning keys, reading key values of keys of a handle, and judging whether an AI key is pressed down; if yes, judging whether the AI key pressing time reaches a preset value;
AI key uses and reminds the module: the method comprises the steps of erasing a FLASH chip, reminding a user of using the FLASH chip, and if the AI key pressing time reaches a preset value, performing FLASH chip erasing operation; after the erasure is finished, the handle vibrates once to remind the user;
and a timing module: the key value scanning device is used for scanning key values, starting timing, scanning keys for the second time after vibration reminding, reading key values of keys of the handle, and judging whether any key is pressed; if yes, the timer starts to be set to zero and counts time;
AI key learning module: the device is used for timing the scanning key value, reminding the end of learning, enabling the timer to reach a preset value, vibrating the handle to remind the end of learning, and enabling the handle to store operation record data;
the chip initialization module, the AI key use reminding module, the timing module and the AI key learning module are electrically connected.
Compared with the prior art, the application can bring the following technical effects:
1. according to the invention, the learning AI key with a special function is added on the handle, and the AI key function can record the operation of all users and store the operation as data in the internal storage;
2. the design aims to improve user experience and communication among users, and the users can copy back-up and communication freely by virtualizing the U disk through the handle, and can copy the U disk into the U disk for use at any time;
the handle transmits the learned data to the mobile phone terminal APP through wireless channels such as Bluetooth or NFC, so that the user can backup, transmit the learned data to friends, release the learned data to a network and the like at any time;
3. the implementation scheme of the invention can be as follows: the existing handle enters a data reading and writing mode through a combination key; adding a single key to enter a read-write mode; the mobile phone APP can be used for reading and writing the data mode at any time without any key;
4. on the basis of the application patent of the game handle automatic learning file transmission method and device, a set of Bluetooth module is added independently, so that when the mobile phone APP reads and writes the data in the FLASH, the handle mode does not need to be switched, and the handle recovery function can be recorded after the reading and writing are completed. Greatly increases the convenient use degree. The mobile phone APP can read and write learning function data.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this application, are included to provide a further understanding of the application and to provide a further understanding of the application with regard to the other features, objects and advantages of the application. The drawings of the illustrative embodiments of the present application and their descriptions are for the purpose of illustrating the present application and are not to be construed as unduly limiting the present application. In the drawings:
FIG. 1 is a flow chart of the method for automatically learning files and reading and writing APP communication according to the invention;
FIG. 2 is a logic flow diagram of the execution of the AI key for file automatic learning and APP communication reading and writing;
FIG. 3 is a schematic block diagram of the device for automatically learning files and APP communication and reading and writing of the game handle;
FIG. 4 is a schematic diagram of an AI key execution module according to the invention.
Detailed Description
In order to make the present application solution better understood by those skilled in the art, the following description will be made in detail and with reference to the accompanying drawings in the embodiments of the present application, it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by one of ordinary skill in the art based on the embodiments herein without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate in order to describe the embodiments of the present application described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the present application, the terms "upper", "lower", "left", "right", "front", "rear", "top", "bottom", "inner", "outer", "middle", "vertical", "horizontal", "lateral", "longitudinal" and the like indicate an azimuth or a positional relationship based on that shown in the drawings. These terms are used primarily to better describe the present application and its embodiments and are not intended to limit the indicated device, element or component to a particular orientation or to be constructed and operated in a particular orientation.
Also, some of the terms described above may be used to indicate other meanings in addition to orientation or positional relationships, for example, the term "upper" may also be used to indicate some sort of attachment or connection in some cases. The specific meaning of these terms in this application will be understood by those of ordinary skill in the art as appropriate.
In addition, the term "plurality" shall mean two as well as more than two.
It should be noted that, in the case of no conflict, the embodiments and features in the embodiments may be combined with each other. The present application will be described in detail below with reference to the accompanying drawings in conjunction with embodiments.
Example 1
The purpose of this design improves user experience and the communication between the user, can virtual into the USB flash disk through the handle, lets the user copy out the backup freely, exchanges, also can copy into again at any time and use.
The handle transmits learned data to the mobile phone terminal APP through wireless channels such as Bluetooth or NFC, so that a user can backup, transmit the learned data to friends, release the learned data to a network and the like at any time.
When the design is applied specifically, the existing handle can enter a data reading and writing mode through the combination key;
adding a single key to enter a read-write mode;
the mobile phone APP can be used for reading and writing the data mode at any time without any key.
The implementation scheme of the technology can be as follows:
the first aspect of the invention is a method for automatically learning a file and reading and writing APP communication of a game handle, comprising the following steps:
s1, initializing a chip, scanning key values and judging APP communication requirements: starting a key power supply, powering up the handle, and initializing each chip in the handle; firstly scanning keys, reading key values of all keys of a handle, judging whether an APP special Bluetooth module has a file transmission requirement, if so, reading and writing FLASH data according to an APP control signal, judging whether the reading and writing are completed after the data are read, scanning again after the reading and writing are completed, and reading and writing FLASH data according to the APP control signal again after the reading and writing are not completed;
s2, erasing the FLASH chip without transmitting files, and reminding the user of using the FLASH chip: in the step S1, if the APP special Bluetooth module does not need to transmit files, judging whether an AI key is pressed down; if yes, judging whether the AI key pressing time reaches a preset value; if the AI key pressing time reaches a preset value, performing FLASH chip erasing operation; after the erasure is finished, the handle vibrates once to remind the user;
s3, scanning key values, and starting timing: after vibration reminding, secondarily scanning keys, reading key values of keys of a handle, and judging whether any key is pressed; if yes, the timer starts to be set to zero and counts time;
s4, timing scanning key values, and reminding of learning completion: the timer counts time to reach a preset value, the handle vibrates to remind the end of learning, and the handle stores operation record data; after the learning is completed, the process proceeds to step S1 again.
The module structure diagram of the file automatic learning and APP communication read-write device of the game handle shown in fig. 3, wherein the hardware structure diagram of the game handle comprises a controller MCU, and other game handle hardware devices electrically connected with the central integrated control chip of the game handle further comprise: USB-C interface, pilot lamp, bluetooth module, NFC module and NFC antenna, 6 axle gyroscopes, motor drive circuit and vibrating motor, rocker, hall thread switch, AI button, power management, rechargeable battery etc. hardware facilities. The hardware facilities of the game handle are integrated into a whole, and are games and hardware facilities applied to the existing market, so that the module structure of the game handle is not repeated here.
Correspondingly, the control chip and the control circuit adopted by the hardware facilities are common technical means in industry, so that the description is omitted.
The flow and logic diagram of the control execution of the AI key shown in figures 1 and 2,
before entering the automatic learning, the game handle is connected with a power supply, a power management chip inside the game handle starts working, and chips of other working modules are awakened.
In this embodiment, the control chip MCU selects GC341 type, the control circuit adopted by the corresponding AI KEY selects schottky diode for assembly, and the control port of the AI KEY is, for example, SELECT, STRAT, AI, SWD/C, A-KEY and other data interfaces, and the control port of the AI KEY is correspondingly connected with the corresponding port of the control chip MCU.
When the AI key works for the first time, the initialization setting of the chip is carried out, and when the key is pressed down and a certain preset time is reached, the original recorded data of the chip is eliminated, and the zero setting treatment is carried out. The control chip MCU can acquire and store the operation record of the AI key in real time. The operation record of the previous user can be directly called by the next user, so that the subsequent user can correspondingly adjust the handle control mode by combining the operation record of the game handle of the previous player, and a comparison playing method is brought to the user.
In this embodiment, when the clicking button of the AI button performs clicking operation, the control switch corresponding to the circuit will change the circuit port signal of the control access MCU, and when the pressing time of the AI button reaches three seconds, the memory data of the FLASH chip is erased, and at this time, the game handle generates a follow-up long vibration to remind the user to use the handle, and the starting record of the handle operation record is recorded and stored.
When a user starts to use the game handle, the control chip reads the numerical values of hardware facilities such as keys, a rocker and a gyroscope of the chip in the game handle again, and the operation record can be continuously scanned in real time and stored in the whole process of operating the game handle and clicking the AI key by the user.
When a user uses the game handle, the handle key scanning adopts fixed time scanning, and each scanning transmits the complete data of the game handle to the game machine, and when the user's fine operation data is required to be checked, the user can directly take and check the data from the game machine.
Further, the determining whether the AI key is pressed further includes: when the AI key is judged not to be pressed, the processing chip in the step S1 reads the current key value data and sends the handle coding data to the receiving equipment through the handle data transmission port to rescan the key value. The receiving device includes, but is not limited to, a game console or a PC.
When the AI key is judged not to be pressed, the controller chip can read the data of the facilities such as the current key and the rocker again, and sends the coded data of the game handle at the moment to the USB port or the Bluetooth output port, and sends the rescanned data to the control chip to scan the data again, and the data is judged again until the user is confirmed to press the AI key.
Further, if the AI key pressing time does not reach the preset value, judging whether the AI key is in a single-click or double-click state; and (3) after the state judgment is completed, initializing the FLASH pointer position.
The AI key click time set in this embodiment is three seconds, and if it is detected that the key click time does not reach three seconds, it is to be determined whether the user has clicked for a long time or clicked for a plurality of times in a short time in this process. If the detected clicking state is not the key time set by the symbol, the clicking state needs to be judged, the FLASH pointer position is reset according to the clicking state, the previous operation record is erased again, and the obsolete memory is deleted.
The following logic step of memory clearing is performed by AI key operation selected according to different click states of users, the stored operation record is cleared according to FLASH initialization, the data of the facilities such as key, rocker, gyroscope and the like are rescanned and sent to an output port, and the control end scans again. Repeating the steps to obtain the product:
when the AI key is judged to be in a single click state, the FLASH pointer position in the processing chip is initialized; the processing chip reads the operation record data stored in the FLASH and transmits the operation record data to the receiving equipment through the handle data transmission port; if the scan shows a key press, the process returns to step S1.
If the scanning display does not press the key, the FLASH pointer is moved backwards by a specified length, whether the FLASH pointer position data is FF or not is judged, and if yes, the step S1 is returned; and if not, reading the operation record data stored in the FLASH, and transmitting the operation record data to the receiving equipment through the handle data transmission port.
When the AI key is judged to be in a double-click state, the FLASH pointer position in the processing chip is initialized; reading operation record data stored in the FLASH, and transmitting the operation record data to receiving equipment through a handle data transmission port; if the scan shows a key press, the process returns to step S1..
If the scanning display does not press a key, moving a FLASH pointer in the processing chip backwards by a specified length, judging whether the FLASH pointer position is FF or not, and if so, initializing the FLASH pointer position; and if not, reading the operation record data stored in the FLASH, and transmitting the operation record data to the receiving equipment through the handle data transmission port.
Further, in step S4, if the timer count does not reach the preset value, it is determined whether AI is pressed; if yes, vibrating the handle to remind the end of learning, and ending the storage of the operation record data by the handle; after learning is finished, the step S1 is carried out again; and if not, reading the key value data and sending the key value data to the handle data transmission port, writing the key value data into the memory FLASH, and returning to the step S4 again.
When the user finishes using the game handle, the timer stops counting, and the handle operation of the ending time is performed to record data scanning.
And the user finishes the operation, the timer stops timing, and whether the user presses the AI key finally is judged according to the preset time, so that FLASH can conveniently record the stop data.
When the user pauses the use of the game handle for two minutes, the preset cut-off time of the timer is smaller than two minutes, the user is judged to finish the use, the AI key finishes the operation record storage of the game handle, and the FLASH memory records the operation data in real time.
After the game is finished, the operation records recorded by the AI keys are stored in the control chip in real time, and the FLASH tracks and records the operation records of the user in real time.
The second aspect of the present invention provides a device for automatically learning a file and reading and writing an APP communication of a game paddle, comprising a game paddle, wherein an AI key is provided on the game paddle, and the AI key is used for executing the steps of the method for automatically learning a file and reading and writing an APP communication of a game paddle according to any one of claims 1 to 8; the intelligent Bluetooth system further comprises an APP special Bluetooth module, and the APP special Bluetooth module reads FLASH data according to an APP control signal.
As shown in fig. 3 and 4, as an intelligent game pad, a user uses AI keys to record game operations, and can transmit the records to a mobile terminal through an NFC module or a bluetooth module inside the game pad to view the records online.
According to the embodiment, a set of Bluetooth module is independently added on the basis of the original method, so that when the mobile phone APP reads and writes data in the FLASH, a handle mode does not need to be switched, and the handle function can be recorded and recovered after the reading and writing are completed. Greatly increases the convenient use degree. The mobile phone APP can read and write learning function data.
The AI key of this embodiment correspondingly executes the above operation procedure, and when the user performs the secondary first-time handle operation processing, the corresponding logic mechanism can be triggered, so that the user can adjust the operation position of the AI key according to the operation habit.
As the AI key of the present design, it can be placed in: middle, left side, right side, back, etc. of the handle. Therefore, in this embodiment, the installation position of the AI key is not limited, and the installation position of the AI key may be specifically adjusted according to the user or the experience of the experimenter.
Further, the AI key includes:
chip initialization module: the method comprises the steps of initializing a chip, scanning key values, starting a key power supply, powering up a handle, and initializing each chip in the handle; firstly scanning keys, reading key values of keys of a handle, and judging whether an AI key is pressed down; if yes, judging whether the AI key pressing time reaches a preset value;
AI key uses and reminds the module: the method comprises the steps of erasing a FLASH chip, reminding a user of using the FLASH chip, and if the AI key pressing time reaches a preset value, performing FLASH chip erasing operation; after the erasure is finished, the handle vibrates once to remind the user;
and a timing module: the key value scanning device is used for scanning key values, starting timing, scanning keys for the second time after vibration reminding, reading key values of keys of the handle, and judging whether any key is pressed; if yes, the timer starts to be set to zero and counts time;
AI key learning module: the device is used for timing the scanning key value, reminding the end of learning, enabling the timer to reach a preset value, vibrating the handle to remind the end of learning, and enabling the handle to store operation record data;
the chip initialization module, the AI key use reminding module, the timing module and the AI key learning module are electrically connected.
The chip initialization module, the AI key use reminding module, the timing module and the AI key learning module are integrated by adopting a circuit board, and the hardware facilities of the game handle are comprehensive at present, so that the technical realization of the AI key can be achieved by correspondingly designing a logic circuit according to the logic adopted by the embodiment.
As the AI key of the present design, it can be placed in: middle, left side, right side, back, etc. of the handle. Therefore, in this embodiment, the installation position of the AI key is not limited, and the installation position of the AI key may be specifically adjusted according to the user or the experience of the experimenter.
In another embodiment of the design, an LED lamp can be added to the AI key, and the LED lamp is provided with a common indication circuit and an installation design, and can be additionally provided to prompt the status of learning functions. Such as flashing during learning, often times the playback is on, and is off when the playback is stopped. Or different states are represented by different colors, such as learning in red and playback in green.
As one application of the game handle, the AI keys arranged on the game handle can realize real-time check of the operation records through the communication module of the game handle such as the NFC module after memorizing and storing the operation data of the user, and the mobile terminal carried by the user such as a mobile phone can be in wireless connection and is in wireless connection with the game handle, so that the operation records can be received and checked on line.
Other players or other user experimenters can check the operation record of the previous user to conduct game discussion, communication and comparison, and further the interactivity among game handle users is improved.
The foregoing description is only of the preferred embodiments of the present application and is not intended to limit the same, but rather, various modifications and variations may be made by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principles of the present application should be included in the protection scope of the present application.

Claims (10)

1. The file automatic learning and APP communication read-write method of the game handle is characterized by comprising the following steps:
s1, initializing a chip, scanning key values and judging APP communication requirements: starting a key power supply, powering up the handle, and initializing each key chip in the handle; firstly scanning keys, reading key values of all keys of a handle, judging whether an APP special Bluetooth module needs to transmit files or not, and transmitting learned data to a mobile phone end APP through a wireless channel by the handle, wherein the wireless channel comprises Bluetooth and NFC, if so, reading and writing FLASH data according to an APP control signal, judging whether the reading and writing are completed after the data are read, scanning again after the reading and writing are completed, and if not, reading and writing FLASH data according to the APP control signal again;
s2, erasing the FLASH chip without transmitting files, and reminding the user of using the FLASH chip: in the step S1, if the APP special Bluetooth module does not need to transmit files, judging whether an AI key is pressed down; if yes, judging whether the AI key pressing time reaches a preset value; if the AI key pressing time reaches a preset value, performing FLASH chip erasing operation; after the erasure is finished, the handle vibrates once to remind the user;
s3, scanning key values, and starting timing: after vibration reminding, secondarily scanning keys, reading key values of keys of a handle, and judging whether any key is pressed; if yes, the timer starts to be set to zero and counts time;
s4, timing scanning key values, and reminding of learning completion: the timer counts time to reach a preset value, the handle vibrates to remind the end of learning, and the handle stores operation record data; after the learning is completed, the process proceeds to step S1 again.
2. The method for automatically learning and APP communication reading and writing a file for a game pad according to claim 1, wherein the determining whether the AI key is pressed further comprises: when the AI key is judged not to be pressed, the processing chip in S1 reads the current key value data and sends the handle coding data to the receiving equipment through the handle data transmission port to rescan the key value.
3. The method for automatically learning and APP communication read/write of a game pad file according to claim 1 or 2, wherein if the AI key pressing time does not reach a preset value, it is determined whether the AI key is in a single click or double click state; and (3) after the state judgment is completed, initializing the FLASH pointer position.
4. The method for automatically learning and APP communication read-write of a file of a game handle according to claim 3, wherein when the AI key is judged to be in a single click state, the FLASH pointer position in the processing chip is initialized; the processing chip reads the operation record data stored in the FLASH and transmits the operation record data to the receiving equipment through the handle data transmission port; if the scan shows a key press, the process returns to step S1.
5. The method for automatically learning and APP communication read-write of a game pad according to claim 4, wherein if no key is pressed in the scan display, the FLASH pointer is moved backward by a specified length and it is determined whether the FLASH pointer position data is FF, and if so, the step S1 is returned; and if not, reading the operation record data stored in the FLASH, and transmitting the operation record data to the receiving equipment through the handle data transmission port.
6. The method for automatically learning and APP communication reading and writing files of a game handle according to claim 3, wherein when the AI key is judged to be in a double-click state, the FLASH pointer position in the processing chip is initialized; reading operation record data stored in the FLASH, and transmitting the operation record data to receiving equipment through a handle data transmission port; if the scan shows a key press, the process returns to step S1.
7. The method for automatically learning and APP communication read-write of game handle according to claim 6, wherein if no key is pressed in the scan display, the FLASH pointer in the processing chip is moved backward by a specified length and whether the FLASH pointer position data is FF is judged, if yes, the FLASH pointer position is initialized; and if not, reading the operation record data stored in the FLASH, and transmitting the operation record data to the receiving equipment through the handle data transmission port.
8. The method for automatically learning and APP communication read-write of a game pad according to claim 1, wherein in step S4, if the timer count does not reach the preset value, it is determined whether AI is pressed; if yes, vibrating the handle to remind the end of learning, and ending the storage of the operation record data by the handle; after learning is finished, the step S1 is carried out again; and if not, reading the key value data and sending the key value data to the handle data transmission port, writing the key value data into the memory FLASH, and returning to the step S4 again.
9. The automatic file learning and APP communication read-write device of the game handle is characterized by comprising the game handle, wherein an AI key is arranged on the game handle and is used for executing the steps of the automatic file learning and APP communication read-write method of the game handle according to any one of the claims 1-8; the intelligent Bluetooth system further comprises an APP special Bluetooth module, and the APP special Bluetooth module reads FLASH data according to an APP control signal.
10. The apparatus for automatically learning and APP communication for reading and writing a file for a game pad according to claim 9, wherein said AI key comprises:
chip initialization module: the method comprises the steps of initializing a chip, scanning key values, starting a key power supply, powering up a handle, and initializing each chip in the handle; firstly scanning keys, reading key values of keys of a handle, and judging whether an AI key is pressed down; if yes, judging whether the AI key pressing time reaches a preset value;
AI key uses and reminds the module: the method comprises the steps of erasing a FLASH chip, reminding a user of using the FLASH chip, and if the AI key pressing time reaches a preset value, performing FLASH chip erasing operation; after the erasure is finished, the handle vibrates once to remind the user;
and a timing module: the key value scanning device is used for scanning key values, starting timing, scanning keys for the second time after vibration reminding, reading key values of keys of the handle, and judging whether any key is pressed; if yes, the timer starts to be set to zero and counts time;
AI key learning module: the device is used for timing the scanning key value, reminding the end of learning, enabling the timer to reach a preset value, vibrating the handle to remind the end of learning, and enabling the handle to store operation record data;
the chip initialization module, the AI key use reminding module, the timing module and the AI key learning module are electrically connected.
CN202010532568.3A 2020-06-11 2020-06-11 Automatic file learning and APP communication read-write method and device for game handle Active CN111803914B (en)

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CN202010532568.3A CN111803914B (en) 2020-06-11 2020-06-11 Automatic file learning and APP communication read-write method and device for game handle
EP21020006.9A EP3922329B1 (en) 2020-06-11 2021-01-08 Self-learning file transmitting, data reading and writing, app communication reading and writing methods of game handle
ES21020006T ES2962976T3 (en) 2020-06-11 2021-01-08 Self-learning file transmission, data reading and writing, game management application communication reading and writing methods
US17/144,170 US11704045B2 (en) 2020-06-11 2021-01-08 Self-learning file transmitting, data reading and writing, app communication reading and writing methods of game handle

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